Made part 2 : How To Make An Options Menu : ruclips.net/video/Ff67XtqgSxc/видео.html ( Note if using unreal engine 5.1 use "Open level by object reference" instead of open level by name)
I did everything in this video but when i press play does not enter in the thirdpersongamemode :) that s the issue i think and the screen with the main menu remains on the screen, any idea?
As of 5.1 - Instead of "Open Level by Name", use "Open Level by Object Reference". Functions exactly the same, but it works when you package your game.
Hi when i open my main menu its fine and all but when i press start it open the world fine but i cant move my player (im making a fps game so i use the fps template also it not the template map its a custom one i made by makeing a new level so its not the original map)
@@ggmnkwasefr Hopefully you figured out that when you create a new level, you should go into world options and at the TOP of the "Details" Panel, There's the "GameMode Override" section, and you can change your "Default Pawn Class", the "HUD Class", and the "Player Controller Class", to alter what character, interface, and control scheme you have available when the map starts/spawns you in.
finally, a unreal 5 tutorial that is not 1 hour long and filled with so many shortkeys that takes another video to explain the last video. You have earned a sub from me
The one thing I was missing that you helped with right at the end was the showing and hiding of the mouse cursor. I didn't know about the Set Input Mode node before now, and that's really quite helpful to know about! Thanks!
@Uisco Hello, i was figuring out whole day why this menu system does not work in Unreal 5.2 Version, and when you click "play" nothing happens, it is because 5,2 version has internal error in reference linkings through engine files, and there is no fix for this yet. Just check the error reports. For normal use i installed Unreal 5.1 Version, everything works perfect, no errors. To anyone who encounters same problem that this menu will not start after project reopening, just change default game map in project settings to one that is shown in this tutorial/ one you made. This will solve problem after engine restart. Hope this helps for anyone and save your time :)
Concise and to the point. Thanks! Exactly what I've been looking for for a year, which would allow me to begin the transition to the Unreal Engine development platform.
Wow, really an amazing tutorial. It is easy to follow, everything is explained well, it is going at a good pace, and the voice is calm and relaxing.👍 tumb up and a 10/10 for me
Was able to follow along with my last two remaining brain cells from new years eve. Thank you for the clear and easy to follow tutorial! Happy New Year!
first off absoulutly amazing been extremely helpfull for my project but i wanted to ask if you ever ended up making a follow up video about creating an options menu thanks
Really like your videos. I also bought all your courses on udemy! But please talk clear or use a better microphone. At certain point was very difficult to understand what you were saying. Please can you make a video with ui start menu but instead of having a picture behind a video or a animation cinematic? That flow direclty into gameplay once start is clicked? Thank you
hi, great tutorial, I'm trying to follow, every thing seems to be working as shown in the video but, when I package and run the .exe, i'm getting empty "blank level" instead of the main Menu UI. (while running in UE editor its working fine).
You should make a video of them being animated. I want to make my Meta human be animated in the main menu just looking around, checking his guns chamber, pulling out a cigarette and smoking lol.
Thanks for the help, I watched an other video and they didn't event create new levels but instead made the gamemode change back and forth in the third person blueprint, which i find way more annoying and probably less optimize than your method. ❤ EDIT: Nevermind the other video was creating a pause menu instead of a main menu. I got them mixed up.
Edit: It broke again, unsure why. Got it working after an hour and a half on 5.1.3, going to leave a comment listing things I did to possibly help someone in the future. In 5.1, you will need to make sure you use the Node Set to Open Level (by Object Reference) NOT Open Level by Name if you're in 5.1 in World Settings in your First Person or Third Person Map; make sure that the GameMode override, Default Pawn Class, and Player Controller Class are all set to BP_First Person/BP_Thirdperson Now, in your Main Menu World (make sure it's in its own world), you want to make sure your World Settings in there are: GameMode Override: MenuGameMode Default Pawn Class: None Player Controller Class: PlayerController Hope I can help someone else out as a clueless newbie myself.
Good tutorial but there must be something I did wrong and I don't know what it is. On the results part of the video, you change between levels and the Gamemode changes from the one you created to the ThirdPersonGameMode, but that's not possible. If you select your new GameMode on the Override option, it will changes for every level. It's what is happening to me now
I just had this issue. When I clicked 'Start' it would load the Third Person level, but the gamemode was wrong. Managed to figure it out though. Evidently when you load up a level, the section in World Settings for GameMode Override actually changes, and turns out when I had clicked 'Save All' when exiting the editor last time, it had overwritten the gamemode setting for the default third person map with the menu game mode we made. To fix it, load up the level ThirdPersonMap by double clicking it, then in World Settings, change GameMode Override back to 'None'. When you change this you will notice the * appear on the ThirdPersonMap thumbnail, meaning it now has unsaved data. Save the level. Now load your Main Menu level back up. You will see that in World Settings the game mode override has now swapped back to our Menu Game Mode. Run the game. Should be fixed.
Made part 2 : How To Make An Options Menu : ruclips.net/video/Ff67XtqgSxc/видео.html
( Note if using unreal engine 5.1 use "Open level by object reference" instead of open level by name)
hello can we replace the image background with a video ?
