How To Make An Options Menu - Unreal Engine 5 Tutorial

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  • Опубликовано: 3 июл 2024
  • 👉Get Access To All My Unreal Engine Courses At : www.unreal-university.com/cou...
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    Project Files : bit.ly/3ospICF
    #Optionsmenu #UnrealEngine5 #Uisco
    📚 Chapters
    Intro 0:00
    Designing The Options Menu 0:55
    Adding Functionality 4:36
    Applying The Option Changes 12:24
    Displaying The Options Text 19:15
    Adding The Options Menu To The Main Menu 22:31
    Final Result + Outro 26:14

Комментарии • 136

  • @loganricketts9260
    @loganricketts9260 6 месяцев назад +42

    I love these tutorials where they basically do an any% speedrun but with enough detail to follow along

  • @DividendFiend
    @DividendFiend 8 месяцев назад +41

    Just so everyone knows, if for some reason you don't see "events" settings on your buttons make sure "is variable" is checked.

    • @Darkstar623
      @Darkstar623 8 месяцев назад +1

      you saved me with this thanks king

  • @nucleartide
    @nucleartide 11 месяцев назад +6

    Fantastic video, thanks so much for this. This feels like one of those things that becomes a template after learning, but one does have to learn how to do it the first time!

  • @PatrickTheDM
    @PatrickTheDM Год назад +3

    Very awesome! Thank you very much! I've been struggling with this for a while. I think it's due to most tutorials being for UE4. This works great with 5.

  • @arimpa3126
    @arimpa3126 8 месяцев назад

    One of the cleanest tutorials i have ever seen! Excelent

  • @orestes_io
    @orestes_io 4 дня назад

    Great starting point. Thank you for sharing!

  • @DJenriqez
    @DJenriqez 10 месяцев назад

    This channel is treasure.

  • @schnotty8566
    @schnotty8566 11 месяцев назад

    Amazing tutorial, thank you so much!

  • @GamingGrudge
    @GamingGrudge Год назад

    tysm this will get me another skep closer to finishing wisho of fidgets

  • @olegklaus
    @olegklaus 3 месяца назад

    Great tutorial, straight forward and worked first try. Thank you!

  • @user-sg4wi2ik3v
    @user-sg4wi2ik3v 2 месяца назад

    Thank you SO MUCH. Greatest guide i`ve ever seen

  • @plaguex5z011
    @plaguex5z011 11 месяцев назад +26

    at 17:46 I found it was cleaner to create a structure array for each resolution value and run through it with a for loop with break, checking if the saved resolution was equal to the resolution at the array index and breaking the loop if so. It also has the added benefit of being able to access all of your resolutions from a single node in the future.

    • @foxdogist
      @foxdogist 7 месяцев назад +1

      Hey that's really awesome, but I'm kind of dumb. Could you elaborate on how you went about this?

    • @CJdgamer
      @CJdgamer 7 месяцев назад +2

      @@foxdogist Lmao this is the most candidly accurate comment I've seen in a really long time.

    • @foxdogist
      @foxdogist 7 месяцев назад +1

      @@CJdgamer hey thanks man lmao

    • @AkitaMix
      @AkitaMix 2 месяца назад +2

      You don't even need a structure or loop for that, just a simple int point array, store the reso values to the array, and use 'get' on the array using the index of the switcher; or 'find' to find the value from the array

    • @sniper44x
      @sniper44x Месяц назад

      I will certainly try that thank you

  • @tiebei2548
    @tiebei2548 11 месяцев назад

    Thanks for sharing!

  • @muhammadhuzaifa2441
    @muhammadhuzaifa2441 8 месяцев назад

    amazing work sir. vary clear and concise.

  • @VinoVenitas
    @VinoVenitas 10 месяцев назад

    This was great, thank you. I am having issues with turning off the sound but this was a great start. Thank you

  • @thsuperelite
    @thsuperelite Год назад +10

    thank you :) it really helped me a lot. I am a beginner at UE5 but i wanted to complete/package a simple project as soon as possible. i am just making a walking simulator so packaging and menu options etc tutorials are really helpful.

