Why this game needed no marketing
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- Опубликовано: 21 сен 2024
- Helldivers 2, the game that needed (and had) no marketing. I do a lot of talking in this video, but democracy needs my tongue, so I'm here to give it to her. Oorah helldivers. Freedom never sleeps. Shoutout the devs for creating a goated game.
the developer interview: • Helldivers 2's Secret ...
/ rndthursday
► Twitch: / rndthursday
► Discord: / discord
► Playlist: • songs (copyright free)
Man, I can't believe we're actually gonna become Helldivers.
Secrets I learned
1. The cyberstan mines are where the cyborgs are said to be locked up... The planet cyberstan is in the upper empty sector of the galactic map
2. In stratagem hero (The on ship minigame) a stratagem can randomly appear called "illumination flair" we don't have this yet
3 . On top of the randomly discoverable mech corpses in missions to be found we can also see hive worm bodies...
4. 50% of the primary weapons side arms and grenades that have been created are not in the game yet (i have all primary's unlocked 15 of them, there are 29 according a number below...)
amazing video man! You do really well with this style of content.
I would love to play this also keep up the great vids
Fun fact the guy next to the war table has an eye patch now. he didn't have that at the beginning of lunch so I guess he was fighting the good fight I love the small details like this.
Whaddya mean, no marketing? You're doing it right now!
One thing I love about the tutorial is there's two possibilities.
1) "General Brasch" is a recording, given to every gullible recruit in order to make them think they're the best of the best
2) The average Helldiver is so stupid and useless that you, the player, are genuinely the best he's ever seen
And the best part is that both are entirely plausible
100% a recording
Nor are they mutually exclusive, if you die enough at a given point, there's VO for a range control officer who's clearly watching it all.
Wrong. Brasch is there, and we are just that good.
My favourite part is how Brasch says that "he's definitely 7 foot tall"
General Brasch: "... and I'm not easy to impress!"
His next line: "Helldiver Training is the toughest test in the galaxy but I can tell that doesn't scare you. Impressive!"
I think that so funny lol
When Malevolon Creek was lost, people still fighting in it could keep dropping and running missions. As a result there’s a guy learning how to sneak around the bots, kill them without being detected, and is posting it online for other divers. To see. There is an in universe Green Beret scouting, and fighting the enemy behind enemy lines and without support, and it’s a player
That’s sick I think I almost did that on one of the terminid planets, my game froze and when I logged back in I couldn’t go anymore even though I was just there
I have never played helldivers but when someone says malevolon creek I break out in hysterical laughter I am genuinely afraid of the blue grass with the lasers flying and everything burning…
@@dougwark6150 The worse thing? Malevelon creek is every Automaton planet at higher difficulties now. You have tanks rolling around, robots shooting rockets, chasing you down with chainsaws and ships/patrols deploying even more troops around your location.
Helldivers is less a super soldier game and more like you’re an average Joe doing guerrilla warfare.
Yeah I saw the clips n videos, very impressive!
We have a lone ranger been eating metal chunks out from the automatons!
@@Joemama-xw2wyit doesn’t matter how strong the enemy is, democracy and freedom will prevail!
My favorite line ever uttered about Helldivers II is this:
"Helldivers 2 is Super Earth propaganda"
"MY GOD IT WORKED
*TRIPLE THE "DEFENSE" BUDGET!"*
Triple? That sounds like commie robot speak. SEXTUPLE THAT DEFENSE BUDGET!
It's Proactive Defense
Not gon lie its my headcannon that helldivers 2 is an in universe product to indoctri- AHEM “Influence” the youth to want to become a helldiver once old enough.
@@shinigami9851 You know, that actually sounds plausible. And good. And cool.
*ahem. "Offense" budget
Nothing is more satisfying than seeing that 99% liberation turn into 100% liberation due to your tiny amount of progress with the Bois
This would be sick
happened to me @@deuceisdaman
As someone who always plays on the least liberated planets, I will never see that, but I hope those who do reward themselves with a nice bowl of Mac and cheese.
Many companies today don’t play their own games to see the issues. Some companies use tricks and psychology to keep the player grinding with promise of rewards as long as they stay hooked. Helldivers is a game that keeps you hooked because it’s fun. Graphics and gameplay is smooth. Matches are fast. It’s not the same nervous stress as pvp, it’s excitement and the stress of surviving until extraction is ready. If you make a mistake and die you just spawn again. Refreshing to actually relax in a multiplayer game
RELAX!? Do you even Helldive bro? Jk 😂
There are still lots of issues in hd2 to be fixed, especially the AMD crashes....
devs play helldivers, see the issues, and do nothing. There is a ridiculous amount of bugs in this game, and they are still pushing out new content, instead of purely focusing of fixing the bugs that are literally stealing hours away from me with crashes, and bs deaths
@@honestefficiency9639 bro knows 0 about gamedev
@@honestefficiency9639 we got a patch literally 2 days ago
15:55
Once I had a game, where one of our teammates said along the line "We should get along with bugs"
Then, one of the other teammates, says "Sounds like treason", and proceed to shoot the guy.
We just laughed it out, no one offended.
This happen in a pub btw.
this is what makes the game so hype lmao
Considering the bugs were apparently originally peaceful before humanity figured out they were space oil this kind of thing probably happened in the games lore
Did your report your teamate to the nearest democracy officer?
@@ethanstyant9704
Did the war that happened *before* Super Earth discovered they were a good source of oil get retconned or something?
