Should Minecraft Stop the Mob Vote?
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- Опубликовано: 30 июн 2024
- Minecraft is coming up on its 6th annual mob vote with Minecraft Live 2024. But with each year the mob vote becomes more and more controversial. Should Minecraft stop doing the mob vote or is there a way we can fix the mob vote to make the community and Mojang happy?
TIMESTAMPS:
0:00 Introduction
1:53 1. Do nothing
5:47 2. Delete the mob vote
10:10 3. Add all 3 mobs
13:09 4. Make better updates
14:31 5. Do votes on other items
15:28 6. Expand beyond just mobs
17:22 7. My solution
19:12 Conclusion
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#minecraft #update #mobvote Игры
Biome votes > mob votes
Kinda true
Dude biome votes are worse. one biome gets updated the rest don't. THERE IS NO EXCUSE FOR NOT UPDATING THEM ALL! so the loosing biome updates will probably never get updated. which sucks
@@cooldude_not Didn't they mention the biome vote was different than the mob vote? That being the biome that won would be the FIRST one to get overhauled? We saw that happen with mountains winning the vote and the swamp getting updated later which added chest boats, frogs and mangrove swamps.
With the first biome vote i'm not too sure since only taiga got changed but it is likely they'll come back to those biomes that lost.
@@cooldude_not not true at all, the swamp lost and still got updated eventually.
@@cooldude_notswamp lost the biome vote but still got updated to have frogs and mangrove trees
"But ill take back everything I said if you remove Phantoms from Minecraft"
facts💀
THEY HATE ME CUZ IM RIGHT
doInsomnia
@ozkoren you do know you can to the Phantoms off in the game rules right you under mods or do you just like, complaining over stupid thing that don't really matter.
@@Highland-Gaming1 yes.
I like phantoms tho
I think they should do a mob vote with the losing mobs until there is no more losing mobs. It would also give them a good amount of time to think of other mobs.
definitely a cool idea.
Technically the first mob vote was a twitter poll between llamas or alpacas
True but I figured most people saw the first mob vote with the phantom
🤓🤓🤓🤓🤓🤓🤓🤓
if you're counting things like that then also count the vote for what to call the illager beast, and what to call the piglin beast
@@VeeFerns both of those happened after phantoms tho
@@VeeFerns where those community polls?
This update would’ve been absolutely perfect to add the copper and tuff golem considering trial chambers are literally made of those materials and it would’ve been perfect to show the community that the mobs aren’t *permanently* gone. Still absolutely insane
spot on, mate. and i agree: it's a wasted opportunity.
People when Minecraft adds new features: "Minecraft is too complicated, I miss the old game!"
People when Minecraft doesn't add as many new features: "Mojang is so lazy!"
Everyone's a critic
Can i be a critic @@Finley.qdaly4
Missing how Minecraft used to be is not contradictory to wanting Mojang to add what they have shown.
youre acting like its the same people saying both of those things. not every minecraft player thinks the exact same things
@@klinxium8627 Exactly.
Multiple misdiagnoses right at the end. The reason why the Biome vote was the most popular isn't that it was a biome vote (as opposed to a mob vote). It was the fact that the vote determined priority, and all three were eventually added. The reason why the Caves and Cliffs update was so popular was because the community had been asking for an update to caves specifically for years, similar to why everyone loved the Nether update because that's the other thing the community had wanted for years. The reason why the most recent mob vote was the most controversial is because players saw actual value in all three options instead of three boring options that wouldn't have much impact on the game. Wolf armor is another feature that has been requested for years. Increasing block placing range with the crab claw sounds awesome. Having a mob that makes boats faster could've been used to make Nether passageways with boats riding on ice blocks even faster than they already are. People cared so much because all of these mobs are significantly better than any of the options in previous mob votes.
Edit: to add to this, people are disappointed by the Sniffer because everyone kind of assumed that the plants the Sniffer dug up would have a useful function instead of being purely cosmetic. Something that hard to get ahold of should do something special, but they are purely decorative.
But ALL votes are about priority actually. It is confirmed... Mojang just didn't communicate it clear enough. But "losing mobs are scrapped" was really an one-time thing.
@@Lyokoheros-KLPXTV no, there is a difference between the biome and mob votes in that sense. biome vote losers had a 100% chance to come later, whereas mob vote losers will only get into the game if it fits with the update theme or the direction mojang wants to take the game at the time. and even then, as we've seen a few times already, such as with the trial chambers and the two mob vote golems, this is not a guarantee. especially in the case of mobs that affect features mojang has already done updates for, (which includes some of the coolest ones, like the Wildfire) it is very unlikely we will see them anytime in even the next 10-20 years. sometimes mob vote losers are outright replaced as well, which thankfully has only been the case so far with the great hunger (the bane of my existence) having its enchant-removing feature instead given to the grindstone.
