The thing about triangle amulet and boost dice is that boost dice boost by both an amount and at a distance equal to their face value. If that distance became 6 because of triangle amulet, they would be useless.
If i'm not mistaken, boost dice only take into account the actual number ON the dice for distance, any other increase in value is only applied to the boost amount itself, so i think there's no risk of that.
The triangle amulet doewsn't work on boost die for a simple reason. Depending on the boost number depends on how many spaces away it will boost die. roll a 1 and it boost dice 1 spot away ect. If triangle amulet add 3 to the roll then it would be a 6 and the dice would boost 6 spaces away which the board isn't that big.
Except other things can boost their boost effect without changing their range. Notice how that one artifact increased the effect of boost dice by +1 when all their slots were filled, but did NOT increase their range. The triangle amulet could have done the exact same thing. The boost dice range is ONLY effected by the number the dice actually rolled, while the effect of the boost modifier can be effected by other things as well independent of its range.
@@eragon78 yeah but things that are made to affect boost die won't increase it's range, specially the one that gives boost dice a +1 if all their spots are filled,if the did increase the range the artifact woldn't work
@@aricre8886 Im aware, but my point is, there is already a mechanism in the game to boost the effect of a boost die without boosting it's range. Thats what my point was.
If the Bubbly Cement had said "every 4 attacks" I would agree, but as it says "FOR every 4 attacks", it's actually correct. It WOULD clarify if they added "at the start of your turn" to the end of it.
Of course they change the game after I uninstall it. Last boss used to be so difficult. Had to kill someone with 40 hp then had 1 turn to deal damage to the 300 hp boss then right back to the 40 hp after that. 40 hp guy also hit for 18 damage and boss guy would block for him
I really like that final mantis bossfight. Both of them were strong against all types of builds in somewhat different ways. Reminded me a lot of how the spire heart from Slay The Spire was strong against everything.
@@matisowagm well the first one (classic) is an updated jam version (prologue was pretty much Classic on steam, though it’s now taken down) Origins was heavily updated with a new event system, relics, and new art The Demo was made for Steam NextFest and it has a new map system, souls, etc Basically they’re all just big updates
Flash would be nice to use the tile boosted by the single tile boost twice in a turn or to apply the boost immediately on the first turn (or use a tile boosted by multiple purple dice twice, etc.)
Flash is actually pretty cracked. The thing to keep in mind is that it disappears from the board as soon as it's placed. You can lay down a couple of boost dice to buff up the cell you're about to put the flash die in, place it, then remove one of the boost die so that you still have an energy to use for something else. It's absolutely fantastic on Terrain dice for this reason, and it's easy enough in a run to get an early Glass Terrain die, strip off the Glass property at a shred tile, then add Flash to it at a shop. Since the terrain die goes to discard, you can do this again within a few turns, and end up with an insanely busted tile giving over +20 possibly.
Hey aliens rock, I recommend playing gorogoa, it’s kinda like framed in the sense of how you move frames, but it’s a lot different and really fun, and I’d love to see you play it.
have you considered streaming the blue prince demo for steam next fest. it feels like a puzzle roguelike, though the puzzle element is subtlety hidden beneath the surface. heavily recommend using a notebook or just scrolling your own footage as the puzzle solutions are hidden in plain sight. one playthrough of the demo is probably not enough to solve most of the hidden puzzles. it feels right up your alley.
Dice is also an accepted alternative singular for die, but I do agree that the language would be clearer here if they used die/dice instead of dice/dice.
I've been following the game since it was first made in a game jam and I have to say, I'm so proud of how far it's come but the UI and art looks SO MUCH WORSE AND HARDER TO READ now which really sucks. Why did they replace the 6 sided square die with the small, ugly triangle ones?
There's also a game called Die in the Dungeon: Origins. The gameplay is similar, except for some events you use dices for decision choice. You might get a successful roll or failure roll. There's also an endless mode.
the tasty enemies can be very annoying because the Tasty Modifier triggers before your shield dice activate. They changed a TON in this demo compared to previous demos and I'm not sure if I particularly like some of the balancing changes. Previous versions of this game had you rolling d6s instead of d4s, and rolling 0s was straight up Not A Thing
dice /dīs/ noun a small cube with each side having a different number of spots on it, ranging from one to six, thrown and used in gambling and other games involving chance. both singular and plural . English sucks
I’ve played this game for a while it’s confusing but boosters are vital and can’t be affected by anything which is why your relic didn’t work Thee is also a version called origins you should play that next Also in endless every 10 floors past 20 a new relic is discovered Pls play more
At 21:43, could that "random +1" be because the mini dungeon takes place on the same tile, the boost die is carried over from one battle to the next? Edit: At 28:08, it does the same, so while not confirmed, I'm pretty sure this is how it works.
