Breaking Down Guilty Gear Strive's Ambitious Story Mode Anime | Animator Spotlight

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  • Опубликовано: 2 июл 2024
  • Start playing Summoners War here: bit.ly/3pGs8JS #ad
    Canipa breaks down Arc System Works' Team Red's animation work on the ambitious story mode cutscenes of Guilty Gear Strive, which at this point can be more accurately described as "an anime".
    Support the channel on Patreon: / thecanipaeffect
    Follow me on Twitter: / canipashow
    Sources and Further Reading:
    The X Factor Between 3D and 2D in Guilty Gear Xrd - • GuiltyGearXrd's Art St...
    Interview with Daisuke Ishiwatari about Guilty Gear Strive - www.usgamer.net/articles/we-t...
    Guilty Gear 1998 interview - shmuplations.com/guiltygear/
    Interview with Daisuke Ishiwatari about "New Guilty Gear" - gearnuke.com/interview-with-g...
    Gamasutra interview with Arc System Works - www.gamasutra.com/view/featur...
    Arc System Works gets rights to Guilty Gear in 2011 - www.siliconera.com/arc-system...
    Sanzigen on 3D/2D anime - www.pixivision.net/en/a/3122
    Breaking Down BEASTARS' Incredible Animation - • Breaking Down BEASTARS...
    Guilty Gear footage (Deskawa) sourced from: • PSX Longplay [061] Gui...
    Guilty Gear X footage (Deskawa) sourced from: • PC Longplay [149] Guil...
    Guilty Gear XX Reload footage (Deskawa) sourced from: • PC Longplay [193] Guil...
    Intro:
    Animated by Christian Maize (@CookieficationJ)
    Music by Steven Kelly (@Sarifus)
    Produced for The Canipa Effect
    Anime series/Games featured in this video (chronologically):
    Guilty Gear Strive
    Cestvs: The Roman Fighter
    Hi Score Girl
    Guilty Gear Xrd
    Guilty Gear
    Guilty Gear X
    Guilty Gear XX
    Guilty Gear 2: Overture
    Blazblue: Calamity Trigger
    Street Fighter IV
    Blazblue: Chronos Phantasm
    D4DJ First Mix
    BEASTARS Season 2
    Land of the Lustrous
    Music:
    00:00 - Sponsored Message - Summoners War
    00:52 - Battle Intro (Guilty Gear Strive)
    01:15 - Necessary Discrepancy - Daisuke Ishiwatari (Guilty Gear Strive)
    02:43 - The Canipa Effect Intro - Steven Kelly
    02:57 - Pride and Glory - Daisuke Ishiwatari (Guilty Gear XX)
    04:28 - Dirty Drive - Daisuke Ishiwatari (Guilty Gear Xrd)
    06:10 - Diva of Despair - Daisuke Ishiwatari (Guilty Gear Xrd)
    08:24 - Magnolia Éclair - Daisuke Ishiwatari (Guilty Gear Xrd)
    All footage is used for the purpose of review and is fair use.
  • ИгрыИгры

Комментарии • 153

  • @TheCanipaEffect
    @TheCanipaEffect  3 года назад +67

    Thanks for watching! I should probably clarify that there's one unknown in regards to the animation. I refer to it as having "4 credited animators", and that's based on the Story Mode's specific credits. However, the game's overall credits mention that they outsourced a few more animators from other companies. So there's the possibility that some of these outsourced animators didn't just work on the game, but helped out with the Story Mode as well. Regardless, it's a massively small team whether they had a bit of extra help or not. An impressive accomplishment!
    Also wanted to thank the sponsor Com2Us (bit.ly/3pGs8JS) for funding this video. All sponsored videos on The Canipa Effect will be extra, so a video on Studio Trigger will be out before the end of June. It's the second part of a video I released in 2017: ruclips.net/video/NQVlyYmrhr8/видео.html
    Look forward to it!

  • @KnightsDisillusion
    @KnightsDisillusion 3 года назад +387

    Guilty Gear Strive is a Video Game, Anime and an Album. What a deal.