@@commanderblargh6300 before
Btw im not super savvy on the lore i could be wrong
Its quite amusing when you slog your way through a difficult mission, barely fulfill your objectives and evac out of there, to watch the game end screen and see the freedom meter go up by 0.0000020%. Underatand that what you acomplished was, in the grand scheme of the war, almost worthless. ALMOST worthless, but NOT worthless. But 200,000 people all doing this, these tiny little bits of progress, adding up.
I just wish that higher difficulty missions contributed more. Right now, the time to liberation percentage balance is the same on all difficulties... Arguably skewed towards lower ones because they can potentially be completed faster. Same for doing the side objectives. All it does is increase mission payout. I wish that actually putting the effort in did pay off more
@qwertyram4598 I agree with you it would be nice to be compensated for completing more difficult missions.
HOWEVER, to go off this RUclipsr's idea, I wonder if it would cause another "split" in the Helldiver community.
Scenario: you suckers, us who play level 7+ regularly and carry the game while you who play at 2 and 3 barely do anything for the cause. Just an idea, dunno if that's just me
@@isaiahmckeown-philip1238 just drop a "I'M DOING MY PART" and move on I suppose. Helldivers is a difficult game, not to mention there are game glitches that don't really help the situation (such as bile titans having a weird head weak spot when there's a PS5 player and a PC player in one lobby causing them to die to 2 railgun shots)
We broke records with Angel's Venture in 3 hours and Heeth in 2 hours.
Tien Kwan done 2 days early. Hamsters are having a mass casualty, can't clone em fast enough.
and isn't that a beautiful representation of democracy?
I love the fact that, if you lose your first Helldiver in the tutorial, the next one is the girl that was talking about how excited she was. It was pretty grim having her crawl over the body of her shy friend.
holy shit i forgot about that, i realized later i was like 'huh im a girl now... oh right'
they’d be happy to lay there, headless with 3 more warm bodies to converse to
I didn't even notice
It’s fine, I got her killed too🤣
i died alone 5 times because i didnt hold down the button. So she died too.
My first mission was to Malevelon Creek; I was alone and tasked with switching the fuel lines in a sector to the in region ICBM. I started hearing the sounds of discordant singing. It was like a cadence but....wrong. I crawled for 10 mins through the jungles swearing that I heard the Automatons everywhere around me. But I finally saw the terminal and managed to sneak up to the terminal to begin shifting fuel. Suddenly I see a flare shoot off from in front of me, just below the platform I was standing on and for the next 5 mins it was like the bots came from every corner and I threw my SOS beacon. No one came to help. I fought and fought and managed to get the fuel shifted before getting to the evac. The bots came as soon as I signaled for extract and it was hell fighting till the Pelican came to pick me up. Absolutely incredible experience.
Another great thing about this game is the community. I’ve been in pub games where I used half our reinforcements myself and I’ve been in games where I’ve been carrying the team, and in either scenario the other players on your team will stay positive and help you out. Whether that be team reloads, stimming you, calling in a resupply while you’re fighting off enemies so you can rearm, giving you some form of equipment, etc. and staying positive in chat. For the most part as long as you don’t start the toxicity, the group will stay positive
democracy markets itself
another bravely based patriot
Super Earth needs no advertisement, Super Earth IS the advertisement! For Liberty! For Democracy! For Super Earth!
Super Earth needs no advertising, triple the fleet budget
A Democratic day to you
@mugbeer9440It's for Super Earth, not America you coward! Democracy is for all, Freedom is for all, LIBER-TEA is for ALL
Fun fact: in the game code, the Bile Titan is classified as a "Medium Enemy"
Oh boi. At least that means we might get more powerful stagaments later if they add more stronger monsters
Waiting on the Hive Lords to show back up. Pretty sure that’s what the tremors are on some planets, just the Lords digging nee tunnels
I want to see a pacific rim styled fight for the creek and the bugs. Kinda like EDF 4 and EDF 5
Oh.... Oh no...
@@kyze8284 you can already find a few of their skeletons on maps so it's very plausible (we've had mech wrecks before mechs came, we have vehicle wrecks and they're apparently almost here)
It just fills me with so much happiness and PURE UNADULTERATED DEMOCRACY that such a small studio was able to see so much success.
This just goes to show that if you make a good game PEOPLE WILL PLAY
3:15 What makes the punch-for-punch even moire satirical, is that (afaik, me too) where sent straight to Malevolon Creek.
" *That wasn't in the bootcamp!? We didn't train for that?* "
From easily squashing a few bugs, straight to terminator vietnam.
This video is marketing,
Helldivers is now installing on my PC
indoctrination complete
democracy = spread
@@rndThursday Man, I can't believe I'm gonna become a helldiver
@@Soulessblurare you still alive or have you given your life in the name of democracy?
i died 8 times in the same mission (we were going for all the optional missions on Malevalon Creek)@@1m3agle
This is one of the most immersive games that I played, everything is "in-universe" you don't get a "loading screen" you get your trip as you're deployed into action. You don't get a loading-screen, you get your trip back to the super destroyer. When your ally moves through the planet, you can look out the window of the destroyer and see it actually going towards the mission area. At any point during a mission, you can look up and see the super destroyers actually deliverying the orbitals, eagles and hellpods. The immersion in this game is off the charts.
Also, the chaos and difficulty in this game causes players to ACTUALLY co-op, which is so weird to see in a game where friendly fire is FULL ON. You don't see players actively trolling very often, people are in-universe too, they are sold on the idea and they're literally fighting for democracy
The closest most people get to trolling is just friends fucking around with each other, rarely is it with malicious intent
The funniest part is every single thing in the game is designed to feed into that feeling.
Even getting on board the ship out of cryo, and your soldier looks like the unit malfunctioned and they just woke up.
