Thanks to MANSCAPED for sponsoring my video! Get 20% OFF + Free International Shipping + 2 Free Gifts with my promo code “JACKSATHER” at mnscpd.com/JackSather
Found it kinda odd that this video is like 90% negative and pointing out how broken, flawed and utterly disappointing the game is- but still ends with a recommend, lol.
It's so weird because especially on controller Xbox and Halo hammered in a pretty obvious set of defaults. A = Accept/enter. B = cancel. X = option. Y = switch. So if you're in a menu picking equipment. A could be accept/equip. Not difficult. Yet devs somehow manage to screw it up constantly.
You hit the nail on the head. Im level 65 on Starfield, and i decided to open up the concept art that came with pre-ordering the game. Its SO DEPRESSING going through it and seeing what never made it into the game. I tried not to get my hopes up, but we should be able to expect more from a company with SO MANY RESOURCES.
@@liamruff7738 Right, I get that, just imagine if the game could actually be like the concept art though. If you haven't seen the Starfield concept art, you should.
@@liamruff7738 It's called concept art, because it depicts the concepts that were considered during early development, many of them sadly discarded. What point are you trying to make?
@@RandomGuy-ft3cjnot to mention the characters has differing personalities unlike this game where you cant do any evil shit without all your followers but bitching about it
I’d argue that if a game more or less needs mods to be tolerable, then the game isn’t good. I gave up on Starfield after 10 hours of being bored out of my skull
What's funny is all the "dark" themes seem to have occurred before we start the game. Throughout the game you hear about how the colony wars was this intense skirmish throughout the colonized galaxies where they used all sorts of technology that just so happened to have been banned after we started the game. Which is also funny how everyone throughout the universe, kind of accepts the agreement to not use illegal mechs, bioweapons, and experimental neurotech.
Starfield feels like a game that halfway through development they had to cut a ton of content to even get it to run on their engine. This is as bare bones as they could make the game. This time it's not even as wide as an ocean it's just the most shallow series of puddles u could imagine.
Kind of like how they added into the Elder Scrolls lore that levitation became banned lol. They just want to limit the players bc they don't want to deal with levitation "breaking" their "level design"
What's amazing to me is that The Outer Worlds came out with a budget that was probably a third of Starfield, was made years ago, and is still better. More proof that Obsidian does the "Bethesda experience" better than Bethesda. The best Fallout game is made by Obsidian, and the best Starfield was made years before Bethesda by Obsidian.
@@ChildishGambeaner They at least got the DLC (although personally, I think it's overpriced). It WAS announced 2021 tho, so my bet is late 2024 or early 2025.
starfield really made me appreciate games that seamlessly transition from one area to the next (thank you Cd Projekt red and Fromsoftware for not being obsessed with loading screens)
bethesda isnt obsessed with them they just refuse to move on from shitty creation engine. its why their games feel so dated. they've been on creation engine since like 2002 or something and sure they've updated it here and there but not nearly enough to bring it up to modern standards
It should be noted re: Cyberpunk: For any given area you're in, MUCH less of it on average will be a real, usable, enterable space. Like, go into an apartment building or a shopping area in Cyberpunk and you will encounter many more false doors and purely cosmetic dollhouse non-rooms, like a movie set. Elevators often only go to certain floors, residential areas where only certain houses are enterable, etc. I like Cyberpunk a lot, I played through it twice, and I'm incredibly impressed by how much CD Projekt Red stuck with it and kept improving it, but there's always tradeoffs. The Cyberpunk world (in terms of any given building or whatever) is much more seamless but also much more fake than Starfield's.
basically the complete opposite of the Baldur's Gate 3 Experience. Bethesda is creatively bankrupt and we should never take any of their future releases seriously.
@@tfk884 If this is any indication of what Todd Howard believes to be the height of their creative work, TES6 is essentially guaranteed to be absolute trash.
One thing I liked, is that the photos you take in photo mode are used in the loading screens. My photo library was full of glitches and bugs I had, which was funny to see as the game loaded.
Fallout 76 did that as well, got a bunch of cool pics from peoples bases and events of like 20 people in different power armor suits. Definitely one of my fav things from that game and I'm glad they continued it in starfield
Trying the game again recently and watching this, led me to have a thought that Starfield is like a parody of a sci-fi space game. A deliberate parody of the cheesiest cliches possible. It all made sense when I visualised the designers in a room, rolling around in hysterical laughter, saying "Space cowboys, yee haa, gotta get that in!!". "And the artifact thing..what will we call it...I know .. The Artifact". "The artifact ha ha". "And Space Pirates, ..and I know, I know, how about we leave half eaten cheese sandwiches around everywhere" "ha ha, subtle, will the gamers get it, probable not". "And how are the hats coming along? You know I told you to design the worst looking hats.. ". "Well, take a look at these, I think you'll agree, I excelled on the ridiculous hat front". "What about guns? 300 years in the future? Shall we have something creative, or just go with double barrelled shotguns?" It's the only thing that makes sense. It's a parody, a joke at the consumers expense.
Your ability to analyze and identify faults in the game such as the UI and UX faults is impressively pragmatic. Keep it up Jack, your content never disappoints.
But his crying about certain RPG aspects in an action RPG is way off. You are crying to dry eyes friend.....Todd is dead set on his vision of what gamers like and want.
@@deweythecow I watched a documentary about Elder scrolls and when the story suddenly included Todd it felt different. The guy narrating was saying things like "I like Todd and he is a very nice guy" and then went on to explain how he was against the open world massive worlds and how Todd was the force behind the much smaller map filled to brim with something to do around every corner. Many prefer this tiny map with a bandit camp 60 second walk away from a settled peaceful village or a path between two towns with a creepy cave filled with nasties and even has a nasty totem pole outside to signal the nastiness of it. Todd, it seems, decides to go back to this massive world scope and we have SF. It was just done so wrong in so many ways.
@@PalhacoCapitalista he is more an anti-designer though. He designs away stuff that he brought to the game worlds such as life simulation for NPCs. This is just lazy game design to wash away all the stuff that makes game development hard. Things like being able to kill every NPC. This has to be designed so that with each death you have the world react. Take BG3 and how if you dont react to certain NPCs the story changes and you can no longer interact with them. that is extremely hard to do and BG3 goes above and beyond what we as players think is possible. I somehow got lae'zel to get on her knees and allow me to slit her throat and I never see this mentioned anywhere or seen a video of it. Akila city the mayor will stand there in front of bank for months on end waiting for you to walk up and talk to him
The early reviews tend to be really lacking. I don't care that you got it early you just can't properly play a monster game like this while also juggling 2 or 3 other big games you need to review and have it all come out good.
@@Pontif11Agreed. Most of the early reviewers were spending like 20 hours speedrunning the main quest to be first on RUclips. They missed A LOT of criticisms the game deserves to get. Starfield is literally one of the most mediocre AAA games that have been released.
THIS IS the kind of videos I love watching on RUclips when it comes to game reviews! Pure critisism and to the point, no hype, no fanboyism! Thank you for sharing! Keep up the good work!
the biggest immersion breaking moment for me was when i tracked down the star born that killed one of my companions - and the game wouldn’t allow me to attack them. like yea, i would have missed out on a big twist and all - but i wanted revenge and i didnt care about the consequences. but no, bethesda didnt wanna add the option to the quest where i attack the starborn and cant talk to them ever.
This. The hunter killed my wife. There is no way in hell the character I was playing would have talked to him after that. My ship was literally named The Hand of God and it rips fleets apart. Nope.....get off your very secure ship and go be nice to the killer of your wife.
@@bmagada My in character motivation for doing to the next universe was to make sure he couldn't do the same to anyone again by hunting him down across the multiverse. Unfortunately, though perhaps unsurprisingly, that's not actually an option the devs accounted for..
@@spiegeltngame being on game pass has nothing to do with game being garbage. Its because Bethesda is owned by Microsoft. So Bethesda has no saying in this. Game being shit is strictly Bethesda problem.
@@budlikycz2445 Games that are on Game Pass on day one are probably never going to be masterpieces... they want ALLL the money for those, especially on day one.
Neon doesn't feel dangerous but Freeside actually has that feel. You can get jumped and you see people getting attacked some times. Everyone cowers in fear... its weird how they managed to have that in the same engine all the way back then but they can't make it now.
This time they didn't even try to hide it, from Day 1 modders have full support to fix the game. People are happy with this but I think it's an incredibly lazy move by Bethesda's part.
@@Mr.Sax. Todd literally said they plan on supporting the game long term and are already working on reducing loading screens and fleshing out features based on player feedback.
The proliferation of essential NPCs in bethesda games is one of the worst things theyve been adding to their games imo. I loved playing fnv and having the choice to kill literally anyone you meet in the game, it really lets you play who you want to play as.
It's a lazy design philosophy, really. Instead of organically building consequences for the player that decides to kill an important NPC, they decide to make the NPC immortal instead. Like, there's nothing that stops me from going out right now and murdering an important politician. The politician isn't immortal, there are no invisible walls IRL, no fail states that make me go back in time before my actions. What keeps me from doing that is the fact that even if I accomplish my goal, I'll be dead within the hour after the fact. Bethesda doesn't design organic consequences for the player's actions within their worlds because then they would have to actually put effort in their games. It's much easier to just make random people immortal instead.
@Erick-tv8oq it's easier to make a looter shooter with lite RPG mechanics and lite survival game building mechanics. Bethesda is like 10 years behind multiple trends and they act like what they made is the greatest game they've ever made. I wouldn't be surprised if they make a F2P Battle Royale in 10 years.
In FO3 you could literally blow up a city full of people, arguably the main city in the game. Later on a few of the unique characters you met there turn into ghouls, not everyone died but at least it made an impact on the world.
@@Erick-tv8oqYeah sorry but this is just stupid. Do you have any idea how long it would take to write a fail state for each mission in the game? This game wouldn’t have come out for another five years lol. Yeah it’s frustrating running into essential NPCs sometimes, but it serves its purpose.
If you need loading screens in your Space Game do it like Jedi: Fallen Order. in every loading screen to the next planet you can walk around the ship and you get a dialogue from your companions that expands their characters. Its effective, immersive and just not boring.
I get that but the technology in starfield is warp drive which is basically a teleporter not hyper speed like in other space media. Then again why not do what other things do so you can hide the loading screen like fallen order. 🤷♂️
The crazy thing for me is how gaslit I felt when I brought up some of these same points to friends. I liked my time with it but I gave it like a 6/10. I almost could never criticize it with people. One guy dead ass told me, “you just don’t like RPG’s I think.” HUH?
are we watching the same video here? The dude legit said in the first 30 seconds he loves starfield... its a heavily flawed game but nowhere near as bad as this comment section is making it out to be.
This was the starfield reddit the first 2-3 weeks of the game (at early access), any criticism was either ignored, people said you were a ps5 fanboy so you hated the game just because, you didn't get past the main story, you weren't playing the game properly, people were reviewbombing the game because it was 10/10, etc. It's probably taken a big chunk of negative reviews, and a lot of people saying that starfield is not a great game for things to calm down there, but I swear people there got obnoxious pretty quick. And whenever you bring up some jank in the game, or things that make the experience unfun, people are like "that's the bethesda charm *chuckle*". The game for me was like a 6/10 as well, it has it's moments, but the moments wear out pretty quick if you don't spend 100 hours building ships, outposts or having 50K potatoes or milk cartons on 0g to mess around with the mechanics. I don't recommend the game to anyone that isn't a bethesda fan because they most likely will not enjoy it, and for what he game costs, people can get better stuff.
@@poere1234 to be fair I also stated I had a good time with it just like he did, but he also did spend the next 25 minutes after those first 5 destroying aspects of it. It’s a flawed but fun game I think.
@@TheShitpostExperience I’m getting to the point where I HATE that Bethesda jank argument people use. It’s the same text but different font of, “well it’s an EA game, ya know?”. Like, I hate being overly critical. I love games and I did manage to tailor the game with console commands to be a lot of fun, but we truly are getting less for more in the stuff that studios put out. It’s not all the devs’ faults and those poor people who probably got turned into human fuel having to code with the Creation Engine (I don’t care if it’s CE2) in 2023 deserve a medal.. but damn, man.
Thank you for speaking about all the red flags, a lot of them are just pushed under the rug by so many. We need to be harder on developers for taking steps back, not forward. Similar to Payday 3's release and direction. Thanks for all your hard work and honesty, it's a breath of fresh space.
The temples do not end with 12 times. There are 24 powers that can lvl 10 times. So if you want all the powers at highest lvl, you need to fly in the star room for 240 times!!! 😢
Thank you for your honesty. By far the best review about Starfield. Don't know how people can see a " revolution " or a step forward when playing this game
No Man's Sky is more revolutionary, lol. SF is a devolution to a time before NMS, Elite Dangerous, Star Citizen, etc. It really reminds of The Outer Worlds in how mid it is. Both are space games that "aren't space games", both had a lot of hype at launch followed by a lot of people turning on it, and I'd bet that in 12mo Starfield will by a $20 game just like Outer Worlds was a year post-launch.
