Preach Reacts To: FINAL FANTASY XIV Documentary Part #2 - "Rewriting History"

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  • Опубликовано: 22 окт 2021
  • Mike watches the NoClip documentary on FFXIV. You can find the documentary here: • FINAL FANTASY XIV Docu...
    All rights for the documentary belong to NoClip, give them a follow!: / @noclipdocs
    Catch us on the links below!
    Website and Merch Store:
    www.preachgaming.com
    Preach
    Main Channel: / preachgaming
    Twitch: / preachlfw
    Twitter: @Preachgaming
    Emma:
    Twitter: / misspreach
    ChunkeyNinja
    Twitter: / thechunkeyninja
    Twitch: / chunkeyninja
    Nupss:
    Twitter: / nupss_
    Methuzahla:
    Twitter: / methuzahla
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Комментарии • 132

  • @baylaust
    @baylaust 2 года назад +142

    If Hiroshi Minagawa was the guy who came up with the Cross Hotbar, that dude deserved a raise. I cannot tell you how good FFXIV feels on a controller, and that Cross Hotbar was a stroke of pure genius.

    • @Zuhri69
      @Zuhri69 2 года назад +22

      Cross Hotbar should be the standard across all MMOs

    • @azure5584
      @azure5584 2 года назад +1

      What's a Cross Hotbar?

    • @Zuhri69
      @Zuhri69 2 года назад +8

      @@azure5584 The controller scheme for ffxiv. By pressing r2 or l2, all the face buttons become a slot for your abilities

    • @ZratP
      @ZratP 2 года назад +6

      @@Zuhri69 Even better, with R2 -> L2 or L2 -> R2 or even L2 double tap or R2 double tap you even have access to more. Even on EW I can fit any class all abilities/spells + Limit breaks, some macros, potions and stuff.
      This thing is so genius.

    • @mechajintsu
      @mechajintsu 2 года назад +4

      Also, 15:26 - he was an art director for one of the FF GOAT's, just casually mentioning it like the boss that he is.

  • @NOUFozzy
    @NOUFozzy 2 года назад +58

    "He's playing his team like StarCraft"
    Couldn't have said it better

  • @ToxisFaux
    @ToxisFaux 2 года назад +199

    The great gobbue wall that the players did was actually inserted into the 2.0 lore. And nod to said players theres a deceased gobbue that has overgrown plants in eastern thanalan thats part of the environment (Legacy players also have access to a special gobbue mount too i believe.)

    • @roccoheat8662
      @roccoheat8662 2 года назад +5

      Dude, I always wondered why that was there and thought it was a cool thing. Never made the connection.

    • @fabiannarvaezdegarcia619
      @fabiannarvaezdegarcia619 2 года назад +8

      Never forget The great gobbue wall of ul'dah

    • @trumps_toupee
      @trumps_toupee 2 года назад +3

      Yup, we do. It has a red carpet placed on its head.

  • @iryu7288
    @iryu7288 2 года назад +37

    To the meteor survivor, *thank you* for staying loyal and supporting the dev, I highly believe without you guys support and love, 14 would be dead even with Yoshi-P and the team effort.

  • @TurinTurambar200
    @TurinTurambar200 2 года назад +107

    When it comes to the project management part, it's worth noting that Yoshi-P has said the way he did it, micromanaging the tasks of the dev members to such a degree, was an awful experience and one he doesn't want his team to go through again.

    • @JackgarPrime
      @JackgarPrime 2 года назад +21

      Yeah, micromanagement can get really frustrating. It sucks for the people doing the work, because having someone dictating your every move is stifling and adds extra stress, and it sucks for management because it not only means you're doing more work, but it makes your team resentful. Its something only to be done in dire circumstances like the one they were in here.