    • @NBSilentShadow
      @NBSilentShadow 3 года назад +83

      And an artbook.
      And a social network.
      And soon enough, a doll's house.

    • @TheCanipaEffect
      @TheCanipaEffect  3 года назад +76

      Every track is a banger! I wish I could've included more GG Strive music in the video, but they're impossible to talk over!

    • @Aripuni1
      @Aripuni1 3 года назад +2

      @@TheCanipaEffect relax, you can make another video about that

    • @KnightsDisillusion
      @KnightsDisillusion 3 года назад

      @@TheCanipaEffect Right!

    • @gnouhp004
      @gnouhp004 3 года назад +2

      Can't believe we get a free game along with a movie from an Album!

  • @MegaZero16
    @MegaZero16 3 года назад +169

    They only had 4 ppl working on the story and with no anime experience, and yet they are galaxies ahead on Ex-arm's anime.
    Sorry just had to put it out there ^-^;

    • @gpanthony
      @gpanthony 3 года назад +18

      Pandemic probably had an impact on the size of the story animation team too...

    • @THB192
      @THB192 3 года назад +7

      It probably helps that Team Red has experience with the artstyle they were using...

  • @gpanthony
    @gpanthony 3 года назад +105

    4 animators, no experience, AND during a pandemic... Arc has said that because of social distancing making a lot of the staff work from home, a lot of things they wanted to do had to be scaled back. (I personally believe this is why Destroyed moves aren't in the game.) It would not surprise me if this was part of why the animation team for the story mode was so small, and also why some of the animation was so rough. I think if they could have, they would have made the whole thing look as good as the last two episodes, which is where most of the best animation is.

    • @pian-0g445
      @pian-0g445 2 года назад +13

      Honestly, they did a great job, especially with how bloody long the story is.

    • @harrylane4
      @harrylane4 2 года назад +4

      That explains a lot, including explaining why the DLC story has such a higher fidelity

    • @juufa
      @juufa Год назад +2

      And you're right, they recently said that Instant Kills weren't in the game because they didn't have the time to make them

  • @rodffx
    @rodffx 3 года назад +133

    I always knew that this Game series would bridge the gap between good looking 3d models and good animation in 3d anime but never would i have expected that it would happen within the game itself ,i have to buy it and watch it myself,im not a big fan of fighter games but i still like to support devs so that they can push forward and innovate the fighting game genre...

    • @Aripuni1
      @Aripuni1 3 года назад +8

      just play ASW game especially GG and BB just for story alone, they do pretty amazing job in the story aspect

    • @prime1773
      @prime1773 3 года назад +3

      While the 3d animation in GGST story are clunky, it's pretty good enough. What spoils it are the loading time between the story.

    • @namepending5620
      @namepending5620 3 года назад +3

      Or you could just watch the story mode online, without having to spend 60 dollars on a game which you said your not particularly interested in.

    • @unknownguy8687
      @unknownguy8687 3 года назад +5

      I'm with "NamePending" on this one. It's a full price game for around 6 or so hours of story with animation that looks a bit stiff and rough around the edges. Just watch it on RUclips, it's much cheaper. But if you do plan on putting some hours into the game, then by all means.
      Still, at the end of the day, it's your money and your decision. Go for it, if you want.

  • @randomweeaboo
    @randomweeaboo 3 года назад +78

    Arc system works also helped with production on mushoku tensei. Specifically with the 3d models and shading effects in episode 2, 5 and 7

    • @xidjav1836
      @xidjav1836 3 года назад

      Wait what

    • @edsonsengo2684
      @edsonsengo2684 3 года назад +12

      So that's why I saw an ArcSys logo in the credits of one of the episodes

    • @anthonybaloney8874
      @anthonybaloney8874 3 года назад +3

      I was also wondering about that, cool... very cool.

    • @Danyasu
      @Danyasu 3 года назад +12

      You can also find jam and dizzy stone figures in one episode

    • @xidjav1836
      @xidjav1836 3 года назад

      @@Danyasu where

  • @pingpong5877
    @pingpong5877 3 года назад +48

    I didn't think you'd discuss about Guilty Gear. I'm glad you did.

