Breaking Down Brawl's Fighting Alloy Team

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  • Опубликовано: 18 ноя 2024

Комментарии • 342

  • @BigYellowSilly
    @BigYellowSilly  Год назад +416

    Just to clarify the reupload was to remove an editing mistake that caused my webcam to sneak it's way into the vid around 12 and 14 mins in, while also adding a note where I mispoke about Red Alloy's Dash Attack and properly thanking Supersqank not only for their help when it came to questions I had, but for their work on the Brawl Frame Data Spreadsheet!
    Sorry for the inconvenience, hope you enjoy the slightly improved vid (:

    • @notund-a
      @notund-a Год назад +45

      no more big yellow jumpscare. it was fun while it lasted

    • @diegodeleon1418
      @diegodeleon1418 Год назад +1

      Skill issue

    • @Mage_Nichlas_
      @Mage_Nichlas_ Год назад +15

      I first thought the first one was the picture of annoyed Queen Elizabeth because it went by so fast.

    • @fastmovingvolcanomatter
      @fastmovingvolcanomatter Год назад +23

      I think there might still be a few flashes of webcam at around 15:36 lol
      Edit: Also a very faint one at 23:11

    • @BigYellowSilly
      @BigYellowSilly  Год назад +28

      @@Mage_Nichlas_ she famously hated the Blue Alloy

  • @Coboxite
    @Coboxite Год назад +104

    Hearing the sentence "As cool as it is to see the iconic nipple spike hitbox" is something I didn't realize I needed to hear until today

    • @deoxysandmew2162
      @deoxysandmew2162 Год назад +2

      Lol. I only know about from Asumsaus. So when i saw it in this vid, it was mindblowing its a leftover hitboxes from melee

  • @layo1234
    @layo1234 Год назад +468

    i will never forget the spirit of big yellow haunting the original version

  • @lamergamer8211
    @lamergamer8211 Год назад +438

    The four genders.
    Male, female, nonbinary, and mario

    • @BigYellowSilly
      @BigYellowSilly  Год назад +220

      Nonbinary people have 5 midair jumps Brawl said so

    • @lamergamer8211
      @lamergamer8211 Год назад +80

      @@BigYellowSilly finally something to compare to trans women’s mid air Dash

    • @tangerinepaint3643
      @tangerinepaint3643 Год назад +44

      I thought it was Male, Female, Child, and most importantly, Ball

    • @novameowww
      @novameowww Год назад +7

      @@BigYellowSilly can confirm

  • @papersonic9941
    @papersonic9941 Год назад +137

    The Green Allow using Jigglypuff's moves is so strange, when you consider she was nearly cut from the game.

    • @BigYellowSilly
      @BigYellowSilly  Год назад +66

      Wait I had totally forgot that, that's a really good point

    • @SandwitchZebra
      @SandwitchZebra Год назад +19

      Could be that their ability to grab and throw was added late in development and Jigglypuff was complete enough to steal her throws

    • @ReitheOffbeatOtaku
      @ReitheOffbeatOtaku 10 месяцев назад +6

      It’s also really fascinating since Jigglypuff was originally added as a semi-clone of Kirby in Smash 64 and reused some moves and animations of his, so the Green Alloy being a Kirby clone that takes moves from both characters kinda brings everything full-circle after they were de-cloned in Melee.

  • @Glory2Snowstar
    @Glory2Snowstar Год назад +149

    Mentioned it in the OG upload but I’d once again like to direct attention towards Brawl’s severely-underrated creature designs. Their “plastic cyborg” look is a special flavor of surreal that I haven’t seen in many other mediums at all.
    Also Shaydas is the coolest one that’s a fact

    • @mje71103
      @mje71103 Год назад +20

      I feel like games like these always have an underrated sense in their enemy designs. In a dense cast you will see thousands of fanarts for these characters you know and love, but seldom anything of the actual enemies that are also quite vividly designed, but every so often you'll find someone with a special fondness for a creature or beastie or creation or two, and there's always something nice acknowledging that. Appreciation for the things big and little that stand in our way without having to be anything more than that.

    • @MusicoftheDamned
      @MusicoftheDamned Год назад +11

      ​@@mje71103Yeah, most of _Subspace Emissary_ including most of its enemy design is rather neat. Such a shame that we never got another one, ironically due to the very thing we're using to communicate now. Somewhat like the reason for adding tripping to _Brawl_ (even as someone largely indifferent to _Melee_ overall), I can at least understand Sakurai's disappointment and reasoning even if I think it was overkill.

    • @porygonlover322
      @porygonlover322 Год назад

      @@mje71103 my ex-gf used to draw tons and tons of fanart of poppant (the little guy with the big pant that runs away and drops rare items if you can hit it)

    • @fissilewhistle
      @fissilewhistle Год назад +8

      Floows and Shaydases used to creep me out.

