Thank you for this tutorial. I watch full video but i didnt see anywhere in functions to settings will be saved? Or game will remember settings each time when player start a game?
Thank you man, I appreciate that! And I haven't no, it does already kind of save them, but it acts a little weird. I can look into doing it in the future though :)
Thanx for all these Tuts , They really awesome , and teaches one properly. Amazing thanx alot man. I was really stressed cause I had no idea on how even to create menus , etc . But your Tuts helped tons! Keep doing this great work!
copy and paste back button from a different tutorial.... i appreciate your work but now i have to watch a completely separate tutorial on how you got the back button?
Wow, makes testing easy with my 1030. It'd of been nice if you touched base on checkboxes and only allowing 1 to be checked though, or having selected options highlighted. I can see it being pretty simple, but others may not know how to implement it.
Hey. Firstly, nice job with the tutorials! Thanks! Secondly, how would one go about and make the buttons show a colour when activated. (to show which option is curently activated ?) Keep on the good work!
Hey, thank you so much man, happy to help! And yep absolutely. When we press the button, so still off of our "On Clicked Event", we can get a reference to that button and "Set Color And Opacity" to your desired colour. Then you can also get all of the other buttons for that options and do the same, so that they show the unselected colour. Hope this helps :)
This doesn't work in shipping builds though, is there some way to bypass console commands being disabled in shipping? You have a previous video where you used Game user Settings, but that method ONLY works in shipped builds, so I checked out your newer video which ONLY works in editor. Why is this hard
Great tutorial! I'd recommend to anyone wanting to organize the buttons better to create a horizontal/vertical box. It keeps everything tidy :) Also, might be easier not to create a different level, but simply do everything under the MainMenu level. Cheers!
Great Tutorial! really helpful! are you able to make a addional tutorial where you are able to show what button is activated so the player knows Thanks and keep up the amazing videos!
Hi thanks for the tutorial just a question. When you change the settings in the game. It keeps this config trough all levels or config gets lost after you enter new level and need to go to options and set it again? thanks.
This is very helpful, thank you! Is there console commands to change reflection quality too? Also, what if you access the options menu from the main menu AND the pause menu from inside the game, how would one use the back button in that capacity, or would you need a duplicate options menu? Did you ever do the video explaining how to save/load these settings too? I can't find one.
Amazing video, but while in the menu I can still move my character and input actions, which is bad as im making a shooter and you can hear the gun sounds when i click. Is it possible to make the Player/PlayerController not be able to recieve inputs while in the UI?
Do you still have the problem? I think it will be fixed by changing the default pawn class in world settings to 'DefaultPawn' instead of your character.
Thanx as always for the vids... Is there a resource that reveals all the console commands relating to graphics? I'd just like to know where and how u got that information. Thanx again.
Final touch on my game. Excellent and simple way to do needful in the game. Kindly let me know, how to check/ Highlight one among these four Low, Medium, High, Epic/ Ultra when other 3 should uncheck/ not highlighted?
Sorry, I have added t.maxFPS following your process to change FPS, working fine in Editor mode but after packaging it is not working. Can you advice me what to do?
i dont know what im doing wrong but theres no shadows on the cubes even tho i enabled cast shadow option. do i have to tweak some graphic settings? some of the options on few nodes were different in my version of unreal but i managed to get almost through the video id hate to quit now
Thank you for the awesome tutorials, defiantly going to go a long way in helping me finishing my game, should show them how to use widget switchers to keep everything in one widget though, unless you already have and i didnt see it but cheers
Does any know of a tutorial on how to set up skills menus? You know like the ones you always find in RPGs. Gain new level, assign points to attributes and it has effect in game. increase strength, stamina, mana, unlocking new skills etc... would love to understand all that....
Hey thanks so much for this tutorial but could you make a video where you explain how to add remapping to the game? I’m planning on releasing a game and I want the player to have a bit more control.
