I am an experienced creator, but am new to UE4. Matt explained exactly what I was after with no extra crap. Loved this. Well done Matt, straight to the point and clear visual and audible instruction.
Thanks for the great tutorial! In my case it helped a lot to include 'Set Input Mode UI only' and 'Set input Mode Game Only' nodes to avoid having to click once before being able to start your game or use the menu.
Thank you for making this tutorial. The best thing about it was the last bit where you explained about default level settings. I really needed that. Cheers Matt!
Amazing, really enjoying this series of tutorials. They're simple and straight to the point! If I wanted to use a game pad/Xbox controller to navigate the menu, how would I do that? Thanks for all your hard work!!
@@MattAspland Np bro, dont rush, and dont forget video for graphic settings with apply. I dont need that right now because i am buisy alot with landscape and youtube videos. Greetings from Croatia :)
I'd like to add something that'd be useful for people starting in Unreal- there's a way easier method of keeping the mouse on screen in your title (and also makes it so the mouse focuses on your game upon starting!). At 2:29 Matt added the widget to viewport- directly after that node, add a node called "Set Input Mode UI Only" and make another node called "get player controller" and link it to your "Set Input Mode UI Only". Then, in the level blueprint for your main game, add a "Set Input Mode Game Only" node to Event BeginPlay and add the same reference to your player controller. This will make it so you don't have to create any extra game modes or player controllers just to make the mouse focus on your title screen and level and is way faster in general. Hope this helps!
Thank you bro...I first watched codevipers video and it worked but there was no back button and I saw this and you helped me and I got to remember of the credits option cuz of u...Thank you very much, u have helped a very young game dev
hey matt quick question, after i set the start button to on click and i set the map and stuff i wanted to go to, it doesn't go to my main map that i'm on already
Managed to get everything setup and working. except start button. pressing start does not load my level. It stays in the Menu but can see my health bar pop up. is is like it does not shut down the menu when i press start.
Something I got stuck on for a minute was, events did not pop up at the bottom by default. To make them appear, you need to have "Is Variable" at the top checked, as I discovered.
The question I would have is when you click start game and load the map when I check world controls it has the menu game mode set in game mode override, now say you have an existing setup with player controller, and save game hud etc etc all setup in the main map your loading into , mine seems to all work my saves and functions etc , but isn't showing the game modes set for that level in world controls display just the ones we set in the main menu level , strangely my save items and things all work, but im curious if that's just a glitch or if I should manually set those in the main menu widget before loading the level straight out ? or do i go into the level blueprint for the new loaded level map and manually set them there as it loads
I have a question. I'm using your tutorials to make my first game, yet I'm starting to figure out some problems. Granted, I haven't finished watching this yet. I've learned that if I am in the third person example game level, then the main menu level doesn't execute, but if I am in the main menu level, then it does execute. So, my question is that do I have to be in the main menu level at first before I can export, or it wouldn't matter? I hope that this info with my question helps. And you're very detailed, thank you. :)
Hey! Your videos are awesome! You're doing a great job thank you. I have a question about this one. When you start the level by clicking on the start button, how do you set a loading screen in there ? Because depending of the platform where you'll play the game the loading time will be different. I'm sure there are many people out there needing help on how to set a proper loading screen in blueprint (and not just an image hud with a delay). If you know how to do it, please make a video about it 🙏
I have a couple of questions... Firstly, I changed my button text from black to yellow. The text looks fine in the editor, but in the game it's grey. I managed to get the colour to work by ticking the behaviour > tooltip > is enabled option, but then the cursor bar appears when I hover over the button text in the game. How do I get the text to stay the colour I assign to it while also not getting the cursor bar showing? Secondly, my game has the option of creating/saving up to 3 characters from a few race/class options. How do I link the menu to the save game data so it saves/loads/plays different characters? In your video you set it to load up a specific level map on Start, but obviously the starting map/location will change based on whether the character is playing the game for the first time or if it's a returning chracter that should start from the last location. Do you have a video doing a more indepth start menu with the above? Or could you make one please?