    • @MusicoftheDamned
      @MusicoftheDamned Год назад +5

      @@fissilewhistle Only "used to"? You mean they still don't? I tend to like "creepy" stuff, so I always liked their design, but they are easily one of *the* most annoying enemies in that mode.

  • @Luigiofthegods
    @Luigiofthegods Год назад +283

    The Yellow Alloy's horns are a reference to Mario's devilish ways

    • @tangerinepaint3643
      @tangerinepaint3643 Год назад +13

      The alloys are purified versions of the character they copy confirmed

    • @thecornmaker849
      @thecornmaker849 Год назад +15

      They're a reference to METEOS (2005)

    • @Magic_Ice
      @Magic_Ice Год назад +6

      He is the evil of Melee Mario contained

    • @tangerinepaint3643
      @tangerinepaint3643 Год назад +4

      @@Magic_Ice He’s like the flesh prison to mario’s minos prime, but that’s an insult to minos.

    • @RosiYYAP
      @RosiYYAP Год назад +2

      It's a direct reference to Project M Mario being evil

  • @spindash64
    @spindash64 Год назад +87

    Green Alloy in Cruel Brawl haunts my dreams. He’s just standing there. MENACINGLY

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 Год назад +49

    Regarding the random moves having more ending lag, there's actually a reason for this. Brawl is when the Smash devs really started upping the use of IASA frames, which are frames during an attack animation where you can interrupt the animation as if it had already ended. This is how fighters can be in an actionable state before their attack animation actually ends. However, the Alloys have no IASA frames to speak of on their attacks. All the moves where they have more lag when used as Alloys are moves which have IASA frames when used with the base fighters.

  • @pommybomber
    @pommybomber Год назад +241

    The term "Small Fry" is actually a very common term for the main grunt type of enemies in video games like Goombas, Waddle Dees, and in Brawl's case, the Fighting Alloy Team. The PS1 title Rakugaki Showtime even calls its main grunt enemy Zako(Small Fish) to really hammer home how weak they are. He's also the only character who can trip in that game so for the Brawl experience, pick him.

    • @drsherifff
      @drsherifff Год назад +6

      RAKUGAKI SHOWTIME MENTIONED
      WWWWW

    • @UCDitto
      @UCDitto Год назад

      Is that a Splatoon Reference?!?!?

    • @Jdudec367
      @Jdudec367 Год назад +5

      Or in the case of Splatoon...literal smallfry.

    • @miimiiandco
      @miimiiandco 8 месяцев назад

      ​@@UCDitto Wii Play Fishing reference

    • @agentblackbird9435
      @agentblackbird9435 5 месяцев назад +2

      The Fighting Alloys aren’t the only ones with that title. The Fighting Polygons, Wireframes, and Miis are all called “small fries” in Japanese

  • @Izandaia
    @Izandaia Год назад +37

    I think it's very clear that a lot of these moves offer windows into what Falcon, Zelda, Mario, and Kirby were like earlier in Brawl's development, both the moves that are more reminiscent of the Melee versions and the ones that only have slight differences.

  • @mje71103
    @mje71103 Год назад +42

    I remember so long ago people would dunk on them compared to the Wireframes, but I don't know, I always jived with their aesthetics a lot more, they're cool dudes.

  • @rasmusdegn9690
    @rasmusdegn9690 Год назад +238

    Given that the Alloys are all bigger than the characters they're based on would that make Yellow Alloy the first appearance of Big Yellow?

    • @terrortaste6389
      @terrortaste6389 Год назад +69

      Moderately Sized Yellow

    • @BigYellowSilly
      @BigYellowSilly  Год назад +128

      Nintendo should release the rights for Yellow Alloy to me I think

  • @PlaguevonKarma
    @PlaguevonKarma Год назад +219

    Thanks for having me on! Love talking about unplayable characters. I wonder if they'll ever be legalised...

    • @BigYellowSilly
      @BigYellowSilly  Год назад +59

      Green Alloy deserves their chance to shine

    • @dogearflopper7011
      @dogearflopper7011 Год назад +5

      Playable PlaguevonKarma when

    • @AmiiboDoctor
      @AmiiboDoctor Год назад +2

      AY MY FAVORITE RUclipsR

    • @messiahofthefunny8453
      @messiahofthefunny8453 Год назад +12

      If they were legalized, at least Ganon would be less lonely in F-tier.

    • @bigbangbot-SuperSqank
      @bigbangbot-SuperSqank Год назад +6

      I kept "pestering" the Brawl community to add the Alloys into the next Netplay build. It hasn't happened yet.

  • @lucymcelhone4332
    @lucymcelhone4332 Год назад +29

    The absolute brain blast as a kid when I realised that the alloys were clones of fighters in the main cast will forever stick with me.