See that's a double-edged sword about the loading screen part, because the trips are loading screens, some people don't know though.
I've had people leave-midway through because they didn't realize someone was still loading.
Wish there was a bar or something to show how far someone is loaded.
@@ralalbatross a small detail is that your character shivers less and less as you level up.
My one complaint, which isnt really a complaint but it would be a bit cooler, is that the orbitals dont come directly from the ships because it seems they start at the edge of the map, whereas the ships are a background farther out. Still this game is fuckin great
Joel keeps locking the creek every time we push (63% liberated) he sees all 😭
All I see is that we’re still stuck on liberating Draupnir. The Creek is completely barricaded.
@@OneBiasedOpinionhe’s waiting for something cool or they never want the meme to die
He doesn't control that aspect. The game gets locked because its "supply line" is blocked. There are planets which are keys to other planets, if we lose access to a supply line, it immediately cuts off access to it's other planets till we recapture it.
Good to know@@alextheonewarrior
Losing Mantes meant losing the Creek.
My first ICBM mission was incredibly memorable. Dodging laser fire as the blast roared overhead. I saw the dust cloud and ducked into a trench because I wasn't sure if I could die from it.
It's also really good how the very same voicelines change in tone depending on how bad the situation you're in gets. The cheer happening when a stratagem kills several enemies goes from careless to desperate depending on your health, the "out of ammo" line is different if you're surrounded by enemies or chilling at range. The general sound design is really good.
Can we take a moment to appreciate all the tiny details that add up over time during gameplay? Your cape rips as you take damage and the closer you fight, the more covered in gore you become. We can name our ships, and the npcs have their own randomly generated names. Lore is scattered about all over in the most innocuous places. The buildings can have propaganda posters for different factions within the super earth government. When you get more than 10 kills without letting go of the trigger, your character starts laughing manically.
I love the fact that everyone, not just the host, can lean on the galactic map and look at what's going on. It's the little things!
That last part is so cool, because it has the unintended effect of making the player laugh maniacally as well… Just me?
So that’s why you laugh.
YATATATATATATA, HAHAHA! CRY SOME MOOORE
Being able to rinse off gut and clutter when dipping on a body of water. if this was any dev they won’t even bother the immersive details and just port the game into 3rd person.
Me and a friend were playing Level 8 Melevolon creek and were at extract. 45 seconds till the ship lands, bot drop and 4 tanks land directly on the extract. There aint no way that wasnt a dev watching and he said to himself. "Naw I dont think so"
The only downside. “Play how I want you to play, stop being so good”
the funny fact is that this actually was probably true, if you didnt know, theres a specific role titled gamemaster and his only job is to just make sure the game isn't too easy for us and keep it engaging
@@toxiccorigami9359 the gamemaster is orchestrating the overall direction of the entire war, not messing with helldivers in random missions
@@kyze8284I like that. It’s not always about winning, it’s about the storyline. You and your three comrades, thought they had it in the bag, thought they were gonna get out scot free. But war is hell, and anything can happen. An ambush, they threw everything at us…. We were just level 10 seargeant man…. We were just kids man…. They’re all dead… I’m the only one who made it.
@@amruthchangappa ...as far as we know.
a game with basically no hype before leads to a greater surprise and indicates a better game when news and opinions are spread through word of mouth after it comes out
Kinda like how Hi-fi Rush succeeded.
@@heardofrvb exactly
Your not wrong. I didn't even this game existed until a week ago.
HD 1 was a very niche game - a twin-stick top-down shooter in the era of FPS.
But it made a name as one of the best of its genre. I played it from release in 2015 until recently.
Although it never had a huge player base, it got several (free) updates - you knew the devs were very passionate about their work.
I am very eager to see, what this small little swedish studio is able to pull up with the funds they raised with 5(?!?) million copies of HD 2 sold. I think its gonna be epic!
There is still so much missing from the first game - Vehicles, fortification stratagems, weapons, the illuminates, the cyborgs, city bioms, boss fights (I already stumbled upon the remains of a giant bug, that reminded me of the "super-foe" from HD1)....
There is content for years to come and with the financial cussion they have right now, this game will stay for quite some time.
You wrote my thoughts exactly and they deserve it. going 3rd person ain’t no easy feat to achieve and they even release a full game and now a complete Helldivers experience. Arrowhead even bother putting in-depth details for an immersive experience.
Small thing about the progress in game, after liberating the draco sector and taking oshaune we got access to omicron, the first planet in the deepest bug sector, and that planet was hell during the small time that we got to invade it.
So many titans and viles pukers... And i am sure that the amount of enemies were increase in general
17:25 Goosebumps. Goosepumps everywhere. And scenes like this are basicly a hourly occurence.
I posted the funniest death from helldivers I’ve ever had in any game the other day. I killed a tank from too close and the explosion sent me out of the map. I survived the fall in water, drowned and then got executed for treason lmfao
Executed for Treason? *SACRIFICED FOR DEMOCRACY!!!!!!!!!!!!!!*
Oh my god I saw that one, that was hilarious
The parts I would’ve needed replaced after that explosion would’ve left me more machine than man, command decided that was too much risk.
A charger yeeted me into orbit. Got executed while seeing my democracy officer in the eyes through the glass of the destroyer’s windows…
I saw that yesterday on one of those funny clips channels lol
This madman just casually said hes not even gonna watch Starship Troopers, what a criminal act
ive got tiktok clips 😎 ive basicalyl watched the whole thing
@@rndThursday Hahahahahahaha stop the rage bait you despicable animal
@@rndThursday🙁
@@rndThursdaybro trust watch it. It’s a great film. I watched it long before Helldivers2 so there’s no bias.
