fantastic! been waiting for this video! I havent finished the video yet, so many its answered later... But is there a reason you didnt just add an addition layer to the control rig and paste your idle pose in there? Wouldnt that have just added that offset to the entire animation? Then you could have just use that same addition layer to have the character raise their sword, and wouldnt have to manually blend it all... Again, i didnt have time to watch the whole thing, will watch the rest tomorrow, but just something i thought. Thanks for the tutorial, cant wait for part 3!!!
In UE5.5 you can add an override layer and do exactly as you describe if you want to blend to poses... I'm working on a video for that now, but if you try to paste a pose into an additive layer, it will add all the rotations and translations to your existing animation and absolutely destroy the model/animation... But what you just described is very doable in 5.5!
@@threepeatgames ah! Ok I thought it would just apply the difference between the two poses, but I guess if it really just adds the pose on top, then yeah, it would be doubled on every single joint… That makes sense… I’ll have to look into that 5.5 feature! I’d think it would be called something like “difference” or “offset” instead of override… Override makes me think it will fully replace whatever is under it. Thanks though! Can’t wait!
Amazing! Great tips I've been waiting for someone to go into detail like these tutorials
So glad it was helpful! I've got lots more planned, but definitely let me know if there's anything you'd like to see done or explained!
Great work 👍
Thank you so much!
fantastic! been waiting for this video!
I havent finished the video yet, so many its answered later...
But is there a reason you didnt just add an addition layer to the control rig and paste your idle pose in there?
Wouldnt that have just added that offset to the entire animation?
Then you could have just use that same addition layer to have the character raise their sword, and wouldnt have to manually blend it all...
Again, i didnt have time to watch the whole thing, will watch the rest tomorrow, but just something i thought.
Thanks for the tutorial, cant wait for part 3!!!
In UE5.5 you can add an override layer and do exactly as you describe if you want to blend to poses... I'm working on a video for that now, but if you try to paste a pose into an additive layer, it will add all the rotations and translations to your existing animation and absolutely destroy the model/animation... But what you just described is very doable in 5.5!
@@threepeatgames ah! Ok I thought it would just apply the difference between the two poses, but I guess if it really just adds the pose on top, then yeah, it would be doubled on every single joint… That makes sense…
I’ll have to look into that 5.5 feature! I’d think it would be called something like “difference” or “offset” instead of override…
Override makes me think it will fully replace whatever is under it.
Thanks though! Can’t wait!
hey can you do Katana animations please
if you throw some video reference of what you’re looking for into animation-requests channel of the discord I’ll give it a whirl!