    • @ArchesBro
      @ArchesBro 2 года назад +11

      That micromanagement system he describes in the documentary is very stereotypical of Japanese companies. It seems like a lot of other westerners believe Yoshi P's system was unique, but it is common in Japan. The one HUGE benefit is that the vision of the director checks and touches every aspect of the project that way. The downside is, if you do full team meetings, small group meetings, and then presentations of what you are working on to the director, it burns lots of time if you do the presentations often.

    • @baylaust
      @baylaust 2 года назад +22

      I always appreciated that. "It worked, but PLEASE DON'T RUN YOUR TEAM LIKE THIS. I ONLY did it because we had less than 2 years to make a full MMO, in literally ANY other scenario, don't do this!"

    • @thew1ngman
      @thew1ngman 2 года назад +7

      I mean it's effective but it's only effective if.
      1. Management has a solid plan.
      2. Its short term.
      3. It's communicated that the system/information is being used to effectively manage the project, not discipline workers. I can imagine how tense it was during the first few weeks when people had to report out on time worked for some of these tasks. As an office worker you never want someone analyzing how much time you spend on tasks.
      It's essentially top down heavy, so the project manager and team leads are assuming much of the stress but really stripping the creative freedom from the workers in how tasks get done and in what priority. In a creative space like game design it can end up being really fucking awful.

  • @Gamegurlz94
    @Gamegurlz94 2 года назад +163

    This documentary literally show the layout on how to improve wow.

    • @daffanier
      @daffanier 2 года назад +13

      BRUH, THAT'S BRUTAL

    • @ArchieGamez
      @ArchieGamez 2 года назад +25

      Even their own CEO is there in this interview which is crazy

    • @ardentdfender4116
      @ardentdfender4116 2 года назад +3

      Very much the truth there.

    • @byteresistor
      @byteresistor 2 года назад +9

      Nah, they don't need to redesign the game from th ground up. They just need to stop repeating the same mistakes over and over again, expansion after expansion.

    • @keremcantarhan
      @keremcantarhan 2 года назад +22

      @@byteresistor Yeah, WoW has good base systems if a bit outdated. What they need isn't to start over from zero but to focus on those core systems and do away with all the bullshit.

  • @tessajalloh3914
    @tessajalloh3914 2 года назад +78

    I've said this on other retrospective videos and reactions, but i was there from alpha phase 2, and i'm still playing now, 10 years later.
    I was there on that final day, fighting off hoards of deepvoid demons, atomos at the aetherytes which had changed from their gentle blue to a fiery orange, i stood in the goobbue wall on Balmung server, and i stood with my friends in those final minutes, listening to the haunting echo of answers as dalamud raged in the sky.
    We were sad, we were excited for 2.0, but didn't know if it would truly be what we all hoped. We were sad because we had made friendships, become like family, and we knew that some of those standing beside us might not be there with us when Eorzea returned in a Realm Reborn. Some of us, myself included, had friends who were critically ill, and literally didn't make it to ARR's launch, having died in the intervening time.
    It was an intensely emotional day for everyone, as we said goodbye to the game, to friends, and then held on to hope for the new version.
    I wish those friends lost, had a chance to see what the game would become, and to be there with me as we re-explored the rebuilt world. But it was them, and not 1.0 itself that makes me look back on that year fondly.
    Here's to you, ye warriors of light, fallen but never forgotten.

    • @daffanier
      @daffanier 2 года назад +1

      How much did you cried back then? How much your tear?

    • @tessajalloh3914
      @tessajalloh3914 2 года назад +9

      @@daffanier A crapload, it was similar in feeling to graduating highschool, knowing people would be moving far away and i'd likely never see or hear from them again.
      And ofcourse all over again when hearing the news of a couple ingame friends' deaths.

    • @daffanier
      @daffanier 2 года назад +2

      @@tessajalloh3914 I apologize

    • @Zuhri69
      @Zuhri69 2 года назад +1

      I've only started playing since 2.0 early access. Fell out of love due to in game guild drama, come back again after I saw the Heavensward trailer and here I am. Even I have been heartbroken and lost friends along the way. Can't imagine how it is for you.