Hey, no worries. And if you mean key rebinding, then I have a video on that already! Hope it helps :) Key Remapping/Rebinding: ruclips.net/video/R9JZq3KrodM/видео.html
I enjoy your tutorials but i cant do much because i don't have a good pc.I have amd athlon 3050u silver with radeon 512mb graphics and 4gb of ram.Will i get better if i upgrade to 12gb or i have to upgrade my cpu and gpu as well?
For some reason my mouse wont show in the normal menu screen, but if i change the resolution (via the 'options' button) I'm suddenly able to see my mouse. Also the tutorial was stellar, thank you!
Hi, did you watch my creating the main menu tutorial? At 10:07 on that video I covered how to keep the mouse cursor on screen. You have to make a new game mode for your menu and also a new player controller for this too. Like I say, I covered this in the video if you want to see it visually :) And thank you man, glad it was helpful :) Main Menu Video: ruclips.net/video/K1vVbwMJCTQ/видео.html 10:07 in this video for the mouse cursor.
hey thanks for making this it works great, i was wondering if you ever had time could you show me hoe to lock the camera in a 3d environment i'm trying to make a 3d top down pong game and want to know how do make it so the camera doesn't move at all. thanks again tho
Hi, there isn't a console command for these, however you can use the post processing. So maybe have a Boolean for on and off, and then use that Boolean to then disable or enable it in the post process volume once loading the level.
Is there a way I can use a combo box/dropdown instead of several buttons for texture quality, shadow quality, render resolution, anti aliasing mode and reflection quality?
@@MattAspland would you do video about character select in menu? like change character in menu and start game from character select with character i select or return to menu and from there start , and not just skeletal mesh change mean like different character
No problem, and I have a generic video on picking up items. I can definitly look into a more in depth and specific one though :)ruclips.net/video/-fCU5XQizZI/видео.html Picking up objects: ruclips.net/video/-fCU5XQizZI/видео.html
@@MattAspland it's really good. But I was hoping for fps weapon pickup system. Like u know that in cod and other games u have to drop your current weapon in order to pickup the new weapon.
Hi André, not currently, however it is on my list. Along with an overhaul of this to make it more efficient too :) Some of these settings save by default however some don't. So some time in the future that will be out!
Hey, have you made sure that everything is spelt correctly. Also, it may be working but just be very subtle if the numbers are low or not spread apart a lot. Look closely at the edge of something and change it, see if you notice even the slightest change.
Matt Aspland np. i have a question about the main menu. I am in the 1st person creation and when I click in the menu/level it plays the shooting sound. How do I make it so that sound would not play in main menu level but all other levels
Hi, I'm guessing the main menu is in it's separate level right? If so, is the player character in this level? Because it sounds like when you click it is still for some reason firing off the code to shoot the gun, although this shouldn't be happening. If this character isn't placed. In the world settings, in the game mode, set the Default Pawn Class to none, I believe this should work. Hope this helps :)
Matt Aspland it somehow fixed without me doing anything. Maybe i just needed to reload or something. (I did change the fire sound earlier but idk if that had anything to do with it)
Yeah I’m not sure, unreal sometimes just breaks a little like that, sometimes just a simple refresh like you did fixes it lol. Glad it’s solved now though :)
Hey mate, I'd double check your options button event and make sure that it creates the options widget, and doesn't open a level. If you haven't already, I'd also suggest naming your buttons accordingly so you know what each one does. E.g. "Play button", "Options button" etc. Let me know how it goes
You can create a button and have this either set the camera to third or first person, by casting to your character blueprint. ruclips.net/video/PwhGk5fSIjg/видео.html
@Matt Aspland Our Hacking community is very proud of your tutorials...we've come to learn alot so far with ur tuts...Keep up the good work...And GOD BLESS YOU.
@@MattAspland yep, And the weird thing is, I did the settings section, but that launches the game? So the settings button launches the game, and the start button does nothing, ive probably made a mistake somewhere
@@spetsnaz7979 Yeah I'd recommend double checking that the correct buttons go to the correct code. If you haven't already, I'd say to name your buttons (i.e. play) so that you know what each one should do
There is a problem with my mouse cursor. I can see my mouse cursor in the main menu but my mouse cursor don't remove in the level. That's why I can't control my camera properly. Matt Aspland and anybody plz help me to solve the problem.
