Slow Attacks

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  • Опубликовано: 20 окт 2022
  • Trying something new today, I felt like talking about a bunch of particularly slow attacks across several fighting games, not for any major reason, but just cause I think they're neat!
    There's one in particular I think is REALLY neat though, so stick around until the end for that maybe if you want
    Music Used:
    Crazy Robo - Sonic Adventure
    Be Just or be Dead - Guilty Gear 2
    Downshift - Circuit Superstars
    Theme of Dan (CAP-JAM Arrange) - Street Fighter V
    Training Mode - Street Fighter 6
    Theme of Jamie - Street Fighter 6
    It's Gotta Be You - Mother 4 Soundtrack
    Twitter - / bigyellowsilly
    Twitch - / bigyellowyt
    Patreon - / thebigyellow
    The AnimEvo 2019 GGML Tourney I mentioned - • AnimEVO 2019 / Guilty ...
    #fgc #smash #guiltygear
  • ИгрыИгры

Комментарии • 964

  • @BigYellowSilly
    @BigYellowSilly  Год назад +1250

    Tried something kinda different with this vid, it defo feels a lot less informative and more "look at this thing I think is cool" but it was very fun to make so hopefully you all enjoy (:

    • @apricot8301
      @apricot8301 Год назад +43

      Your best videos are "hey look at this cool thing" 😅

    • @nich3897
      @nich3897 Год назад +14

      I like it!

    • @LloydFreakingIrving
      @LloydFreakingIrving Год назад +2

      I enjoyed!!!

    • @MrBlueWaooWaoo
      @MrBlueWaooWaoo Год назад +8

      I for one love this style of content, especially from you! Your presentation and subject choice is really entertaining and makes my kneecaps wigglejiggle with joy!

    • @saltyralts
      @saltyralts Год назад +2

      The vibe of this video was very good 👍

  • @SSM24_
    @SSM24_ Год назад +719

    "it hits on frame 3867" made me genuinely laugh. That's a hilarious sentence.

    • @HollyBunnySilly
      @HollyBunnySilly Год назад +64

      A bit slow, try to use it on prediction of a jump rather than on reaction.

    • @Ramsey276one
      @Ramsey276one 11 месяцев назад +7

      ​@@HollyBunnySilly read that number and immediately thought GALACTICA PHANTOM
      Might be close...
      XD

    • @Ramsey276one
      @Ramsey276one 11 месяцев назад +3

      19:03
      JEEZ

    • @Aaa-vp6ug
      @Aaa-vp6ug 9 дней назад

      That’s just over a minute to come out! (Assuming 60 fps, that’s 64.45 seconds.)

  • @Neogears1312
    @Neogears1312 Год назад +985

    Shout outs to the slowest move in fighting games, Leona’s I-Slasher. Taking 4 seconds to finish. You can get an instant kill galactica phantom on reaction to the start up.

    • @input-latency2684
      @input-latency2684 Год назад +92

      and now i’m reminded of Ralph’s Bareback Galactica Phantom > Galactica Vanguard from 2k2UM, the max-2 super hit-grab that has you hold a button for four seconds. if you’re off by too much, you do pitiful damage. if you’re off by a little, you do less damage than a typical max-2. if you’re frame perfect, Ralph shouts his super line from ‘98 and instakills the opponent. including boss characters.

    • @poisondax4771
      @poisondax4771 Год назад +8

      Actually it's 3.38, so no, but the startup is only 40 frames

    • @RyanEdwardsVA
      @RyanEdwardsVA Год назад +100

      Slowest I can think of is a fully charged galaxy punch from Ultra Fishbunjin 3000 in Slap City. Takes something like 30 seconds to charge, OHKO's the entire stage. Obviously a joke, but it is there

    • @Ramsey276one
      @Ramsey276one Год назад

      @@input-latency2684 WAT

    • @itloaf
      @itloaf Год назад +16

      @@RyanEdwardsVA I mean like half the cast of slap city has instakills that take that long haha
      edit: was thinkin some other games. Well, goe taunt throw at least.

  • @shirshobanerjee7751
    @shirshobanerjee7751 Год назад +874

    I kinda wish Potemkin kept the missle airdash, it would look really funny considering how Potemkin takes up 1/4 of the screen

    • @Gator_Queen8188
      @Gator_Queen8188 Год назад +76

      I concur, I do not care it be useless or whatever it be super cute especially he is comically large

    • @Neogears1312
      @Neogears1312 Год назад +50

      As a Potemkin player I never liked ICBP (yes, the name is intercontinental ballistic Potemkin that’s a good name) because it was a big sign of why Potemkin sucked relatively in xrd. He lost all the unique stuff that made him great but got compensation in fields he didn’t care for. It also kills some of his identity to have an air dash like option. JMO.

    • @bassbusterx
      @bassbusterx Год назад +23

      @@Neogears1312 it was mostly used as a combo ender and it gave ok oki, also isn't it I.C.P.M.? intercontinental potemkin missile

    • @gnomesurf9234
      @gnomesurf9234 Год назад +3

      I loved that if you yrc'd ICBP correctly you would keep the momentum and fling yourself across the screen.

    • @Neogears1312
      @Neogears1312 Год назад +9

      @@bassbusterx it’s still a “hey give him this thing to buff what he didn’t care about “ move which was the style at the time for fighting games.

  • @Noneadidal
    @Noneadidal Год назад +335

    "I think falcon is really cringey, i don't get why he says all his moves... it isn't an anime"
    -N0ne, 9th best player in the world, current best captain falcon melee player, and falcon punch hater.

    • @aetherius6221
      @aetherius6221 Год назад +9

      Wasn't Wizzy beating him out for a while?

    • @Saskaruto16
      @Saskaruto16 Год назад +35

      @@aetherius6221 Wizzy is likely still the best Falcon. But people think n0ne is cooler so they always say he's number 1. He's attended way more this year so far though and done very well so it's probably the closest it's ever been.

    • @Noneadidal
      @Noneadidal Год назад +13

      ​@@Saskaruto16 Wizzy is probably better but I was basing it on the MPGR 2022 rankings, and considering that, at the time of my comment, Wizzy was recovering from some health issues/not attending tourneys, it is safe to say that I was right to call n0ne the best falcon in the world. At least at the time of this video.
      I also think wizzrobe is cooler, but hey, it's all subjective.

    • @Saskaruto16
      @Saskaruto16 Год назад +3

      @@Noneadidal Wizzy had a hand injury and stomach issues which both required medical treatment and time away for a while. But honestly despite n0nes hard work I don't think it was ever accurate to rank him above Wizzy.
      I totally get punishing inactivity when it comes to rankings and agree that should be the case. But when we are talking skill peak, n0ne is still a fair bit behind Wizzy.