    • @mishking9547
      @mishking9547 2 года назад

      This was beautiful and trust me, those that we have lost are watching and enjoying what we are enjoying, they do see the results~

  • @KeithEngel
    @KeithEngel 2 года назад +61

    Watching this on the VOD on Twicth, I just realize that Yoshi-P necklace is House Fortemps shield.

    • @Rodoet001
      @Rodoet001 2 года назад +17

      The broken one, in fact. You can see there is a hole in it. Yoshi-P honours the best knight ever.

    • @dacbiet
      @dacbiet 2 года назад +13

      Wearing the BEST IN SLOT necklace

    • @prinyaz
      @prinyaz 2 года назад +3

      Yoshi-P lives to serve.

  • @MugiwarasNakama
    @MugiwarasNakama 2 года назад +59

    Fun Fact : The Moogle primal fight was added to the game in order to bring joy to the people affected by the Tsunami/Earthquake of 2011... Originally they were planing to add Leviathan and then add Titan but they scraped both and found themselves with no content so they pieced together the moogle mog battle at the last minute using alot of pre-existing assets and clever game mechanics.

  • @bandi138138
    @bandi138138 2 года назад +2

    35:07 Because Final Fantasy as a franchise has been building a loyal fanbase since 1987. Lot of the fans have faith. Sometimes we’ve been disappointed, and sometimes cynical, sure. But we love the franchise.

  • @animewolfgrl16
    @animewolfgrl16 2 года назад +9

    Half my fc are 1.0 players that stayed because they knew square would fix it. They have fun stories about crazy quests and when you got to throw moogles are people and other stupid funny stuff. There was also the white raven fight ans they loved how hard the fight was. It's really cool to hear.

    • @JackgarPrime
      @JackgarPrime 2 года назад +4

      I would love if they made a new version of the white raven fight as a callback. Have it be tied to the wandering minstrel or something so they don't have to think up some in story way to justify in.

  • @UltimaKeyMaster
    @UltimaKeyMaster 2 года назад +4

    Preach:I wanna try 1.0.
    The entire chat in Yoshi-P's voice: *N I G H T M A R E*

  • @MasterX25
    @MasterX25 2 года назад +50

    For those who don't know, at 25:47, that's Minfilia and her adopted mother (the barkeep at Rising Stone).
    The FFXIV team did a amazing job with restarting the narrative for new players in ARR, but still continuing the story from 1.0 for the legacy players.

    • @JackgarPrime
      @JackgarPrime 2 года назад +12

      There have been a lot of things in the relaunch that shows that they've always kept those 1.x players in mind. I loved how they even got a special section in the credits of ARR as "Meteor Survivors". And to this day they enjoy a special discount on their sub.

    • @TheMeanAdmin
      @TheMeanAdmin 2 года назад

      I recognized the adoptive mother, but Minfillia? The brat on the left?

  • @wz494
    @wz494 2 года назад +6

    “Why would you play it it sounds awful”
    Me watching wow refugees painfully talking about their experience playing wow for the past few years

  • @akinasgreatest01
    @akinasgreatest01 2 года назад +3

    20:00 lmao. Yoshi p made sure that 1.0 burns in hell and will never see the light of day again

  • @JackgarPrime
    @JackgarPrime 2 года назад +12

    If you want to see a more in depth look at 1.0 from a player perspective, including how the combat systems worked, thr Speakers Network documentary series is great at it. Just....do be aware thay the first few parts are much more casual in presentation than it ends up becoming.

  • @r5n
    @r5n 2 года назад +10

    I made sure to do all the content in 1.0, but I didn't farm it and I didnt stay subbed the whole time, but we 1.0 players are still out here. (And honestly I think most of us are OG FFXI players too lol)

    • @bgabandon2333
      @bgabandon2333 2 года назад +2

      Yep. Left Ragnarok for 14, and all these years later, here i am, waiting on 6.0. I love my legacy chocobo (and my cheap sub, lol), but i wouldn't give up the memories of the world ending for anything.

