A WHOLE NEW MYSTERY - Outer Wilds: Echoes of the Eye - PART 9 - Blind Playthrough

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  • Опубликовано: 21 сен 2024
  • Hello everyone and welcome back to my blind playthrough of 🌌OUTER WILDS🪐! Today we are diving into the unexpected DLC of the game, Echoes of the Eye! But first, we have some unfinished business to take care of! After discussing my thoughts on the game and its ending for a bit, we're setting out to look for a mysterious new astral body in the solar system... what could it be??
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    #outerwilds #letsplay #echoesoftheeye

Комментарии • 228

  • @LukaelPlays
    @LukaelPlays  Год назад +35

    Hey guys! I know I say this every time, but please NO SPOILERS in the comments! I make a bunch of theories in this video and I know most of them are probably wrong, just please don't confirm/deny/explain anything! I will find out for myself soon enough!
    Hope you guys enjoy the video! as always, thank you for being here!

    • @gottagowork
      @gottagowork Год назад +1

      What's her channel?

    • @LukaelPlays
      @LukaelPlays  Год назад +2

      @@gottagowork If you mean for my gf's playthrough, check ruclips.net/video/5BsTUd34hrM/видео.html

    • @gottagowork
      @gottagowork Год назад +1

      @@LukaelPlays Watching, thanks 😀Yeah, always on the lookout for new Outer Wilds players.

    • @ShmuPixel
      @ShmuPixel Год назад +2

      Wait... You're both discovering the game on your own channels? That's pretty cool! I'm definitely going to watch her playthrough as well. Good luck resisting the urge to spoil everything you've already learned, I for one wouldn't be able to resist bringing the topic any chance I get, and she would hate me for it. 😆
      Just a friendly advice, don't be too alarmed about the spooky nature of the DLC. It can be scary at very specific moments, but you will know why and when to worry about it. It's not Alien Isolation, you won't get jumped at every corner. Keep enjoying the DLC as you enjoyed the base game. :)

    • @LukaelPlays
      @LukaelPlays  Год назад +7

      We are! (well I've already finished the main game and she just started) Oh I'm very good about not spoiling anything, in fact I'm moderating her comments myself to make sure nobody does either ahahah! I want her to have the best experience possible and that means going in completely blind! I was even careful about not editing videos or thumbnails around her to make sure she wouldn't see anything lol

  • @kuzidas4213
    @kuzidas4213 Год назад +75

    Imagine what terrible fate it would be if the statue synced with some Hearthian child that was walking by instead of the one astronaut who could have actually done something about it…

    • @groovemoustache
      @groovemoustache Год назад +50

      "Oh hey Galena, wanna try my Signalscope and play Hide and Seek?"
      "Aren't we all? With ourselves, I mean, playing hide and seek... with our own damn self. We go through life, day after day, one death after the other, contemplating what it all means but really, what if it doesn't mean anything? What if the questions are only there to distract us from the actual answer: that there's none. We're looking for ourselves, but what if the reason we can't find it is because *it* doesn't want to be found, *we* don't want to be found - hiding, even from ourselves. Like ghosts chasing shadows chasing ghosts - just like one big serpent, eating itself by the tail. What a big fucking joke."
      "...I, uh, ok... well, I'm off into my first space launch so... talk to you later I guess?"
      "No, you won't. You die because you forget to put on your suit while arriving on the Attlerock, Esker finds you 10 minutes later, asphyxiated. But don't worry, some version of you will be back tomorrow, and the day after, and the day after, and the day after, and the day..."
      "...what?"

    • @kuzidas4213
      @kuzidas4213 Год назад +23

      @@groovemoustache I am convinced that were it not for the time loop, the player character, the greatest and final astronaut the Hearthians cast into the great beyond before the death of the universe... canonically dies because they forgot to put on their space suit and choked. And then the universe ends. Kazoo credits.

    • @Woodledude
      @Woodledude Год назад +8

      @@groovemoustache Honestly? I'd imagine any ten-year-old with effective immortality, infinite time, and a supernova breathing down their neck would totally learn to fly a ship, read Nomai text manually, and operate (and maybe repair) Nomai technology. And also brute force the launch codes and hotwire the ship. It'd just take, y'know, years or decades instead of a couple dozen loops. Depends on how far along in physical development the brain of the kid is, really.