@@mfallen6894 I played some hours of Starfield, couldn't stand the combat, the stiff NPCs, the boring ship engagements, the mediocre writing. Uninstalled the game, got Outer Wilds (Wilds, not Worlds) instead. It's incredible how much better this indie game that doesn't even have voice acting does space exploration. There is more intrigue in a single planet of Outer Wilds than there is the entirety of Starfield.
It's a good game with a lot of voiced dialogue in it and a ridiculous amount of stuff. It doesn't have to revolutionize or marketing term here, it's just fallout 5 in space.
@@jonteet They ARE completely different games, but Outer Wilds does space exploration a thousand times better than Starfield. I'm not comparing both games in their entirety, I'm comparing a single aspect, which is exploration. While Outer Wilds made the choice to confine the player to a single solar system, every single planet within that system is entirely unique, with its own quirks and qualities that make exploration worthwhile. When traveling with my ship in Outer Wilds, I feel as if I'm actually vulnerable to the dangers of space. Even when walking in foot, I feel as if a single mistake using my jetpack can result in a cracked visor and a horrible death. This tension is completely absent from Starfield, which has a cascade effect that results in the game not feeling like a "space" game at all. Even if we imagine Starfield keeping its "fast travel everywhere" philosophy, the game would still benefit from interesting planets and better exploration. If 99% of the planets are either completely empty or filled with procedurally generated content you've seen a hundred times before, then 99% of planets have no reason to exist.
I bought two games at the same time in August. Starfield and Baldur's Gate 3. I was so hyped for Starfield, I had been a big fan of The Outer Worlds previously by Obsidian, but it was a little linear and limited. Starfield seemed like the bigger budget way to tell an amazing story in space. As for Baldur's Gate 3, a friend of mine had told me that it was good, so I picked it up to do co-op on it as we had quit our previous multiplayer game, so seemed a good option to casually chill on, but I wasn't hyped for it. Turns out, I have 70 hours on Starfield, have finished the game 4 times, and all times was only between Levels 20-25, and felt that there was very little else for me to do. It has great modding potential in the future, but it is scraping a 7/10, and the longer I have gone having not played it, the more I dislike it - despite the fact that I did enjoy playing it. I won't play it until some good game changing mods come out. I have 105 hours on Baldur's Gate 3, haven't finished the game yet, and see myself playing it for another 2,000 hours. BG3 will get GotY, it is what you get when a games company cares about every aspect of their game.
I had the same experience. Got both games at roughly the same time. I have 25hrs in Starfield and 485hrs in BG3. That should say pretty much everything.
Man, the criticism about the 'love' dynamic in the game is so on point and something I hadn't heard before. It's like a space simulator of a girl sitting alone in a bar the amount of times you get hit on! Great video once again Jack, only discovered you recently but your content is exceptional and I feel like your channel will continue to grow massively.
Baldur's Gate 3 also had this issue, it was a bug which they fixed after release. I imagine it might be unintentional in this game as well as the pacing of it doesn't really make much sense, and your relationship "level" advances with people you don't even travel with which is not how Bethesda usually handles these things.
Never really had that issue. Barrett irritated me upon meeting so never traveled with him. Sam and I got into a fight in our first meeting because I did not like a child going into active space combat. So never traveled with him outside the mandated mission. Sarah started a fight with me when I went back to the Lodge over Neon. I tried to stop a cooperate overlord and failed but she came at me like I funded the project. What really irritated me was one she wasn't there and two my only options were 'oh your right why didn't I think of that' and 'you don't understand the benefits of what there doing'. So never traveled with her outside the mandated mission. I was done with the companions until I met Andreja then I got her killed before she fully opened up to me. So yeah long story short never experienced any unwanted advances.
Haha I totally thought the same.. first game I’ve never pursued those dialog options but it didn’t matter. I was on a terrormorph mission, it stalking around and a dead body strewn behind her and Sarah was like hey I need to talk to you about something.. she just wouldn’t let it go.. in every situation. I’d just look over and see that creepy ass smile and be like, oh.. so that’s what that’s like
@@OryxAU The BG3 devs fixed the aspect where turning the companions advances down sometimes didn't actually make them stop, but all of them are no less of horndogs that jump at the opportunity to get into the protagonist's pants now than they were at release.
It's a cool quest. Sadly there's a game breaking bug with it where sometimes the credit transfer just won't happen, and you have to reload a save from before you did anything in the transfer sequence and do things in a specific order to get it to work.
The best part of Starfield is actually the ship builder. I really enjoyed all the customization options and modules that let you design a ship to your liking. It's a bit confusing at first, but once you get the hang of it, it's really awesome. But sadly, you lose all your ships when you come back in Game Plus. What would have been cool is if you could then customize your Starborn ship and get the customized ship back every loop (I've only played through once, so maybe that's a thing?).
Agreed. And it is sad because the lack of interesting space combat quest. The final battle of UC/Crimson Fleet quest is awesome. More like this please.
I@@Rafifcahya Yes, the UC/Crimson Fleet arc was actually my favorite part of the game and was done really well. I think what's great about this game is the potential that's there for additional things that can be added. You literally have a good size galaxy that you can embed so many other stories in. Yes, I'm not a big fan of DLC's, but you can literally embed a whole other game in one planet if you wanted to. Now whether Bethesda will do that is another story. It would be really sad and pathetic if all they do is a few side quest DLC's. They also really need to address the whole loading screen issue. You literally go into another small room and you're faced with a loading screen. That's just unacceptable and really breaks the flow of the game.
I agree i enjoyed the ship builder. It was actually fun figuring it out and found myself in it building for hrs. Unfortunately using the ship & the nonexistent space exploration makes me not even want 2 use it. The game is very mid
My biggest let down was that most of the companions have zero voice lines and only the main constellation people are interesting. I love that they hyped up Vasco and all he does is greet you at your ship…otherwise nothing
@@SquinkyEXE I guess I kinda like Barret? Kinda. Same with Sam Coe, but that's nothing to do with him, I just like his voice actor. Andreja is a little more interesting but ultimately approves and disapproves of all the exact same things the others do. Also blows my mind we only have 4 real companions. That's bare minimum, and they have carbon copied morality and motivations
We must've had the same experience with starfield because all the gripes you had with the game was exactly what I went through. To the T, especially when you talked about the companions hating your decisions or when you have to talk to an npc if you want to attack them.
5:20 My issue isn't with the invisible walls, really. My issue is the lack of interesting things to see and do inside of them. The areas could be endless, and there could be vehicles... but if it's still the same content, it would be a worse experience.
I remember when I first met the constellation. I set the artifact down, there was a light show. Some of the NPCs said it was intense and a huge breakthrough. Meanwhile I'm just standing there totally unimpressed.
Yeah I had that experience as well. Might be because we're so accustomed to these sort of visual effects tbh. Like if I saw something like this IRL I would have the same reaction as them but it's hard to convince players because of the natural disconnect we have. If I was younger or less experienced playing game, maybe reaction would be different. Kind of a shame because you know the writers probably did care about it.
The bit about not being able to kill people is especially disappointing because that was one of my fav parts of morrowind and one of the selling points i used trying to get friends to try it out "dude you can do anything. like you can kill anyone, and sure you'll have consequences, but the game lets you do it"
Lol, I played the game exactly like you did! Murder, murder, murder. Had the same disappointments too.. The fact that you're forced to report back to the UC to progress the crimson fleet questline was really un-immersive to my criminal itch.
For that spaceship section where the guards kept getting alerted despite you doing everything sneakily, it's told to you in the beginning that the ship has some sort of system in place that keeps track of guests vitals or some such, which IS incredibly restrictive in terms of completing the quest, but I just thought that I'd clarify that it's there.
@@JackSather You were also *slightly* wrong about traits not having an effect. If you pick the snake cult trait you can skip the venus fight with them (I also never randomly encountered them in that run either), there's also one that allows you to make UC security extort the freestar diplomat and give you a cut. I'm sure there's more but those are the ones I ran into so far. Other than that I agree with everything else you said. As a bethesda junkie I liked the game but it leaves much to be desired.
It actually tells you that all gun discharges are registered, and trigger an alarm. I gave the guy a new haircut with an escape axe, and there were no alarms.
The scary sound you talked about around 20:20 is in FO4, too. If you go to the museum of witchcraft you'll hear the same sound whenever you see corpses being dragged by the deathclaw...
I disabled bg music because I didn't want to feel like I was playing Fallout 4. Then I just stopped playing the game - boring piece of loading screen shit.
What wouldve been super cool is if youre doing a normal task like flying around in space and then suddenly a giant Cuthulu monster phases through space. It doesnt do anything to you but you just see this giant lovecraftian monster come out of nowhere. Make some spooky noises and then disappears. Wouldve been so cool
Never seen your channel before but I love your energy! I like that it's just one long, honest ramble that doesn't feel very rehearsed or scripted or edited, just feels like how I'd be talking with a friend about the game. It's refreshing. +1 sub
I can fomfort you mate: the game will be great... in two or three years after Bethesda has done little or nothing other than technical patches, and the modders have done all the work they should have done. This is the Morrowind curse, you see. Bethesda realised that they can release half-baked games and let the modders finnish the job for them. It has been like this ever since (at least) Morrowind.
@@ertymexx Respectfully, nah I’ll pass. If that’s what it takes for a game to be good, I’m good. There’s too many talented developers putting too many great games out there to play that are better, right out of the box on day one… literally any other title is a better waste of my time.
@@invalid_420The "modders will fix it" thing might be true for normal open world games, but no amount of modding is going to fix the fundamental issue of the game boiling down to a series of fast travel menus and loading screens.
@@ertymexxcan the loading screens be patched out though, or is this a critical part of how the game works? Fundamentally I like the game, the shooting and combat mechanics are really fun. But my time is precious and I only get a few hours here and there spare where I can play a game, the constant loading screens are a big no for me.
Your video breakdowns consistently demonstrate a high level of insight and accuracy. I appreciated this particular breakdown cause it showcased a genuine effort to understand and appreciate the game's potential. Your constructive criticism was exceptional, devoid of the common tendency to merely criticize without substantial reasoning. Not to mention you're fucking hilarious. Keep it up man!
YES. It’s my favorite game series. I almost feel guilty, but as my spouse and I have been playing SF, I keep comparing it to ME, and not favorably lol.
I got that exact same "Security Crew" issue yesterday. Boarded the last ship, realized the bug, left and blew up the ship but my entire crew hated me. So I reloaded and just blew it up without boarding, and suddenly it's all fine. Bethesda literally forgot to populate the ship interiors with the correct enemies LOL. There is also a funny bug on Cydonia where if you walk in front of an NPC's mining laser, they all suddenly try to kill you because apparently you have now entered combat with them.
This review is spot on. Lots of issues and emptiness, tons of room for improvement, but overall entertaining. Madame Sauvage's on Neon feels like a cafeteria.
Kinda the whole point of the place was that it’s advertised as “competing with the Astral Lounge” but one of the lines is “this is literally just a bar” 😂😂
8:24 Glad to see people doing work for bethesda like a obedient free labor camp, continuing to solidify the no-care-given attitude that bethesda has to their UI development 4th game in a row.
So wait are you upset people to mod games to their desire or that Bethesda fails to successfuly create a unified UI will retaining some interesting menu designs to be used across several consoles, (before MS) and screen sizes?
@@TheanimeisformeHow about Bethesda just makes a competent UI that doesn’t make UI mods borderline requirements. Plenty of other games have somehow managed to figure it out.
@@Theanimeisforme I'm upset that Bethesda is unable to learn on their mistakes with UI and modders make the same changes ever since Skyrim and it's beautifully made SkyUI. I'm also upset that such talented people allow themselves to be exploited by Bethesda, even after Bethesda clearly showed their hand by trying to MONETIZE FOR THEMSELVES that free contribution.
@@seeinred I know people like skyui, but currently the design belief is that the less excel spread sheet inventories, the better. You'll be hard pressed to find fond any modern game that is multi platform with hoarder mechanics that has the same ui design as sky ui. Jrpgs only maybe.
My biggest gripe is the obviously missing faction quest lines. House Va'Ruun is completely missing from the game. It's mentioned here and there and there is even a background option for it, yet no quest line. The Great Serpent was the only lore in the game that really grabbed me and I have no way to delve deeper into it. Fingers crossed for DLC... I guess.
I saw a video that claims starfield was designed to waste your time for gamepass analytics and it really makes sense. Everything is counterintuitive like not having a map which makes 5 minute quests end up being 30 minutes or that fact that almost nothing is explained to you. I find myself looking things up far more than in any other game like docking the ship. I’ve played for hours now and haven’t really gotten a run down on how ship building works or anything. The only way for me to figure that out is to watch a video
It’s kind of crazy that a game like The Outer Worlds let’s you kill literally any character in the game, and continue the story around those decisions, while Bethesda’s big AAA space game doesn’t.