  • @tylercrispy3898
    @tylercrispy3898 2 года назад +5

    Preach I used to watch you all the time when I played wow and I can't express how happy I am you are making content and enjoying ff14

  • @spooky_zen
    @spooky_zen 2 года назад

    this has been so entertaining

  • @MugiwarasNakama
    @MugiwarasNakama 2 года назад +12

    Dungeons in 1.0 were open world and just part of the questing. I miss the open world dungeons... one thing I wish they would add to FFXIV ( not as a replacement to the instanced level dungeons ) they did released 4 instance dungeons in 1.0.. an experimental low level dungeon for 4 players at level 25 Thousand Maws of Toto-rak and 3 endgame dungeons for 8 players that have difficulty comparable to raids at level 50 Dzemael Darkhold... Aurum Vale... and Cutter's Cry. The final boss of Darkhold Baatral at one point was the hardest fight in the game when it released. (the mechanics of that fight are absolutely nothing like they are in ARR XD ))

  • @Valkross9
    @Valkross9 2 года назад +2

    Chat commenting about the "ashamed to accept pay" comment really didn't understand it. YoshiP had the team assess how long it'll take them to do a task and report the minimum and maximum amount of time. Your minimum is the "if I do it by this amount, I'm a God" and the max is "if I can't finish it by this time, I suck and I shouldn't be payed" amount of time. YoshiP built his schedules around the average of that amound, and he observed whether each one leaned more below or above the average and adjusted his scheduling accordingly.

  • @TNTspaz
    @TNTspaz 3 месяца назад

    He micromanaged but did it in the good way. Where he actually managed expectations for work flow and output. He was realistic with how much each person could get done and gave individual people a realistic amount of work that he knew they could achieve. Such a rare thing to see nowadays.
    So many Japanese companies micro manage but use it to kind of force people into doing an unrealistic amount of work and getting mad when they don't achieve it.

  • @vitoroliveira6665
    @vitoroliveira6665 2 года назад +28

    The only thing missing from this 3 videos is a Disney Narrator.
    "And every time Preach smiled a bit of his soul died, because of all the time he spent on that other game"

    • @PervertedNovaxc3
      @PervertedNovaxc3 2 года назад +1

      You mean Defunctland? His dry wit would be pretty good here lol.

    • @gbrincks
      @gbrincks 2 года назад +1

      @@PervertedNovaxc3 I can't believe Michael Eisner made Shadowlands.

  • @knowwhoiamyet
    @knowwhoiamyet 2 года назад

    I remember one of the Rising events ingame a few years ago put us into a duty that was a recreation of the monster assault on Ul'dah. You got into an instanced version of Ul'dah where the sky was burning, Dalamud was in the sky, and there was that chilling echoed version of Answers playing while monsters spawned and players fought them, but they were *strong* monsters. Like, strong enough to instantly kill most players if they got hit by an AoE unless they were a tank. It was a phenomenal event and seriously such an amazing throwback to 1.0's ending day.
    I like that Koji said "We had this thing that nobody liked, and everyone wanted to forget about" and their ultimate decision was to make it unforgettable in the best of ways instead. Magnificent.

  • @noxelohim
    @noxelohim 2 года назад +1

    Man, listening to Yoshida-San and all the devs is such a contrast to the ppl at GatchaBlizz. They dropped their ego, listened to their fans. Treated fans like they were actually important, and then actually delivered on promises in less time than it takes blizz to ignore them. Well done guys. Arigatōgozaimashita

  • @drathmardarkstar7911
    @drathmardarkstar7911 2 года назад

    A little late but after watching the videos for this and the interview, he seems like one of the few devs in big games that will actually tell corporate they are wrong and is also allowed to make the game he wants to play not the game that will make the most money and you can actually see and hear how passionate he is about the games which I feel like is something missing from so many devs and dev teams anymore.

  • @Taitai7
    @Taitai7 Год назад

    I started playing XIV from the original Alpha testing. Been playing ever since.

