It feels like the devs completely forgot the main draw of the game, Portal plays. No it's just a shortcut window rather than the fun "thinking with portals" moments that'd happen in the original game.
the portals are still there and i doubt portal plays dont happen or even that they happen a lot less you probably dont see them often if you watched people play it bc most of the streamers played it very little, and are used to other games
Bro, do you know how hard is to use the portals reliably? That’s the only issue with this game. You need a list of map knowledge to use those portals correctly.
loved the first game and super excited for this! having separate portal controls was awesome because you could keep one of your portals in a spot to watch a key part of the map or a common rotation and then get back to it from anywhere multiple times. it would be nice if they kept that as an option.
there is still that option to have separate keybinds to make portals from what ive seen. You just cant have separate keybinds to break your own portals, currently it breaks both.
@@RedfernYT for me it seems like a lot of the things are direct improvements to the way the game plays, but ill have to wait and see for myself when its out
That gun Drift0r picks up at 1:14 reminds me of the Type-2 from Infinite Warfare, since it looks like an AR that can split into dual "SMG"s It even reloads from the top like the Type-2 did
I am hopeful it was last longer because instead of being a TikTok trend this time around people know abt it and there is clear interest in it. For me personally, I got into the game well after the hype died but just couldn’t keep playing CAs the lobbies were simply empty. This time I’ll be there right there for the Alpha :)
You can bind the portals into two unique buttons like SG1 if you want to. Also, the see-through features of portals are identical to SG1 as far as I can tell. The biggest problem of SG1 seemed to be that the portals (when used properly) completely broke the maps and the flow of the game. I can understand that the maps feel worse starting out, but I believe that the limited portal walls in SG2 will play far better at a competitive level. They don't want SG2 maps to become borderline unplayable in a month as the players learn how to use the portals. That's what happened with SG1.
that’s what made the simulation maps so fun besides the smaller teams , you could literally move faster around the map if you were better with portals which i think is a fair skill to need in a ranked mode like that
yeah, as someone who got decent at the portals due to being in the first closed beta and having a lot of time with the game. You could route through an entire map in like 2 seconds flat it was ridiculous.
@@SynchroFPS i thought it was cool to be able to lap around an entire map without leaving your portals , takes a lot of cross hair placement that you could worry about shooting the enemy with so i don’t see those type of maps as unfair either
@@callofdutyfreak10123 also implying that special abilities is only a hero shooter thing is also stupid. Don’t really think there individual characters but something closer to the system halo reached used but more refined and thought out.
I LOVED Splitgate 1. The single-respawn and otherwise round-based modes were so much fun. Unfortunately there just wasn't enough content and support for the game. A few more weapons or maps and challenges that had grind-aspect would have been cool. Splitgate 2 seems nice, but I have my doubts about class-based gameplay. The biggest annoyance for me is for now the shields, they work so rarely in FPS games. Also I hope there won't be OP abilities with too low cooldowns suçh as is XDefiant. Overall happy to see Splitgate getting a sequel, and hoping it'll be a fun one. Good to know they got Drift0r to give feedback too!
Have you actually timed it against a reload from another IP? I would do that and see if it is actually longer or not. The animation is great, and if the timing is on par with others, then there is nothing to complain about.
Yeah the directional audio was a problem with the first one too. Nearly impossible to tell if those footsteps are right behind you or 100ft above you sometimes
i think it was smart for them to dial back the skill ceiling a bit for overall success of the game but they made the movement a little too grounded and just dialed it back a little too much.
Loved SG1 - played SG2 Alpha 6h and kinda dont like it. No equal starts weird classes and kinda overcomplicated controls. I really want to love this but i'm already missing SG1 :(
@IAmWhiteEagle less complex... than splitgate 1? Maybe with the portals, which is the ONE place it should've only possibly gotten more complex. Going to class systems abd whatnot, seeing through walls... I hate that stuff. I loved how simple splitgate was. All my friends loved it because it's easy to play, but mastering portals takes time. This just doesn't look engaging at all honestly. I hope I'm wrong.
I checked the game out myself and played for a bit. Dont think its for me, even though I thought splitgate 1 was great. Halos with Portals was why I played it originally and the second is some generic shooter with occasionally shooting portals. Maybe the portal problem could be fixed with different maps, but yeah not looking the greatest to me.
First game was simple in its gun play and perfectly balanced with the complex plays with portals. We do not need more hero shooter BS. I am not interested in hero shooter aspects.
I quickly got bored of Splitgate 1 because I was used to games like Alex Legends, Borderlands, Overwatch, and memorizing all the characters abilities, and comparatively, Splitgate was very basic and I got bored fast. This new Splitgate 2.0 sounds promising.