Outer worlds had many problems, but that was one thing they got right. I think part of it is they just didn't want to have to take the time to program in multiple outcomes for quests, so the easy solution is to just make npcs immortal unless the quest dictates otherwise. A lot of Starfield felt like corners were cut to just save time.
@@tomasluna9460 That's the lore of the whole game sadly. Nothing matters so do it all over again. Also they never really let you fail either hell they won't even let you miss a quest. My miscellaneous quest log is filled with talk to insert name I don't know who these people are why would I want to talk to them.
It's insane how there's mods like Undelayed Menus coming within **days** after release, when I a whole army of devs at Bethesda couldn't do it with a $300 million budget in freaking 8 years
I went into this game with much higher expectations than I should have. Going back to replay Cyberpunk really highlighted the games flaws more than playing the game itself did
Also this game coming out after BG3 really hurt. Having just spent 150+ hours in an rpg that really let me go fuckin crazy with what i want and then coming over here to this much more on rails experience was so dissapointing.
@@darthpedro123456789 Honestly, and one of the smallest things BG3 got right that Starfield didn't really sold me on it, and it's how fucking great their auto-generated facial expressions and lip syncing is, it makes me take the characters so much more seriously than Starfield.
I knew it would be like this bro! I just did. I think the main problem is that any major corporation gets to a point where communication becomes convoluted and things take way too long because of all the "Red Tape".
I think part of what really hurt this game for me was that I played it right after finishing Baldur's Gate 3 where you pretty much can be whatever you want, do whatever you want, and there are soooo many less load screens. I also bought it and refunded it after about 5 hours of playtime, but had a friend that has been in love with it since release, so I can't fault him for having fun, it just definitely wasn't my cup of tea. Edit: I really tried to be fairly neutral in my comment but I seem to have still managed to start a comment war lol. Oh well, if you go in the replies take some popcorn fam 🤷🏻♂️
That isn't the problem. Starfield let's you be in freestar and UC both at the same time. And maybe you can be a pirate at the same time too, haven't done that questline yet.
@@scaramanga7587 You're right, Bethesda can't make great stories, compelling characters or even fun combat. It isn't like Starfield is a Role-Playing-Game right?................................
@@adraadra2476 I'm a bit confused about that sort of argument. How is Starfield not an RPG? Bethesda clearly never did make a compelling story. Ever since Oblivion people rant about this and revere FNV. But I can't be sure if it's hypocrsy talking or a weird cognitive dissonance because their games have sold ever since.
This game genuinely made me appreciate the Outer Worlds quest design and how you can literally kill everyone. The freedom to fail a quest or to do it your own way should be essential to an RPG like this
I share a lot of the same opinions and 3 major things hurt the game for me a lot but I also still do enjoy it. 1. Being punished for being a bad guy. Main companions get pissy when you do bad guy things and you can't kill everyone. In New Vegas you could and it made the game so much more independent. In Starfield you're almost locked in to being a goody-two-shoes. Then if you make the one kinda evil choice of siding with the crimson fleet, it eliminates over half of the bounty board jobs since now you're killing an "ally" and a bounty will be put on you for killing them. 2. It feels empty in a lot of ways. You basically fast travel from city to city and that's it, whereas in Fallout and Elder Scrolls you travel from city to city and find landmarks, easter eggs, hideouts, and other random encounters along the way. 3. This is a nitpick but the lock picking and persuasion are aaaaaaaassssssss. 9 times out of 10 persuasion checks feel like a RNG dice roll and with lock picking I hate having to over think it, just let me open the damn thing. I spent almost 5 minutes on a master lock once for 500 credits and a cup of coffee. I miss just having a screwdriver and bobby pins and just ramming it around for 30 seconds and getting the lock open. Digipicking is ABISMAL.
This may be one of the best Starfield reviews I've seen. At first, I was wary of another video hating on the game, but the longer I watched, the more I found myself in complete agreement. My most repeated thought during this thing was "well, he's not wrong". I love Starfield, and have sunk WAY too much time into it. I also have had almost all of the same frustrations with it. It is absolutely NOT perfect, but man, is it FUN!
I see so many similarities to the Cosmic abilities in this game and the Overkill Powers you get in "Rage 2". Right down to the mind numbing points on a map with no sense of reward. At least in Rage 2 you had to kill the same repetitive boss before getting your powers (sometimes 2 bosses WOW) and the powers stayed fun to use if you kept leveling them up, which really kept the powers from feeling useless after a point.
"There are so many things that can go wrong" is the perfect way to describe starfiewd. I enjoyed my first playthrough of it very much. But on NG+ runs when I try to do other quest I realize how lucky I was in the first run because all the stuf I choose to do just happens to work lol.
Mods saved me from uninstalling, the game did not. After 11 hours, I had seen everything that Starfield had to offer.. unless I wanted to see Abandoned Research Facility on another planet and drop a synthfoam container somewhere inside to make it a unique location.
Lol 11 hrs is nothing. You would need multiple playthroughs to even see everything stop exaggerating, if the game inst for you then it isn’t for you lol.
Seeing how little bethesda has learned from past mistakes does make waiting for a much broader bevy of mods seem like the plan. Maybe at the first good sale Ill loading screen my way into space and sponge up what fun there is in the latest disappointment from a studio I used to play so much from.
Every single Bethesda game in the past has had some of the issues that are present in Starfield, but they are much more magnified now that the studio is trying to overreach and step into waters that they are not ready for. The game is so large that every single issue with it is amped up considerably more than previous games. Even my favorite Beth game, Morrowind, has plenty of problems with it that were never fixed outside of mods. Their programming staff seems incompetent and incapable of understanding proper game design and at this point I'm starting to think they're doing it on purpose just to be lazy.
To me it seems easy to not call something a mistake when you feel like you don't need what's missing. Starfield, from all I've seen, is just a beautification of the last fifteen years of bethesda. Gameplay wise it has not evolved, not even in the most mundane ways. Like when we got new super mario bros games on repeat. I didn't want an all new game style, I just want bethesda to want more from what they care to put in their titles. Not more Space, more heart. These stories, quests, and gameplay mechanics are stencil sketched into starfield, fresh from their last three games. From morrowind to skyrim we got evolution, sloppy, messy, but it aspired. A lot less aspiration is in starfield. Probably got washed away in all the work it took to make such an absurdly large space. Where I used to do playthroughs at least twice before any mods, starfield, even just for ui design, sorely needs them. Skyrim had a better base ui for information.
@@backgammonbaconanything can be presented as a success if it is surrounded by plebs who blindly follow the leader and defend it's honor. I'm speaking generally, not saying their past games weren't successes but what constitutes success? Who gets to decide when something is successful? Success is subjective.
In regards to the “Killing” section of the video (24:15). I think this is something I appreciated a lot about the combat of Cyberpunk. Attacking one guy doesn’t automatically alert everyone else. I’ve been playing a sneaky hitman type which has led me to covertly doing gigs. On multiple occasions I’ve been discovered by one enemy and, so long as I did it quickly and used a silenced gun, killing him resulted in no alert among other enemies. That feeling of smoothly moving through a building, sneakily plinking headshots on successive targets, is exhilarating.
The funny thing is that with the NewGame+ mechanic they don't even need to protect nearly as many NPCs as they do. If you change your mind latter, you can just bail to the next universe.
I don't know how you missed in that quest, but they literally said multiple times that the party ship has a sound system for tracking if bullets are fired on the ship. Meaning you had to kill those guys with melee weapons. That's why all the guards knew.
I will say, this is one of the best reviews I’ve seen about Starfield. While I do like it, there are many issues I agree with, and I could not have said it better myself. The irony is not lost on me when the following can only be described as a lengthy synopsis by myself. To begin, many of the bugs and system limitations discussed, I personally did not experience. I played on a Series X and hardly encountered any bugs, let alone game-breaking bugs. However, my friend played on PC and had a litany of performance issues. I've always felt Bethesda games on PC are never developed well. Next, I totally agree with the loading screens. I did not expect revolutionary gameplay from Bethesda, but it felt like I was on a loading screen every two minutes, which really detracted from the immersion. There are so many things I agree with when it comes to the gameplay as well. The main story, for starters, did not grab me at all. Even at the very end, I really did not care about it. Followers were kind of lame too. I thought Sam Coe was going to be some awesome gunslinger that would help me on my adventures. That delusion was quickly shattered when I brought him and his annoying daughter on my ship, where she would not stop talking about books and haikus. It was so annoying when I was in a space battle and she would start talking about her latest poem. I kicked them both off the ship shortly after. Space powers were so underwhelming as well. I was ready to become a Jedi with this game but ended up not using the powers at all. The powers were so ineffective after the first few levels. This was just one example of the game limiting what I wanted to do. Another time of limiting gameplay was during the break-in quest with Ryujin Industries, where I thought I was clever when I silently knocked out a guard and equipped their armor to blend in with the rest of the guards, only for it to make no difference, and all the guards attacked me anyways. Factions were another thing I did not entirely enjoy. While some of the quest lines were really enjoyable, once you join all available factions, none will attack you. I was doing a completely random bounty contract that happened to involve pirates, but seeing as I had joined the Crimson Fleet by that point, nobody at the outpost attacked me when I walked in. I simply walked past everyone, shot the bounty contract in the face, got a fine from the Crimson Fleet, and walked out. It was so boring, and I had many encounters like that afterwards. Overall, Starfield was fun but flawed. There were so many great examples of Bethesda's environmental storytelling really coming to light, but it fell short in so many ways that I was not expecting. Absolutely phenomenal review, can’t wait to see what’s next!
Totally agree about ES6, and I didn’t even play starfield or FO76. FO4 did it for me. Distinct feeling that I’ve already played this game multiple times. I need to be blown away or I’m passing on it.
A quick correction on the shifting parallel universes quest! The parallel dimensions were localised, so the guy in the universe that exploded was coming into your universe as soon as he left the area. There’s actually a cool unmarked third solution where you fix the gravity anomaly by degaussing the generators and aligning the frequencies, so you get both rewards and a few bonuses! One of the only times they offered a solution to a question that wasn’t heavily way pointed. It was still a pretty bad quest with wasted potential though, and it was WAY too long.
not only that, the part with larry where he is mad he cant just shoot him without the ship going into lock down, if he had just asked the "captain" cant i just shoot him, he would have told him why all the gaurds were getting allerted
@@MrAustyn88 I just couldn’t believe how long it was. Especially when it gives you so much loot but takes away your companion, so you have to keep going with low oxygen thinking “I must be near the end of it by now” only for it to go on and on…
Interesting, even going through the footage multiple times I missed that. Probably cause they were also talking slow and the quest was super long lol. That is my bad! And yes, I wish I could correct myself on killing the people on the party ship.. still, why make that quest SO restrictive, and It was a bummer to play around with universes but nothing is effected outside of that quests zone.
@@JackSather yeah thats another Thing i kinda missed when you finish the main story and enter "spoilers" those who know knows, the only Thing they talk about is main story choices and faction choices, none of the sidequest stuff is mentioned at all
The stupidest thing about the increasing number of unkillable characters in Bethesda games, is that in Morrowind, released 20 YEARS AGO, they had the forethought to let you kill anybody but just give you a text notification that you've ruined a quest by doing it. Easy as that. But no, 20 years later and billions of dollars later, it's just gotten more and more linear and restrictive.
I didn’t think we’d get another banger Starfield from you, but I’m glad you’re getting even more use out of that dope mercury spacesuit for another video! 👏 🎉
I have over 200 hours in game and I agree with everything mentioned in the video. One thing to note however is that the game also lacks large scale space fights. Space flight is a major component to the game and I wish there was more opportunity to engage in dogfights and large battles. There's one or two depending on which questlines you choose to play, but I think this can be expanded on in future updates to the game.
Never heard of your channel before and I've yet to play starfield but man your control of the video, the comedy, the space suit...everything was fire. Happy to sub
Loved the video man, they're always great no matter the subject! Production quality just keeps getting better (always love the fun costumes) and the editing is always such fun to watch. Though the charismatic host is what always sells it best =)
Starfield to me is the exact opposite of a blind date… to me it’s actually a burnt out marriage where your partner f’ed up too many times* for you to trust them but because you love them so much, you always end up giving them another chance. And Starfield shows that, although your partner can always make an effort to be better, they will never let go of their rooted vices, their bad and dishonest ways that made you disappointed in them in the first place.
I don't think I've ever seen you so worked up in a video before. I hope you didn't collapse after shooting it ;) In all seriousness though, this is another great quality upload. You bring up so many valid points. Keep it up Jack!
I've put over 200 hours into this game, but I'm convinced most of those hours is Vlad giving me 1 location at a time for the powers, then having to load and fast travel to the temple. Load and fast travel back to Vlad to get the next one. Terrible execution. You're telling me we have inter space travel, but not the ability to call a ship/station and ask for the next temple location?