  • @ardentdfender4116
    @ardentdfender4116 2 года назад +2

    It’s for the commitment to do the right thing in rebuilding the game, earning back the trust of the players and doing all those things in continuation in the years since that YoshiP and his team has very much earned the trust of the FF14 Community overall. That’s much unlike that other MMO that shall not be named. But they too can try to do the right things too, but that is to be seen how that all will play out.

  • @ohnosmoarlulcatz
    @ohnosmoarlulcatz 2 года назад +1

    The funny thing is that we started to see signs of this in Shadowbringers after 5.3 too. If you look at some parts of the world, there are hints as to what's going on at the time and it's feeling awfully familiar now.

  • @scalz311
    @scalz311 2 года назад

    Danny is amazing at this stuff

  • @SuprUsrStan
    @SuprUsrStan 2 года назад +1

    "Why did you play 1.0?" Oh it was because WOW was in the middle of Cataclysm and there was a content drought.

  • @Mighto
    @Mighto 2 года назад

    1.0 was still the best time I had in a Game. SO memorable

  • @hub1986
    @hub1986 2 года назад

    amazing

  • @Giyari50
    @Giyari50 2 года назад +1

    While I was waiting for ARR to come out, a lot of people told me to not go back and that it would fail again, I'm really glad I didn't listen to them and trusted my own instincts.

  • @shinkicker404
    @shinkicker404 2 года назад

    I forgot that earthquake was around the same time as all this was going on... damn that is a long time ago now.

  • @LeodiAstoriaXIII
    @LeodiAstoriaXIII 2 года назад

    The Dalamud event is THE one, it's years before EpicGames with their ingame Fortnite events.

  • @Gaiddan
    @Gaiddan 2 года назад +1

    i still have those legacy fees ^^ 1.0 beta and game later on...gheez what a nightmare it was but i'm happy they totally turned it around and now.. who would have thought? I certainly didnt back in "teh days". I was a long time FFXI Player and wanted it to be like a FFXI-2 but man we got something...i dont even know how to call that.

  • @matthewsmith7947
    @matthewsmith7947 2 года назад

    I am a Legacy player from 1.0 and i was there the whole time while the game was being fixed, the last day of the servers being open was a big feels day,

  • @Lordoftheapes79
    @Lordoftheapes79 2 года назад +4

    "What we need to do with the community is establish trust."
    /facepalm
    😂

  • @dafire9634
    @dafire9634 2 года назад

    3:54 "he looks like he was getting adequate sleep here" underrated comment

  • @shanrishae6552
    @shanrishae6552 Год назад

    The first iteration of ffxiv was amazing, you couldnt see mob levels

  • @beo3828
    @beo3828 2 года назад

    I hope Preach has seen the Coils cinematic

  • @Uldihaa
    @Uldihaa 2 года назад

    FFXIV 1.0 had Everquest-style open dungeons (prior to Dungeons of Norath expansion).

  • @melissas4874
    @melissas4874 2 года назад +7

    What's interesting about the Tsunami event is they went through this and still were able to improve their game. They did not use it as an excuse for their poor game decisions like another company and their fans seems to do. When they make poor game design decisions, they own it and try to correct their path - they don't blame other events like law suits or pandemics.
    Letting the devs do whatever gave them freedom to be innovative and creative. Amazing how so many businesses are afraid to take a chance - even ones that claim to create new technologies can be stuck in these creative ruts based on limitations imposed on their research and development groups.

    • @JackgarPrime
      @JackgarPrime 2 года назад +4

      In all fairness, the tsunami would be a pretty damn good excuse. As well as the earthquake.

    • @TheAssirra
      @TheAssirra 2 года назад

      While i can see where you coming from and hinting at. Covid is a MUCH bigger case than the tsunami for numerous reasons so they shouldn't be compared.
      Ironically the rona could have been the saving grace for wow when they had plenty of time how to improve and change since no work could be done.

