*How do you use the Master Sword in your own levels?* Let me know down below and check out the full Item Breakdown playlist for more inspiration! bit.ly/36BWWBm
You forgot to mention Link's interactions with his bombs (hitting them with arrows, using the shield, the sword, etc) but still a great video. May I suggest in the future you also include what sound an item plays when it hits a noteblock?
You forgot to mention that unlike bob-ombs, Link's bombs are unaffected by POW block explosions. Also, if you ram your shield into a stationary sideways thwomp, it'll trigger, and head in its preprogrammed direction. :3
My cousin went skydiving once a few years ago. We were all worried he'd get hurt after coming in contact with the ground but fortunately he Resumed Basic Behavior When It Lands.
Me seeing a new item breakdown video: Yes! Me seeing it is 15 minutes long: *Yesss!!!!* (By the way, I love this series, it is so informative and useful.)
It's funny how Link has to go through all these trials to prove he is worthy of pulling the blade of evil's bane, but Mario walks along and can just pick it up off the ground.
Gabriella Edwards 9 year old with an email account ok I have now deleted those replies because 1: I don’t want to be seen as an idiot, and 2: this was before I never looked at the name of a YT channel
i watched several videos on the Master Sword for ideas and so far this was the only video i could tolerate. straight to the point. no annoying voices or loud noises. it's cuz of you im ready to make a Zelda Super World! good job. subbed and liked!
I had the world record on Bog Voyage. But someone else got a better world record after 2 hours. I checked my “Followed” creators on the courses page and saw you uploaded the level, so I played it right away.
Uniquely, when damaged with the master sword, there is not a pause in the game. I’ve noticed this especially in multiplayer, where players aren’t frozen in place after getting hit like when losing other power ups. Also, WHY is Link still green when using Mario, Toad, or Toadette in single player? I get why, but it’s still annoying, since they’re colored in multiplayer.
Giova true. I sort of agree with that, but I’d still like to be able to use blue Link in single player (I use Toad). I feel like if people really want to be green Link, they could just switch to Luigi for a level and then go back :/
I love this series so much. It is so informative. You have helped me out understand how things work. Speaking of which I have a request. It may be a long video like this one, but can you cover tracks?
Thank you for acknowledging traditional platforming courses involving the Master Sword. I made a traditional course with the Master Sword a while back. The design around it was a choice in difficulty. Links arrows can make the level infinitely easier by taking out the dozens of Piranha Plants infesting the course, plus the dash attack can be used for speedrunning if you know where to jump and have the layout of the stage memorized. Going through the level as normal Mario is meant to be a hard mode of sorts. Completely possible, but your gonna need to be extra precise with your jumps if you want to avoid all the pesky Piranha Plants. There are a good amount of secrets hidden around the stage as well, accessible by both characters. This level is honestly one of my favorite levels I’ve put together, so I’m proud to present Tread the Poison Piranha Swamp! 001-XBW-SPG
Your video and Ceave's puzzle video have definitely inspired me to make a dungeon level. But I'll have to think of ways to make it fun and unique. Also, good call saying to give out lots of swords in puzzle levels to prevent soft locks. I see too many people not doing so.
I love the way you edit these videos so much. I've had similar ideas in the department of cropping footage so it looks cleaner than an official Nintendo video, but hey; I'm not the one that actually went out and did it am I? Your channel is the only one I have notifications on for, and I think the consistent quality of uploads speaks why.
I really enjoy the Master Sword. It helps to put the game and level creation in a different perspective, leading to fresh inspiration. Inspiration is basically free motivation, so win-win.
Dash activates hidden blocks but downthrusts dont. Bombs walk at night. Bombs destroy spike balls before they explode. Downthrust on a bomb throws it forward further than throwing it even over small gaps. Dash creates run speeds over 1 tile so you dont need a 2 tile head start to run over small gaps.
@@thecommentato4 he is yoshi,that fight against bowser,to save Princess luigi. Link is that thing that says"hey listen" everytime Zelda is the name of the dungeon.