@@rndThursdayI’ve never seen a more brainrot response
The opening cutscene sold me instantly.
I will die for Super Earth.
yeah i also love Starship Troopers
MY LIFE FOR SUPER EARTH!
Over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over
@@nurgle-j5neverybody loves starship troopers - I unsub’d cuz his comment on it.
Ild like to know more
not to mention, you can hear both patrols singing in cadence as they march
LISTEN MAN, THAT MALEVELON CREEK JUMPSCARE ACTUALLY GOT ME SPOOKED
Its really clever how the loading screen is done. The whole cinematic of you helldiving to the planet IS the loading screen
I love games using hidden loading screens like that. Definitely enhances the immersion.
@@jasonkoroma4323 It's the little things that makes it memorable
Sometimes there're certain angles when you start your helldive that actually look like something outta a movie
My personal favorite being when ur cam is under the destroyer and the pods zoom past you
And even better - its a LIVE loading screen. You can see other players' pods dropping, as well as orbital strike strategies being used.
Its such a good loading screen that if devs somehow figured way to get rid of loading entirely I would've been against it. Dropping onto the planet as epic music plays IS a part of experience
Personnally it was absolutely terrifying when in one of my first games I shot the head of off a bug, and then I began reloading because I thought it was dead, only for it to throw me like 10 meters into the air.
Lasering a bug’s head off
The bug: I DIDN’T HEAR NO BELL!
Fkin Chargers all the time.
So that's not a glitch?
@@ChristianKnight-1054no it probably isn’t
Brasch tips: nearest enlistment office offers bonuses if you bring three friends.
Brasch out!
I love the various brasch tactics videos that play on the tv in your ship, they're all so wacky
I'll be honest. This video has finally gotten me to bite the bullet and buy the game. 16:14 is the sort of shit I like. Guess its time I join in spreading Managed Democracy.
Starship troopers is a fantastic film, definitely worth the watch. Especially if you love the satire aspect of helldivers
11:20
I was there in malevolent creek,
The team was having great morale from the streaks of Glorious Victory. We thought we are winning hard, and claiming malevolent creek is a given.
When suddenly spams of tanks and hulks come chasing after us every missions (No, we're not at difficulty 7 ~ 9)
Thought it was just pure accidents or misfortune or mishaps.
But no, we had confirmed, Joel do exist.
This was actually when the dev team said they had to balance things out due to unexpecteda mount of players.
That they actively make the zone much harder.
But yeah, malevolent creek back then was pure hell.
@@DisIngRaMalthough in universe they could say, unexpected Automaton reinforcements had moved into previously secure areas or had been missed by intelligence and had suddenly made massive gains
@@DisIngRaMI feel some what proud of the fact that I unlocked T9 by playing with randoms on Malevalon Creek at T8, with only 3 of us in the squad. It was truly an epic experience. We had ran out of reinforcements with 10 mins of play left to go, and I stealthed around to activate the Evac point, and reinforced one of the players that had died taking down another objective further away once it came off cooldown. I kited around evac point as long as I could, and died, he got ontop of a high rock and went prone, waiting for the final timer of pelican to arrive. A reinforcement came off cooldown, and he throws me down onto the site for evac, and at that moment one of the 30+ rocket devastators hit one of their rockets and knocked him off to his death, while I land next to pelican, scrambling among over 100 units swarming the site, managing to dive onboard and escape as the sole survivor. Very tense gameplay, and loved every second of it.
People that didn't play it then, didn't also get to experience the Electronic Warfare game modifier that Scrambled Stratagem call-ins, making an already hard encounter, even harder. It was awesome. I do have to say though, the rocket devastators of the newest updates are even more accurate than they were then. I felt like I could prone and crouch back then to make a stand against them. Now they are far more accurate, and proning feels very ineffective without cover.
Damn!! Now I miss having not jumped on this game sooner if insane shit like that happened! The kind that legendary experiences are made and shared for years to come.
If you have the fortitude to be the hardened few to drop on Malevolent Creek and survive then you know that this scenario is very normal.
additionally on the point of 12:42, in a patch or two ago our color on the galactic map was changed from democratic blue to a greyish color with no reason given as to why, and many can't help but remember how those squids love the color blue
Sweet Liberty...
I noticed the change, but didn't know why
Spreading democracy might get harder but I won’t stop!
Those damn squids are taking our rights from the color blue
I prefer Federation Grey anyway
0:55 I spent $40 I might as well join the helldivers
“See exotic new life forms :)”
**said lifeform spontaneously combust**
9:37 funny that you mention that, I typed into chat during one easy going mission "Joel, we could really use a bile titan" and mind you this was a lvl 4 or 5 mission. And a fucking Bile Titan comes out from behind the nearby mountain. We all lost our shit.
Joel ain't the DM for nothing.
I still remember saying in vocal "huh, it's been 20 minute and not a single bile tita-HOLY SHIT ONE JUST SPAWNED".
Fucking perfect comedic timing for my group.
I once said "What if we land on an outpost or something?"
We unintentionally all landed on a Fabricator and decimated it.
@@headphonesaxolotl I had an early "watch this and let's see if it works" moment with my friends during one of my first missions. I snuck into a bot base, climbed on top of a Fabricator, got out a grenade using the keybind (not quick grenade), dove off of the top of the roof, spun the camera around and tossed a grenade in the smokestack before I landed.
And it worked. My friends got to see my Helldiver jump from the roof of the building, midair throw a grenade into the Fabricator, and watch the Fabricator blow up while I pulled out my machine gun on the bots as I got up from the ground.
And I knew I was hooked after that point.