I did everything in this video but when i press play does not enter in the thirdpersongamemode :) that s the issue i think and the screen with the main menu remains on the screen, any idea?
thanks
what about a how to make a level select?
Hi, did you ever find a way to do this?@@hotbergina
best tutorial ever. no fafffing about, no time wasting, no excessive explanations, just straight to the point. very nicely done. Subscribed
As of 5.1 - Instead of "Open Level by Name", use "Open Level by Object Reference".
Functions exactly the same, but it works when you package your game.
holy shit you saved my life
wdym by open level by object refrence or open level by name. Is it something I can do in the editor?
oh nvm its the function's name lol
Hi when i open my main menu its fine and all but when i press start it open the world fine but i cant move my player (im making a fps game so i use the fps template also it not the template map its a custom one i made by makeing a new level so its not the original map)
@@ggmnkwasefr Hopefully you figured out that when you create a new level, you should go into world options and at the TOP of the "Details" Panel, There's the "GameMode Override" section, and you can change your "Default Pawn Class", the "HUD Class", and the "Player Controller Class", to alter what character, interface, and control scheme you have available when the map starts/spawns you in.
If you don't see events on the buttons make sure they are set to Is Variable at the top in Details.
unsung hero
Thx bro, i love u
ty sm
thank you bruh😭
Seriously. Thank you.
finally, a unreal 5 tutorial that is not 1 hour long and filled with so many shortkeys that takes another video to explain the last video. You have earned a sub from me
dang your going through something... but I am too with blender
Literally what I needed for the project I'm working on, thanks Uisco!
Same here! This was perfect
@@TheMentalPsycho again... (:
hello can we replace the image background with a video ?
Straight to the point in under 10 minutes, thank you!!
The one thing I was missing that you helped with right at the end was the showing and hiding of the mouse cursor. I didn't know about the Set Input Mode node before now, and that's really quite helpful to know about! Thanks!
Glad it helped!
@Uisco
Hello, i was figuring out whole day why this menu system does not work in Unreal 5.2 Version, and when you click "play" nothing happens, it is because 5,2 version has internal error in reference linkings through engine files, and there is no fix for this yet. Just check the error reports.
For normal use i installed Unreal 5.1 Version, everything works perfect, no errors. To anyone who encounters same problem that this menu will not start after project reopening, just change default game map in project settings to one that is shown in this tutorial/ one you made. This will solve problem after engine restart.
Hope this helps for anyone and save your time :)
work for me, i use UE5.4
you are a life saver i was stuck for 2 whole days wondering why i couldn't move in game!
Concise and to the point. Thanks! Exactly what I've been looking for for a year, which would allow me to begin the transition to the Unreal Engine development platform.
This is insanely good, straight to work, easy to understand.
Wow, really an amazing tutorial. It is easy to follow, everything is explained well, it is going at a good pace, and the voice is calm and relaxing.👍 tumb up and a 10/10 for me
Glad it helped!
You have no idea how much you just helped me. Because of you ill be getting an A on my grad school final lol! Thank you!!
I bet the admin wasn't entirely sure how to reply to this one....
Thank you SO much! It all worked!
Cool to the see the Metatron getting into indie video game development
Great and clear tutorial!!! Thanks
Awesome tutorial, straightforward and relevant. Thank you for this! Subscribed!
Was able to follow along with my last two remaining brain cells from new years eve. Thank you for the clear and easy to follow tutorial! Happy New Year!
😂glad to hear it
Great fast to the point... love it subscribed.
Thank you so much , i spent hours looking for this tutorial and it worked perfectly for me!! 😁👌
Thank you! This worked perfectly on UE 4.27 Awesome sauce!
Every evening I wait for your video. Appreciate your efforts 😊.
SAVED MY ASS IN SCHOOL MAN! Thanks so much!!
man is doing god's work out there, loved the video and subscribed!!
Yeah😄 very helpfull, straigt to the point -> absolute recommendation!
thank you alot for this video i only recently got into a game development course and these videos will help me alot to learn about unreal engine
Great tutorial. Only thing is to turn up ur input gain about 10db and its perfect.
Thanks for the tip!
Thanks a lot for the video, it helped me a lot! It's very concise and to the point compared to other videos. Everything is very well explained.
thanks this help in a short time
Thank you. I've been into getting into making a game for a while and i've a few ideas but need a menu first this helps a lot.
thank you so much for this tutorial, you just save my scolarity
Really good tutorial, and really easy to follow for us noobs.
Marvellous. All that made perfect sense. Great tutorial 👍🏻
this is a really educational video, thank you
straight to the point. thanks a lot!
first off absoulutly amazing been extremely helpfull for my project but i wanted to ask if you ever ended up making a follow up video about creating an options menu thanks
Great review, very clear. Thank you, good luck, everything, peace and health!
Really like your videos. I also bought all your courses on udemy! But please talk clear or use a better microphone. At certain point was very difficult to understand what you were saying.
Please can you make a video with ui start menu but instead of having a picture behind a video or a animation cinematic? That flow direclty into gameplay once start is clicked?