I felt a little overwhelmed with all the moves in Links move set. Playing a good Link level is no prob, but when I try to build a Link level...well, I'm no master designer, but the Master Sword isn't my strongest tool in my tool box. My one downside with this power up is that it acts like Mario but the game says it's Super Mario. So when you build a level specifically designed for link without many power ups... not a lot of people are going to like the level. Thanks for the cool ideas! Whenever I'm stuck in a creative rut these videos help the gears in my head turn.
I swear, "Item on track moves at a medium speed and winged item on track moves at a very fast speed" is gonna become this channel's "Scratches at a level 6, with deeper grooves at a level 7"
Everyone's talking about how everything resumes basic behavior when it lands Im over here trying to figure out the purpose of "It moves at a medium speed on tracks, with wings it moves at a very fast speed"
I originally had mentioned this in the script but cut it out for time reasons. I definitely think this is the way to go about adding new characters and hope more are added in the future.
With every new power-up and with the second iteration of Super Mario Maker, I'm pondering... what kind of levels would I have made as a young kid if I had access to a Mario Maker game?
honestly this makes me wish nintendo would revisit zelda 2s ideas and remake them for the modern age using what they learned from smash bros and super mario maker 2.
Items that still need a breakdown: Sound effects Clear Condition Timer Autoscroll Lava/Poison/Water Themes Styles Ground Bridge Semisolid Platform Mushroom Platform Spike Trap Steep Slope Gentle Slope Block ? Block Hidden Block Note Block Spike Block Clear Pipe 1-Up Mushroom Super Star Fire Flower Super Hammer Super Mushroom (variant of Master Sword) Super Bell Yoshi’s Egg Cape Feather Propeller Mushroom Shoe Goomba Big Mushroom Super Leaf Goomba Koopa Troopa Buzzy Beetle Spike Top Spiny Blooper Cheep Cheep Muncher Thwomp Monty Mole Rocky Wrench Hammer Bro Chain Chomp Spike Wiggler Lava Bubble Frozen Coin (variant of coin) Bob-omb Dry Bones Fish Bone Magikoopa Bowser Bowser Jr. Boom Boom Lakitu Koopa Clown Car Burner Bill Blaster Banzai Bill Cannon Twister Key Checkpoint Flag Arrow Sign Vine Trampoline POW Block P Switch P Block Warp Door Lift Lava lift Seesaw Grinder Bumper Skewer Swinging Claw ON/OFF Switch Dotted-Line Block Fire Bar One-Way Wall Conveyor Belt Track Stingby Piranha Creeper Hop-Chops Meowser Charvaargh Bully Porcupuffer Crate Warp Box Blinking Block Track Block Tree Mushroom Trampoline Dash Block Cloud Lift Scroll Stop Moon (Variant of Angry Sun) If I miss anything, please tell me. (Not including variants) This list will be reposted on all future item breakdown videos, minus the item(s) that got a video.
Idea: Make a shrine from breath of the wild in mario maker 2! You can use on and off switches as, well, switches. Blue wind ups (I think that's what there called" can be used as guardian scouts, bouce pads and rings can be used as those moving pillars, and so on! (I will gladly play your levels if you give me the code!)
I really wish that the Link power-up weren’t lost upon damage but rather that you get three hearts, and once you take damage thrice, you’d just die. That’d prevent people from having to give out new power-ups, trivializing the challenges of the level, or, on the flipside, not give new power-ups, preventing the player from proceeding if they take damage once.
*How do you use the Master Sword in your own levels?*
Let me know down below and check out the full Item Breakdown playlist for more inspiration!
bit.ly/36BWWBm
I use it to summon *Cuthu*- Ganon I meant Ganon yea.......
You forgot to mention Link's interactions with his bombs (hitting them with arrows, using the shield, the sword, etc) but still a great video. May I suggest in the future you also include what sound an item plays when it hits a noteblock?
