Homebrew a very tiny humanoid that could fit inside a humans fist. Make his Steel defender medium size humanoid-looking. Make PC pilot his Steel defender from inside when it is not a down time. Call him Shinji... *Neon Genesis Evangelion starts to play in the distance...*
The Kobold mech jocky is actually really strong. Take Mounted Combatant and suddenly the majority of attacks against you are at disadvantage, you can have a massive armor class, you get Absorb Elements and Shield, and with your Steel Defender being within five feet means you always have pack tactics active. My DM allowed the party to each pick one uncommon magic item as a reward and I'm eyeing the Wand of Magic Missiles as who doesn't want to fire swarms of missiles while piloting a mech suit?
a bonus to dmg when holding a focus you say. then what must be done is obvious get a rod or staff that has a S curve on the end you hold it take the Magic Initiate feat for Eldritch blast. when anyone asks whats that odd shape stick is you tell them this is my boom stick!
Now I know how to introduce my Artificer: "Hey look buddy, I'm an engineer. That means I solve problems, not problems like "What is beauty?" Because that would fall within the purview of your conundrums of philosophy. I solve practical problems, for instance: how am I going to stop some mean mother Hubbard from tearing me a structurally superfluous be-hind? The answer, use a gun, and if that don't work... Use more gun. Take for instance this heavy caliber tripod mounted lil' old number designed by me, built by me, and you best hope... Not pointed at you."
Yeah i also see it. i feel like Wizards are the preps and the artificers are the greasers. just curious how sorcerors, warlocks and bards fit into that
stugod5000 Bards sell the inventions made by the Artificer. Sorcerers are the naturally good at stuff people. And the Warlocks are essentially secretaries for more powerful people.
@@weferin the MTF? The military task force? That, my dear friend, would probably be the fighters or barbarians as they will use the weapons the artificers make
Every class has that one monster they can't crack...warlocks have those pesky Helmed Horrors, paladins have flying monsters...a rust monster makes a nifty counter to an artificer a DM can keep in their pocket.
@@astuteanansi4935 Correct. From it's stat block regarding the antenna action: "The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it." Same with the oozes' acid - nonmagic only. They all got nerfed in 5e apparently. It used to hit magic stuff, as well, with each + giving the item a percentage chance to resist to effect. Oh well. As a DM, I guess if I got really sick of artificer shenanigans, I might whip up a magic-eating beastie that brought that fear back, maybe a group of them raised as pets by Luddite goblins or something. That would be a fun encounter. Or there's the Rust Dragon...
@@bitingapotato3277 At least an artificer can easily buy any piece of junk on the local market and make it magical. I think magic-eating rusties would probably be much worse for the average adventurer. Magic items are not that common in the 5th
My friend jumped on the Artificer almost immediately He's a battlesmith gnome who uses his unkillable steel defender as a mount and attacks from the back of it with an infinite ammo crossbow! He's literally a tank. A turret mounted on a mobile hunk of metal and has trivialised basically every fight he's been a part of since joining the party. Good thing he's on our side... I would not wanna be the dm right now
Sooooo how is this class not broken again? You have a character that can build and replicate wondrous items, can enchant items permanently and apparently can make indestructible mounts. I don't think there's any remaining homebrew or UA out there that can break the game as much as this class (except maybe Mystic and Super Saiyan). Not to be that guy, but when they do stuff like this they lose players who get fed up with the game being unbalanced. They should fix the core mechanics of the game first before they go fooling around with an OP remix of the wizard.
@@EasilyBoredGamer In all honesty I liked the Homunculus idea better, and I wish they just added the potion effects as invocation style upgrades to it.
I’m playing an Artificer that uses Cooks Utensils to produce magic effects. Faerie Fire is basically Flambéing my enemies, Snare is me trussing my foes like pork loin, and Alarm is just pots and pans set to bang together when someone I don’t like enters that personal bubble.
Alchemist: "I can teach you to bottle fame, brew glory, even put a stopper in death." Artillerist: "Buildin' a sentry!" Battlesmith: "Megabot, destroy."
I'd like to thank you Davvy for your endless enthusiasm about Ebberon. I didn't know about the setting when I visited the channel and afterwords I came to love it as my favorite setting as well.
If you were level 1, that's why. 5e level 1 is horribly swingy. A goblin rolled good damage two times? Or even worse, crit you? Could get downed instantly. Lvl 1 has so low hp. My friend had a monk who rolled godlike stats (nothing under 14 iirc, and 18+ in all the key stats). A goblin crit him and he instantly went down. A number of classes can start the game with sub 10hp. You don't need to have seen much 5e to realise how a 1d6+2 (that's low lvl monster damage, right?) could reduce the 6-17 hp a lvl 1 character might have to zero right quick.
@@jon9828 My warforged war cleric with 20 ac at level 1 nearly got killed by falling 60 ft and being attacked by a giant badger. Level 1 can be pretty scary stuff.
@@zeterzero4356 6d6 at lvl 1 ⊙﹏⊙? That's 6-36 (avg 21) damage. At lvl 1 it's lucky to survive the fall. Guess acrobatics could factor in somehow and to THEN survive a badger attack in that state. Yikes. Congratulations for having the character live through that, presumably, comically harrowing experience :).
@@patrickdees5256 Any problem can be solved by precise application of sufficient force. If that hasn't solved the problem then you were either too imprecise or didn't use enough force.