  • @AlistarBalauta
    @AlistarBalauta 4 месяца назад

    Thank u very much. This was very helpful!

  • @martinsvanda5874
    @martinsvanda5874 11 месяцев назад

    Nice work !!!

  • @obijohn1
    @obijohn1 Месяц назад

    Dude this was a fantastic tutorial, thanks very much.

  • @717feifei
    @717feifei 2 месяца назад

    thank you ,you save my life !!!

  • @danelokikischdesign
    @danelokikischdesign 8 месяцев назад

    Amazing job! Thank you so much :D

  • @alekseikuznetsov6016
    @alekseikuznetsov6016 3 месяца назад

    Usefull tutorial!

  • @LucasHenrique-bd8xv
    @LucasHenrique-bd8xv Месяц назад

    Thanks!

  • @HDbacon
    @HDbacon 7 месяцев назад

    Massive thank you!

  • @Drunkcaster
    @Drunkcaster 3 месяца назад

    Again another very good tutorial from your channel, thank u for the good contant :D

  • @soulfighterz
    @soulfighterz 9 месяцев назад +2

    very good, helps learning ui during the unity to unreal transition.

  • @RhodderzX
    @RhodderzX Месяц назад

    Awesome tutorial, Menu systems usually get forgotten and glad i found this one.
    Something i did find for the resolution is you could convert int point x to string and put that through a "Switch on String", just so you don't have cascading branches.
    Also means you can have a default as a failsafe.

  • @cherryVision
    @cherryVision 10 месяцев назад +17

    This seems like so much work for something that basically every game needs, I wonder why some of the logic doesn't already exist

    • @Nick-bn6ch
      @Nick-bn6ch 2 месяца назад

      It does. Try coding graphic settings from scratch. It fucking sucks

  • @Bartell_
    @Bartell_ 3 месяца назад

    nice video very easy tutorial

  • @danielignacioriadiberrios4041
    @danielignacioriadiberrios4041 11 месяцев назад

    gracias broo sigue asi

  • @mytezlel1294
    @mytezlel1294 10 месяцев назад

    thanks

  • @ocyy_
    @ocyy_ 5 месяцев назад

    Good video

  • @blazeking_5513
    @blazeking_5513 9 месяцев назад

    it took all day of work so be warned lol haha but it works perfectly thanks alot i mean that now i have a fully function menu i am working on first then the games next its a terminator fan game

  • @PaulikasKarolis
    @PaulikasKarolis Год назад +5

    Awesome! Thank you, this was very helpfull! Would love to know how to go back to the menu when hitting 'esc'. Is it the same as Keyboard ESC Event -> Remove from Parent -> Create Widget -> Add to Viewport?

    • @HDbacon
      @HDbacon 7 месяцев назад

      I think you could set that up in the level blueprint for each level you have

  • @reruarikushiteru
    @reruarikushiteru Месяц назад

    1. Window Mode doesn't work at all, that also applies to your example since you literally open it at the end with fullscreen being set, but the game opens windowed.
    For me it's always windowed in editor and fullscreen after build
    2. Text bindings don't load when the widget is constructed. The variables do change and save (I can see the graphics actually look worse on low), but whenever you open the settings menu all the text boxes will just spell the first option regardless of what's actually set (so fullscreen, low and off in this case (I didn't add resolution))

  • @AOD_AnkGrooger
    @AOD_AnkGrooger 14 дней назад

    I love how when looking at assignments from classmates at my uni, almost everyone has copied this tutorial, then get surprised when they get a low score.
    People really do be just 100% copying tutorials and submitting them in assignments where 100% of it has to be your own work, and not tutorials.
    Still a good tutorial to teach, just remember people to change the way the UI looks to make it your own and stand out from other games. A basic looking UI will not make your game/project unique.