I'm not a fan of the game honestly. The die grid is an interesting idea but barely anything actually interacts with it in an interesting way. Just like backpack battles, this game suffers from having an interesting premise but mediocre gameplay.
Why do all indie games look like this? Are they all using the same asset packs or are there just a bunch of dedicated artists who do exactly this style?
i heard in die in the dungeon you may die, while in the dungeon, with some die
That would be Slice & Dice
@@IcecubeX can confirm
you may indeed
Die is singular, should be "a die"
@@Comrade-Doggoloverit can be both, it depends on how you've been taught it
The thing about triangle amulet and boost dice is that boost dice boost by both an amount and at a distance equal to their face value. If that distance became 6 because of triangle amulet, they would be useless.
I think boost dice should probably have "value cannot be changed by other effects" as part of its description.
If i'm not mistaken, boost dice only take into account the actual number ON the dice for distance, any other increase in value is only applied to the boost amount itself, so i think there's no risk of that.
Blud did not watch past 5 minutes in the video 💀💀 the triangle amulet doesn’t affect the boost dice
@@DoCaMakesArt boost dice just can’t be boosted afaik, you might be thinking of prism dice
@@macaroni8 They said if
The triangle amulet doewsn't work on boost die for a simple reason. Depending on the boost number depends on how many spaces away it will boost die. roll a 1 and it boost dice 1 spot away ect. If triangle amulet add 3 to the roll then it would be a 6 and the dice would boost 6 spaces away which the board isn't that big.
Except other things can boost their boost effect without changing their range.
Notice how that one artifact increased the effect of boost dice by +1 when all their slots were filled, but did NOT increase their range. The triangle amulet could have done the exact same thing.
The boost dice range is ONLY effected by the number the dice actually rolled, while the effect of the boost modifier can be effected by other things as well independent of its range.
@@eragon78 yeah but things that are made to affect boost die won't increase it's range, specially the one that gives boost dice a +1 if all their spots are
filled,if the did increase the range the artifact woldn't work
@@aricre8886 Im aware, but my point is, there is already a mechanism in the game to boost the effect of a boost die without boosting it's range. Thats what my point was.
Triangle die sh oh of definitely just change the value of the boost and not the distance
Bro I thought it said dicey dungeons and I was like but you played that already.
And I thought it was Slice & Dice
@@IcecubeXsadly that ain't out yet to my knowledge
@@zackbuildit88 what you mean 3.0 out since like late March
@@IcecubeX wait really?
i mean dyamn, there's a lot of dice rougelike games i've heard of and all of them are fun in their own way ^v^
I’m really enjoying the variety in your recent uploads!
I assume it already is, but Deadly Rooms of Death should be on your radar. I recommend starting with "Journey to Rooted Hold"
A fellow DROD fan!
This is a REALLY cool concept, I love the graph theory-esque battle system
I wonder if you can get hollow and flash on a die. That would go kinda crazy for a straight up free immediate die usage.
The Grim Reaper does not "just want to collect a bunch of souls", it is a responsibility - he is tasked with doing it.
Great video 👍
If the Bubbly Cement had said "every 4 attacks" I would agree, but as it says "FOR every 4 attacks", it's actually correct. It WOULD clarify if they added "at the start of your turn" to the end of it.
Please play The Talos Principle 2 DLC.
Wow this game has gotten a lot of updates, I love this game and spent way too many classes just playing this
You should try out Mindustry. I am a pro at that type of game, and I struggled a lot on the later levels.
Of course they change the game after I uninstall it. Last boss used to be so difficult. Had to kill someone with 40 hp then had 1 turn to deal damage to the 300 hp boss then right back to the 40 hp after that. 40 hp guy also hit for 18 damage and boss guy would block for him
Never been a big fan of the facial hair but it seems Tyler might be finally growing into it, he looks much better than when he started I have to admit
Plz make a series 🥺
I love this game
Dont let tyler touch and die it seems
Always thought the plural was "die" and the singular was "dice"
You know what other game you should play? 4d golf 👀
I was wondering when you would play this game, it has such a cool vibe
are you trying to be me
@@Real_Mr_Egg no lmao
Where can i get this game
Lets go Frog
Yesssssss love this game
run it back!
