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I just started learning and making my own game. After going through about 50+ tutorials of different aspects of game creation from various sources. This is the first one that really explains everything and goes step by step in a good manner to help someone who is brand new. Thank you so much for this.
Great video! Generally in programming, when comparing a float with a specific value will never be true, I guess not for Unreal, but when I compare floats I always use greater and/or less than.
WOW just wow, a tutorial that actually works and has a purpose. The most enjoyable and by far easiest tutorial to understand that ive seen so far. Its rare to follow exactly what vid says and get the same results. Some kind of magic going on, instant sub. Way better than Dorka games who just giggles and mumbles incoherent sentences and provides you with barely any usable results.
I've been struggling with the progress bar for a few days now, and this is by far the best video I've seen AND it gives you so much more (knowledge) There is one GLITCH however. When I stand in a healing pool, the UI (progress bar & text) does Not update until I take damage again. Haven't been able to fix it yet.
Can you also do a tutorial for mana, I learned from you how to give my character an HP bar and stamina bar and now I'm trying to learn how my character also gets a mana bar Your tutorials were great to learn
Will you please make part two of this video a healing system where when i pick up the health it will show in my inventory and there i can use my health anytime
OMG thank you for this. I've been trying to cast to the player inside the widget like we used to in UE 4 and apparently that doesn't work anymore or is bugged.
i got to 15:49 and when i go into the paincausingvolume i have it set to damage 1 per second and max health 100 but it says i have 0 health on the first tick what should i do
Hi! First of all thanks for the tutorial. How would you handle the situation in which your death animation makes your camera/character move inside a wall?
So I followed this to the letter but, I'm on unreal 5.5, and unfortunately the hurt box doesn't update the player health. I walked in and no text on the string, and when testing with the bar it still didn't update
I've made a Start Menu by using an empty level and a WBP, and I'd like to hide the health bar while being in that menu, is there any ways I could do it?
for some reason whenever i first take damage i go down to 25 out of 100 (pain cube only set to deal damage 25), then 0 on the next. how do I fix so it only takes away 25 instead of going to 25?
i did this in firstperson template and my mesh character animation class is set to none and i cant find the ABP Quinn class, can i create it or how can i continue?
Please I am really needs your help. If you making this tutorial I will so grateful for you and supported you! Please.. You can make a tutorial about a character from the ground picking up some weapons and using them. Different weapons sword, pistol and axe. And each weapon will have its own animation without the inventory system, but each weapon will be activated with buttons. For example the Q button of the gun and the R button of the ax and the T button of the Hammer to attack. Like in Bloodborne, dmc and dark souls
I've got a serious problem, I'm unsure if something is overlapping and I'm desperately trying to figure it out but although everything displays correctly, the pain actor does nothing at all
good i do this and its working but i have some atacking animations setup on left click and after death im still can atack how i can disable this plis help
What if I have other player starts for traveling to other areas? Now when my player dies he respawns at the other player start, not the one I want him to
Because binding runs 60 times a second to update your text even when it’s not needed. This is not good for performance. We only update the UI when we need it through SetText and SetPercent etc. Binding is running 24/7.
hello, i’d like to suggest somthing and its up to you, a 2D game with enemys and guns and the only way to move is shooting the gun on the ground or the wall, example for enemys: birds that when they touch you you get thrown away or birds that drop bombs and explode after a timer if yes then please reply if its gonna be a course or a tutorial, if it’s a course i’ll be the first one to purchase it, if no then i’d like to see that gun system where you shoot the ground and you go high etc i think you got it, and a jump charge system please (2D) -biggest fan :)
You can make a new integer variable called for example RespawnCounter. Then every time you die, you take this integer and add 1 to it. And then before respawning, you can ask if this RespawnCounter variable is larger than 5. If it is, don’t do anything. If it’s not, respawn.
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Also available on Udemy 30-85% off this month:
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Unreal Engine 5: Blueprints for Beginners
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How to Add Steam Multiplayer: Unreal Engine 5 Blueprint (2024)
www.udemy.com/course/how-to-add-steam-multiplayer-unreal-engine-5-blueprint/?couponCode=SEPMON
How to Publish a Game on Steam - Unreal Engine 5 (2024)
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Simple Inventory System - Unreal Engine 5 Multiplayer (2024)
www.udemy.com/course/ue5-multiplayer-inventory/?couponCode=SEPMON
Unreal Engine 5: Complete Lighting Guide for Beginners
www.udemy.com/course/ue5-lighting/?couponCode=SEPMON
Be sure to subscribe to our RUclips Channel for actionable Unreal Engine 5 beginner tutorials:
ruclips.net/user/PixelHelmet
I just started learning and making my own game. After going through about 50+ tutorials of different aspects of game creation from various sources. This is the first one that really explains everything and goes step by step in a good manner to help someone who is brand new. Thank you so much for this.
watched dozen of videos and you are the only one that took it step by step thanks
Awesome tutorial bro, appreciate the step by step approach as always!