  • @JustJoshinYouBro
    @JustJoshinYouBro 5 месяцев назад +2

    This may be helpful to some. You can also show the options menu in the same exact widget instead of a separate one by putting a border around it. making it a variable and naming it. Then do the same to the main menu bar. Leave the main bar visible on default and the visibility of the options hidden. Then on-click the options button and set the visibility of the options Border to visible then on-click the back button and set it to fall. I find this better in case you want to keep your main menu bar shown but if not then you could easily add some more nodes to make it hide when clicking options. This man did great and taught me some important stuff today so I figured I'd attempt to share a trick for some incase you don't want to just copy and paste this great man's work. Love you all.

  • @IllGib
    @IllGib Год назад +2

    And what about different aspect ratios? Here you set fixed and most common resolutions, but there are many differents and you can easily "brake" someones monitor if he goes out of sync. There's a way to get a list of actual supported screen resolutions instead of hard coding them?

  • @YoshiOsborne
    @YoshiOsborne Месяц назад

    by any chance you could do an alternative to binding the text ?

  • @NotPops
    @NotPops 3 месяца назад

    Do you have a tutorial on how to do settings like this on frame rate?

  • @rarisninja461
    @rarisninja461 Месяц назад

    great tutorial but one problem. how do you apply the sound for when you drag the slider

  • @WeAreNIM
    @WeAreNIM 3 месяца назад

    This is a great tutorial, helped me a lot, but I don't know how to get this working with my gamepad. 😢

  • @gadlikegodwithana.7512
    @gadlikegodwithana.7512 9 месяцев назад +1

    Works great but for some reason my quality is set to LOW when I choose the smallest resolution ...

  • @HDbacon
    @HDbacon 7 месяцев назад

    My graphics options such as epic and that don't change at all. Why is that? Was that related to the think you didn't do in the event graph?

  • @tomasfecko6326
    @tomasfecko6326 5 месяцев назад

    How do I ensure that if I set my desplay mode to fullscreen it will set automaticly my native resolution from my PC. Thanks for answear.

  • @ultraninja13
    @ultraninja13 3 месяца назад

    One thing about this I don't like for options is having the counting system for the arrow buttons. I want to make it so you don't hit a limit when pressing a button and instead have it loop but I don't know how to do this.

  • @thelostsoul9497
    @thelostsoul9497 10 месяцев назад +9

    I ran your project files in Standalone Game Mode. The resolutions aren't working and the scalability settings in Unreal Editor aren't changing when I change overall graphics settings after playing it. What am I doing wrong?

    • @echorises
      @echorises 5 месяцев назад +4

      I don't get it as well. I had done a very similar attempt before watching the video, I got the same problem. Fullscreen mode doesn't work as expected for some reason.

    • @TheManTheMythTheDude16
      @TheManTheMythTheDude16 7 дней назад

      Did anyone find a solution to this

  • @danD315D
    @danD315D 4 месяца назад

    how do you make it so when you select the switch it dosen't move around (effected by the text size)?

  • @BelfrostStudios
    @BelfrostStudios 13 дней назад

    How would I got about making a 'brightness level' in this

  • @lunarvisz
    @lunarvisz 10 месяцев назад

    when i resize the vertical box it doesnt move the buttons

  • @rain8635
    @rain8635 Месяц назад

    I wish there also was a fps setting!

  • @gokcesaloglu593
    @gokcesaloglu593 9 месяцев назад

    hello, thanks for the tutorial. How can I add sound settings to this widget? If we want the player to be able to increase or decrease the sound in the game whenever players wants, how should we develop it? I need your suggestion !