I wanted to buy the book for a similar reason, but UPS APPARENTLY CAN'T DO THEIR JOB & LOST THE PACKAGE It's been nearly a week, & I'm still salty about that
It already isn't broken. People just havent done the math. Psi points and psi limit balance exactly to spell slots of a full caster based on the Wu Jen subclass conversion table
I've seen it in action in one of my campaigns. It's not the numbers that make it weird, it's that certain abilities are worded in a way that makes them borked or subtly stronger. Did you know that a mystic with the restoration discipline has a revivify that has no costly components? Did you know the nomadic mind discipline can make you proficient with ANY SKILL as a bonus action? (Side note, pair that with a lvl 11 rogue for truly disgusting synergy) Note also how one discipline grants you damage against a target, guaranteed. No save, no attack, 60 ft range. They just take psychic damage. 1d8 per psi point (at level 5 that's 5d8 for 5psi out of your 27 for the day). There's also the bonus action for 2psi that reveals one monster's; current exact hp as well as all resistances, vulnerabilities and immunities of said creature. Range? "A creature you can see", no other range stipulated. Abilities like those mentioned above clearly need another pass to tone them down. Only a few are lore-wizard UA level stupid (mostly those mentioned above) but many of them have weird phrasings that make CC durations oppressively long or makes the ability considerably stronger in practice than it seems at first glance. Enough of those and it can get a little dumb. I can see how a mystic in the hands of a munchkinny player could be a nightmare for a DM. It takes a player playing it in good faith and/or being ready that DM might nerf CERTAIN abilities. TLDR: Overall the mystic isn't "BUSTED, ZOMG, WILL BREAK THE GAME LOLOLOLOL" but is due to weird wordings, and a key few abilities being a little too strong, ripe for abuse. Not super borked but ripe for abuse. That's where I put the mystic.
Hey guys. New UA out. Psionic subclasses for fighter, rogue, and wizard. Not directly connected to mystic and not nearly as powerful, but certainly worth a look.
Sadly it does specify that it has to be a quadruped though so if you make a humanoid, it would have to be built so it walks on all fours. Although it is rather annoying as i was hoping to build a robot spider.
Theoretically, with the way verbal components are actually used in spellcasting, the infusion that lets you record and play messages can let you use verbal only cantrips by itself. To simplify further, the item would play the verbal components and cast the spell. Verbal components are the specific sounds and pitches, so according to PH spellcasting section, an item could theoretically just cast something every six seconds or so if you really wanted it. Or, a non faster could utilize it for something simple.
I thought this was a follow up to the Magic items video and that it was gonna be about extra powerful Artifact Items, I was really excited because I could really use that video right now.
Not even four minutes in and already there are three Fullmetal Alchemist references, four MtG Kaladesh references, and two references to freaking Steam Powered Giraffe. You, Mr. Chappy, are a cultured-ass D&D man. This is one channel I'll be sticking around on.
Artificer (2019) is officially my favorite class. My current Artificer is Cosmo the Wonder Gnome, who is converting a hand crossbow into a magic-powered gun called the "Arcane Magnum" and took 2 levels of wizard (school of invention) for both flavor and utility (extra tool proficiencies, free magic studded leather, AND reckless casting? Yes, please!) I love the potential in this class
Finally! I've been waiting for this guide for so long! (Also I really don't mean to sound like a nag, but I posted comments about it repeatedly. Only because I was so eager for it, and didn't know it didn't have an official release)
Hey look buddy, I'm an engineer. That means I solve problems, not problems like "What is beauty?" Because that would fall within the purview of your conundrums of philosophy. I solve practical problems, for instance: how am I going to stop some mean mother Hubbard from tearing me a structurally superfluous be-hind? The answer, use a gun, and if that don't work... Use more gun. Take for instance this heavy caliber tripod mounted lil' old number designed by me, built by me, and you best hope... Not pointed at you.
best flavor about the steel defender is that it dosent need to be a doggo.I am going to have a Dwarf Articifer largely refencing Cid form about every FF game as a battlesmith (Flavored as a Magictek Knight) with a Mecha Chocobo as the steel defender.My Dm may not know all FF lore,but I will enjoy this
I was midway through making an artificer the day before the new book dropped. When I returned to finish, I came to see the artificer fully released. I’ve never felt so angry and proud of something in my life.
@@patrickbuckley7259 maybe. I don't have long history with dnd so I can neither agree or disagree. I just know our of the unearthed arcana it was my favorite and they had their reasoning that was interesting in that they were essentially the artificial intelligence artificer which would be at least partially responsible for the creation of the sentient warforged. They just had the most interesting stuff to me. Not that the other subclasses are bad
@@connergish9060 I was so keen to try out the Archivist, even had a perfect character idea for it. But our group only plays what's in the books, so *sad face* no artificer for me.
@@patrickbuckley7259 I heard one of the writers say that all the subclasses exist as a magical progression of some professions. The alchemist is a chemist, artillerist is a weaponsmith, battlesmith is a magic armor smith, and the archivist is a magic scribe. So the archivist learned how to give item magical intelligence, and are basically responsible for all the sentient weapon in the world. That is probably a bad summation, but I think this is neat way to look at the class
The artificer isn't just someone who can create perminant magic items, they're someone who invests a portion of their inherent magical power into objects, say about half. Thus when they reach absolute mastery they can retract that magic back to themselves and expend it to save their own lives.
Pretty much share the excitement for Eberron...I love westerns and noir. The artificer provides countless character customization...a warforged Battlesmith who grew lonely with their existence and crafted a Iron Defender dog to be their friend...a desperado Artillerist who specialty is robbing trains...a dwarven bartender Alchemist who brews special beers and beverages to bestow their power, and is raising money to build "the best Damn bar in Eberron!"...a vigilante Batman-esque artificer whose gadgets serve as their utility belt... So many options. Love it.
I have an alchemist character who mainly fights using a dart gun, the darts of which are usually either filled with poison of alchemist fire for injection into the lungs/bloodstream. Also I decided to flavor his spells as concoctions launched from a kind of potion gun, and his spell slots are just how much is left in the gun.
I just created a Tiefling artificer and I love her. Luna Hallows, the tech enthused rich kid goofball with a broken horn, head down in her work, using her tail as an extra arm to use tools and her one remaining ram horn to hang useful bits on. Can't wait for her wreck shit.