I gotta say, my favorite part of HD2 is how almost every game leaves me with some sort of story to tell. Like getting cornered in a loot bunker with my teammate by a bile titan and huddling in a corner together while my orbital laser chewed through our enemies. Or being the last one alive and literally crawling on all fours to the extraction shuttle because a swarm of bugs were keeping me pinned to the ground. Or getting my leg broken after I ran out of stims and limping/crouch walking miles to regroup with my team after we got separated. Or dying as I get the last scientist to safety with seconds left on the clock. Or when me and a random 2 manned an impossible mission only to both die right before the shuttle landed with no reinforcements remaining. The game sets itself up for these types of stories to emerge naturally through gameplay and it works so well.
That's funny because every bit of game footage looks exactly the same. 90 percent walking
@@FuzzyWalrus123 Easier difficulties, absolutely. As soon as you get into anything above hard you barely have time to walk anywhere. Over the next hill is the 7th patrol in a row
@@FuzzyWalrus123 on lower difficulties maybe. once you get up to 7 or so, it's almost endless foes, running out of ammo or stims is a legit thing if you're not judicious in how you use your weapons, but the horde of foes sort of makes you use them anyway.
agreed, i was on an impossible (lvl8) mission deep in bug territory, our squad got pinned down not far from the starting position, so it was up to me, to do the whole mission solo, while the other 3 bunkered down and tried to survive the onslaught. (game mechanic wise they got stuck in an endless loop of bug breaches, which kept spewing out bile titans and chargers, and they couldn't get anywhere). I was the lone diver wearing light armor, so i simply ran through the horde when i noticed the clock ticking down got the icbm launch codes, got it refueled, then launched the nuke, all solo, while fighting my own horde chasing me from one side of the map to the others (using a rover, anti-material riffle, and a couple of eagle attacks as my stratagems)
then sprinting back across the map in the final 2 minutes with a shuttle coming for extract, barely making it in time to dive into the shuttle as it lifted off, out of ammo and stims.
wild fun to say the least.
You come to appreciate the walking simulator when you're on your last leg sneaking into the second egg nest hoping you can fulfill the objective on your final life when suddenly last minute an old Steam friend from several years ago joins in with a Railgun and carries your bloodied corpse onto the pelican
I saw a dude who sacrificed themselves by jumping into a bunch of vile titans and throwing the marker for the 500kg bomb, all while playing some music from the soundtrack from the Viking show from history channel, and it was genuinely one of the most cinematic things I’ve seen
Goddamn, that's a hero
My pod once dropped into a pile of around 30 or more bugs. I had the new stun nades that bought me enough time to call in a cluster drop on myself. I told my squad "get the f*** away from me, i'm not making it out of there. Cluster incoming."
The very exciting "to be free" at the end into the mic change when he says "Join the Helldivers" is everything, if that doesn't get you hyped nothing does.
You are 1000% correct about the intro video. The video sets the tone for the universe. I heard the game was good but when I loaded it and saw that video I fell in love with the humor right away. It gives you this great schtick to play into and just massively deeply immerses you in that schtick.
The reason Helldivers is so fun is it taps into the same feeling of fun anything made before 2012 had.
trueee gaming already peaked now its just a steady decline
@@fykskyle5526No
Democracy will never fail!
One of the best cinematics ever created indeed. It’s incredibly well animated, doesn’t pretend to be something it’s not, advertises the game and what it’s like, as you said, to a T. The fact that it’s meme-able only makes it even better as it will reach even more audiences.
Piledriving a reinforcement pod through a bile titan has to be one of the most satisfying things I've done in a game in years.
That's what I call a Bile Driver. 😅
@@ten4c10us_aceclever
The orbital back shot
A young recruit: Moooom! I want an Orbital Railcannon Strike!
Mom: We have ORS at home...
ORS at home:
4:00 IMMEDIATLEY helldove onto the floor of my bedroom and grabbed my Nerf Liberator before realizing we took Malevelon Creek already.
That clip of the guy in the shield making a last stand was one of the bits that finally convinced me to get the game.
I swear they helped me in one game once, friend and I were playing co-OP and I told him not to land so close to enemy territory and he insisted and so we did, then out of no where 4 chargers came at us and a 500kg bomb fell on all of them, out of no where!
I knew it was them
That's awesome! I love this game!
Not a thing broski
Sounds more like you accidentally shot unexploded ordinance and thought it was a 500KG since they're both huge explosions.
@@Krasoosethe explosion happened as soon as we landed and as soon as I said "man wtf, why is there 4 chargers already" lol
I also saw another video on RUclips where a guy had Joel and 2 other devs join his game
@@tincano-beans2114 you never know
I was playing with a buddy and he fell accidentally dove off a cliff trying to dodge bugs while waiting for extract, that made me immediately think of Starship troopers where the SoP was to mercy kill stranded troopers, so I immediately began tossing grenades down at him. He said that it was very Starship Troopers and thanked me for doing that
A little while ago when drowning you sometimes wouldn't "Drown" you'd just get the "eliminated" screen, but never respawn. My friend wading through a ford in the river went the wrong way, drowned, had that bug, and was saying on comms "Yeah, I'm having that weird bug where you don't die?"
I whipped around, sniper rifle to the dome to finish him and called in reinforcements. Our third was walking by, "DAYUM! I just witnessed an EXECUTION!"
"Well I wasn't gonna sit there for 10 minutes waiting for him to fish his body out! We've got a mission to do!" And we all laughed and moved on.
The US art of Defense is looking at this videos saying "WRITE THIS DOWN WRITE THIS DOWN"
Patriotism? Lol, like they could possibly embrace that...
if only they could make war cinematic.
