@@yaschan99 - You are very welcome indeed ! You know, everyone has their own individual workflows and it's always interesting to see and hear an artists actual thought process. I especially like seeing how you worked though various issues and challenges as you came upon them and found ways to solve each of them... which is awesome !
Awesome! Usually, Marvelous Designer drives me crazy with its weird cloth simulation, putting everything out of place (no matter how good and powerful our GPU and processor are). Simple things become a nightmare fast. Thanks for making our lives easier! (unfortunately, I'm not a Maya user. Can't download the student version and it's pretty expensive for me right now. For 3ds Max users, use skin weights to transfer attributes)
@@yaschan99 "Do you have some specific situation with MD that you need help with?" You're so kind! Fortunately, I have no questions about MD :) Thanks!
but you didn't tell us how to solve the collar issue. adding thickness to a 2d plane's part is still questionable. what i want to is that, i want to have the usual cloth workflow. retopo 2d and deform it to 3d cloth and bake. but this results in fucked up collars. i can solve it with shrinkwrapped topology but it is harder and takes longer time than 2d retopo. for id map, i assume you give each part their own color with the added seam polygroups?
Thank You very much for the tutorial. A query do you know if there is another software that has the option to transfer the uv attributes as maya has. I don’t have a license to use maya. Thanks
Excellent tutorial...very well presented.
Thank you so much!
@@yaschan99 - You are very welcome indeed ! You know, everyone has their own individual workflows and it's always interesting to see and hear an artists actual thought process. I especially like seeing how you worked though various issues and challenges as you came upon them and found ways to solve each of them... which is awesome !
For those who want to separate the part when Jaakko is talking about outgang and Maya approach:
23:40 - 30:50
Thanks for a good tutorial!!!
"Nature will break" 🤣🤣 I love your tutorial so much, super informative and amusing as well
THIS HURTS NATURE HAD ME DYING
love your tutorials man !
I like the slightly existential vibe of this mentor video))) Thanks for the info really helpful!
I usually weld points on marvelous and works perfect
Awesome! Usually, Marvelous Designer drives me crazy with its weird cloth simulation, putting everything out of place (no matter how good and powerful our GPU and processor are). Simple things become a nightmare fast. Thanks for making our lives easier!
(unfortunately, I'm not a Maya user. Can't download the student version and it's pretty expensive for me right now. For 3ds Max users, use skin weights to transfer attributes)
Thank you so much for watching and for your response.
Do you have some specific situation with MD that you need help with? I don’t mind taking a look
@@yaschan99 "Do you have some specific situation with MD that you need help with?" You're so kind! Fortunately, I have no questions about MD :) Thanks!
Thank you for making this video , it helped me out alot !
Thank you for watching
hey Jaakko i used blender in this workflow with vertex group after Zbrush to get rid of all the extram loops. etc. tack för videon :) /dice
Yay, awesome!!
sublime
great tutorial Thank you
but you didn't tell us how to solve the collar issue. adding thickness to a 2d plane's part is still questionable. what i want to is that, i want to have the usual cloth workflow. retopo 2d and deform it to 3d cloth and bake. but this results in fucked up collars. i can solve it with shrinkwrapped topology but it is harder and takes longer time than 2d retopo.
for id map, i assume you give each part their own color with the added seam polygroups?
Amazing tutorial, thank you
Great video thanks
Awesome content, helped me a lot.
Thank you!😁
Glad to hear!!
What keys do you use to get the new polygroups
marvelous designer me bhi retopo ki jarurat padti hai kya sir
have you watched that full tut from outgang channel?
how can I export the zipper from marvelous to zbrush? when i export the teeth of the zipper are gone
Thank You very much for the tutorial. A query do you know if there is another software that has the option to transfer the uv attributes as maya has. I don’t have a license to use maya. Thanks
That is good question. Is this any help?
docs.blender.org/manual/en/2.80/editors/uv/layout_management.html
Seems like Blender requires same vertex order which is not helpful in most cases unfortunately.
Blender, MeshDataTransfer addon
@@noveltykwanda410 ya any tutorial that does not make you use maya is a tutorial for me :D, thanks for plugin info
how can i export the zipper teeth to zbrush?
Projecting the MD wrinkle details to the new subdivided mesh isn't a bad idea either. Then you don't need to guess/add new folds.
as you describe
things smoothly thing dont go as you told in video z modeler dont do good work
your video is too long man and not straight to the point... wasted a lot of my time...
31:30