As artificer (I checked with my DM) I could make powerful weapons at the price of them being cursed such as the "cutting fate" this sword *WILL* kill the wielder somehow someway this sword will kill that player the only way to make it's effect come to light is killing the previous wielder the effect is it ignores all amour. I call this type the "Cross-roader".
im loving this class,im currently playing a Warforge artificer (battlesmith) in my friend's skyrim campaign ... the only thing that disappoints me is the fact that there is a total limit to infused items that can exist at a time,even if its given to somonis else...which makes my plans of becoming a merchant very hindered. the fun thing about being warforged is just putting armor infusions on yourself.
Currently playing a gnome artillerist in Curse of Strahd and loving it. I was running around healing me party while my pill bug turret single handedly whooped a vampire. He didn't even get hit. Now he is the first thing the DM goes after every combat.
By the way, one of the most broken battle smith things I just discovered is when you take the spell Lightning Lure. If that target 15 ft away fails its save, it takes 1d8 (2d8 at PC level 5 which is important for later) thunder damage and gets pulled 10 ft towards you (now melee range). At level 5, you get an extra attack so you can bonk it on the head with your infused weapon (which uses what should be a really high Int modifier). And if that’s not enough, make sure your Steel Defender is right next to you and use that bonus action for another attack from it. Oh, and that Steel Defender can impose disadvantage on the target’s attack against you as a reaction, so you’ll be nice and safe from whatever enemy you bring your way. And keep in mind, this is something you can do at level 5 with a CANTRIP. FYI
since artillerist's guns can be size 'tiny' one of the best tricks i found was gluing (i flavoured it as having magical electromagnet) force field cannon to my fighter's back armor, and then healing him, barbarian, and monk every turn for free they NEVER got even close to dying, since they were always in the front lines, usually close enought to get boosted
One of my new favourite things i made is an Arcane trickster Rogue, Alchemist Artificer Multi class. They work very well together because there are finally two INT based classes that can fit together. Also as a Variant Human with the Skilled feat you have 10 proficiencies and a really diverse spell selection. Also sneak attack.
Outside combat, the artillerist heals anyone in range for 60D8 over an hour. It's far more broken than even the healing spirit that required forming a conga line through it. It's a clunky class with a lot going on for a new player but still powerful in inexperienced hands. For a knowledgeable player it's an absolute monster
My favorite thing to do with the artillerist is to make the cannon tiny, give it legs, then place it on my shoulder. Now I have a shoulder-mounted cannon. And when you get two, make one a flame thrower and one a force ballista. Now you have mid and long range covered with massive pew pewz
the flamethrower doesn's have the range the ballista does, though I thought of something similar with the Protector once you get the second turret, have it mounted on your back or your belt and it's like a permanent health pack
I think you missed the best part about this class tbh. The little box for artificer spellcasting points out that you're not casting spells in the traditional manner, a wrench isn't a wand or anything like that, no no, you're using MAGITEK. Healing word? More like throwing a "potion" onto someone. Fireball? Grenade or a bomb. Firebolt? I mean that's just a gun. Mending can literally be just using your tools to repair something, or going the TF2 route of smacking it with your wrench and it's magically repaired. This class allows your imagination to flow like no other when it comes to just how you go about using your spells and I love it. You could even go the South Park route of just using an aerosol spray with a lighter for Burning Hands. Boots of Jumping are just springs in the heels and Boots of Speed turn into skates. Change my mind. Also, the Artillerist's turret can not only HAVE LEGS AND MOVE AROUND, but it can be tiny, to the point the book says it can fit in your hand. Your bonus action "turret" can literally just be a gun, or small flamethrower, or handheld forcefield generator thing.
I just built a multiclassed artificer/rogue for my first ever character. The group I am joining is already at 6th level so I was allowed to join at that level as well. I went 3/3 arcane trickster/battle smith. The utility and extra spells that would otherwise be unavailable, as well as ability to cast certain spells as rituals are nice. I intend to take artificer to 5th level to get the extra action and then take the arcane trickster the rest of the way.
When I first read about Artificers online, this was my first immediate thought. If they can repair things and/or enhance them, imagine if they took an old steel gauntlet (like from a paladin's suit of armor) and attached some energy/magical/power crystals on the palm or the top side of the hand. They could create a sub-version of the Infinity Gauntlet. But...is such a situation possible
You know there not vary popular, but I think the sport is the most god damn fun role to play. so the fact I can play a 7ft warforged who runs around waving a stick around that sends healing sparks every makes me happy. So vary happy...
Kind of homebrewed an Artificer into a gunslinger. She fired her cantrips out of a custom made lever action style "rifle" (she loves to tinker, and had grenades for certain other things. The rifle could chamber three shells that she kept in a bag of holding that I had to roll a d6 when I wanted to reload to decide how many she pulled out of her bag (a natural one meant she dropped them on the floor, a 6 was a perfect reload that only cost a bonus action), and each shell could be a different cantrip. The method to build the rifle was one of her most closely guarded secrets, and because she was cursed with a desire to learn as much knowledge as possible and keep as many secrets as possible for herself no one else knows how to make the damn thing or the ammo. Kind of fun going around town asking for random useless materials to make her shells though.
In my groups Curse of Strahd Campaign, I am playing an Artilerist Artificer. My character's Back story is that a demon kidnapped his family when he was a kid and that if he ever wanted his family back, he should come find him. So naturally little Dean Arccos joins the circus and learns how to be an artificer by apprenticing under the firework's maker and mechanical engineer (think steam punk circus). And since my character would have been making friends with some of the acrobats I added acrobatics and slight of hand as skill proficients. My top three stats are Int, dex, and con with wis and charisma taking hits as my dump stats. My character doesn't talk much, and when he does he has a nervous stutter. Except when in combat against creatures of the night. Super fun to roleplay
Is Alchemist viable? I love playing healer however it feels super limited in resources. No extra attack, half caster so less spell slots and cantrips than normal, class ability that expends said limited spell slots, nothing for your bonus action aside from spells (See the theme here?). It’s so reliant on spells without the amount of spell slots for it to be viable. Someone pls send me an awesome build and change my mind, an alchemist seems awesome and I want it to thrive!!!