  • @spideraba769
    @spideraba769 Год назад +14

    I don't know enough about the technical side of Brawl to understand this, but I'm happy my boy the Green Alloy is doing well. He's always been my favorite.

  • @Mr.Shyguy
    @Mr.Shyguy Год назад +99

    I feel like not having fighting alloy team in smash 4 and ultimate as the multi-man enemies was a big missed opportunity. Like the FPT from smash 64 I thought fighting a large army of weaker, special lacking fighters was a great concept. They could've even add to the fighting alloys with other fighters based on other playable smash fighters.

    • @sumthinorother9615
      @sumthinorother9615 Год назад +11

      I guess the Miis fit the crossover thing better. That’s kind of become the game’s whole identity. I think Ultimate should have had the other teams as part of the “everyone is here” shtick, though.
      A spirit at least…
      Incidentally, I actually wonder if the multi-man miis have different stats. I’m almost sure they don’t use specials, at least.

    • @Mr.Shyguy
      @Mr.Shyguy Год назад +4

      From what I remember of the miis they lack specials, and in Ult. the miis stats were based on what type of fighter they were(which doesnt matter much in multi since it makes them easy to KO).
      I do remember that every number of KOs a smash fighter would spawn, but that's as far as they went with that.

    • @demi-femme4821
      @demi-femme4821 Год назад +6

      Instead they just said "fuck it, we added a character that is basically an NPC, use that one."

  • @bigbangbot-SuperSqank
    @bigbangbot-SuperSqank Год назад +21

    Nice video as always. This was a video I wanted to make a while back but I ended up not going through with it as it was too daunting of a task. I would like to say thank you for reuploading the video and shouting me out. I highly appreciate that and I am highly thankful for it. Regarding the video, there are quite a few things I would like to point out. I did include these in a comment from the original upload but I will include it here for people who didn't see the original upload. I do have quite a bit to say and this will be long so here's a small disclaimer:
    - A lot of the bizarre things which are closer to Melee are most likely Melee leftovers. They aren't intentional references, moreso they just didn't bother to change those things and it's likely the Brawl versions of those moves on the base characters were closer to their Melee counterparts in earlier stages of development too.
    - Higher weight in Smash is overall a net positive. While there are instances where it can be bad, making you more vulnerable to comboes in certain scenarios (with D3 dthrow being a notale example of this), the ability to live longer more than makes up for it overall and even when it comes to comboes, being heavier can make you less vulnerable to comboes depending on the scenario. Blue and Green Alloy especially are way heavier than Zelda/Kirby respectively, so it is definitely a definitive improvement for them overall.
    - When it comes to knockback, a vital detail which is ignored in the video is that the amount of knockback a move in Smash has is directly tied to its damage. More damage = more knockback. As one example to demonstrate this, the last hit of Zelda's fsmash deals 13% damage and it has 30 base knockback and 105 knockback scaling. Blue Alloy's fsmash however deals 15% damage and 30 base knockback and 100 knockback scaling. While 100 knockback scaling is less than 105, because the move deals 2% more at 15% instead of 13%, it overall deals a good bit more knockback. Blue Alloy's fsmash kills 10%+ earlier than the last hit of Zelda's fsmash on its own because of this. You can't really just look at the numbers to determine a move's knockback in Smash. It doesn't give you the full picture at all. You have to punch the numbers into a knockback calculator and verify in game if you can. That was the one consistent thing in the video which I couldn't stop noticing.
    - When it comes to the Sakurai angle, how it works in Brawl is that when a move has high enough knockback, it launches grounded opponents at a 37 degree angle but against aerial opponents, it launches them at a 45 degree angle. Whether its preferable to a more concrete number however (such as 40 degrees) is dependent on the exact launch angle. Sakurai Angle is an upgrade compared to a 45 degree angle for example but it is a downgrade compared to a 35 degree angle.
    - The reason why many of the Alloy's attacks have more ending lag is actually quite simple. It is because the alloy's animations lack interruptible animation frames which are present on their base characters. As an example, both Zelda and the Blue Alloy have a down tilt animation which lasts 54 frames. Zelda can interrupt her down tilt animation starting on frame 25, so she can cancel the last 30 frames of her down tilt animation but Blue Alloy cannot cancel their down tilt animation at all, so you have to sit through the whole 54 frame animation before you can do anything. This runs through pretty much every move the alloys have, which is why many of their moves have more ending lag than their base counterparts. I'm guessing the devs didn't bother putting in interrupt frames for the Alloy's animations to make them easier to fight during multi man Brawl. Also as a sidenote, the higher ending lag on Blue Alloy's dtilt makes it horrendously unsafe on hit. It is even - on hit if it trips which is abysmal.
    - This is a minor point but Red Alloy's dash attack being worse on shield has nothing to do with the move's different knockback. It is solely caused by the move having more ending lag.
    And those are all the main things I believe. I could make some more minor points but I don't remember them as of writing this. The video was overall really put well together and edited which Big Yellow is very talented with. And once again, I am highly thankful for Big Yellow for shouting me out in this reupload. I just wanted to add some more insight on some things. If you are interested in watching more wacky Brawl content, I've got quite a few videos on my own channel where I dive into Brawl's some of more questionable balancing decisions. Feel free to check out my stuff if you are interested.