    • @Woodledude
      @Woodledude Год назад +5

      @@kuzidas4213 [Just in case, M E G A spoilers for base game] If you think about it, even one catastrophic flaw in the Ash Twin Project would canonically mean that the first loop the player does is the first and last loop that happens in lore. Imagine how carefully the Nomai built it to work perfectly *ten thousand years later*. Not just the core, but the solar panels AND the frickin' Orbital Probe Cannon, which doesn't have the luxury of padding from a bunch of sand and rocks.
      I guess maybe OPC is theoretically negotiable, because the time loop would still work, and OPC being destroyed probably falls under "equipment failure"... Still, all the sand those solar panels probably had to deal with on Ash Twin. Damn.

    • @spookydoughy
      @spookydoughy Год назад +1

      I mean with infinite time probably everything that ever could happen would happen

  • @katie-ampersand
    @katie-ampersand Год назад +70

    Honestly, don't fear talking a lot when explaining your thoughts. The game inspires one to be thoughtful, it's simply what this game does, and the joy of the game is to see people thinking

    • @LukaelPlays
      @LukaelPlays  Год назад +8

      Ahahah I certainly have a lot of thoughts about the game!! I'm just not very good at putting them into words

  • @hampus93
    @hampus93 Год назад +24

    About the black hole in the Ash Twin Project (these are no spoilers because you've already found all these things):
    • What is the whole project about? To send information back in time.
    • How does it do it? By opening up a black hole-white hole warp powered by a supernova.
    • Why would that send anything back in time? Because when you have a warp, there is a negative time interval, and it becomes larger the more energy you pump into the warp core. If you pump a whole supernova into it, the time interval becomes 22 minutes.
    So it makes perfect sense that there is a black hole in the Ash Twin Project - that's the very black hole that sends things back in time, including your memories :)

  • @ZacChilds
    @ZacChilds Год назад +30

    When I first heard there was a DLC I was worried that they might not be able to recreate the magic of the base game. Everything fit together so perfectly that it didn't feel like a DLC could add anything meaningful to the game. My worries were pretty much gone after that first drop into the river though, that's such an incredible intro to a DLC.
    It kind of sucks someone mentioned being chased already, you really shouldn't be worried about that. There aren't any cheap jump scares that just come out of nowhere (other than the dam haha), so you can explore in peace for the most part.

  • @aedrorwindrunner4172
    @aedrorwindrunner4172 Год назад +28

    Hey everyone! Just a reminder to, as Lukael says, refrain from any and all spoilers. Even if it seems like a small, helpful tip to you it may end up taking something away from his experience. So please, if your comment contains any new information or even just explains something he’s already moved past-if you have any doubt at all as to if your comment is spoilers-add a spoiler tag before your comment. Thanks!

  • @kuzidas4213
    @kuzidas4213 Год назад +13

    About what you were saying about stumbling into the ATP:
    You are right! In theory the ATP is relatively easy to stumble into (and I’m sure it’s happened to some people) but in practice it’s very unlikely because the game is so full of things pointing to other things that you have so many other things to explore before you get involved with fiddling with the warp towers on Ash Twin.
    The game is full of shortcuts that in theory are easy to find but in practice go right under your nose because the game kind of teaches you not to look too hard in areas that aren’t very detailed (consider how blank the majority of Timber Hearth surface is).
    Shortcuts like the fast way into the Sunless City, people walk within 50m of that shortcut when they visit the gravity cannon and never notice it (because why would they?)
    The jellyfish feldspar tried to eat can be accessed by flying under/in the ice at the South Pole of Dark Bramble exterior (you can use this to visit feldspar very easily!) but players quickly conclude that there is nothing to be found on the exterior ice after landing on it once or twice and not finding anything apparent!!

    • @hubertnnn
      @hubertnnn 4 месяца назад +4

      They also did really good job at blocking access to ATP.
      First protection is the sand layer itself. The towers get uncovered in the middle of the cycle so players will just go into other places thinking there is nothing on ash twin or when they learn about towers that there are better things to do in the beginning of the cycle.
      Second protection is the sand stream itself, it pushes you out of that specific teleporter, so players think that its either broken or they still are missing information.
      Only after you have all the info and you will run out of possible places to visit, then you will try to force yourself into ATP.
      Its similar to how they made the jellyfish zap you from every direction except the very bottom, so players will think that they are enemies and wont eccidentally enter them.
      Only after you learn you must enter the jellyfish you will try to force yourself and find the tiny opening at the very bottom.