Oh but they can and they would...once they get their head out of their asses.
Sadly, this video has aged like milk.
sadly
Unfortunate end
Sadly, this comment aged like milk.
@@justaguyonyoutube4592 Not quite. While we have won over Sony, Arrowhead is still one of the guilty parties here. Their CMs are blatantly lying even, saying they "stood with the players", even though just 2 days before they openly mocked them and acted in a smug and hostile manner.
Almost like the comment………
My heart stoped as soon as soon as I saw the creek
I like the way enemy armor works. It’s not like it just takes more hits or something, your bullets literally just bounce off and you need a different kind of weapon
The way I like to describe Automoton missions is that, it can go from chaotic to Halo Reach: “current objective survive” real quick.
facts. Automatons will keep coming and its like where are all yall coming from
re: every moment is cinematic - could not agree more!
I just had a blitz mission today on Draupnir, on hard difficulty and only me and one random veteran (me lvl 11, them lvl 50).
We completed the main objective, barely, with I think two respawns left and had to leg it to the extraction point and managed to get there...just as the timer ran out. So we then had to hold the extraction point against waves of robots with zero stratagems or respawns, and only what spare ammo could be scrounged up in the immediate area, for what felt like the longest four minutes of any game I have played...the sigh of relief I made and feeling of victory as I dived into the Pelican...this game is amazing.
Beautiful
I clutched a game with 0 lives and as soon as one reinforcement was available i nearly got eaten most intense game i have played
I have one of the biggest cinematic moment for myself too. For context : Last mission, impossible difficulty, on hellmire with lot of fire tornado.
Everyone died except for me, the timer just reached zero, no more respawn, and the main mission was NOT over.
Since everyone thought i would lose, and won't get the sample, everyone left except for me and one other dude who beleived in me.
With only 3 minutes left to do the main mission and get to evac, i played the best helldive of my life. Using the few ammo i had to reach a way to the terminal, very quickly finishing it as i saw shitload of small bugs coming toward me. I quickly get it done, and i get the sample on the ground from other player as i juke charger and bile spewer.
As i rushed to the evac, 3 bile titan was behind me at all time. My heart start racing like hell at what the hell i was going through here. As i kept dodging, using my ammo sparingly to offer myself a tiny bit of a path, and dive, i finaly managed to reach extraction point.. a bit too soon.
The pelican wasn't here yet, but the bile titans sure was. Had to dance with theirs legs for a solid 30 seconds. The pelican landed, but the entire places was filled to the fucking brim.
No time left, if i didn't rush to it, it would be too late, so i go through the middle of the swarm of bug, killing the one or two bugs that would allow me a path somehow, diving and diving, until i managed to enter the pelican, when the timer for it leaving was alerdy at 0.
I managed to finish the main objective, get every sample, and extract through hell at the very last fucking milli second.
I had to take a small break because of the amount of adrenaline this mission gave me.
No way i could play as good like that ever again anytime soon, but holy hell democracy prevails.
can confirm did my first extreme mission against the automatons and it looked amazing, like at one point we had enemy tanks on top of dead enemy tanks, there was a hundred meter long front line where we fought for 3 minutes straight (don't know how but nobody even my level 12 self didn't die there) I eventually got around the enemy forces and was able to drop an airstrike on the target, which wasn't even our main objective it was a bot outpost that was absurdly heavily defended, someone else got the other outpost nearly at the same time.
What got me was that twitter post about robot nam with the "Long Cool Woman" song playing until more and more bots kept showing and it switched to the Terminator theme.
I bought the game for the memes alone. The gameplay was a bonus
ok, based
@@rndThursday I helldive Malevelon pistol only knowing I’ll be dead in 5 minutes 😎😎😎
Real
The military looking at Helldivers like: “interesting. . .”
I just want there to be planets where the different enemy factions are fighting EACH OTHER. Almost like when the Flood and Covenant scrapped in Halo.
We might get that. The eternal war is still young and the opposing factions still haven't pushed out enough to touch...
_Yet_
@@horrorfan117i recently was on an op on an automaton planet with terminid bodies on the ground... i think that may be a hint to what's to come
We might be able to see it...
But it requires a sacrifice too dear to our beloved Managed Democracy.
They are gonna add a third faction that effectively will be inspired by the covenant. And given how the map is layed out… there is gonna be infighting between factions. Terminid vs covenant and covenant vs bots. With you in the middle of all of them.
@shcdemolisher Is the Illuminate inspired by the Covenant? They're more like the Protoss from Starcraft imo. Unless there's another faction that got leaked or something, or the Illuminate from the previous game had to restructure and brought more alien species on board.
I'm surprised you didn't mention how when all your friends are dead, you're wounded and surrounded, your character starts to panic and you can really hear it in their voices. They go from saying, "Calling in reinforcements," to, "REINFORCMENTS!!!!!!!!!!!!!!!!" You can really hear the dread too.
That being said, great video, thank you!
Or I’m out of stiiims
I've noticed when I toss a nade out of combat is it all casual "tossing a nade", but in combat "GRANADEEEEEE!" Sometimes, while out of combat and I reload, won't the character even say anything about me reloading. I really love those touches.
@@hatsjer i've also noticed that. it's so cool.
it feels like my character is actually there.
When you get to like an X10 kill spree and the character starts maniacally shout 'get some, get some '. Just love it
I've noticed it too. I'll call down a sentry and my diver will go "LIBERTY SAVE MEEEEE" in that heightened state of fear.
First off thanks for the video😀
Bro, i thought i was imaging it. The game is actually learning a countering tactical game play styles. Thats fucking awsome. After listen at about th 10 min mark they tell you thats what there doing.