You forgot to mention that unlike bob-ombs, Link's bombs are unaffected by POW block explosions. Also, if you ram your shield into a stationary sideways thwomp, it'll trigger, and head in its preprogrammed direction. :3
Do the bullies
Link is invincible to Bob-omb or bomb explosion, if his shield is facing the direction where it occurs.
My cousin went skydiving once a few years ago. We were all worried he'd get hurt after coming in contact with the ground but fortunately he Resumed Basic Behavior When It Lands.
That was magnificent.
Noice
SamPlaysStuff you didn’t get the joke
SamPlaysStuff watch the entire video
I get it now, took me a while. Lpl
"And the clown car seems VERY pleased when doing so."
That is very worrying I think the clown car is a psycho
MFW I poop out a bomb
_explosive diarrhea_
Link can:
Stabby Stabby
Dashy Stabby
Stabby Fall
Bomb Yeet
Snipe
Block
Bomb Yeet got me
TNT yeeter 2.0.
he can also Bomb yeetn't
BROKEN!! NERF HIM!!
*S N I P E*
Me seeing a new item breakdown video: Yes!
Me seeing it is 15 minutes long: *Yesss!!!!*
(By the way, I love this series, it is so informative and useful.)
Kostaki01 same
You don't say?
I love it too!
It seems we have the same taste in video games
The cadence of hyrule music in the background is a really nice touch
It's funny how Link has to go through all these trials to prove he is worthy of pulling the blade of evil's bane, but Mario walks along and can just pick it up off the ground.
I mean in the original nes game he got a sword within the first 5 seconds
@@ZA-en4bbThat wasn’t the master sword though. You still upgrade your sword throughout the NES Zelda.
My God, I actually thought you were serious with that fake ending.
Gotcha.
Where?
@@oobs-gamingandmore4249 11:28
@@TobiasBergdorf *Got 'em*
smae
thing: *does not resume basic behaviour when it lands*
tobias: NOT SCIENTIFICALLY POSSIBLE
Miles Zimmerman who tf are you watching in this vid,
Miles Zimmerman np
@@randompersononytig who did you think you wete watching
Gabriella Edwards 9 year old with an email account ok I have now deleted those replies because 1: I don’t want to be seen as an idiot, and 2: this was before I never looked at the name of a YT channel
so if you make a softlock pit with a master sword in it, is it a master bait
Such a level would be a cunning Link quest
@@steamboathedgie did you mean cumming Link quest
_i_ _m_ _s_ _o_ _p_ _r_ _o_ _u_ _d_ _o_ _f_ _t_ _h_ _i_ _s_ _c_ _o_ _m_ _m_ _u_ _n_ _i_ _t_ _y_
Only if it’s filled with Dry Bones
@@bokocop5725 _ h e n t a i l i n k ? ?_
I’m guessing this video will be the master of all the breakdowns :)
I might be biased but it definitely is.
*well second*
Behind the (soon to be realized) bullet bill
Hahahahahahahahahahahahahahaha
14:08
"Given out like candy"
Me: *Ceave flashbacks*
Wow, i didn't even notice it...
@@haronka You can thank my Ceave obsession for that :]
*Ceavitnom flashbacks*
i watched several videos on the Master Sword for ideas and so far this was the only video i could tolerate. straight to the point. no annoying voices or loud noises.
it's cuz of you im ready to make a Zelda Super World!
good job. subbed and liked!
13:53 he said it *HE SAID IT* BULLET BILL BREAKDOWN CONFIRMED
I had the world record on Bog Voyage. But someone else got a better world record after 2 hours. I checked my “Followed” creators on the courses page and saw you uploaded the level, so I played it right away.
Uniquely, when damaged with the master sword, there is not a pause in the game. I’ve noticed this especially in multiplayer, where players aren’t frozen in place after getting hit like when losing other power ups.
