Preach Reacts To: FINAL FANTASY XIV Documentary Part #3 - "The New World"

Поделиться
HTML-код
  • Опубликовано: 8 сен 2024
  • Mike watches the NoClip documentary on FFXIV. You can find the documentary here: • FINAL FANTASY XIV Docu...
    All rights for the documentary belong to NoClip, give them a follow!: / @noclipdocs
    Catch us on the links below!
    Website and Merch Store:
    www.preachgaming.com
    Preach
    Main Channel: / preachgaming
    Twitch: / preachlfw
    Twitter: @Preachgaming
    Emma:
    Twitter: / misspreach
    ChunkeyNinja
    Twitter: / thechunkeyninja
    Twitch: / chunkeyninja
    Nupss:
    Twitter: / nupss_
    Methuzahla:
    Twitter: / methuzahla

Комментарии • 140

  • @wat146
    @wat146 2 года назад +187

    Priest immediately thinks the 1.0 team is going to get laid off.
    Talk about the horrors of western game dev, man.

    • @masha8770
      @masha8770 2 года назад +16

      Eh, it's not just western really. Japan is a culture where taking responsibility is a big thing and rather than firing people, there for sure were some that felt compelled to quit. But the 1.x team at that point in time, when they got merged, was part of Yoshida's whole team that he had split when the ARR project began. That's why those people definitely were not laid off. They kept the community of core players alive while the 2.0 team was working on 2.0.

    • @TheDexsword
      @TheDexsword 2 года назад +6

      @@masha8770 Not like that, in japan when you joined a company you don't really got fired when things goes wrong etc. You got allocated to other project and such. Japanese company when u joined, is like joining into a family the best simple explanation I could give.

    • @bewe5473
      @bewe5473 2 года назад +13

      @@masha8770 i have a part time job in japan before when i go to college there to study, when i makes a third mistake the first word comes out from my manager is not about firing me, but to be told to fix my mistake and work harder.

    • @StraightcheD
      @StraightcheD 2 года назад

      Masha That responsibility you speak of only applies to top positions, in most cases.

    • @mjs3188
      @mjs3188 2 года назад +3

      @@StraightcheD Correct. Further, Japan has *very* strong employment laws in favor of the employee. Unless someone is stealing money or something of that caliber, you basically have to package them out or sue them to leave.
      I have a friend who got 6 months' severance because he refused to take the hints they wanted him to leave, so they sued to fire him and he got that out of it.

  • @sanitarycockroach9038
    @sanitarycockroach9038 2 года назад +43

    The devs remembered. They remembered the 1.0 fans. They remembered that they once played.

  • @KLGChaos
    @KLGChaos 2 года назад +153

    What I love about Yoshi is that on top of being a great person, he isn't afraid to show emotion. Between him crying here and breaking down when they were talking about Soken's battle with cancer, it really paints him as a normal human being and not some faceless executive. "I'm so glad my best friend is back with me" still breaks me whenever I see it.

    • @heathaltom8601
      @heathaltom8601 2 года назад +28

      Tbh, that moment made me want to give FF a try. If he cared so much about someone he works with how much does he care about the playerbase? I bought the game within two weeks of starting. You could feel the DNA of the game was better.

    • @h3rpad3rpacifilis
      @h3rpad3rpacifilis 2 года назад +14

      @@heathaltom8601 Its almost like if someone committed blood, sweat and tears to a game they wanted other people to enjoy, it would reflect higher quality. Couldn't be Blizzard.

    • @CraftyChicken91
      @CraftyChicken91 2 года назад +1

      I think it's even more symbolic coming from a Japanese dev, men crying is even more taboo over there than in America, and even here I'm only supposed to cry when someone dies.

  • @peterpan4038
    @peterpan4038 2 года назад +49

    There is another VERY interesting decision by Yoshi P:
    He isn't a fan of cash shops. Hence the the game has a cash shop, BUT...
    ... we can buy fancy mounts etc on their website, but that's exactly the compromise they agreed on.
    The person in charge of the cash shop simply wasn't allowed to put the shop directly into the game, it has to be limited in certain aspects and external on their website.
    For some this might be a small detail, but for plenty of players this makes a HUGE psychological distinction. Aka their cash shop system is a fair bit less predatory than shops of "certain" competitors.

    • @DameonStarflame
      @DameonStarflame 2 года назад +13

      Not to mention that the money from the cash shop explicitly has gone back into the game. There's video out there of Yoshi P and Koji relaying that the shop was helping to fund the EU data center, and I wouldn't be surprised if the Oceanic data center's funding came from the cash shop as well. Whereas the WoW one... more than likely ends up back into certain employees' pockets and doesn't get funneled back into the game.