The fact that they didn’t do some sort of puzzles or boss fights (not just one star born showing up every time) or even change anything about each temple is mind blowing, such a missed opportunity
in fonv i remember immediately killing like everyone i came across and being fascinated with how many quests i could close out, which then led to 8+ more playthroughs where i wanted to experience every single option and what happens if i kill someone at a later time or go fully through with the quests and pick the good option or the evil option unfortunately it doesn't look like we'll ever get a game like that again, with that much story development and freedom.
It’s funny how you chose the exact same approach to the game as me - I even made the Han Solo comparison in my head when choosing how to role-play, and I ran into the exact. same. limiting. bullshit… Great video, had a very similar experience, sadly Starfield lost me though. Keep it up Jack!
I feel like Bethesda intended us to play one faction at a time with each new game + instead of just doing whatever we want. I don't consider this game a RPG, it's an action/ story adventure game. The only stories you're allowed to play are the scripted factions Bethesda wrote for us, you can't create your own story like Elder Scrolls and Fallout.
i just found your channel recently and i’ve got to say i love your style and pacing of your videos. the editing is very clean and it always grabs my attention. your channel is a perfect example of quality over quantity for your videos. great job!
9:14 About the Juno Mini Quest you mentioned. If you choose to side with the humans, it kills them, grav-jumps away and then you encounter it later in a random system in space combat and it attempts to attack you. It shouts random dialogue at you but once you destroy it, it wraps up the idea of where it went to and thus changes nothing else in the game. I'd imagine it being a pilotable ship that can talk to you like that Combat Medic power armor in Fallout 3 did. Perhaps a future mod will exploit this little side plot more later on in the games life.
When I first ran into Juno I immediately thought she was going to be a ship we could pilot, so I tried everything to get that result. What a fucking waste of time. I can't believe they blueballed us that way.
@@_Jay_Maker_ I never got that impression at all. It doesn't have customizable modules on the model from what I remember. Isn't it just one of those wedge ships like the SysDef flagship? Like the only flyable ship in the game that isn't made from ship designer parts is the one you get from NG+
A lot of your complaints are valid. I didn't even bothered with the main story quest until I got bored building ships and outposts (I was level 195 when picked up the MSQ again), then quickly regret it and went back to my digital legos and I'll be staying in my sandbox.
this is the best review and if starfield could get feedback from anyone and apply it to their game it'd be this. pointed out everything i've been saying dude
It's refreshing seeing someone being able to critique the game while also liking it. So many people just refuse to analyze Starfield because they like it.
@SHOman_86 it's "hate" because people take the critique of something they think they love as a personal attack. They think emotionally instead of critically; critical thinking is taught as racist nowadays. It's brainwashing 101.
I seriously feel like people underestimate the signs of aging that the Creation Engine has. Every single time I've tried bringing it up in discussions (before and post launch) it always gets handwaved by people who literally have no idea what they're talking about, or people that conveniently pretend that games like FO76 don't exist. It is literally just a derivative of Gamebryo from over 2 decades ago. Does it do some stuff really well? Sure. But I think Starfield has shown us that Bethesda has likely reached its limitations with it at this point. I guarantee that whenever they start unveiling ES6 it'll just be a another, more slightly *updated* version of the Creation Engine.
That whole bisexual companion bit you did was hilarious to me. I've had the same experience with Baldurs Gate 3 where every male companion is getting super flirty over friendly dialogue options. Made for some very funny moments, but also takes away a bit from the immersion, as the dialogue options didn't always reflect my intentions.
yeah its really weird and ruins immersion, makes me feel like im a main character and not just some guy. one time my companion (the black dude, idk his name) said he wanted something, and one of the dialogue options to reply was: "I want you. (flirt)" shit made me vomit in my mouth a little. bethesda doesnt know how people work IRL
@@selectionnTry clicking on some of the cringe ones, or use the Precognition power. Their reactions range from flattered, to weirded out yet polite, to actually angry you'd be trying to flirt with them at that time. The [Flirt] exists basically to be Zapp Branigan. Which is perfect since my first character was meant to be an actually competent Zapp.
bisexual companions is just extremely lazy imo, kills the immersion. Like you can't even become friends with a companion anymore without them hitting on you.. I loved BG3 but this was a big issue with it, Gale just constantly wanted to have sex with me and it was awkward. You felt as if you couldn't make friends with anyone without them flirting with you.
you can skip the standing up and walking through your ship animations while docked, there's a button for "board" and when going to the airlocks or door of your ship, you can skip to the cockpit for takeoff.
Going through Cyberpunk rn ans I realized how the sidequests in CDPR games are just as detailed and story rich as the main mission and they actually affect the main story while bethesda games they don’t. I think it’s a matter of game design. Bethesda doesn’t really put that much effort into their storytelling and are much more exploration based. Cyberpunk’s romances work very similarly to The Witcher 3, which actually requires you to put a lot of effort into getting a romance for a specific character. Also there are many quests you can miss depending on your choices within Cyberpunk and the Witcher 3, which increases replayability by a lot.
Baldur's Gate 3 has proven that it is possible to create an intricate branching narrative in a game like this. I'd argue that the way Baldur's Gate has one long main narrative with side quests feeding back into it is much more complex than the Bethesda formula that they have been using since Oblivion of having the main quest and then completely separate side quests. It's honestly embarrassing comparing what Larian has accomplished to Bethesda who were once the masters at creating this type of game, now devoid of creativity, inspiration and with technical issues and graphics that absolutely don't warrant the required specs and price, but it will still sell really well regardless...
Because these people are sheep. They have been told that Bethesda is a good developer. So they believe it. The last really good solid RPG in my opinion that they made was Oblivion. By comparison Skyrim just seems shallow. And hell, I miss the Morrowind method of killing NPCs. A little message telling you that you done fucked up. Lol
@@codyvandal2860 Undoubtedly so, and it's not the strongest side of Bethesda. Never was and ever since Oblivion they straight-up shut that down with essential and protected NPCs. But it doesn't really have to be exactly this kind of thing for Bethesda. There's a veritable universe of possibilities to improve on something, innovate, take a risk. I mean, even the memed to the death "you can walk all the way up that mountain" thing in Skyrim was innovation at the time. But bethesda is refusing to do anything than just repeating the same, not understanding that this is no longer innovative.
I just started playing cyberpunk for the first time (after 100+ hours in starfield) and man I appreciate it so much for how open it is, how good the animations and npc interactions are, and how much choice there is for each mission. You take an average quest from both games and one just feels so lifeless. I think a lot of it has to do with creation engine so they should probably change that 😂But they won't so get ready for Creation Engine 3 everybody!
choice in missions??? you must have JUST started the game lmfao... that bitch is linear as fuck. there are however a special few times you get to choose.
@@OryxAU Cyberpunk had bugs but the foundation was still there. Starfield after 2 years of patches isn't going to fix stiff animations and lifeless npcs
@@DullEyes100 Maybe there's less choice as you get further in? Idk I've only just passed the Maelstrom mission where there was a lot of choice like giving Royce the chip with the virus or not or decrypting it, getting meredith killed, saving brick.
There is a Crimson Fleet quest where you're on a smugglers ship as a passenger when it takes off from a planets surface. You can see from the cockpit or out the windows why they don't let you view this transition more 'seamlessly.' The game engine can't load long draw distances at quick speeds.
Thanks to MANSCAPED for sponsoring my video! Get 20% OFF + Free International Shipping + 2 Free Gifts with my promo code “JACKSATHER” at mnscpd.com/JackSather
So glad you're getting Sponsors, no one on this Platform deserves it more than you
can you review baldur's gate 3
Found it kinda odd that this video is like 90% negative and pointing out how broken, flawed and utterly disappointing the game is- but still ends with a recommend, lol.
cyberpunk when? great video btw
JACK...Sounds like you need to play Baldurs Gate 3. You really CAN be who you want.
The B key changing from "Equip" to "Delete" in a different menu is a such troll move from Bethesda.
On controller in the menus the y button jettisons cargo or equips your gear
The word you're looking for is "inept", it's such an inept move from Bethesda.
It's so weird because especially on controller Xbox and Halo hammered in a pretty obvious set of defaults. A = Accept/enter. B = cancel. X = option. Y = switch. So if you're in a menu picking equipment. A could be accept/equip. Not difficult. Yet devs somehow manage to screw it up constantly.
This game is terrible
@@KevinJDildonikOne button one million functions syndrome.
You hit the nail on the head. Im level 65 on Starfield, and i decided to open up the concept art that came with pre-ordering the game. Its SO DEPRESSING going through it and seeing what never made it into the game. I tried not to get my hopes up, but we should be able to expect more from a company with SO MANY RESOURCES.
Look, I don't wanna be a downer, whats the likelyhood of them adding that as "DLC"
its called 'concept' art for a reason
@@liamruff7738 Right, I get that, just imagine if the game could actually be like the concept art though. If you haven't seen the Starfield concept art, you should.
@@liamruff7738 It's called concept art, because it depicts the concepts that were considered during early development, many of them sadly discarded. What point are you trying to make?
@@Sakisasvictorianmask shit game
Baldur's Gate 3 raised the bar for NPC interaction so fucking high Bethesda can't even see the bar from the ground anymore.
Baldurs gate 3 has a quarter of the npcs of starfield but the world feels so alive and real because the NPCs felt so real and alive
@@RandomGuy-ft3cjthen maybe that means that starfield should've focused on quality over quantity
@@RandomGuy-ft3cjnot to mention the characters has differing personalities unlike this game where you cant do any evil shit without all your followers but bitching about it
I’d argue that if a game more or less needs mods to be tolerable, then the game isn’t good. I gave up on Starfield after 10 hours of being bored out of my skull
Love that I always see you commenting on other gaming videos lol. You’re a great reviewer man
mine was, comes the large factor of the performance being aint willing enough to justify its visual style/art style
Yeah a mod should be a lil perk or if it’s a truly loved game maybe bonus fan quests or stories. But I mean Bethesda basically relies on modders lmao
What's funny is all the "dark" themes seem to have occurred before we start the game. Throughout the game you hear about how the colony wars was this intense skirmish throughout the colonized galaxies where they used all sorts of technology that just so happened to have been banned after we started the game. Which is also funny how everyone throughout the universe, kind of accepts the agreement to not use illegal mechs, bioweapons, and experimental neurotech.
Starfield feels like a game that halfway through development they had to cut a ton of content to even get it to run on their engine. This is as bare bones as they could make the game. This time it's not even as wide as an ocean it's just the most shallow series of puddles u could imagine.
Literally sounds like such a more fun time period
whats your point?
Whoever decided that needed to be lore instead of the premise needs to be fired
Kind of like how they added into the Elder Scrolls lore that levitation became banned lol. They just want to limit the players bc they don't want to deal with levitation "breaking" their "level design"
Honestly the most impressive thing about Starfield to me, is making planet exploration of No Man's Sky on release look amazing.
What's amazing to me is that The Outer Worlds came out with a budget that was probably a third of Starfield, was made years ago, and is still better. More proof that Obsidian does the "Bethesda experience" better than Bethesda. The best Fallout game is made by Obsidian, and the best Starfield was made years before Bethesda by Obsidian.
outer worlds is a whole different category of 'meh' game@@HappyLarry.
@@HappyLarry.I loved outer worlds. Where's part 2?
@@ChildishGambeaner They at least got the DLC (although personally, I think it's overpriced). It WAS announced 2021 tho, so my bet is late 2024 or early 2025.
"he had us in the 1st half" 😂
starfield really made me appreciate games that seamlessly transition from one area to the next (thank you Cd Projekt red and Fromsoftware for not being obsessed with loading screens)
Loading screen are in most games they’re just hidden well.
@@PatrickF.Fitzsimmons so thank you developer to hid them in a good way. starfield sometimes felt like death stranding on the loading
bethesda isnt obsessed with them they just refuse to move on from shitty creation engine. its why their games feel so dated. they've been on creation engine since like 2002 or something and sure they've updated it here and there but not nearly enough to bring it up to modern standards
It should be noted re: Cyberpunk: For any given area you're in, MUCH less of it on average will be a real, usable, enterable space. Like, go into an apartment building or a shopping area in Cyberpunk and you will encounter many more false doors and purely cosmetic dollhouse non-rooms, like a movie set. Elevators often only go to certain floors, residential areas where only certain houses are enterable, etc. I like Cyberpunk a lot, I played through it twice, and I'm incredibly impressed by how much CD Projekt Red stuck with it and kept improving it, but there's always tradeoffs. The Cyberpunk world (in terms of any given building or whatever) is much more seamless but also much more fake than Starfield's.
@@HuginMuninI mean so does Bethesda. You can’t even explore planets. Just small areas of those planets
Jack is really getting a lot of mileage out of the spacesuit costume
Hahah seriously. And it’s ventilation is.. absent.
@@JackSatheri can feel the smell
@@JackSatherman I was thinking that throughout. Great video BTW I laughed a lot.