    • @Noneadidal
      @Noneadidal Год назад +1

      @@Saskaruto16 But I wasn't talking about skill peak. I said that (at the time of my comment) N0ne was the best falcon in the world because we had no way of knowing if Wizzrobe was still capable of his feats post or during his health issues. And honestly, I'm not sure if I'd exactly rate Wizzrobe's chances against none during his health issues, cause that stuff usually hampers one's ability to play melee, especially when wizzy tech-chases so much.
      If I had said that n0ne was the best falcon player of all time you'd have a point, but I didn't.

  • @97MarioDude97
    @97MarioDude97 Год назад +120

    My favorite slow move is Android 16's Self destruct super in DBFZ. Always thought it was funny he says "I have no other options" and then just blows up.

    • @joncliffmckinley5868
      @joncliffmckinley5868 6 месяцев назад +9

      dude, yes! It has like 2 actual use cases outside of the pointless (except for style ofc) combo off of C assist they gave him last patch.
      but a hard callout on a full screen superdash or a raw level 3 with a self destruct feels amazing

    • @incognitiosaystransrights
      @incognitiosaystransrights 6 месяцев назад +10

      and also Shin's suicide super in Hokuto No Ken. He literally kills himself like he did in the manga. im not really exactly sure if it counts as a slow move but it is definitely a move

    • @LoraLoibu
      @LoraLoibu 5 месяцев назад +6

      @@joncliffmckinley5868 insert that one lythero clip where Hit level 1s *into* 16's grasp

  • @puellapurin
    @puellapurin Год назад +113

    >open the video
    >instantly pause the video
    >"omg pretty"
    >continue video

  • @imaginaryboy2000
    @imaginaryboy2000 Год назад +332

    I love big slow dumb attacks. I never play games competitively, but casually it's very fun to see friends try to keep their composure after getting curbstomped by a lucky Warlock Punch. Never gets old.

    • @egon3705
      @egon3705 Год назад +52

      i particularly love exploding side kick (mii brawler's bootleg falcon punch) because not only are you choosing to use a move that's usually dead weight, but you also picked the move beforehand when presented with the choice between it, a damn good projectile, and an actually functional kill move

    • @ONLY_RR7
      @ONLY_RR7 Год назад +30

      @@egon3705 I still can’t believe how much better bootleg Falcon punch is compared to actual Falcon punch. Kinda sad honestly

    • @gjgaming2133
      @gjgaming2133 Год назад +22

      Ganondorfs "euhueeeYA" from his warlock punch is permanently ingrained in my monkey brain

    • @egon3705
      @egon3705 Год назад +8

      @@ONLY_RR7 in the words of whydobadthingshappentogoodpeople, "it's like if Prongles were better than the real thing"

    • @idontwantahandlethough
      @idontwantahandlethough Год назад +2

      haha those are the most fun when you're playing with a group on the couch. When you finally get a falcon punch to connect everyone cheers cause it's just fun 😂

  • @AchtungFreud
    @AchtungFreud Год назад +96

    For a guy who got into you off of your competitive Pokemon content, this video is like showing 2001 to a toddler. I'm smiling and very much appreciating all the pretty colors on my screen.

    • @isenokami7810
      @isenokami7810 4 месяца назад

      As someone who’s been watching all of Big Yellow’s content for a while, I understand this stuff better, but not by much. I more or less understand everything in his Gill video, but whenever he breaks out the Guilty Gear terms my brain just can’t.

  • @RainRaifu
    @RainRaifu Год назад +96

    mekk's knee to falcon punch would have ended the entire world, the sun, our solar system, the galaxy, the universe, and then reverted the big bang.

  • @anothenblue2630
    @anothenblue2630 Год назад +114

    Ganon's situation in Ultimate is made even worse by the fact that his FSmash hits really hard while also being disjointed and coming out quickly. There's literally no reason for him to ever use UTilt or WP outside of shield breaks, he just has two wasted move slots. At least in Brawl, he had no moves of similar strength (I recall his USmash hitting pretty hard in 4).

    • @manzanito3652
      @manzanito3652 Год назад +23

      In Smash4, his upsmash is one of his few actually good moves becase it hits hard while also being safe on block and having little recovery.
      It's a shame that in ultimate they replaced it with another big dumb kill move with very few utilities.
      They really don't know what to do with Ganondorf.

    • @WrathMilten
      @WrathMilten Год назад

      His f and d smash in 4 were technically stronger than his ultimate ones last i checked. Its just they dont have nesrly the range.

    • @salemmetal6433
      @salemmetal6433 9 месяцев назад

      ​@manzanito3652 Ganon vet here! Yeah 100% agree. That was one of the main reasons I could never get into Ganon in ult, I hate how much less utility that move has now. You used to also use it as a good bait by doing reverse up smash, you could even hit a few characters Ledge hangs like Ness, mario, wii fit, duck hunt and a few others that are blanking me right now. Now it's just ikes up smash on a cooler character

    • @salemmetal6433
      @salemmetal6433 9 месяцев назад

      ​@@WrathMiltenGanons smash 4 down smash was depressingly terrible

    • @rocketleax5
      @rocketleax5 4 месяца назад +1

      ​@@manzanito3652nah ultimate ganon upsmash is goated. sm4sh upsmash shoulda been his new uptilt tho.

  • @sputnikdx
    @sputnikdx Год назад +154

    I feel like Balrog's Final TAP in SFV should have gotten a shout out. The charging is invisible and the move itself isn't really slow, but damn it hits that "I put all this effort in and here's my payoff" feeling.

    • @BigYellowSilly
      @BigYellowSilly  Год назад +85

      You know what's crazy I literally recorded a final TAP combo for this vid and just forgot to put it anywhere

    • @deadfr0g
      @deadfr0g Год назад +14

      @@BigYellowSilly Please put this in the Deleted Scenes menu when you release the DVD!

  • @hycolm5899
    @hycolm5899 Год назад +323

    I love how Big Yellow gets more and more emo after each video

    • @horusdaog
      @horusdaog 11 месяцев назад +10

      Least degenerate strive player fr

  • @syris1952
    @syris1952 Год назад +67

    Before they reworked him in season 2, Anji used to be able to fully charge Fuujin for a guaranteed knockback on hit, which was REALLY fun, because charging Fuujin uses his mixup spin animation. So you can make people get greedy to punish your spin, then thwack them with a fully charged counter hit Fuujin to bounce them into the air, then do your little hop into close s to start a combo. This would work SHOCKINGLY often and I am so sad that they removed it in his round of buffs, presumably to make Fuujin’s followups more consistent on charge and counter hit. Which is a shame?? I don’t know why they decided to personally victimize me by massively buffing my favorite character in my favorite fighting game

  • @robinscompass5951
    @robinscompass5951 Год назад +443

    “Sometimes these attacks are fast, and when they’re fast they’re balanced around being fast”
    *Laughs in EWGF*

    • @Neogears1312
      @Neogears1312 Год назад +97

      Tbf that’s balanced around difficulty.