Also, WHY is Link still green when using Mario, Toad, or Toadette in single player? I get why, but it’s still annoying, since they’re colored in multiplayer.
That is a strange property I hadn't noticed. Interesting!
I believe that's made to make Link look more like Link. I'd say that most people wouldn't want to have Link colored while in singleplayer.
Giova true. I sort of agree with that, but I’d still like to be able to use blue Link in single player (I use Toad). I feel like if people really want to be green Link, they could just switch to Luigi for a level and then go back :/
You should know why.
@@_deletus_ but what if he doesn't?
I think this is the best episode of the series-comprehensive info, great examples and advice, and a fantastic soundtrack to match.
Bog Voyage is an amazing title. Great video!
By far the coolest power up
I love this series so much. It is so informative. You have helped me out understand how things work. Speaking of which I have a request. It may be a long video like this one, but can you cover tracks?
He plans on covering ALL the items at some point, so don’t worry.
Unfortunately, he gave up so soon.
Thank you for acknowledging traditional platforming courses involving the Master Sword. I made a traditional course with the Master Sword a while back. The design around it was a choice in difficulty.
Links arrows can make the level infinitely easier by taking out the dozens of Piranha Plants infesting the course, plus the dash attack can be used for speedrunning if you know where to jump and have the layout of the stage memorized.
Going through the level as normal Mario is meant to be a hard mode of sorts. Completely possible, but your gonna need to be extra precise with your jumps if you want to avoid all the pesky Piranha Plants. There are a good amount of secrets hidden around the stage as well, accessible by both characters.
This level is honestly one of my favorite levels I’ve put together, so I’m proud to present Tread the Poison Piranha Swamp! 001-XBW-SPG
Longest comment ever
I see that you said bomb in this video, is this video still monetized?
It is for now...
Let’s pray
Explodey thing
Blueberry
Boomer
Awesome video! The Cadence of Hyrule music was a nice touch, it's such an underappreciated game.
1:55
Wow! It's such a nice Sunday evening! Oh no it's Monday already.
I absolutely adore how entertaining your presentations are.
You're keeping consistent quality being both informative and visually appealing.
Thanks so much for the kind words, it means a lot to me.
Another good one! I always watch your item breakdowns the day they come out and they help me generate level ideas. Keep it up Tobias.
Yes! I have always wanted this video to come out!
"One small slip and he's back to regular, boring old Mario"
Luigi:
Can we get a parachute breakdown to see every item that will _desend slowly towards the ground and resume it's basic behavior when it lands_ ?
Learn spelling first.
@@alysdexia My attention is peaked. Where is the _spelling_ mistake?
@@huhneat1076 You spelled "descends" wrong and used the wrong it's/its
0:17 I was really hoping you'd put the HYAH there
Your video and Ceave's puzzle video have definitely inspired me to make a dungeon level. But I'll have to think of ways to make it fun and unique. Also, good call saying to give out lots of swords in puzzle levels to prevent soft locks. I see too many people not doing so.
I actually had no idea about the sound effect changes, that’s sick!
I love this series. It’s helped me come up with great level Ideas. Thanks for making this series!
That's awesome!
This series is wonderful. Glad you're back after the break. Keep it up!
I love the way you edit these videos so much. I've had similar ideas in the department of cropping footage so it looks cleaner than an official Nintendo video, but hey; I'm not the one that actually went out and did it am I?
Your channel is the only one I have notifications on for, and I think the consistent quality of uploads speaks why.
Now I'm a master with this powerup!
6:36
I love how can just see Link get skewered trying time block it with his tiny shield in the bottom right corner.
I really enjoy the Master Sword. It helps to put the game and level creation in a different perspective, leading to fresh inspiration. Inspiration is basically free motivation, so win-win.
Agreed! I was quickly running out of ideas, but just a new playable character made a world of difference.
Tobias: One slip and he is back to boring old Mario.