  • @PressRToZeus
    @PressRToZeus Год назад +12

    It's very interesting the micro tuning to make things feel fairer in multiman melee. I'm sure some of them are just "we changed base character and forgot to edit the alloys" but many of them definitely felt intentional to make sure the minimum frustration at a base level for the multiman melee

  • @yoshimallow
    @yoshimallow Год назад +27

    I never mind videos that are old and outdated. Especially if they're still enjoyable in their own right.

    • @BigYellowSilly
      @BigYellowSilly  Год назад +24

      I can totally understand that but my issue stemmed more from the fact that some of my oldest vids miss things or get stuff wrong, so even if they're enjoyable to people they might learn something wrong from them, and that feels wrong on my end personally

    • @Aatrains512
      @Aatrains512 Год назад +20

      @@BigYellowSillymaybe make a playlist of them but unlist them so they will only appear there? people can watch them but are forced to acknowledge that they may be incorrect

  • @bkebradley
    @bkebradley Год назад +271

    Real ones remember the first time this was uploaded

    • @DMSwordsmaster
      @DMSwordsmaster Год назад +18

      Real ones remember Big Yellow jumpscares

    • @panetoneninjacanal2692
      @panetoneninjacanal2692 Год назад +15

      I got so anxious because i watched 1 part of the video, then went to take a shower and when i went back i couldnt find the video anywhere

    • @rynomclaughlin1595
      @rynomclaughlin1595 Год назад +2

      I literally just had the first upload still on my phone then just finished it and went to the comments and they were gone then I looked at my history and it didn't show up

    • @YoTerrako
      @YoTerrako Год назад

      Ong

    • @magicannon6285
      @magicannon6285 Год назад +4

      That video is PRIVATED!

  • @misk-ivus2990
    @misk-ivus2990 Год назад +21

    Fighting polygons gotta be next right? Also the alloys visually look like upgraded polygons, with an eye, more texture and joints, and some visible energy on them. Heck, the blue, red and yellow alloys have wireframe midsections as a reference to the fighting wireframes!

  • @snazzrin.7185
    @snazzrin.7185 Год назад +19

    these guys are the coolest looking npcs of the series in my opinion

  • @wadespencer3623
    @wadespencer3623 Год назад +10

    Green Alloy is just what you get when Kirby eats an Alloy. No wonder they're the strongest.

  • @RekRakJat
    @RekRakJat Год назад +5

    Assuming that all alloys were based on Melee's movesets for the characters as purposed by how the Red Alloy maintains Captain Falcon's Melee dair, I could imagine that the Green Alloy's forward throw was changed due to Kirby's forward throw in Melee being able to take you off-stage and into the bottom blast zone in an instant. They probably didn't want that happening to a player on the off chance one of them grabbed and forward-threw them near the edge of a stage.

  • @TheMightyGiantDad
    @TheMightyGiantDad Год назад +7

    I think its very probable the alloys were made earlier in development than the fighters, which would explain why red ally's down air more closely resembles melee falcon

  • @KnightLineArtYT
    @KnightLineArtYT Год назад +11

    Now that I think about it, I'm surprised there isn't a 5th on based on Sheik, Samus or Marth or something. It's a clear Sentai/Power Rangers parody. They usually have 5 members. Green having both Kirby and Puff makes sense.

    • @porygonlover322
      @porygonlover322 Год назад +5

      Dude a Marth one of these would be sick. Give him like a weird blade arm

  • @madotsuki.6534
    @madotsuki.6534 Год назад +9

    The fact these seem to be earlier drafts of their original counterparts made me wonder if the green alloy was done after the game was delayed to add sonic (and jigglypuff was thrown in) or before and they just ported jigglypuffs throws because it was an easy solution to replace some difficult moves. I think uthrow has differences to melee's so i would guess the alloy was finalised afterwards.