  • @Nyuu3
    @Nyuu3 3 года назад +29

    This might actually be the first time I've seen anyone but Ishiwatari get any kind of credit. Obviously, I have a ton of respect for him myself, but people tend to act like he just makes Guilty Gear all on his own.

    • @guilhermealmeidacost
      @guilhermealmeidacost 3 года назад +9

      Well, he kinda did for the original GG in the PS1, almost all sections of the credits in that game have him, including voice acting, so people just kept rolling with the meme that Daisuke is GG

    • @user-cb4vt3qm3j
      @user-cb4vt3qm3j Год назад +1

      @@guilhermealmeidacost Well, that was 20+ years ago. Now he's not even the main man behind the music as far as I know.

  • @nikolaidrago7938
    @nikolaidrago7938 3 года назад +9

    I'm so fucking glad that guilty gear and fighting games in general are becoming more popular now even though some people don't like it. They quality of these games just keeps getting better and better. I have so much respect for everyone working at arcsys.

  • @mikeBH1000
    @mikeBH1000 3 года назад +16

    Knowing know after watching it that only 4 people made this I'm actually impressed. Give them a decent sized team and some more experience under there belt and these story modes could rival some of the better 3d animes out there

  • @godzilla4189
    @godzilla4189 3 года назад +22

    Would love to see you take a look at how CyberConnect2 does its animation.

    • @TheCanipaEffect
      @TheCanipaEffect  3 года назад +10

      I am thinking about it for the Demon Slayer game. That looks great!

    • @anthonybaloney8874
      @anthonybaloney8874 3 года назад +1

      @@TheCanipaEffect can't wait

    • @hikarihakai1285
      @hikarihakai1285 3 года назад +1

      @@TheCanipaEffect what about Asura Wrath

  • @Alice-jp1kl
    @Alice-jp1kl 3 года назад +4

    Arcsys have always been pioneers in 3D animation. The game that proved 3D models could work for a 2D fighting game was 2007's Battle Fantasia, also developed by Arcsys which used a lot of techniques later seen in Street Fighter 4. Seeing them further hone their craft in both the main fighting game and the story mode is truly incredible!

  • @abfloorr
    @abfloorr 3 года назад +17

    Great video, sadly RUclips fucking hates recommending anything even slightly related to guilty gear

  • @KindOldRaven
    @KindOldRaven 3 года назад +6

    Honestly this game is the first fighter I've bought since Tekken 3 when I was a kid. And the visual style is *beyond stunning* if you're even semi-interested in anime-style artwork. I'm no diehard anime guy, but seriously - this is worth seeing (and playing btw, it's a great game even for newbies like myself).

  • @dsngartist9243
    @dsngartist9243 Год назад +2

    Thanks for this video, very insightful!

  • @ursmarrings27
    @ursmarrings27 3 года назад +1

    There were instances during the story mode like the car/bike/ninja chase scene that made it feel like I was watching a Newgrounds vid. And I found that particularly charming.

  • @user-gk6nt5gi5n
    @user-gk6nt5gi5n 3 года назад +4

    Great video and I appreciate the ram appreciation

  • @kevinsupreme_ph36yearsago59
    @kevinsupreme_ph36yearsago59 2 года назад +2

    3d animation without interpolation is basically doing stop motion in a computer.

  • @tonyhuwa641
    @tonyhuwa641 3 года назад +5

    4 Animators brooo, cant even imagine their work

  • @edwinooi9166
    @edwinooi9166 3 года назад +8

    Ah, the new Daisuke Ishiwatari album that came with a fighting game and anime.

  • @Dogflamingo
    @Dogflamingo 3 года назад +5

    Ayyy, was waiting for a Arc Sys video

  • @MetaKnuxXbeats
    @MetaKnuxXbeats 3 года назад +8

    Glad to see Guilty Gear's story getting talked about more, even if it is just the animation.