Glad I'm not the only one that wanted the gun subclass to be more gunslingerish. At the least it could have been more Gene Starwind with a caster gun. XD
The Eldritch Firearm ability you get at lvl5 is straight up a caster gun. You take a wand, rod, or staff and turn it into an "Eldritch Firearm" that adds 1d8 when you roll damage for a spell cast using the EF as your spellcasting focus. I love that you can have a magical Glock(wand) AR(rod) or Antimaterial Rifle(staff)
@@justinjacobs1501 true but its more spell casty and less a weapon you can just fire. It get it for balance reasons, but I'd have preferred an Eldritch blast like take where you could just use it as an ability/cantrip and maybe have the ability to use it as a spell focus directly or maybe tinker with it for effects. Regardless, its fine.
fun fact about the Artillerist, you can make the eldrich cannon, you can make it fit in the tiny and fit in your hand so you can dual wield it with a wand, use your action to cast a spell and bonus action to to shoot the cannon XD
"Please try not to infuse magical properties into bedroom toys."
Sir, I refuse. What's even the point of being a techno-wizard, then?
I'm sickened, yet curious
@@kinggeo8545 The term is "scare-roused."
Craft bedroom toy into a robot companion infuse both, congratulations, you just created FISTO!
now assume the ppsition
@@david18cruz1989 Fister Roboto!
@@argentpuck "I call him Fisto Roboto, and the best part is, he's learning..."
Reminder that the Steel Defender is medium size meaning small races can ride it. You also can have it be bipedal if you want to. Become a mecha-gnome.
Homebrew a very tiny humanoid that could fit inside a humans fist. Make his Steel defender medium size humanoid-looking. Make PC pilot his Steel defender from inside when it is not a down time. Call him Shinji... *Neon Genesis Evangelion starts to play in the distance...*
The Kobold mech jocky is actually really strong. Take Mounted Combatant and suddenly the majority of attacks against you are at disadvantage, you can have a massive armor class, you get Absorb Elements and Shield, and with your Steel Defender being within five feet means you always have pack tactics active. My DM allowed the party to each pick one uncommon magic item as a reward and I'm eyeing the Wand of Magic Missiles as who doesn't want to fire swarms of missiles while piloting a mech suit?
@@Knitboy1997 SHINJI GET IN THE FUCKING CONSTRUCT
Some Steel/Iron defenders can have Wings, so thats even better.
I wonder if its possible to have one transform into a winglike jetpack?
And now I'm devided between making my dwarf artificer an alchemist and batle smith...
Does i make explosives, or ride metal wolf...
"The artillerist is a cannon junky now?"
_Grabs Pirate Hate And Peg Leg_
" *TIME FOR BARRELS OF FUN!!!* "
Fire the cannon!
**He's a pirate plays in distance**
*CANNON*
a bonus to dmg when holding a focus you say. then what must be done is obvious get a rod or staff that has a S curve on the end you hold it take the Magic Initiate feat for Eldritch blast. when anyone asks whats that odd shape stick is you tell them this is my boom stick!
Somebody wants to swordfight?
No, I have GUN
Now I know how to introduce my Artificer:
"Hey look buddy, I'm an engineer. That means I solve problems, not problems like "What is beauty?" Because that would fall within the purview of your conundrums of philosophy. I solve practical problems, for instance: how am I going to stop some mean mother Hubbard from tearing me a structurally superfluous be-hind? The answer, use a gun, and if that don't work... Use more gun. Take for instance this heavy caliber tripod mounted lil' old number designed by me, built by me, and you best hope... Not pointed at you."
i was fucking waiting for someone to make the engineer reference LMAO
Yo I wanna play D&D with you. That was dope.
Specifically artillerist.
Wizards: Scientists
Artificers: Engineers
Change my mind
Yeah i also see it. i feel like Wizards are the preps and the artificers are the greasers. just curious how sorcerors, warlocks and bards fit into that
stugod5000 Bards sell the inventions made by the Artificer. Sorcerers are the naturally good at stuff people. And the Warlocks are essentially secretaries for more powerful people.
@@gobeyond3257 I now want a door to door Bard who sells magic items and gizmos.
Who are the mtf?
@@weferin the MTF? The military task force? That, my dear friend, would probably be the fighters or barbarians as they will use the weapons the artificers make
Let's be honest: this book only exits to flex on the ranger
By that logic, every piece of D&D crunch ever written only exists to flex on the ranger. Which is... probably true.
I can only imagine how much a battlesmith would hate rust monsters.
Every class has that one monster they can't crack...warlocks have those pesky Helmed Horrors, paladins have flying monsters...a rust monster makes a nifty counter to an artificer a DM can keep in their pocket.
Tony Favilla or, worse, they can make a 5e version of the rust monster’s big brother! Or send a Gauth the artificer’s way.
I thought RMs can only eat unenchanted metal so any infusion kinda shuts them down
@@astuteanansi4935 Correct. From it's stat block regarding the antenna action: "The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it."
Same with the oozes' acid - nonmagic only. They all got nerfed in 5e apparently. It used to hit magic stuff, as well, with each + giving the item a percentage chance to resist to effect. Oh well.
As a DM, I guess if I got really sick of artificer shenanigans, I might whip up a magic-eating beastie that brought that fear back, maybe a group of them raised as pets by Luddite goblins or something. That would be a fun encounter. Or there's the Rust Dragon...
@@bitingapotato3277 At least an artificer can easily buy any piece of junk on the local market and make it magical. I think magic-eating rusties would probably be much worse for the average adventurer. Magic items are not that common in the 5th
My friend jumped on the Artificer almost immediately
He's a battlesmith gnome who uses his unkillable steel defender as a mount and attacks from the back of it with an infinite ammo crossbow!
He's literally a tank. A turret mounted on a mobile hunk of metal and has trivialised basically every fight he's been a part of since joining the party.