Hey, is your main menu in a separate level, if so, have you made sure that in your main level, you have your normal player controller in there and not the main menu one?
Hi, your videos have been really helpful. But I am facing an issue here, I did the exact same things man, but the graphics are not changing much. Any idea man?
when i look for tutroials and i see your name i know its gonna work 100% of the time thanks
This is perfect, thank you, and the final touch on my game. Made my friends playing it alot easier with their spud PC's XD
That's great to hear mate, haha glad they can play it too now! Enjoy your game mate, nice work!
Can i play your game?= xd
You tutorials are awesome. Really simple and informative, thank you Matt and merry xmas!
Thank you for this tutorial.
I watch full video but i didnt see anywhere in functions to settings will be saved?
Or game will remember settings each time when player start a game?
Hi, I thought about making that video next, how to save the settings. So if you would like to see it then I can make it soon
@@MattAspland Dont hurry bro, your videos already help me alot :)
Thank you bro 🤜 :D
@@MattAspland Hey bro i see you channel growing, keep it up.
Btw did you make video about save graphic settings? :)
Thank you man, I appreciate that! And I haven't no, it does already kind of save them, but it acts a little weird. I can look into doing it in the future though :)
Thanx for all these Tuts , They really awesome , and teaches one properly. Amazing thanx alot man. I was really stressed cause I had no idea on how even to create menus , etc . But your Tuts helped tons! Keep doing this great work!
Thanks for all of the info! I managed to make an in game settings menu by myself using your tutorials.
copy and paste back button from a different tutorial.... i appreciate your work but now i have to watch a completely separate tutorial on how you got the back button?
Nice, thanks for this. It was straight forward and just what I needed.
Subbed because so many tutorials that will help me thank you so much
Thank you so much, so happy I could help you out :)
Wow, makes testing easy with my 1030. It'd of been nice if you touched base on checkboxes and only allowing 1 to be checked though, or having selected options highlighted. I can see it being pretty simple, but others may not know how to implement it.
Do the settings save? Or do I have to make an apply button?
Hey.
Firstly, nice job with the tutorials! Thanks!
Secondly, how would one go about and make the buttons show a colour when activated. (to show which option is curently activated ?)
Keep on the good work!
Hey, thank you so much man, happy to help!
And yep absolutely. When we press the button, so still off of our "On Clicked Event", we can get a reference to that button and "Set Color And Opacity" to your desired colour. Then you can also get all of the other buttons for that options and do the same, so that they show the unselected colour. Hope this helps :)
@@MattAspland Cheers. I will try it when I get back home!
@@catalinb5603 Great, let me know how it goes!
the easiest wat and brilliant work really thank you so much to make that much simple video. love you bro
This doesn't work in shipping builds though, is there some way to bypass console commands being disabled in shipping? You have a previous video where you used Game user Settings, but that method ONLY works in shipped builds, so I checked out your newer video which ONLY works in editor. Why is this hard
Great video, great guy!
Great tutorial!
I'd recommend to anyone wanting to organize the buttons better to create a horizontal/vertical box. It keeps everything tidy :)
Also, might be easier not to create a different level, but simply do everything under the MainMenu level.
Cheers!
Great tips!
Hey thank you! :D Now i have someone to rely on.
Hey, no problem man! And thank you, always happy to help! :)
you really are a life saver , i usually never say this but damn you good af
thankyou so much, making my school project easy
No problem, happy to help! Good luck with your project :)
what are you making in school???? you have to make games for projects? or you go to a computer science university?
@@tryhardyuvarlaki3179 its a game for a major project in a game design class
That was awesome !! thanks so much
as always flawless video ur the best
Thank you so much, I really appreciate it! :)
@@MattAspland
Great Tutorial! really helpful! are you able to make a addional tutorial where you are able to show what button is activated so the player knows
Thanks and keep up the amazing videos!
on this menu you missing the return to menu when player press ESC key and Save Game / Load game buttons
Hi thanks for the tutorial just a question. When you change the settings in the game. It keeps this config trough all levels or config gets lost after you enter new level and need to go to options and set it again? thanks.