  • @ccpIz
    @ccpIz 3 года назад +3

    Thank you for timestamping the ad. Godlike creator

  • @wanderingyeehaw
    @wanderingyeehaw 3 года назад +3

    7:12 "There are things that the team never had to think about."
    Yes, how is the blind guy hacking a magical computer

  • @fycast1957
    @fycast1957 3 года назад

    I am in love with your content

  • @owenkarpp
    @owenkarpp 3 года назад

    LETS GOOO A VIDEO FROM CANIPA ON GG

  • @activemotionpictures
    @activemotionpictures 3 года назад +2

    Your review is awesome @Canipa Effect! Thank you for sharing this video. 5h anime?! I want it!

  • @Gordthrow
    @Gordthrow 3 года назад +4

    even tho im a big anime fun, a game (epic seven) got me into learning about animation production. it is truly an amazing experience researching about the visuals of games.

    • @inugami1454
      @inugami1454 3 года назад +1

      Hello fellow epic seven player

  • @171QA
    @171QA 3 года назад +1

    Great video.

  • @xadek821
    @xadek821 2 года назад +1

    I did not know the story mode was animated by just 4 people. What the fuck, these are amazing results for that manpower if you ask me

  • @nauro9187
    @nauro9187 2 года назад +1

    i would love for them to cooperate with studio bind, especially since they have worked with them in mushoku tensei, the animation on mushoku tensei feels cinematic and breath taking, similar to what i think strive's story mode tried to achive (and succeed in some extent), imagining the wonders that they can do just invigorates me with joy. if not, i hope they got some inspirations and insight in animation by working with studio bind, that in turn will help them approach the story mode animation with a fresh look and maybe faster and less demanding animation works. all in all high hopes for the future of this game's animation, good luck team red.

  • @kreculjkreculj
    @kreculjkreculj 3 года назад +2

    I hope they publish an art book.

  • @MASKredTeer
    @MASKredTeer 10 месяцев назад +1

    somehow they made 3D cinematic cutscene better than some anime studios

  • @chronoplex89
    @chronoplex89 2 года назад

    Imagine Arc system works and the Spider verse animation team join together to make an animated film

  • @Dominik-K
    @Dominik-K 3 года назад +2

    Wow, this is an amazing review and I think it's very amazing! Do you have any pointers about how modern 3D anime are made?
    I've seen the GDC Talk of Guilty Gear Strive, but like you said, some things changed

    • @TheCanipaEffect
      @TheCanipaEffect  3 года назад +4

      The Land of the Lustrous and BEASTARS videos on this channel are a good look at some of the processes used at Orange, who are considered to be industry leaders.

  • @samkasyoki3215
    @samkasyoki3215 3 года назад +2

    Great video! Can you do an anime studio spotlight/animator spotlight on Vivy: Fluorite Eye's Song by Wit Studio?

  • @fkarenn
    @fkarenn 3 года назад +4

    They have turned a game engine into an anime engine.
    Impressive and very promising
    Also, I have to salute a Ramlethal-bro o7o7o7

  • @curupa66
    @curupa66 3 года назад +5

    Never expected to see Guilty Gear here. Glad I did.
    Good job!

    • @Jhitch19
      @Jhitch19 3 года назад

      Yeah, this took me by surprise, never followed GG story but love the gameplay for xrd and strive!

  • @rory6483
    @rory6483 3 года назад +1

    I didn’t get notified for this!

  • @S9staryu
    @S9staryu 3 года назад

    Holy hell who did your intro? It's insanely nice to look at

    • @TheCanipaEffect
      @TheCanipaEffect  3 года назад +2

      Christian Maize! There's some links to his stuff in the description.

  • @massterwushu9699
    @massterwushu9699 3 года назад

    2:05 Street Fighter Plus Alpha had 3D graphics back in 1996

  • @agogobell28
    @agogobell28 3 года назад +1

    This is fascinating!
    I wonder if you’ve ever thought about making a video about the animation of RWBY; you could probably ask Austin about his past work on it, so that would give you a leg up on other folks :D

  • @AcidiFy574
    @AcidiFy574 3 года назад +6

    I actually want you to check out a cartoon called MotorCity
    It was created with flash & artstyle basically reminds me of Gorillaz
    Made by Studio Titmouse (creators of Megas-XLR)
    & cancelled by Disney
    You don't have to make a video on it, but I thought that you should know about it

    • @danwithaplan3742
      @danwithaplan3742 3 года назад

      Man I still think that's the best animation I've seen on TV

  • @Clown-tf8jp
    @Clown-tf8jp 3 года назад +3

    Make a video on kyoto animation and ufotable(that old vid is expired)

  • @Roach_draws_stuff
    @Roach_draws_stuff 3 года назад +5

    You should check out the in game scenes of honkai impact 3rd. It's the best combination of 3d and 2d together.