Outer Wilds next!
@@JackSatheryou must smell like feet wrapped in leathery burnt bacon.
Starfield feels like a dnd campaign where the DM has the party on rails and those who've experienced it at least a little bit know how painful that is
basically the complete opposite of the Baldur's Gate 3 Experience. Bethesda is creatively bankrupt and we should never take any of their future releases seriously.
@@tfk884 If this is any indication of what Todd Howard believes to be the height of their creative work, TES6 is essentially guaranteed to be absolute trash.
That's awful@@tfk884
@@tfk884 By the time ES6 comes out it'll be forgotten.
@@NoPhilosophernah, but Skyrim will feel like Alduin... A myth.
6 times the loading screens, 16 times the recycled assets, all of this just works
16 times the boredom
...for certain very particular definitions of "works", at least.
NPC comment
One thing I liked, is that the photos you take in photo mode are used in the loading screens. My photo library was full of glitches and bugs I had, which was funny to see as the game loaded.
Fallout 76 did that as well, got a bunch of cool pics from peoples bases and events of like 20 people in different power armor suits. Definitely one of my fav things from that game and I'm glad they continued it in starfield
lol
Trying the game again recently and watching this, led me to have a thought that Starfield is like a parody of a sci-fi space game. A deliberate parody of the cheesiest cliches possible. It all made sense when I visualised the designers in a room, rolling around in hysterical laughter, saying "Space cowboys, yee haa, gotta get that in!!". "And the artifact thing..what will we call it...I know .. The Artifact". "The artifact ha ha". "And Space Pirates, ..and I know, I know, how about we leave half eaten cheese sandwiches around everywhere" "ha ha, subtle, will the gamers get it, probable not". "And how are the hats coming along? You know I told you to design the worst looking hats.. ". "Well, take a look at these, I think you'll agree, I excelled on the ridiculous hat front". "What about guns? 300 years in the future? Shall we have something creative, or just go with double barrelled shotguns?"
It's the only thing that makes sense. It's a parody, a joke at the consumers expense.
and they been doing that for 8 years+?
easiest unninstal of a lifetime.
They had no design doc. No wonder nothing makes sense.
Your ability to analyze and identify faults in the game such as the UI and UX faults is impressively pragmatic. Keep it up Jack, your content never disappoints.
But his crying about certain RPG aspects in an action RPG is way off. You are crying to dry eyes friend.....Todd is dead set on his vision of what gamers like and want.
@@dealwolfstriked272 then his vision's been wrong for over a decade. Fallout 3 was a far cry from a good RPG, and it's only been downhill from there.
@@deweythecow I watched a documentary about Elder scrolls and when the story suddenly included Todd it felt different. The guy narrating was saying things like "I like Todd and he is a very nice guy" and then went on to explain how he was against the open world massive worlds and how Todd was the force behind the much smaller map filled to brim with something to do around every corner. Many prefer this tiny map with a bandit camp 60 second walk away from a settled peaceful village or a path between two towns with a creepy cave filled with nasties and even has a nasty totem pole outside to signal the nastiness of it.
Todd, it seems, decides to go back to this massive world scope and we have SF. It was just done so wrong in so many ways.
I mean, he's a designer so it makes sense!
@@PalhacoCapitalista he is more an anti-designer though. He designs away stuff that he brought to the game worlds such as life simulation for NPCs. This is just lazy game design to wash away all the stuff that makes game development hard. Things like being able to kill every NPC. This has to be designed so that with each death you have the world react. Take BG3 and how if you dont react to certain NPCs the story changes and you can no longer interact with them. that is extremely hard to do and BG3 goes above and beyond what we as players think is possible. I somehow got lae'zel to get on her knees and allow me to slit her throat and I never see this mentioned anywhere or seen a video of it.
Akila city the mayor will stand there in front of bank for months on end waiting for you to walk up and talk to him
This was the most honest and straightforward review I have seen of Starfield to date, well done and thank you sir.
thank you!!
The early reviews tend to be really lacking. I don't care that you got it early you just can't properly play a monster game like this while also juggling 2 or 3 other big games you need to review and have it all come out good.
@@Pontif11Agreed. Most of the early reviewers were spending like 20 hours speedrunning the main quest to be first on RUclips. They missed A LOT of criticisms the game deserves to get. Starfield is literally one of the most mediocre AAA games that have been released.
Why? because he has your opinion lmfao.
@@ewjiml true, starfield didint even hold up against an AA game.
THIS IS the kind of videos I love watching on RUclips when it comes to game reviews! Pure critisism and to the point, no hype, no fanboyism! Thank you for sharing! Keep up the good work!
Agreed, he did a fantastic job here.
the biggest immersion breaking moment for me was when i tracked down the star born that killed one of my companions - and the game wouldn’t allow me to attack them.
like yea, i would have missed out on a big twist and all - but i wanted revenge and i didnt care about the consequences. but no, bethesda didnt wanna add the option to the quest where i attack the starborn and cant talk to them ever.
Also when the big twist is revealed your options for reacting to it are pretty disappointing. Like, the person who died is potentially your spouse.
The first 3 interactions with the hunter, he is essential
This. The hunter killed my wife. There is no way in hell the character I was playing would have talked to him after that. My ship was literally named The Hand of God and it rips fleets apart. Nope.....get off your very secure ship and go be nice to the killer of your wife.
@@bmagada My in character motivation for doing to the next universe was to make sure he couldn't do the same to anyone again by hunting him down across the multiverse. Unfortunately, though perhaps unsurprisingly, that's not actually an option the devs accounted for..
10 months late but u can decide to kill him in the main quest tho
I like how fast travel is basically required now. Real immersive Todd, thanks
I knew it being on Game Pass was a red flag.
@@spiegeltngame being on game pass has nothing to do with game being garbage. Its because Bethesda is owned by Microsoft. So Bethesda has no saying in this. Game being shit is strictly Bethesda problem.
@@budlikycz2445 Games that are on Game Pass on day one are probably never going to be masterpieces... they want ALLL the money for those, especially on day one.
Microsoft also has nothing to do. Bethesda has always made mediocre games.
Yeah a lot of good games go to game pass day one (lies of p for a recent example) this is just Todd being Todd
Neon doesn't feel dangerous but Freeside actually has that feel. You can get jumped and you see people getting attacked some times. Everyone cowers in fear... its weird how they managed to have that in the same engine all the way back then but they can't make it now.
That's because Obsidian actually knows how to make a compelling area with its own atmosphere
Because different developer
@@akmal94ibrahimyes but I'm saying it's an issue with the developer, not with the engine.
That’s what having no design doc will do to a game.
The true Bethesda experience: letting modders fix the game
This time they didn't even try to hide it, from Day 1 modders have full support to fix the game.
People are happy with this but I think it's an incredibly lazy move by Bethesda's part.
@@Mr.Sax. Todd literally said they plan on supporting the game long term and are already working on reducing loading screens and fleshing out features based on player feedback.
@@OryxAU And you trust Todd Howard's word.
I wish I was as naive as you are.
Ah yes Todd Howard, the man who has a 10 minute montage on lying
@@Mr.Sax. Hey man, we were all in his position at least once. He'll learn eventually.
The proliferation of essential NPCs in bethesda games is one of the worst things theyve been adding to their games imo. I loved playing fnv and having the choice to kill literally anyone you meet in the game, it really lets you play who you want to play as.
It's a lazy design philosophy, really. Instead of organically building consequences for the player that decides to kill an important NPC, they decide to make the NPC immortal instead. Like, there's nothing that stops me from going out right now and murdering an important politician. The politician isn't immortal, there are no invisible walls IRL, no fail states that make me go back in time before my actions. What keeps me from doing that is the fact that even if I accomplish my goal, I'll be dead within the hour after the fact.
Bethesda doesn't design organic consequences for the player's actions within their worlds because then they would have to actually put effort in their games. It's much easier to just make random people immortal instead.
@Erick-tv8oq it's easier to make a looter shooter with lite RPG mechanics and lite survival game building mechanics.
Bethesda is like 10 years behind multiple trends and they act like what they made is the greatest game they've ever made. I wouldn't be surprised if they make a F2P Battle Royale in 10 years.
In FO3 you could literally blow up a city full of people, arguably the main city in the game. Later on a few of the unique characters you met there turn into ghouls, not everyone died but at least it made an impact on the world.
@@Erick-tv8oqYeah sorry but this is just stupid.
Do you have any idea how long it would take to write a fail state for each mission in the game? This game wouldn’t have come out for another five years lol. Yeah it’s frustrating running into essential NPCs sometimes, but it serves its purpose.
@@josiahworthington3881wild how bethesda managed it must fine with Morrowind
If you need loading screens in your Space Game do it like Jedi: Fallen Order. in every loading screen to the next planet you can walk around the ship and you get a dialogue from your companions that expands their characters. Its effective, immersive and just not boring.
I get that but the technology in starfield is warp drive which is basically a teleporter not hyper speed like in other space media. Then again why not do what other things do so you can hide the loading screen like fallen order. 🤷♂️
The crazy thing for me is how gaslit I felt when I brought up some of these same points to friends. I liked my time with it but I gave it like a 6/10. I almost could never criticize it with people.
One guy dead ass told me, “you just don’t like RPG’s I think.”
HUH?
Bethesda games don't really count as RPGs IMO
are we watching the same video here? The dude legit said in the first 30 seconds he loves starfield... its a heavily flawed game but nowhere near as bad as this comment section is making it out to be.
This was the starfield reddit the first 2-3 weeks of the game (at early access), any criticism was either ignored, people said you were a ps5 fanboy so you hated the game just because, you didn't get past the main story, you weren't playing the game properly, people were reviewbombing the game because it was 10/10, etc.
It's probably taken a big chunk of negative reviews, and a lot of people saying that starfield is not a great game for things to calm down there, but I swear people there got obnoxious pretty quick.
And whenever you bring up some jank in the game, or things that make the experience unfun, people are like "that's the bethesda charm *chuckle*".
The game for me was like a 6/10 as well, it has it's moments, but the moments wear out pretty quick if you don't spend 100 hours building ships, outposts or having 50K potatoes or milk cartons on 0g to mess around with the mechanics. I don't recommend the game to anyone that isn't a bethesda fan because they most likely will not enjoy it, and for what he game costs, people can get better stuff.
@@poere1234 to be fair I also stated I had a good time with it just like he did, but he also did spend the next 25 minutes after those first 5 destroying aspects of it. It’s a flawed but fun game I think.
@@TheShitpostExperience I’m getting to the point where I HATE that Bethesda jank argument people use. It’s the same text but different font of, “well it’s an EA game, ya know?”. Like, I hate being overly critical. I love games and I did manage to tailor the game with console commands to be a lot of fun, but we truly are getting less for more in the stuff that studios put out. It’s not all the devs’ faults and those poor people who probably got turned into human fuel having to code with the Creation Engine (I don’t care if it’s CE2) in 2023 deserve a medal.. but damn, man.
Thank you for speaking about all the red flags, a lot of them are just pushed under the rug by so many. We need to be harder on developers for taking steps back, not forward. Similar to Payday 3's release and direction. Thanks for all your hard work and honesty, it's a breath of fresh space.
It's wild to see how many people are defending payday 3
@@King_Sad_Boyits my first payday and i really like it, idk why everyone hates it, other than server issues
Cause you never played Payday 2
@@King_Sad_Boy I think timgotz9376's reply was meant for ThePanzerOfTheLake
@@Adrian-zs3ol lmao probs. Too used to all the bootlickers defending pd3 in the comments tbh. MB.
He still reported my comment tho xD
The temples do not end with 12 times. There are 24 powers that can lvl 10 times. So if you want all the powers at highest lvl, you need to fly in the star room for 240 times!!! 😢
Doing that dumb glowing orb "minigame" (WTF do you even call it?) Sucks from the very first time you do it lol.
Thank you for your honesty. By far the best review about Starfield. Don't know how people can see a " revolution " or a step forward when playing this game
No Man's Sky is more revolutionary, lol. SF is a devolution to a time before NMS, Elite Dangerous, Star Citizen, etc. It really reminds of The Outer Worlds in how mid it is. Both are space games that "aren't space games", both had a lot of hype at launch followed by a lot of people turning on it, and I'd bet that in 12mo Starfield will by a $20 game just like Outer Worlds was a year post-launch.
@@mfallen6894 I played some hours of Starfield, couldn't stand the combat, the stiff NPCs, the boring ship engagements, the mediocre writing. Uninstalled the game, got Outer Wilds (Wilds, not Worlds) instead. It's incredible how much better this indie game that doesn't even have voice acting does space exploration. There is more intrigue in a single planet of Outer Wilds than there is the entirety of Starfield.
@@Erick-tv8oq how the fuck can you compare the outer wilds to starfield? they're two completely different games
It's a good game with a lot of voiced dialogue in it and a ridiculous amount of stuff. It doesn't have to revolutionize or marketing term here, it's just fallout 5 in space.