But ... how do you save those settings and auto apply them when the game is restarted ?
This is very helpful, thank you! Is there console commands to change reflection quality too?
Also, what if you access the options menu from the main menu AND the pause menu from inside the game, how would one use the back button in that capacity, or would you need a duplicate options menu?
Did you ever do the video explaining how to save/load these settings too? I can't find one.
Did you ever figure out how save the settings?
@@redwolf831 You can make the command into a string and save it to your load slot in the game instance
Amazing video, but while in the menu I can still move my character and input actions, which is bad as im making a shooter and you can hear the gun sounds when i click. Is it possible to make the Player/PlayerController not be able to recieve inputs while in the UI?
@Thefan no i was unable to, i tried disabling the input of the character, but i didnt know how to do it so it reanables when you click play
@Thefan oh yeah, thats a good idea thanks
Do you still have the problem? I think it will be fixed by changing the default pawn class in world settings to 'DefaultPawn' instead of your character.
Check out his "Start Menu" tutorial... He covers this issue in that vid.
You are a live saver!!!
Thanx as always for the vids... Is there a resource that reveals all the console commands relating to graphics? I'd just like to know where and how u got that information. Thanx again.
I think only you did the tutorial about all these graphics settings, you are doing great man, just keep going we support you ❤️
Thank you so much mate! I really appreciate that, happy to help! :)
Great Video thx :)
Thanks. Quick and to the point.
No problem, thank you! :)
great tutorial. whats the console command for changing the FPS in the game?
Thanks.... I thought it would be hard but it was easy. Love it :) .....
That’s great, no problem. Always happy to help :)
@@MattAspland Also now my game jam game would look more better for my first game jam
@@advitsoni2428 That's amazing, well done! Good luck with your game :)
@@MattAspland thanks
Final touch on my game. Excellent and simple way to do needful in the game. Kindly let me know, how to check/ Highlight one among these four Low, Medium, High, Epic/ Ultra when other 3 should uncheck/ not highlighted?
Sorry, I have added t.maxFPS following your process to change FPS, working fine in Editor mode but after packaging it is not working. Can you advice me what to do?
i dont know what im doing wrong but theres no shadows on the cubes even tho i enabled cast shadow option. do i have to tweak some graphic settings? some of the options on few nodes were different in my version of unreal but i managed to get almost through the video id hate to quit now
I have a problem. When I go to options on the pause menu it doesnt get rid of the resume options and exit??
Thank you for the awesome tutorials, defiantly going to go a long way in helping me finishing my game, should show them how to use widget switchers to keep everything in one widget though, unless you already have and i didnt see it but cheers
Does any know of a tutorial on how to set up skills menus? You know like the ones you always find in RPGs. Gain new level, assign points to attributes and it has effect in game. increase strength, stamina, mana, unlocking new skills etc... would love to understand all that....
What is the command of resolution scale??? I wanna add that too!! Please leave a reply...
Hey thanks so much for this tutorial but could you make a video where you explain how to add remapping to the game? I’m planning on releasing a game and I want the player to have a bit more control.
Hey, no worries. And if you mean key rebinding, then I have a video on that already! Hope it helps :)
Key Remapping/Rebinding: ruclips.net/video/R9JZq3KrodM/видео.html
@@MattAspland Oh sorry i didn’t see that thanks so much
@@pubtech2085 No problem :)
The textures are completely bugged and I haven't added the texture quality thing yet...
What does the Ancors exactly do?
Hey.
The screen resolution does not work after I packaged the game. How do I fix it
@Matt Aspland one thing, what is the function to control the resolution scale?
When i click play my character is movie behind the menu so i cant see nor touch nothing on my menu
Thank you so much!!
you are simply awesome....
I enjoy your tutorials but i cant do much because i don't have a good pc.I have amd athlon 3050u silver with radeon 512mb graphics and 4gb of ram.Will i get better if i upgrade to 12gb or i have to upgrade my cpu and gpu as well?
awsome helped me a lot thanks
That's great, no problem! :)
Any reason to not use combo?