You cleared all my doubts in one video, thanks a lot, I have one issue where I need to click the mouse to begin the selection process after the game starts, I cannot hover over the buttons by default.
When I start game my buttons don’t work, I’ve watched the video 3 tomes, made sure it’s in new level and I’ve made sure the code is correct. But for whatever reason I see my hud on the menu, and my buttons don’t do anything
Oh that's strange, if you see your HUD on screen make sure that you aren't creating that widget anywhere, for example in the level blueprint or in your character, also make sure it isn't in the game mode override in the world settings. Also, have you got the new player controller for the main menu, I'd also suggest putting print strings after the button clicked event so you can tell if you are pressing the button but its the code after which isn't working.
I had a similar issue, I found out that I had to make a secondary game base just for the main menu so that you could have a unique player controller to work on the main menu and then have a player controller for the rest of your game.
If I did want to do this all on one menu, how would I go about doing that? I've been trying to do that by changing the value of the color and opacity, but I can't seem to figure out how.
Thank you! One question - when I package the project, its packs only the main menu, not the actual gameplay level. SOmething must be wrong with my project settings. Can you help me there?
Just a quick question, does the background for the menu have to be a still image? Just because I wanted to see if behind the menu buttons I could have things moving around a level, kinda like how Dead Rising has a shot of the mall with zombies walking towards it.
@@MattAspland This is my first project. How did you import the image? I have a stock image saved in the project folder. I see your image says "texture". I don't know what I am missing.
Hi Matt; how to make it in a way where you don't need to click with the mouse after the game starts and the character spawns? I mean, to make it istantly controllable with buttons without having to first click with left button of the mouse. Thank you!
Thanks I fixed my issue but could you do a video on how to change the audio volume with a slider for example ambient sounds Effects sounds Music sound Because I really appreciate it thanks keep up the good work
Love your tutorials Matt!!! Unfortunately in my third-person game the cursor now shows up in game and makes it very hard to control the character. Is there a way to turn off the cursor when the game starts to have it only in the main menu?
@@dash1921 Yes I did, I was trying to find the tutorial that expalined it since my memory is not serving me right I could not find it. But there is a tutorial here in RUclips about exactly that.
It works but when I packaged it the buttons don’t work. They are there but when I click on it nothing happens (except the quit button). When I preview it though, it works fine.
So I have been working for weeks to make a game and was going to finish it with last step widget, and Im stuck. When I click play, the widget does not dissapear but level opens. I tried to open other levels and all of them working but for som reason it wont work on the thirdpersonexamplelevel, which is the most importent one and I have everything in this level. I have no clue why is like it is.
Great tutorial however I am stuck at the end - The menu screen functions how it should until i get to the 'choose character' screen, I click on either character (2 actors currently) and I do not load in the map, nor does the character selection screen disappear. Could this be caused as I am already in the map that I am trying to load? Thus it has nothing to load therefore will not spawn in desired location? Any help with this is greatly appreciated!
Hey Matt, nice video! i wanted to ask if you could make a video where you show how to pinch zoom in widgets in U5. I can do pinch normally, but in widgets even if the code is the same, doesn't work :/. Thanks in any case and keep it up!
Hello, so my friends and I plan to make a picture based multiple choice game. Where you just click next, read the next, and then click your decision etc. I think I can create such a game with the blueprint methods shown in this video for sure, but is there a more efficient way or should the concept be the exact same? Import image, create buttons, blueprint them to go to different images, create text and repeat? Should I use a different pre made project, go blank or what. I ask this as you got the third person controller settings from your pre made folders. Also are there ways to make the buttons more fancy?