    • @JackgarPrime
      @JackgarPrime 2 года назад +2

      @@TheAssirra Yeah the early days of the pandemic would have been an excellent time for them to take a step back and use the development downtime to reevaluate and restructure their processes.

    • @melissas4874
      @melissas4874 2 года назад

      @@JackgarPrime I completely agree - and they didn't try to use it as an excuse in and of itself.

    • @melissas4874
      @melissas4874 2 года назад +1

      @@TheAssirra You think a tsunami where people's homes are flooded, people are drowning, companies and homes don't have power is less of an issue than people staying home with power, the internet, no flooding at all?
      Wrong. I live where there are hurricanes regularly (the gulf coast) and I can promise you that staying home hasn't impacted my international company as badly as their plants or other operations losing power. I'm glad you live in a place that sees none of these issues (since you are obviously ignorant of their impact).

  • @allanon80
    @allanon80 2 года назад

    Played the game since 1.0 I like some of the idea's the had but it got to a point where everyone just leveled the jobs to get the actions needed and everyone was basically the same...I was a healer that would tank a certain mob because of my magic resistance. It was weird to tank as a healer/caster and not a warrior/gladiator

  • @Lordoftheapes79
    @Lordoftheapes79 2 года назад

    1.0 did have dungeons, but they weren't instanced. They were basically just another zone.

  • @Moseswasntamerican
    @Moseswasntamerican 2 года назад

    I forgot this released after Fukushima

  • @xialians
    @xialians 2 года назад

    Legacy player here. The worse part about 1.0 is that is was even missing the basic elements that FFXI was released with. you could play with keyboard and mouse or controller with FFXI and unlock chocobo at level 20. how did a new game lack the basics that a game from the same devs that was 10yrs older at that time be more "advanced"?

  • @MugiwarasNakama
    @MugiwarasNakama 2 года назад +3

    There was always mouse and keyboard support. But it used an outdated layout similar to FFXI which was a modified version of Everquests control scheme... not good. Not good at all. The game was almost unplayable unless you had a game pad. The mouse and keyboard support was expanded and altered considerably afterwards. Like i've said before. 1.0 was altered so much under Yoshi P ARR should have been branded version 5.0 or 6.0 XD

  • @adamfenton7310
    @adamfenton7310 2 года назад

    As someone who played the open beta for 5 hours and couldn't finish the first quest... it really was the worst gaming experience I ever had

  • @Kramdaddy
    @Kramdaddy 2 года назад +1

    I was in college when I pre-ordered FFXIV Collector's Edition since I had some extra income due to being a work-study, and being a big fan of both MMOs and Final Fantasy, I was excited for the game. Holy shit was 1.0 awful. I played it during launch and maybe for about 3 more weeks before giving up on it. Given how little free time I had for games, I didn't have the patience for it with its god awful lag, weird fatigue systems, horrible crafting, awful combat, obtuse inventory, and terrible controls.
    I do have the tattoo and I adore the game, but it does kind of suck that I don't get any of the other legacy player gifts because I never subbed for 3+ months, and I wish those who bought the OG CE should have gotten the same treatment, but what can you do.

  • @r0ninKai
    @r0ninKai 2 года назад

    I'm still curious about the old game, but not that masochistic to play 1.0 though. Probably 1.2 up to the fall of Dalamud. I would buy an expansion like that, or even a standalone title like that.

  • @hendrosupramono1322
    @hendrosupramono1322 2 года назад

    in orher MMO, someone wanted to "re-writing" the rules of reality! 🤭

  • @magus104
    @magus104 2 года назад +6

    "i really want to play the original version of this game"
    You think you do......... But you dont.
    FF14 classic coming in 2025

    • @AlexanderPR2
      @AlexanderPR2 2 года назад +4

      One world: Nightmare.