Hey I know old video but do you know if it’s possible to enable/disable ray tracing in a menu for people who don’t have powerful gpus?
For some reason my mouse wont show in the normal menu screen, but if i change the resolution (via the 'options' button) I'm suddenly able to see my mouse. Also the tutorial was stellar, thank you!
Hi, did you watch my creating the main menu tutorial? At 10:07 on that video I covered how to keep the mouse cursor on screen. You have to make a new game mode for your menu and also a new player controller for this too. Like I say, I covered this in the video if you want to see it visually :)
And thank you man, glad it was helpful :)
Main Menu Video: ruclips.net/video/K1vVbwMJCTQ/видео.html
10:07 in this video for the mouse cursor.
Thank you ♥
Im using different maps for menu so is it possible to do that work in different map? Or is that bug it wont work for me?
Dude u saved me thank u So much
No problem man, always happy to help! :)
hey thanks for making this it works great, i was wondering if you ever had time could you show me hoe to lock the camera in a 3d environment i'm trying to make a 3d top down pong game and want to know how do make it so the camera doesn't move at all. thanks again tho
hey i just whent through your unreal engine 4 playlist and it seems you already did my suggestion sorry for the premature comment
Hey, no problem! And no worries, glad your problem is already solved :) Good Luck!
Thanks for the guide! Only problem I have is when I Pause my game and goto options, the pause menu is still showing.
Is there command to disable and enable lightmapping, bumpmapping or normal mapping?
Hi, there isn't a console command for these, however you can use the post processing. So maybe have a Boolean for on and off, and then use that Boolean to then disable or enable it in the post process volume once loading the level.
Is there a way I can use a combo box/dropdown instead of several buttons for texture quality, shadow quality, render resolution, anti aliasing mode and reflection quality?
I went that way, put all the values into an Enum then used a switch on string to pull the values out.
Is there any way to enable and disable ray tracing from an options menu?
Is possible to create setup for V-Sync?
Apparently the r.setres is not working on the newest Unreal Engine
Nice thats what i need thanks
No problem, glad I could help :D
@@MattAspland would you do video about character select in menu? like change character in menu and start game from character select with character i select or return to menu and from there start , and not just skeletal mesh change mean like different character
I could do that yeah, should be coming soon :)
@@MattAspland okey thanks alot
Thanks Bro. I would be really happy if I get a tutorial on picking up and dropping weapons from you.
No problem, and I have a generic video on picking up items. I can definitly look into a more in depth and specific one though :)ruclips.net/video/-fCU5XQizZI/видео.html
Picking up objects: ruclips.net/video/-fCU5XQizZI/видео.html
@@MattAspland it's really good. But I was hoping for fps weapon pickup system. Like u know that in cod and other games u have to drop your current weapon in order to pickup the new weapon.
can you please show a tutorial on how to change game brightness?
Do you have a tutorial about, not applying, but saving the changings?
Hi André, not currently, however it is on my list. Along with an overhaul of this to make it more efficient too :)
Some of these settings save by default however some don't. So some time in the future that will be out!
@@MattAspland got It. Man, i've been trying for a while and had no success yet.
@@andrelucas4473 Sorry about that mate, hopefully I can do that tutorial in the near future for you!
Bro. We are really interested to know more about data tables. 😀
Thanks!
No problem! :)
anti aliasing option is not working pls help
Hey, have you made sure that everything is spelt correctly. Also, it may be working but just be very subtle if the numbers are low or not spread apart a lot. Look closely at the edge of something and change it, see if you notice even the slightest change.