Well, "the losers are lost forever" principle must go anyway!
My idea is - every time do a vote of one new mob and two from the previous votes.
that would cause recency bias, making the voters more likely to pick the new one even if it isnt as good as the other 2, since the other 2 are basically considered boring at this point to the voters, its lost forever because people will stop caring about them, and just shut up and play the game.
@@joshuabarqueesimeth4530 For some people - maybe, but definitely not for all.
I think that statement only applied to the first mob vote, which sucks since those were the most creative
@@Wombattuus except mob C. me and all my homies hate mob C. mob D on the other hand is a masterpiece. 11/10
I keep seeing people say this it's so frustrating. This creates the exact same problem as the normal mob vote, except even worse because fans of returning mobs will only be upset again if and when their mob loses for the second time. If Mojang has a good idea for a new mob, they should add it, and if it doesn't out for whatever reason then it should simply be scrapped *before* it's shown.
I think they should make a mob vote with the losing mobs, like 2 old mobs and 1 new mob
I agree with this giving them another chance in future mob votes would be better than sending them to the void to die
That's a bad idea... "Recency Bias" is a thing, so everyone would just pick the 1 new one. It should be 2 new mobs and 1 old mob, but with care taken to make sure all three are evenly matched.
That was kinda what I was thinking
No. They should just add all the mobs. If they want to have a vote make it for which gets added first.
Imagine your favorite losing mob gets brought back for a second chance and lost a second time. That would probably not make people very happy.
Also, try to add the unused mobs, i mean, Illusioner is practically at a 100% done.
Or the giant in a zombie horde.
That would be cool!
Nah the illusioner is def not done. It is very buggy.
As for the giant in my opinion is a bad mob to add
The giant should not be added. However the illusioner is not a bad choice and I fail to understand why they don't add it.
@@Asvaloupas or atleast give it an AI
During the 15 years celebration, they apparently said the illusioner wouldn't be added because they intended it for Dungeons. Then why code it in normal Minecraft?@@Asvaloupas
if the crab was in a mob vote... then why wasn't it added in 1.13... the aquatic update? 🤔🤔
crabs are kind of a savory, while the aquatic update is sweet.
the Aquatic Update added a lot, but i'd be lying if i said it feels complete.
i have in mind of the Shark for a neutral mob; the Kraken for a hostile mob; and the Sea Serpent for a Boss mob.
@@jacktheomnithere2127 well then if you got all your special ideas just for you in minecraft, then you would complain that the update wasn't finished fast enough since added 3 more mobs ontop of dolphins and fish will take 2-3 more years to develop. Lets say they were able to add them in the same old development time, then you would complain that the mobs feel like they came from a mod or something since they just don't fit right with the actual game, since you didn't give mojang enough time to polish it for the game.
Imagine they say we are not going to make a mob or biome vote this year but then they hit us with a structure vote
honestly. I would rather have a structure vote
"Sir, are you ok? you almost died from a copium overdose!"
Hell nah 🙏
That would be even more frustrating. Imagine You get
1 nether Fortress
2 desert temple
3 end city
People wouldn't be happy to have choose between such great options only to have two be tossed aside.
@@Gigi4u the end city bro
they should do the mob vote but then just add a secret 4th mob instead of whatever wins
thatd be such a good meme, PLEASE MOJANG
@@OmicronGaming I'd find it funny but that would probably be minecraft committing death.
One huge problem Mojang has to deal with... If they made the mob vote mobs "low impact," then people complain about how useless they are. BUT when they make them _useful_ people get mad that they don't add all three.
The ONLY reason people started pushing for the "Stop the Mob Vote" trend is because the Crab, Armadillo, and Penguin all had useful abilities that people wanted (well... at least the crab and armadillo... sorry penguin😅). Nobody cared when it was a competition between three useless mobs.
Litterally everyone cared since the glow squid
@@storm_fling1062 nobody cared about the mobs not being useful when it was a competition between useless mobs he means.