Good thing he's on our side... I would not wanna be the dm right now
Tell your friend Im stealing this idea, I absolutely love this!
I had the same idea! Yet to play him yet but SO siked
Tell him he should multiclass into Fighter Cavalier to make him, his pet, and the rest of the party unkillable as well.
man, I thought I was being original when I did that. smh my head
Sooooo how is this class not broken again? You have a character that can build and replicate wondrous items, can enchant items permanently and apparently can make indestructible mounts.
I don't think there's any remaining homebrew or UA out there that can break the game as much as this class (except maybe Mystic and Super Saiyan).
Not to be that guy, but when they do stuff like this they lose players who get fed up with the game being unbalanced. They should fix the core mechanics of the game first before they go fooling around with an OP remix of the wizard.
My potions are too strong for you traveler they will kill you
You can't handle my strongest potions
**POTION SELLER WHY WON'T YOU SELL ME YOUR POTIONS, POTION SELLERS?! I NEED YOUR POTIONS IF I AM TO BE SUCCESSFUL IN THE BATTLE!!!**
@@InquisitorThomas YOU COULD NOT HANDLE MY STRONGEST POTIONS TRAVELER!!! MY POTIONS ARE FIT FOR A BEAST ND YOU ARE BUT A MAN
this bit alone is the reason I refuse to play the alchemist subclass
@@EasilyBoredGamer In all honesty I liked the Homunculus idea better, and I wish they just added the potion effects as invocation style upgrades to it.
I’m playing an Artificer that uses Cooks Utensils to produce magic effects. Faerie Fire is basically Flambéing my enemies, Snare is me trussing my foes like pork loin, and Alarm is just pots and pans set to bang together when someone I don’t like enters that personal bubble.
Curly Haired Rogue “Hey Cookie, what’re cooking today?”
“Ah’m cookin’ up Trouble, that’s what!”
You are ahead of your time.
@Sightless_Seeker dont forget to lightly cook the carrots before hand so they dont go soggy in the stew.
You are the greatest person who has ever played DnD
On the topic of a cook, someone actually made a cook class. Here’s the link: www.dmsguild.com/m/product/232212
really makes you wonder if you can rebuild davvy chappy entirely out of cyberdongs?
Spoiler, the answer is yes.
What if Davvy had a text-to-speech device? He'd be one of those crappy Reddit ripoff channels.
rouge:every one stay quite we need to hide artificer
artificer:so anyway i started blasting
But what about when you're both?
@@chroniqlerv2.080 then it would be:
So anyway i started blasting from stealth
It is spelt rogue
@@yanggaming6407 Rouges are red, Rogues stab a bro
Rogue Post-TCoE: Boom, headshot.
Alchemist: "I can teach you to bottle fame, brew glory, even put a stopper in death."
Artillerist: "Buildin' a sentry!"
Battlesmith: "Megabot, destroy."
SENTRY GOING UP
Lol you beat Jacob by talking about the real class
Edit: FMA references!
1:38 General
3:31 Alchemist
4:18 Artillerist
5:42 Battlesmith
I'd like to thank you Davvy for your endless enthusiasm about Ebberon. I didn't know about the setting when I visited the channel and afterwords I came to love it as my favorite setting as well.
"But that steel defender just isn't going to ever die"
>I killed my PC's steel defender in the first combat encounter of the game. .-.
Let me guess you used a steel defender.
Yeah but it comes back with no resource investment.
If you were level 1, that's why. 5e level 1 is horribly swingy. A goblin rolled good damage two times? Or even worse, crit you? Could get downed instantly. Lvl 1 has so low hp.
My friend had a monk who rolled godlike stats (nothing under 14 iirc, and 18+ in all the key stats). A goblin crit him and he instantly went down.
A number of classes can start the game with sub 10hp. You don't need to have seen much 5e to realise how a 1d6+2 (that's low lvl monster damage, right?) could reduce the 6-17 hp a lvl 1 character might have to zero right quick.
@@jon9828 My warforged war cleric with 20 ac at level 1 nearly got killed by falling 60 ft and being attacked by a giant badger. Level 1 can be pretty scary stuff.
@@zeterzero4356 6d6 at lvl 1 ⊙﹏⊙? That's 6-36 (avg 21) damage. At lvl 1 it's lucky to survive the fall. Guess acrobatics could factor in somehow and to THEN survive a badger attack in that state. Yikes.
Congratulations for having the character live through that, presumably, comically harrowing experience :).
Artificer: for when the world needs more cyberdongs
Serf, bring me my tools.
Ah the age old question: Why did you bring a knife to a cannon fight. Also if the COPPA takes this down we riot.
If guns keep me safe bigger guns keep me safer.
@@kinggeo8545 and if that don't work. Get a bigger gun
@@patrickdees5256 Any problem can be solved by precise application of sufficient force. If that hasn't solved the problem then you were either too imprecise or didn't use enough force.
I got the book the day it came out and got my fifteen minutes of fame in board game club as everyone wanted to look at it
I wanted to buy the book for a similar reason, but UPS APPARENTLY CAN'T DO THEIR JOB & LOST THE PACKAGE
It's been nearly a week, & I'm still salty about that
OKAY, NEW FAVORITE CLASS!! I'M SO SORRY BARD, BUT I LOVE EVERYTHING ABOUT THE ARTIFICER NOW
Welcome to the investors table
Now they just need to make a version of the mystic that isnt broken.
It's called just be the dm
So, the current one?
It already isn't broken. People just havent done the math. Psi points and psi limit balance exactly to spell slots of a full caster based on the Wu Jen subclass conversion table
I've seen it in action in one of my campaigns. It's not the numbers that make it weird, it's that certain abilities are worded in a way that makes them borked or subtly stronger.
Did you know that a mystic with the restoration discipline has a revivify that has no costly components?