    • @microblast3700
      @microblast3700 Год назад +74

      Balanced by side step and the fact that its hard to do the just frame everytime

    • @MrMisfortune
      @MrMisfortune Год назад +10

      I mean if we're on the topic of Tekken, Akuma D2 is a way better example.

    • @juniperrodley9843
      @juniperrodley9843 Год назад +21

      Is EWGF as infamous in Tekken as it is in SSBU?

    • @MrMisfortune
      @MrMisfortune Год назад +93

      @@juniperrodley9843 ok so you know how EWGF in Smash gives you a juggle where you get anything you want?
      Alright that, but he can do it up to 7 times in a row with getting the juggle afterwards and can do 150 damage
      (think of it like doing 120% in Smash and getting a launch that sets you up for a free edge-guard)

  • @KazanmaTheSilverWind
    @KazanmaTheSilverWind Год назад +176

    My favorite slow attacks are the ones that are basically horrible but have 1 really funny property that makes it a complete "why did you get hit by that"
    like Galactica Phantom having multiple seconds of startup for a long range unblockable that does 40-80% in older KoFs
    or Faust's 5D in +R having just a tiny bit of invincibility making me feel like an idiot any time I get hit

    • @pacothemajestic
      @pacothemajestic Год назад +7

      You can even charge galactica phantom for longer so if their plan was just to empty jump over it they just die

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Год назад +6

      Dedede's Jet Hammer is the king of this.
      You can jump while charging it, and it has armor.
      These two things turn it into a bizarre game of chicken, that works, and can pull people out of the zone surprisingly often for how horrific of an attack it is

    • @stevekerbal9638
      @stevekerbal9638 Год назад +8

      Yoshimistu Double Seppuku in tekken 7 is the stupid move that will make anyone feel stupid when they get hit.

    • @KazanmaTheSilverWind
      @KazanmaTheSilverWind Год назад +8

      @@stevekerbal9638 "I'm probably ginna die if I miss but it's gonna be SO funny if it works"

    • @jeremyfox2488
      @jeremyfox2488 Год назад +3

      Lucas' up smash in Ultimate is super doo doo for more reasons outside of it being frame 28, but like the move has like frame 1-7 invincibility so it's totes awesome

  • @virgiebabie6903
    @virgiebabie6903 Год назад +111

    For the chargeable attacks that become really funny at full charge, Slap City. Fishbunjin's down special and Goddess of Explosions' Goddess Buster.

    • @nicocchi
      @nicocchi Год назад +2

      That IS the slow attack of all time, made even greater by Ludvix's video lmao

    • @psymar
      @psymar 11 месяцев назад

      Jigglypuff rollout.

  • @berry-o-pokemob8428
    @berry-o-pokemob8428 Год назад +45

    I know next to nothing about fighting games but flashy animations and risky ass moves are fun so I'm immediately invested. I even somewhat understood all the frame talk!

  • @sehtuk3953
    @sehtuk3953 Год назад +73

    A cool example I can think is Shadow Dio's 623X grab from Heritage for the Future. It's a very reactable command grab where S.Dio envelops his hand in a blue fuck-off aura, making it pretty useless in neutral. On oki, it wouldn't be great on any other character, but S.Dio is a character with a ludicrous amount of oki options (cross-up, fake cross-up, double cross-up, double _fake_ cross-up, etc) with two extremely ways to set-up a hard knockdown (2A loop combo or regular throw), meaning that 623X is a totally valid option after a little conditioning. You can even do a 3C (a slide attack) to make it seem like you wanna do a meaty low to mask your command grab as you approach.

    • @nilvana7540
      @nilvana7540 Год назад +6

      The first thing I thought about from HFTF was timestop, if that counts as an attack.

    • @KeDe1606
      @KeDe1606 Год назад +2

      @@nilvana7540 I’d say it counts. And the first move I fought about was that one move from Dio, where the World appears behind the opponent and does the punch that killed Kakyoin. Forgot what it was called. It‘s pretty terrible.

  • @ricardoludwig4787
    @ricardoludwig4787 Год назад +440

    The power miners intermission made this a 10/10
    also you're becoming more and more gender by the second, very powerful

    • @syrelian
      @syrelian Год назад +36

      I KNEW I was sensing Gender vibes, but I was like "I have no clue if I missed something about Yellow or if I'm just seeing this shit everywhere because of hyperawareness"
      Ya know, just trans girl things, I see queer frens everywhere :P The Gender Vibe is very good, powerful
      Also I like the choker/necklace thing going on

    • @santiagoacosta3372
      @santiagoacosta3372 Год назад +10

      Agree, I love their choker and their nails

    • @aguilarraliuga1777
      @aguilarraliuga1777 Год назад

      @@syrelian let me help you understand my friend up there: You Will Never Be A Women

    • @OwNAvenged
      @OwNAvenged Год назад +2

      I had no idea she was trans lmao
      I was just thinking "Damn, he looks hot in this vid today."
      Now I know it's "Damn, she looks hot in this vid today."

    • @goncalocarneiro3043
      @goncalocarneiro3043 Год назад +3

      I mean, it's sort of self-evident, but I still want to ask to make sure... What does "more gender" mean exactly? I wasn't exactly sure one could quantify gender.

  • @Kono_Dio-Da
    @Kono_Dio-Da Год назад +107

    Speaking of Dusts, I'm so glad they added the Oragne Lights in XRD, I'd never react to that lmao

    • @BigYellowSilly
      @BigYellowSilly  Год назад +48

      I've been hit with so many in +R it's embarrassing lmao I need my lil flash

    • @free_playstation_2
      @free_playstation_2 Год назад +17

      There's some 5D animations which also inexplicably look like lows
      Looking at you Testament

    • @Kono_Dio-Da
      @Kono_Dio-Da Год назад +8

      @@free_playstation_2 That's like 90% of the 5D animations. I-No, Bridget, Sol, Ky, Dizzy, etc all have attacks that look like lows. Then there's Kum Haehyun from XRD who's 6K is a low that looks like an overhead

    • @HellecticMojo
      @HellecticMojo Год назад +6

      It doesn't help that for the longest time the animation made no sense. Why on earth does Testament gooping below you need to be blocked high?
      At least starting xrd, they handwaved the overhead aspect and just emphasized the animation being more of a launcher, even if those aren't perfect either with the direction launched. Sure, baiken, I'll take your horizontal gadouken and fly into the stratosphere.