@@jonteet They ARE completely different games, but Outer Wilds does space exploration a thousand times better than Starfield. I'm not comparing both games in their entirety, I'm comparing a single aspect, which is exploration.
While Outer Wilds made the choice to confine the player to a single solar system, every single planet within that system is entirely unique, with its own quirks and qualities that make exploration worthwhile. When traveling with my ship in Outer Wilds, I feel as if I'm actually vulnerable to the dangers of space. Even when walking in foot, I feel as if a single mistake using my jetpack can result in a cracked visor and a horrible death. This tension is completely absent from Starfield, which has a cascade effect that results in the game not feeling like a "space" game at all.
Even if we imagine Starfield keeping its "fast travel everywhere" philosophy, the game would still benefit from interesting planets and better exploration. If 99% of the planets are either completely empty or filled with procedurally generated content you've seen a hundred times before, then 99% of planets have no reason to exist.
You’re a lifesaver for uploading this when you did. I was about to eat breakfast videoless. The horror 😔
A king must be entertained whilst dining on his meal 😤
Yikes
I was about to take a poop!
Why eat if no video?
I bought two games at the same time in August. Starfield and Baldur's Gate 3.
I was so hyped for Starfield, I had been a big fan of The Outer Worlds previously by Obsidian, but it was a little linear and limited. Starfield seemed like the bigger budget way to tell an amazing story in space.
As for Baldur's Gate 3, a friend of mine had told me that it was good, so I picked it up to do co-op on it as we had quit our previous multiplayer game, so seemed a good option to casually chill on, but I wasn't hyped for it.
Turns out, I have 70 hours on Starfield, have finished the game 4 times, and all times was only between Levels 20-25, and felt that there was very little else for me to do. It has great modding potential in the future, but it is scraping a 7/10, and the longer I have gone having not played it, the more I dislike it - despite the fact that I did enjoy playing it. I won't play it until some good game changing mods come out.
I have 105 hours on Baldur's Gate 3, haven't finished the game yet, and see myself playing it for another 2,000 hours. BG3 will get GotY, it is what you get when a games company cares about every aspect of their game.
I had the same experience. Got both games at roughly the same time. I have 25hrs in Starfield and 485hrs in BG3. That should say pretty much everything.
Man, the criticism about the 'love' dynamic in the game is so on point and something I hadn't heard before. It's like a space simulator of a girl sitting alone in a bar the amount of times you get hit on! Great video once again Jack, only discovered you recently but your content is exceptional and I feel like your channel will continue to grow massively.
Baldur's Gate 3 also had this issue, it was a bug which they fixed after release. I imagine it might be unintentional in this game as well as the pacing of it doesn't really make much sense, and your relationship "level" advances with people you don't even travel with which is not how Bethesda usually handles these things.
Never really had that issue. Barrett irritated me upon meeting so never traveled with him. Sam and I got into a fight in our first meeting because I did not like a child going into active space combat. So never traveled with him outside the mandated mission. Sarah started a fight with me when I went back to the Lodge over Neon. I tried to stop a cooperate overlord and failed but she came at me like I funded the project. What really irritated me was one she wasn't there and two my only options were 'oh your right why didn't I think of that' and 'you don't understand the benefits of what there doing'. So never traveled with her outside the mandated mission. I was done with the companions until I met Andreja then I got her killed before she fully opened up to me. So yeah long story short never experienced any unwanted advances.
Haha I totally thought the same.. first game I’ve never pursued those dialog options but it didn’t matter. I was on a terrormorph mission, it stalking around and a dead body strewn behind her and Sarah was like hey I need to talk to you about something.. she just wouldn’t let it go.. in every situation. I’d just look over and see that creepy ass smile and be like, oh.. so that’s what that’s like
@@OryxAU The BG3 devs fixed the aspect where turning the companions advances down sometimes didn't actually make them stop, but all of them are no less of horndogs that jump at the opportunity to get into the protagonist's pants now than they were at release.
20:00 That ghost ship was one of the best moments of my time in starfield. What an incredible little adventure. Simple, well executed.
definitely in the top 2 moments of my playthrough
No design document and no writers
Cost nearly twice as much as Star Citizen which began Development at the same time
No wonder it flopped
It's a cool quest. Sadly there's a game breaking bug with it where sometimes the credit transfer just won't happen, and you have to reload a save from before you did anything in the transfer sequence and do things in a specific order to get it to work.
The best part of Starfield is actually the ship builder. I really enjoyed all the customization options and modules that let you design a ship to your liking. It's a bit confusing at first, but once you get the hang of it, it's really awesome. But sadly, you lose all your ships when you come back in Game Plus. What would have been cool is if you could then customize your Starborn ship and get the customized ship back every loop (I've only played through once, so maybe that's a thing?).
Agreed. And it is sad because the lack of interesting space combat quest. The final battle of UC/Crimson Fleet quest is awesome. More like this please.
I@@Rafifcahya Yes, the UC/Crimson Fleet arc was actually my favorite part of the game and was done really well. I think what's great about this game is the potential that's there for additional things that can be added. You literally have a good size galaxy that you can embed so many other stories in. Yes, I'm not a big fan of DLC's, but you can literally embed a whole other game in one planet if you wanted to. Now whether Bethesda will do that is another story. It would be really sad and pathetic if all they do is a few side quest DLC's. They also really need to address the whole loading screen issue. You literally go into another small room and you're faced with a loading screen. That's just unacceptable and really breaks the flow of the game.
The starborn ship can’t be modified. Which is lame.
I agree i enjoyed the ship builder. It was actually fun figuring it out and found myself in it building for hrs. Unfortunately using the ship & the nonexistent space exploration makes me not even want 2 use it. The game is very mid
My biggest let down was that most of the companions have zero voice lines and only the main constellation people are interesting. I love that they hyped up Vasco and all he does is greet you at your ship…otherwise nothing
Right? I know he's a robot but he's your first companion but no quest or anything? Like what the hell? They could have came up with something
the constellation characters are just as boring and bland as the rest. The only one that seemed slightly interesting was Andreja
@@SquinkyEXE I guess I kinda like Barret? Kinda. Same with Sam Coe, but that's nothing to do with him, I just like his voice actor. Andreja is a little more interesting but ultimately approves and disapproves of all the exact same things the others do. Also blows my mind we only have 4 real companions. That's bare minimum, and they have carbon copied morality and motivations
I wanted so badly to romance Mathis or Amelia
We must've had the same experience with starfield because all the gripes you had with the game was exactly what I went through. To the T, especially when you talked about the companions hating your decisions or when you have to talk to an npc if you want to attack them.
5:20 My issue isn't with the invisible walls, really. My issue is the lack of interesting things to see and do inside of them. The areas could be endless, and there could be vehicles... but if it's still the same content, it would be a worse experience.
It has interesting things, you just have to play to find them…
I remember when I first met the constellation. I set the artifact down, there was a light show. Some of the NPCs said it was intense and a huge breakthrough. Meanwhile I'm just standing there totally unimpressed.
Yeah I had that experience as well. Might be because we're so accustomed to these sort of visual effects tbh. Like if I saw something like this IRL I would have the same reaction as them but it's hard to convince players because of the natural disconnect we have. If I was younger or less experienced playing game, maybe reaction would be different. Kind of a shame because you know the writers probably did care about it.
@@Ziru0Gamingbetter writing than paid writers came up with for the actual game lmao
Yeah right lmao. At first I played along but soon enough I made my character basically not give a fuck about it.
The bit about not being able to kill people is especially disappointing because that was one of my fav parts of morrowind and one of the selling points i used trying to get friends to try it out "dude you can do anything. like you can kill anyone, and sure you'll have consequences, but the game lets you do it"
It's a bummer that Bethesda has been crippling this feature more and more in each releases.
Thats why I love Larian for doing that with Divinity OS2 and BG3.
Lol, I played the game exactly like you did! Murder, murder, murder. Had the same disappointments too.. The fact that you're forced to report back to the UC to progress the crimson fleet questline was really un-immersive to my criminal itch.
Exactly
For that spaceship section where the guards kept getting alerted despite you doing everything sneakily, it's told to you in the beginning that the ship has some sort of system in place that keeps track of guests vitals or some such, which IS incredibly restrictive in terms of completing the quest, but I just thought that I'd clarify that it's there.
Gotcha, I did forget about that, I thought it was just for the main guy if anything. Dang! I had other examples I cut too!
@@JackSather You were also *slightly* wrong about traits not having an effect. If you pick the snake cult trait you can skip the venus fight with them (I also never randomly encountered them in that run either), there's also one that allows you to make UC security extort the freestar diplomat and give you a cut. I'm sure there's more but those are the ones I ran into so far. Other than that I agree with everything else you said. As a bethesda junkie I liked the game but it leaves much to be desired.
It actually tells you that all gun discharges are registered, and trigger an alarm. I gave the guy a new haircut with an escape axe, and there were no alarms.
Oh so they gave plot armor to their lack of ingenuity.
That just sounds like a creative excuse for jank
The scary sound you talked about around 20:20 is in FO4, too. If you go to the museum of witchcraft you'll hear the same sound whenever you see corpses being dragged by the deathclaw...
I was so annoyed to hear recycled sounds from Fallout
@@tomasluna9460so so many were it was insane
@@tomasluna9460 if it was just a few, sure. But damn, there are so many copied and pasted from Fallout 🙄
I disabled bg music because I didn't want to feel like I was playing Fallout 4. Then I just stopped playing the game - boring piece of loading screen shit.
What wouldve been super cool is if youre doing a normal task like flying around in space and then suddenly a giant Cuthulu monster phases through space. It doesnt do anything to you but you just see this giant lovecraftian monster come out of nowhere. Make some spooky noises and then disappears. Wouldve been so cool
Yeah that is the joy of exploration, finding things you didn't expect. Starfield has none of that.
Sounds like you wanna play No Man’s Sky
that seems a bit like outer wilds
Never seen your channel before but I love your energy! I like that it's just one long, honest ramble that doesn't feel very rehearsed or scripted or edited, just feels like how I'd be talking with a friend about the game. It's refreshing. +1 sub
You know it’s a good day when Jack uploads
You know it’s a day when the sun rises
for real
Lamest comments that get hundreds of likes ^
These bot ass comments kill me
It's always the same npc comment under every big youtuber video
Damn you Jack, you weren’t supposed to confirm my preconceived biases on this game you were supposed to convince me it’s actually not that bad 😢
I can fomfort you mate: the game will be great... in two or three years after Bethesda has done little or nothing other than technical patches, and the modders have done all the work they should have done. This is the Morrowind curse, you see. Bethesda realised that they can release half-baked games and let the modders finnish the job for them. It has been like this ever since (at least) Morrowind.
@@ertymexx Respectfully, nah I’ll pass. If that’s what it takes for a game to be good, I’m good. There’s too many talented developers putting too many great games out there to play that are better, right out of the box on day one… literally any other title is a better waste of my time.
@@ertymexx"guys when the modders get to it it's gonna be really good!! 🤓"
@@invalid_420The "modders will fix it" thing might be true for normal open world games, but no amount of modding is going to fix the fundamental issue of the game boiling down to a series of fast travel menus and loading screens.
@@ertymexxcan the loading screens be patched out though, or is this a critical part of how the game works? Fundamentally I like the game, the shooting and combat mechanics are really fun. But my time is precious and I only get a few hours here and there spare where I can play a game, the constant loading screens are a big no for me.
Your video breakdowns consistently demonstrate a high level of insight and accuracy. I appreciated this particular breakdown cause it showcased a genuine effort to understand and appreciate the game's potential. Your constructive criticism was exceptional, devoid of the common tendency to merely criticize without substantial reasoning. Not to mention you're fucking hilarious. Keep it up man!
haha thank you so much!!
While playing Starfield I really started missing Bethesda's older titles but I especially really wanted to play the Mass Effect trilogy lol
YES. It’s my favorite game series. I almost feel guilty, but as my spouse and I have been playing SF, I keep comparing it to ME, and not favorably lol.
😂 hella true
Hell yes. Playing Starfield immediately made me want to replay Mass Effect and Cyberpunk.
I got that exact same "Security Crew" issue yesterday. Boarded the last ship, realized the bug, left and blew up the ship but my entire crew hated me. So I reloaded and just blew it up without boarding, and suddenly it's all fine. Bethesda literally forgot to populate the ship interiors with the correct enemies LOL. There is also a funny bug on Cydonia where if you walk in front of an NPC's mining laser, they all suddenly try to kill you because apparently you have now entered combat with them.
This review is spot on. Lots of issues and emptiness, tons of room for improvement, but overall entertaining. Madame Sauvage's on Neon feels like a cafeteria.
You mean it isn't a cafeteria?
Kinda the whole point of the place was that it’s advertised as “competing with the Astral Lounge” but one of the lines is “this is literally just a bar” 😂😂
Exactly. You hear Madam Sauvage and you're like ooh who's this. Yep it's the lunch lady zero personality. So many little disappointments like this.