Playing it rn and its only bots and there is no useful places to put the portals, it feels slower than 1, less jetpack it feels like, guns have this weird sound that is piercing my ears, its just lame. Switching portals from q and e to just e lowers the skill ceiling and gives you less control. way less momentum, guns all feel the same. Less floaty (the whole reason why people liked the first one), no wall run, etc. I think the first game died to it being too competitive and people started min maxxing the hell out of it, now this second game just seems like an actual copy paste of every other game out rn, Xdefiant, cod, and like 30 other copies. The passion feels gone
Most of your criticism about the sandbox is just a personal bias. For example, 'no reload cancel' is a good thing. It forces you to choose the right time to reload and not just spam reload after each kill. This creates a skill gap, which more games need these days.
Yeah the hole genre is so tired. Male or female or nb I can even c*m to anything anymore I need that emotional connection. It's like it needs a whole overhaul tbphwyf
Cod players jump up and down over n over again and rely on twitchy movements to get kills. if this game doesn’t have and cod plays don’t like it then the problem is the cod players
"I know y'all wanna see COD"
Honestly I'm just happy you're doing stuff that ISN'T cod
I'm happy to see him looking healthier than he used to
Finally other shooters that aren't COD
Yeah I like driftor outside of cod for sure
It feels like the devs completely forgot the main draw of the game, Portal plays. No it's just a shortcut window rather than the fun "thinking with portals" moments that'd happen in the original game.
the portals are still there and i doubt portal plays dont happen or even that they happen a lot less
you probably dont see them often if you watched people play it bc most of the streamers played it very little, and are used to other games
Yeah most of the people trying out the alpha aren’t using the portals that much
Bro, do you know how hard is to use the portals reliably? That’s the only issue with this game. You need a list of map knowledge to use those portals correctly.
@@leo6d985 Or just play Portal 2 and be fine. Guess the new designers haven’t though
@@leo6d985 hard for you lol
loved the first game and super excited for this! having separate portal controls was awesome because you could keep one of your portals in a spot to watch a key part of the map or a common rotation and then get back to it from anywhere multiple times. it would be nice if they kept that as an option.
there is still that option to have separate keybinds to make portals from what ive seen. You just cant have separate keybinds to break your own portals, currently it breaks both.
@@madeyes1237not being able to close specific portals would honestly suck. I really hope that’s not the case cuz wtf
Game looks fun, but I was hoping it stuck to its Halo inspiration more. Not really vibing with yet another hero shooter.
exactly
As long as it's fun and well executed like xdefiant that's all I can ask for
@@murderman8578 xdefiant has constant stutters
@@murderman8578"well executed" mentions absolute dogshit slop
It’s not really a hero shooter, they just named the light/medium/heavy classes.
gonna try this cause I liked splitgate 1 but not a fan of the new direction.
I'll reserve my judgment
I liked the first too but I think Splitgate 2 looks way better.
@@RedfernYT for me it seems like a lot of the things are direct improvements to the way the game plays, but ill have to wait and see for myself when its out
That gun Drift0r picks up at 1:14 reminds me of the Type-2 from Infinite Warfare, since it looks like an AR that can split into dual "SMG"s
It even reloads from the top like the Type-2 did
I remember when Splitgate first came out how much hype it got… hopefully the sequel feels just as nice!
I am hopeful it was last longer because instead of being a TikTok trend this time around people know abt it and there is clear interest in it.
For me personally, I got into the game well after the hype died but just couldn’t keep playing CAs the lobbies were simply empty. This time I’ll be there right there for the Alpha :)
You can bind the portals into two unique buttons like SG1 if you want to. Also, the see-through features of portals are identical to SG1 as far as I can tell.
The biggest problem of SG1 seemed to be that the portals (when used properly) completely broke the maps and the flow of the game. I can understand that the maps feel worse starting out, but I believe that the limited portal walls in SG2 will play far better at a competitive level.
They don't want SG2 maps to become borderline unplayable in a month as the players learn how to use the portals. That's what happened with SG1.
This guy fucks
that’s what made the simulation maps so fun besides the smaller teams , you could literally move faster around the map if you were better with portals which i think is a fair skill to need in a ranked mode like that
yeah, as someone who got decent at the portals due to being in the first closed beta and having a lot of time with the game. You could route through an entire map in like 2 seconds flat it was ridiculous.
@@SynchroFPS i thought it was cool to be able to lap around an entire map without leaving your portals , takes a lot of cross hair placement that you could worry about shooting the enemy with so i don’t see those type of maps as unfair either
@@dravxn999 maybe, but it was a bit silly in comp. I really liked the race mode, maybe they could bring that back for a similar challenge.