    • @isaacxi3514
      @isaacxi3514 2 года назад +1

      1.23b version of the game is actually pretty good and majority of the issues now aren't really issues anymore with current hardware power. I had a gtx470 back then and that was above decent. Majority of players know the game only by the 1.0 launch and not from 2 year of QoL updates and added content. If they did rerelease the game the only part people would do is the main story and explore tons of areas that were cut from 2.0. It would honestly be better if they just started to move a lot more of the 1.0 data... music, models, eastern coerthas, west shroud, the lore, cut areas back into the game some how. There's not much left they can take from the old game cus they milked the crap out of it during 2.0's development. The older game is a completely different playstyle also. Its hard and dangerous where in 2.0 death and damage from enemies means nothing. It would be easier development wise to make ARR just more dangerous then to release another mmo that was a failure and keep it going.

    • @OkayQuest
      @OkayQuest 2 года назад

      @@isaacxi3514 lol

  • @MugiwarasNakama
    @MugiwarasNakama 2 года назад +1

    There were about 100 to 200 thousand players in 1.0. Which seems like a lot and they could have made the game profitable with that number count but it wasn't gaurenteed that they would be able to hold on to that player count as most stayed because of the promise of 2.0. Player counts rose slightly during most of 2011 and 2012 due to the promise of a unique storyline that will be gone once 2.0 launched and the fact that 1.0 actually was becoming a decent and playable game with alot of fun content to do. But 1.0 was a farcry from what ARR eventually became and while 1.0 could have become a moderate success ala Fallout 76.... it never was going to reach the heights ( or anywhere close for that matter) that XIV has now.... about to de-thrown the king in the MMORPG space.

  • @shingshongshamalama
    @shingshongshamalama 2 года назад

    If anything, the fact nobody can play 1.0 any more is the best thing that could have happened to it, because now it will only become more and more a thing of myth and legend. The further into the past it disappears, the more it becomes a part of the game's mythology and a thing of reverence, its legacy far eclipsing the underwhelming and disappointing train wreck that it truly was in reality.

  • @Mage_man
    @Mage_man Год назад

    @preach if you want to try something similar to FFXIV 1.0 fire up FFXI.

  • @thevoxdeus
    @thevoxdeus 2 года назад

    The original version of FF14 *could* be played with a KB and mouse, but it just was painful to do so. Just as one example, you can see in the video example that the inventory was not a grid type system but a list type system. You couldn't simply click on an item but had to scroll through your inventory item by item using arrow keys or a controller, select the item, then select the action.
    This was doubly painful for the fact that there was a server check every time you scrolled one spot (I guess to prevent duping?), so even with a decent connection (all the servers were in Japan, btw) it might take you a second to scroll down each item in a list. If you had 100 items in your inventory and the thing you needed was at the end of the list... well it was going to be awhile.
    This is just one example of the way that the game was not designed by people who had played a lot of MMOs and had an MMO mindset, but by people who had a single player, offline console mindset.

  • @decilence6184
    @decilence6184 2 года назад

    Preach the reaction was good don't worry , only lacks thumnail faces sprinkled all over.

  • @MugiwarasNakama
    @MugiwarasNakama 2 года назад +1

    @20:00 it was fun but not for everyone XD The original version.... before Yoshi P took over wasn't though.... not even FFXI players like that version LOLZ People loved it after Yoshi P took over (the people that would enjoy it... again not for everyone XD )

  • @balazsszucs7055
    @balazsszucs7055 2 года назад

    I wonder who the 5 dislikes are. Ybarra, Ion, Bobby....who are the other two?

  • @InvadersDie
    @InvadersDie 2 года назад

    10:16 Estabwish the trusht UwU

  • @bianka4001
    @bianka4001 2 года назад +1

    "who was there for 1.0" tonnes of people saying "me" in the chat, yeeeeah sure like why lie about it? lol

  • @DefinitelyNotCIA
    @DefinitelyNotCIA 2 года назад

    "What we need to do is establish trust with the community."
    What the actual fuck is this blasphemy? That is not how MMO's work. REEEEEEEE

  • @Velventian
    @Velventian 2 года назад

    Project Management is maybe the most underrated part of any videogame, the best negative example is Warframe. Almost every individual part of the game is great but the sum of those parts is an incoherent mess. A company with about 150 employes takes over a year to make 10 hours of in game content, bad project management at its finest.