    • @Anna-vx2pe
      @Anna-vx2pe Год назад

      @@Kono_Dio-Da to be fair hes clearly stomping your toes lol

  • @calzonecave
    @calzonecave Год назад +113

    Ralf's Galatica Phantom is the one move I always think of for big slow scary unblockable fuck off moves, personally.

    • @brunop.8745
      @brunop.8745 Год назад +5

      Ralph is the definition of UNGA and I love him

    • @Neogears1312
      @Neogears1312 Год назад +1

      @@brunop.8745 maybe in early 15.

    • @yoshimallow_5121
      @yoshimallow_5121 Год назад +6

      That moves true power was lost nowadays. Back in '97 and '98 (as well as '98UM), if Galactica Phantom landed as a Counter-Hit, it was a ONE HIT KILL.
      Even against Omega Rugal or Orochi.

    • @KeDe1606
      @KeDe1606 Год назад

      @@Neogears1312 nah, he was always UNGA. Early 15 was just the only time where being UNGA worked out for him.

  • @DSaC_
    @DSaC_ Год назад +27

    Damn I never noticed how hard Falcon leans in for the Falcon Punch in 64. Shit looks like it'd hurt even without the fire effect.

  • @localnekonia6830
    @localnekonia6830 Год назад +110

    Croagunks double back A in pokken is such an amazing big slow move that has some practicality that I’m surprised you didn’t bring up because it’s such an amazing move to watch

    • @Glory2Snowstar
      @Glory2Snowstar Год назад +45

      I don’t think I’ve heard Pokken itself brought up in years

    • @xflame7556
      @xflame7556 Год назад +11

      Is that focus punch? Because it's fucking amazing

    • @localnekonia6830
      @localnekonia6830 Год назад +9

      @@xflame7556 ​ @XFlame i think it is its the one where he casually walks forward for like 2 seconds then suddenly does a punch that does 265 damage as well as instantly break shields, also it has constant grab Armour because its an attack

    • @friskycalibri2293
      @friskycalibri2293 Год назад +13

      @@localnekonia6830 it's also fucking hilarious since it's ripped straight from Tekken, where it's an unblockable instakill with an even longer startup.

    • @KeDe1606
      @KeDe1606 Год назад +10

      @@friskycalibri2293 I tend to forget just how many moves this game „rips“ from Tekken.
      Pikachu borrows a lot from Heihachi, Blaziken from Hwoarang, Machamp from Marduk, Croagunk from Miguel, Blastoise from the bears, Scizor from Alisa etc.
      (Just don’t try to ask me *which* moves they rip from these characters, because I suck at remembering Tekken moves)

  • @OccuredJakub12
    @OccuredJakub12 Год назад +22

    It's rare but I've seen charge Dusts used in high level play hitting raw. They're meant to be used when the enemy's mental stack is high and they're expecting every other option aside from this. Or the famous Axl antiair dust where the player uses the fact they're partially offscreen and the enemy is expecting to block a faster antiair, plus that they tend to block low right after landing on the ground to get a fully charged Dust to hit.
    Uncharged Dust is also a mixup with it that means enemies are discouraged from just punishing it right on reaction lest they get counterhit.

  • @hodanisbased4980
    @hodanisbased4980 Год назад +6

    I like Falcon Punch's impracticality. It sends a message

  • @borsdeep3396
    @borsdeep3396 Год назад +5

    Melee Ganondorf's Up-tilt has one practical use: Easy Money.

  • @sirmidnight2039
    @sirmidnight2039 Год назад +7

    speaking on Ganon's uptilt:
    Super Smash Flash actually did a "Best of both worlds" where if you tap his uptilt, you get a kick similar to falcon's uptilt and it comes out fast.
    But if you Hold the input, you get the Volcano kick and it has just as much kill power as it did in melee

  • @TheLostSeven
    @TheLostSeven Год назад +22

    Another example of this type of move being not only good but practical (it at least 1 way) is from Soul Calibur 2. You have Taki's unblockable that's cancelable into sidestep for continued pressure. The thing that makes this such a great part of her gameplay is it makes the whole screen dim and fire appear on her hands even when you cancel as fast as possible, so you can mask the intent to hit them with it because they are used to you making the whole screen go dim over and over again until you let one rip. And its not a small amount of damage either, its a pretty sizable hit that you can just sneak in every now and then.
    Love SC2 and just wanted to share how sick it is you can make a person not react to a very slow, but painfully obvious attack, because she uses to reset for pressure so much.

    • @lordflashheart3741
      @lordflashheart3741 Год назад +2

      Well, while 1 of Taki's unblockables (she has 2, but only one is really useful) is one of the better ones in SC2, lots of characters in that game has unblockables with the same utility as most of them share these properties.
      Taki's is quite good because it's one of the faster ones, but plenty of the cast has these tools to be sneaky with.
      Shoutout to Cervantes who probably has the best one, as his 1a+b when cancelled leaves him backturned for a few frames, making him able to use his bt a+b, which is a safe mid that leads to a vicious combo that will do more damage than actually landing any of his unblockables.

  • @KCthaJerk101
    @KCthaJerk101 Год назад +40

    I'm surprised you didn't mention the Tekken series Miguel's unblockable Burla. Walks forward and laughs at you and if he lets it rip it will instantly kill you. However, if you don't charge it at all he will just walk forward and laugh while still being able to block mids and highs but not lows.

    • @jordanguelbert7754
      @jordanguelbert7754 3 месяца назад +2

      I love this move honestly, just because no matter if you hit it, or even let it finish Hearing Miguel's laugh several times per match when you know what it means, fucking destroys the opponents mental.

  • @apricot8301
    @apricot8301 Год назад +25

    Looks like we skipped Halloween and Thanksgiving since Christmas came early 🥳

  • @whereisspacebar2991
    @whereisspacebar2991 Год назад +3

    My favorite part of any Big Yellow video is when there's a long string of random numbers and letters that I'm sure mean something, but I'm a Smash Bros boy so idk any of it.

  • @Bacchus325
    @Bacchus325 Год назад +19

    So glad you spoke about Abigail. He's my favorite fighting game character ever.