Your tutorials are great! Thank you, and please keep them coming!
Thank you very much for the nice words Nick!
I was just needing to do this on a game, perfect timing!
Awesome to hear that it helped Hector 😃
No matter how many times I see it, It inspires me more and more.
You are the best! THANK YOU! was banging my head around how i could pass the variables over! lifesaver honestly. Keep up the good work!
Great video! Generally in programming, when comparing a float with a specific value will never be true, I guess not for Unreal, but when I compare floats I always use greater and/or less than.
Best tutorial! I'm completely new to unreal, thanks to this video I feel like I already understand how blueprints work.
Dude you're awesome, I can hear you clearly and follow right along
Thank you so much for this educational video, I learned so much.
Awesome tutorial. Got a genuine laugh when dead character started moving :D
WOW just wow, a tutorial that actually works and has a purpose. The most enjoyable and by far easiest tutorial to understand that ive seen so far. Its rare to follow exactly what vid says and get the same results. Some kind of magic going on, instant sub. Way better than Dorka games who just giggles and mumbles incoherent sentences and provides you with barely any usable results.
Thank you! Your tutorials and courses are the best!
You deserve to be subscribed!!! such a great tutorial video after a long while. Good job keep it up🔥
Thank you for this useful tutorial 🙏
If for some reason like me, you can use player start, make an actor call respawn point, and place that where you would like to respawn.
Thank you very much this was very helpful !
I’m glad it helped!
Amazing content!😍
great tutorial!!
Very useful video, thanks for fantastic job.
absolutely amazing great job! 👏🏻👏🏻👏🏻
Thank you so much!
Thank you, very helpful and easy to follow; brilliant tutorial overall.
Thanks for sharing but I'm having a problem with getting it not to break the logic for my healing system when I implement the widget to update the UI
I've been struggling with the progress bar for a few days now, and this is by far the best video I've seen AND it gives you so much more (knowledge) There is one GLITCH however. When I stand in a healing pool, the UI (progress bar & text) does Not update until I take damage again. Haven't been able to fix it yet.
Well Defined. 👍
This worked for me. I messed up a bunch. If it isn't working, try again guys. It's easy to miss the smallest thing.
I got it to work in first Person at last, thanks for the video.
I'm also doing it in first person but when I die it makes me rotate my view even though I never wanted it to do it.
@@Eric-cj2nj Yes first person is different, you have to get your world or actor rotation and location targets plugged in right.
Can you also do a tutorial for mana, I learned from you how to give my character an HP bar and stamina bar and now I'm trying to learn how my character also gets a mana bar
Your tutorials were great to learn
Great tutorial, thanks
Thank you!
wonderful guide, do you have some guides about ,melee combat system or some RPG mechanics?
Fantastic tutorial. Earned yourself a sub. Very clear and easy to understand.
for some reason at 17:01 it wont update and i rewatch everything and i didnt skip a step was there a update?
Did you figure it out, I have the same issue.
Me neither, I even downloaded an older engine version, the text updates worked but not the health bar
great video
Will you please make part two of this video a healing system where when i pick up the health it will show in my inventory and there i can use my health anytime
glad I saw this version in recommended while watching the old version lol
OMG thank you for this. I've been trying to cast to the player inside the widget like we used to in UE 4 and apparently that doesn't work anymore or is bugged.
Muchas gracias por el tutorial, está perfectamente equilibrado 👌
What happened to the nodes like the particles at 25:50
This is a good tutorial, quick question, how do i make it so that my character gets damaged by an enemy weapon?
at 7:25 I didnot understand how you made the custom event accept few inputs
tou click and you write custom event but can you help me to beaucause i can't join the variable target to set text
how i thinks i have the same problems
Thanks bro
i got to 15:49 and when i go into the paincausingvolume i have it set to damage 1 per second and max health 100 but it says i have 0 health on the first tick what should i do
This is awesome! Does anyone else get the issue after respawn that the viewport updates but the actual life does not?