Bro keep up the good work.
Time for me to go and spread more democracy.
Very good video but you have forgotten one thing! The music the music is so good in this game the moment when you evacuate and the timer goes down is my favourite part of the background music it makes the whole senario so much more intense
To add another point to the video regarding brilliant game design: if you're doing a mission without a full team and you wantto increase your chances to be joined by randoms, you can drop an SOS beacon that highlights your mission on the map for other players.
Oh THAT’S why those pop up? I was wondering why with so many people on planet there were so few “join” across the map
What I like most of this video is that most of the things were already present on helldivers 1. It just got perfectly translated to a third person shooter.
Yes. This! I loved the first game..and when I saw the hype for hd2, I was like so they just gave it 3rd person pic? (Obviously more than that) but yes you can see 80percent of first game in the second.. Fucking love these games.
The game really sells the cinematic experience. Being chased by two Bile Titans and run past a hellbomb, set it off and dive. Boom. They’re vaporized. Being the last member of the squad with no resupply trying desperately to get onto the drop ship with the groups collected samples. Napalm splashing across bots with burning lasers coming at you and the trees back lit in the glare. You get to be in the action movie and you’re living it.
12:30
Another instance where Joel helped:
During the Mastia-Tarsh campaign to unlock the Orbital Napalm Barrage, once we captured Mastia and thus cut Tarsh off from all other automaton controlled planets, he set Tarsh’s Liberation Degeneration rate to -1% per hour, meaning instead of losing liberation, we were gaining a little extra passively. While it didn’t mean the victory was in the bag by itself, it made it possible for us to liberate Tarsh in time, and we succeeded.
Why you still watching this cadet?
GRAB YOUR CAPE AND JOIN THE FIGHT
I wish I could, but the 40eur mark is a steep price for me
@@jurekovacic1739what about the 60~70 dollar AAA games?
@@XChara01 I pirate those.
@@jurekovacic1739 nice
imagine still being a cadet
never played the first helldivers, but god bless the og's who still somehow motivated devs to make the second game
"Four goofballs" really nails the average Helldiver squad.
Especially when it's mine.
I love how the diverse part of the family gets obliterated by the bug in the first few seconds hahahah. I love this game so much and its subtle digs at some things.
You're seeing things that aren't there
This is one of the first games that Ive heard random people at work talk about since maybe Valheim. People I didnt even know played games, are playing Helldivers, and theyre talking other people into buying it. Word of mouth spread this game around like wildfire, and for good reason!
One of the things that sold me on the thing is actually quite surprising. The cape. It's just so extra. Everyone who watched the Incredible movie knows how much of a detriment and hazard a cape can be. You just know you wouldn't be that slowed as much by that random foliage if you didn't have that cape on. Yet, here they make it a staple of the Helldivers look. It's your badge, the mark that shows to every civilian citizen in democratically liberated settlements that you are a high octane, high energy, badass soldier that is the Helldiver. I can just imagine some Helldivers in their down time admiring how each Helldiver's capes got bloodied by oil and bug guts and how torn and burnt it got in the line of duty. Like I can see them at a random bar talking loudly then a Helldiver walks in armor prestine but cape is torn and shredded and covered in heavy grease and oil, the grizzled Helldiver gets to the bar and just says "Malevelon Creek" and the others will quickly go and start buying the dude as much drinks as he wants.
One of my favorite parts of the game is the immersiveness that practically no other game can capture. When you reload, your dropped mag falls and stays on the ground (for a bit, the game does despawn things after a while), you get more covered in mud and gore and blood the longer you live and more you kill, your character responds to your actions like getting a kill streak or blowing up 50 enemies with a well placed cluster bomb. Summoning reinforcements while being pinned down causes your character to sound like they’re panicking and desperate for their teammate to return. The list goes on and I love it.
Helldivers 2 arrived like the Kool Aid Man. No marketing, but it came on the scene so hard that it memed itself to the public. What makes the game so good is the voice acting. The VAs nailed it flawlessly.
17:05 How about we get to play this at an IMAX cinema... Or imagine the Las Vegas Sphere
I love how you brought up For Honor. It was one of the first things i remembered when i looked into Helldivers.
Taking over another faction's territory felt like we really made an impact in the season, displayed by the warmap and the war banner you chose to defend. It also helped that about 6 of my friends and i of different factions would often get on and to do dallies, take territory, and show off customization together. It went on for about a year or two, before we got busy and For Honor got more and more overhauled with each season.
Although I didn't play with friends i felt the same immersive impact when playing Battlefield I on Conquest or Domination. Having real-time effect on the map depending on a success-or-not objective.
Its now the same with Helldivers and i love it!
fellow panda and for honor enjoyer
I found out about this from a yt ad and I thought it was an over-animated star wars mobile game ad and I almost skipped until I realized those weren't storm troopers and this wasn't a mobile game. This was 3 weeks ago and I now have 37 hrs.
Get back to work helldiver. For super earth, FOR DEMOCRACY
Oh mobile games WISH they could do this! Phones would blow up because they can’t handle this degree of details.
One thing that contributes to the game's cinematic feel which I think is often overlooked is the dynamic soundtrack. As soon as shit hits the fan, music is ramped up quite seamlessly. And we're all familiar with the theme during the dive/drop at this point.
But the way big explosions feel in this game is what sells it for me! :D
Also the feedback in the controllers. The RUMBLE as the pods fire and send you to the planet below? Epic as hell, and the music/vibrations add so much to that. It really feels incredible.