    • @crossmr
      @crossmr 4 месяца назад

      Slider and then you put your sounds in a specific class/mix (to separate game and background sounds/music) and push the volume changes to those

  • @BrodyyOnYT
    @BrodyyOnYT Год назад +1

    my options menu wont go back

  • @triplePunktf2
    @triplePunktf2 2 месяца назад

    when i open my level using start game, the gamemode override stays as mainmenu and i cant move my character or shoot (i'm following your top-down game tutorial alongside this). im not quite sure what to do here if you/anyone have any ideas

  • @pinkhairblackman8141
    @pinkhairblackman8141 4 месяца назад

    14:24 foliage add more options

  • @michaelkukula5926
    @michaelkukula5926 8 месяцев назад

    Does the Graphics setting affect the over graphics quality like anti aliasing, texture quality and shadows? Or do I need a separate button for those?

    • @HDbacon
      @HDbacon 7 месяцев назад +2

      I believe if you want more control you'd need to do separate buttons. The graphics is basically just a preset setup.

  • @kodekapp
    @kodekapp 7 месяцев назад

    i cant main man widget can someone help me

  • @volumeskull
    @volumeskull Месяц назад

    The windowmode for me is somehow not working. I can select which mode i want, but it does not apply. Can anyone pls help me?

  • @wgregoryw21
    @wgregoryw21 5 месяцев назад

    So when I go to the options menu and I choose and change the Resolution because the screen changes for some reason all the button "colliders" stay at the same place they were so when I click the back in wont go back but if I click a bit higher it will... Is there a way to refresh the buttons when the resolution is changed?

    • @Crouton_6
      @Crouton_6 4 месяца назад +1

      The only way I found to fix this is by forcing the player to restart the game, then the new updated resolution and positions would be set.

  • @davideamato4840
    @davideamato4840 4 месяца назад +4

    Someone know why the only setting working for me is the graphics quality?

    • @vlad3141
      @vlad3141 4 месяца назад +1

      Did you find out the reason?

  • @jznrl
    @jznrl Месяц назад

    When I turn window mode into full screen it doesn't turn in to it, is it normal for the editor in ue5 or is it not working for me?

    • @za7304
      @za7304 Месяц назад

      dont think it shows up in the editor only when youre in a full game

  • @armageddon7432
    @armageddon7432 Год назад

    for some reason, my options menu won't open

  • @greencheeze6780
    @greencheeze6780 7 месяцев назад

    Yea good job but why doesn't mine do anything

  • @timozygmanowski7236
    @timozygmanowski7236 6 месяцев назад

    how can i go to the menu after starting my game?

    • @UnrealUniversity
      @UnrealUniversity  6 месяцев назад

      check out this video ruclips.net/video/kumZj_mov58/видео.html&ab_channel=UnrealUniversity

  • @ClarkGamer9
    @ClarkGamer9 6 месяцев назад

    i cant open the options😢

  • @edneikamikaze
    @edneikamikaze 3 месяца назад

    Nothing working in standalone window =/

  • @princeveznan
    @princeveznan Год назад

    How he can go back to menu

    • @yoldyblogs766
      @yoldyblogs766 7 месяцев назад

      You make a button that creates a the main menu widget when you click it he shows it towerd the end of the video

  • @IW_1mmao
    @IW_1mmao 8 месяцев назад +1

    4:55 for me, it doesnt appeard the window called "my blueprint" so i cant add a new variable, can somone help me?

    • @Cronogeo
      @Cronogeo 8 месяцев назад

      Sorry if im late, if you dont have that tab, open any blueprint > window > My Blueprint

    • @IW_1mmao
      @IW_1mmao 8 месяцев назад

      thx

  • @calabralarouski7791
    @calabralarouski7791 4 месяца назад

    my back button doesnt work..

  • @AzurGameStudio_
    @AzurGameStudio_ 7 месяцев назад

    hey, can you help me plesae? When i enter a scene using content drawer, i can move the camera withou holding RMB, if i enter the scene with the play button in my main menu, i need to hold rmb to move the camera, whats wrong?

    • @yoldyblogs766
      @yoldyblogs766 7 месяцев назад

      You could use a disable input maybe or set game to paused thats what i did for my game

    • @AzurGameStudio_
      @AzurGameStudio_ 3 месяца назад

      @@yoldyblogs766 Thanks!