Fixed it! I tried a rag doll death style and that was the issue.
you are amazing !
Hi! First of all thanks for the tutorial. How would you handle the situation in which your death animation makes your camera/character move inside a wall?
This video was released on April 20th, and it has 420 likes. Congrats, you win the internet :D !
I don't know if this is a good sign or a bad sign
So I followed this to the letter but, I'm on unreal 5.5, and unfortunately the hurt box doesn't update the player health. I walked in and no text on the string, and when testing with the bar it still didn't update
what's the data type of New anim to play. I want to make it dynamic and pass a variable but wont promote to variable
I've made a Start Menu by using an empty level and a WBP, and I'd like to hide the health bar while being in that menu, is there any ways I could do it?
Thank you for the tutorial! It helps a lot!
Question: you created two sets of variables for current health and Max Health. Was it possible to only use one set?
for some reason whenever i first take damage i go down to 25 out of 100 (pain cube only set to deal damage 25), then 0 on the next. how do I fix so it only takes away 25 instead of going to 25?
Thank you Sir
i did this in firstperson template and my mesh character animation class is set to none and i cant find the ABP Quinn class, can i create it or how can i continue?
Thanks
My third person character blueprint looks different, any suggestions?
good stuff
what about when you pick up health though?
player is invisible after respawning but I can move around (I'm using physics simulation ragdoll death instead of an animation) any ideas?
how can i add a death screen?
when i tried to do it the health bar doesnt work anymore
you can grab the anchor too
Please I am really needs your help. If you making this tutorial I will so grateful for you and supported you! Please..
You can make a tutorial about a character from the ground picking up some weapons and using them. Different weapons sword, pistol and axe. And each weapon will have its own animation without the inventory system, but each weapon will be activated with buttons. For example the Q button of the gun and the R button of the ax and the T button of the Hammer to attack. Like in Bloodborne, dmc and dark souls
Hi Roy, this is already done in my Multiplayer Shooter course which can be found on pixelhelmet.com
I've got a serious problem, I'm unsure if something is overlapping and I'm desperately trying to figure it out but although everything displays correctly, the pain actor does nothing at all
good i do this and its working but i have some atacking animations setup on left click and after death im still can atack how i can disable this plis help
For some reason the numbers on my health bar don’t update they remain at 100? Any idea how I could fix this
What if I have other player starts for traveling to other areas? Now when my player dies he respawns at the other player start, not the one I want him to
It is crazy how counter intuitive everything is.
Seems pretty straightforward to me, what are you struggling with?
Why not use binding to update the value?
Because binding runs 60 times a second to update your text even when it’s not needed. This is not good for performance. We only update the UI when we need it through SetText and SetPercent etc. Binding is running 24/7.
@@PixelHelmet Thanks!
ive setup everything like the video but my health when i print jus says 0.0 help please
i am having the exact same problem
Thank you for tutorial. But I have got health bar bug. After health damage it shows health points. Otherwise, it shows 0 value. How I can fix this?
I did it, but there is an error in the bar in Multiplayer, how can I fix it?
hello, i’d like to suggest somthing and its up to you, a 2D game with enemys and guns and the only way to move is shooting the gun on the ground or the wall, example for enemys:
birds that when they touch you you get thrown away or birds that drop bombs and explode after a timer
if yes then please reply if its gonna be a course or a tutorial, if it’s a course i’ll be the first one to purchase it, if no then i’d like to see that gun system where you shoot the ground and you go high etc i think you got it, and a jump charge system please (2D)
-biggest fan :)
I got this error message: "accessed none trying to read property WB Main" is there anyone who's able to help?
How to stop camera movement when player is dead
MY CHARACTER STAYS LYING DEAD ON THE GROUND WHERE THEY DIED AND JUST THE CAMERA RESPAWNS. HELP PLEASE
It didnt work with multiplayer?
Fall damage?
I’ll try to make a video on how to do fall damage.
How to heal
HOW CAN YOU MAKE IT THAT YOU CAN RESPAWN LIKE 5 TIMES AND THEN DONT RESPAWN ANYMORE
You can make a new integer variable called for example RespawnCounter. Then every time you die, you take this integer and add 1 to it. And then before respawning, you can ask if this RespawnCounter variable is larger than 5. If it is, don’t do anything. If it’s not, respawn.
@@PixelHelmet THANK YOU FOR THE REALY QUICK ANSWER
💯🏋️
+rep
its just saying 0.0
same. did you find a solution ?