  • @grunkleg.2934
    @grunkleg.2934 Год назад +7

    I think a lot of the oddities with these characters come from the fact that they weren't designed to be anything more than a horde of video game 'zombies'. They need to be able to fight back, and potentially be threatening in large numbers, but very easy to manage 1v1. The high double jumps potentially let them get back on stage if you didn't get a good enough hit in, Mario attributes mean players don't have to deal with characters all being different speeds, more laggy moves like Blue Alloy's D-Tilt stops it from being too exploitable for a horde fighter, Alloy moves probably have more consistent hitboxes so that there's less variability when taking them on, stuff like that. I think if you copy all the attributes from the base characters, the Multi-Man experience becomes far more volatile

  • @cheggles3830
    @cheggles3830 Год назад +14

    Whoa! Two Big yellow uploads in one day? Awesome! :D

    • @BigYellowSilly
      @BigYellowSilly  Год назад +12

      One day I'll hit 3 or 4 just by fumbling a vid over and over at various points

  • @yungmuney5903
    @yungmuney5903 Год назад +4

    Im gonna miss these guys, they're some of the cooler smash original designs out there with their surreal plasticy android cyclops look, it gives them a real identity for themselves that can't be said as much for the wireframes and the polygons. Brawl is REALLY underrated in that aspect. In a world building lens they look like something that would be mass produced and used as combat training dummies, but would easily become profoundly dangerous for like security purposes fnaf 2 style.

  • @Itsdylo
    @Itsdylo Год назад +4

    there really is somthing so charming about characters that made intentionally bad but still have redeimably traits. quirky guy is just like me :0

  • @clash_king1025
    @clash_king1025 Год назад +7

    This video reminded me that Zelda used to have a frame 11 jab
    I know the move was pretty different overall but that’s conceptually crazy

  • @SaltedNeos
    @SaltedNeos Год назад +6

    This video being posted lead me to discovering that one dude who apparently mains Male Wireframe by looking around Smash wiki, so thanks for both the great video and for letting me figure out that someone is trying to push the limits of Male Wireframe.

  • @ethan_f
    @ethan_f Год назад +4

    I'm glad that your wireframe video only got taken down because you weren't happy with it anymore, and not for some other bs youtube reason. It got me worried when I last looked for it, and it had disappeared. I never saw your video as "very old and bad," don't be too hard on yourself!
    This video covers more content at a way higher level of polish. It's easy to see that you're pushing to improve your craft, years later. Thanks for making cool videos for us
    I laughed pretty hard for the female wireframe who tried to hit that falcon

  • @hadesKIU
    @hadesKIU Год назад +4

    0:31 I like the double meaning of this.
    They're not only unable to be played legitimately, but they're so bad they're also functionally (no shield, no ledgegrabs, etc.) and competitively unplayable!

  • @drunkie_
    @drunkie_ Год назад +5

    It's worth noting that red alloy's jab3 always going into rapid jab is also something melee falcon has. Melee falcon does have workarounds to prevent the rapid jab (named the gentleman's jab), so I wonder if red alloy also does? Very weird that it's present in brawl.

  • @isenokami7810
    @isenokami7810 Год назад +4

    I’ll admit, I’m a bit bummed the original wireframe video is gone. But this is a great replacement.

    • @BigYellowSilly
      @BigYellowSilly  Год назад +4

      I unlisted it and snuck it in the description if you do ever wanna check it out, I'm not a fan of it but I figured it'd be fine to at least do that

    • @isenokami7810
      @isenokami7810 9 месяцев назад +1

      @@BigYellowSillyActually, you mentioned that you might return to them at some point, and I just had an idea for that (or the alloys again) that doesn’t involve retreading ground. Just make a day of trying to beat high difficulty Classic Mode using one of these characters with no specials, among other issues. Could make for a silly stream.

  • @DMSwordsmaster
    @DMSwordsmaster Год назад +5

    Now with 20% less big yellow jumpscares and 20% more credit to cool helpful persons.

  • @porygonlover322
    @porygonlover322 Год назад +6

    Theres a Project M mod that makes all of these guys full characters with custom specials from Smash 4 to fill in the special slots and theyre some of my favorites. Blue Alloy in particular is a ton of fun with her downright bizarre zoning

    • @DMSwordsmaster
      @DMSwordsmaster Год назад +4

      You're talking about the KingJigglypuff mods, right? Technically not all of them are lifts from Smash 4, Blue in particular has a lot of bizarre changes, but yeah some of them definitely are.

    • @porygonlover322
      @porygonlover322 Год назад

      I have no idea, they're just part of the big modpack I have

    • @BabzaiWWP
      @BabzaiWWP Год назад

      whats the name of it @@porygonlover322

    • @porygonlover322
      @porygonlover322 Год назад +1

      @@BabzaiWWP Project M EX Remix

    • @BabzaiWWP
      @BabzaiWWP Год назад

      thansk you @@porygonlover322

  • @jerry3115
    @jerry3115 Год назад +2

    8:57 glad to see the tradition of making falcon's up smash absurdly strong for no reason goes back as far as brawl

  • @theSato
    @theSato Год назад +13

    (rewrite of original comment)
    Love to see Big Yellow talking about some really hyper-niche or mundane thing and going on a deep dive, and somehow its fascinating every time. Never gets old, never change (unless you want to)

  • @TheMiguiel
    @TheMiguiel Год назад +3

    Now we wait 2 more years for Yellow to talk about the fighting Polygon team in smash 64