8:24 Glad to see people doing work for bethesda like a obedient free labor camp, continuing to solidify the no-care-given attitude that bethesda has to their UI development 4th game in a row.
So wait are you upset people to mod games to their desire or that Bethesda fails to successfuly create a unified UI will retaining some interesting menu designs to be used across several consoles, (before MS) and screen sizes?
Oh *shut up*
@@TheanimeisformeHow about Bethesda just makes a competent UI that doesn’t make UI mods borderline requirements. Plenty of other games have somehow managed to figure it out.
@@Theanimeisforme I'm upset that Bethesda is unable to learn on their mistakes with UI and modders make the same changes ever since Skyrim and it's beautifully made SkyUI.
I'm also upset that such talented people allow themselves to be exploited by Bethesda, even after Bethesda clearly showed their hand by trying to MONETIZE FOR THEMSELVES that free contribution.
@@seeinred I know people like skyui, but currently the design belief is that the less excel spread sheet inventories, the better. You'll be hard pressed to find fond any modern game that is multi platform with hoarder mechanics that has the same ui design as sky ui. Jrpgs only maybe.
The reason there’s no vehicle is, 1. It’s extra programming for Bethesda to NOT do, 2. It would show how empty and small the maps are.
“I can’t have a single platonic relationship with anybody because everybody is kinda gay” has to be one of the greatest lines I’ve ever heard
My biggest gripe is the obviously missing faction quest lines. House Va'Ruun is completely missing from the game. It's mentioned here and there and there is even a background option for it, yet no quest line. The Great Serpent was the only lore in the game that really grabbed me and I have no way to delve deeper into it. Fingers crossed for DLC... I guess.
You want to know why? To sell it as DLC. They took out a part of the game to withhold it for more of your money.
I saw a video that claims starfield was designed to waste your time for gamepass analytics and it really makes sense. Everything is counterintuitive like not having a map which makes 5 minute quests end up being 30 minutes or that fact that almost nothing is explained to you. I find myself looking things up far more than in any other game like docking the ship. I’ve played for hours now and haven’t really gotten a run down on how ship building works or anything. The only way for me to figure that out is to watch a video
Your editing is absolutely top notch! All my credits to you Jack! 😊
Thank you!!
the splice of shooting the plushie in between shooting enemies was top notch :D
Does that mean me (it’s okay if it doesn’t)
It’s kind of crazy that a game like The Outer Worlds let’s you kill literally any character in the game, and continue the story around those decisions, while Bethesda’s big AAA space game doesn’t.
Morrowind would straight up let you break the game by killing important NPCs, bringing up a notification warning you about it.
To be fair, most games don’t let you do that either
Your decisions matter in that game too, they don’t mean anything in Starfield
Outer worlds had many problems, but that was one thing they got right. I think part of it is they just didn't want to have to take the time to program in multiple outcomes for quests, so the easy solution is to just make npcs immortal unless the quest dictates otherwise. A lot of Starfield felt like corners were cut to just save time.
@@tomasluna9460 That's the lore of the whole game sadly. Nothing matters so do it all over again. Also they never really let you fail either hell they won't even let you miss a quest. My miscellaneous quest log is filled with talk to insert name I don't know who these people are why would I want to talk to them.
It's insane how there's mods like Undelayed Menus coming within **days** after release, when I a whole army of devs at Bethesda couldn't do it with a $300 million budget in freaking 8 years
I went into this game with much higher expectations than I should have. Going back to replay Cyberpunk really highlighted the games flaws more than playing the game itself did
Leave it to Bethesda to make Cyberpunk revered
Also this game coming out after BG3 really hurt. Having just spent 150+ hours in an rpg that really let me go fuckin crazy with what i want and then coming over here to this much more on rails experience was so dissapointing.
@@darthpedro123456789 Honestly, and one of the smallest things BG3 got right that Starfield didn't really sold me on it, and it's how fucking great their auto-generated facial expressions and lip syncing is, it makes me take the characters so much more seriously than Starfield.
lol imagine having epectations for bethesda games
Had a very similar experience, starfields world seems to lack any sort of identity
I knew it would be like this bro! I just did. I think the main problem is that any major corporation gets to a point where communication becomes convoluted and things take way too long because of all the "Red Tape".
Never seen anything or heard of your profile, but I’m 110% agreed with you and this was absolutely hilarious but objective. Subbed!
I think part of what really hurt this game for me was that I played it right after finishing Baldur's Gate 3 where you pretty much can be whatever you want, do whatever you want, and there are soooo many less load screens. I also bought it and refunded it after about 5 hours of playtime, but had a friend that has been in love with it since release, so I can't fault him for having fun, it just definitely wasn't my cup of tea.
Edit: I really tried to be fairly neutral in my comment but I seem to have still managed to start a comment war lol. Oh well, if you go in the replies take some popcorn fam 🤷🏻♂️
Baldurs a board game tho
That isn't the problem. Starfield let's you be in freestar and UC both at the same time. And maybe you can be a pirate at the same time too, haven't done that questline yet.
Another braindead comparison between 2 games that are nothing alike.
@@scaramanga7587 You're right, Bethesda can't make great stories, compelling characters or even fun combat. It isn't like Starfield is a Role-Playing-Game right?................................
@@adraadra2476 I'm a bit confused about that sort of argument. How is Starfield not an RPG? Bethesda clearly never did make a compelling story. Ever since Oblivion people rant about this and revere FNV. But I can't be sure if it's hypocrsy talking or a weird cognitive dissonance because their games have sold ever since.
This game genuinely made me appreciate the Outer Worlds quest design and how you can literally kill everyone. The freedom to fail a quest or to do it your own way should be essential to an RPG like this
Agreed except Starfield isn’t an RPG
I share a lot of the same opinions and 3 major things hurt the game for me a lot but I also still do enjoy it.
1. Being punished for being a bad guy. Main companions get pissy when you do bad guy things and you can't kill everyone. In New Vegas you could and it made the game so much more independent. In Starfield you're almost locked in to being a goody-two-shoes. Then if you make the one kinda evil choice of siding with the crimson fleet, it eliminates over half of the bounty board jobs since now you're killing an "ally" and a bounty will be put on you for killing them.
2. It feels empty in a lot of ways. You basically fast travel from city to city and that's it, whereas in Fallout and Elder Scrolls you travel from city to city and find landmarks, easter eggs, hideouts, and other random encounters along the way.
3. This is a nitpick but the lock picking and persuasion are aaaaaaaassssssss. 9 times out of 10 persuasion checks feel like a RNG dice roll and with lock picking I hate having to over think it, just let me open the damn thing. I spent almost 5 minutes on a master lock once for 500 credits and a cup of coffee. I miss just having a screwdriver and bobby pins and just ramming it around for 30 seconds and getting the lock open. Digipicking is ABISMAL.
This may be one of the best Starfield reviews I've seen. At first, I was wary of another video hating on the game, but the longer I watched, the more I found myself in complete agreement. My most repeated thought during this thing was "well, he's not wrong".
I love Starfield, and have sunk WAY too much time into it. I also have had almost all of the same frustrations with it. It is absolutely NOT perfect, but man, is it FUN!
indeed it is....😁
I see so many similarities to the Cosmic abilities in this game and the Overkill Powers you get in "Rage 2". Right down to the mind numbing points on a map with no sense of reward. At least in Rage 2 you had to kill the same repetitive boss before getting your powers (sometimes 2 bosses WOW) and the powers stayed fun to use if you kept leveling them up, which really kept the powers from feeling useless after a point.
After the first few you DO fight a copy n paste boss AFTER you get the power lol
@@TheCoolCucumber Todd Howard's ambition (1,000 planets, explore them all!) far outpaces his actual competence as a game director.
"There are so many things that can go wrong" is the perfect way to describe starfiewd. I enjoyed my first playthrough of it very much. But on NG+ runs when I try to do other quest I realize how lucky I was in the first run because all the stuf I choose to do just happens to work lol.
Mods saved me from uninstalling, the game did not. After 11 hours, I had seen everything that Starfield had to offer.. unless I wanted to see Abandoned Research Facility on another planet and drop a synthfoam container somewhere inside to make it a unique location.
11 hours? That it? Have you... done the main story?
Lol 11 hrs is nothing. You would need multiple playthroughs to even see everything stop exaggerating, if the game inst for you then it isn’t for you lol.
@@christianflex4allthe game is still bad after 100 hours
@@christianflex4all You didn't read the last part of his second sentence.
@@sexylazercatwizard not sure if this comment section is watching the same video
Seeing how little bethesda has learned from past mistakes does make waiting for a much broader bevy of mods seem like the plan. Maybe at the first good sale Ill loading screen my way into space and sponge up what fun there is in the latest disappointment from a studio I used to play so much from.
Bethesda's past games have all been massive successes there haven't been any mistakes.
@@backgammonbacon I agree mostly but fallout 76 was absolutely a mistake.
Every single Bethesda game in the past has had some of the issues that are present in Starfield, but they are much more magnified now that the studio is trying to overreach and step into waters that they are not ready for. The game is so large that every single issue with it is amped up considerably more than previous games. Even my favorite Beth game, Morrowind, has plenty of problems with it that were never fixed outside of mods. Their programming staff seems incompetent and incapable of understanding proper game design and at this point I'm starting to think they're doing it on purpose just to be lazy.
To me it seems easy to not call something a mistake when you feel like you don't need what's missing.
Starfield, from all I've seen, is just a beautification of the last fifteen years of bethesda. Gameplay wise it has not evolved, not even in the most mundane ways. Like when we got new super mario bros games on repeat. I didn't want an all new game style, I just want bethesda to want more from what they care to put in their titles. Not more Space, more heart. These stories, quests, and gameplay mechanics are stencil sketched into starfield, fresh from their last three games.
From morrowind to skyrim we got evolution, sloppy, messy, but it aspired. A lot less aspiration is in starfield. Probably got washed away in all the work it took to make such an absurdly large space.
Where I used to do playthroughs at least twice before any mods, starfield, even just for ui design, sorely needs them. Skyrim had a better base ui for information.
@@backgammonbaconanything can be presented as a success if it is surrounded by plebs who blindly follow the leader and defend it's honor.
I'm speaking generally, not saying their past games weren't successes but what constitutes success? Who gets to decide when something is successful?
Success is subjective.
In regards to the “Killing” section of the video (24:15). I think this is something I appreciated a lot about the combat of Cyberpunk. Attacking one guy doesn’t automatically alert everyone else. I’ve been playing a sneaky hitman type which has led me to covertly doing gigs. On multiple occasions I’ve been discovered by one enemy and, so long as I did it quickly and used a silenced gun, killing him resulted in no alert among other enemies. That feeling of smoothly moving through a building, sneakily plinking headshots on successive targets, is exhilarating.
The funny thing is that with the NewGame+ mechanic they don't even need to protect nearly as many NPCs as they do. If you change your mind latter, you can just bail to the next universe.
I don't know how you missed in that quest, but they literally said multiple times that the party ship has a sound system for tracking if bullets are fired on the ship. Meaning you had to kill those guys with melee weapons. That's why all the guards knew.
I will say, this is one of the best reviews I’ve seen about Starfield. While I do like it, there are many issues I agree with, and I could not have said it better myself. The irony is not lost on me when the following can only be described as a lengthy synopsis by myself.
To begin, many of the bugs and system limitations discussed, I personally did not experience. I played on a Series X and hardly encountered any bugs, let alone game-breaking bugs. However, my friend played on PC and had a litany of performance issues. I've always felt Bethesda games on PC are never developed well. Next, I totally agree with the loading screens. I did not expect revolutionary gameplay from Bethesda, but it felt like I was on a loading screen every two minutes, which really detracted from the immersion.
There are so many things I agree with when it comes to the gameplay as well. The main story, for starters, did not grab me at all. Even at the very end, I really did not care about it. Followers were kind of lame too. I thought Sam Coe was going to be some awesome gunslinger that would help me on my adventures. That delusion was quickly shattered when I brought him and his annoying daughter on my ship, where she would not stop talking about books and haikus. It was so annoying when I was in a space battle and she would start talking about her latest poem. I kicked them both off the ship shortly after.
Space powers were so underwhelming as well. I was ready to become a Jedi with this game but ended up not using the powers at all. The powers were so ineffective after the first few levels. This was just one example of the game limiting what I wanted to do. Another time of limiting gameplay was during the break-in quest with Ryujin Industries, where I thought I was clever when I silently knocked out a guard and equipped their armor to blend in with the rest of the guards, only for it to make no difference, and all the guards attacked me anyways.
Factions were another thing I did not entirely enjoy. While some of the quest lines were really enjoyable, once you join all available factions, none will attack you. I was doing a completely random bounty contract that happened to involve pirates, but seeing as I had joined the Crimson Fleet by that point, nobody at the outpost attacked me when I walked in. I simply walked past everyone, shot the bounty contract in the face, got a fine from the Crimson Fleet, and walked out. It was so boring, and I had many encounters like that afterwards.
