Nocie work bro i bought that city world you made a while back and gotta say you did super well on the world over the years and im glad i supported you by buying it of the marketplace so keep up the great work bro:)
Thanks a ton for the support! Be sure to grab the free update with new interiors in a couple dozen buildings and a new Halcyon Tower. It should be out on the Marketplace within the next week or two as long as Mojang clears it from their queue soon!
You know, speaking of valid criticisms like you were at the start of this video, I always thought the old houses along w newer builds in the suburbs of newisle were a bit jarring, but recently I think that just makes me love them now, you can see how Ur (or for telling a story, the city's) building ability has improved over the years and just adds that bit more personality to the map rather than all samey buildings, I like that all the buildings are different they really do add to it! So I suppose my point is that criticisms, although they appear valid at the time, can become strengths from different perspectives, so for your own cities definitely keep that in mind
I think even that one commenter's criticism was valid and everyone's allowed to have their own take on things. But much like real buildings, you're right, sometimes they just grow on you over time as trends change. It might be that you're not a fan of something one day and look around a few years later at a neighbourhood with lots of new development and have a completely different opinion. I have a certain nostalgia for old builds even if they're objectively not up to the standards of modern day Minecraft techniques because, once upon a time, they 'were' good because the techniques or material available at the time were more limiting for players.
my city is inspired by Curitiba and São Paulo, not because i chose, but because they were the only places i knew as cities when ive started mine at a young age
So my city, VladenVille(also on the Planet Minecraft forum), is inspired by east asia. It started out as having no style but now I would say the real life city that provided the most influence is Shanghai, which is where I grew up. Currently, the oldest street in the city, turtle street, and another older street, high street(Those 2 streets are built in VladenVille's early days in 2022 Janurary), are only 3 blocks wide. I want to turn Turtle Street into a pedestrian zone, but since it's a vital link in VladenVille's city gird, it'll turn a lot of other streets into dead ends, which I didn't want to.
I get you. It's hard to change around something from the early days of the map without it affecting other areas. That's where Amulet Editor has helped me a lot because, for instance, when I needed to move an entire skyscraper over a couple blocks to widen a street or sidewalk, it allowed me to do that with ease. It just sucks when you interconnectivity to deal with, like underground structures. That's when you really need to ask yourself "Is this change I'm planning worth it?"
@@BlipNoir Yeah I understands about the interconnectivity. Not trying to move anything because all the buildings on the side of the road are historical and I want keep them where they're. Also because of how dense central VladenVille is. I already kinda solved the situation by building a tunnel under historical central VladenVille. I probebly won't do anything to turtle street but high street might get widened soon. I guess having some extremely narrow streets in some areas make sense because that's how it's like in shanghai
Hii broo I very much love your map and buildsss but sadly I am a bedrock player and I cannot download your city, sooo can you make it compatible for mobile players? Because I really really want to try your map brooo
note regarding the world height: It's adjustable in versions 1.18+ the tallest world I've played in has been 4096 tall *good luck reaching that height limit*
I'd love to check your Dubai-inspired city out if you end up posting it anywhere. And no, I've never really considered mods because Newisle has been shared with the community for such a long time. People use all sorts of mods when playing and as a content creator you can't tailor to them all. That's why I've always kept the vanilla version of the game in mind when building: to make sure everyone has the same gameplay experience regardless of whether or not they use mods.
Nice
Nocie work bro i bought that city world you made a while back and gotta say you did super well on the world over the years and im glad i supported you by buying it of the marketplace so keep up the great work bro:)
Thanks a ton for the support! Be sure to grab the free update with new interiors in a couple dozen buildings and a new Halcyon Tower. It should be out on the Marketplace within the next week or two as long as Mojang clears it from their queue soon!
@@BlipNoir Wait so a new halycon tower? Where will the old one go?
@@LanceP501 The old one was replaced by the new one.
You know, speaking of valid criticisms like you were at the start of this video, I always thought the old houses along w newer builds in the suburbs of newisle were a bit jarring, but recently I think that just makes me love them now, you can see how Ur (or for telling a story, the city's) building ability has improved over the years and just adds that bit more personality to the map rather than all samey buildings, I like that all the buildings are different they really do add to it! So I suppose my point is that criticisms, although they appear valid at the time, can become strengths from different perspectives, so for your own cities definitely keep that in mind
I think even that one commenter's criticism was valid and everyone's allowed to have their own take on things. But much like real buildings, you're right, sometimes they just grow on you over time as trends change. It might be that you're not a fan of something one day and look around a few years later at a neighbourhood with lots of new development and have a completely different opinion.
I have a certain nostalgia for old builds even if they're objectively not up to the standards of modern day Minecraft techniques because, once upon a time, they 'were' good because the techniques or material available at the time were more limiting for players.
my city is inspired by Curitiba and São Paulo, not because i chose, but because they were the only places i knew as cities when ive started mine at a young age
Real life is often the best inspiration. :)
So my city, VladenVille(also on the Planet Minecraft forum), is inspired by east asia. It started out as having no style but now I would say the real life city that provided the most influence is Shanghai, which is where I grew up. Currently, the oldest street in the city, turtle street, and another older street, high street(Those 2 streets are built in VladenVille's early days in 2022 Janurary), are only 3 blocks wide. I want to turn Turtle Street into a pedestrian zone, but since it's a vital link in VladenVille's city gird, it'll turn a lot of other streets into dead ends, which I didn't want to.
I get you. It's hard to change around something from the early days of the map without it affecting other areas. That's where Amulet Editor has helped me a lot because, for instance, when I needed to move an entire skyscraper over a couple blocks to widen a street or sidewalk, it allowed me to do that with ease.
It just sucks when you interconnectivity to deal with, like underground structures. That's when you really need to ask yourself "Is this change I'm planning worth it?"
@@BlipNoir Yeah I understands about the interconnectivity. Not trying to move anything because all the buildings on the side of the road are historical and I want keep them where they're. Also because of how dense central VladenVille is. I already kinda solved the situation by building a tunnel under historical central VladenVille. I probebly won't do anything to turtle street but high street might get widened soon. I guess having some extremely narrow streets in some areas make sense because that's how it's like in shanghai
yes
Hii broo I very much love your map and buildsss but sadly I am a bedrock player and I cannot download your city, sooo can you make it compatible for mobile players? Because I really really want to try your map brooo
Hey thanks for the kind words. The map is available for Bedrock over on the Minecraft Marketplace. The download link is in the description.
@@BlipNoir THANKSS BROO
note regarding the world height:
It's adjustable in versions 1.18+
the tallest world I've played in has been 4096 tall
*good luck reaching that height limit*
Thanks for the tip! How was the performance on that map though? Was it fairly playable or nah?
Interesting... I'm building a Dubai style city... I called it "El Mandarou"... What do you think? Have you ever thought about using mods?
I'd love to check your Dubai-inspired city out if you end up posting it anywhere.
And no, I've never really considered mods because Newisle has been shared with the community for such a long time. People use all sorts of mods when playing and as a content creator you can't tailor to them all. That's why I've always kept the vanilla version of the game in mind when building: to make sure everyone has the same gameplay experience regardless of whether or not they use mods.
I♥
N I
And NI ❤️ its fans!
see my city plzzz😢