  • @DandelionGum1
    @DandelionGum1 Год назад +11

    You know you're watching a true sci-fi aficionado when they call it a ring world instead of a halo.

    • @nazgu1
      @nazgu1 Год назад +2

      YES! One of us, one of us!

  • @igorengel7801
    @igorengel7801 Год назад +9

    52:40 - When you first came here, you didn’t have the DLC installed, and so the tower was closed

    • @LukaelPlays
      @LukaelPlays  Год назад +5

      That's what I figured! same with the museum exhibit

  • @AninoNiKugi
    @AninoNiKugi Год назад +5

    The setup and reveal of the DLC is already a masterpiece in my opinion.
    Prompt - DLC is scary!!!
    Enter the Stranger - Spooky sound and atmosphere!!!!
    Drop - Wow....not so scary after all
    ........

  • @adityaflashraj
    @adityaflashraj Год назад +6

    One interesting detail about the ending song is that the one that usually plays is called "end times" basically meaning that the loop is about to end. Every time you hear it you know what's coming and you form a connection to it. And when the warp core music plays, its called "the final voyage". It's end times just slightly changed and it tells you, this is it, the end is coming, but its not just the end of the loop, you can't wake up at the campfire again from this. This is the actual final end, and there's no turning back. And i find that so beautiful that they can like give that sort of feeling to the player with just music.

  • @Ghost_Hybrid
    @Ghost_Hybrid Год назад +12

    Lukael, I am very excited for your Echoes of the Eye playthrough! One of my favorite things about your playthroughs is how you're always hypothesizing about what you see (very much like a Nomai, ha).
    It makes the experience very fun & entertaining. Cheers!

  • @andyw386
    @andyw386 Год назад +10

    It's really interesting hearing your thoughts at the start about the game, hearing both a player's perspective and a content creator's perspective. On whether Solanum knows it's been hundreds of thousands of years, I think time works differently on the quantum moon. One thing I've noticed when trying to land on it is after shooting the scout to take the picture, the scout then disappears when going into the moon, but it doesn't land. But when I go to land myself and enter the quantum moon, the scout suddenly re-appears, not on the surface, but still flying in the air, then it hits the surface, even though enough time should've passed for it to have landed. My theory is that time kind of like, freezes or something on the quantum moon when viewed from the outside world, but then resumes when you become part of the quantum moon. So while it might have been hundreds of thousands of years for everyone else, it might have only been a few minutes for Solanum, which would explain why she's still "alive", at least 1 version of her. I don't know, it's all very complicated, and I think the devs intended for some things to remain a mystery, so it's just a theory lol.
    And don't worry about talking too much, hearing your thoughts and theories is what makes the videos so enjoyable imo :)

  • @MrRubixscube
    @MrRubixscube Год назад +5

    "the dam is about to break" quickly becoming the new "the sun is about to explode" :)

    • @MrRubixscube
      @MrRubixscube Год назад +3

      by the way, there is no "cheap horror" in this DLC, i.e. no unexpected jumpscare. the game will tell you (in its own way, at its own pace) when you're in a potentially spoopy situation

    • @LukaelPlays
      @LukaelPlays  Год назад +3

      That's good to know! At least, no intentional jumpscare, cause that dam breaking scared the hell out of me! lol

    • @MrRubixscube
      @MrRubixscube Год назад +1

      @@LukaelPlays lol, true. the dam *is* the most unexpected "scare" of the DLC

    • @xatirig
      @xatirig 6 месяцев назад +1

      @@MrRubixscube Thank you so much, that was truly relieving. I recently started playing the dlc and I was seriously considering just watching playthroughs and not playing it, even though I consider Outer Wilds to be the best video game I have ever played.