Sub 30 minutes, let's go!!!
I got here in less than 30 minutes
play with die in dungeon
Day 1 of asking for a random live stream of bmc2 if it comes out.
Ello
Tyler with 7 [0,0,0,3] dice: "Why am I rolling so bad?"
I really like that final mantis bossfight. Both of them were strong against all types of builds in somewhat different ways. Reminded me a lot of how the spire heart from Slay The Spire was strong against everything.
Oh shoot it changed quite a bit since last i saw this game
If you're talking about Origins, that's a different game.
There’s Classic/Prologue, Origins, and the Demo. Aliensrock is playing the demo here
@@greenapple9477 you can see how the main game changed from the old version images in the steam store page description
@tacotuttle lol why are there 4 versions of the same game
@@matisowagm well the first one (classic) is an updated jam version (prologue was pretty much Classic on steam, though it’s now taken down)
Origins was heavily updated with a new event system, relics, and new art
The Demo was made for Steam NextFest and it has a new map system, souls, etc
Basically they’re all just big updates
you die in a dungeon? what is this, some sort of die in the dungeon?
Dungeon? I was in a dungeon once.
YO, I've been following this game for a while, glad you're playing it Tyler!
yoo same, ive got a crazy setup and im practically unkillable now
@@Treeko13 the next fest demo is considerably harder than the origins demo
@@Franklin_Johanessan is that the one in the video? I'm definitely gunna give it another go
Flash would be nice to use the tile boosted by the single tile boost twice in a turn or to apply the boost immediately on the first turn (or use a tile boosted by multiple purple dice twice, etc.)
After looking at the final boss, gaining block mid turn also seems to be situationally useful.
The first thing that came to mind was making the terrain dice flash so it can boost on first turn.
You could also use it to attack multiple enemies in the same turn without splash/area
Flash is actually pretty cracked. The thing to keep in mind is that it disappears from the board as soon as it's placed. You can lay down a couple of boost dice to buff up the cell you're about to put the flash die in, place it, then remove one of the boost die so that you still have an energy to use for something else. It's absolutely fantastic on Terrain dice for this reason, and it's easy enough in a run to get an early Glass Terrain die, strip off the Glass property at a shred tile, then add Flash to it at a shop. Since the terrain die goes to discard, you can do this again within a few turns, and end up with an insanely busted tile giving over +20 possibly.
Thanks for reminding me about this game! I played the heck out of the demo, but completely forgot they'd released an update!
This game has a really cool concept in my opinion. Please play more of this
Hey aliens rock, I recommend playing gorogoa, it’s kinda like framed in the sense of how you move frames, but it’s a lot different and really fun, and I’d love to see you play it.
I think I would prefer watching more videos of the robot roguelike over this one. Just an opinion though.
have you considered streaming the blue prince demo for steam next fest. it feels like a puzzle roguelike, though the puzzle element is subtlety hidden beneath the surface. heavily recommend using a notebook or just scrolling your own footage as the puzzle solutions are hidden in plain sight. one playthrough of the demo is probably not enough to solve most of the hidden puzzles. it feels right up your alley.
The thing is is that ive been playing origins for a while and only now ive realized that the demo has been released since the 7th im so dumb
This game reminds me a little of Slice & Dice, it's a pretty good roguelike game, you should try it
great game but it really needs steam achievements
Dice is also an accepted alternative singular for die, but I do agree that the language would be clearer here if they used die/dice instead of dice/dice.
you have heard correctly
Are you going to play The Talos principle 2 DLC?
Day 1348 of telling Tyler that he never finished his minecraft series and that he should finish it.
Late cause of baseball lol
Day 1308 of agreeing
Even later cause forgor
i heard you should play more islands of sea and sky
I played this in school a couple years ago
Dice is accepted as singular or plural in the vernacular now
i didn't know "dice" was plural, i thought there were just two ways of saying "die"
it's both plural and singular, while die is exclusively singular
it's like "fish" being both plural and singular
@@absentchronicler9063 oh that's interesting, thanks
woah this is my first time having played a game before tyler made a video on it! this is such a fun game
Ok, but why does Tyler voice fits the frog man?