@@joshuabarqueesimeth4530 the main argument against the glow squid was it being useless and it didn't glow
@joshuabarqueesimeth4530 most of the iceilager crowd wanted it because it was the only one with a use
Even the allay and copper golem were arguments about use
In my opinion, the only way to do a mob vote without a majority of players feeling disappointed is to have all 3 mobs serve the same gameplay niche, because currently, there is no reason they could not at all 3 mobs, but if the mobs were mutually incompatible then it's much harder to feel disappointed. For instance, if there's an End update, the mob vote could be between three mobs, all of which would act as the guardian for some End dungeon. Now the players are both shaping the core update and don't feel like they lost 2/3 of what they could have gotten
Maybe bring back old mobs in next votes for a second chance?
or 3 new mobs and 2 old ones
or 3 new mobs to vote and 2 old ones for a second chance
That's what I thought! It can be 1 new and 2 old
@@hatmanbuilder yep, and everyone getting peace
@@hatmanbuilder and twitter would still be arguing
I can't remember the last time I ever heard someone say they had any strong opinion on the Fox, let alone it being "one of the most beloved mobs in Minecraft".
some people definitely really like it, and it is definitely the reason the taiga won the biome vote. if people had been voting for the biome overall, rather than just the mob within the biome, the savannah would have won that biome vote no questions asked, with how many features it adds.
I love the Fox, it's very cute.
thanks for giving constructive criticism instead of 90% of twitter nowadays
REAL
Your solution makes sense logically cause it keeps hype up, doesn’t add too many unnecessary mobs, but keeps ppl from being upset their mob lost.
However, there’s still many issues. Ppl will STILL complain that the devs are lazy cause the amount of content being added hasn’t technically changed just what is and when. Also it’s not the best option in terms of getting the best mobs. I’d rather pick 3 mobs from 9 choices over 3 years instead of just choosing the priority of whatever 3 mobs mojang decided we get.
This battle is inherently challenged because ppl online don’t or want to understand the issue of power creep/content overload. Since THEY know so much about the game they think everybody does so everyone needs more content. They forget about the fact Minecraft’s playerbase is made up of majority casual players, so while they should support their dedicated players they have to do it with caution in order to not ruin the game for their core casual playerbase.
I think giving the community the chance to vote for something is a really cool idea, but the stuff we vote for needs to be more vague. Like imagine if the next vote just showed a Eye of Ender, a Blaze Rod, and a Sculk Sensor. No extra context, just the knowledge that, in the future, something related to those items will be added, with the others following in later updates. Just letting the fans decide what direction to take first.
that's actually a really cool idea.
I think you may be an underrated genius. people don't get SUPER mad because they don't know what was going to be added.
(except the eye of ender. it would 100% win and if not mojang would get stormed by about 200 million angry children)
My biggest issue with this, is do they REALLY want all the mobs? are you going to be using those mobs at all? most minecraft players neglect lots of mobs, and these mobs dont really add in enough.
yeah, like all the new biomes like mangrove and sakura, ive played 1.20-21 snapshots for months and havent even come across them in survival.
so much so i forgot the sakura biome even existed until now, when i think of it, it reminds me of a mod there used to be that had almost the exact same leaf texture.
@@joshuabarqueesimeth4530 probably a bad example though. if the savanna had won the 2018 biome vote, I would absolutely love savannas in minecraft rn.
imo the best thing Mojang could do is continue the mob vote, but have the vote determine which mob gets added _first_ rather than which mobs gets added at all. So the winner gets added in the next update, then runner up gets added in the update after the next update, and then the third one gets added after that one.
(gotta love when I pause the video to make a comment, only for the person to say the exact thing I suggested once I unpause it lol XD)
thats perfect since, the reason they cant put all of them in one update is because 1 mob takes one update to polish to make it perfect for the base game, and they did the same idea with the biome vote, why couldn't they do it with the mob vote like the biome vote? There's no reason, i believe they just haven't thought of it, lets hope this time they think of it.
Welcome back mr omicrongaming real ones know you've been hibernating but thanks for the yearly banger
LMAOOOO yea back to hibernation I go 😴
Jk good to be back :D
I recommend you watch the four parts of the fifteen year anniversary vids that Minecraft made in their RUclips channel , it kinda changed my perspective on the mob vote and it's overall really interesting since the developers feel like actual people, and not like goofy actors that are trying to make little kids laugh
Honestly outside of the 2017 vote I don't remember them saying anything about the mobs being scrapped, just shelved for later to be reworked later or something from what I remember. Think the last mob vote in '23 implied that was the case, that the mobs could be seen and added later done the line
Bro is back, huge W, its been like 3 years since i last watched a video of yours, seeing your name brought back so much nostalgia
11:52 this is also the way it is for the mobs, only difference is we havent seen any of the other mobs yet.