Everything worked for me except when you click on the main menu it make my cursor disappear i folled the steps to fix it but it still won’t work also it starts as ejected when I just click play obviously I’m not playing as the character when click posses and then I click on the main menu my cussor disappears
It seems that those of us who use horror engine have problems working the buttons in the widgets, how can we solve this? I have not found information anywhere, thanks
I’m was doing this for my top down player game but for some reason whenever I press play and I click to make them go there nothing happens and everyone w/ everything is just frozen, can you please help?
hey Matt i did everything in your video but ive come across an issue. So when i go to single player mode the level opens up but the mouse curosr is not going away. The default player controller is selected for the game mode but its not switching to it or something i guess
@@MattAspland Thank u. Do u by any chance know how to learn more about blueprints? I've read marcos romeros book, and youtube guides are sometimes all over the place. marcos book was good but had too few exercises/repetitions
@@magnus00125 Hey man, I don't have any specific links or anything. However, I'd recommend just doing what you're doing now, and when following tutorials, make sure you understand what you've done and why you've done it before moving on. If you don't understand, then ask for help, or try something simpler. That way you aren't just writing down code, you are understanding why. Also, I found for me game jams were a massive help as it forced me to create game ideas, efficient code, etc all under a time constraint. Hence needing the more efficient code, and helps to learn more. Plus, I just got in Unreal and messed about with the different nodes to see what they all did and how they all worked with each other. Hope you can find some help in this. All the best man, good luck with your learning! :)
@@MattAspland Yeah I usually click out of tutorials that are introducing too many new things at once without explaining what they do. :D For example a dialogue system 1/3 part tutorial here on youtube, too tough. oh and thanks again haha
Thank you for such an informative video. I want a 2D Menu like what you have to show up on the monitor but when I hit Play I would like it to open up a level in VR on the headset. I thought I had the settings right, but I'm not sure how to get that to work properly. The only reason I'm not doing a VR menu is because there's a lot of text and I find reading in VR gives me a headache. Any suggestions on how to get this to work? Thank you!
So the menu works for me unless I press start game. Once I press start game, my map loads however my character does not move and the game crashes!! Is it because both maps have two different player controllers?
Loving the tutorials learning so much 1 quick question how do i play music while in the menu screens. Any help would be most gratefully received. Thank you
I've learned a lot about organizing the widgets and UI from this tutorial, but I still can't figure out why the game will not start or go into play mode at the level I've specified in the "Open Level" function. My screen will still show the Menu page (won't hide it) and I can see the yellow SIMULATING message in the background when I minimize the Menu page, but the game won't actually play. Can you tell me what I did wrong?
Can anyone help? I followed this video but I ran into the issue where the Main Menu remains on screen when the level has loaded. The level is playable I can move, but the main menu is stuck. Removing from parent doesn't work. Remove widgets doesn't work.
whenever I try to override the gamemode to the mainmenugamemode it won't change and all the options like the playercontroller are grayed out, can you help? thank you.
i'm i the only person who loves the fact that matt's basiclly the only youtuber who actual tells you what to look and type in to get the stuff lol
Haha thanks a lot mate, I really appreciate the support! It's my pleasure to help out where I can :)
Set default pawn class to "none"
wrong comment sorry
even though Matt is the best UE4 RUclipsr how i think, thats not true. there are a lot of other RUclipsrs who can explain that really well
@@MattAspland can I still get to my game?
I am an experienced creator, but am new to UE4. Matt explained exactly what I was after with no extra crap. Loved this. Well done Matt, straight to the point and clear visual and audible instruction.
Hands down best tutorials for Unreal on RUclips!!
I appreciate that!
Thanks for the great tutorial! In my case it helped a lot to include 'Set Input Mode UI only' and 'Set input Mode Game Only' nodes to avoid having to click once before being able to start your game or use the menu.
Nice work, that's a great addition which I forgot to add. Thanks for putting it here too for others to see :)
can you tell me exactly how you did that? im a beginner and dont know where to put these nodes
@@makaronichef2506 I put it in the level blueprint for each level. Attach it to your begin play.
Awesome tip! Thank you so much!
@@MattAspland ye
Thanks! you're the best! well explained and working perfectly
No problem, thank you so much! Glad I could help! :)
Thank you, your examples help me a lot. Good luck to the channel and don't slow down
Thank you so much man, I'm glad I could help you :D
Thanx so much for these Matt. I was stressing about how to set up a main menu for my game. Again bud thanx a MILL!