I thought the appeal of splitgate was the simplicity. Why does every fps add hero mechanics now
Okay here’s a thought, maybe because it works? Why do platformers have double jumping or rpg have item stats?
Cuz without it people complain that the game has “no personality”. It’s a quick and easy way to put faces to characters and make them more likable
@@callofdutyfreak10123 also implying that special abilities is only a hero shooter thing is also stupid. Don’t really think there individual characters but something closer to the system halo reached used but more refined and thought out.
Adds longevity, personality an new gameplay styles, you can pretend they are just classes
@@IgorJCorrea yeah, and factions in splitgate 2 are far more comparable to classes than to heroes, they basically already are classes
quick psa: you can cancel reloads by shooting your portal gun
I LOVED Splitgate 1. The single-respawn and otherwise round-based modes were so much fun. Unfortunately there just wasn't enough content and support for the game. A few more weapons or maps and challenges that had grind-aspect would have been cool. Splitgate 2 seems nice, but I have my doubts about class-based gameplay. The biggest annoyance for me is for now the shields, they work so rarely in FPS games. Also I hope there won't be OP abilities with too low cooldowns suçh as is XDefiant. Overall happy to see Splitgate getting a sequel, and hoping it'll be a fun one. Good to know they got Drift0r to give feedback too!
C'mon, it's a class shooter not a hero shooter. Do y'all know the difference?? That's like calling BF4 a hero shooter...
stop coping
When he said "hero shooter" 🤦 God dammit
For real.
Wall hacks ability 💯 💯
🤮
That reload animation annoys me. Like stop wasting time and reload!!! 😂
I agree 💯%
You can't just rush anything a lot man just use the fast mag it makes go faster.
regardless of the animation the dev’s would still have the reload time the same so therefore why not make it more interesting 🤷🏼♂️
@@NoName-in9hd I know it's just a mental thing
Have you actually timed it against a reload from another IP? I would do that and see if it is actually longer or not. The animation is great, and if the timing is on par with others, then there is nothing to complain about.
FYI, there is a way to "dodge" the Meridian scan. Notice how it moves around when they start the scan.
Good to see you sitting and looking healthy! We all take our health for granted until we can’t. Continued progress in your journey.
Is this gameplay from solitaire splitgate 1 or 2?
Fiddiling with abilities instead of shootiling with guns
i remember watching you since the ozy videos this man made my childhood 💚
I think splitgate was an underrated gem years ago. I hope this game gets a solid community.
I love the first splitgate it prompted me to play halo again and this looks like a proper upgrade from the previous game. looking forward to playing
hey i wanna ask is the splitgate 2 sens the same as the splitgate 1? thanks
Yeah the directional audio was a problem with the first one too. Nearly impossible to tell if those footsteps are right behind you or 100ft above you sometimes
I'm really looking forward to the day when I can play!
I had a good amount of fun with the first splitgate so I'm pretty interested with how these changes will go
Does it feel like the first game at all or is it completely different?
i think it was smart for them to dial back the skill ceiling a bit for overall success of the game but they made the movement a little too grounded and just dialed it back a little too much.
Oh this looks great! I wish the first game was more popular T.T defo, gonna play this though
So excited for this game! Devs please slow down the ttk!
Finally a crossplay halo whenever it fully launches. PS5 needed a good halo shooter.
Is that out on xbox?
Not yet
@@nathanempty damn it. It's in the xbox store too but not available yet
I have like 450+ days played on splitgate 1, can't wait to play this game
That's gotta be mental illness tbh
No as a cod viewer this my cod killer more pls
That reload clip spin looks kinda sexy 🤤
As a COD fan this games is gonna be great..!
Fiddling instead of shootle-ing💀 killed me.
I only now heard there was a Splitgate 2, and then was imedeately disheartened to hear it left the Halo style for becoming a hero twitch-shooter
Class shooter, not a hero one.
its nice to see someone not shill for the game.
personally think its worse than the original in every way.
Loved SG1 - played SG2 Alpha 6h and kinda dont like it.
No equal starts weird classes and kinda overcomplicated controls.
I really want to love this but i'm already missing SG1 :(
Interesting stuff
Damn I wish I could play it
why does everyone hip fire ?
Because it is barely different than ADS
@@Drift0r idk bro I'm kinda blind so even if it dosent change the gun behaviour I'd still use it so I can actually see what I'm aiming at
Making your game more complex doesn't make it good
yeah thats why the new game is streamlined and less complex.