I've been following the game since it was first made in a game jam and I have to say, I'm so proud of how far it's come but the UI and art looks SO MUCH WORSE AND HARDER TO READ now which really sucks. Why did they replace the 6 sided square die with the small, ugly triangle ones?
There's also a game called Die in the Dungeon: Origins. The gameplay is similar, except for some events you use dices for decision choice. You might get a successful roll or failure roll. There's also an endless mode.
the tasty enemies can be very annoying because the Tasty Modifier triggers before your shield dice activate. They changed a TON in this demo compared to previous demos and I'm not sure if I particularly like some of the balancing changes. Previous versions of this game had you rolling d6s instead of d4s, and rolling 0s was straight up Not A Thing
This is really a great time for puzzle games lol. Talos principle dlc out, 14 minesweeper variants 2, etc. hope to see them on the channel soon lol!
dice
/dīs/
noun
a small cube with each side having a different number of spots on it, ranging from one to six, thrown and used in gambling and other games involving chance. both singular and plural . English sucks
I’ve played this game for a while it’s confusing but boosters are vital and can’t be affected by anything which is why your relic didn’t work
Thee is also a version called origins you should play that next
Also in endless every 10 floors past 20 a new relic is discovered
Pls play more
Starvaders ep 2 when?
At 21:43, could that "random +1" be because the mini dungeon takes place on the same tile, the boost die is carried over from one battle to the next?
Edit: At 28:08, it does the same, so while not confirmed, I'm pretty sure this is how it works.
Wow, the game changed so much since I've played the demo! Not sure if I like all the changes, but the game still seems really fun and worth getting.
I'm not a fan of the game honestly. The die grid is an interesting idea but barely anything actually interacts with it in an interesting way. Just like backpack battles, this game suffers from having an interesting premise but mediocre gameplay.
Can you play dungeon clawer? Please it’s a really cool game.
Looked like a fun game! Agreed with the wording not being too transparent or obvious, hope you re-visit after!
Hi Tyler❤
I wanted to tell you abaut this game for so long but i never did it
(i dont know why)
(i realty suck at english😅)
The distribution on 15:15 did not work because you forgot to spend 2 more points (so you could in theory put 3 on all of them).
The extra shield during the boss fight was because of a different relic than bubbly cement.
Tyler there’s been a HUUUUGGGE update to peg Lin you should return to it
the little pink grub looks like it had some kind of ability. it might be it causes unblockable damage on death
have you played folder dungeon it's a dungeon crawler on cool math games
What happened to the bee queen boss and the d6? This game changed alot since i last found it lol
No clue whats happening but thats ok I just like hearing you talk
I remember playing this game on itch, it has changed so much!
Tyler makes things harder for himself: The Dice Game
So painful to watch you not using the Terrain Boosted Tile with a Booster Dice in 7:28. Like, you could +10 to both other dice, could you not?
i think that would make the range on it go over the board
I played the demo and some of these plays pained me ( no hate)
Day 5 of asking Tyler to play antichamber
I played the demo of 5his game anð it used d6 instead of d4
7 seconds! New record
Why are you cheating at dicey dungeons with another game?
blud is not beating the reading comprehension allegations
You die in a dungeon in this game?
Just like darkest dungeon
This game is a lot different from the last time I played it.
In the last fight bubbly cement was the true mvp
Wording is quite bad in this game, it does look cool tho
looks at the best die in the game(terrain): this is useless!
Why do all indie games look like this? Are they all using the same asset packs or are there just a bunch of dedicated artists who do exactly this style?
...do you mean pixel art???
Is Tiny Rogues, on your radar too? Mr Foreignstone
You should (re?)visit Slice & Dice imo
Well if we're talking about dice based rogue likes we GOTTA talk about Slice & Dice.
I love that game I can’t believe you played it
Tyler please play the murder mystery game again :)
which version is this? there appear to be multiple but none that I could find match the art style in the one you are playing
This is the most recent demo made for Steam NextFest. There’s also another demo called Origins with a different character and the same art style.
This is so different from die in the dungeon classic
Get relic to not over kill proceeds to over kill every enemy
Could you please try Cube Chaos next?
this is still a demo? It's been like 2 years