    • @TheCanipaEffect
      @TheCanipaEffect  3 года назад +1

      I actually covered the Honkai Impact teams in my Genshin Impact video: ruclips.net/video/Tlnx_Q1GzNg/видео.html

  • @heromedley
    @heromedley 3 года назад +3

    that must be a huge hurdle for a 4 man team to essentially make a whole season of anime condensed in the runtime of avengers endgame

  • @biggestouf
    @biggestouf 3 года назад +3

    This man flexing on us by getting a review code using his cred.

  • @user-be2bq3ze3o
    @user-be2bq3ze3o 3 года назад

    Can you make a video about Grandmaster of Demonic Cultivation?

  • @KaitoKek
    @KaitoKek 3 года назад +3

    I cannot wait for them to make a new persona fighting game and make a good persona 5 anime.

  • @ponderingForever
    @ponderingForever 3 года назад +1

    Defo want to see how they'd handle this with shorter episodes, such great quality.

  • @crestofhonor2349
    @crestofhonor2349 3 года назад +1

    Now I want to see something on the newest episode of one piece and how great the animation was in that episode

  • @deddrz2549
    @deddrz2549 3 года назад

    I was a bit confused, in the end credits there were white a few more animators including ones credited from outside companies, did they work only on game animation?

    • @TheCanipaEffect
      @TheCanipaEffect  3 года назад

      The ones in the end credits are for the game overall. The opening credits that specify Story Mode staff only credit 4 of these animators. (There is a chance that some of those in the end credits did do uncredited Story Mode work though)

  • @MrLanarana
    @MrLanarana 3 года назад +1

    Never expected to see a video about my job

  • @zenone9698
    @zenone9698 3 года назад

    Canipa effect could you do a video on So I am a spider, So What? anime.

  • @unholyrevenger72
    @unholyrevenger72 3 года назад +1

    the story's presentation is rough, but still better than Berserk 2016

  • @taylorbee4010
    @taylorbee4010 3 года назад +2

    The virgin sf4 engine vs the CHAD GG PIPELINE

  • @daftcruz
    @daftcruz 2 года назад

    This will serve as experience for their next game, which will probably have better animation.
    I still excellent work though because there was only 4 animators without any experience in that area.

  • @heshamabdelmaksoud
    @heshamabdelmaksoud 3 года назад +1

    Volcanic Vipaaaa

  • @OblitusAquila
    @OblitusAquila 3 года назад

    I'm sure they'll probably update the animation or atleast the dlc story material will be better animated.

  • @Ram_Stan
    @Ram_Stan 3 года назад

    I wouldn't want the story to any shorter (even if the animations better) as they already didn't include characters in it. I too hope to see it improve but I like how the current animation gets the job done. I'm just putting my opinion out there, still really enjoyed the video :)

  • @ponderingForever
    @ponderingForever 3 года назад

    Yessssssssssssssssssssss

  • @Lonipok
    @Lonipok 3 года назад

    now imagine orange and arc sys had a collab

    • @TheCanipaEffect
      @TheCanipaEffect  3 года назад +2

      Orange animators, Arc Sys model team. A dream!

  • @SeaSerpentLevi
    @SeaSerpentLevi 3 года назад

    Arcsys and mihoyo hype me so much

  • @VeraFX
    @VeraFX 2 года назад

    some of the animation stops and makes you question if your system froze.

  • @sleipnir_8364
    @sleipnir_8364 3 года назад

    So what if they got the story assets, and an animation team to polish it up and rerendered into movies

    • @TheCanipaEffect
      @TheCanipaEffect  3 года назад

      I think that'd be great. A film is a lot shorter than a series, so if they really wanted to get involved in filmmaking (maybe recreating the original game's story too), it'd be brilliant.