    • @Koranthus
      @Koranthus Год назад +1

      Not just that but you wouldn't know they have a cash shop unless you ask someone who got something from the shop or saw it advertised on the launcher or website. Inside the actual game, besides the new dream fitting system (which you would have to go out of your way to find, (who actually goes into the inn to sleep on the bed?)) there isn't really anything saying the shop exists.

  • @good_playlists
    @good_playlists 2 года назад +88

    I like how even the FFXIV Documentary has a pretty good story 😄

  • @MRGGa-ev5wn
    @MRGGa-ev5wn 2 года назад +96

    If you want the gamer's perspective, the Speakers Network's "Fall and Rise" video is about it xD

    • @Kasilyn_S
      @Kasilyn_S 2 года назад +1

      I watched these when I first started the game and it's actually incredible to see how far it's gone from 1.0

    • @JackgarPrime
      @JackgarPrime 2 года назад +3

      Just gotta be aware that the presentation of those videos changes a lot after the first few.

  • @Uldihaa
    @Uldihaa 2 года назад +39

    I was there for final phase closed Beta and the launch. The servers were seriously overwhelmed. And you know what they did? They posted a detailed explanation of what was going on and how they were working on fixing it. They talked about more servers and needing more server blades, how they had to be ordered and needed to be the same manufacturer to avoid conflicts, needed to have the server-side version installed, the blade physically modified to fit into the cluster, and it has to be tested. The guy that would be doing it explained it would take about 12 hours to all that for a single new server. I'd never seen a MMO dev team lay out things that explicitly. So I stopped playing for a few days to lighten the load just a little and never regretted it.

  • @splinternetx4039
    @splinternetx4039 2 года назад +42

    i came into ffxiv:arr as a main title, single player jrpg Final Fantasy player with no experience in mmos. I was huge into the series at that point and was keeping up with news and forums and all of that, when ffxiv 1.0 launched as a disaster.
    Everyone in the ff community who wasn't playing online ff mocked it, and I remember almost being happy because I didn't want an mmo taking ff resources up. At that time, I would have 100% never played xiv because of how badly it was panned.
    I don't remember what happened or even when, I only loosely kept up with the title through keeping up with the franchise in general, but I remember hearing a lot about yoshi p and the development team and the rework. My annoyance that they weren't simply dropping xiv became appreciation, and when the game announced 2.0 beta, I went to join pretty much only because I had so much respect for the development team. It's weird looking back at it because I don't remember what was being said, only that hype was slowly drumming up. And it wasn't just me, a decent amount of people from my ff community, who were hardcore single player ff fans came as well.
    Yoshi P's hard work and attempt at goodwill one hundred percent worked even on the outer skirts of the non mmo ff community, it's impressive to think about actually.

    • @StraightcheD
      @StraightcheD 2 года назад +3

      I'm in the same boat as you. The inflection point for me was the 2.0 launch event where YoshiP's tears got to me; I wanted to see what this man had come up with, and 8 years later I'm still playing.

  • @goranstojanov1160
    @goranstojanov1160 2 года назад +38

    Now you know the reason behind Moogle Kings creation/addition to the game.

  • @thunder35713
    @thunder35713 2 года назад +13

    The games industry needs more leaders like Yoshia-san.
    Every time he gives an interview or anything, my respect for him increases immensely.

  • @Jake9066
    @Jake9066 2 года назад +13

    One thing I like about Squeenix's board of directors now, is that all of the "Creative Business Unit" heads are board members, including Yoshi-P

  • @DifunctedReble
    @DifunctedReble 2 года назад +11

    8:45 "They had gone out of their way to purchase the game, but they can't play. That's ridiculous." -Naoki Yoshida (2017)
    Amazon (2021 New World queue): The servers we have a monopoly on are on fire? This is fine.

  • @InsanityReborn
    @InsanityReborn 2 года назад +39

    "If they want me to work on both projects, I'll probably have to do that."
    Given he's now leading FF16 and also FF14, I think it's safe to say that's aged like fine wine. Time will tell how FF16 will turn out, but from what I've seen, most have very high hopes.. And given how FF14 is now, I'm willing to throw my bag in there. I might not buy it, idk, but I don't doubt YoshiP will pump out something excellent.

    • @CrashB111
      @CrashB111 2 года назад +6

      @Jay Bee Yoshi is just the producer of 16 correct, and the staff that made Heavensward for the most part is working on FF16. While the staff that made Shadowbringers is making Endwalker.

    • @omegaweaponredux
      @omegaweaponredux 2 года назад +1

      The first reveal of FF16 gameplay looks more polished than ff15 gameplay at launch lmao , ive no doubt hes gonna nail it.

  • @MugiwarasNakama
    @MugiwarasNakama 2 года назад +16

    little fact : the game was playable for almost 6 months before it released. Everyone already knew the game was a success when it launched. I think XIV had the most extensive beta phase I have ever seen in an mmo ever.

