I Combined Pong, Portal, and Angry Birds into 1 Game - Ludum Dare 49 Devlog
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- Опубликовано: 17 окт 2021
- Play the game: vimlark.itch.io/portal-rescue
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➤ Website - www.vimlarkgames.com/
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Main music by Drewpy: biglink.to/drewpy
Check out the Construct Theme used in this video (DARCSS)
mitsuhashish.itch.io/darcss
Tools used in this video
Construct 3
Photoshop
Aseprite
Music Maker Jam Наука
This game looks like it could work amazingly well on smartphones, directly controlling the portals with your thumbs
How do you catch the ball?
@@patrlim maybe you can tap the ball and the next time it goes into a portal it gets caught?
For touch devices, you could replace the grab mechanic with portal tilting, with tilt controlled by how close your finger is to the side of the screen. Alternatively, tilt could be a function of speed, with the portal righting itself when it's still.
@@Sclaraidus or the portals themselves can be tapped, locking the next ball that passes through them
@@Vekcrazah perhaps
The level selection menu would look cooler if the "UFO" would slowly follow the cursor. Like in Poptropica.
It’s rare I look at a game and just think wow, that’s a great idea. But this one was really something cool. Loved playing it and great video!
Watching everyones reaction to the theme reveal live on your stream was hilarious.
Looks like a brilliant combination of ideas that made this game. I really like the art style you went for, it suits the jam theme!
Nice, Ive always loved the concept of combining multiple different games together to create something unique! :)
I'd love to see a series of you learning the basics of audio/music creating for game jams! I feel like a lot of people struggle with it
I can imagine this as a two player game, where each player controls one alien! I think it could work really well, with randos or with friends.
game instructions: "press space to begin"
me: "HAHAHA SPACE THAT'S SUCH A FUNNY PUN"
Dude, this looks so sick! I’d definitely buy this if it was released as a full game on console or Steam with more levels and maaaybe some customization options (ex: changing the colors of the portals, adding hats to the aliens, etc.). Maybe if it was a full game, we could even get a level editor or something similar to Mario Maker.
Very well done! By the way! Im very interested on how you created the collisions and physics work that well in construct. I remember trying to use those and failing hard. Im very interested of how you made those for this game since it could possibly make me understand what I got it wrong in my project. Is there any way that you can share your knowledge on that? 🙏
I saw this on another comment, but he was require to post the source code with this Jam so you can go check it out
@@liamsmith8518 Oh! Thanks for the heads up!
You’ve got a stack of likes
@@BelldofersMatlack Guess I'll need a extra slot
This is actually a combination of four games! Pong, portal, breakout and angry birds!
Tweak the spacebar mechanic and make it a coop 2 player game! At least that's what I immediately thought when you said it's strange controlling both portals.
Make it so if you move one portal up it does the opposite to the other portal. Would make it slightly easier to control but add another element of strategy. Also make it so the blocks on top of the jail can be knocked through the portal as well.
It looks fun as a two player game where each person controls one portal
6:53 - Haha. Your 2D Game has a 3D Purple Pyramid :P
I didn’t see it but after looking at it it did actually look kind of like a 3D pyramid
It's always amazing what one can create when put under pressure and forced to do something they wouldn't normally even think about.
Some of your best projects and ideas are born in places you would never expect. Some unique art decisions can also arise from inability to draw or laziness, or even just compromising for time. Like the design of the aliens came from your indecision about their body shape. (it turned out great)
A lot of really successful and great games were made almost by accident without the creator even thinking they are good.
I've heard several times where someone just made a quick 24 hour game, or a prototype, or a one-off game without much commitment, and it often turns out 100x better than their actual passion project ideas.
Another big thing is that those projects never get done, whereas this is a finished game.
This is so cool! I love the idea. I'm just barely starting in the world of game design (I'm still doing basic tutorials) but your videos are keeping me excited about finally making a game
Awesome video and game! I watched this video after finishing a jam that got my confidence back after bad burnout as well, very weird coincidence haha.
really cool concept!
Can you not tweak the values of the physics objects in construct? You can in GDevelop. That's a strange oversight. 🤔
@Nik Oh ok. I thought that sounded strange. So that's good. 👍
Great video. Loved it!
Looks like a really interesting game, great work!
It would be something special if ludumdare 50 would be a special one with like 2 or more themes combined or even a remaster of older themes
Very Well Done!
Love your videos!
the game looks really cute and fun. although the only one thing I find confusing is that you can hold the comet before it enters the portal. imo it should only be able to be held when it comes out of a portal
it looks intersting and fun, time to mix more games to create something new!
Game looked sorta fun as I was watching the video but then when I went to play, it way exceeded my expectations! The brain stress of controlling two players while trying to judge the meteor trajectory in real-time was great! It was a fun struggle trying to free my alien friend! Great game.