They did confirm however that the losing mobs arent deleted forever but just go back in the ideas bin until they fit with a different update
the only problem with that is that, without setting a specific date, or explicitly committing, there is nothing stopping them from just indefinitely postponing all of them.
tbh I feel like the biggest slap in the face that Mojang does to us is using things that look like the BareBones texture pack or Better Animations and ESPECIALLY shaders/dynamic lighting in their OFFICAL trailers, WITHOUT adding them into the base/vanilla Minecraft. Whenever I watch the trailers it makes me think "That's not what Minecraft actually looks like -_-" ... because its almost as if they KNOW Minecraft needs things like that, except they wont listen to the community and add it?... But they add it to the trailers? Ok...
They probably don’t because they know we have and already do just mod that stuff in.
I get that kind of reasoning but mojang, at least add the splash effects.
I dont remember where i heard this but i remember someone saying that a good way to solve the mob voteis to add mob votes for the mobs that didnt make it
Maybe after each major update, they could have an update vote where they give you three options for the next update and you vote on it
My biggest complaint is how useless and boring a lot of the options are. The most interesting option I’ve ever seen was the icologer because it had the potential to add something new to the game and even a new weapon (as seen in Minecraft dungeons). Its not just mob vote either, its the updates in general, Minecraft for me always felt like its missing something and feels like it needs something.
Minecraft has shown multiple times they can make cool monsters and bosses and even weapons. Where it’s been shown the most is the spinoffs games and I believe they should take inspiration from those and add amazing things to the main game with the imagination I know they have. This will make the game a lot more interesting and even improve the game with said new features that could be ontop it.
Finally it’s been a whole year almost
can’t believe your uploading again :)
... have we thought of voting a mob OUT? The one voted out might be added later, but this seems like an incredibly easy solution. There's still that sadness from not having one, but I can't really think of a mobvote without at least one bad candidate (other than the most recent one, everybody wants penguins). There's the Tuff Golem, the Glare, the Glow Squid (with hindsight, but we all knew it was dumb), and in the 2017 one with either The Great Hunger or the Phantom with hindsight.
Tuff golem was cool!
@@hatmanbuilder sure, you can have your opinion
@@janKoloja Exactly 🙂 Great decoration mob!
Yeah, that's one of the problems with most democratic systems: you only get to vote yes to one option, but the option to vote no is never presented.
New Idea: They take every major category of what is happening in the update, and they make a vote for what topic gets snapshots first.
I feel like maybe the only way to actually quell the communities distain for the mob is to take away the actual democracy, a façade of choice
Instead of having three useful mobs or just three boring mobs have two boring mobs, maybe one actually useful mob (or one more likeable mob)
Because we’ve seen that the community doesn’t actually like having a democracy and choice because then the mob they voted for has a possibility of not getting in the game.
I mean, think about it when they had just three boring mobs they complained that the mob was boring but when they have three useful mobs, they can play that they can’t have all three
So just have two boring mobs, and one likeable mob, and the mob will be more unanimous
I saw the idea somewhere else on YT but it is a good idea. the sniffer didn't get much complaint initially because it was the one with the most fleshed out rewards AND people agreed it was better for the most part. hence why it had over 50% of the votes.
(golem voters sorry for ya but it may never happen)
Choose your favorite can be better for future mob votes, so they can see what kind of mobs the community wants
the goat is back (surely this wont be the only upload for a year or so)
Surely 😁
i've been waiting for this forever!
Frrr
Idea: the losing mobs get added in future mob votes
i had an idea that they could have the mob vote be for voting on which existing mob to update
i got an idea of mojang doin a 1.10 part 2 version which adds some of the mob vote losers as an side update
I was thinking something similar, only with the adventure update (beta 1.8 and release 1.0). if you look through a list of all the features added in that update, it might as well be a list of the features people complain the most about in the game today.
They have said losing mob/biome votes "may" eventually come back ever since the 1st biome vote, they just haven't done that yet outside of the mangrove swamp
I still think the best option is to include losers of previous mob votes as another candidate in a future vote, so they get another chance to be added for all the fans
First long form video in 11 months is crazy
Tbh I feel like the biome votes were received better was the promise at least in the first one that the other 2 biome reworks would be added later and also the fact that it would change existing world gen which takes more work than say the choice between adding a modifier to how much damage wolves take, a modifier to how fast boats move or a modifier on how far you can place blocks with an associated mob
Bro omicron I love your videos !! Where have you been bro I've been waiting for your uploads?
Idea:we get a 2nd chance mob vote with the losers for a few years then do biome votes and add the few remaining losers in later updates
The easiest way to do this is to have a theme for all 3 mobs in the mob vote and then have the community vote to add 3 immediately and 1 in a future update. How it will work is 3 years, 3 different mob vote. A total of 6 mobs being added with a variety of themes. The last 3 would then be added in the 4th year.