  • @gamingentertainment4025
    @gamingentertainment4025 9 месяцев назад

    Compile project not work mainemu level only show thirdperson level please. make a compile project. tutorial mainmenulevel start game and play

  • @Gnda3e
    @Gnda3e 4 месяца назад

    this menu works for multiplayer game?

  • @sacksal
    @sacksal 4 месяца назад +1

    sorry to bother you but for me the resolution setting isn't working, if you could help, that would be great. Otherwise, this tutorial was amazing and very helpful

    • @gmblackwell
      @gmblackwell 4 месяца назад

      i am having the same problem too

    • @sacksal
      @sacksal 4 месяца назад

      @@gmblackwell dw it works in a package. It also kinda works if u set thr game to fullscreen

  • @user-rd4re3di7k
    @user-rd4re3di7k 7 месяцев назад

    After the game starts, the menu background remains. What is the problem?

    • @yoldyblogs766
      @yoldyblogs766 7 месяцев назад

      Im guessing you didnt make 2 different levels if you have the main menu in your playable level itll stay there if not then maybe you made the level blueprint or some begin play like in your character open your widget

  • @GameDevUE
    @GameDevUE Год назад +1

    Please continue this series by adding a character editor like the one you made with the free adventure character😅

  • @josephsettle3802
    @josephsettle3802 5 месяцев назад

    hey can is there still access to free beginner course? im not getting the email

    • @UnrealUniversity
      @UnrealUniversity  5 месяцев назад

      yes, are you sure you used the correct email, as an alternative you can just watch if you sign up on my website : www.unreal-university.com/courses/unrealengineforbeginners

  • @ethanwasme4307
    @ethanwasme4307 Месяц назад

    naughty, why no game instance...?

  • @loganshadow77
    @loganshadow77 4 месяца назад

    I followed his tutorial exactly but when I set my graphics to medium or lower it doesn't load and says texture streaming pool over 160.668 MiB budget. Does anyone know what this means or how to fix it?

    • @a1zombieslayer148
      @a1zombieslayer148 4 месяца назад

      type in the console r.streaming.poolsize 5000 to get rid of the message if you dont have different resolutions for textures then it doesnt have anything to load so it places a copy of the original (thants my understanding of how it works feel free to correct me if im wrong)

    • @MuhammadAhmad-zb1hq
      @MuhammadAhmad-zb1hq 11 дней назад

      I have follwed all steps...but it does nothing...all the graphics remain same, window mode os working, but vsync, graphics and resoltion doesnot work at all....and they did not get any effect....any possible solutions plaa​@a1zombieslayer148

  • @Enderking394
    @Enderking394 9 месяцев назад

    My full screen doesn’t work, it’s always windowed no matter witch option I choose

    • @UnrealUniversity
      @UnrealUniversity  9 месяцев назад +1

      sometimes in unreal engine, you can't test it, in your exported game does it work?

  • @MesyaDev
    @MesyaDev Год назад +2

    Why do most graphic settings tutorials use such a method, when a combo box looks more convenient and attractive?

    • @garfy1000
      @garfy1000 8 месяцев назад

      Controller support?

  • @finesseandstyle
    @finesseandstyle 6 месяцев назад

    Apply doesn't do anything, am I missing something? The settings are being saved but in game it doesn't change anything. When it loads game user settings it loads the default settings
    EDIT: I didn't have Apply Settings on the Apply button function

    • @ClarkGamer9
      @ClarkGamer9 6 месяцев назад

      hey do you know how do i fix when i click options it doesnt show ip

    • @finesseandstyle
      @finesseandstyle 6 месяцев назад

      @@ClarkGamer9 on main menu BP graph: options button (is variable turned on) -> select on click -> link options button to remove from parent (self) -> create widget the options menu -> add to viewport
      that should do it

  • @rikserok
    @rikserok Месяц назад

    05:40

  • @seanthiar
    @seanthiar Месяц назад

    Thx. Nice tutorial with helpful information. But the screen spaghetti is not something that helps with structured work.

