Grease pencil sculpting/interpolation fun

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  • Опубликовано: 8 июл 2024
  • Sculpting/interpolating workflow. Cool thing about this technique is that you can go crazy with amount of details, shading and stuff without having to redraw everything frame by frame. Good planning is essential though. And actually you don't need to go for 3d stroke depth order. It just helps with the ears. Good luck with your characters!
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Комментарии • 71

  • @ZidanTaufiq712
    @ZidanTaufiq712 Год назад +2

    - Under 5 minutes video
    - Straight to the point
    - Tired voice
    - Have a great likes to dislikes ratio
    This is a certified great tutorial.

  • @MattBixler
    @MattBixler 2 года назад +6

    I had a huge block for how to handle shapes with non-closed lines, it never occurred to me to use the line strength tool. Great video, does a great job of showing off the interpolation tool's power.

  • @3lihsn367
    @3lihsn367 2 года назад +27

    Thank you for this Lukasz, your work is very inspiring. If you ever have the time to work on a paid grease pencil course, I am sure a lot of people would be interested, myself included.

    • @yosifol
      @yosifol  2 года назад +5

      Actually I'm working with a very talented student right now. rootstory.academy/mentor/lukas-rusinek/

  • @krysidian
    @krysidian 2 года назад +7

    That's such a cool workflow! Thanks for sharing. Would love to see more breakdowns of your techniques, your stuff has been a huge inspiration for me

  • @enjon9873
    @enjon9873 2 года назад +2

    You my brother, are a genius

    • @yosifol
      @yosifol  2 года назад

      Nope. Far from that. But thanks!

  • @raymondcarlomaata608
    @raymondcarlomaata608 Год назад

    Just Wow! Thanks

  • @OlavoRodeios
    @OlavoRodeios 2 года назад +3

    amazing! Thank you for sharing

    • @yosifol
      @yosifol  2 года назад

      Thanks! Be my guest.

  • @thegeekclub8810
    @thegeekclub8810 2 года назад +8

    This is *extremely* cool!
    I imagine it saves some time!

    • @yosifol
      @yosifol  2 года назад +4

      Yeah. But it isn't a perfect technique. It works best connected to some other workflows. For example when you use a 3d armature to move grease pencil strokes and some parts of your character need some special attention. As a standalone technique it works best when you need to create a character with lots of details, complex handdrawn shading etc. for a relatively short animation (and there is no time for complicated rig or creating one would be a waste of time and resources), and the movement is not too crazy. With very complicated moves I would go either for frame by frame or stylized 3d.

    • @thegeekclub8810
      @thegeekclub8810 2 года назад +1

      @@yosifol It’s still super cool! As a workflow, it has a few kinks, but the possibilities are endless!

  • @ralphmoreau2768
    @ralphmoreau2768 8 месяцев назад

    Well done

  • @bucinto
    @bucinto 9 месяцев назад

    MAGIC

  • @jeffreypostma6832
    @jeffreypostma6832 7 месяцев назад

    Blender is so amazing, and so complex. To be able to figure out animation in Blender is a major challenge to me. It just gives me a headache...

  • @Dantti
    @Dantti 2 года назад +2

    Good stuff man! 💪

    • @yosifol
      @yosifol  2 года назад

      Hey! Thanks!

  • @Nutzie69
    @Nutzie69 Год назад

    So cool!!!
    Appreciated the Mr Macky frame also 😂🤘🏻

  • @makoisking
    @makoisking Год назад

    You da man❤ keepem coming.

  • @U.O.S
    @U.O.S 2 года назад

    😯2.5d animation it is good wow

  • @RJ-fs5gx
    @RJ-fs5gx 2 года назад

    Thank you very much. Big fan!

  • @arcticbarbarian
    @arcticbarbarian 2 года назад +1

    Great video! So much learned in just 3 min.
    If I eventually start using Grease pencil, then I'll definitely come back to this video

  • @BeaJumpup
    @BeaJumpup Год назад

    this is going to completely change how I go about using the grease pencil. thank you so much for sharing this technique!!!!

  • @BlobbyCHEZ
    @BlobbyCHEZ Год назад

    this man wastes absolutely no time, what a legend. I think we are done - goodbye

  • @naxgaubert7668
    @naxgaubert7668 8 месяцев назад

    Very nice!! Straight to the point. Really helpful

  • @cleytonmarciosouza5333
    @cleytonmarciosouza5333 10 месяцев назад

    Congrats! Thanks for sharing this information!

  • @coztfu
    @coztfu 2 года назад

    thankuu so much youre oding gods work

  • @grosbouff
    @grosbouff 2 года назад

    Very nicely (and funny) done!

  • @patrykp8454
    @patrykp8454 2 года назад

    To jest genialne dokładnie takiego stylu szukałem 👌🙏

  • @Alumx
    @Alumx 2 года назад

    really neat demo!

  • @kanpuriyaclasses
    @kanpuriyaclasses 2 года назад

    Amazing ❤️ I need more videos like this🙏

  • @caroljystudios
    @caroljystudios 2 года назад

    Your work is amazing, really inspiring! Thanks for the video!!

    • @yosifol
      @yosifol  2 года назад +1

      Thank you!

  • @bjpcorp
    @bjpcorp 2 года назад

    Well done on your first tutorial, I learned lots and has inspired me to attempt my own animation. I also like the south park skit and the way you say layers like liars.

  • @adahuttula7600
    @adahuttula7600 2 года назад +3

    Exactly what I needed. Tried this many times but was banging my head against the wall wonder why sometimes it let me interpolate and sometimes not. Clearly I wasn't always beginning with that exact copy. Thanks for the video!