Overall, Starfield was fun but flawed. There were so many great examples of Bethesda's environmental storytelling really coming to light, but it fell short in so many ways that I was not expecting. Absolutely phenomenal review, can’t wait to see what’s next!
the 30fps isn't an issue to you? :3~
pc would have nobody complaining about performance issues if they capped it to 30fps too.
Totally agree about ES6, and I didn’t even play starfield or FO76. FO4 did it for me. Distinct feeling that I’ve already played this game multiple times.
I need to be blown away or I’m passing on it.
A quick correction on the shifting parallel universes quest! The parallel dimensions were localised, so the guy in the universe that exploded was coming into your universe as soon as he left the area.
There’s actually a cool unmarked third solution where you fix the gravity anomaly by degaussing the generators and aligning the frequencies, so you get both rewards and a few bonuses! One of the only times they offered a solution to a question that wasn’t heavily way pointed.
It was still a pretty bad quest with wasted potential though, and it was WAY too long.
not only that, the part with larry where he is mad he cant just shoot him without the ship going into lock down, if he had just asked the "captain" cant i just shoot him, he would have told him why all the gaurds were getting allerted
Yeah, replaying that quest on my second NG+ was a fucking slog. Cool enough first time around, couldn't wait for it to be over second time
@@MrAustyn88 I just couldn’t believe how long it was. Especially when it gives you so much loot but takes away your companion, so you have to keep going with low oxygen thinking “I must be near the end of it by now” only for it to go on and on…
Interesting, even going through the footage multiple times I missed that. Probably cause they were also talking slow and the quest was super long lol. That is my bad! And yes, I wish I could correct myself on killing the people on the party ship.. still, why make that quest SO restrictive, and It was a bummer to play around with universes but nothing is effected outside of that quests zone.
@@JackSather yeah thats another Thing i kinda missed when you finish the main story and enter "spoilers" those who know knows, the only Thing they talk about is main story choices and faction choices, none of the sidequest stuff is mentioned at all
The stupidest thing about the increasing number of unkillable characters in Bethesda games, is that in Morrowind, released 20 YEARS AGO, they had the forethought to let you kill anybody but just give you a text notification that you've ruined a quest by doing it.
Easy as that. But no, 20 years later and billions of dollars later, it's just gotten more and more linear and restrictive.
They make dumb games for simple people.
Thank you, Chef, for making the journey others could not. Your videos are always triple star meals
I didn’t think we’d get another banger Starfield from you, but I’m glad you’re getting even more use out of that dope mercury spacesuit for another video! 👏 🎉
Hahah thanks so much!
I have over 200 hours in game and I agree with everything mentioned in the video. One thing to note however is that the game also lacks large scale space fights. Space flight is a major component to the game and I wish there was more opportunity to engage in dogfights and large battles. There's one or two depending on which questlines you choose to play, but I think this can be expanded on in future updates to the game.
Hope you blow up more this channel deserves way more subscribers for the quality you put out
Thank you!!!
Never heard of your channel before and I've yet to play starfield but man your control of the video, the comedy, the space suit...everything was fire. Happy to sub
hell ya, thank you!
Loved the video man, they're always great no matter the subject! Production quality just keeps getting better (always love the fun costumes) and the editing is always such fun to watch. Though the charismatic host is what always sells it best =)
Starfield to me is the exact opposite of a blind date… to me it’s actually a burnt out marriage where your partner f’ed up too many times* for you to trust them but because you love them so much, you always end up giving them another chance. And Starfield shows that, although your partner can always make an effort to be better, they will never let go of their rooted vices, their bad and dishonest ways that made you disappointed in them in the first place.
This sounds oddly specific.
Someone hold my bro 😭
@@thestig007ofc it does, bro paid attention to fo3, fo4, all of skyrim's relaunches and fo76
@@xy-te9db this.
I literally have one tattoo in my 6’2 body, and it’s a Vault Boy so my grudge is justified haha
I don't think I've ever seen you so worked up in a video before. I hope you didn't collapse after shooting it ;) In all seriousness though, this is another great quality upload. You bring up so many valid points. Keep it up Jack!
I've put over 200 hours into this game, but I'm convinced most of those hours is Vlad giving me 1 location at a time for the powers, then having to load and fast travel to the temple. Load and fast travel back to Vlad to get the next one. Terrible execution. You're telling me we have inter space travel, but not the ability to call a ship/station and ask for the next temple location?
The fact that they didn’t do some sort of puzzles or boss fights (not just one star born showing up every time) or even change anything about each temple is mind blowing, such a missed opportunity
in fonv i remember immediately killing like everyone i came across and being fascinated with how many quests i could close out, which then led to 8+ more playthroughs where i wanted to experience every single option and what happens if i kill someone at a later time or go fully through with the quests and pick the good option or the evil option
unfortunately it doesn't look like we'll ever get a game like that again, with that much story development and freedom.
It’s funny how you chose the exact same approach to the game as me - I even made the Han Solo comparison in my head when choosing how to role-play, and I ran into the exact. same. limiting. bullshit…
Great video, had a very similar experience, sadly Starfield lost me though. Keep it up Jack!
I haven't even started the vid but I also went for a han solo, charming rogue sort of thing
I feel like Bethesda intended us to play one faction at a time with each new game + instead of just doing whatever we want. I don't consider this game a RPG, it's an action/ story adventure game. The only stories you're allowed to play are the scripted factions Bethesda wrote for us, you can't create your own story like Elder Scrolls and Fallout.
For me day 1 starfield is like a Demo and now we need to wait For the modding community to Rise and shine
i just found your channel recently and i’ve got to say i love your style and pacing of your videos. the editing is very clean and it always grabs my attention. your channel is a perfect example of quality over quantity for your videos. great job!
Thank you!!
9:14 About the Juno Mini Quest you mentioned. If you choose to side with the humans, it kills them, grav-jumps away and then you encounter it later in a random system in space combat and it attempts to attack you. It shouts random dialogue at you but once you destroy it, it wraps up the idea of where it went to and thus changes nothing else in the game. I'd imagine it being a pilotable ship that can talk to you like that Combat Medic power armor in Fallout 3 did. Perhaps a future mod will exploit this little side plot more later on in the games life.
When I first ran into Juno I immediately thought she was going to be a ship we could pilot, so I tried everything to get that result.
What a fucking waste of time. I can't believe they blueballed us that way.
@@_Jay_Maker_ I never got that impression at all. It doesn't have customizable modules on the model from what I remember. Isn't it just one of those wedge ships like the SysDef flagship? Like the only flyable ship in the game that isn't made from ship designer parts is the one you get from NG+
A lot of your complaints are valid. I didn't even bothered with the main story quest until I got bored building ships and outposts (I was level 195 when picked up the MSQ again), then quickly regret it and went back to my digital legos and I'll be staying in my sandbox.
Once again bethesda just tells the modders to fix the game themselves instead of releasing a finished game
this is the best review and if starfield could get feedback from anyone and apply it to their game it'd be this. pointed out everything i've been saying dude
It's refreshing seeing someone being able to critique the game while also liking it. So many people just refuse to analyze Starfield because they like it.
Exactly. Since when did constructive criticism become hate? If anything it speaks to his love for the game. We just want Starfield to deliver!
@SHOman_86 it's "hate" because people take the critique of something they think they love as a personal attack.
They think emotionally instead of critically; critical thinking is taught as racist nowadays.
It's brainwashing 101.
I seriously feel like people underestimate the signs of aging that the Creation Engine has. Every single time I've tried bringing it up in discussions (before and post launch) it always gets handwaved by people who literally have no idea what they're talking about, or people that conveniently pretend that games like FO76 don't exist.
It is literally just a derivative of Gamebryo from over 2 decades ago. Does it do some stuff really well? Sure. But I think Starfield has shown us that Bethesda has likely reached its limitations with it at this point. I guarantee that whenever they start unveiling ES6 it'll just be a another, more slightly *updated* version of the Creation Engine.
That whole bisexual companion bit you did was hilarious to me.
I've had the same experience with Baldurs Gate 3 where every male companion is getting super flirty over friendly dialogue options.
Made for some very funny moments, but also takes away a bit from the immersion, as the dialogue options didn't always reflect my intentions.
That’s why you slaughter asstarion, & push Gayle back into his portal and take shadowheart like a true sigma
yeah its really weird and ruins immersion, makes me feel like im a main character and not just some guy.
one time my companion (the black dude, idk his name) said he wanted something, and one of the dialogue options to reply was: "I want you. (flirt)"
shit made me vomit in my mouth a little. bethesda doesnt know how people work IRL
@@selectionnTry clicking on some of the cringe ones, or use the Precognition power. Their reactions range from flattered, to weirded out yet polite, to actually angry you'd be trying to flirt with them at that time.
The [Flirt] exists basically to be Zapp Branigan. Which is perfect since my first character was meant to be an actually competent Zapp.
bisexual companions is just extremely lazy imo, kills the immersion. Like you can't even become friends with a companion anymore without them hitting on you.. I loved BG3 but this was a big issue with it, Gale just constantly wanted to have sex with me and it was awkward. You felt as if you couldn't make friends with anyone without them flirting with you.
@@kylio95 picks the gay options - complains it's awkward
I'm really impressed, this video *perfectly* sums up what I feel about everything in this game. Don't experience that too often... Subscribed
hell ya, ty!
you can skip the standing up and walking through your ship animations while docked, there's a button for "board" and when going to the airlocks or door of your ship, you can skip to the cockpit for takeoff.
Jack is such an awesome creator. Thank you for your hard work.
I love your videos man. Thanks for making this! You seem so passionate about the games you talk about and it's great :D
Thanks so much!! Thanks for watching!
Going through Cyberpunk rn ans I realized how the sidequests in CDPR games are just as detailed and story rich as the main mission and they actually affect the main story while bethesda games they don’t. I think it’s a matter of game design. Bethesda doesn’t really put that much effort into their storytelling and are much more exploration based. Cyberpunk’s romances work very similarly to The Witcher 3, which actually requires you to put a lot of effort into getting a romance for a specific character. Also there are many quests you can miss depending on your choices within Cyberpunk and the Witcher 3, which increases replayability by a lot.
Baldur's Gate 3 has proven that it is possible to create an intricate branching narrative in a game like this. I'd argue that the way Baldur's Gate has one long main narrative with side quests feeding back into it is much more complex than the Bethesda formula that they have been using since Oblivion of having the main quest and then completely separate side quests.
It's honestly embarrassing comparing what Larian has accomplished to Bethesda who were once the masters at creating this type of game, now devoid of creativity, inspiration and with technical issues and graphics that absolutely don't warrant the required specs and price, but it will still sell really well regardless...
Fallout New Vegas has proven this 13 years ago lmao.
It's honestly unbelievable that Bethesda once made beloved classics such as Morrowind.
Because these people are sheep. They have been told that Bethesda is a good developer. So they believe it. The last really good solid RPG in my opinion that they made was Oblivion. By comparison Skyrim just seems shallow. And hell, I miss the Morrowind method of killing NPCs. A little message telling you that you done fucked up. Lol
It's also incredibly difficult to do well. Which is why they are really the first to succeed with it at that scale.
@@codyvandal2860 Undoubtedly so, and it's not the strongest side of Bethesda. Never was and ever since Oblivion they straight-up shut that down with essential and protected NPCs.
But it doesn't really have to be exactly this kind of thing for Bethesda. There's a veritable universe of possibilities to improve on something, innovate, take a risk. I mean, even the memed to the death "you can walk all the way up that mountain" thing in Skyrim was innovation at the time.
But bethesda is refusing to do anything than just repeating the same, not understanding that this is no longer innovative.
I just started playing cyberpunk for the first time (after 100+ hours in starfield) and man I appreciate it so much for how open it is, how good the animations and npc interactions are, and how much choice there is for each mission. You take an average quest from both games and one just feels so lifeless. I think a lot of it has to do with creation engine so they should probably change that 😂But they won't so get ready for Creation Engine 3 everybody!
choice in missions??? you must have JUST started the game lmfao... that bitch is linear as fuck. there are however a special few times you get to choose.
Uhhhh Cyberpunk came out in a worse state than Starfield and only just now added everything they said they would add, years later.
What choices are you talking about? No seriously what "average quest" are you talking about?
@@OryxAU Cyberpunk had bugs but the foundation was still there. Starfield after 2 years of patches isn't going to fix stiff animations and lifeless npcs
@@DullEyes100 Maybe there's less choice as you get further in? Idk I've only just passed the Maelstrom mission where there was a lot of choice like giving Royce the chip with the virus or not or decrypting it, getting meredith killed, saving brick.
There is a Crimson Fleet quest where you're on a smugglers ship as a passenger when it takes off from a planets surface. You can see from the cockpit or out the windows why they don't let you view this transition more 'seamlessly.' The game engine can't load long draw distances at quick speeds.