  • @HollyBunnySilly
    @HollyBunnySilly Год назад +3

    ok alright vids back so
    i love the alloy's design, they look so damn cool to me. i was obsessed with their looks as a kid, and i still am now. anyways, ready for my headcanon on these scrunglies?
    ok so basically the alloys used to work for the subspace army but were moved by the struggles of the smash cast, so they decided to change their ways and become sparring partners with the cast, basing their style on their favorite members. then they were invited to the massive smash mansion as seen in the background of ultimate's homerun contest and they lived happily ever after the end!!!!! :3

  • @sinom_00
    @sinom_00 Год назад +10

    awesome video, glad to watch it a second time

  • @hfactor66
    @hfactor66 Год назад +2

    Ah, these alloy fellows, I remember spending countless hours in endless brawls wailing on these guys, good times. Then I tried cruel brawl and learned what it’s like to suffer as they did.

  • @Shouja198
    @Shouja198 Год назад +1

    I saw this vid in my notification, and it wasn’t till you popped up at the end that I realized who I was watching! I first saw your absurd Pokémon tier vids, and am stoked to see you also post about smash bros from time to time!

  • @Zerio105
    @Zerio105 Год назад +2

    I always loved the design of these and wish Nintendo would've included them as echo fighters in Ultimate.
    It's also fun to imagine what additional Alloys based on other characters would look like.

  • @LazKoal
    @LazKoal Год назад +3

    I hope a fighting alloy makes it to your tomodachi life island

  • @notund-a
    @notund-a Год назад +1

    superb vid, i'd love to see a follow up covering the subspace emissary enemies, because those are VERY interesting

  • @DollarinoJones
    @DollarinoJones Год назад +2

    Excited for the eventual SF6 Hyoomba and Fridge overview.🎉

  • @SaddieMoon
    @SaddieMoon Год назад +1

    I noticed pretty quickly they were based on other fighters as a kid. So I figured out quickly that, Red was Falcon, Yellow was Mario, and Green was Kirby. But I always had a problem with blue. I always assumed it was Zero Suit Samus because of her appearance.

  • @GemmaBee14
    @GemmaBee14 Год назад +2

    Never actually played a Smash game but I diligently watch your deep dives into random niche smash content

  • @apurpledragon
    @apurpledragon Год назад +6

    Gonna comment what I said on the previous upload, I wish they made the Alloys unluckable in someway. They just have really cool looking designs.

    • @BigYellowSilly
      @BigYellowSilly  Год назад +3

      Making NPCs unlockable just for fun should be more of a thing for sure

    • @wadespencer3623
      @wadespencer3623 Год назад +1

      Honestly I am still not over how such incredible designs as many of the Subspace Emissary designs are locked away in, well... Subspace Emissary, the story mode of a fighting game. Primids are a perfect "basic" minion.

    • @DMSwordsmaster
      @DMSwordsmaster Год назад +3

      The closest we've got is a Project M mod that makes them into legit echo fighters of the characters they're based off of. A RUclipsr who goes by KingJigglypuff made them and has videos of them in action if you're curious.
      Which to be fair is far more love and thought than Nintendo has ever given these guys since they never showed up outside of Brawl besides... A Spirit I think? Maybe not even that?

  • @dr.epicphd5920
    @dr.epicphd5920 Год назад +2

    This video is so sick
    I never would've thought these wire frame rejects would have so much nuance

  • @benro6564
    @benro6564 Год назад +3

    Love watching Big Yellow go way too in-depth about non-playable characters.

  • @zacharyjohnson9562
    @zacharyjohnson9562 Год назад +3

    Dude it’s even better the second time.

  • @austinfletchermusic
    @austinfletchermusic Год назад +3

    Honey, wake up, Big Yellow uploaded another video about a weird niche topic

  • @Pacca64
    @Pacca64 Год назад +1

    The wire frame video was one of the vids that I discovered your channel by!

  • @RoninCatholic
    @RoninCatholic Год назад +1

    Your wireframe video was what convinced me to subscribe, I think, or what got me to first look at your channel. I'm looking forward to a more accurate redo.
    I don't re-watch old videos I've already seen often so I didn't even notice it was absent despite being one of my favorites.

  • @stefanarlio1579
    @stefanarlio1579 Год назад +1

    Video so good it just had to be uploaded twice.
    I personally love the Alloy Team, even if the Yellow Alloy always was the one killing me in Multi-Man Brawl, they have such cool designs, and I wouldn't mind seeing them again.

  • @BrawlSnorlax
    @BrawlSnorlax Год назад +1

    I allways bugged why Blue alloy was Zelda. I understand why Female Wire Frame was Zelda it's not a good choise but there were only two to make. But we had Zero Suit Samus in Brawl. and then they started using Miis.

