Other than that very hard to watch riffle at 1:12, this is a very good video. It's a very informative video that helps new players pick up (pre 2016) Citadels easier than if they just read the rulebook.
Great review! The only thing I wonder is whether in the process of removing cards before character selection, should the face up card be the first to be removed to avoid knowing that the king is in the deck if it chosen by chance to be the face up card. This seems important as, for example, if the king is chosen first the second player will know it has been chosen and then immediately be able to assassinate the king with this knowledge.
I've played this quite a few times with some friends. I think we always turned face up one of the two discarded character cards before we did our roles, but I can't remember which one. Guess that's just the way they liked to play.
The different rules for character selection based on player number confuses me. What's the purpose of sometimes placing unchosen character cards face up or face down depending on the player numbers? What difference does that make?
The difference is that the players now know that the revealed characters would not used in the round. Because of this, they can now make more informed decisions such as who to assassinate, who to steal from, and many more.
during one of the games I played we encountered a problem. we couldn't find an explanation in rules. basically we were 3 players and we had 2 characters each, so when a thief or whatever he's called steals my money from one of the characters, does it mean I lose all of my gold or not, because in the rules it said that the gold is shared
Mantas Valentinavičius I just opened the game and I thought if I'm the assassin and the bishop and someone else is the thief and warlord could you not have any protection at all
Wait if I have a bishop and a merchant playing 3 players. And the warlord targets my merchant card. There would be no point in having bishop at all. I would still get hit by the warlord.
That is just so far from the truth. The rules are simple, I learned them in the first couple rounds. Where Citadels shines, however, is the sheer complexity of gameplay. It's one of those easy to learn, difficult to master kinda deals (like chess). It's not unusual to win because of good bluffing, or because someone strategically assassinated a character he assumed the other specific player would pick. The game is most fun at 5-6 players, so keep that in mind :) .
I love the artwork to this game, but I've found that the game gets slowed down too much by every player having to choose a new character card every round. Because rounds are not very long at all, more time is spent (in total) choosing character cards than playing the game. I was really wanting to love this game, but this flaw made the game unplayable for our group.
Finally an explanation that starts with the objective of the game, before turning to the how. Thanks you!
Excellent run through. Concise and to the point with no fluff. Just what I needed. I hit that like button right quick.
+immaculateboy thanks!
immaculateboy true!
Very succinct and concise. This is a great game.
Other than that very hard to watch riffle at 1:12, this is a very good video. It's a very informative video that helps new players pick up (pre 2016) Citadels easier than if they just read the rulebook.
Great review!
The only thing I wonder is whether in the process of removing cards before character selection, should the face up card be the first to be removed to avoid knowing that the king is in the deck if it chosen by chance to be the face up card. This seems important as, for example, if the king is chosen first the second player will know it has been chosen and then immediately be able to assassinate the king with this knowledge.
I'm kind of confused: how do you determine turn order without revealing what character you have, since it's based on the number on the character card?
I had to watch this like four times, but this is a really good run through
I've played this quite a few times with some friends. I think we always turned face up one of the two discarded character cards before we did our roles, but I can't remember which one. Guess that's just the way they liked to play.
Definently helped me out.
Thanks!
The different rules for character selection based on player number confuses me. What's the purpose of sometimes placing unchosen character cards face up or face down depending on the player numbers? What difference does that make?
The difference is that the players now know that the revealed characters would not used in the round. Because of this, they can now make more informed decisions such as who to assassinate, who to steal from, and many more.
Thanks great job!
my rules say it's 7 districts to win , and 8 only in a 2 and 3 player game ...
during one of the games I played we encountered a problem. we couldn't find an explanation in rules. basically we were 3 players and we had 2 characters each, so when a thief or whatever he's called steals my money from one of the characters, does it mean I lose all of my gold or not, because in the rules it said that the gold is shared
As the gold pool is shared, it would steal all of it.
Mantas Valentinavičius I just opened the game and I thought if I'm the assassin and the bishop and someone else is the thief and warlord could you not have any protection at all
This reminds me of Seven Wonders.
Seven Wonders?
Citadels cards looks like MTG cards ngl.
Wait if I have a bishop and a merchant playing 3 players. And the warlord targets my merchant card. There would be no point in having bishop at all. I would still get hit by the warlord.
Why do you keep calling the coins pies?
မြန်မာ
Peach tree
love the art but I feel like this game is too simple to keep me interested.
That is just so far from the truth. The rules are simple, I learned them in the first couple rounds. Where Citadels shines, however, is the sheer complexity of gameplay. It's one of those easy to learn, difficult to master kinda deals (like chess). It's not unusual to win because of good bluffing, or because someone strategically assassinated a character he assumed the other specific player would pick. The game is most fun at 5-6 players, so keep that in mind :) .
It's simple enough to teach family an freinds and tricky enough to enjoy it yourself. Give it more of a chance. Think it's a little gem myself.
I love the artwork to this game, but I've found that the game gets slowed down too much by every player having to choose a new character card every round.
Because rounds are not very long at all, more time is spent (in total) choosing character cards than playing the game.
I was really wanting to love this game, but this flaw made the game unplayable for our group.
The "how to play" showed med why I don't want to buy this game...