Part 3: Basic Trim Sheet: Ghost In The Shell 3D Concept Laboratory in Blender
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- Опубликовано: 2 июл 2024
- This is Part3 of a Blender tutorial series on how to quickly generate a Ghost in the Shell themed Cyborg Laboratory. This video focuses on creating basic displacement and texture trim sheets for the scene.
SCIFI FLEX v2
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KIT OPS 2 PRO
gum.co/kitopspro
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DESIGN MAGIC
chippwalters.gumroad.com/l/de...
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PATREON
/ chippwalters
0:00 Intro
0:28 Design pattern research
2:49 Importing template image
3:31 Creating shape and setting transparency
4:36 Cutting parting lines
10:45 Finishing design
15:40 Setting up Flex for displacement
17:16 Flex base layer
18:21 Materials for RGB texture map
21:35 RGB texture map rendering
23:31 Material setup for displacement map
23:56 Render displacement map
25:12 Test displacement and texture maps
26:03 Set up material
27:00 Add proper modifiers
29:30 UV mapping
31:06 Adjusting material
31:46 Converting to mesh
35:16 Fixing textures
DISCORD
cw1.me/discord
PATREON
/ chippwalters
KIT OPS 2 PRO
gum.co/kitopspro
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CYBERDECKS KPACKS at Blender Market:
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SCIFI FLEX v2
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QSHOT2
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EEVEE+Cycles Materials System
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chippwalters.gumroad.com/l/EE...
KIT OPS PARALLAX
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KIT OPS 2 FREE
gum.co/kitops
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SYNTH
gum.co/kitopssynth
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KIT OPS BATCH
gumroad.com/l/kitopsbatch
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K-Cycles
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Sci-Fi in a Box by GREEZYBEAR
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gumroad.com/a/1049842803
Simple Bake by HaughtyGrayAlien
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Perspective Plotter by Mark Kingsnorth
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I love this. I would never have thought of using Kit Ops in this manner.
OHHH i like this