Great vid bro
burnout is tough, super cool to see how much you developed in such a short time. Inspiring even
Past you seemed to be really kind to you this time! How nice of him!
The grab mechanics completely devalue the portal mechanic, and the game became a race agains time til that bar tech 0.
A way to fix this would be to make the exit portal change the momentum of the rock as it left it, by moving the portal. I just dont know how hard it would be to implement this on top of that physics engine.
Great job!!!
Just found channel and love the mustache
I'm not gonna lie, if I entered a game jam and the theme for the game they gave me was "Unstable." id have just submitted a file that no one could open and then say "There. Its my game, and its incredibly unstable. Won't even run for me."
Never in my life did I think I'd see someone turn Pong into an interesting game. This looks like a blast.
This could be a cool math games game
Looks awesome
Ok how in the world can u merge masterpieces
10:15 lmms is a pretty good FOSS DAW
This is so creative!!
Game jams are really enjoing to watch
Awesome game. Thank you 😃
Combining Portal with a different game you say?......
Be right back!
Seems like a really crazy concept!
yeah, I think this is a more "healthy" approach to a game jam^^
Just want to throw it out there that any dual thumbstick game would work perfectly for games like this, even the original prototype
i'm proud to say, i was watching every stream :D
This game reminds me of old 2 player flash games in a good way
amazing game!
Those flaming meatballs are making me hungry!
This game made for such a good video title
This would be a blast to play in Switch or similar handheld consoles
Awesome idea
I started my programming journey in construct, I thought no one knew of this "engine" was a sock too me
i love these vids
Amazing!
I haven't worked with construct before, but can you not just set the objects weight to 0 or disable gravity on it?
Love your vids, man
Keep going 💪❤️💪❤️💪❤️
So fun!
pong with physics is just Badminton
does anyone actually glance at 'ludum dare' and think "oh, that's ludum 'daah-ree'"
You missed the opportunity to say that game jams are your...jam
Thanks for the video, I wonder why you wouldnt control both portals in sync if you want to make the game easier to play for a broader audience?
He should make a game where each of his mini games hes played should all be different levels for one big game
i cant tell if its pronounced ludum dare or ludum dar-ey now. great job im now having a crisis
POV: you have been watching before he had themes
This would be a really good multiplayer game, akin to fire boy and water girl if you grew up during that time.
Very nice. Enjoyed the game a bunch
how does Vimlark do the running monkeys in the foreground?
I'm no game dev but Unstable makes me think of a horseriding club but it's backwards. The guests are horses and they come to look at different jockies that you've been taking care of and then go be ridden just for fun. Un-stable
Little did they know, this wasn't angry birds, and more resembled construction fall from coolmathgames
Can anyone Tell Me What He's Using To Make Those Sound Effects At 9:50?
Weird. I have your notifications set to all but haven't seen an upload or notification from you in a month.
Same
Audio tool is cool one lol (it's what I use for my music) you can make good songs and check out other people's songs on it too.
YOOOOO THE KNIGHT IS IN THE CROWD OF MONKE
This would be perfect for CoolMathGames, lol
Pongry Portalbirbs
It would have been cool if you made it so if you held the meteor before it went through the portal, it would be sucks into it regardless and just held on the other side and hold it there ready to fire, other then that, chefs 💋
Nice
If it had touch controls, it would be an awesome game for phones and tablets!
This could make a great mobile game
nice ;D
just wondering what engine u use
Yeah. It's a really good game.
Did you fix that part where the ball can be caught on exit?
That's the only thing that could be annoyingly disorienting.
This is really cool! Also, when's the next MWG devlog?
8:49, so you could say it was... UnexShrekted?
How did you make the block health? I want to have a LOT of them and i dont want it to lag.
Maybe you can look at the source code?
Hi, not Vimlark but here's how I would do it. Make a single breaking texture and apply it over objects in their broken state
Each block has a heath instance variable that I set in the editor. When the ball collides with it I subtract it by one and check if it's health is less than 0. If it is it runs a destroy function, if not it sets the animation frame to the current health. I don't have a lot but the check only runs when the block makes contact with the ball so I don't think it should cause much lag but I don't use that many blocks so it may be worth testing. Hope that helps.
@@Vimlark Did you draw individual breaking frames for each block?
Pongal birds
*Pongry Ports*
cool
Soo just from the Thumbnail and Title:
You basically cloned Shellshock Live?
Pongtal birds
0:40
did you make this game?
Commenting for the algorithm
Pongortalry Birds
Huh cool...
U know what could be a great or a horrible idea to add to this game? Multiplayer, one player controls the right side and the other the left side, so now is a coop coordination game
Just make a game full of bugs and liable to crash and then any game could fit the 'unstable' theme right? :P
I agree. It sounds like a terrible choice for a Game Jam theme lol.
Imagine somebody actually did that (meanwhile someone did that. I don’t think anyone did that haha).
Very cool (: not much to say I just like it 😅