17:25 injury WHAT INJURY favorite line in the whole game and SWEET LIBERTY MY LEGGG
When those hellpods drop and that music kicks on I am IMMERSED! Chills
This game just doesn’t get old. I’ve been playing 1-4 hours a day with friends at work 3-4 times a week since launch. The balance shifting keeps it interesting. They actually made the game harder recently, there are a lot of patrols around that makes missions feel 1-2 difficulties higher.
There’s still some weapon bugs/balance to iron out and you will hate Hunter bugs, but I like the challenge. Just be sure to always find cover if there’s a shield or missile devestator bot out, or a big AT-AT that they recently added
the thing that gets me the most is how cinematic the game feels every time things get tense combine that with the beautiful skyboxes and it all feels so good. to add to 12:50 there is even dialog in game from the npc lady that welcomes you back that she thinks the bots are controlled by an unknown new alien enemy. that that doesnt foreshadow something good idk what does
The soundtrack that plays when the hellpod is launched to a planet reminds u about the dope moments. it gives me and I'm assuming other too an adrenaline surge moment
Even the ending soundtrack that plays when extracting makes it feel like your in a movie fighting waves of termineds/automatons till your last breath or till u extract
Cyberstan, homeworld of the cyborgs from Helldivers 1, is NOT in automaton territory. It's possible that the currently empty top and bottom of the map could belong to TWO FACTIONS EACH.
The first game was literally perfect and deserved more praise. I'm so happy that they got the success they deserved with the sequel.
Devs: "Thank you!" *halves playerbase with one announcement*
@@bruhtholemew lol
This video was so well thought out and planned. What a great fking video bros. SUBBED!❤
An extremely important aspect is the developers have said they will NEVER make anyting weaker in the game your arsenal will just get better but this is also a double edged sword because it applies to the enemies as well there will never be any nerfs to either side
Every heard of power creep? Not sure this is a good thing
@@NoName...... Yes of course power creep is a factor however the devs are good at listening to the community on what needs to be buffed
mostly right but they have said if something is too strong and pulling away the fun for everyone else on your team, they will nerf
The enemies also adapt and become smarter, a prime example the bugs becoming more durable and resilient to railguns forcing you to find and shoot weak spots rather than trying to punch through their armor. Or the hunters, pesky little honeybadgers that try to dodge and evade your gunfire or jump you when your in a pickle ie. A charger tackles and knocks you down stunning you, any nearby hunters that see you will proceed to jump you. It's honestly crazy how smart the AI in the game is
@@soundcloudpandapandawa2997 don't know enemy adapt
As a veteran of Helldivers 1, the success of this game is personal to me. I am so happy that others get to experience managed democracy in the same way that I did so many moons ago.
I saw like, 6 clips of the game on TikTok, watched the trailer, and bought a PS5.
Arrowhead dropped the best Playstation advertisement in history with this game. Its my only PS game.
I can already see the game possibly losing players in the future.
With fewer players, more missions fail.
With more missions failed, we get pushed back.
We lose so much that super earth itself gets attacked.
Then everyone who's ever played eventually comes back for the defense of super earth.
I nearly had a heart attack when he showed melon creek
Helldivers didn't need marketing because those 6000 veterans were waiting eons for this day. And we spread it like a fucking plague. And a lot of people who played it previously immediately recognised the game for obvious reasons.
The trailer ages looked mint
The thing I love most about the game is that it's straight up made to just be fun and not to milk your wallet.
They just said "What if we made an actually fun video game?" and it sold more than they could ever imagine.
Eh, it's running a battlepass system with premium currency and additionally has a secondary shop using the same premium currency. I understand it's nicer than most games about letting you get said currency without paying, but it's not like this is some MTX-free safe haven. It's really not.
@@VentorathAh, but that’s the thing, isn’t it? No specialized currency that’s strictly behind a pay wall. If you don’t want to spend $, you can earn your way up just the same.
@@VentorathHere is the thing though: The battlepass system does not have anything you can get with real money. It is all medals which are earned from missions or found in missions. Super Credits the premium currency can be found in missions and rather plentifully, I have found upwards of 60 credits in a single mission. Even if you were to buy the credits the largest package is only 20$, where in competing games that same amount of credits would run 100$. The costs are even quite low for super credit stuff and its furthermore only cosmetic, there is no stat or effect differences from what you unlock naturally through the warbond system.
@@dryfox11 no paywall? How about not owning a PC or PS5, that’s a pretty massive paywall.
On the topic of Malevelon Creek, it's been acknowledged as one of the fiercest battlefields in the Automaton campaign and because its neighbors with Durgen and Maia which are core worlds for the Automatons, theyve committed a large amount of forces to the region. It's so damn hard to take because the planet is essentially a fortress for the Automatons to protect their homeworlds. This is in addition to their campaign north towards Cyberstan.
Its so funny that everyone loves joking about brotherhood and freedom so much that the community actually became the most welcoming and wholesome community I’ve ever been a part of.
You can't just sneak in Shepard gatting me and Ghost like that.
emotional roller coaster adding that part in ;-;
@@rndThursday the feels man
As someone who counts Starship Troopers as one of the best critiques of Fascist Militarism I've ever seen and one of my favorite films, I can confidently say "I love this game. It is very much off brand Starship Troopers."
nahhh i need photo evidence, your drivers license, asl, and social security number to verify youve watched it
My man theres no critique of fascist in starship troopers. Your thinking about heinliens other book cadet
Fascist Militarism is based and desirable - and Helldivers 2 proves it (one data point of many)
@@isaac6077 He means the film. The film is a direct critique of the book.
the 7 trailers and being the opening to a state of play, and having a steam release banner advertisement in question: