Scenario 3A - Gameplay | Resident Evil™ 2: The Board Game

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  • Опубликовано: 30 янв 2019
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Комментарии • 36

  • @TheErnieforss
    @TheErnieforss 4 года назад +11

    with all their mistakes i wonder if they really tested this game correctly

  • @grahamlloyd7157
    @grahamlloyd7157 3 года назад +4

    What a great finale!... very funny when the horde amassed in the corridor and Gareth looked like he was done for. We have played one scenario each night this week and start 4A (three of us...Leon, Ada and Jill) tonight. Great vids, fantastic game. Maybe changing to Marvin ...with the expansion for the next one....and we used Murder of crows last night - great fun.

  • @b.e.z6831
    @b.e.z6831 3 года назад +4

    20:14 he did 6 actions

  • @pg1559
    @pg1559 Год назад +3

    Here is a list of things these guys did wrong or were not clear in the rules:
    1. Ending actions on corpse? There were times when they were on a corpse on move 2 and they still rolled the umbrella dice. Are you not meant to only roll if your turn ends (move 4) whilst you’re on a square with a zombie
    2. When the bald guy gets murder or crows. The card specifically says you must roll the smallest evade symbol. He rolls the intermediate and they still allow it. That means the card should really say, roll any evade type or list all three evade symbols - not just the one.
    3. 12:53 - the bald guy cuts a corner square even though there were stairs there. You’re not allowed to cut corners of walls,stairs etc
    4. At 15:00 he pushes two zombies onto his square, nowhere in the rules does it say you can do that. This is meant to be the essence of the video game, in re2 you would never be able to shoot a zombie onto yourself, that makes zero sense.
    5. 17:52 why do they attack the bald guy? It’s still the other guys turn, zombies can not attack a non active player. Until he becomes the active player which will only happen once the other guy draws his tension card.
    6. 20:10 the guy with hair intentionally plays all four of his moves. Where in the rules does it say you HAVE to use all four moves? Sometimes its more beneficial to end at 3 for example.
    7. 25:55 he kills all three with one bow gun round. In the rules it says individual attack for the blast weapon is not across all enemies on the square.
    8. 28:00 why would the licker move towards the inactive character? He should be going to Claire as she is the active character and the one that done the move reaction.
    9. 30:55 bald makes a shotgun shot, the zombie on his tile doesn’t react for some reason when it should have
    10. 36:30 how did two zombies spawn on the stairs, they can’t use the stairs in the rules!
    11. 49:40 why didn’t they do another evade when the bald guy missed the second round of shots - the zombie would have reacted. Instead Leon just took damage for some reason without even trying to evade

    • @Squeaky245
      @Squeaky245 11 месяцев назад +2

      Christ man, you really gotta read the rules again.
      1. You roll for a corpse any time you _end an action_ on its square. There's no mention of it only being at the end of your turn.
      2. That's the easy evasion symbol, an easy evasion is successful with any evasion symbol result. You only need the shown symbol _or better_ for a successful evasion. The short arrow is the _minimum_ requirement for an easy evasion, just as the medium arrow (the one with the sort of tapering effect toward the end) is the _minimum_ for a successful medium evasion, and the long arrow is the only successful result for a hard evasion.
      3. Stairs don't act as walls. You wouldn't even be able to move onto them if it worked like that.
      4. Nowhere in the rules does it say you _can't_ do that, a push result just means you push them wherever you want. If you find that weird or unintuitive then that's fine, but rules as written there's no mention of any kind of directional limitation.
      5. There's no rule about only attacking or pursuing someone when it's their turn. Enemies only prioritize that way for tie-breaking, but they otherwise just target the nearest character for their reactions. Only bosses have a rule about always prioritizing the active character, and even then they'll still attack other characters if the get in the way or are unable to reach the active one.
      6. You're correct about not having to use all four of you actions every turn, but I don't see either of them doing that at your timestamp. They both just spent their actions doing stuff that they seemed to want to do.
      7. This one may have a point on, mainly because they wrote the RE2 blast quality rule really strangely and it's hard to interpret exactly how they intended it to work. I always assumed it was that each die could be 'assigned' so to speak to any one enemy on the square. But here they seem to be treating it like the RE3 burst rule instead, where the result is just applied to the whole square.
      8. See point 5.
      9. I assume you're talking about the zombie over to the right, in which case yes, they seemed to miss that.
      10. Spawning on the stairs that happened to be on the same square as the biohazard symbol isn't "using" the stairs. Walking onto stairs isn't the same as _using_ them to change floors.
      11. If you miss an attack against an enemy on your same square, it automatically hits you with a basic attack of its own. It's the third thing listed under 'Out-of-Sequence Reactions.'

  • @ZedEdd
    @ZedEdd 4 года назад +7

    Weird they don't know how to play their own game. They get a lot of the games rules wrong

  • @Massacretalitor
    @Massacretalitor 3 года назад +3

    We have played this one several times, and it's the only scenario we weren't able to complete (and always for the same reason: running out of time). The length of the hallways and the zone spawns are just too hard to manage with that amount of cards. I'd argue you need like 5-6 more tension cards to give enough time. We rushed through it with 2 players, used Ink Ribbon on the last card of the tension deck, and STILL didn't have enough time. I can't imagine anyone completing this with 4 players.

    • @steamforgedgamessupport6338
      @steamforgedgamessupport6338 3 года назад

      Hi Talitor. Scenario 3A is a very tricky scenario if you're not carefully managing the tension deck, we agree. Based on feedback, one change we're implementing to the scenario which will definitely help is to add an extra ink ribbon to the pool at the start of the scenario. If you're still finding it difficult, good advice is to always try and wait until the last card in the tension deck before refreshing, to really get the most out of each shuffle, and if you get the key late, to consider how to best chain trade it across characters, so the players can get into the office and clear a path, while they wait for the final character to arrive.

    • @shenmuemasta
      @shenmuemasta 3 года назад

      @@steamforgedgamessupport6338 Is there some kind of FAQ or errata somewhere for this game?

  • @Replect
    @Replect 5 лет назад +8

    29:54 He could not have attacked the licker, right? He is sharing a square with the zombies, and if you have enemies with you on a square, you can only attack any of those... so says the rulebook at least.

    • @alexandervasquez7512
      @alexandervasquez7512 Год назад

      Thats what I was thinking too

    • @CrazyCartattendant
      @CrazyCartattendant Год назад +1

      You can attack another enemy as long as they are within the weapons range. If you do and there is an enemy on your square you first have to evade the enemies then you can attack the other monster. Leon can use an item without doing the evade roll, so he was able to just attack the licker.

  • @FskpZ
    @FskpZ 3 года назад +2

    My friend and I played this scenario just last night. We managed to finish it from the third try. The first try we died and the second, the tension deck runs out. What actually killed us in the first two attempts were the really bad rolls. My friend who played with Clair and used a bow gun.... I think he missed 80 percent of the attacks. Unbelievable ... you roll three dice and only get dodge rolls. I play with Leon and also had bad rolls. In the end we managed to pick up both cord and grenade launcher and finished with one card in tension deck.
    The next 4A scenario was significantly easier for us than this. We literally rushed through it with good move planning and clever use of Grande Launcher.
    PS: If you are ever going to reprint this game, please fix the board tiles design. Primarily on brightness and spend a little more money on cutting the tiles to make the bonding better and firmer. I see that you also have problems every time something needs to be done on the board.

  • @One87X
    @One87X 2 года назад +1

    I somehow made this game harder and easier by both misunderstanding the actual rules and by making up my own house rules. This game is wild.