Thank you
Thank you :)
you are literally the best
GREAT TUTORIAL THANK YOU VERY MUCH!!!
You have earned another subscriber!
perfect easy tutorial ty.
EXCELLENT MATE, PLEASE DO MORE, IS THERE A OPTION MENU NOW
This was super helpful 👍
Short and detailed, +rep
Keeping it simple thanks!!
Thank you for the tutorial, it was extremely useful!
Thank you very much ! Very helpful ! You have a new sub
great start!
very use full .thank you
Great tutorial, thank you!!!
Ima download it thanks for sharing!!
thanks. worked the first time
wow tanks your very a good youtuber +1 suscribe !
THANK YOU SO MUCH YOU ARE A LIFESAVER
hi, great tutorial, I'm trying to follow, every thing seems to be working as shown in the video but,
when I package and run the .exe,
i'm getting empty "blank level" instead of the main Menu UI. (while running in UE editor its working fine).
they changed it in unreal engine 5.1 use the node "open level by object reference "instead ( I will pin this comment )
@@UnrealUniversity instead of what?
@@BrikPlace instead of "Open Level by Name", use the "Open Level by Object Reference"
@@UnrealUniversity i was wondering if i could have a moving gif instead of a png file for the main menu. Will it work the same?
Awesome video, this is exactly what I needed!
ruclips.net/video/iOmQP9guIl0/видео.html
Thank you for sharing!!
This is amazing video with great works very well
Very easy and helpful thanks
A pause menu would be a good feature too.
Respect to your good work, thanks a lot
thanks man you are great. you got a new subscriber :)
Thank you, very good tutorial.
it is too halpfull, easy and working welll
Very well explained!
You should make a video of them being animated. I want to make my Meta human be animated in the main menu just looking around, checking his guns chamber, pulling out a cigarette and smoking lol.
Thank you, that is useful.
Thank you, legend
You are the boss bro!!! Thank you a lot!
tNice tutorials, good luck- you'll go far
Thanks for the help, I watched an other video and they didn't event create new levels but instead made the gamemode change back and forth in the third person blueprint, which i find way more annoying and probably less optimize than your method. ❤
EDIT: Nevermind the other video was creating a pause menu instead of a main menu. I got them mixed up.
Edit: It broke again, unsure why.
Got it working after an hour and a half on 5.1.3, going to leave a comment listing things I did to possibly help someone in the future.
In 5.1, you will need to make sure you use the Node Set to Open Level (by Object Reference) NOT Open Level by Name if you're in 5.1
in World Settings in your First Person or Third Person Map; make sure that the GameMode override, Default Pawn Class, and Player Controller Class are all set to BP_First Person/BP_Thirdperson
Now, in your Main Menu World (make sure it's in its own world), you want to make sure your World Settings in there are:
GameMode Override: MenuGameMode
Default Pawn Class: None
Player Controller Class: PlayerController
Hope I can help someone else out as a clueless newbie myself.
Thanks mate, simple and straight forward I like it. Have my sub 👏🏻
hello can we replace the image background with a video ?
Thanks, very useful!
Thank you are one of a kind. !!!
great tutorial, thank u :D
Have you done the options button tutorial yet??
thank that helped me a lot
Hello,i got a problem, the menu works but after i die and it starts over,my enemies arent patrolling anymore
good tutorial
Ezt a videot sajnos nem tudjuk meg csinálni pedig igen tetszik
Thanks
Instead of using the static image as shown for the menu background, would you be able to use an animated image?
merci, super tutoriel ,simple et efficace
meme pour un francais...;)
Very helpful
Thank you so much.
so when i put open level by object reference beacuase im in 5.1 whe ni try to make a add to veiwport it wont come up do you know how to fix this?
hey mate instead of a image for the background how can we use a mp4 hence a video
Thank you so much!
Awesome man:)
Thanks 😁
great video i liked
Thanks!
You bet!
Good tutorial but there must be something I did wrong and I don't know what it is.
On the results part of the video, you change between levels and the Gamemode changes from the one you created to the ThirdPersonGameMode, but that's not possible.
If you select your new GameMode on the Override option, it will changes for every level. It's what is happening to me now
Me too!!!! how did you fix this?? please respond I'm desperate!!
I just had this issue. When I clicked 'Start' it would load the Third Person level, but the gamemode was wrong. Managed to figure it out though. Evidently when you load up a level, the section in World Settings for GameMode Override actually changes, and turns out when I had clicked 'Save All' when exiting the editor last time, it had overwritten the gamemode setting for the default third person map with the menu game mode we made.
To fix it, load up the level ThirdPersonMap by double clicking it, then in World Settings, change GameMode Override back to 'None'. When you change this you will notice the * appear on the ThirdPersonMap thumbnail, meaning it now has unsaved data. Save the level. Now load your Main Menu level back up. You will see that in World Settings the game mode override has now swapped back to our Menu Game Mode. Run the game. Should be fixed.
Thanks!
great video!!!!!!!!!!
Hey dude , amazing video. Just wanted to ask if you know how to add a cutscene of the game into the menu background?
It's possible but that would be a different video, and I think there are some tutorials of that online
thanks so much man
helped a lot thanks :)