  • @SemiHypercube
    @SemiHypercube Год назад +42

    Imagine a tournament where these are the only characters allowed without the regular roster
    Also is there any difference between the Fighting Polygon Team in 64 and the characters they're based off or are they 1 to 1 clones?

    • @apurpledragon
      @apurpledragon Год назад +16

      The Fighting Polygon Team function like how the Male and Female Wireframes do in Melee. They can attack, shield, and grab ledge but not do any special moves.

    • @panetoneninjacanal2692
      @panetoneninjacanal2692 Год назад +9

      I thought the exactly saame thing, an alloy only tournament would be sick

    • @budgetcoinhunter
      @budgetcoinhunter Год назад

      @@apurpledragon They can't shield either.

    • @snazzrin.7185
      @snazzrin.7185 Год назад +2

      yep theyre 1 to 1 clones, their frame data is the exact same, but they got no grabs i think

    • @Amsel_616
      @Amsel_616 Год назад +1

      I think they are 1 to 1 (Don't trust me on this one, didn't check), what they don't have is Special moves or grabs meaning they lack the fast grabs and die harder than Link

  • @FZRBrawler
    @FZRBrawler Год назад +5

    commenting to boost the algorithm because you're worth it

  • @whiz8569
    @whiz8569 Год назад +4

    6:17 - What do you mean Red Alloy's the leader? Literally the next sentence says he isn't!

  • @superserg4763
    @superserg4763 Год назад +1

    Big Yellow really is an amazing creator, cause you quite literally never know what they'll upload, but it'll be peak no matter what

  • @souledgekirby
    @souledgekirby Год назад +1

    I deadass had a Halloween costume of the Yellow Alloy when I was a kid.
    It was my spirit animal

  • @guacamolefartsauce5934
    @guacamolefartsauce5934 Год назад +2

    Always love the videos on non playable characters! As a smash 64 enthusiast I’m hoping for the possibility of a Polygon Team video at some point, heh heh😅

  • @さゆぬ-x7i
    @さゆぬ-x7i Год назад +3

    2:19 The Japanese name sounding funny is due to how it’s translated there, because “ザコ” doesn’t necessarily have a connotation of being small 🤔 (reposted engagement)

  • @Pokehero
    @Pokehero Год назад

    This video having immediate shoutouts to PVC and Sqank already makes this a 10/10

  • @VimeC
    @VimeC Год назад +1

    Hey man, I enjoyed the wireframe video. Why you gotta do me dirty like this

  • @MitoNova583
    @MitoNova583 Год назад +2

    video so good it was uploaded twice

  • @haramba506
    @haramba506 Год назад +1

    You made my morning Yellow.

  • @theannilators7479
    @theannilators7479 Год назад +1

    I have an odd memory in my head of my older brother trying to fight these guys in that game mode and getting two shot. Also in that memory they were called “Aliens”

  • @DollarinoJones
    @DollarinoJones Год назад +2

    Fighting Polygon Team are still the GOATs, but Alloys are a close second.
    Just can’t beat the abstract, spiky Elves and Dinosaurs for my money.

  • @AMentalFailure
    @AMentalFailure Год назад +2

    This is a tad bit unrelated, but does anyone else think that the alloys just look like they were ripped from a completely different game? Like, they're giving me major Jak and Daxter vibes, but maybe that's just me.

  • @ArgetKnight
    @ArgetKnight Год назад +1

    Yo is that an overly specific 30+ minutes video about a fighting game from my boy Big Yellow?
    Sign me the fuck up

  • @budgetcoinhunter
    @budgetcoinhunter Год назад +4

    Just a heads-up, the scaling is actually different between Alloys.
    Red/Blue: 1.2x
    Yellow: 1.5x
    Green: 1.6x
    Also, with the Cruel Brawl knockback buffs the Alloys get, that Blue NAir is an absolute killer. She touches even Ganondorf with that, he's instantly dead. Same for BAir/FAir, though sometimes you can survive cross-stage. There's a reason I keep track of where Blue Alloys are and will spawn and when.

    • @BigYellowSilly
      @BigYellowSilly  Год назад +2

      Thanks for the clarification, I've no idea how I never picked up on that, now that I look at them it seems so obvious

    • @budgetcoinhunter
      @budgetcoinhunter Год назад

      @@BigYellowSilly I remember finding it in one of the files for each Alloy in BrawlBox way back when. Turns out other characters have some interesting scaling values in-game as well.

  • @Luigifan4ever11
    @Luigifan4ever11 Год назад

    Possibly coincidences, but two of the designs remind me of other things. Yellow Alloy reminds me of a male villager in Animal Crossing (Gamecube), where they'd always wear a hat with viking horns. Green Alloy reminds me of two Kirby enemies - Cutter (shapewise), and Plasma (colourwise).
    Very wonderful video. I wonder if anyone has ever modded them to have mechanics they lack (like ledge grabs and shielding). No to wax philosophical here, but there'd be something sweet about these mostly forgotten NPC characters made for a simple gamemode and never really used again, to be taken and given some love and care despite their obscurity.