  • @fisura3593
    @fisura3593 5 лет назад +7

    when the dogs spawn you made a mistake, Do not spawn enemies in the same square as a
    character unless there is only one biohazard symbols in the room and the character is unlucky enough to be in the same square

    • @libo2000
      @libo2000 5 лет назад +3

      That's an encounter rule. Why are you applying it to the tension deck?

  • @johnflo8047
    @johnflo8047 3 года назад

    You can only have a licker and one zombie on same square as a licker is a large base zombies and zombie dogs are count as standard base example 4 zombies on same square or 2 zombie dogs and 2 zombies on same square.

  • @thorstensenger1526
    @thorstensenger1526 5 лет назад +6

    Why is that looking different to the scenario book that comes with the game? There are way more Zombies on the board in the beginning. Especially in the corridor which leads to the typewriter & item box.
    Also, corpses rise only in the same square, not tile. At least in the book.

    • @spasyo
      @spasyo 4 года назад

      You can even see on the open page of his scenario book there should be 3 zombies in that corridor...

    • @spasyo
      @spasyo 4 года назад +2

      actually they add them in at 14 minutes

  • @Riitje
    @Riitje 3 года назад +1

    I've played about half the campaign now with some friends, and we've done a lot of unintentional rulebreaking it seems. Some things we've found out by having another good look at the rulebook, but some things remain vague. I love the game though and it does lend itsself to some homebrew ruling.

  • @sebastianwozniak5130
    @sebastianwozniak5130 5 лет назад +5

    After all their mistakes i will not watch other scenarios gampelays 😔 i will just play my own copy! 😁

  • @emmathepony1992
    @emmathepony1992 5 лет назад

    23:03 when you realise you have to walk out in heavy snow :(

  • @DarkSlayer977
    @DarkSlayer977 5 лет назад

    Can the ammo cards be combined?

  • @JedrekVRoscoe
    @JedrekVRoscoe 4 года назад

    Best. Healer. Ever.

  • @aLiLLoco87
    @aLiLLoco87 3 года назад

    33:50 worst sleight of hand ever

  • @paal0288
    @paal0288 2 года назад

    32:50 he could not pick up the green herb, because the inventory was full. claire had 8 space´s, leon 6?

  • @Icematt12
    @Icematt12 5 лет назад +3

    Two points:
    Can monsters and players move diagonally? I thought it was sides only?
    Strange how 1 hit out of 3 for a crossbow attack resulted in two zombies being knocked back. I would have put that as only hitting one myself. Basically my interpretation of the rule with so called blast weapons is I can split multiple hits between multiple enemies on the same square. But with only one hit it can't be split.

    • @thorstensenger1526
      @thorstensenger1526 5 лет назад +5

      1 - Yes they can. But they cannot "cut corners".
      2 - According to the rulebook they play Blast wrong since the beginning of these videos. As you wrote: rulebook says split results (it even referes to explicitly exclude split a single dice result on several enemies), they multiply which is a whole different thing which is nowhere supported in the book.

  • @vicsicious1094
    @vicsicious1094 5 лет назад

    Doesn't the licker on 27:55 only react to the active player? I mean realistically he hears the active player, so he should also move on to the active player.

    • @CrazyCartattendant
      @CrazyCartattendant Год назад +1

      On the monster card it says the licker performs a move reaction when a character is moving in the tile or linked tile. Enemies always move towards the closest character but will prioritize the active character in case of equal distance.

  • @KevinGomez-hz3ne
    @KevinGomez-hz3ne 5 лет назад

    Hello, do u know box measures?

  • @tbray02
    @tbray02 3 года назад +1

    Games fun but all the rules are difficult

    • @2185JTT
      @2185JTT 3 года назад +2

      They aren't really. Unfortunately watching them makes errors and then reading the manual gets confusing. But overall the gameplay is very simple compared to other dungeon crawlers I've played.

  • @brookehaws7392
    @brookehaws7392 4 года назад

    For 1 the big guy is always moveing in one extra Square for 2 hes always trapping hes team mate worst team mate and i seen yall play with WhatCoulter and he run and hides