  • @magus104
    @magus104 2 года назад +1

    Kinda funny that wows 6 mount subscription mount is going to come and bite them in the ass. They still dont think there is a problem despite numbers having plummeted but they havent even released 9.1.5 year and it looks like that patch might not even release before the 1 year anniversary of the expansion...... If you think about most people probably bought in at a 6 month sub at launch to save money. First 6 month sub con job came out and they might have decided ok Ill give it one more sub fee....... The shit storm that has happened since then and the fact they are more focused on removing sex jokes, delaying the patch till all the filth in the game is removed... Thats all so they can feel better about themselves internally. Only thinking about their own situation. Who cares about the paying fan base... The state wow is in now they should have gone free to play a long time ago but enough suckers are still paying. But during this whole using covid as an excuse for bad game design and lead times.... then make then give people a free year of game time.
    their sub numbers are going to plummet even further come november im sure im not the only one whos sick of the company force feeding us shit. They dont even care that the game is dying. Its like they are in a burning house that had a nude painting on the wall and instead of just leaving and letting that nude painting burn they need to paint over it first and burn to death in the process
    they think classic fresh will regain the magic of classic... most classic players got bored fast, a lot of people just wanted to experience the game in a state they never got to in the past. that magic is gone very few people will go in on freash

  • @Cooil1
    @Cooil1 2 года назад

    They fixed their game. This is what Blizzard should do.

    • @soraniajericho2170
      @soraniajericho2170 2 года назад

      I think they tried to do that with Cataclysm back in the days, but IMO it got even worse after that - now I don't know if pulling up another move like that, or like SE did with ARR will help at all. SE "only" had the base game to fix, Blizzard has to do a ton of more work, not even mechanic- and enginewise, but with that massive amount of story and plot that is going on for so many years now. I wonder if it wouldn't be better to just release an entire new MMO at this point, or if WoW can somehow be fixed. I hope for the best tho, I loved WoW for so many years, but it changed to the worst for me personally.

  • @Excellerator420
    @Excellerator420 2 года назад

    The sad part is around BfA is when WoW started blatently stealing story ideas dungeon ideas etc. In fact after the lawsuit I find it funny current wow is what you would get if a chad bro explained ff14's story and then for Shadowlands went "vampires are still cool" Stormblood is BfA down to Tsuyu's arc matching sylvanis, Argus showing up in the sky was the aar moon event. Its just shameless and I can't believe people ate it up. Shadowlands was beaten by a year in development but is almost the same but better. its insane when you check dates of when ff14 did something and 1yr to 2yrs later WoW does it with no effort or passion.

  • @TNTspaz
    @TNTspaz 2 года назад

    Runescape is probably the only game I know that does the world events before updates really well. Changing the world constantly

  • @orvoloco8261
    @orvoloco8261 2 года назад +1

    I still asking myself after 15 years *WHY* people played and play WoW.

  • @Aisaaax
    @Aisaaax 2 года назад

    I don't really like noclip documentary because it gets a lot of things wrong.
    For example they say that the trailer was revealed before 1.0 end, when that's not actually the case. They only teased a single image of Dalamud, and up until the end of 1.0 people were thinking that we would actually STOP it from falling, and that 2.0 will be a major content update and not re-launch.
    Or the Great Gobue wall was actually mounted players, and not NPC
    Speaker's network "The fall and rise of FFXIV" series is a bit better in my opinion, although it's also not factually perfect, and doesn't have exclusive interviews.

  • @Berstich
    @Berstich 2 года назад

    This Doc is super old. Why does anyone care about this now?

    • @Turamwdd
      @Turamwdd 2 года назад

      Discovering the history of a game that he is playing. Also seems fairly relevant based upon where WoW is at currently.