  • @vacantvisionary
    @vacantvisionary Год назад +6

    Brawl replaced the gender binary with the gender quaternary: male, female, Italian, and Kirby.

  • @doodlebug47
    @doodlebug47 Год назад +1

    I saw this in my reccomended and got so confused bc i saw it already but it didn't show up as already seen

  • @DevNode27
    @DevNode27 Год назад +1

    And congratulations to Plague von Karma for being promoted to admin on SmashWiki! She's been doing good work on there for a very long time and I'm happy to see her in leadership ^^

  • @MrOofio64
    @MrOofio64 Год назад +11

    12:22 The Big Yellow Jumpscare has been erased.

    • @BigYellowSilly
      @BigYellowSilly  Год назад +9

      1984

    • @MrOofio64
      @MrOofio64 Год назад +4

      @@BigYellowSilly Sad day for the Big Yellow Jumpscare Timestampers.

  • @Fin0fLenster
    @Fin0fLenster Год назад +1

    I think it's very likely Falcon's down air was originally like the alloy version. If anything the alloy having the forward air sweetspot requirement just like in Melee is a bit of a dead giveaway.

  • @phantombasilisk10
    @phantombasilisk10 Год назад

    I’m so happy somebody made a video about the alloys.

  • @josephmaolin504
    @josephmaolin504 Год назад +2

    Looking forward to the Wireframe remaster. I still liked the original video a lot.

  • @kentuckyfriedken7903
    @kentuckyfriedken7903 Год назад

    Just a note: The reason F-Smash doesn’t show hitboxes in brawlbox is because the hitboxes are actually located in a subroutine the game calls when you use the move. At least if it is coded like Falcon’s

  • @dungeonpastor
    @dungeonpastor Год назад +2

    It is even better a second time!

  • @Shadownnico
    @Shadownnico Год назад +3

    I'm not too familiar with Brawl specifically so I might be wrong, but aren't both of the Kirby throws that got changed the ones he can use as suicide throws? if so, that'd be a pretty obvious reason to change em, I'd be fuming if an alloy pulled that on me

    • @BigYellowSilly
      @BigYellowSilly  Год назад +2

      That would be cool but unfortunately not really, the F-Throw suicide throw was removed in Brawl, and I think it might still be possible with Up-Throw but only under specific circumstances like while on a moving platform

  • @lasercraft32
    @lasercraft32 5 месяцев назад +1

    I want them to bring these characters back as a sort of tag-team character, kinda like Pokemon Trainer and Pyra/Mythra... But with alterations to make them more unique compared to Falcon, Zelda, Kirby, and Mario (and you know... making them ACTUALLY VIABLE and having special attacks, y'know?).

  • @haloeightYT
    @haloeightYT Год назад +1

    I mean I doubt there are any "references" so much as just a lot of data was ported straight from Melee to serve as a base for Brawl and adjusted as development went on

  • @NanoSwarm
    @NanoSwarm Год назад +1

    headpats for a good gurl, love you Big Yellow

  • @grunkleg.2934
    @grunkleg.2934 Год назад +6

    Do you think Green Alloy has the advantage in the Ganondorf matchup? I'd put money on it

    • @BigYellowSilly
      @BigYellowSilly  Год назад +3

      I really really wanna say yes because it would be funny but I kinda doubt it, if it wasn't for the missing system mechanics I'm sure they would

  • @TLTheLegend
    @TLTheLegend Год назад +1

    Man, PVK just does everything, huh?

  • @WhoIsSirChasm
    @WhoIsSirChasm Год назад +2

    'Alloy 'Alloy, what's all this then?
    ...that's all I got.

  • @darkridoom
    @darkridoom Год назад

    can’t wait to find out what’s in these extra 28 seconds!

  • @marvelstarwarsfan8410
    @marvelstarwarsfan8410 Год назад +1

    Even though I never played melee,or brawl,I wish they were brought back.

  • @Bigsword999
    @Bigsword999 Год назад +2

    i will watch this video again, for it is a Big Yellow video 👍

  • @greengaleproductions
    @greengaleproductions Год назад +1

    I just thought about if someone modded these guys into a game with their stats slightly changed from the OGs, and with Specials inspired by the Smash 4 Custom Specials (so they could have more of an identity).

    • @porygonlover322
      @porygonlover322 Год назад

      Project M EX Remix has exactly this

    • @greengaleproductions
      @greengaleproductions Год назад +1

      @@porygonlover322 I thought they were just gonna be skins over the OGs or something, but Yellow Alloy is literally EXACTLY what I imagined.

  • @NoireShadows777
    @NoireShadows777 Год назад +2

    The nail polish is hot. Love your videos❤