    • @ethanwasme4307
      @ethanwasme4307 Месяц назад

      yeah this should be using the game instance at a minimum

  • @StasonST19
    @StasonST19 Год назад +1

    4:3 monitors is supported? ))) Yeah I old man on crt Monitor with 1600x1200 reslution )

  • @alexanderalikin1210
    @alexanderalikin1210 11 месяцев назад

    why not just set enum value instead of doing this crazy integer-byte stuff

  • @AT7ex
    @AT7ex 11 месяцев назад

    Fake For any one not like this video
    thanks men you are the best over 😍😍😍😍

  • @ElmoPlayss
    @ElmoPlayss 3 месяца назад

    None of the resolution or window mode settings do anything in a standalone game.. So this is pretty much useless.. Also the fullscreen doesn't go in fullscreen even in "new editor window" run mode

  • @Kirtle
    @Kirtle 10 месяцев назад +2

    The whole tutorial is fine and helpful in terms of functionality, but the blueprints are very hardcoded and will be a nightmare for future maintainability. I don't know if this is targeted for beginners but it's a terrible practice to teach others

    • @PeachMarrow12
      @PeachMarrow12 8 месяцев назад

      No it's not? A lot of people use them there's nothing wrong with them, and yes this is targeted to beginners as it's a tutorial.

  • @p.g.art.5864
    @p.g.art.5864 8 месяцев назад

    Texture streaming pool over 1.644gib budget

    • @p.g.art.5864
      @p.g.art.5864 8 месяцев назад

      Nvm had to restart it and now it’s all good

  • @user-fm9zo5le2v
    @user-fm9zo5le2v 4 месяца назад

    Options for amateurs. You can't even change the anti aliasing method in this dumb program.

  • @Mon92754
    @Mon92754 6 месяцев назад

    24:02 When I tried to compile the blueprint, error messages popped up saying "Binding: Property ' /Script/UMG.TextBlock:ColorAndOpacityDelegate ' on Widget ' TextBlock_200 ': Member:GetColorAndOpacity Unable to bind StrProperty, unsupported type.", "Binding: Property ' /Script/UMG.TextBlock:ColorAndOpacityDelegate ' on Widget ' TextBlock_2 ': Member:GetColorAndOpacity_0 Unable to bind StrProperty, unsupported type.", "Binding: Property ' /Script/UMG.TextBlock:ColorAndOpacityDelegate ' on Widget ' TextBlock_6 ': Member:GetColorAndOpacity_1 Unable to bind StrProperty, unsupported type.", and "Binding: Property ' /Script/UMG.TextBlock:ColorAndOpacityDelegate ' on Widget ' TextBlock_10 ': Member:GetColorAndOpacity_2 Unable to bind StrProperty, unsupported type."

    • @UnrealUniversity
      @UnrealUniversity  6 месяцев назад +1

      ahaha we have to wait for the first game first

  • @shanliumoshi7904
    @shanliumoshi7904 7 месяцев назад

    thanks

  • @JavonWashington
    @JavonWashington 11 месяцев назад +2

    for some reason my buttons aren't clickable in my options menu

    • @TopNeeds123
      @TopNeeds123 10 месяцев назад

      Did u fix it?

    • @JavonWashington
      @JavonWashington 10 месяцев назад

      @@TopNeeds123 unfortunately...no

    • @TopNeeds123
      @TopNeeds123 10 месяцев назад

      @@JavonWashington lmao Goodluck, wish I could help, I had an issue also but I just debugged it

    • @JavonWashington
      @JavonWashington 10 месяцев назад

      @@TopNeeds123 thanks bruv wish you the best of luck too!

    • @yoldyblogs766
      @yoldyblogs766 7 месяцев назад +1

      You have to make it so your cursor shows and if that dosent work try adding clicabble events set to true aswell