  • @HarveyVolodarskii
    @HarveyVolodarskii Год назад +56

    I remember at one point you said you don’t play the newer Smash games, so I figured I could quickly say that Ultimate’s big slow kill moves are for the most part a little better.
    King Dedede’s Jet Hammer hits ledge, which works really well for Dedede because of his great ledgetrapping.
    Mii Brawler’s Exploding Side Kick has a lot of armour and some neat momentum tricks.
    The shotos’ Focus Attack and Little Mac’s Straight Lunge are rare examples of utility big strong moves; because they can be cancelled, you can armour a hit or two while recovering, which helps a lot because these characters have dogshit recovery.
    Ridley’s Skewer admittedly kinda sucks but it deals the most damage a single move can in Ultimate (it’s like 60% it’s crazy) and it also crumples which sets up a tech chase.
    Byleth’s Amyr has comical amounts of super armour and also essentially instantly breaks any shield it touches.
    I think the only big strong move you never see in Ultimate is Kirby’s Hammer Flip? Kirby’s so stubby that you’d much rather be using your advantage on an actual combo instead of some meme shit that returns you to Kirby’s godawful neutral.

    • @rngesus967
      @rngesus967 Год назад +15

      Also Ike’s Eruption (Neutral-B). It’s hitbox reaches below Ike which allows him to 2-frame with it.

    • @awewi7309
      @awewi7309 Год назад +1

      amyr is my favorite move in the game, its so satisfying

    • @Justpassingby204
      @Justpassingby204 Год назад +8

      Adding to this as a ddd player, the added armor on jet hammer lets you phase through some moves and also you can hit ppl holding onto the ledge too long who lose their ledge invisibility so it def is practical at timee

    • @stealthy9156
      @stealthy9156 Год назад +1

      Kirbys aerial side b can be used on tech chase on platforms

    • @hokostudios
      @hokostudios Год назад +1

      Yeah, was talking with some friends a few days ago about how nicely heavies have been revamped over the last two games. I definitely think the super armor that was handed out was generally a good choice to make. Means you can still have big, slow attacks, but you don't get punished for merely daydreaming of pulling them off one day.

  • @EdwardoFE
    @EdwardoFE Год назад +18

    I was hoping to see Young Joseph’s Aja Beam from Jojo’s. That thing is super slow but very cool.

    • @Ramsey276one
      @Ramsey276one Год назад +7

      “Hamon No BEAT!!”
      Baby [intro music starts]
      XD

  • @WilfredCthulu
    @WilfredCthulu Год назад +5

    Ganon's sexy leg is at least iconic though.

  • @Skallva
    @Skallva Год назад +9

    So basically, Xrd took a look at BlazBlue's Astral Heats and said 'that. I want that.'
    Astrals are pretty sick in their own right. Usable only at match point, with the opponent at 35% health or less and are all* comboable. They also require full meter to activate so you really need to be mindful of your meter usage if you want to finish the game with a bang.
    *Well besides Tager. But Tager's Astral is also pretty hilarious because, although it's a 1080 input you can't convert into, it also works with his magnetism but it supercharges is so you can easily blindside the opponent with it and then watch as they casually zoom towards your command grab.

    • @anothenblue2630
      @anothenblue2630 Год назад +3

      Unless you're Terumi, who can attempt to Astral several times in the same match. But that requires beating the enemy.

  • @sythrus
    @sythrus Год назад +12

    A good example of an over the top beeg f off move would be Fishbungeon in Slap City. Max charge is a screen wide insta kill, but takes like 60 seconds to fully charge lol

    • @BigYellowSilly
      @BigYellowSilly  Год назад +7

      It's so sick I very nearly included that one somewhere but just wasn't sure where I'd put it

    • @sythrus
      @sythrus Год назад +5

      @@BigYellowSilly lol. Best thing about it is that it still has practical use with the 'weak' versions

    • @HellecticMojo
      @HellecticMojo Год назад +3

      Fishbungeon needs to be a guest character in more games. I love his grab where he picks you up and just gently blows at you like trying to cool a pie.

  • @sheargrub
    @sheargrub Год назад +10

    Speaking of big unblockable moves, one particularly ridiculous one that I love is Yukari's train in Hisoutensoku. It may cost 5 cards and take two full seconds to come out, but being able to just cover the screen in train on command is really funny.

    • @KrakenInAJar
      @KrakenInAJar Год назад +5

      Hisoutensoku is a really cool game that I wish people would check out

  • @free_playstation_2
    @free_playstation_2 Год назад +14

    Shoutouts to Bryan Fury's short unblockable which is useful to catch opponents off guard, like me, but is slow enough to be reactable, and is punishable on hit

  • @pocket5783
    @pocket5783 Год назад +24

    Labrys' Brutal Swing has to be my favorite big move ever
    200 FRAMES UNBLOCKABLE ONESHOT COUNTER (also counters grabs)

    • @Ramsey276one
      @Ramsey276one 11 месяцев назад

      If P4U had CRITICAL HITS...
      Q_Q

  • @microblast3700
    @microblast3700 Год назад +17

    Even if a move takes 20 seconds to come out, someone is going to get hit by it

  • @scientificallyaccuratespino
    @scientificallyaccuratespino Год назад +11

    You look so good in this video!! I like how the choker looks on you!

  • @ErrorGaming64
    @ErrorGaming64 Год назад +3

    Omg new Big Yellow video. Stay slaying themperor

  • @netmonmatt
    @netmonmatt Год назад +11

    This is part of why I like Soul Calibur so much. It's full of big, slow, heavy unblockable attacks that have huge payoff if you can pull them off, and it keeps people honest.

  • @-penta-1357
    @-penta-1357 Год назад +4

    There is nothing as satisfying as throwing out big buttons.

  • @darkeyeshadows
    @darkeyeshadows Год назад +9

    Mekk's missed FP is proof that falcon players will do absolutely anything for style. I think my favorite smash tech I've ever seen, actually, is SquidTheCat's video where he manages to true combo Falcon Punch INTO Falcon Punch. it was mind-expanding
    (This was an incredible video btw and I really loved the more 'look at this stuff it's sick' vibe!)

  • @Luna-Lux
    @Luna-Lux Год назад +6

    for the "charge attacks" part, Multiversus is a GREAT example
    A lot of the chargeable attacks in the game gain new properties when fully charged, like harley upsmash's hitbox lingers a lot longer and multihits when fully charged, where normally it is just a fast swing

  • @GuberYT
    @GuberYT Год назад +3

    big yellow gets cuter with each passing video

  • @yata7450
    @yata7450 Год назад +17

    Stealthy uses 5[D] sometimes in weird scenarios unlike any other. Its very funny, whilst still being usually mediocre. It's kinda his *thing*

  • @Aerynin
    @Aerynin Год назад +64

    kinda expected you to mention sephiroth’s fully charged neutral b it’s a decent pressure option for people recovering and it’s also frame like 141 and massive

    • @ioncavegrandma9256
      @ioncavegrandma9256 Год назад +23

      He isn't really an ultimate player. Also while the move is slow it isn't much of a commitment as you can cancel the first 70 or so frames into shield if it won't hit or if you want to use it as a mixup/movement tool with b-reverse. The sephiroths I play against typically use it as "the move i use when i break their shield or they are recovering" because sephiroth generally struggles to edgeguard otherwise.

