Automation Base Defense Roguelike! - ShapeHero Factory [Demo | Sponsored]

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  • Опубликовано: 12 июн 2024
  • Try ShapeHero Factory on Steam: ggcont.me/3KHoivq
    ShapeHero Factory is a game that fuses the factory simulation, roguelite, and tower defense genres. Use different shape combinations to mass-produce a variety of heroes, who will then fight all on their own. All you need to worry about is building the optimal factory to manufacture them.
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Комментарии • 18

  • @scetchyghost5464
    @scetchyghost5464 15 дней назад +15

    that poor first cloner you placed never getting a second output…

  • @kakkaohjus
    @kakkaohjus 16 дней назад +45

    Those poor cloners not being correctly outputted. Also damn Wander gave up on colors fast.

  • @cjrecord
    @cjrecord 16 дней назад +11

    This looks absolutely addictive.

  • @GrenDrake
    @GrenDrake 15 дней назад +2

    That's certainly an interesting concept for a game. Mass produced heroes!

  • @DarkWolf22K
    @DarkWolf22K 15 дней назад +5

    At first the game confused me but eventually I got 10% of it and the rest fell together
    I too hate tutorials but then the game showed us everything we needed to know

  • @atill001
    @atill001 15 дней назад +4

    when you get more of the allotted number of mobs they lvl up, for example is you get more then 12 heros they lvl up

  • @BriBCG
    @BriBCG 13 дней назад +1

    This game looks interesting.. Maybe this is the one to finally break the barrier to automation games for me. I've always thought they looked interesting but could never get past the learning phase. For example Against the Storm was the game that finally got me to play and really enjoy a city builder.

  • @zaehelhm3099
    @zaehelhm3099 15 дней назад +1

    My 3 favorite genres all in one? Yes please!

  • @Flaxicon
    @Flaxicon 15 дней назад +4

    Kinda wish this was a tug of war style thing, where you need to keep optimizing to hold off/push back waves of enemies, That said some unit types wouldn't work in that format

    • @fuzzy-02
      @fuzzy-02 14 дней назад +1

      Yep, this is a great idea.
      Perhaps with an incremental difficulty like in Rimworldso you need to keep scaling up.
      The threat meter would also be divided into types so you need to supply all types of units.
      And we could have a sandbox mode with constant pressure for the casual players

  • @theclimbto1
    @theclimbto1 4 дня назад

    I could be wrong, but it seems when you get a Failed Hero (not obliterated, but not a hero)... that you could equip them into SOMETHING.
    Might be worth having Shields there waiting for the Failed Heroes, who can then switch to a Class.

  • @ferrelagrios8199
    @ferrelagrios8199 14 дней назад

    The BGM of this game is extremely beautiful.

  • @thesevendeadlysins578
    @thesevendeadlysins578 13 дней назад

    I need more of this!

  • @fuzzy-02
    @fuzzy-02 14 дней назад

    Strangely reminded me of Smurf's Village.
    Perhaps the music or the art style or the vibe

  • @elroyb3766
    @elroyb3766 15 дней назад

    I know of this forever looks fun still havent tried it

  • @mwuilchku8548
    @mwuilchku8548 15 дней назад

    Reminds me of mindustry

  • @elsacelsing6968
    @elsacelsing6968 15 дней назад +1

    This is cute