You are the best in every UE4 tutorial
Thank you!
I recently started making a game in ue4 and i found you and you helped me and still help me to this day!
Thanks!
Thank you for making this tutorial. The best thing about it was the last bit where you explained about default level settings. I really needed that. Cheers Matt!
My pleasure, happy to help! :)
Best tutorial channel ever :D
I agree
Amazing, really enjoying this series of tutorials. They're simple and straight to the point!
If I wanted to use a game pad/Xbox controller to navigate the menu, how would I do that?
Thanks for all your hard work!!
Awesome video, if you continue with this you will be a great youtuber for UE4 Tutorials :)
p.s add multiple save system if you can.
Wow thank you so much man :) And I can definitely look into that yeah, just working through some requests right now, then I'll get on to it :D
@@MattAspland Np bro, dont rush, and dont forget video for graphic settings with apply.
I dont need that right now because i am buisy alot with landscape and youtube videos.
Greetings from Croatia :)
Don't worry I didn't forget :) And good luck with your project, have fun with it.
And greetings from England, nice to know who I'm reaching :)
I'd like to add something that'd be useful for people starting in Unreal- there's a way easier method of keeping the mouse on screen in your title (and also makes it so the mouse focuses on your game upon starting!).
At 2:29 Matt added the widget to viewport- directly after that node, add a node called "Set Input Mode UI Only" and make another node called "get player controller" and link it to your "Set Input Mode UI Only". Then, in the level blueprint for your main game, add a "Set Input Mode Game Only" node to Event BeginPlay and add the same reference to your player controller. This will make it so you don't have to create any extra game modes or player controllers just to make the mouse focus on your title screen and level and is way faster in general. Hope this helps!
hey when i load the game in standalone, i cant see my mouse but the buttons can still be hovered over, can you help me out with this ?
@@kubabernat9084 try using "Set Show Mouse Cursor", then tick the box and connect to player controller.
I really liked this tutorial. Thanks for your efforts. Now i'm gonna dig your channel for more treasures.
One little thing make sure to anchor the background photo to the full screen so it stays the same on all resolutions. Thanks for the tutorial though!
Brilliant Tutorial!
WOW !!! Thank You !!!! I'm from Ukraine and i speak English very bad but i THANKS YOU !!!! You video VERY HELP ME !!!! Very usefull
Thank you sooooooo much this was just tooooo easy
Thank you bro...I first watched codevipers video and it worked but there was no back button and I saw this and you helped me and I got to remember of the credits option cuz of u...Thank you very much, u have helped a very young game dev
No problem bro, and thank you! And from one young game dev to another, good luck with all of your future projects, it's good fun :)
This was my first comment over here I guess. From just a subsciber to a big supporter :)
Wow those 4 months have gone quickly, thank you for all of your support over these months :)
Very good tutorial, thank you so much for this Matt!
brother, you are so fantastic. You have helped me too much in my projects xD
You're a lifesaver!
Really good and easy to undestand tutorial! Thank you!
hey matt quick question, after i set the start button to on click and i set the map and stuff i wanted to go to, it doesn't go to my main map that i'm on already
nice one thanks
Damm bro , last 2 basic issues I had, you fixed them right away , great job teaching, ty so much
Awesome tutorial, you kept it simple and yet explained this very well.
Thank you man, I really appreciate it :)
@@MattAspland Thank YOU for providing awesome educational content for free and helping so many people learn UE4.
@@noahegao5389 It's my pleasure to help the community :)
Thank you for not charging anything for this tutorial!
Great tutorial. Thank you! It works perfectly.
Thank you man, that's great to hear!
wow, with Async loader and your tuttorial, I madeit. Thank You!
Great video Matt, thank you.
Great tutorial! Thank you! Simple and easy to follow!
Managed to get everything setup and working. except start button.
pressing start does not load my level.
It stays in the Menu but can see my health bar pop up.
is is like it does not shut down the menu when i press start.