    • @Aerynin
      @Aerynin Год назад +8

      @@ioncavegrandma9256 yea i recognize he isn’t an ultimate player just a big fuck off move that comes to mind i guess. also i play seph and mix between level 2/3 and shield based on the offstage situation usually so yea i get what you’re saying

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Год назад

      I know it's not standard play, but in 2v2, Two Sephiroths can actually form a menacing firing line if the two neutral Bs are timed well, and slowly creep up the stage to control ground.
      It's not THAT hard to deal with, but in some contexts or matchups, it's stupidly effective

    • @psymar
      @psymar 11 месяцев назад

      If you want a smash move not mentioned? Jigglypuff neutral B

    • @Aerynin
      @Aerynin 11 месяцев назад

      @@psymar jigglypuff neutral b is fully charged on frame 60, definitely slow but nowhere near the slowest in the game

  • @EvilApple567
    @EvilApple567 Год назад +10

    Melee Falcon Punch has about one practical use I can think of, but it's very difficult to pull off and only applicable as a Rest or shield break punish (which are very rare for Falcon as well). The idea is to use the aerial FP (which has more knockback than grounded), but also to position yourself "inside" the opponent to create a DI mixup on a normal or reverse hit of the move. Since the knockback is so high, bad (or even no) DI can result in KOs at much lower %s than you could attain off fully charged F smash (highest % and KB of Falcon's kit) which doesn't have the possibility of reversing on an in place opponent. You could argue just using the same reverse hit mixup with knee or bair for possibly higher % through combo potential and more favorable positioning of your finisher, but removing the middle man with FP is a genuine option, although there are cases where it won't work such as the opponent being under a platform.

    • @christomanci
      @christomanci Год назад

      You ever heard of the Tapion punch. Its a true combo on spacies with no di. Stomp to aerial falcon punch around 100. Its pretty awesome. You don't see it very often anymore cause of obvious reasons.

  • @matsy9866
    @matsy9866 Год назад +8

    the editing and visual gags in this video were really really funny. really liked seeing the progression of videos over time going up in qualitity (but all ur vids are straight fire tho, ur underrated af)

  • @crab230
    @crab230 Год назад +17

    Surprised you didn't mention Galactica Phantom, my favorite big slow move. I love that it's not even a super in KOF2002UM, it makes spamming it against your friends very fun.

    • @Neogears1312
      @Neogears1312 Год назад

      I don’t think he’s a big kof guy.

  • @phirmth
    @phirmth Год назад +4

    Shouting out Project M Ganondorf and showing footage of Bizzaro Flame actually landing an uptilt? 10/10 video, well done.

  • @flint9064
    @flint9064 Год назад +5

    Shoutout to NASB Toph dstrong for being the coolest slow move. F21 and has a massive blindspot, but insanely safe on block (+22), and can be used to control an entire platform. You can use it to catch techrolls on plats, and shark for teeters and grabs, and even anti air, if you get a good callout. It’s a really fun and unique move to use, and one of the best conditioning tools in the game in my own opinion

  • @hauntedsunsets
    @hauntedsunsets Год назад +3

    I always love these "here's a cool thing!" videos so much, just such a treat to get a bunch of info in a casual fun format

  • @RyanWilson346
    @RyanWilson346 Год назад +18

    Alright now will we get the reverse moves where they’re strong, fast startup but have loads of endlag (Rest, Luigi Up B, KO punch)?

    • @BigYellowSilly
      @BigYellowSilly  Год назад +16

      That's a cool idea actually, Robo-Ky 5H is a pretty cool example of that imo

    • @juniperrodley9843
      @juniperrodley9843 Год назад +2

      That'd be awesome, there's genuinely so much to be said about moves that almost never get used but scare the shit out of the opponent just by existing

  • @InochiScarlet
    @InochiScarlet Год назад +5

    NEW BIG YELLOW VIDEO LFG❤❤❤

  • @sgt.zaitsev287
    @sgt.zaitsev287 Год назад +7

    Big Yellow bringing us FGC, Pokemon and looks fine af while doing it

  • @censor2112
    @censor2112 Год назад +3

    Love your look in this vid yellow dude

  • @Kawi31
    @Kawi31 Год назад +3

    shout out to one that fits both unblockable and charging(kinda)
    In GGXRD Axl can hold his sparrowhawk stance for 150 FRAMES (so 2.5 seconds of just standing there) for it to become unblockable. it actually has more use than you think, as all the attacks of sparrowhawk stance go full screen opponents usually want to wait until you go out of it, so you can just stand there to become unblockable

  • @BlackKnightsCommander
    @BlackKnightsCommander Год назад +4

    My favorite slow move is Gogeta SSJ4's Big Bang Kamehameha x100, because the startup isn't horrible, but it's absolutely reactable and what makes it a slow move isn't start up or endlag but setup.

  • @Smitteys86
    @Smitteys86 Год назад +5

    F. Riesbyfe in Melty Blood AACC has my personal favorite example of this. Her 236 special is a pile-bunker hitgrab. She lurches forwards to stab you and if it connects, she leans back as her weapon slams forwards and you get launched across the screen. Normally it's only something you want as a combo ender, because it's pretty unsafe. But if you charge the B version of the move (and it's a damn long charge), it becomes an overhead that does EX-move-level damage and just looks fucking awesome. You can use it to hard read some defensive options, such as backdash or shielding, which it just outright beats. Just generally not something you want to go for unless you know you're already in their head and want to instill the fear of god in your opponent. Best part is that it doesn't really look like an overhead either, so you get people second guessing themselves and panic blocking and then BLAM they're excessively dead. If it wasn't overhead it'd be utterly useless but as it is, it has just enough utility for mind games. It made me fall in love with the character honestly, when I first started playing all I wanted to do was land that move.
    Man what a sick character, shame I don't think she'll ever be in another game.

  • @AndesBlaz
    @AndesBlaz Год назад +6

    My favorite slow and strong attack is Finn's High Five in multiversus. Its just a big slap that can also reflect projectiles

  • @bigchungus7870
    @bigchungus7870 Год назад +3

    "It will die in 1.3 seconds" Is a pretty funny thumbnail

  • @666blaziken
    @666blaziken Год назад +2

    One of my favorite heavy moves is Bowser's forward smash in pm. Bowser's armoured attacks at one point we're separated into light medium, and heavy armors (with the heavy one being broken by Pikachu's up smash at 100%) and in pre patch, his fsmash was all heavy armour which made it very polarizing to deal with, but in p+ (current patch) it gets more armour as it charges starting with none, which makes it a really fun move to interact with. It's not the best move but when the opponent feels pressured, Bowser's fsmash can do them in.