  • @svnms8841
    @svnms8841 Год назад +8

    19:15 You'd be surprised how many people are stuck unable to find the Ash Twin Project actually! It's definitely a very delicate thing to design.
    But the main idea is that most people know that the rule for the warp to activate is to have its target align overhead. So to warp to brittle hollow, you'll see brittle hollow overhead. To warp to ember twin, you wait until ember twin is overhead.
    So most people just look at the Ash Twin warp tower and either wonder how it would ever align (since a planet can't align with itself) or just try sitting there for an entire revolution at which point they get scooped up by the sand and abandon it assuming it is broken.
    The hints to get into it are actually inside the blackhole forge which you visited SUPER early into your playthrough (but most people don't since they go to it the normal way, and doing that requires knowing about two planets). In the blackhole forge you are told that Ember and Ash twin function as a single Astral body with a shared alignment point between them, and that's where a lot of people go OOOH and realize that they have to hide and go onto the platform when the sand is still there. The fact that you still somehow remembered that it would activate when the sand column is overhead definitely surprised me!

    • @Yggdrasil42
      @Yggdrasil42 Год назад

      I must've watched two dozen playthroughs by now and think only one person stumbled into the ATP by some accident. So it's not perfect but does a pretty good job of acting as a barrier.

    • @svnms8841
      @svnms8841 Год назад

      @@Yggdrasil42 I also watched dozens of playthroughs and have yet to see someone stumble into it. But I did hear some people did.

  • @wijo605
    @wijo605 Год назад +10

    I'm just gonna say, I really liked how you watched through the powerpoint again after the initial viewing, so now that you have a general understanding you can analyze the details, you picked out a lot from that c:

  • @showd6229
    @showd6229 Год назад +7

    It’s funny because a lot of people think it’s too hard to get into the atp (they think it’s a little hard to figure out to wait a bit), and honestly I like it the way it is. If it’s easier people would accidentally stumble in on it and I like the big wall of text recapping everything, so people would spoil themselves, but I don’t want it to be harder or require other knowledge because the game designers can’t be sure on how people are going to play the game, so they could find that “key” right away, which also wouldn’t be great. Also it opens up because it’s sending your memories through a black hole so the previous version of you can receive them

    • @LukaelPlays
      @LukaelPlays  Год назад

      Definitely, I found it pretty hard to guess how to get inside myself! I guess technically it's also possible to stumble upon the Vessel or even the core of Giant's Deep without any outside knowledge, but they would all be pretty hard to randomly guess! I didn't mean it should be harder, just that it should be a bit more connected to other stuff I guess? Just because the Ash Twin Core specifically contains so much information compared to the others

    • @Zapdos7471
      @Zapdos7471 Год назад +3

      Luk picked up the fact that the body is there as a clue that the flow of sand can be blocked but most people (I would say fairly) recognize the body as a static object that wouldn’t move even if it were exposed and don’t think twice about it.
      The game designer mentioned that puzzle was something that they wish had been done better.
      I will say it gives me anxiety every time a new player pokes around that tower early, lol

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      That's a great catch about the body showing you can stay under the bridge to avoid the sand, tbh I never even picked up on that fact, I just found it kinda curious that there would be a body there, and that it must have been a hint of SOMETHING lol

    • @Zapdos7471
      @Zapdos7471 Год назад +2

      @@LukaelPlays I must be thinking of a different play through, then. Every time I see a new person get to that bit it’s always something different; a real Hail Mary of a puzzle. I once saw someone plug up the roof with their ship.

  • @andyw386
    @andyw386 Год назад +7

    I'm glad you figured out the slide reels freeze time! That's what I was trying to hint at in my comment in the previous video, I hope I didn't spoil things for you. It's sad because I see some other playthroughs rush through the slide reels because they don't realise it (mostly) freezes time, so they don't get to enjoy them as much. I also noticed you were wondering if you should turn on reduced frights, one thing you could do is leave it off but turn it on if things become too much of an issue in the future. It's weird, I think having the warning about the frights when starting the game with the DLC probably makes the DLC seem more scary than it actually is, imo anyway. I remember when I first played the DLC I was so scared and had so many thoughts going through my head. I even once saw something I thought was scary through my little scout, I thought it was a some kind of monster, and it turned out to only be a chair. Like, it wasn't even meant to look deceiving, it really was just literally a regular chair. But because I was expecting scary stuff, I assumed everything was gonna be scary lol.

    • @LukaelPlays
      @LukaelPlays  Год назад +6

      Ahahahah that's a really great anecdote! Our mind really do be playin tricks on us sometimes, I'll keep an eye out for scary chairs out there!