  • @unintelgen2510
    @unintelgen2510 3 года назад

    I have some disagreements regarding the objective quality of the animation but I otherwise agree with (most) statements in this video.
    I feel, just considering the highlights, that the team's concerns were chiefly with telling the (frankly ambitious) story and secondary concerns regarding limited animation or "of lesser important" scenes really just feels like they appropriately budgeted, not unlike a seasonal anime really. The seams show worse in 3D, sure, but honestly? Not that much more than the average show. I think it's a disservice to say the animators and Team Red *need* some outside talent from "Real Anime" when it's clear that their problems lie in dividing budgetary concerns of the important aspect of their product (the fighting game, y'know) and a far and away secondary concern being the story mode, for which each successive game is the most expensive visual novel made to date. Which is kinda the thing.
    Underneath all the fancy pose-to-pose motions and voice acted dialogue and sets built- this is just a *visual novel*, however 'movie-like' and 'animated' it is. A similar divide is shown in both Xrd stories, it's just much more concealed in Strive. It's using the same basic systems, a way to parse movement data, motion, audio stems, and subtitles to progress a linear narrative. Strive mainly just cuts and blurs the 'talky' segments and animated segments until they feel reasonably more cohesive. It's clearly built on the framework from Rev, and has similar limitations. I'd say, given that context, that it's a goddamn miracle and success on their part.
    Try getting those "anime experts" to fix the issues you're noticing and they would pull their *goddamn* hair out trying to rework the internal workflow ArcSys has developed. It's clear a lot was made with efficiency in mind, and that's not a bad thing considering of all the people paying for GGST, maybe only 10% or 15% legitimately care about the narrative in or equal to the fighting game aspect. And it's probably less, to be fair. I seriously couldn't think of a worse money sink.
    Now I've only dabbled in 3D as a hobby and know only the higher level abstractions of 'what-how-do' of NPR rendering but if I had to give some 'advice' to a professional studio it'd be this. Bear in mind that I'm not concerned with technical issues (pop-in), just things that'd smooth over apparent cracks.
    My biggest issue is, weirdly, how lighting is rendered. Their system is ingenious and wonderfully simple and clearly works. It has just one flaw. (and a potential solution)
    Simply put (character) lighting is appealing, until it isn't- by moving the mesh the normals are recalculated and the flat (fill) surfaces may change causing a flickering effect. In-game, it's an acceptable visual artifact. In a sequence it's noticeably more of an issue. My proposed solution would be to a have a realtime system in place that would allow keyframed data to be used to 'freeze' normals so they consistently track independently of the vertices global normals. Simply put, it'd counter the pos/rot data of the vertices so you can 'freeze' the most appealing lighting shot on a part of the mesh and use it throughout an entire scene. It could easily break lighting as well, but if it's keyframe-able you can avoid that with artistic supervision. I frankly think it's possible, but if Arc's tech artists already thought of it maybe it's just too difficult atm. I thought maybe a render to texture system, but I think it'd be too costly (VRAM) and probably too slow to be of any use (and compression would be a real issue)
    I have thoughts on the motion/sequencing as well, but shit I'm typing this from my phone and I just... shouldn't done that.
    ArcSys should be given some serious kudos for the balls to pull off what they've done here, wanting to do things on their terms and keep it in house.
    Walkcycles be damed

  • @chrisrey0018
    @chrisrey0018 3 года назад +1

    Noice

  • @bini420
    @bini420 3 года назад

    out of curiosity why don't you do videos related to manga and the behind the scenes and work life as a mangaka and maybe also western comics and the differences between them and korean manga

    • @TheCanipaEffect
      @TheCanipaEffect  3 года назад +1

      The honest answer is actually that it's much harder to edit a video about manga, because it's difficult to make manga look interesting in a video.

    • @bini420
      @bini420 3 года назад

      @@TheCanipaEffect fair enough. It does require much more editing for visual apeal.

  • @dragocrafterr8286
    @dragocrafterr8286 3 года назад

    algorithm please

  • @KatanaShojo159
    @KatanaShojo159 3 года назад

    Guilty Gear did their story mode animation wayyyyyy better than Ex Arm could ever hope to achieve.

