I love the map. I think it would get you into the mindset of the environment that fighting took place in- it almost makes me want to put on a warm jacket!
I agree. I think it does a great job at setting the player in the cold environment that characterized the conflict. I would only add names to the cities.
There needs to be a cure for "counter stacks" in the modern gaming world. Fiddling with piles of counters is one of the great turn-offs of boardgaming.
I know what you mean. I don’t like games with huge stacks myself, but this is not the case here. In this game the number of counters in a hex (1 to 5) represents the strength of the unit. There is always only one unit in a hex, that’s why all counters in a hex are of the same type. You see lots of stacks on the map, but each stack in a hex is one unit, with the number of punters in the hex representing the unit’s strength. So, for instance, if you see a hex with 5 infantry counters, it’s only one unit with a strength of 5. If the unit takes two losses, simply remove two counters and now it has a strength of 3. This is very similar to Commands & Colors, where one unit consists of a number of blocks of the same type (e.g. cavalry) located in the same hex; as the unit takes losses, you remove blocks. Thus, in this game you are not sifting through stacks to see what’s in the hex. What you see in a hex is always one unit. Cheers!
Am I the only one who thinks that Stuka's videos are the clearest explaining and best produced for explaining games in detail?
Thank you, Pedro Iñaki! Glad you like the videos!
A suberbly done preview! Thanks and greetings from Finland.
Thank you! My pleasure. The Winter War is one of those topics that I am always interested in seeing games about. Greetings from Puerto Rico! Cheers!
Love the map demonstrated by Stuka Joe. Excellent explanation of how the game works.
Thanks, Pete! I appreciate it!
beautiful preview
I love the map. I think it would get you into the mindset of the environment that fighting took place in- it almost makes me want to put on a warm jacket!
I agree. I think it does a great job at setting the player in the cold environment that characterized the conflict. I would only add names to the cities.
@@StukaJoe Yeah, that is definitely something that should have been included!
There needs to be a cure for "counter stacks" in the modern gaming world.
Fiddling with piles of counters is one of the great turn-offs of boardgaming.
I know what you mean. I don’t like games with huge stacks myself, but this is not the case here. In this game the number of counters in a hex (1 to 5) represents the strength of the unit. There is always only one unit in a hex, that’s why all counters in a hex are of the same type. You see lots of stacks on the map, but each stack in a hex is one unit, with the number of punters in the hex representing the unit’s strength. So, for instance, if you see a hex with 5 infantry counters, it’s only one unit with a strength of 5. If the unit takes two losses, simply remove two counters and now it has a strength of 3. This is very similar to Commands & Colors, where one unit consists of a number of blocks of the same type (e.g. cavalry) located in the same hex; as the unit takes losses, you remove blocks. Thus, in this game you are not sifting through stacks to see what’s in the hex. What you see in a hex is always one unit. Cheers!
I don't like counter stacks either but this approach is quite clever.
@danderson5084 It is definitely a different approach to what the stacking means (=unit reduction).