    • @yosifol
      @yosifol  2 года назад

      I'm glad I could help.

  • @hoseinbebany
    @hoseinbebany Год назад

    Amazing to the point short & sweet also could u please teach us how to animate or sculpt like spider man Into the spider verse

  • @Wzxxx
    @Wzxxx 2 года назад

    Amazing

  • @jesus_a_c
    @jesus_a_c Год назад

    Primera vez que veo a un animador en Grease Pencil aprovechar el entorno 3D para dividir a un personaje. No necesitas ni usar más capas ni emplear la herramienta de Relleno de Color. Dibujas una sola vez al personaje, considerando dibujar las partes completas tanto de adelante como de atrás, y se modifica.

  • @xsolaris42
    @xsolaris42 2 года назад

    pretty cool, nice one :)

  • @noel_curray
    @noel_curray 2 года назад

    1:47 hahahaha. you make me laugh at that.
    but this is useful.

  • @kenonerboy
    @kenonerboy Год назад

    Try mult sculpting

  • @radishanim
    @radishanim Год назад

    Freakin' amazing.

  • @gonzogorf7019
    @gonzogorf7019 2 года назад

    wiencyj takich!

    • @yosifol
      @yosifol  2 года назад +1

      Będzie wiencyj zatem;]

  • @MolediesOflife
    @MolediesOflife 2 года назад

    i follow u becoz u awesome

  • @josefinepersson9464
    @josefinepersson9464 2 года назад

    This it too cool, i have to try this!! How do you get the wobbly-line effect in the finished product btw?

  • @insektAnimation
    @insektAnimation Год назад

    Interesting workflow. Looks good. What would you say is the biggest advantage doing it like this VS drawing it by hand? Is it time saving only or is there something more to it? Love your stuff btw :)

    • @yosifol
      @yosifol  Год назад

      It becomes extremely helpful when you have to animate a character with complex shading and a lot of details. Let's say it's crosshatched or smthg. Doing it frame by frame - especially when you need a some kind of a slow movement - could be painful. By using this sculpting/interpolating method you are able to maintain all the strokes you've drawn. Resculpting keyframes is not an easy process, but once it's done, you can save crazy amount of time. And if you are at the point when resculpting becomes almost imposible - like when character turns around or something- just go for frame by frame for a while. It's really cool that you can combine those two aproaches on the same layer, without having to jump between different objects.

    • @insektAnimation
      @insektAnimation Год назад

      @@yosifol oh yeah thats true. I can imagine. Shading things by hand every frame end up being a tad boring :P

  • @roldo2824
    @roldo2824 2 года назад

    Thank you so much for sharing! I really needed something like this.
    Quick question, how do you make the lineart flicker at the end?

    • @yosifol
      @yosifol  2 года назад +2

      Ha! That's the easiest part. You just have to add noise modifier to the GP object. The trick is, that ussually it doesn't look good with default settings. Try cranking down the position parameter to something around 0.03 (this is so common in Blender - weird settings work - normal setting don't). Play around with the noise scale. The randomize parameter is set to 4 by default. It works fine with frame rates around 24, 25 or 30. Have fun.

    • @roldo2824
      @roldo2824 2 года назад

      @@yosifol thanks a lot!!

  • @povarensky
    @povarensky Год назад

    How did you made stroke wiggle a bit at the end?

  • @szklanychomik
    @szklanychomik Год назад

    zaje-fajnie rysujesz :)
    super by bylo cos skolaborowac kiedys!
    pozdrowienia

  • @dumpmail-xz2qp
    @dumpmail-xz2qp 8 месяцев назад

    Its cool but Moho can do that better, with less key-frames and more control. I can see the advantage of moving the shapes to the back and front though

    • @yosifol
      @yosifol  8 месяцев назад +1

      Yep. You're right. But from the other side - you can mix it with all the good stuff which comes with Blender (3d rigs, physics, geo nodes - you name it). It's like with everything in Blender. It's ussually an underdog when it comes to particular things -like you would probably want to do 3d sculpt in Z brush, fluids and simulations in Houdini, textures in Surface Painter etc, but having all those things in one place really does a job for me. And I love Moho btw

  • @marwachoussita1608
    @marwachoussita1608 8 месяцев назад

    What's the device are you using to draw please

    • @yosifol
      @yosifol  8 месяцев назад

      I'm using Wacom Cintiq

  • @23fruitflies
    @23fruitflies 8 месяцев назад

    how did you select and then sculpt only the nose? when i select in edit mode and then go to sculpt mode it deselects everything

    • @yosifol
      @yosifol  8 месяцев назад +1

      I selected the nose lineart in edit mode. Than I went to sculpt mode. Onthe top left corner of the 3d viewport, next to the name of the mode, there are three icons. If you hit the second one, you'll be able to sculpt only on selected strokes. Pretty handy.

    • @23fruitflies
      @23fruitflies 8 месяцев назад

      @yosifol got it! thanks so much this video was great for a beginner like me

  • @sakerberg4512
    @sakerberg4512 2 года назад

    :D

  • @mastart4971
    @mastart4971 2 года назад

    You should make proper tutorials dude!!! your voice is good, you speak slowly, you can explain.... pretty cool

  • @Metaworldwide
    @Metaworldwide 2 года назад

    Could you do a beginners guide, amazing tutorial but way to fast and some info you suggest is not shown 🙏. Subscribed 💙

    • @yosifol
      @yosifol  2 года назад

      Hey Thanks! There are some great begginer/basics tutorials on YT. The most well known is probably Dedouze ruclips.net/video/c57qq2nE3B0/видео.html

  • @ArturoN
    @ArturoN Год назад

    instasub