  • @noah__jd4883
    @noah__jd4883 Год назад +19

    9:46 you lose access to it in +R as well, but not in training mode which is maybe what mixed you up

    • @BigYellowSilly
      @BigYellowSilly  Год назад +10

      Dang that's my b so I thought I remembered it happening in a match so I went to double check in training mode

    • @noah__jd4883
      @noah__jd4883 Год назад +2

      @@BigYellowSilly yeah i figured thats exactly what happened lol.
      fantastic video by the way

  • @viewtiful1doubleokamihand253
    @viewtiful1doubleokamihand253 5 месяцев назад +3

    Fighting games having attacks in them is... *mind-alteringly-insane* to me !

  • @thisbox
    @thisbox Год назад +21

    "Fighting games have attacks in them"
    And Big Yellow has cool videos on RUclips.
    Jokes aside, another good video. If you decide to make a followup to this type of topic, Taunt Attacks (and Taunt Special Abilities) would make for a interesting topic. A couple were talked about, but there's quite a lot more that couldn't make it in, and it would be fun to talk about the occasional practicality of them.

  • @thesaucypickle9866
    @thesaucypickle9866 Год назад +7

    I like the melty blood unlockables too
    They've got the charge aspect and can sometimes lead to a combo but they're fast enough you can actually sprinkle them in from time to time

  • @merouln700
    @merouln700 Год назад +6

    One of the slow as fuck moves that used to exist in older version of For Honor was Shugoki's hug. It was a 1000 ms move (because in FH timings are counted in ms instead of frames) that had zero tracking (it was so slow you could walk around the move) and had insane recovery on whiff. But that move had an interesting attribute: if you were in red health, it became an instakill (red health is I believe below 25 or 20% health). One of the things you had to do with Shugoki was managing armor, and when you had armor you were uninterruptible (you started with armor, lost armor on damage taken after 1 second and got it back if you avoided getting hit for like 5 seconds or something). So if you had armor, you could just eat an attack, bet that it would put you in red health and pre input a hug. It was silly, still a bad move on a terrible character back then, but I enjoyed doing Shugoki dittos and having me and my opponent do a hug duel :D

  • @Claudia-km9lo
    @Claudia-km9lo Год назад +3

    i'm very surprised you didn't bring up the most practical instant kill move in all of fighting games in the instant kills section
    steve up-tilt

    • @theSato
      @theSato Год назад

      The video was about slow attacks!

  • @adamkampen
    @adamkampen Год назад +2

    I like how the background gameplay for Smash Ultimate falcon punch frames was just minecraft gameplay

  • @yacobo4397
    @yacobo4397 Год назад +1

    this is my favorite youtube channel thats about fighting games and competitive pokemon

  • @PeppySweetheart
    @PeppySweetheart Год назад +3

    6:03 HOLY SHIT! I didn’t realize that we were in this video! I’m a member of Kougar Esports, and i’m ECSTATIC to be in one of your videos! Thank you for shoing the match, even if its my friend getting destroyed😅

  • @chungusumungus4004
    @chungusumungus4004 Год назад +4

    One good example of a charged unblockable attack that's actually quite solid is Jubei's Black Panther in BBCF. It's a scary frame trap that can be charged to become an unblockable. It even has a just frame that allows you to keep the fast version's shorter recovery while still being unblockable, letting you get full combos from it.

  • @Micha-Hil
    @Micha-Hil Год назад +2

    "big slow fuck off move" is the best term for these moves

  • @GeuseWRLD
    @GeuseWRLD Год назад +2

    You eating a throw today and trying to tech it tomorrow made me think about the 15th dragon rush I got hit by in one match. I got that old man brain bro

  • @ryangraybill2867
    @ryangraybill2867 Год назад +4

    Balrog's SFV final TAP might also be a good example of a move like this! Definitely a meme, but certainly doable if you're fishing in a match, at least one time

  • @nickfrigillana2645
    @nickfrigillana2645 Год назад +3

    Makoto in Blazblue is a character that revolves entirely around charging up big "slow" moves. She's too execution intense for me, but she is crazy fun to play as.

  • @leaffinite3828
    @leaffinite3828 Год назад +4

    Potemkin stealing my credit info and ssn on counterhit does make the mental in that matchup rough

  • @harryvpn1462
    @harryvpn1462 Год назад +3

    7:37 in this specific situation, even at max mashing speed this is a true setup, its what makes Kliff's ch gold burst TOD work, but yeah off of random stuns you usually dont have enough time to IK them

  • @sleeperninja8923
    @sleeperninja8923 Год назад +3

    Can I just say, I absolutely love the way you edit your videos, humorous and informative at once

  • @spotlessstar
    @spotlessstar Год назад +5

    Smash 64 falcon punch also boosts recovery 🙃

    • @BigYellowSilly
      @BigYellowSilly  Год назад +4

      I like that too there's something kinda funny about that

  • @urmum9898
    @urmum9898 Год назад +2

    14:24 this move actually became insanely useful for Kotal despite how slow it is because how mortal Kombat has weird hitstun where you basically can't do anything EXCEPT block for a certain amount of frames, but you CAN block so there aren't really standing links in the game, but off of one of his pokes d3 I believe they are in so much of the hitstun that you get an inescapable reset into it. Pretty neat.

  • @Trains4
    @Trains4 Год назад +2

    the thumbnail is so funny to me, love it

  • @antusFireNova64
    @antusFireNova64 Год назад +4

    Man the editing just gets better and better each episode

  • @elemangell2981
    @elemangell2981 Год назад +3

    I don't play many fighting games, mostly just plat-fighters, but I still wanna share my 3 favorite big, slow moves.
    Ridley DSpecial (Smash Ultimate): I still can't believe that there's a move in Smash that lets you fully impale Donkey Kong and the Duck Hunt dog. On top of being incredibly satisfying to land given how small the sweetspot is, it deals absolutely ludicrous damage, AND sets up tech chases.
    Etalus NSpecial (Rivals of Aether): The main purpose of this move is to slam it on the ice Etalus can place on stage to grant him armor, and because of how slow it is, you usually only see players use this move after they've KO'd their opponent. However, sometimes you'll try to get some armor in a riskier situation, maybe when the opponent's offstage or when you're both on opposite ends of the stage. The opponent will naturally try to challenge you and stop you, and sometimes this results in them getting walloped into next Tuesday because Etalus gets his armor by slamming down a giant fucking ice mallet. All the power and showmanship of Warlock Punch, but with additional utility! Naturally you could also use this move while the opponent is frozen, but it's much riskier given they can roll out once the freeze ends.
    Sylvanos UStrong (Rivals of Aether): hehe funny disjoint go brrrrr