  • @spambaconeggspamspam
    @spambaconeggspamspam 2 года назад +37

    People call me crazy for taking 6-7 hours of sleep. People's natural sleeping times fluctuate between 5 and 10 hours but the vast majority is around 8 hours. I really hope Yoshi gets meaningful satisfaction from his work cause there's no stopping him!

    • @citinocitina3956
      @citinocitina3956 2 года назад +27

      Yoshida actually mentioned during the media tour that he's getting more sleep now, and eating better to help maintain his health.
      He's also keeping his employee's work schedules from getting too crazy, since he mentioned the thing he hated most about the early days was having to overwork his people. So now they have very generous work hours, which is amazing for the video game industry in general, to say nothing of the Japanese video game industry.

    • @Rhodair
      @Rhodair 2 года назад +1

      aye, and in earlier days people would even split sleep into two 4-hour segments

    • @DantoriusD
      @DantoriusD 2 года назад +7

      From what ive heared in all of the Interviews Yoshi has a really....how can i say this?? "Western" Philosophy of Work Times. Sure there have to overwork sometines or also some crunch here and there. But its overall on a unusual Basis. He really cares a lot of normal working Tines wirhout Overtimes.
      And this is actually really rare in a Country like Japan where Overtine is actually the norm for lot of people. I mean Japan is famous for Suicide....they even have a own work for Work based Suicide.

    • @someoneelse307
      @someoneelse307 2 года назад

      Yeah I actually do best on 6 and my dad does well on 4. Seriously, 4. He says if he sleeps more than 6 he feels sick for the whole day.

    • @gordo6908
      @gordo6908 2 года назад

      @@someoneelse307 its incredibly rare to receive sufficient sleep from such hours, as in a fraction of a percent. very neat to be the inheritor of such a trait

  • @MasterX25
    @MasterX25 2 года назад +55

    13:00 hurts to see how much this applies to Blizzard. The FFXIV team has learnt from there mistake and turned over a new leaf, I wonder if the WoW team will learn from theirs.

    • @Gamegurlz94
      @Gamegurlz94 2 года назад +8

      They probably won’t anytime soon

    • @cloudstrife2131
      @cloudstrife2131 2 года назад +31

      They're fighting with players everyday on twitter, what do you think

    • @kiretan8599
      @kiretan8599 2 года назад +16

      I dont see it happening in this lifetime. You have blizzard employees openly harassing their own paying customers on a public platform, i just don’t think the mentality of we fucked up we got to fix it is there, it’s more of a “these payers are fucking morons” at this point

    • @BronzeApparathus
      @BronzeApparathus 2 года назад +7

      Nah, better luck with Bobby selling the IP

    • @good_playlists
      @good_playlists 2 года назад +3

      i think its hard for Blizzard to learn from there mistakes when they have already made millions of dollars on WoWs release it could be the company's pride and ego over the years being the Top MMO for over 15 years.. Square Enix had to work there way up after starting off with a failed game 1.0 admit it failed regain the trust and respect from the fans learn from there mistakes improve upon what they had built..

  • @JenDeyan
    @JenDeyan 2 года назад +15

    I remember the reaction when 2.0 came out. I was doubtful. I didn't play 1.0 because I heard it was bad and I was already losing my faith in Square Enix as a company. FFXI did well in Japan but it had a bad reputation in the US. Everyone I knew at the time told me not to play it. So from my prospective, FFXI was bad. 1.0 was bad. I had no reason to give 2.0 a shot. A friend dragged me into it. She was like, "No, it really is good." and she wasn't FF fan. She just liked MMOs so I gave it a try and ended up loving it. I left for a while because our gaming group kept switching MMOs. Then I saw the ads for Heavensward and knew I had to jump back in. I haven't left since then.

  • @soliduswasright678
    @soliduswasright678 2 года назад +31

    Kinda eye opening that Preach thought the 1.x people were going to be laid off.
    I was like, why would SQ lay off all those incredibly important programmers and designers but I kinda get it when you compare it to so many lay off stories from western game dev companies; I'm not just going to pick on Blizzard because so many other companies do it too.

  • @PazuChill
    @PazuChill 2 года назад +11

    "When we hit our lowest point, we are opened to the greatest change."

  • @HoboJoe10000
    @HoboJoe10000 2 года назад +77

    With respect to doubters, they existed up through HW and even into SB. ShB was really where it legitimized for average players and even still we deal with the "weeb game" critique that you should know now really doesn't apply to the vast majority of the game.