Thanks for the full breakdown
THANK YOU THIS HELPED SO MUCH AMAZING VIDIO IT HELPED ME OUT SO MUCH
So great thanks for the help. Off to options vid now
хоть я не знаю английский все понятно! Так держать!
although I do not know English, everything is clear! Keep it up!
Something I got stuck on for a minute was, events did not pop up at the bottom by default. To make them appear, you need to have "Is Variable" at the top checked, as I discovered.
in unreal engine 5 you have to add a canvas panel first in the main menu widget ! if you dont u cant add buttons and it will be different
lol thanks! i was wondering whats the deal :P
The question I would have is when you click start game and load the map when I check world controls it has the menu game mode set in game mode override, now say you have an existing setup with player controller, and save game hud etc etc all setup in the main map your loading into , mine seems to all work my saves and functions etc , but isn't showing the game modes set for that level in world controls display just the ones we set in the main menu level , strangely my save items and things all work, but im curious if that's just a glitch or if I should manually set those in the main menu widget before loading the level straight out ? or do i go into the level blueprint for the new loaded level map and manually set them there as it loads
I have a question. I'm using your tutorials to make my first game, yet I'm starting to figure out some problems. Granted, I haven't finished watching this yet. I've learned that if I am in the third person example game level, then the main menu level doesn't execute, but if I am in the main menu level, then it does execute. So, my question is that do I have to be in the main menu level at first before I can export, or it wouldn't matter? I hope that this info with my question helps. And you're very detailed, thank you. :)
Same problem
Thank for a video bro!
Hey! Your videos are awesome! You're doing a great job thank you. I have a question about this one. When you start the level by clicking on the start button, how do you set a loading screen in there ? Because depending of the platform where you'll play the game the loading time will be different. I'm sure there are many people out there needing help on how to set a proper loading screen in blueprint (and not just an image hud with a delay).
If you know how to do it, please make a video about it 🙏
Super easy, worked great - thank you!
Love the tutorial just one thing, when i press play my main menu screen is still there, can you help?
I have a couple of questions...
Firstly, I changed my button text from black to yellow. The text looks fine in the editor, but in the game it's grey. I managed to get the colour to work by ticking the behaviour > tooltip > is enabled option, but then the cursor bar appears when I hover over the button text in the game. How do I get the text to stay the colour I assign to it while also not getting the cursor bar showing?
Secondly, my game has the option of creating/saving up to 3 characters from a few race/class options. How do I link the menu to the save game data so it saves/loads/plays different characters? In your video you set it to load up a specific level map on Start, but obviously the starting map/location will change based on whether the character is playing the game for the first time or if it's a returning chracter that should start from the last location. Do you have a video doing a more indepth start menu with the above? Or could you make one please?
You cleared all my doubts in one video, thanks a lot, I have one issue where I need to click the mouse to begin the selection process after the game starts, I cannot hover over the buttons by default.
idk how to thank u but ur da best :D
Ah thank you so much man, a comment saying it is more than enough :D
Great explanation and basic technics. thanks
Thank you man, glad I could help out :)
so when we save the game and press start, will the game start from the beginning?
Matt, do a video on weapon selection menu where the player would select a weapon for Battle. There's no video about it at all
It is worth noting if the Game Mode options are grayed out under 'Selected GameMode', it is because you need to create a new one from scratch.
your the best thanks you earned a sub :)
When I start game my buttons don’t work, I’ve watched the video 3 tomes, made sure it’s in new level and I’ve made sure the code is correct. But for whatever reason I see my hud on the menu, and my buttons don’t do anything
Oh that's strange, if you see your HUD on screen make sure that you aren't creating that widget anywhere, for example in the level blueprint or in your character, also make sure it isn't in the game mode override in the world settings. Also, have you got the new player controller for the main menu, I'd also suggest putting print strings after the button clicked event so you can tell if you are pressing the button but its the code after which isn't working.
I had a similar issue, I found out that I had to make a secondary game base just for the main menu so that you could have a unique player controller to work on the main menu and then have a player controller for the rest of your game.