  • @arkos-regent
    @arkos-regent Год назад +4

    My friend, push through your fears, embrace the curiosity that the base game enkindled within you, if you are scared you are going in the right direction

  • @DarwinAwardWinner
    @DarwinAwardWinner Год назад +1

    You talked about red herrings, and another great example of one is the Statue Island text explaining that the statues will only activate if the project succeeds or in the case of equipment failure. The obvious conclusion early on in the game, as you're sifting through half-destroyed Nomai ruins with the shattered probe cannon orbiting overhead, is that the statues activated due to equipment failure. But once you reach the Probe Tracking Module...

  • @Dogbert24
    @Dogbert24 Год назад +2

    I kinda wish they didn't show the reduced frights option until it became relevant in the game since it sort of sets your expectations.

  • @DarrinMichelson
    @DarrinMichelson Год назад +3

    As for how easy it is to get into the Ash Twin Core, I legit didn't know it could be done. The second I was pulled away, I assumed it was functionally broken. The hints on how to get in are pretty slim too. The clearest one exists inside the Black Hole Forge, and even then it requires the player to make a leap of logic to connect it all together.
    Is it possible to dumb luck or guess your way in early? Sure. But even with that knowledge you still have to complete a few other things to gain access to the route to the end game.
    Does that potentially steal the effect of the moment? Sure, but no more than if someone blind-flies to the vessel on their first time inside Dark Bramble, which I've seen someone do.

  • @quantumblur_3145
    @quantumblur_3145 Год назад +2

    Part of their solution to making the ATP harder to stumble into was putting that cactus in the entrance, making it harder to accidentally back into the warp running from the sand pillar. They also reworked the Black Hole Forge a bunch of times. If you watch earlier playthroughs, you might see two different layouts from the one you're familiar with.

  • @ShmuPixel
    @ShmuPixel Год назад +17

    Speaking of theories about this game (shameless copy-pasta of a comment I left on another playthrough last year): Have you ever noticed that the personality of each astronaut is the exact opposite of the game mechanics happening on that planet? Gabbro is super chill on a planet where weather is complete chaos, Riebeck is staying at their camp on a planet collapsing (one would think you should always keep moving instead), Feldspar is excited to be on a very scary and dangerous planet, and Chert is observing the sky on a planet where everything happens underground... I can't help but think it was totally on purpose, and it makes me love this game even more!
    EDIT: You can indeed spoil yourself very soon in the game, but remember that A- the column of sand is absolutely scary (which prevents sane people from going in to begin with, let alone at the exact location where it matters), and B- the tower you're supposed to be in has no roof, so even if you think there's something to find here, you still have to figure out when (and it's a rather short window) and how to not be sucked in by the column of sand. My guess is the devs have thought about this thoroughly, and playtested it for a while. Even the shortest playthroughs I've watched don't figure it out that easily, so it definitely works as intended!

    • @LukaelPlays
      @LukaelPlays  Год назад +3

      It's an interesting idea to think about! (to be fair, all the travelers are staying at their camp, not just Riebeck ahaha)

    • @ShmuPixel
      @ShmuPixel Год назад +3

      @@LukaelPlays You can also argue that the instrument they're playing is thematic with the planet they're in: a wind instrument for Gabbro among the tornados of Giant's Deep, two drums for Chert on the twin planets, etc... Even Solanum with her piano could be a reference to black and white holes, since pianos have black and white keys. The only one I'm still trying to make sense of is Riebeck, I don't know what a banjo has to do with either a black hole or a crumbling planet... But knowing how the devs have thought about pretty much everything in this game so thoroughly, I'm sure there's something!

    • @DarrinMichelson
      @DarrinMichelson Год назад +3

      @@ShmuPixel string theory? Suspension cables? Yeah that's a tricky one.

  • @treddox5880
    @treddox5880 4 месяца назад

    I don’t know if you’ll see this, but someone posted your Supercut of your playthrough on r/outerwilds. Once I was done watching it (loved it by the way), I came here because I HAD to see you play Echoes of the Eye.
    I took a closer look at your channel, and it’s actually kind of uncanny how many games you’ve played that are near and dear to my heart. And then in this video you brought up SOMA?
    That earned my sub right there.