Year 1. Theme: jungle.
Options 1:monkey- purpose. Auto harvest crops and plant them but must have a stable supply of bananas and can only be tamed with a golden banana. (We need a way to automate farms.
Option 2: jungle beetles. Purpose: will attack spiders and can be fed spider eyes, it’ll drop a poop clump which can be used for fertilizer that will can be mixed with mud to make fertilizer farming soil. Makes crops grow faster.
Option 3: gorillas. Purpose: it’s a hostile mob that when killed drops gorilla hair. It then can be turned into string or be used to make a new items then would automatically feed the player. The drop rate of the hair is slim and you need 8 hair and a chest to craft the food bundle.
Year 2: theme: tundra.
Option 1: snow squirrels: purpose: when killed will drop 2 items. The first being a ruined acorn than can be crafted into an acorn helmet, the second being an acorn bottom which when getting 5 you can make an acorn bucket. (Alternative to a bucket but cant hold lava)
Option 2: snow weasel: purpose: when tamed it can sneak into villages and bring back an emerald or very rarely a new item called “material sack” which has small chances of having coal, iron, gold, lapis,red stone, and copper. It is tamed with a golden cooked chicken.
Option 3: snow leopard: purpose: when killed will drop leopard hide which can be used as decorative items or crafted into a set of boots that will provide speed 1 while on snow.
Year 3: theme: spooky:
Option 1: Jack o lantern golem, will attack mobs and when killed a mob may have a chance to cause the mob to drop candy. Candy doesn’t do much food wise but will grant a small 5 second speed boost 1.
Option 2: milk slime: purpose: when using a milk bucket on a fully grown slime it will turn into a tamed milk slime. It doesn’t attack but when killed will stop cheese which can cooked into gooey cheese or be crafted into a raw burger with bread and raw beef and then cooked into a hefty burger that would retire food completely and 6 levels of saturation.
Option 3: rats: purpose: can be tamed with golden cheese (you would be able to find cheese in chests in villages instead of a milk slime) rats when tamed can be sheared to get their tails which would be used in a brewing stand to create a new potion. (Idk what kind of potion)
Year 4 would be the 3 left over from the previous years that would added into the game and this would repeat the cycle every 4 years. Note: the mobs I listed are just placeholders, I was just using an example of how the mob vote should be set up if it was put to me.
I haven’t gotten you in my recommended page in over an year 😭
Did anyone ever realize the creeper made out of snow in the back of the mountain scene.
How did people vote armadillos instead of crabs, crabs look so cool and that claw would be so handy!
true, but there's no use complaining now. at the very least, considering that it is a real animal, it's a lot more likely to be added in future than some of the other mob vote losers.
I wish if they could make all the mobs that are up for vote to add all three though it could be tough because unless we are game devs we don't know what the developement process is like or how long it takes. Off topic I'd also like to see for example a cherry wood chest, birch wood chest, oak wood chest, dark oak wood chest, and so on
So the solutions are:
-Make more biome or event updates.
-Make mobs just an add-on for certain updates.
-Make more updates more productive for the game (new features, new useful items, item n' feature reworks).
-Only do votes for a later year.
Yeah tbh I'd agree with everything you said most likely the part with the Phantom, one add on to the list tho:
-Make an MC story/lore edition.
I have always wanted this ever since I was about a few weeks in the game, to know on actually how the world of Minecraft was shaped to what it is now. Tho making such a version of Minecraft just makes it NOT a sandbox game anymore... I think a lot of players had atleast thought of or just felt that there was somewhat of a story behind the game(even tho it doesn't give any written hints).
Idea: include the mob that was 2nd in the next mob vote
I feel like if they had added more biomes as wells as new mobs I think would make the Game a lot more fun, and help the community come together.
A biome update I would really love would be a deeper ocean since the current is like 20ish below 60. I reckon if the ocean had the deepest point of around 0 it would expand both Biomes, Mobs, Blocks all typeof stuff like that.
Hello. What do you mean "last year" with the wild update? Last year was Trails and Tales xD.
I’ve been working on this script for a while ngl lmaooo
@@OmicronGaming Makes sense. I figured.