  • @drftr6073
    @drftr6073 3 года назад

    their work in the story mode is astonishingly promising yet terribly limited. just a few people from the industry coming in to give them some pointers and a slightly bigger animation team would help tremendously. the fact that the story mode as it is looked as good as it did at times is absolutely mind blowing.

  • @Aripuni1
    @Aripuni1 3 года назад

    PPL always asked me is Guilty Gear has anime or movie?, yeah its always has anime its called "STORY MODE" its 4,5 hours long anime movie, so basically they made their own anime and game in the same product

  • @DarKaoZ
    @DarKaoZ 3 года назад

    I feel REV 2 did a better job in Animation, feel and story compared to STRIVE, STRIVE Story animations feels less Anime compared to REV2. Not saying STRIVE is bad, but it felt less impressive. Also it's funny that amazing animated "Opening Movie" isn't in the actual game.
    Yet the fact that 4 animators were the only ones working on it is amazing, also no doubt COVID affected the production pipeline.
    I wonder if using motion capture for the story and modifying those movements might had helped look more "movie like" as Daisuke wanted. 🤔

  • @Tanteikid94
    @Tanteikid94 3 года назад

    Better than Netflix rangnarok anime

  • @KenBladehart
    @KenBladehart 3 года назад

    Guilty Gear is anime, its not just a game

  • @terrydubuisson4209
    @terrydubuisson4209 3 года назад

    Can you do a dragon balls super video. I think the show would allow you to make a really intertaning video.

  • @absolutelyabsolute4671
    @absolutelyabsolute4671 3 года назад +1

    Lol, even this game had better facial expressions than any polygon pictures anime.

  • @Wanna_Be_Desu
    @Wanna_Be_Desu 3 года назад +5

    Felt the same way when watching it. You can tell devs have a great taste and sense of style, just don't have enough money and time to fully realize it. Still, ambitious and unique, all the quirks and "mistakes" make it that more memorable tbh. My favorite shot is that weird, almost silent hill 1 like camera pan when fat Defense guy walks by and shakes the screen.
    But they definitely need to tone down the amount of dialogs, characters bloody love to yap around wisdoms at every moment.

    • @blackpants7385
      @blackpants7385 3 года назад +4

      Nah, that too is part of the charm

    • @chubbysolaireeaterofpussy3192
      @chubbysolaireeaterofpussy3192 2 года назад +3

      i dindt mind them saying really stupid metaphors it feels very guilty gear and that adds alot

    • @Wanna_Be_Desu
      @Wanna_Be_Desu 2 года назад +2

      After rewatching it a couple of time it grew on me too. Guess I was really impatient and eager to know where the story goes first time around, so the drawn out cheese got to me. Loved it when I came back to recently tho.

  • @guythatawkward7293
    @guythatawkward7293 3 года назад +1

    Still can't believe the creator is south African

  • @dragunov815
    @dragunov815 3 года назад

    Ok.

  • @devarshbhatt5612
    @devarshbhatt5612 3 года назад

    KnY Mugen Train's Animation breakdown when?

    • @TheCanipaEffect
      @TheCanipaEffect  3 года назад

      I'm wondering if people would actually want that. It would basically be repeating everything from my video about the TV series

    • @devarshbhatt5612
      @devarshbhatt5612 3 года назад

      @@TheCanipaEffect so maybe something about deca-dence, It was a great show with amazing animation and no one talked about it

  • @aelspecto
    @aelspecto 3 года назад

    2:00 what... so the ex plus alpha series did not exist or what?

  • @nootnootman6353
    @nootnootman6353 3 года назад

    noot noot

  • @SystemBD
    @SystemBD 3 года назад +1

    Mmm... I can not "like" the video because of the ad in the beginning (something I do on principle), but seeing the excellent video, I wanted to say that analyzing the (2D-inspired) video game animation is a good direction for this channel.