Mario who is trying to help you get through this course and help you out:
Sad thumbs up cat
Your videos are getting better and better :3
Great video and editing :)
Perfect, this is probably the most complicated Item in the game, thx :D
5:18 I imagine that the clown car is saying "GOODBYE, JOJO"
Maybe...
Uh-...
I smell JOJO
(JoJo touches the ground and resumes his basic behavior)
wow. This is a Super long, and awesome video on the Master Sword! Thank you for putting sm work into this awesome item! Great work as always.
Dash activates hidden blocks but downthrusts dont. Bombs walk at night. Bombs destroy spike balls before they explode. Downthrust on a bomb throws it forward further than throwing it even over small gaps. Dash creates run speeds over 1 tile so you dont need a 2 tile head start to run over small gaps.
Awesome!
Great video as always, and a huge double-thumbs-up from me for using the Cadence of Hyrule OST as background music
Omg you have the best editor ever that really looked like a video that I could click on AWESOME WORK!!!🤩
One fun thing is that Link's bombs make a bawking sound on music note blocks.
Cool! What about arrows? Or the master sword?
Hi I’m back. Haven’t watched your videos in awhile. Good job hitting 20k.
All of the sound effects for Link are from the Famicom version of The Legend of Zelda, so that's why they may sound a little odd to us westerners.
Link maker has already come
But his name is Zelda
@@MB____ No that is luigi, link is the legend princess. Zelda is the thing at the end
@@thecommentato4 he is yoshi,that fight against bowser,to save Princess luigi.
Link is that thing that says"hey listen" everytime
Zelda is the name of the dungeon.
@@securecontainpikachu6718 oh my mistake
Le Waterbender Ninja his name is dungeon man
Can’t wait for item breakdown-mario
Only a true youtuber can describe the properties of a single object using more then 10 minutes.
Love the Cadence of Hyrule music in the video!
I felt a little overwhelmed with all the moves in Links move set. Playing a good Link level is no prob, but when I try to build a Link level...well, I'm no master designer, but the Master Sword isn't my strongest tool in my tool box. My one downside with this power up is that it acts like Mario but the game says it's Super Mario. So when you build a level specifically designed for link without many power ups... not a lot of people are going to like the level. Thanks for the cool ideas! Whenever I'm stuck in a creative rut these videos help the gears in my head turn.
10:23 NOONE EVER TOLD ME THAT MIND IS BLOWN
Fun lil animation at the beginning, should do so more often :) very informational video, lots of usefull info.
You made it bro! 20k!! haha awesome I wish if you remember me ! subscriber since 1k
6:29 dry fish: GOTTA GO FAST shield: nope
Awesome breakdown!
Tbh this power up made the OG SMB thee most interesting style.
8 bit horse race sound is better than any pop music
... but not much better.
@@cube2fox how DARE you sully the name of the 8 bit horse race music!
@@fireballme1153 😳🤪😄🏇
@@cube2fox bruh
This has to be the best power up in the mario universe
I swear, "Item on track moves at a medium speed and winged item on track moves at a very fast speed" is gonna become this channel's "Scratches at a level 6, with deeper grooves at a level 7"
Everyone's talking about how everything resumes basic behavior when it lands
Im over here trying to figure out the purpose of "It moves at a medium speed on tracks, with wings it moves at a very fast speed"
Please make a series where you tackle item combos to help us make levels!
*hears cadence of hyrule music* I see your a man of culture, now put in crypt of the necrodancer music!
"Boring old Mario"
*Luigi appears*
How do u make those animations of the items?
It would be super cool if we could set the water lava button to a switch in game. I’d love to see puzzles and secrets with this
Thank you for these ideas
*_Me and the boys touching the ground and resuming our basic behaviours_*
Forget amiibo costumes. This is what’s all about.
I originally had mentioned this in the script but cut it out for time reasons. I definitely think this is the way to go about adding new characters and hope more are added in the future.
When you're talking link, the music's obviously great
A breakdown for spike and the spikeball/snowball would be cool.
What do you mean? Balls is the perfect name for the level!