    • @BigYellowSilly
      @BigYellowSilly  Год назад +2

      Ridley Skewer is one I'm a fan of easily one of the most satisfying moves in Ult

  • @hi-i-am-atan
    @hi-i-am-atan Год назад +2

    chargeable attacks are just kinda a universal mechanic in the touhou fighters. not every move can be charged ( there's no examples of the legendary _charged jab_ ... i think ) but i can't think of a single character that doesn't have at least one chargeable move, and shit can get pretty wacky. worth noting, though, that it's a p. binary charge system; if you're holding down the attack button on a certain frame, then your girl emits a blue flash with a distinct sound and the startup gets extended by a static amount. there's no charge holding or partial charge ( although i think i remember at least one move having two stages of charge ), it's basically just like doing heavy hadouken vs. light hadouken except on the same input and you're not forced to commit to either variant until you get to the charge frame. in games that already have the heavy special vs. light special mechanic, and while i can't remember exactly, i'm almost certain there's specials out their with both mechanics
    typically, charging a projectile will just get shoot more of them ( they're touhou games. girls have two buttons almost always almost entirely dedicated to shooting projectile barrages ) and charging a melee will do deal more damage, as you'd expect. but, you'll also usually see some additional effects, such as an attack gaining extra range, grazing ( passes right through projectiles at the cost of some spirit, the resource used for Bs, Cs, and specials - super useful in a touhou fighter, as you can imagine ), or guard crush ( basically, you can block overheads low and lows high, but this results in a "wrongblock" that has higher blockstun _and_ immediately drains a large chunk of spirit. and if you're out of spirit to drain? your guard breaks and so does _one of your spirit orbs,_ which lowers your total spirit until it repairs itself. guard crushes, meanwhile, don't care if you're out of spirit if you wrongblock 'em ). like i said, though, it can get _pretty_ wacky. some of my favorites are marisa's j.6A and j.2A, which change the basic melee aerials into _fast projectiles_ that you can spam with 0 spirit cost, meiling's froot loops which are huge-ass slow-ass long lasting-ass projectiles useful for a lot, including eating other projectiles, whose charged versions forgo improving the loops in any way beyond just making them just like 1.5 meilings in size ( and she's already one of the tallest characters ), and alice's C moves which like. ok so alice does everything through dolls she controls and her Cs basically define her playstyle, since they're what lets her place dolls for later use. these dolls will also automatically shoot a barrage of bullets before becoming idle, but startup to this is _so long_ that it actually occurs _almost a full second after the moves' recovery frames,_ so alice can actually do other shit while waiting for this initial barrage. charging these moves, meanwhile, actually _heavily reduces the startup_ ( in exchange for an extended recovery, naturally, giving alice far less time to move around after placing the doll ) and has the dolls fire _lasers_ directly at your opponent instead. and this "dolls" can actually be plural, too - if you have an uncharged C doll that hasn't fired its barrage just sitting around, it'll decide "screw that" and _immediately_ join in on the laser fun instead of firing that barrage. and because of just how long it takes for uncharged dolls to fire, you can press uncharged C twice before slamming a charged C to get three simultaneous autotarget lasers, each of which can come from variable angles because did i mention that alice C has _three_ aerial versions and _four_ grounded ones, all of which toss the dolls to different locations?
    and this is just the _starting line_ of alice's doll nonsense, it's great

  • @kubbley_5277
    @kubbley_5277 Год назад +2

    Gotta say i love your style, slay king ✨

  • @eb6510
    @eb6510 Год назад +7

    very unfortunate that you didn't mention that, if you press both HP and HK while doing Makoto's Hayate (the charge-up punch), a taunt is added to the end of the fully-charged move. It makes you have way longer recovery, but it's great for inducing salt.

  • @vegetarblessb
    @vegetarblessb Год назад +4

    Choker and black nails combo ✨👌✨

  • @Cherry_Girrl
    @Cherry_Girrl Год назад +1

    This video is probably one of my favorites of your's. Great job! I really enjoyed it 😊!

  • @aidenzorn8322
    @aidenzorn8322 11 месяцев назад +2

    my favorite slow attack is Ridley's down b in ultimate. the move is slow enough to be reactable, but is still fast enough to catch most things as a read with enormous damage and a guaranteed tech chase. where the move truly shines is platform tech chases, since you have a 1/3 chance of deleting the opponent's stock, and even solely based off damage it does more than 3 up smashes which cover the entire platform and will always be able to do so after a skewer

  • @hadesKIU
    @hadesKIU Год назад +5

    No clue if you'll ever see this, but I've got a lot of things to say about this video:
    1. That is a rad choker. it amazes me how you manage to flex how good you look every video (different attire, painted nails, the choker, the eyebrow work, etc).
    2. 5:37 and 14:03 killed me. Seriously I have a cold rn and I think I might have popped a lung.
    3. You are as good as Smash Bros is at making me want to try games I haven't played. First Gen 1 Pokemon and Guilty Gear!
    4. If there's any big slow move I particularly like, it would probably be Brawl/Smash 4 Ganondorf's Up-Smash. It's slower than my mental speed but it's also incredibly safe due to the surprisingly very low endlag. It doesn't have too much raw utility besides maybe some up-air combos at early percentages, but it's safer than a motorcycle helmet (essentially since most players don't have the balls to challenge it).

    • @BigYellowSilly
      @BigYellowSilly  Год назад +2

      Thank you! If I remember correctly I think Brawl Ganon Up-Smash was also very disjointed, it beats Mach Tornado a lot I'm pretty sure, also if you're remotely interested in GG defo give it a shot, +R is like 3 bucks on sale and it's life changing

  • @dr.flipside7035
    @dr.flipside7035 Год назад +3

    The editing on this was top notch! Keep up the good work.

  • @CrowFGC
    @CrowFGC Год назад +2

    Fellow abi vt1 enjoyer! I was waiting for you to talk about it

  • @drewbabe
    @drewbabe Год назад +2

    Smash Ultimate Ike's Eruption (neutral B) is an example of a big ass slow attack that actually has some utility (it hits most 2-frame animations), while also being the kind that you can charge up to have more effects (bigger, stronger, and more hitboxes) and can't be stored, so it isn't cheating.

  • @sirchris6047
    @sirchris6047 Год назад +3

    devious asf fit