Did you know the nomadic mind discipline can make you proficient with ANY SKILL as a bonus action? (Side note, pair that with a lvl 11 rogue for truly disgusting synergy)
Note also how one discipline grants you damage against a target, guaranteed. No save, no attack, 60 ft range. They just take psychic damage. 1d8 per psi point (at level 5 that's 5d8 for 5psi out of your 27 for the day).
There's also the bonus action for 2psi that reveals one monster's; current exact hp as well as all resistances, vulnerabilities and immunities of said creature. Range? "A creature you can see", no other range stipulated.
Abilities like those mentioned above clearly need another pass to tone them down. Only a few are lore-wizard UA level stupid (mostly those mentioned above) but many of them have weird phrasings that make CC durations oppressively long or makes the ability considerably stronger in practice than it seems at first glance. Enough of those and it can get a little dumb. I can see how a mystic in the hands of a munchkinny player could be a nightmare for a DM. It takes a player playing it in good faith and/or being ready that DM might nerf CERTAIN abilities.
TLDR: Overall the mystic isn't "BUSTED, ZOMG, WILL BREAK THE GAME LOLOLOLOL" but is due to weird wordings, and a key few abilities being a little too strong, ripe for abuse.
Not super borked but ripe for abuse. That's where I put the mystic.
Hey guys. New UA out. Psionic subclasses for fighter, rogue, and wizard. Not directly connected to mystic and not nearly as powerful, but certainly worth a look.
With the Battle Smith I'm thinking of having my Iron Defender be humanoid instead, since the description doesn't specify that it has to be an animal.
I've already had the idea of warforged battlesmith who's defender is themselves
Theo book says: "you determine the creature's appearence and whether it has two legs or four"
So yeah, you got that covered
@@pedrogabriel6786 But can it be big enough to climb inside like power armor?
Sadly it does specify that it has to be a quadruped though so if you make a humanoid, it would have to be built so it walks on all fours. Although it is rather annoying as i was hoping to build a robot spider.
@@felniiriisk8863 robot scorpion
the alchemist is *literally* the plague doctor from The Darkest Dungeon and I love it.
Theoretically, with the way verbal components are actually used in spellcasting, the infusion that lets you record and play messages can let you use verbal only cantrips by itself.
To simplify further, the item would play the verbal components and cast the spell. Verbal components are the specific sounds and pitches, so according to PH spellcasting section, an item could theoretically just cast something every six seconds or so if you really wanted it. Or, a non faster could utilize it for something simple.
I thought this was a follow up to the Magic items video and that it was gonna be about extra powerful Artifact Items, I was really excited because I could really use that video right now.
“Anyway I started blasting” Isn’t that an Always Sunny in Philadelphia reference?
I like the idea of an Artificer/Forge Cleric.
Multi-class Artificer and Bard, be able to do a little bit of everything.
I give you my like, because you included a picture of Angus McFife XIII in there, and it really spoke to me.
Only if we could make a lazer powered wizard thrasher.
Sounds interesting, I really like the Alchemist archetype as I was a massive fan of the Pathfinder Alchemist.
Potion or poison. Are you willing to take the risk?
@@kinggeo8545 the difference is the dosage
@@DHTheAlaskan Never upset the doctor
@@kinggeo8545 That would be the last mistake you'd ever make.
Not even four minutes in and already there are three Fullmetal Alchemist references, four MtG Kaladesh references, and two references to freaking Steam Powered Giraffe.
You, Mr. Chappy, are a cultured-ass D&D man. This is one channel I'll be sticking around on.
The Artificer is like Gaige? Hell yeah, I’m in!
I wonder how happy davvy will be on having to do ANOTHER UA video with psionics subclasses this time! Especially since there's a WIZARD subclass.
Artificer (2019) is officially my favorite class. My current Artificer is Cosmo the Wonder Gnome, who is converting a hand crossbow into a magic-powered gun called the "Arcane Magnum" and took 2 levels of wizard (school of invention) for both flavor and utility (extra tool proficiencies, free magic studded leather, AND reckless casting? Yes, please!)
I love the potential in this class
Finally! I've been waiting for this guide for so long!
(Also I really don't mean to sound like a nag, but I posted comments about it repeatedly. Only because I was so eager for it, and didn't know it didn't have an official release)
6:30 We need a Huntsmen Class like from RWBY, someone who takes a LongSword and turns it into a rifle!
Hey look buddy, I'm an engineer. That means I solve problems, not problems like "What is beauty?" Because that would fall within the purview of your conundrums of philosophy. I solve practical problems, for instance: how am I going to stop some mean mother Hubbard from tearing me a structurally superfluous be-hind? The answer, use a gun, and if that don't work... Use more gun. Take for instance this heavy caliber tripod mounted lil' old number designed by me, built by me, and you best hope... Not pointed at you.
best flavor about the steel defender is that it dosent need to be a doggo.I am going to have a Dwarf Articifer largely refencing Cid form about every FF game as a battlesmith (Flavored as a Magictek Knight) with a Mecha Chocobo as the steel defender.My Dm may not know all FF lore,but I will enjoy this
Heres a tip for my artillerists friends: Become the tf2 engineer
scott rayner but with more ???? And magic and you’ll be good
@@khurelbatbayanbat7913 you dont need magic when you have a LIVING GUN.
As a new player this was so helpful! Thank you so much, this will help me introduce DND to my family so I can play
I was midway through making an artificer the day before the new book dropped. When I returned to finish, I came to see the artificer fully released. I’ve never felt so angry and proud of something in my life.
Aww archivist didn't make make the cut... Sad times that seemed most interesting
I mean was it really an artificer though? It really was more of a weird Wizard or Mystic type thing.
@@patrickbuckley7259 maybe. I don't have long history with dnd so I can neither agree or disagree. I just know our of the unearthed arcana it was my favorite and they had their reasoning that was interesting in that they were essentially the artificial intelligence artificer which would be at least partially responsible for the creation of the sentient warforged. They just had the most interesting stuff to me. Not that the other subclasses are bad
@@connergish9060 I was so keen to try out the Archivist, even had a perfect character idea for it. But our group only plays what's in the books, so *sad face* no artificer for me.