    • @ohnosmoarlulcatz
      @ohnosmoarlulcatz 2 года назад +6

      You have to remember that at this point in time, Square Enix hasn't really done anything to build up player confidence. If you look at what was going on at the time, we saw the last entries of several major franchises that basically underwent genre shifts. The turn based strategy of Front Mission was replaced with an action based Front Mission Evolved. Valkyrie Profile kept jumping around its tactics system and became their turn based strategy game. Final Fantasy became more action oriented with each entry. Parasite Eve abandoned its survival tank controls for something more action oriented. Star Ocean went full action RPG in its last entry too and that was pretty much shoved under a rug and they pretend like it doesn't exist. And of these games, only FF survived due to its name branding. The rest have been in limbo or abandoned since then, so there was not a lot of confidence in SE at the time. FF on the other hand saw its first stable period between two games with the release of FF7R, finally stopping its continued decline. But even then, they probably felt the pressure of the angry old fans and that is what led up to Ever Crisis.
      FF14 seems to be the first time that Yoshida or anyone drew the line since the merger and said that they needed to fix up their act. The game was on a bit of a decline through HW and SB. I remember it was something like 100k sales for SB during its first week and it needed a pretty big sale to reach their sales target. Sadly, many of these problems remained even through 2015 onwards, but we started to see some things being turned around in the company as a whole. That was when we started getting some proper remasters, a new Dragon Quest game that wasn't stuck on just a portable system, and some brand new IPs. But every so often, a new turd still floats to the surface, like Left Alive. That thing was supposed to be the new Front Mission game.
      The way I see it, FF14 has best been reflected by the development of the MNK class. In ARR, it was struggling due to its mechanics not doing well with most content. It was great in raids though. In HW, it lacked direction with skills meant to consume buffs. In SB, it traded speed for power, kind of missing the point of the class. In ShB, they said you want speed?!? Here's GL4 with no more speed trade off from Riddle of Fire.

    • @kuronaialtani
      @kuronaialtani 2 года назад +5

      @@ohnosmoarlulcatz and in EW they’ve effectively reimagined it from the ground up, looking better than ever imo (could relate that to the game’s huge popularity boom and the “spare no expense going forward” report)

    • @HoboJoe10000
      @HoboJoe10000 2 года назад

      @@ohnosmoarlulcatz Coincidentally, I'm an orange parsing monk main so I do really kind of have to really rag on that last part. ARR monk was the mandatory dps until nin released where the buff combo of nin/drg started to get favored more, although monk still pumped damage. It's biggest issue was it's only raidwide buff was mantra to help healers. Along with that, it's burst was lackluster compared to the other dps in the game at the time, along with smn. In HW, they added more oGCD burst to the monk and it was just regarded as the "selfish dps" for melee. Typically people argue either HW or SB being the best time for monks with me personally leaning to SB. The reason why myself and others argue SB is because that was the major experimental phase of the monk. Introducing tornado kick led to really inventive optimization strats including the tornado kick opener. The slowdown aspect of RoF was annoying at first, but was easy to adjust to in the long-run and was actually useful in high skillspeed builds for increased burst damage phases. I do agree it did take away from class fantasy though. ShB was the real shitshow for monks. While I personally enjoyed the stance dance between fire and wind, I understand why it could be frustrating, but the big issues were getting six-sided star which had next to no real use and the worst monk ability ever introduced in my opinion, anatman. I literally helped optimize the balance anatman opener then went on to never use it because I disliked it so much. Like with RoF, going slow on monk feels terrible, but doing literally nothing at all feels so damn much worst. Also, I think shifting the major damage to bootshine and gearing the monk entirely around its first ability also felt terrible. The single reason I've mained monk for the entirety of this game is because the monk has always had this flow that I fell in love with and ShB took that away with anatman and bootshine. Even the current iteration of the monk still feels wrong as a result and I'm really hoping EW saves my class. I know it's an off-topic rant, but monk is life for me and this is the only expansion I've steered away from it so heavily.

    • @JackgarPrime
      @JackgarPrime 2 года назад

      @@ohnosmoarlulcatz I'll never forgive what they did to Front Mission.
      Unless they give us a huge Front Mission collection including an official translation of Front Mission 5. The fan translation of that game was super good, but I'm bummed such a great game never got an official international release.

    • @WineRedEchos
      @WineRedEchos 2 года назад +3

      @@HoboJoe10000 well if it makes you feel any better. as a high purple purple monk I really do agree with a lot of your points. although in eden's gate I found a few uses for anatman I ended up doing reclears as a samurai because it just felt more satisfying in a lot of ways, mostly the 100k+ dcrits. but I've always loved monk, it has a really solid flow, and while they do seem to be going a different direction with it in EW I ultimately feel like it's going to be a huge improvement. with pb being the way you gain beast chakra instead of just spaming dk/bs over and over you're going to actively be using different skills. I feel like it'll be a really good change. I do like the leaden fist buff personally though, there's something really satisfying in the idea that your most fundamental move ends up being the strongest one, it's very "kung fu movie" imo.

  • @Lagzlot
    @Lagzlot 2 года назад +7

    Even if there are some aspects of 1.x worth looking at just for curiosity, there was one huge problem that cements the "you think you do, but you don't": the game was unplayable. The servers would spent more time crashed than running and every element of the UI was server side so even the crafting minigame was at the mercy of the servers.