I like the biome votes more then the mob votew
After waiting a millennia bro finally posted 🙏
Add irl humans for the mob votes 😳🥵
I feel like you could still have the mob vote every year, just add the top two, and add the mechanic of the third in a different update. Because the main thing people want are the mechanics, I feel like this would work fairly well.
i think there is two ways to fix the mob vote
1: Keep to a theme, imagine a new magic system that you need to trade for with a lost race, the vote is do you want natural golems that live in caves, a fish race that lives in a harbor village in the middle of the ocean, or a bird race that lives on floating islands? all different and unique, but nobody loses the main feature
2: Take away the creative control from mojang, either by inviting devs from other games to design the mob or by making the community vote on community creations. This way it's more special and extra than just mojang arbitrary choosing who we get to vote for
We could vote on tree types, or maybe give a block the tuff treatment
Idea 1: mob vote once every 2-3 years->update built based on the winner and the next year the mob on 2nd place gets added with the content based around it (example: armadillo wins->Savanna and Badlands Update)
Idea 2: you vote on mobs not related to the theme of update, winner gets added and losers gets added when update with theme related to it happens (example: 1st mob vote(not the llama-alpaca one) happens, phantom gets added, then in the nether update the strong blaze gets added and in aupdate aquatic the ocean mob gets added and the last one in updated related to it)
Every 2-3 years💀 for a mod that will do nothing
Mojang has actually acknowledged the community's hatred toward the mob vote but didn't clarify what they were going to do with it. They see how attached the community gets with the mobs, so it is best to believe that they have a plan to fix it. Their plan might be ass though.
they should do a feature vote for a certain mob instead of 3 separate mobs
I think what also people have to consider here, is the Casual player base that don't go on social media or talk publicly online about their options with Mob Votes. Because they probably look at the Mob Votes and say, "This is a cool mob with some great mechanics that I like. I want to vote for it."
And there is evidence for this. Remember back in 2022 during Minecraft Live when one of the people running the Mob Vote during the show said, verbatim, "There was a high amount of votes this year." That, was probably referring to the casual players that was voting during that time. People that probably don't go on social media or publicly talk about what mobs they would referred to have, compared to people that talk about it publicly. I think it's rather important that we bring their thoughts and opinions into the conversation. Because they are a big minority within the player base. Plus, as someone from that group of people, and personally don't talk much publicly about the Mob Votes, I think it's really important.
Not only for Minecraft Mob Votes, but also for it's future too.
What if every year the mob vote kept the runner up mobs and replaced the winner with a new mob? That way it's more of a priority vote and all mobs will still eventually make it in. Also could do a vote for which mob shouldn't be implemented in case there's a real stinker in the runner ups.
*pulls up revolution sign *
*YES*
Here’s my idea
First, like you said, expanding beyond mobs is the best idea. Difference is, in my concept, it wouldn’t just be a biome. It would be like an overall theme. While we’d get a bit of information on what the theme might add, it’d mostly be a mystery. I say this because a big issue I’ve noticed is the lack of interest or surprise in the new content so, without an option to add better content, keeping most of it as a mystery definitely helps to make the updates feel new. This Laos removes a lot of possible disappointment since we aren’t really told what we miss out on. The other themes could also reappear in future votes in case people really want it.
Second, decrease the amount of updates and votes we get. Have it be every 2 or even 3 years. This not only gives time to add a lot more but also helps make each feature be refined and made into an interesting update that truly impacts the game.
Instead of voting a mob to be added it should have been voting a biome for a mod to get added it eliminated the idea that losing mobs will never be added
Personally I think a good solution is changing the vote system as a whole. Instead of voting for 3 completely different mobs, we were given the ability to decide different aspects of a mob. For example: Mojang says they are going to introduce a hostile mob for the nether, then they give us 3 different appearances, 3 different mechanics and 3 different drops it could have and we vote for the ones we think suits it the best. It would make it so that we don’t feel like they are scraping complete ideas, but instead building it with the community.
list of my votes: The Monster of the Night Skies (regreted), Taiga, Thwarter (name for what is now called the Hoglin), Moobloom, Copper Golem, Penguin, Sniffer (regreted), Swamp,
bro the hoglin was never part of a mob vote what is bro on about 💀 also I disagree with all of your opinions, but there's nothing wrong with that.
If the mob vote is gonna be between real animals again, I think it'd be neat if they did something like what Ark Survival Evolved does and lets the players suggest an animal before putting all the top results into a poll
I LOVE YOU OMICRON, I KNEW YOU WOULD BE BACK
we do have to remember though, what they said about the nether update-they know it is the most loved by a great deal, but they were year-round going over hours working 10x harder then the average update. probably why they slowed down more recently.
remember: it's hard to keep up with hundreds of millions of fans, their requests, and their issues with the game, while having two different versions of the game, two different teams that are across the globe from each other, and having to run small changes by the higher-ups in microsoft and wait for a response.