@@patrickbuckley7259 I heard one of the writers say that all the subclasses exist as a magical progression of some professions. The alchemist is a chemist, artillerist is a weaponsmith, battlesmith is a magic armor smith, and the archivist is a magic scribe. So the archivist learned how to give item magical intelligence, and are basically responsible for all the sentient weapon in the world.
That is probably a bad summation, but I think this is neat way to look at the class
Depends if you think Magic AI is an artificery thing.
This isn’t just a wrench, it’s a MAGIC wrench!
I love how you represented the 3 archetypes with red dragon characters XD
I pointed out the "artificer is the thirteenth class" a year ago. So glad to see someone else recognizing it
Artificer: So anyways I started CASTING
The artificer isn't just someone who can create perminant magic items, they're someone who invests a portion of their inherent magical power into objects, say about half. Thus when they reach absolute mastery they can retract that magic back to themselves and expend it to save their own lives.
Loved your Red Dragon Inn pictures.
My favorite game of all time so it tickled me pink!
Pretty much share the excitement for Eberron...I love westerns and noir.
The artificer provides countless character customization...a warforged Battlesmith who grew lonely with their existence and crafted a Iron Defender dog to be their friend...a desperado Artillerist who specialty is robbing trains...a dwarven bartender Alchemist who brews special beers and beverages to bestow their power, and is raising money to build "the best Damn bar in Eberron!"...a vigilante Batman-esque artificer whose gadgets serve as their utility belt...
So many options. Love it.
I have an alchemist character who mainly fights using a dart gun, the darts of which are usually either filled with poison of alchemist fire for injection into the lungs/bloodstream. Also I decided to flavor his spells as concoctions launched from a kind of potion gun, and his spell slots are just how much is left in the gun.
5:46 OMG IS THAT MATT MERCER?!?
I just created a Tiefling artificer and I love her. Luna Hallows, the tech enthused rich kid goofball with a broken horn, head down in her work, using her tail as an extra arm to use tools and her one remaining ram horn to hang useful bits on. Can't wait for her wreck shit.
As artificer (I checked with my DM) I could make powerful weapons at the price of them being cursed such as the "cutting fate" this sword *WILL* kill the wielder somehow someway this sword will kill that player the only way to make it's effect come to light is killing the previous wielder the effect is it ignores all amour. I call this type the "Cross-roader".
Thank you for having spg in the vid it was so cool you had them
The Artillerist, for the people whose favorite song is The 1812 Overture! Love it! Want it!
As someone who greatly enjoys playing a Paladin or a Hexblade a Battle Smith Artificer sounds right up my alley.
I enjoyed how many FMA pictures were in this
Ah, a perfect birthday present. Good upload Davvy!
im loving this class,im currently playing a Warforge artificer (battlesmith) in my friend's skyrim campaign ...
the only thing that disappoints me is the fact that there is a total limit to infused items that can exist at a time,even if its given to somonis else...which makes my plans of becoming a merchant very hindered.
the fun thing about being warforged is just putting armor infusions on yourself.
I'm playing a warforged artificer.
The robot equivalent of a human who casts spells with bits of meat as their spellcasting focus
@@doorslammer633 Exactly!
I heard Iron Man, who else heard iron man
@@remingtonwright6796 Yup, that's kinda how he is.
That’s is a self healing master there
Currently playing a gnome artillerist in Curse of Strahd and loving it. I was running around healing me party while my pill bug turret single handedly whooped a vampire. He didn't even get hit. Now he is the first thing the DM goes after every combat.
By the way, one of the most broken battle smith things I just discovered is when you take the spell Lightning Lure. If that target 15 ft away fails its save, it takes 1d8 (2d8 at PC level 5 which is important for later) thunder damage and gets pulled 10 ft towards you (now melee range). At level 5, you get an extra attack so you can bonk it on the head with your infused weapon (which uses what should be a really high Int modifier). And if that’s not enough, make sure your Steel Defender is right next to you and use that bonus action for another attack from it. Oh, and that Steel Defender can impose disadvantage on the target’s attack against you as a reaction, so you’ll be nice and safe from whatever enemy you bring your way. And keep in mind, this is something you can do at level 5 with a CANTRIP.
FYI
YESSSS Good references excellent class *very* attractive Davvy and we are a happy chappy today!
I wasnt going to Infuse bedroom toys, but you really inspired me, thanks
There’s not enough fullmetal alchemist jokes here
There's never enough
since artillerist's guns can be size 'tiny' one of the best tricks i found was gluing (i flavoured it as having magical electromagnet) force field cannon to my fighter's back armor, and then healing him, barbarian, and monk every turn for free
they NEVER got even close to dying, since they were always in the front lines, usually close enought to get boosted
Love how you snuck in that Steam Powered Giraffe pic! 💯🤖
One of my new favourite things i made is an Arcane trickster Rogue, Alchemist Artificer Multi class. They work very well together because there are finally two INT based classes that can fit together. Also as a Variant Human with the Skilled feat you have 10 proficiencies and a really diverse spell selection. Also sneak attack.
The small dorkness rising addition made me smile
Outside combat, the artillerist heals anyone in range for 60D8 over an hour. It's far more broken than even the healing spirit that required forming a conga line through it. It's a clunky class with a lot going on for a new player but still powerful in inexperienced hands. For a knowledgeable player it's an absolute monster
Artificer...
finally. I can play the Engineer from TF2 in DnD.
Basically yeah
My favorite thing to do with the artillerist is to make the cannon tiny, give it legs, then place it on my shoulder. Now I have a shoulder-mounted cannon. And when you get two, make one a flame thrower and one a force ballista. Now you have mid and long range covered with massive pew pewz
the flamethrower doesn's have the range the ballista does, though I thought of something similar with the Protector once you get the second turret, have it mounted on your back or your belt and it's like a permanent health pack
Name it BD 1
YES, THE BAKERS DOZEN
What's this? Smithing? Alchemy? Cannons? *Support?* I daresay this class smells like a winner.