    • @LukaelPlays
      @LukaelPlays  4 месяца назад

      Oh wow, I didn't know that! that's really nice of them! 😄 thanks for coming to watch the rest of it! might do a Supercut of Echoes of the Eye at some point!

  • @jameslane2326
    @jameslane2326 Год назад +1

    I know it sucks that someone spoiled that you will get chased, but it sure is fun and hilarious to watch you check every corner, when i know exactly what is or isnt there :P

  • @myfriendwarsawa
    @myfriendwarsawa Год назад +1

    Love your long prologue at the beginning of the video, really feel your excitement and desire to share your thoughts with us

  • @nazgu1
    @nazgu1 Год назад

    Finally! I can watch the DLC part, yay! Personally, I like watching others play the DLC more than the base game, because information in DLC is presented in visual way only, as opposed to mostly text in the base game.

  • @Ceres603
    @Ceres603 Год назад

    I hear what you're saying about making the Ash Twin Project harder to get into! I did stumble upon it very early. I was trying to hide from the sand column, and without knowing how the warp pads worked, I thought it could possibly prevent you from being sucked up (like the cyclone pads in Giant's Deep). The timing happened to be just right. I didn't understand most of it, but the one thing that was "spoiled" and stuck with me was that the sun station didn't work. That made eventually getting to the sun station less climactic than it could have been. But I'm not gonna say that I wish I didn't accidentally find the Ash Twin Project, because I was very amazed at that moment. I had felt very stuck and aimless for a while before that, so discovering it gave me a big push to keep progressing and uncovering more of the story to eventually understand what was going on in the ATP.
    Funny thing was that since that discovery, I had a brain fart and thought the Ash Twin Towers meant just that set of "twin towers" for Ember and Ash, so for the longest time, I didn't go back to look for more towers on the equator since I thought there were only those two 😅
    Anyways, I am marathoning your playthrough and enjoying it a lot, especially hearing your thought process and theories. Really looking forward to watching you continue the DLC!

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      Oh wow, it's really interesting to hear from someone who found the Ash Twin Project early! it's cool that you found it to be a nice push toward discovering more! thanks for sharing and thank you for watching!

  • @DamianFloresRF
    @DamianFloresRF Год назад +1

    There is one more thing you should check. A famous easter egg in the High Energy Lab. Considering you're playing the DLC now, I don't know if giving you instructions would count as a spoiler.

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      Someone else has unfortunately kinda spoiled it already, but I might go back and check it out just to see what it looks like

  • @zs2977
    @zs2977 Год назад +2

    Been waiting for this! The drop into the river is an amazing moment

  • @Dobryak359
    @Dobryak359 Год назад +1

    People who said that the Stranger is a ring world: 2
    People who said that the Stranger is like halo: 3
    People who said that the Stranger is like in Interstellar: 1
    I'm glad you called it ring world ❤

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      Halo is definitely the most popular and recognizable instance of a ring world, especially for gamers, but the concept for them is a pretty old one in science fiction, going back almost a century. Personally, not being a Halo fan, I was more so reminded of the Presidium in Mass Effect!

    • @hydrogen-8
      @hydrogen-8 Год назад +1

      iirc a ring world is a ring structure built around a star. since the world in this dlc doesn't encircle a star, and is enclosed, it would be an o'neill cylinder (though a much smaller one than in most depictions). the game does call it a ring world though, and it is a ring-shaped world so who really cares lmao

  • @Aratonati
    @Aratonati Год назад +1

    41:05
    You destroyed the fabric of spacetime because since you didn't jump in the black hole (because you died), it creates a paradox because where would that self inside the Ash Twin Project come from now that you didn't jump in?
    You could try reviewing your findings in the High Energy Lab.

  • @VenomLion
    @VenomLion Год назад

    Huh, didn't know about why the statue synched with the player specifically, pretty neat!

  • @hxka
    @hxka Год назад +1

    Just as I caught up with your playthrough of the main game. Subscribed!