@IAmWhiteEagle less complex... than splitgate 1? Maybe with the portals, which is the ONE place it should've only possibly gotten more complex.
Going to class systems abd whatnot, seeing through walls... I hate that stuff.
I loved how simple splitgate was. All my friends loved it because it's easy to play, but mastering portals takes time.
This just doesn't look engaging at all honestly. I hope I'm wrong.
ur right, that's why they should have made a splitgate 1 clone with diff maps.. smh🤦♂️
@T0PP4P1 I mean, halo 3 was all that different than halo 2. Ya don't really have to mess with success, just upgrade it.
@@alissonnaso3439i was being sarcastic
*I WANNA PLAY SO BAD THIS LOOKS SICK ASF!!!!!* I wonder if I can run this on my Steamdeck
this looks and feels like shootmania with portals
I'll be playing on Legion GO
one thing ion like is the portals. it's kind of ironic lmfao
I would call it closer to Destiny than OW. factions/classes and not heros
It was you
Feedback summary: make everything faster
Lolyes
I checked the game out myself and played for a bit. Dont think its for me, even though I thought splitgate 1 was great. Halos with Portals was why I played it originally and the second is some generic shooter with occasionally shooting portals. Maybe the portal problem could be fixed with different maps, but yeah not looking the greatest to me.
I think it’s really fucked up that ONLY pc is allowed to play this game early. There better not be pc simps in my cross play.
Steam Alpha = no cost
PS5/Xbox = costs and paperwork for approvals
kinda worried they dumbed down the portalplay to much
Where is the bfb
Fiddling instead of shootling 🤣
The game is fun it’s just the portals
not sure a 2nd game was the play.
Halo had portals lol
L for hero abilities.
First game was simple in its gun play and perfectly balanced with the complex plays with portals. We do not need more hero shooter BS. I am not interested in hero shooter aspects.
4:22
it’s much more halo infinite now lol
Unfortunately I think even if the game is actually good it will die because of the skill gap and lack of SBMM.
They messed up a good game with all this colorful mess and giving them abilities. I dont wanna play overwatch with portals.
Op aim assist or lobbies full of cheaters, don’t get excited about anything anymore
Lot of bots here
No 💩 Sherlock it's still in alpha it's not out yet 🤡🤡
I quickly got bored of Splitgate 1 because I was used to games like Alex Legends, Borderlands, Overwatch, and memorizing all the characters abilities, and comparatively, Splitgate was very basic and I got bored fast. This new Splitgate 2.0 sounds promising.
God people like you are making gaming worse.
Playing it rn and its only bots and there is no useful places to put the portals, it feels slower than 1, less jetpack it feels like, guns have this weird sound that is piercing my ears, its just lame. Switching portals from q and e to just e lowers the skill ceiling and gives you less control. way less momentum, guns all feel the same. Less floaty (the whole reason why people liked the first one), no wall run, etc.
I think the first game died to it being too competitive and people started min maxxing the hell out of it, now this second game just seems like an actual copy paste of every other game out rn, Xdefiant, cod, and like 30 other copies. The passion feels gone
The hero shooter epidemic is crazy
I love it
@@IgorJCorreaand you are the problem.
@@afalseerra9517 having superior taste is a problem?
"sometimes you can't outplay the abilites" understandable opinion, but you definitely can outplay the abilities if you use portals.
The game nobody asked for
Most of your criticism about the sandbox is just a personal bias. For example, 'no reload cancel' is a good thing. It forces you to choose the right time to reload and not just spam reload after each kill. This creates a skill gap, which more games need these days.
splitgate 1 was fine, why this crap
just bored of the hole genre man
Yeah the hole genre is so tired. Male or female or nb I can even c*m to anything anymore I need that emotional connection. It's like it needs a whole overhaul tbphwyf
4v4 is way too slow for how big the maps are. Looks like I’ll just skip the game unfortunately the devs want a slow boring game 4v4 is a joke
Not every game needs to be COD. Believe it or not, the pacing of 4v4 fits just fine in many other shooters
@KeyJOSH8 Yeah, I've had faster 4v4 games on Halo than 6v6 CoD matches. It's all about the map design.
splitgate 2 seems to have fell into the halo 4 trap.
splitgate 1 was also 4v4 and usually doesnt feel too slow
there is portals and fast movement so the map size isnt as significant
You have never played at a high rank 😅
Cod players jump up and down over n over again and rely on twitchy movements to get kills. if this game doesn’t have and cod plays don’t like it then the problem is the cod players
So sick of fps games adding wall hacks. Just make a good game, stop adding cheap crap that breaks the game.