  • @metallord999
    @metallord999 2 года назад +2

    The dedication from the SE guys to the game and more importantly the fans is crazy, Masayoshi Soken who is the musical director for FF14 the music for shadow bringers from a hospital bed while receiving cancer treatment and then goes to the Final Fantasy XIV Digital Fan Festival 2021 to preform soundtrack with the band live.

  • @Tijuanabill
    @Tijuanabill 2 года назад +4

    I am guilty of the thing you accused IGN of. I was a level 50 lancer this year, despite playing paladin during Heavensward. I knew about the job crystal, I just forgot you get it at 30, and I was just grinding the MSQ with the Road to 70 xp buff. I laughed when I found out, and saw the level of the crystal quest. Imagine how polite the players were, who saw a lvl 50 lancer in their group, and said nothing.

  • @TheDeliciousMystery
    @TheDeliciousMystery 2 года назад +10

    It just highlights almost every problem with Blizzard nowadays. "We are too big to fail" is always the greatest set up for a devastating fall.

    • @steweygrrr
      @steweygrrr 2 года назад +3

      That and Blizzard is hamstrung by AKB "boardroom developers" which really limits what they can do creatively. Don't get me wrong, they have serious developer level issues too but you can't deny that a lot of the current problems with WoW have their roots in how corporate is running it.

    • @CrashB111
      @CrashB111 2 года назад

      @@steweygrrr That excuse might have worked...a decade ago. Activision-Blizzard have been the same entity since 2008, Blizzard has answered to Activision's C-suite and board the entire time.

  • @Grimbonez
    @Grimbonez 2 года назад +3

    mike's reaction to the segment at 13:00 is top tier priceless.

  • @Pookie2112
    @Pookie2112 2 года назад +4

    Started playing a few weeks before heavensward and quit during stormblood. Glad I came back for shadowbringers

  • @Tijuanabill
    @Tijuanabill 2 года назад +1

    Yoshi P's Agent: "Try and slip something in about how valuable you would be on your own, without corporate above you. Don't forget we have that contract renewal coming up."

  • @JackgarPrime
    @JackgarPrime 2 года назад +6

    "I don't want to shit on WoW, but..." Hey man, you gotta do what feels right!

  • @jojobani8235
    @jojobani8235 2 года назад +1

    You should also try watching the GDC 2015 on FFXIV's segment. It's such an insight. Yoshi P made the game devs learn through other games that inspired 14. Now those games should take notes from 14. XD

  • @Pelanoras
    @Pelanoras 2 года назад +5

    I see Yoshi P, I click

  • @someoneelse307
    @someoneelse307 2 года назад +11

    It's amazing when you have someone like Yoshida, willing to put in the work while being humble and knowing that the players are the driving force for a games success. It's just such a stark difference to WoW that its crazy to even compare. I am honestly flabbergasted that WoW still has not learned their lesson and still ignores players to insist they know best.
    Well I guess you didn't, because WoW has been knocked off as the #1 mmo and FFXIV is the new king.
    Truly, WoW was the WoW killer.

  • @mazem2981
    @mazem2981 2 года назад

    fun fact (sorry if it is already there) ; YoshiP likes black mage and you all know ff14 play is about average output when it comes to dps. His average output is equivalent of the world #10. He is among the top 10 players of the world. So he is not simply getting the hardest contents of ff14 done, he does it more than well. So when you see him joining in your extreme raid group, he is not just a dev or celebrity but a player who will help your group achieve your extreme raids easier and faster.

  • @Shikimoribito
    @Shikimoribito 2 года назад

    You pretty much got it right at the end. People don't learn from success, they learn from failure. The greater the failure, the greater the opportunity to learn. As the Thunder God says in the Ivalice raids says: "Misfortune hangs heavy on a head once held high. Such is poor cover for when the heavens fall."

  • @Biostalker420
    @Biostalker420 2 года назад +13

    Remember when Preach had no interest in FF 14? Yoshida remembers!!

  • @spooky_zen
    @spooky_zen 2 года назад

    great doc very inspiring, love koji and yoshi's energy

  • @Netsuko
    @Netsuko 2 года назад +1

    14:50 Preach has grown cat ears. The game is having an effect on him! xD

  • @textbookidiocy3896
    @textbookidiocy3896 2 года назад +1

    Going to say the same as some others here and suggest to watch Fall and rise of ff14 by the Speaker's network, more of a players perspective, their other series also goes more into the nitty gritty of 1.0.

  • @rey8805
    @rey8805 2 года назад

    I saw in chat someone said "he only produces in ff xvi"
    To shed some light on this matter, in Japan producers do way much more than Directors.
    They have a way different game design structure than the West.

  • @MugiwarasNakama
    @MugiwarasNakama 2 года назад +1

    The doubters... especially in the community dissipated relatively quickly and early... by the end of 2011 most were already starting to believe.

  • @DeeFourCee
    @DeeFourCee 2 года назад +1

    They learned what failure was, so they learned how to not fail then get good then get great then become the best

  • @heathaltom8601
    @heathaltom8601 2 года назад +1

    I see you Mike, sinking in your chair while he talks about second chances.....
    Also to the final point your making when you can kinda coast on your better days you get BFA. Shadowlands feels like the 1.0 rock bottom.

  • @AuspexAO
    @AuspexAO 2 года назад

    The way a person speaks about their own company is a good sign of what kind of a leader they are. Yoshi P doesn't have a drop of arrogance in him, and will call his company out for pride, but he's never going to feel the sting of company sanction because he puts tons of money where his mouth is. I guarantee that Squeenix wants him in upper management. I just hope we have him for a little longer, or that maybe his heart isn't in upper management. He's very hands on so he might not want that kind of gig.

  • @Enderlinkpawnu
    @Enderlinkpawnu 2 года назад +4

    Sometimes a game needs to experience a 1.0 before they can enjoy their 5.0.
    It is becoming apperent that a 1.0/umbral calamity experience may be required for Wow to be truly great again. Egos need to be shattered, systems need to be re-looked at. Features need to be added. Engine could use an upgrade too.

  • @pool842
    @pool842 2 года назад

    I am so excited about endwalker after watching this.... Been a while since 1.0 lol

  • @ItsDemolink
    @ItsDemolink 2 года назад +1

    180$ Per Patch! with that sorta price you can buy 5 months on FF14, all expansions and endwalker PogO WoW

  • @hub1986
    @hub1986 2 года назад

    such a good documentary

  • @MJay_
    @MJay_ 2 года назад +7

    Blizzard chose Plan A i guess

    • @TheAssirra
      @TheAssirra 2 года назад

      Too early to tell.
      Remember it took months before players even knew about plan B.

    • @MJay_
      @MJay_ 2 года назад

      @Jay Bee What the fuck are you on about? I'm not crying nor did i compare it to 1.0. I naturally outgrew the game? What do you know about me!
      Literally dumb reply. I didn't outgrow the game pumpkins, the game IS bad and blizzard is going to shit.

    • @MJay_
      @MJay_ 2 года назад

      @@TheAssirra What does it have to do with players? The organization management was offered a plan A and a Plan B, Square chose plan B while clearly Blizz chose to go down the plan A route. {Not saying blizz were offered the same 2 plans, its just that ea-- nvm it's a dig at blizz}

    • @TheAssirra
      @TheAssirra 2 года назад

      @@MJay_ Again, we don't know anything about this so it's way to early what they choosing. "What does it have to do with the players?" Well How else can you know what they choose? Square kept ARR a secret for months while they were working on it when updating 1.x. We are now in the time of wow getting updated but we don't know if big plans are in the background.

  • @Ysarra
    @Ysarra 2 года назад +1

    Ffxiv on ps5 is freaking amazing….and I say this as a long time mouse and keyboard player :)

  • @khangle6872
    @khangle6872 2 года назад

    "A college student dressed in green"
    KAKYOIN NORIYAKY?

  • @Baudri
    @Baudri 2 года назад +1

    I miss Simian Trash, is the one thing i wished they kept from 1.0

  • @obe22099
    @obe22099 2 года назад

    1:00 I haven't seen Sega advertised in the US for decades. It's like a parallel universe, what are they hiding? Did Sega release the dreamcast 2,3 and 4 secretly in Japan. I need answers.

    • @stephentombs1851
      @stephentombs1851 2 года назад

      Sega in Japan runs a lot of successful arcades. Their machines are more rigged than some other arcades, but their prizes are also generally better. They still get tons of people in there

  • @ragnarok400
    @ragnarok400 2 года назад +2

    ff114 is now the most profitable ff game ever

  • @Bloodworia
    @Bloodworia 2 года назад

    They should probably do a sequel to this doc. Especially after the recent hype

    • @somberlight
      @somberlight 2 года назад

      not yet. looking back -piece way after endwalker could be smaaaashing tho

  • @cn2490
    @cn2490 2 года назад

    I don't know the structure of your gaming channel Preach but if you have the chance then play Yakuza 0. It's the best of the best among JRPG in voice acting, story, character, wacky side quest etc bar none, you can ask any number of Western streamers who have finished it I'm sure they will agree with me. The story of how the Yakuza serie came to be is also a maverick insane success story againts the whole industry at the time too. It's an amazing experience that will change your life and how you view game and movies. Btw really enjoy your FF14 content, cheers.

  • @georgisaksson7500
    @georgisaksson7500 2 года назад

    amazing !

