Made part 2 : How To Make An Options Menu : ruclips.net/video/Ff67XtqgSxc/видео.html ( Note if using unreal engine 5.1 use "Open level by object reference" instead of open level by name)
I did everything in this video but when i press play does not enter in the thirdpersongamemode :) that s the issue i think and the screen with the main menu remains on the screen, any idea?
As of 5.1 - Instead of "Open Level by Name", use "Open Level by Object Reference". Functions exactly the same, but it works when you package your game.
Hi when i open my main menu its fine and all but when i press start it open the world fine but i cant move my player (im making a fps game so i use the fps template also it not the template map its a custom one i made by makeing a new level so its not the original map)
@@ggmnkwasefr Hopefully you figured out that when you create a new level, you should go into world options and at the TOP of the "Details" Panel, There's the "GameMode Override" section, and you can change your "Default Pawn Class", the "HUD Class", and the "Player Controller Class", to alter what character, interface, and control scheme you have available when the map starts/spawns you in.
finally, a unreal 5 tutorial that is not 1 hour long and filled with so many shortkeys that takes another video to explain the last video. You have earned a sub from me
@Uisco Hello, i was figuring out whole day why this menu system does not work in Unreal 5.2 Version, and when you click "play" nothing happens, it is because 5,2 version has internal error in reference linkings through engine files, and there is no fix for this yet. Just check the error reports. For normal use i installed Unreal 5.1 Version, everything works perfect, no errors. To anyone who encounters same problem that this menu will not start after project reopening, just change default game map in project settings to one that is shown in this tutorial/ one you made. This will solve problem after engine restart. Hope this helps for anyone and save your time :)
The one thing I was missing that you helped with right at the end was the showing and hiding of the mouse cursor. I didn't know about the Set Input Mode node before now, and that's really quite helpful to know about! Thanks!
Concise and to the point. Thanks! Exactly what I've been looking for for a year, which would allow me to begin the transition to the Unreal Engine development platform.
Was able to follow along with my last two remaining brain cells from new years eve. Thank you for the clear and easy to follow tutorial! Happy New Year!
Wow, really an amazing tutorial. It is easy to follow, everything is explained well, it is going at a good pace, and the voice is calm and relaxing.👍 tumb up and a 10/10 for me
hi, great tutorial, I'm trying to follow, every thing seems to be working as shown in the video but, when I package and run the .exe, i'm getting empty "blank level" instead of the main Menu UI. (while running in UE editor its working fine).
good tutorial!! how well you explain it! I have a question, is there any way to make a start menu like God of War or Shadow of the Colossus? I mean that the background of the start menu is the beginning of the game's cinematic. Could you show me how to do something like that? There are no tutorials on how to do it! greetings from Argentina!!
How would you change the menu image based on progress in your game? lets say in Level 1 you have image of manequins. But when you get to level 2 and you quit the game, the image in menu will change to different because your progress ended in level 2 etc. thank you
How do you make it to where the background is from the view of a camera because when ever I start mine up it starts the camera from that location and I can also movie it around like in the air
Interesting and useful video. I noticed in my project that, although I created a new level for the start menu, When I have to check if everything is working correctly, the menu I created also loads the HUD which should load with level 1. Why does this happen? How could I solve it? Thank you
Hey, I wound up not saving something properly, my bad. Now despite having all the same visual code as you as far as I can tell, when I click play the Menu doesn't disappear! I can still interact with it and everything, it's as though it's not loading the map, even though all the code is telling it too! I don't know where I've gone wrong! It was working fine yesterday! Any ideas as to what an issue like this could mean?
@@UnrealUniversity How would I check? The icon for "MainMenu" has the heart icon surrounded by rectangles, and is labeled as a widget blueprint. Hovering over it the "Is Data Only" tag reads false
first off absoulutly amazing been extremely helpfull for my project but i wanted to ask if you ever ended up making a follow up video about creating an options menu thanks
Hello, I just finished the tutorial for some reason when I click on the start button I get a white screen but if I press the F2 button the basic third person map shows. Does anyone know why is this happening?
hello, why is it that when I try to start it normally, the play button works, the exit button doesn't work, but when I start the packaged game, the play button doesn't work no matter how many times I click on it, but the exit button does?
I’m having a problem. I have different options laid out in the menu including *Exit* (which is the quit option). But it will not let me create a branch like at 5:46 to create the option to quit the game. I’m stuck and I don’t know what to do.
If I want to use Esc as the pause menu, it automatically ejects me from the game. How do I disable this while in game so that Esc brings up the pause menu?