Hello I need help please. If I click on the start button the level appears behind the menu so the menu doesn't go away
Hi Matt. Thanks always for great tutorials. I get issue which is (Navmesh needs to be rebuilt) when I hit play. any hints solving this?. Thanks again!
If I did want to do this all on one menu, how would I go about doing that? I've been trying to do that by changing the value of the color and opacity, but I can't seem to figure out how.
Amazing video big tnx!!!!!!
Thank you! One question - when I package the project, its packs only the main menu, not the actual gameplay level. SOmething must be wrong with my project settings. Can you help me there?
I made a first person shooter and every time i click on the main menu outside the boxes, i hear shooting.
bruh.
Thats a prob with your gamemode
Set default pawn class to "none"
Just a quick question, does the background for the menu have to be a still image?
Just because I wanted to see if behind the menu buttons I could have things moving around a level, kinda like how Dead Rising has a shot of the mall with zombies walking towards it.
No it doesn't need to be a still image, it can be what you want. So you could have an image, a video or a camera placed in a level in your game.
@@MattAspland
Thank you! That’s very helpful!
@@kigwil9495 No problem :)
@@MattAspland Can it be a sequence? It's because I have one with a camera but I don't know how to put it on the menu
@@MattAspland This is my first project. How did you import the image? I have a stock image saved in the project folder. I see your image says "texture". I don't know what I am missing.
Hi Matt; how to make it in a way where you don't need to click with the mouse after the game starts and the character spawns? I mean, to make it istantly controllable with buttons without having to first click with left button of the mouse.
Thank you!
Thanks I fixed my issue but could you do a video on how to change the audio volume with a slider for example ambient sounds
Effects sounds
Music sound
Because I really appreciate it thanks keep up the good work
That's great to hear, and I can definitely add that to my list yeah, thanks a bunch mate :)
All the best to you!
Love your tutorials Matt!!! Unfortunately in my third-person game the cursor now shows up in game and makes it very hard to control the character. Is there a way to turn off the cursor when the game starts to have it only in the main menu?
Hello! I have the same problem. Did you manage to solve it?
@@dash1921 Yes I did, I was trying to find the tutorial that expalined it since my memory is not serving me right I could not find it. But there is a tutorial here in RUclips about exactly that.
so how can i add background music
It works but when I packaged it the buttons don’t work. They are there but when I click on it nothing happens (except the quit button).
When I preview it though, it works fine.
how can I add background music to play while the menu is open, and stop the music while i got into the level?
Can you explain how i can add music which only plays in the main menu?
in widget editor i have closed the tab details how do i open it again
Nice tutorial
Is there a way to make the background image loop through multiple images or a folder?
I can’t do the copy and paste of the third person blueprint to the main menu folder. I don’t know why I can’t do that?
When i start the game, the mouse doesnt dissapear and looking around is all wierd.
if u still need help here's my discord discord.gg/S4EPvf5C
So I have been working for weeks to make a game and was going to finish it with last step widget, and Im stuck. When I click play, the widget does not dissapear but level opens. I tried to open other levels and all of them working but for som reason it wont work on the thirdpersonexamplelevel, which is the most importent one and I have everything in this level. I have no clue why is like it is.
Great tutorial however I am stuck at the end - The menu screen functions how it should until i get to the 'choose character' screen, I click on either character (2 actors currently) and I do not load in the map, nor does the character selection screen disappear.
Could this be caused as I am already in the map that I am trying to load? Thus it has nothing to load therefore will not spawn in desired location?
Any help with this is greatly appreciated!
Hey Matt, nice video! i wanted to ask if you could make a video where you show how to pinch zoom in widgets in U5. I can do pinch normally, but in widgets even if the code is the same, doesn't work :/. Thanks in any case and keep it up!
Can you add delay after click start like black screen or something
Hello, so my friends and I plan to make a picture based multiple choice game. Where you just click next, read the next, and then click your decision etc.
I think I can create such a game with the blueprint methods shown in this video for sure, but is there a more efficient way or should the concept be the exact same? Import image, create buttons, blueprint them to go to different images, create text and repeat?
Should I use a different pre made project, go blank or what. I ask this as you got the third person controller settings from your pre made folders.