  • @JABO95SA
    @JABO95SA 2 года назад +1

    Some 9ne confirm this to me. Wasn't FF1 the game that saved Squarenix back in the day? Would this be the second time an FF title does that?

    • @saitoXamaterasu
      @saitoXamaterasu 2 года назад +1

      That is a lie , a popular rumor , after time square say is calle FF because they want a easy Brand name something with Final , so Final fantasy souns a good name thats all , yeah it was a big hit in sale but the company was just fine

    • @DixxyV
      @DixxyV 2 года назад +1

      Just an overexaggerated info. The company wasn't on a verge of bankruptcy back then (but not so good as well). The fact is it was the last hope of the "father" of FF series, and if it wasn't successful he would have quitted his job. The title greatly boosted the company's financial anyway.

  • @Syke-vv4tj
    @Syke-vv4tj 2 года назад

    I was on beta ps3 and o.g 1.0

  • @ironhammer500
    @ironhammer500 2 года назад +1

    I find it ironic when remaking ARR, the Devs played WoW to learn what made an MMO good and now look how the tides have turned. I feel blizzard needs to swallow their pride and accept WoW is just not as good as it used to be and look at how other games in the Market are doing it better. FF14, GW2 even New world is better then current WoW. Despite the mess that New world is.

  • @mxmoondoggie895
    @mxmoondoggie895 2 года назад

    Square-Enix needed to fail to be humbled and change the culture of the company at the time, it's good that it happened early on in the game and they had the right people who knew what the problems were. Yoshida had the benefit of seeing things from the outside a little bit even with being part of the company. The parallels with the culture at Blizzard are staggering at this point and everything they say might happen if they go back to that is happening to Blizzard now with the fanbase being done.
    It's probably happened too late for Blizzard with WoW as it's been so successful for so long the company culture is slow to change, they don't get the message and are making all the same lip service moves they always do. The level of ego is unreal and until things change it'll never get better just like with Square-Enix after so many years of massive success. Blizzard has yet to see a major crisis so they feel they can just hold out until the next expansion and people will automatically come back. They pay lip service and make stupid changes that don't do anything to act like they are changing as a company, a few people get sacrificed so they can carry on doing what they do.
    You can see the culture difference in the way they do things, how they treat fans and so on. Blizzard devs put themselves in their game to remind everyone how cool they are, Yoshida had himself put in the game so he can thank the players personally every year for supporting and playing the game. Blizzard is censoring sex references and skimpily dressed women in portraits to bury their own frat boy culture, mistreatment of women on the team and problems in the company while parading a woman in a token corporate position. FFXIV's lead writer for Shadowbringers and Endwalker is a woman who has been regarded as an important member of the writing team since ARR on class/job and raid stories, was given a standing ovation at PAX West for her contributions in the Shadowbringers MSQ during a panel she hosted. Yes it's still a male dominated team but women hold significant creative positions and aren't just in the office to be used as fodder for company drinking parties and given all the boring jobs none of the guys want to do.

  • @BazzFreeman
    @BazzFreeman 2 года назад +3

    FFXIV is a game made for the playerbase. All of them. From the omnicrafters to the Ultimate raiders. WoW is now a game made for the 42 purple-haired overweight, screaming people on Twitter.

  • @UltimaKeyMaster
    @UltimaKeyMaster 2 года назад

    We went from FF14 being the biggest joke of the series, making the Final Fantasy brand go from "wow that overhyped linear hallway and that story that didn't tell us anything" in 13 to one of the worst MMO launches in history, the main series despite somehow letting two 13 sequels happen was in dire straits.
    We went from that to seeing The New Day of WWE fame hyping up Stormblood AT WRESTLEMANIA, making commentators who knew fuck all about Final Fantasy have to ad-read a game they know absolutely nothing about. And that was for the expansion that is the MID-TIER one according to just about everyone, let alone Shadowbringers to come later and blow everyone's minds.
    It brought the MMO marketing scene full circle from those old celebrity World of Warcraft ads like with Mr. T, right back to Shadowbringers making Tom Holland into a Dark Knight WITH AN ACTUAL GREATSWORD...and a friend of his wondering what the hell he's doing with an actual greatsword when he's supposed to be playing a video game.
    14 became so big, it made up for 15 being even more of a developmental mess than 1.0 but still managing to churn out at least a decent game with a charming main cast...now to the point where 16 made Square go "we give up, the 14 team is making the next regular entry, let's not fuck with them on this" and now it's a goddamn Devil May Cry battle system.
    Square may make weird business decisions like Dissidia NT or the Pixel Remaster being off-putting and oddly restricted to PC/mobile, but counter-balance it with 14 now and this franchise is still going strong.

  • @arnarerlingsson6440
    @arnarerlingsson6440 2 года назад

    lets hope this happens now to wow

  • @dazzlemasseur
    @dazzlemasseur 2 года назад +9

    Game goes from "trash" to "better than WoW" in 8 years.