@@MattAspland thanks
Can you hepl me how to make settings for models quality?
use LOD (Level Of Detail)
hi Mat, really very useful. Could you create a system to raise and lower the sound in order to complete the game settings? Thank you so much
Hey mate, I think this video should help out :)
ruclips.net/video/VSy4ybZQK3I/видео.html
How do you CLEAR or SET BACK the optimal settings if the player changes his / her mind? :-)
There is a "set to default" node you drag of "get game user settings." :-)
after packaging this dont work in win10 64bits
555th sub thanks for the menu tutorial
Thank you bro, and no problem, happy to help :)
Matt Aspland np.
i have a question about the main menu. I am in the 1st person creation and when I click in the menu/level it plays the shooting sound. How do I make it so that sound would not play in main menu level but all other levels
Hi, I'm guessing the main menu is in it's separate level right? If so, is the player character in this level? Because it sounds like when you click it is still for some reason firing off the code to shoot the gun, although this shouldn't be happening.
If this character isn't placed. In the world settings, in the game mode, set the Default Pawn Class to none, I believe this should work.
Hope this helps :)
Matt Aspland it somehow fixed without me doing anything. Maybe i just needed to reload or something. (I did change the fire sound earlier but idk if that had anything to do with it)
Yeah I’m not sure, unreal sometimes just breaks a little like that, sometimes just a simple refresh like you did fixes it lol. Glad it’s solved now though :)
Can you do FOV slider tutorial?
I lost all mouse control when I try testing my game after leaving the menu, help plz
What about sound?
How to fullscreen?
Thanks for the tutorial.
P.s. 2560x1440 is QHD, not UHD
Hey man aweosme video just one problem when i click the option in starts my game?
Hey mate, I'd double check your options button event and make sure that it creates the options widget, and doesn't open a level. If you haven't already, I'd also suggest naming your buttons accordingly so you know what each one does. E.g. "Play button", "Options button" etc. Let me know how it goes
@@MattAspland hey man i figured ot out i jutr refreshed that line of options it works. But know my start doesnr work haha
@@GPGolfing Ah right okay, well nice work for fixing the options. For you start, is the main menu in a new level?
@@MattAspland oh so how do i put it to start the game
@@GPGolfing That would be the "Open Level" off of your start button. Hence, is your main menu in a new level or is it all in the same one?
how create button with switch camera to 3rd person?
You can create a button and have this either set the camera to third or first person, by casting to your character blueprint.
ruclips.net/video/PwhGk5fSIjg/видео.html
@@MattAspland thank you
@Matt Aspland Our Hacking community is very proud of your tutorials...we've come to learn alot so far with ur tuts...Keep up the good work...And GOD BLESS YOU.
kekw
2:44 bookmark
hey the start game wont work, can anyone help,
but apart from that its really helped
Hey, have you made sure that in "Open Level" you are spelling it completely 100% correct AND that the main menu is in a separate new level?
@@MattAspland yep, And the weird thing is, I did the settings section, but that launches the game? So the settings button launches the game, and the start button does nothing, ive probably made a mistake somewhere
@@spetsnaz7979 Yeah I'd recommend double checking that the correct buttons go to the correct code. If you haven't already, I'd say to name your buttons (i.e. play) so that you know what each one should do
@@MattAspland ok, thanks
Why is my cursor disappearing?
There is a problem with my mouse cursor. I can see my mouse cursor in the main menu but my mouse cursor don't remove in the level. That's why I can't control my camera properly. Matt Aspland and anybody plz help me to solve the problem.
Hey, is your main menu in a separate level, if so, have you made sure that in your main level, you have your normal player controller in there and not the main menu one?
@@MattAspland Thank you buddy.
No problem :)
thank !
basically this does not work in unreal engine 5 anyone knows why?
I called it UltraAA, yeah I'm a rebel like that
no command works for me :(
This is not the smart way to do this. Console commands are stripped in the shipping version, you're better off using Game User Settings.
3:52
This is delicious
hi
Hey!
@@MattAspland i lik ur video
Thank you man, I really appreciate that :)
@@MattAspland can u make a video on how to make a animation
I can take a look yeah
Hey this is working on pc but it is not working android. Is there any other command for this???
Hi, your videos have been really helpful. But I am facing an issue here, I did the exact same things man, but the graphics are not changing much. Any idea man?
If you paste and copy the console commands, don't make this:
r.setres
1920x1080
The correct way is:
r.setres 1920x1080
Thanks!
Thank you!