  • @TikkaQrow
    @TikkaQrow Год назад

    9:30 as someone that played the DLC before finishing the main game, and knowing that your series on this is done, I will tell you that the DLC definitely recolored my opinions on ending the game. I spent some extra, wasted hours trying to save everyone thinking that the Eye was what was killing the stars, and the Sun. That leap of faith at the end hits different when you fear the end.
    49:45 maybe one chance in 9,318,105...
    54:00 Speaking of Carl Sagan, it's a nice little reference Hornfels does talking about how tiny Timber Hearth is, just like Carl talking about one of the 1st photos of Earth from one of our 1st deep space probes...

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      Oh man, I can totally see how playing the DLC first would create even more trepidation before reaching the Eye! must have been quite the feeling, I can only imagine....
      And yeah, I was thinking of Carl there too! wouldn't be surprised if they made that little nod intentionally

  • @epiceaston197
    @epiceaston197 Год назад

    41:07
    (maybe spoiler explains how you broke space-time)
    okay so this happened because when you entered through the black hole your entire being got sent back 22 minutes in the past so this would mean if you ended the loop in any other way than going inside the black hole this would result in there being two of you at the beginning of the loop and this results in space-time being broken

  • @tylerbowman7814
    @tylerbowman7814 Год назад +1

    Found out about your base game playthrough a few days ago and I'm already caught up! Can't wait to follow along the rest of the journey!

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      Thank you Tyler, happy you're enjoying it!

  • @El_Rey_247
    @El_Rey_247 Год назад +1

    Fun Fact, in case you somehow haven't been informed, Outer Wilds actually has multiple endings. There's one "real" ending that's actually developed, but you actually can reach various end states. It used to be that end states were permanent, and you would have to start a fresh save file, so they were more significant. They're just a little text blurb saying exactly like what you described, like "you drift through space until you starve to death", and then the credits roll.
    Edit: lol, I wasn't expecting this video to open with multiple alternate end states. I'll admit, it's a good thing that they no longer wipe your save. Even if all that really does is clear your ship log, and you're still able to take all the actions with the knowledge you've learned, it was still enough to make me quit Outer Wilds the first time I played.

  • @ChimeratAlpha
    @ChimeratAlpha 6 месяцев назад

    14:50 Okay. So after the better part of a week, I'm finally able to resume my marathon!
    I'm glad you got tipped off about that. The Nomai were such good eggs...

    • @ChimeratAlpha
      @ChimeratAlpha 6 месяцев назад

      41:07 See... I knew you could destroy space-time. I was not aware that crashing was a way to do it!

    • @ChimeratAlpha
      @ChimeratAlpha 6 месяцев назад

      44:48 Actually. I have my Minor in Linguistics and you learn to understand a language before you can reproduce it. So you understand spoken language before you can speak it and you can read before you can write.
      Not sure if you'd be able to understand all the syntax and stuff just because you can make out the meaning, though. There are a few...very questionable translations. Either the Nomai really were very specific in their speech, or your translator still needs a bit of work on things like "pulling my leg" or "being a gas".

    • @ChimeratAlpha
      @ChimeratAlpha 6 месяцев назад

      1:14:28 You know... If people hadn't spoiled _how_ the DLC was supposed to be scary, maybe you wouldn't have been as on edge here.

    • @LukaelPlays
      @LukaelPlays  6 месяцев назад

      Possibly! I think the Reduced Frights message was the main thing that got to me ahaha

  • @ikelos8190
    @ikelos8190 Год назад +2

    play with reduced frights on if you want , genuinely it doesnt matter and it will make your experience a little better if you dont like scary things

  • @VenomLion
    @VenomLion Год назад

    For your question about the size of the universe, to me this is definitely a game design oriented-choice. Having such an open game with some text driving the player towards discoveries, you kinda have to keep the play area digestible, or else you risk letting players run around mindlessly without finding anything interesting. Outer Wilds works because of the scope of its world, anything bigger would create friction and prevent players from engaging with the game. It is at a cost to realism, but at the end of the day its a game, and a game being playable is more important than it being realistic.

    • @LukaelPlays
      @LukaelPlays  Год назад

      Oh it definitely makes sense from a gameplay standpoint, the game absolutely wouldn't work if it was massive sized. But because of the game's tone and art direction, the tiny universe is still immersive and works perfectly!