Can you do Bowser Jr. next? This series is amazing! Keep it up!
The "interesting paths for both" method reminds me a lot of Sonic 3 & Knuckles level design, actually.
FINALLY ANOTHER ONE
11:27 YOU GOT TROLLED!!
can you do Kamek next
With every new power-up and with the second iteration of Super Mario Maker, I'm pondering... what kind of levels would I have made as a young kid if I had access to a Mario Maker game?
HOLD UP- I'M EARLY-ISH!?
Wow, glad to be one of the first to see this amazing video :D
honestly this makes me wish nintendo would revisit zelda 2s ideas and remake them for the modern age using what they learned from smash bros and super mario maker 2.
Items that still need a breakdown:
Sound effects
Clear Condition
Timer
Autoscroll
Lava/Poison/Water
Themes
Styles
Ground
Bridge
Semisolid Platform
Mushroom Platform
Spike Trap
Steep Slope
Gentle Slope
Block
? Block
Hidden Block
Note Block
Spike Block
Clear Pipe
1-Up Mushroom
Super Star
Fire Flower
Super Hammer
Super Mushroom (variant of Master Sword)
Super Bell
Yoshi’s Egg
Cape Feather
Propeller Mushroom
Shoe Goomba
Big Mushroom
Super Leaf
Goomba
Koopa Troopa
Buzzy Beetle
Spike Top
Spiny
Blooper
Cheep Cheep
Muncher
Thwomp
Monty Mole
Rocky Wrench
Hammer Bro
Chain Chomp
Spike
Wiggler
Lava Bubble
Frozen Coin (variant of coin)
Bob-omb
Dry Bones
Fish Bone
Magikoopa
Bowser
Bowser Jr.
Boom Boom
Lakitu
Koopa Clown Car
Burner
Bill Blaster
Banzai Bill
Cannon
Twister
Key
Checkpoint Flag
Arrow Sign
Vine
Trampoline
POW Block
P Switch
P Block
Warp Door
Lift
Lava lift
Seesaw
Grinder
Bumper
Skewer
Swinging Claw
ON/OFF Switch
Dotted-Line Block
Fire Bar
One-Way Wall
Conveyor Belt
Track
Stingby
Piranha Creeper
Hop-Chops
Meowser
Charvaargh
Bully
Porcupuffer
Crate
Warp Box
Blinking Block
Track Block
Tree
Mushroom Trampoline
Dash Block
Cloud Lift
Scroll Stop
Moon (Variant of Angry Sun)
If I miss anything, please tell me. (Not including variants)
This list will be reposted on all future item breakdown videos, minus the item(s) that got a video.
Link really does have balls of steel!
15:05
Love your videos.
This is gonna be sweet
This is so op
12:52 first clear on this level, Yatta!
Idea: Make a shrine from breath of the wild in mario maker 2! You can use on and off switches as, well, switches. Blue wind ups (I think that's what there called" can be used as guardian scouts, bouce pads and rings can be used as those moving pillars, and so on! (I will gladly play your levels if you give me the code!)
Im Honestly depressed over the fact that i missed this video of my favourite youtube sm2 series. RUclips really messed up with those notifications
darn it toby bog voyage seems seems so darn cool
i want to play it with other people
1:55
Yeah, imma head outta here
How do you make the camera stay still when link/Mario moves?
imagine a Super Nintendo Maker where you can make stuff like Kirby and Metroid levels as well
I really wish that the Link power-up weren’t lost upon damage but rather that you get three hearts, and once you take damage thrice, you’d just die. That’d prevent people from having to give out new power-ups, trivializing the challenges of the level, or, on the flipside, not give new power-ups, preventing the player from proceeding if they take damage once.
7:25 how to do that?
I just realized it would've been cool if the SNES, N64, GameCube, and Wii sound effects changed, too.
Could you possibly do Meowser? Many people have had problems with its unpredictable RNG, and it would be cool to see how he really works.