yeah, the engine is really powerful already, but it's still impressive to see you crash this kind of game. this is coming from a young man who participated in the playtest, and ran a stress test for like 30 seconds
I feel like the game studied Gnorp Apologue's incremental mechanics, but not it's active mechanics. The tech tree looks like it's all just upgrades instead of choices that impact build diversity. For example, if the pathing upgrade gave you pathing speed, but made the colonists worse at following the worn paths instead, it'd give an active vs passive playstyle choice. Or if there was an upgrade that let you convert colonists into wok stirrers, which of course reduces your population but speeds up how quickly fruits get processed. Or maybe a choice where fruit diversity was a multiplier so you can play a round where you want to harvest a lot of different trees instead of the one super tree. Or even make poop stacks and auto-poop mutually exclusive options, so you can have active QOL or more passive incremental growth. To continue the Gnorp Apologue comparison, it seems like the decision space in this game is more about what you choose to harvest instead of how you choose to harvest it. I guess it's a sort of interesting alternative, as seen with the mega-tree strat, but it feels like it's more optimization and less actual choice. You don't get to say "Yes, I want to make a synergy between my rockets and my climbers," and instead you get to say "I want to save my poop for a better tree," which is not as exciting when played actively. As mentioned by Wander, the addition of A/B choices would help with that feeling of choice. Or having a special limited resource like the anomalies in Gnorp, which can be used on super upgrades but come very rarely. Or anything with more agency in how to collect instead of just what to collect? Just my thoughts after watching the video. I know it sounds like "well, just remake Gnorp Apologue," but that isn't the goal. I like the quirky fruit and poop gathering. The pathing and the art and everything make the game tempting enough that I just want it to have a little more crunch when played.
Eh my pc isn't the best, its slightly above mid i would say and i managed to play the entire game without crashing once. You crashed because you made the board on left side too small.
Mannnn I was so curious about wok size, I was such a relief when he finally selected it! Is Wander not noticing it for a while just wonder or is it bad design?
:o thanks you so much for playing my game! I've done the music myself don't worry about copywriting :)
The perfect blippybloppy music for a game like this. Good job.
Hope you get your share of market love. Go-go indie devs!
Glad to do so and happy to hear it!
Feel free to reach out when it launches, because I'd love to come back for more!
If this ever comes to console I'd be forever happy too!
@@wanderbots I will! And I've heard your feedback you've raised very good points. Cooking now.
yeah, the engine is really powerful already, but it's still impressive to see you crash this kind of game. this is coming from a young man who participated in the playtest, and ran a stress test for like 30 seconds
I wouldn’t be surprised if having rusty’s open in the background had an impact on
Just saying, pretty sure he crashed the game by "shrinking" the upgrade bar so much that it divided by zero
@@antofdeath dividing by zero doesn't generally crash any software nowadays
I've just made a hotfix for the crash, this was coming from the UI.
I feel like the game studied Gnorp Apologue's incremental mechanics, but not it's active mechanics. The tech tree looks like it's all just upgrades instead of choices that impact build diversity. For example, if the pathing upgrade gave you pathing speed, but made the colonists worse at following the worn paths instead, it'd give an active vs passive playstyle choice. Or if there was an upgrade that let you convert colonists into wok stirrers, which of course reduces your population but speeds up how quickly fruits get processed. Or maybe a choice where fruit diversity was a multiplier so you can play a round where you want to harvest a lot of different trees instead of the one super tree. Or even make poop stacks and auto-poop mutually exclusive options, so you can have active QOL or more passive incremental growth.
To continue the Gnorp Apologue comparison, it seems like the decision space in this game is more about what you choose to harvest instead of how you choose to harvest it. I guess it's a sort of interesting alternative, as seen with the mega-tree strat, but it feels like it's more optimization and less actual choice. You don't get to say "Yes, I want to make a synergy between my rockets and my climbers," and instead you get to say "I want to save my poop for a better tree," which is not as exciting when played actively.
As mentioned by Wander, the addition of A/B choices would help with that feeling of choice. Or having a special limited resource like the anomalies in Gnorp, which can be used on super upgrades but come very rarely. Or anything with more agency in how to collect instead of just what to collect?
Just my thoughts after watching the video. I know it sounds like "well, just remake Gnorp Apologue," but that isn't the goal. I like the quirky fruit and poop gathering. The pathing and the art and everything make the game tempting enough that I just want it to have a little more crunch when played.
15:25 this looks like the subway surfers clips. To videos at the same time
what’s the name of the other game?
@@kri1040 it's called Rusty's Retirement
Two
Is it my phone or the video that starts stittering around 37:00
It's the video. The game he opened in the background caused some issues.
cute game. its on my wishlist now :)
9 minutes in, wondering when he will find that you can scroll in the upgrades.
Edit: 1 minute later.
what a strange game and stranger houses.
Did someone say incremental?
no
Eh my pc isn't the best, its slightly above mid i would say and i managed to play the entire game without crashing once. You crashed because you made the board on left side too small.
37:40 hope it is a recording glitch
Mannnn I was so curious about wok size, I was such a relief when he finally selected it! Is Wander not noticing it for a while just wonder or is it bad design?
I think he just mentally wrote it off in his head after the first time he noticed it in the first run because of how expensive the first level was.
I had the same thing.. I also forgot and then i suddenly remembered it when i had 100m+..
Yes! Another game like gnorp apologue!
Why does RUclips keep unsubbing me from all my favourite creators?
17.17 billion white fruits to get 1 watermelon,.
Only that much?
first