I swear in last years mob vote when they voted out the penguin they said we shoudnt feel too bad about it because the frogs didnt win the vote either but they still made it in the game.
yeah but the frogs were added from a biome vote, not a mob vote, so it's a stupid comparison to make.
All the mobs that lost (except for the ones from the first mob vote) will be added eventually. They are just shelved and will be added when the time is right, not gone forever.
i love seeing you in supertf comments
Literally just add the mobs soon after and have the update be a small one centred around those mobs with the usual stuff as well.
i hope these people know it takes forever to make 3 new mobs
Theres a really easy way the mob vote could get fixed: The mob vote concept should remain the same, but instead of the losing mobs being scrapped, they just get added in later updates similar to how the biome vote was. This isn’t politics, so it’s totally a good idea to have all the mobs get added instead of 2/3rds of the voters being upset.
edit: i hope mojang does take into consideration of how mob votes have been going in the last 2 years and that they change things around for the upcoming vote.
Hot take: the mob vote is fine we just suck at choosing good mobs
Agreed
Weird question, but how does this video have under 1000 views?
I get the feeling a huge problem with the mob vote is that its lacking with the content. I feel like a good way to make mob vote matter is adding 9 different mobs to choose from and 3 those of 9 woth the most votes will be picked
Definetly not however they should change the aproach, maybe have the winner be added in the main update and in the smaller subversions add the losers.
In my opinion they should keep mob votes but just add the losing mobs later
There is one thing the Mojang did right about the mob vote.
Running the Mob vote outside of twitter.
Oh my gordita, Omicrongaming has uploaded again!?!?!?1
OMGGGG
There's a website where people post updates they want to come to minecraft, and people can upvoye them. They should just pick the top one.
people say "oh but if they stop the mob vote we wont get any of the mobs". and, yes, that's why we should stop it. the mob vote makes the community get mad at each other, and it takes the focus away from the other things in the update that are bad. going to war with each other about which mob should get into the game, we should focus on Mojang making the game easier and less fun every update.
Why did I find your channel through Hbomb lol
YOOOO LETS GO LMAOOO
Yea I love bloons
@@OmicronGaming me too (:
Still waiting for the savanna biome update 💀
yeah, tbh it was easily the best candidate between both biome votes. not only did it have the most, and some of the coolest features, but it also was in my opinion the biome in the most desperate need of some major changes.
I think they should have a mon(or mob and more) vote, but then after have a vote between the most popular runner ups from previous updates, so there’s still a way for losers to be added at a later date without being far too much for devs to handle
They should just stop having mobs be taken out forever. What they SHOULD be doing is keeping the 2 losers and adding them as options for later mob votes. Having them removed forever is such a waste of an opportunity.
IMO they need to stop focusing on adding new content and instead refine what they have
Examples:
-Rework old mobs to be more in line with new design philosophy
-Do what they did with this update and redo some old structures (ie. Stronghold, mineshaft, jungle temple, desert temple)
-Give functionality to things that don't have a use rn (ie. Pandas, Sniffer plants, bats, etc.)
-Rework the foods so you have more reason to use anything other than bread or golden carrots
When the world needed him the most, the legend returned...
One thing that should be pointed out is that Bedrock Edition has a far larger playerbase than Java Edition, so it just makes sense for Mojang to advertise things more on Bedrock and appeal more to that community. It seems weird because on RUclips Java is much more prevalent, but in player numbers Bedrock is way bigger.
Mojang despises bedrock like they have nothing💀
I think the problem is that the community has grown so large that there are now equal numbers of opposing sides. Half wants the allay, half wants the copper golem. Both of them have unique uses for different aspects and that's what makes mob votes unfair. It's like comparing apples to oranges, they're just simply too different to each other that no one can really agree that one is better than the other using facts, and everything will be opinions. If mojang put for example specifically rock type golems in a mob vote with them having slightly different unique abilities but mainly used for technical minecraft, then everyone can agree which one performs better on that aspect. Maybe have 3 decorative mobs with their only purpose is to be decorative, then the mob vote will be fair. It's the mobs being incomparable to each other that also makes the community so toxic about these mob votes.
Take the allay, copper golem, and glare for example. The allay was cute, and it had the unique ability to pick up blocks and drop it to the player or a note block. Kids like it, and technical players like it. The glare warned of enemies around the player when caving, which is useful for survival players (not really though), and the copper golem was liked by technical players and builders. The glare quickly lost for being useless for survival players since they can handle caving by their own, but the allay and copper golem stood. The allay won because majority of minecraft players were kids, and they liked the allay dancing to note blocks, giving them items, and being so happy. Copper golem went very close because it also had the cuteness factor and a lot of players use redstone, and a lot of players are builders.