I think you missed the best part about this class tbh. The little box for artificer spellcasting points out that you're not casting spells in the traditional manner, a wrench isn't a wand or anything like that, no no, you're using MAGITEK. Healing word? More like throwing a "potion" onto someone. Fireball? Grenade or a bomb. Firebolt? I mean that's just a gun. Mending can literally be just using your tools to repair something, or going the TF2 route of smacking it with your wrench and it's magically repaired. This class allows your imagination to flow like no other when it comes to just how you go about using your spells and I love it. You could even go the South Park route of just using an aerosol spray with a lighter for Burning Hands.
Boots of Jumping are just springs in the heels and Boots of Speed turn into skates. Change my mind.
Also, the Artillerist's turret can not only HAVE LEGS AND MOVE AROUND, but it can be tiny, to the point the book says it can fit in your hand. Your bonus action "turret" can literally just be a gun, or small flamethrower, or handheld forcefield generator thing.
I just built a multiclassed artificer/rogue for my first ever character. The group I am joining is already at 6th level so I was allowed to join at that level as well. I went 3/3 arcane trickster/battle smith. The utility and extra spells that would otherwise be unavailable, as well as ability to cast certain spells as rituals are nice. I intend to take artificer to 5th level to get the extra action and then take the arcane trickster the rest of the way.
When I first read about Artificers online, this was my first immediate thought.
If they can repair things and/or enhance them, imagine if they took an old steel gauntlet (like from a paladin's suit of armor) and attached some energy/magical/power crystals on the palm or the top side of the hand. They could create a sub-version of the Infinity Gauntlet.
But...is such a situation possible
Necromancer and artificer are the combo of dms horror
I approve of the great Angus McFife
You know there not vary popular, but I think the sport is the most god damn fun role to play. so the fact I can play a 7ft warforged who runs around waving a stick around that sends healing sparks every makes me happy. So vary happy...
Kind of homebrewed an Artificer into a gunslinger. She fired her cantrips out of a custom made lever action style "rifle" (she loves to tinker, and had grenades for certain other things. The rifle could chamber three shells that she kept in a bag of holding that I had to roll a d6 when I wanted to reload to decide how many she pulled out of her bag (a natural one meant she dropped them on the floor, a 6 was a perfect reload that only cost a bonus action), and each shell could be a different cantrip. The method to build the rifle was one of her most closely guarded secrets, and because she was cursed with a desire to learn as much knowledge as possible and keep as many secrets as possible for herself no one else knows how to make the damn thing or the ammo. Kind of fun going around town asking for random useless materials to make her shells though.
I love that you used Angus McFife
Vampire Artillerist Artificers be like: "Bitches love cannons."
6:28 I see that you’re a man of RWBY culture as well
The fact that i saw RDI and Elsword images both makes me sad and happy at the same time.
4:32 OMG ! I CAN NOW MAKE FRANK FROM 'It's always sunny in Philadelphia' ! WHY DIDN'T I THINK OF THAT! Thanks a Lot Davvy!
In my groups Curse of Strahd Campaign, I am playing an Artilerist Artificer. My character's Back story is that a demon kidnapped his family when he was a kid and that if he ever wanted his family back, he should come find him. So naturally little Dean Arccos joins the circus and learns how to be an artificer by apprenticing under the firework's maker and mechanical engineer (think steam punk circus). And since my character would have been making friends with some of the acrobats I added acrobatics and slight of hand as skill proficients. My top three stats are Int, dex, and con with wis and charisma taking hits as my dump stats. My character doesn't talk much, and when he does he has a nervous stutter. Except when in combat against creatures of the night. Super fun to roleplay
Is Alchemist viable? I love playing healer however it feels super limited in resources. No extra attack, half caster so less spell slots and cantrips than normal, class ability that expends said limited spell slots, nothing for your bonus action aside from spells (See the theme here?). It’s so reliant on spells without the amount of spell slots for it to be viable.
Someone pls send me an awesome build and change my mind, an alchemist seems awesome and I want it to thrive!!!
Just bought the book, so perfect timing bro
Glad I'm not the only one that wanted the gun subclass to be more gunslingerish. At the least it could have been more Gene Starwind with a caster gun. XD
The Eldritch Firearm ability you get at lvl5 is straight up a caster gun. You take a wand, rod, or staff and turn it into an "Eldritch Firearm" that adds 1d8 when you roll damage for a spell cast using the EF as your spellcasting focus. I love that you can have a magical Glock(wand) AR(rod) or Antimaterial Rifle(staff)
@@justinjacobs1501 true but its more spell casty and less a weapon you can just fire. It get it for balance reasons, but I'd have preferred an Eldritch blast like take where you could just use it as an ability/cantrip and maybe have the ability to use it as a spell focus directly or maybe tinker with it for effects.
Regardless, its fine.
BBEG: *getting rekt after a long fight*
Artificer: "Get up you novice, I'm about to show you how outclassed you really are! This fight you lose!"
Love the red dragon inn cameo
"Grab your brass goggles"
Was that a steam powered giraffe reference?
*sees picture of SPG*
Oh yeah, definitely a reference.
Canon leg
(Shows picture of Steampunk Giraffe)
Oh hey look, Steampunk Giraffe, look at that
"I'm so glad we're done with Halloween so I don't have to worry about scary stuff on screen during Davvy's videos."
2:30
*throws laptop across room*
fun fact about the Artillerist, you can make the eldrich cannon, you can make it fit in the tiny and fit in your hand so you can dual wield it with a wand, use your action to cast a spell and bonus action to to shoot the cannon XD
Got you one better. Make it a shoulder mounted rifle so you can blast from it while holding a shield.
Ah Gloryhammer, the obscure source for so many D&D ideas.
Now the classes are complete. Oh Lordy....