Also are there ways to make the buttons more fancy?
Everything worked for me except when you click on the main menu it make my cursor disappear i folled the steps to fix it but it still won’t work also it starts as ejected when I just click play obviously I’m not playing as the character when click posses and then I click on the main menu my cussor disappears
so much thank you!!! ☺
when changing the game mode and the other properties in the world settings, is that only changing it for the main menu level?
It seems that those of us who use horror engine have problems working the buttons in the widgets, how can we solve this? I have not found information anywhere, thanks
Many thanks Matt !
No problem mate :)
I’m was doing this for my top down player game but for some reason whenever I press play and I click to make them go there nothing happens and everyone w/ everything is just frozen, can you please help?
hey Matt i did everything in your video but ive come across an issue. So when i go to single player mode the level opens up but the mouse curosr is not going away. The default player controller is selected for the game mode but its not switching to it or something i guess
Help,
I have a hud in my game but i want it to be in only one level,
Now it is also in the main menu
worked great and the video is good for beginners too. where is the video for options button customization
Thanks a lot man, and I'll link it here :)
ruclips.net/video/uLCNedDnWTY/видео.html
@@MattAspland Thank u. Do u by any chance know how to learn more about blueprints? I've read marcos romeros book, and youtube guides are sometimes all over the place. marcos book was good but had too few exercises/repetitions
@@magnus00125 Hey man, I don't have any specific links or anything. However, I'd recommend just doing what you're doing now, and when following tutorials, make sure you understand what you've done and why you've done it before moving on. If you don't understand, then ask for help, or try something simpler. That way you aren't just writing down code, you are understanding why.
Also, I found for me game jams were a massive help as it forced me to create game ideas, efficient code, etc all under a time constraint. Hence needing the more efficient code, and helps to learn more.
Plus, I just got in Unreal and messed about with the different nodes to see what they all did and how they all worked with each other.
Hope you can find some help in this. All the best man, good luck with your learning! :)
@@MattAspland Yeah I usually click out of tutorials that are introducing too many new things at once without explaining what they do. :D For example a dialogue system 1/3 part tutorial here on youtube, too tough.
oh and thanks again haha
@@magnus00125 Ha yeah I get that, well I'm glad I could help out then mate. No worries. All the best bro, good luck with your game :)
did anyone run into the problem of the start button not working I'm not sure what I missed
when I package it, it just starts the map, and not the main menu first, any fix?
Thank you for such an informative video. I want a 2D Menu like what you have to show up on the monitor but when I hit Play I would like it to open up a level in VR on the headset. I thought I had the settings right, but I'm not sure how to get that to work properly. The only reason I'm not doing a VR menu is because there's a lot of text and I find reading in VR gives me a headache. Any suggestions on how to get this to work? Thank you!
So the menu works for me unless I press start game. Once I press start game, my map loads however my character does not move and the game crashes!! Is it because both maps have two different player controllers?
Loving the tutorials learning so much 1 quick question how do i play music while in the menu screens. Any help would be most gratefully received. Thank you
whenever I click on the background my mouse disappears any idea what I should do, it keeps clicking the image in the background
watch the video till the end it works
I've learned a lot about organizing the widgets and UI from this tutorial, but I still can't figure out why the game will not start or go into play mode at the level I've specified in the "Open Level" function. My screen will still show the Menu page (won't hide it) and I can see the yellow SIMULATING message in the background when I minimize the Menu page, but the game won't actually play. Can you tell me what I did wrong?
when i launch the game it doesn't teleport me to the level that i choose it works only if i press play
Hi , when i press Start I can't move my mouse, any ideas? I can't figure it out
Can anyone help? I followed this video but I ran into the issue where the Main Menu remains on screen when the level has loaded. The level is playable I can move, but the main menu is stuck. Removing from parent doesn't work. Remove widgets doesn't work.
whenever I try to override the gamemode to the mainmenugamemode it won't change and all the options like the playercontroller are grayed out, can you help? thank you.
What about using a blueprint animation as a background?