When i package my project and open game it opens FirstPersonMap It wont open my UI what should i do?? Edit: If You have same issue after packaging game just change "Default Map" in Project Settings --> Maps & Modes Settings it will open the MainMenuLevel by default.
Good tutorial but there must be something I did wrong and I don't know what it is. On the results part of the video, you change between levels and the Gamemode changes from the one you created to the ThirdPersonGameMode, but that's not possible. If you select your new GameMode on the Override option, it will changes for every level. It's what is happening to me now
I just had this issue. When I clicked 'Start' it would load the Third Person level, but the gamemode was wrong. Managed to figure it out though. Evidently when you load up a level, the section in World Settings for GameMode Override actually changes, and turns out when I had clicked 'Save All' when exiting the editor last time, it had overwritten the gamemode setting for the default third person map with the menu game mode we made. To fix it, load up the level ThirdPersonMap by double clicking it, then in World Settings, change GameMode Override back to 'None'. When you change this you will notice the * appear on the ThirdPersonMap thumbnail, meaning it now has unsaved data. Save the level. Now load your Main Menu level back up. You will see that in World Settings the game mode override has now swapped back to our Menu Game Mode. Run the game. Should be fixed.
hello, in the editor, when i click on the "play" button, ue5 launches into the seelected level perfectly, but in the packaged game, it does not. I changed around some maps and modes project settings, but then reverted it. Any tips?
Dont you actually have to drag / resize the anchor to fit the UI element itself, to get it to scale properly with different resolutions? Otherwise some elements just go off screen.
Made part 2 : How To Make An Options Menu : ruclips.net/video/Ff67XtqgSxc/видео.html
( Note if using unreal engine 5.1 use "Open level by object reference" instead of open level by name)
hello can we replace the image background with a video ?
I did everything in this video but when i press play does not enter in the thirdpersongamemode :) that s the issue i think and the screen with the main menu remains on the screen, any idea?
thanks
what about a how to make a level select?
Hi, did you ever find a way to do this?@@hotbergina
As of 5.1 - Instead of "Open Level by Name", use "Open Level by Object Reference".
Functions exactly the same, but it works when you package your game.
holy shit you saved my life
wdym by open level by object refrence or open level by name. Is it something I can do in the editor?
oh nvm its the function's name lol
Hi when i open my main menu its fine and all but when i press start it open the world fine but i cant move my player (im making a fps game so i use the fps template also it not the template map its a custom one i made by makeing a new level so its not the original map)
@@ggmnkwasefr Hopefully you figured out that when you create a new level, you should go into world options and at the TOP of the "Details" Panel, There's the "GameMode Override" section, and you can change your "Default Pawn Class", the "HUD Class", and the "Player Controller Class", to alter what character, interface, and control scheme you have available when the map starts/spawns you in.
If you don't see events on the buttons make sure they are set to Is Variable at the top in Details.
unsung hero
Thx bro, i love u
ty sm
thank you bruh😭
Seriously. Thank you.
finally, a unreal 5 tutorial that is not 1 hour long and filled with so many shortkeys that takes another video to explain the last video. You have earned a sub from me
dang your going through something... but I am too with blender
Literally what I needed for the project I'm working on, thanks Uisco!
Same here! This was perfect
@@TheMentalPsycho again... (:
hello can we replace the image background with a video ?
@Uisco
Hello, i was figuring out whole day why this menu system does not work in Unreal 5.2 Version, and when you click "play" nothing happens, it is because 5,2 version has internal error in reference linkings through engine files, and there is no fix for this yet. Just check the error reports.
For normal use i installed Unreal 5.1 Version, everything works perfect, no errors. To anyone who encounters same problem that this menu will not start after project reopening, just change default game map in project settings to one that is shown in this tutorial/ one you made. This will solve problem after engine restart.
Hope this helps for anyone and save your time :)
work for me, i use UE5.4
The one thing I was missing that you helped with right at the end was the showing and hiding of the mouse cursor. I didn't know about the Set Input Mode node before now, and that's really quite helpful to know about! Thanks!
Glad it helped!
best tutorial ever. no fafffing about, no time wasting, no excessive explanations, just straight to the point. very nicely done. Subscribed
Concise and to the point. Thanks! Exactly what I've been looking for for a year, which would allow me to begin the transition to the Unreal Engine development platform.
you are a life saver i was stuck for 2 whole days wondering why i couldn't move in game!
Thank you SO much! It all worked!
Cool to the see the Metatron getting into indie video game development
This little tutorial answered so many questions. Thank you.
Was able to follow along with my last two remaining brain cells from new years eve. Thank you for the clear and easy to follow tutorial! Happy New Year!
😂glad to hear it
Wow, really an amazing tutorial. It is easy to follow, everything is explained well, it is going at a good pace, and the voice is calm and relaxing.👍 tumb up and a 10/10 for me
Glad it helped!
Thanks!
You bet!
Straight to the point in under 10 minutes, thank you!!
Awesome tutorial, straightforward and relevant. Thank you for this! Subscribed!
Great fast to the point... love it subscribed.
hi, great tutorial, I'm trying to follow, every thing seems to be working as shown in the video but,
when I package and run the .exe,
i'm getting empty "blank level" instead of the main Menu UI. (while running in UE editor its working fine).
they changed it in unreal engine 5.1 use the node "open level by object reference "instead ( I will pin this comment )
@@UnrealUniversity instead of what?
@@BrikPlace instead of "Open Level by Name", use the "Open Level by Object Reference"
@@UnrealUniversity i was wondering if i could have a moving gif instead of a png file for the main menu. Will it work the same?
man is doing god's work out there, loved the video and subscribed!!
This is insanely good, straight to work, easy to understand.
good tutorial!! how well you explain it! I have a question, is there any way to make a start menu like God of War or Shadow of the Colossus? I mean that the background of the start menu is the beginning of the game's cinematic. Could you show me how to do something like that? There are no tutorials on how to do it! greetings from Argentina!!
You have no idea how much you just helped me. Because of you ill be getting an A on my grad school final lol! Thank you!!
I bet the admin wasn't entirely sure how to reply to this one....
Great and clear tutorial!!! Thanks
How would you change the menu image based on progress in your game?
lets say in Level 1 you have image of manequins. But when you get to level 2 and you quit the game, the image in menu will change to different because your progress ended in level 2 etc.
thank you
YOU SIR, ARE A GOD SENT!
Thank you so much , i spent hours looking for this tutorial and it worked perfectly for me!! 😁👌
Every evening I wait for your video. Appreciate your efforts 😊.
Thank you! This worked perfectly on UE 4.27 Awesome sauce!
Thanks a lot for the video, it helped me a lot! It's very concise and to the point compared to other videos. Everything is very well explained.
thank you alot for this video i only recently got into a game development course and these videos will help me alot to learn about unreal engine
Instead of using the static image as shown for the menu background, would you be able to use an animated image?
Cool tutorial, thanks!
so when i put open level by object reference beacuase im in 5.1 whe ni try to make a add to veiwport it wont come up do you know how to fix this?
How do you make it to where the background is from the view of a camera because when ever I start mine up it starts the camera from that location and I can also movie it around like in the air
hey mate instead of a image for the background how can we use a mp4 hence a video
Marvellous. All that made perfect sense. Great tutorial 👍🏻
Can i use this tutorial for mobile game menu too?
Yeah😄 very helpfull, straigt to the point -> absolute recommendation!
5:58 I’m having some trouble importing the image, can someone help me out?
this is a really educational video, thank you
Hello,i got a problem, the menu works but after i die and it starts over,my enemies arent patrolling anymore
thanks this help in a short time
You have earned another subscriber!
Thank you. I've been into getting into making a game for a while and i've a few ideas but need a menu first this helps a lot.
Interesting and useful video. I noticed in my project that, although I created a new level for the start menu, When I have to check if everything is working correctly, the menu I created also loads the HUD which should load with level 1. Why does this happen? How could I solve it? Thank you
I may have solved it: I simply associated a new GameMode with the Main Manu level. This way the HUD of Level 1 is not loaded. 💪😎
Hey, I wound up not saving something properly, my bad. Now despite having all the same visual code as you as far as I can tell, when I click play the Menu doesn't disappear! I can still interact with it and everything, it's as though it's not loading the map, even though all the code is telling it too! I don't know where I've gone wrong! It was working fine yesterday! Any ideas as to what an issue like this could mean?
Is your main menu in a seperate level
@@UnrealUniversity How would I check? The icon for "MainMenu" has the heart icon surrounded by rectangles, and is labeled as a widget blueprint. Hovering over it the "Is Data Only" tag reads false
@@captainsubbot7101 have the same problem, did u fixed it ?
Great review, very clear. Thank you, good luck, everything, peace and health!
straight to the point. thanks a lot!
mate how can i have it run a video as an image instead of a picture?
SAVED MY ASS IN SCHOOL MAN! Thanks so much!!
first off absoulutly amazing been extremely helpfull for my project but i wanted to ask if you ever ended up making a follow up video about creating an options menu thanks
EXCELLENT MATE, PLEASE DO MORE, IS THERE A OPTION MENU NOW
Great tutorial. Only thing is to turn up ur input gain about 10db and its perfect.
Thanks for the tip!
This was super helpful 👍
Thank you very much ! Very helpful ! You have a new sub
5:07 events arent showing to me bruh
Hello, I just finished the tutorial
for some reason when I click on the start button I get a white screen but if I press the F2 button the basic third person map shows. Does anyone know why is this happening?
I love to learn more about unreal engine but thanks
thank you so much for this tutorial, you just save my scolarity
Thank you so much for the video!
GREAT TUTORIAL THANK YOU VERY MUCH!!!
hello, why is it that when I try to start it normally, the play button works, the exit button doesn't work, but when I start the packaged game, the play button doesn't work no matter how many times I click on it, but the exit button does?
Really good tutorial, and really easy to follow for us noobs.
Ima download it thanks for sharing!!
Have you done the options button tutorial yet??
8:45 I cant move the character for some reason, but everything else works!
Great tutorial, thank you!!!
I’m having a problem. I have different options laid out in the menu including *Exit* (which is the quit option). But it will not let me create a branch like at 5:46 to create the option to quit the game. I’m stuck and I don’t know what to do.
If I want to use Esc as the pause menu, it automatically ejects me from the game. How do I disable this while in game so that Esc brings up the pause menu?
When i package my project and open game it opens FirstPersonMap
It wont open my UI what should i do??
Edit: If You have same issue after packaging game just change "Default Map" in Project Settings --> Maps & Modes Settings
it will open the MainMenuLevel by default.
Hey dude , amazing video. Just wanted to ask if you know how to add a cutscene of the game into the menu background?
It's possible but that would be a different video, and I think there are some tutorials of that online
very use full .thank you
Thank you for the tutorial, it was extremely useful!
This is amazing video with great works very well
sir how can i make the background of the text block dissapear, the button one
perfect easy tutorial ty.
you are literally the best
thanks man you are great. you got a new subscriber :)
sorry to bother you but can you help me with my issue, when i am in the menu the character moves with my curser how can i stop that
Good tutorial but there must be something I did wrong and I don't know what it is.
On the results part of the video, you change between levels and the Gamemode changes from the one you created to the ThirdPersonGameMode, but that's not possible.
If you select your new GameMode on the Override option, it will changes for every level. It's what is happening to me now
Me too!!!! how did you fix this?? please respond I'm desperate!!
I just had this issue. When I clicked 'Start' it would load the Third Person level, but the gamemode was wrong. Managed to figure it out though. Evidently when you load up a level, the section in World Settings for GameMode Override actually changes, and turns out when I had clicked 'Save All' when exiting the editor last time, it had overwritten the gamemode setting for the default third person map with the menu game mode we made.
To fix it, load up the level ThirdPersonMap by double clicking it, then in World Settings, change GameMode Override back to 'None'. When you change this you will notice the * appear on the ThirdPersonMap thumbnail, meaning it now has unsaved data. Save the level. Now load your Main Menu level back up. You will see that in World Settings the game mode override has now swapped back to our Menu Game Mode. Run the game. Should be fixed.
Thank you, very good tutorial.
How do I change how the player sees the game like a tint, Or somthing that has lines that move upward?
Awesome video, this is exactly what I needed!
ruclips.net/video/iOmQP9guIl0/видео.html
Very well explained!
Thank you for sharing!!
great start!
tNice tutorials, good luck- you'll go far
Respect to your good work, thanks a lot
Thank you :)
hello, in the editor, when i click on the "play" button, ue5 launches into the seelected level perfectly, but in the packaged game, it does not. I changed around some maps and modes project settings, but then reverted it. Any tips?
Instead of using "Open Level by Name" in your Blueprint try using "Open Level by Object Reference"
@@fynn9809 This solved my issue completely! Thank you!
@@fynn9809 You're a g, thank you bro.
4:48 My main menu isn't appearing when I press play
hello can we replace the image background with a video ?
can you do when you click play to tp to a level and not the template?
wow tanks your very a good youtuber +1 suscribe !
Thanks, very useful!
great tutorial, thank u :D
Keeping it simple thanks!!
how do I unlock the mouse cursor tho??
Dont you actually have to drag / resize the anchor to fit the UI element itself, to get it to scale properly with different resolutions?
Otherwise some elements just go off screen.