Another example is the moobloom, icologer, and glow squid. Yes, dream rigged the vote hard, but there's still the factors of these mobs being so different from each other. The moobloom is cute, decorative, and useful for farms. The icologer is for survival players who want something to fight and battle with. The glow squid provided "dynamic lighting", was decorative, and everyone thought it was hypnotizing, which survival players liked the idea of. Moobloom lost, since it was only decorative, then icologer lost because survival players, techincal players, and builders thought the mob was gonna be useful to them, compared to the icologer having only mainly survival players and technical players supporting it. At the end, the glow squid turned out to glow like endermen eyes, which already made it useless, then it wasn't actually hypnotizing, so the challenge the survival players wanted was now gone, and it was useless to them, then technical players also have no use for it since it's just a retextured squid now.
Mojang needs to make themed mob votes in the future, not like the armadillo, penguin, and crab which are "real life animal" themed, no, that's too broad, the theme should be focusing on only one aspect of the game. Have 3 mobs do builing-related stuff only, or technical-related stuff only, or all of them are enemies you fight to get an important item, or all of them can interact with redstone. Of course, the community will still complain if mojang just locks the lost mobs forever.
Imo the community should tell what mobs get added to the game. Mojang asks the community to think of mobs (with the specififc aspect theming) then submit them, then once it's time, make all those mobs compete, until only the top 5 will be added to the game. That way, not only is the community deciding what mob will win, but the community made the mobs and the concepts of those mobs themselves. Mojang will only need to code those mobs in and polish them, and that's it. No brainstorming, no thinking really hard on what mob will fit in the game, just give it to the community and they'll handle it themselves. There's a million or more active players, I'm very sure all of them can think of great mobs rather than just 60 mojang employees who just work and code.
As another comment said, biome votes are far superior. For one, we know that Mojang will update all the biomes eventually, so we don’t have to worry about certain mobs fading into obscurity. The thing with the most recent vote is that all of the mobs mentioned could be part of an eventual biome update. Beach update? Crab. Tundra update? Penguin. Also another issue is that just, a lot of the mob votes had mobs designed for failure. Having boring concepts that are difficult to expand from. I wouldn’t be surprised if mojang was surprised that the glow squid won and decided (According to my crackpot conspiracy theory) to move the glow signs and frames from glowberries to the ink sacs. And things like the tuff golems and copper golems, while it could fit the theme of the blocks in the trial chambers, they don’t really fit the purpose of those all too much, also being another mob like the allay only used in extremely niche circumstances. Back to biome votes, another cool thing is that they give the update a nice theme to work around.
Mob votes are an amazing idea on paper, but have been executed in a way that mostly leads to controversy and disappointment. If mojang put effort into all of the mobs, and made the vote on which would be added first, (like the biome votes), it would lead to far less controversy. A lot of recent votes have been kinda bloated with useless or uninteresting mobs, which leaves mojang in a tough spot of adding everything (which would take extra time), or only adding a few, leaving a few crazy people (who like the tuff golem for some reason?) mad and we go back to square one.
While the phantom was a nightmare for people, I do think they should revisit those mobs and think about adding some of them. That vote is the type of votes we should be given, with extremely interesting concepts, except the whole “all the others get banished to the shadow realm for all eternity.”
I think a good way to improve the Mob Votes is to add consistency to it. What do I mean by that? Themes and mystery.
A voting competition lingers on a mystery on what these subjects entail. Mystery is an alure for audience to care about something. This is what made the first 1.13 mob vote work. It only showed mere sketches and vague explanatipns about each candidate's properties.
The second thing being themes. Themes add the very aesthetic the modern Minecraft culture familiar with. This gives them the ability to keep on expressing their quirkiness in their own way while also connecting the voting competition with the updates in mine.
Lets combine these two factors into one hypothetical improved Mob Vote.
If the next update pertains to the End dimension, lets center the mob vote around the additions to the End!
Mob A maybe a dimensional hazard uses its magic to form portals, Mob B maybe a monstrous tank that uses its surroundings to strengthen itself, or maybe its Mob C for its illusionary capabilities.
These are the ideas we have in mind. Dont blatantly spoil these mechanics in boring explanations or Have them be one vague unifying that show glimpses of the mob's appearance and abilities but enough that its whole gimmick is still largely unknown, while also giving an excuse to throw in a few update sneak peaks to get the audience hooked.
The community having only small glimpses onto the candidates gives them an extra layer of stakes. If I vote for this creature, I may see what this ability entails.
The first mob vote gave us the Phantom, which is arguably the worst mob in the entire game.