    • @ChappeticMarina
      @ChappeticMarina 2 года назад +9

      Nah it took FAR LESS than 8 years xD 2 years max perhaps

    • @balazsszucs7055
      @balazsszucs7055 2 года назад +3

      @@ChappeticMarina Absolutely. Some WoW players just needed a bigger push.

  • @Rolandais
    @Rolandais 2 года назад

    It's amusing how Preach doesn't understand that that firing culture isn't how things work for the salary culture of Japan, or...really most places outside the US and England.

  • @MisterBazz
    @MisterBazz 2 года назад

    19:45 Remember us... Remember that we once lived

    • @MisterBazz
      @MisterBazz 2 года назад +2

      @Jay Bee Let's spoil Preach by giving the specific context of a line taken out of it even if it wasn't a spoiler as it is 🤡

    • @KeroroGuy62
      @KeroroGuy62 2 года назад +2

      @Jay Bee It's only a spoiler if you say it's a spoiler and then give it context.

  • @digidigdj1
    @digidigdj1 2 года назад

    imagine leaving back then cause you thought it would just fail again, only to see how it has become now.

  • @jefferybaird4845
    @jefferybaird4845 2 года назад

    Next do history of FF XIV 1.0 in a nutshell

  • @BlueThundah75
    @BlueThundah75 2 года назад +4

    This documentary, all the downfalls of 1.0 and hubris really does show what happens when a company and devs get cocky. It's like a mirror of what's happening with Blizzard and Wow. I hope one day Blizzard and Wow can fix WoW in a similar manner, but with how the devs are plugging their ears and going "LA LA LA CANT HEAR YOU!" or pushing "Morals and viewpoints" that even the most hardcore leftists think is stupid and embarassing, it just shows they're not learning from mistakes. These devs seems to have confused feminism and equality with puritanism and viewpoints on dress and sexuality that are a complete throwback to conservative values of hundreds of years ago.
    I consider myself pretty far left, and I've been a liberal Since the early 2000's when my conservative family finally became too much for me, and this attitude just completely wars with what I believe in equality and feminism. I believe Equality and Feminism means that women can wear whatever they feel comfortable in, that they shouldn't be shamed into covering up, or that being "Sexy" or dressing in "Skimpy" clothes shouldn't be shamed. They should have gone the route of FFXIV, where anyone can wear pretty much anything. Wanna wear basically nothing? Go ahead. Wanna crossdress? Go for it. Wanna pretend you're a god damn moogle? Have fun. The devs at wow who claim to be equality, feminist, and liberal have gone so far left, they spun the meter over and are now super conservative in their views. It's like looking at puritans, or other super conservative religious governments where women have to cover up and displaying any skin or being able to express themselves however they feel comfortable is forbidden. People seem to keep decrying this as how the devs are becoming "SJWs" and "Woke", when in reality it's the complete opposite. They're enforcing gender roles and removing diversity.
    As I said earlier, I'm a pretty liberal guy, middle left for all intents and purposes. My sister on the other hand is a died in the wool Far left socialist, she thinks this is the stupidist most anti-feminist, anti-diversity, anti-left thing ever. Forcing women to cover up, removing any sexualization, it's going back to the days of living in a Super conservative, God Fearing, Ultra Christian, southern babtist family. Where my sister couldn't wear a tank top and even short sleave shirts were pushing it. Where I wasn't allowed to even take off a T-shirt at the pool. My sister was only allowed to go to the pool with the church group, and only then she would be forced to wear the most modest swim suit possible. We weren't allowed to play anything but christian games, read christian books, and even most cartoons we watched were supervised to make sure it didn't conflict with my parents worldview. I only got to experience normal things by sneaking them, watching with the volume all the way down in my room, hiding the gameboy I managed to buy with my allowance with pokemon red, which I traded my few non-christian games for, and then I had to hide it because pokemon was evil for teaching evolution.... I'm getting off track here. Sorry, I got into a rant. ANYWAY.
    Blizzard isn't learning from other's failures and is repeating them, they think they know everything, they're cocky, they think they make the best product in the world and no longer actually watch their compitition, they go their own way, which was exactly what lead to the downfall of FFXIV, and unlike SE that realized that shit was wrong and started working to fix it ASAP, Blizzard is taking their time, mouthing platitudes, and basically still going their own way because they probably honestly, truly believe that players will come back and play it anyway. Someone over at blizzard REALLY needs to watch this and learn something from it.
    Anyway, I'm getting off my soapbox now, sorry for the rant.

  • @Mauvias92
    @Mauvias92 Год назад

    I vividly remember logging in at launch and getting to a msq where you encounter one of the main villains, and he summons a demon to fight you, players literally standing in a line, taking turns doing the msq quest because the servers couldn't handle everyone starting it at the same time, took me a whole day to do it.