    • @begobogo2583
      @begobogo2583 3 года назад +1

      I mean he can continue making these excellent videos because of adverts, not sure what's so wrong about that

  • @purpletea3807
    @purpletea3807 3 года назад +3

    You see everything else could have looked bad and I still wouldn't have given a damn, if Jack-0 and Ram still stayed the same cinnamon rolls they are now; 100% waifu materials.

  • @platinoob__2495
    @platinoob__2495 3 года назад

    What exactly is variable frame rate? I can't imagine, a game that belongs in genre that every frame is important (fighting game genre), to have animations (and with them character movements) happening in unstable numbers of frames.

    • @guilhermealmeidacost
      @guilhermealmeidacost 3 года назад +1

      He doesn't explain well but what he is calling variable frame rate is not vfr (global variable frame rate, where the whole game goes up and down on the refresh rate) it is reducing the frames in animation of some attacks to look more anime, although the game itself is still locked at 60 fps

  • @Antronix3
    @Antronix3 2 года назад

    So wait, they have animators with no experience working on anime, working on a game that's supposed to look like an anime? 🤔

  • @glowtail3744
    @glowtail3744 3 года назад +8

    The basic summary is that they brute forcie 2d techniques into the 3d animation simulation

    • @electricant55
      @electricant55 3 года назад +1

      They've been doing that ever since Xrd but this time they finally learned they can put more than 12 fucking frames per second.

    • @TheCanipaEffect
      @TheCanipaEffect  3 года назад

      @@electricant55 It's still all 12fps (or rather 15fps, because of how games work). But they've just improved their skills. You know they're doing motion well when you can't tell that it's animated every second frame.

  • @FLXEP
    @FLXEP 3 года назад

    even the worst part in Strive animation is still better than Ex-Arm disastrous attempt

  • @returnedtomonkey8886
    @returnedtomonkey8886 3 года назад

    This whole story mode feels like wasted potential.
    But I can understand this is the best tehy could do given thier finacial limitations and the pandemic.
    The story itself is still kinda weak imo

  • @jkchannel3149
    @jkchannel3149 3 года назад

    But the question is does the team really want to improve the animation of the anime? I think this is clearly a choice of focusing resources on fighting gameplay so I don't think there will ever be improvement for the anime in the future. Still, I do enjoy the cheesiness of the plot and have a good laugh brought by awkward animations. Trust me, I had worst

    • @KingKien95
      @KingKien95 3 года назад

      Like he said Xrd was a like a sideshow for the most part. If they didn't want to improve the animation in story they would've just kept doing the same style they've done in the past. But they tried something new this time. So it's possible.

  • @killerqueen4558
    @killerqueen4558 3 года назад +1

    Ufotable but full 3d

    • @Aripuni1
      @Aripuni1 3 года назад +1

      their opening animation is very good and its just made by four ppl man, they truely pioneer of 3d animation, and its not animation studio but freaking game studio

    • @killerqueen4558
      @killerqueen4558 3 года назад

      @@Aripuni1 Thank you sherlock

  • @openlink9958
    @openlink9958 3 года назад

    hear me out: free dlc with chapters of the story

    • @keybladesrus
      @keybladesrus 3 года назад

      They do have "Another Story" listed on the season pass roadmap. Really hope Ramlethal gets something in that because her absence in the main story was a real bummer. Would also like to know what the hell happened to Faust.

    • @Aripuni1
      @Aripuni1 3 года назад

      I wish, they has more short story after this in every update, just short story is enough

  • @AMBanosidhc
    @AMBanosidhc 3 года назад

    NGL Guilty Gear Xrds story animation was better

  • @CornishCreamtea07
    @CornishCreamtea07 3 года назад

    I much more prefer it when you talk about video games. Your early videos on Anime were great, but as you talked more and more about CG, it got boring as I, and from the sounds of it a lot of other people, are not interested in how the ugly Mech was modelled. With video games, there is a lot more interest in the 3D because we expect that from a video game.

  • @kalremist4898
    @kalremist4898 Год назад

    Ambitious ? I though the story mode was supposed to be a meme.

  • @coleburns362
    @coleburns362 2 года назад

    note: please do Not go to maximillian for anything GG-related. Go watch an actual GG-player like LordKnight or DEB.