  • @DarwinAwardWinner
    @DarwinAwardWinner Год назад

    My interpretation of Solanum's "not entirely alive" state is that this is the writers' way of explaining why the Quantum Moon isn't "stuck" at the Eye. If Solanum was truly alive and acting as a conscious observer, it wouldn't be possible for the Quantum Moon to move when you're not looking at it. So they needed to give her that quasi-living status to explain why she does *not* count as a conscious observer. Of course, her being both dead and alive at the same time is also a clear reference to Schroedinger's cat, which was Erwin Schroedinger's thought experiment to explain why macroscopic quantum behavior is fundamentally illogical. Except in this universe, macroscopic quantum behavior is exactly what's happening.

    • @LukaelPlays
      @LukaelPlays  Год назад

      Hrrmm that's an interesting theory! it's true that the Moon doesn't move while you're on it, even though you're entangled with it, so you might be on to something!

  • @zaror211
    @zaror211 Год назад +1

    Let's Goooooo! Two hours of Outer Wilds ::) who needs Avengers when we can have this?

  • @meridiasbeacon7669
    @meridiasbeacon7669 Год назад

    You would be so surprised as to how little people stumble into ATP early. The obvious solution to its puzzle is it’s biggest strength - everyone expects it to be the final solution, you keep postponing having to enter it with the excuse of “I’d find the solution eventually”, but then when everything had finally ran out… you do 1+1 and get the big reveal. They expected the players to overestimate the puzzle. Genius design.

  • @SnackCakes
    @SnackCakes Год назад +1

    Reduced frights doesn't impact the story at all. People demand it on because they want you scared for content

  • @claptrappington5895
    @claptrappington5895 Год назад

    Sometimes I think, the reducced frigths option make the DLC scarier than it actually is.

    • @LukaelPlays
      @LukaelPlays  Год назад

      I'll say the message about it certainly did for me!

  • @nazgu1
    @nazgu1 Год назад

    First time I see someone doing the Quantum Moon ending in an almost regular playthrough. Nice!

  • @Ghost_Hybrid
    @Ghost_Hybrid Год назад +3

    EDIT: The Control Module's model animation shows the Probe Tracking Module falling into Giant's Deep when the cannon fires. Thanks for the correction!
    ____________
    Fun fact on the probe tracking module: It fell into Giant's Deep in the Nomai's lifetimes. It's why they built the tornado model in the Southern Observatory (Also, because Spire really wanted to make a model, lol).
    The gravity cannon is firing with the tracking modue already in the core of Giant's Deep!

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      Oh wait, really? is there any log that confirms this anywhere? that could certainly explain how it's always there no matter which direction the cannon is firing at, but I haven't read anything about that being the case

    • @NewsofPE
      @NewsofPE Год назад +2

      no it doesn't? the cannon fires and the tracking station falls in, you can see this happening on one of the models, the tracking station falling in their lifetime doesn't even make sense

    • @sirrandomidiot
      @sirrandomidiot Год назад +5

      The piece of the cannon that fell past the current isn't the PTM, it's a piece of corridor now stuck on some coral if you look around

    • @groovemoustache
      @groovemoustache Год назад +4

      ​@@LukaelPlays ​ No, sadly. That's a good theory, but the component that sunk beneath the current is simply a passageway that you can find - that's why in the Construction Yard they specify a "component" sunk and not a "module" [the game is really specific about the information it gives or doesn't give].
      But more importantly, there's a piece of Nomaï text inside the Probe Tracking Module that specifies that Privet is afraid about the structural integrity of the Probe Canon because althought it only has to fire once, if it were to break the Probe Tracking Module could be destroyed - that wouldn't happen if the Probe Tracking Module had been sitting at the Core since it's creation, since it wouldn't be at risk of being destroyed by the Probe Canon exploding (and also the fact that the black goop animation shows a full Probe Cannon without any missing modules firing the probe [and then the Probe Tracking Module detaching and falling])
      So yeah on that case you're right about it being odd it always fall towards Giant's Deep - but, it could be theorized that whatever orientation the Probe Canon takes, it always orient the Probe Tracking Module towards Giant's Deep for whatever reason (amplify the signal, get a better connection, etc.)

    • @Ghost_Hybrid
      @Ghost_Hybrid Год назад

      @@LukaelPlays It doesn't show up in the ship logs sadly. But if you go to Giant's Deep, at the construction yard you can find a Brittle Hollow projection stone which contains the dialogue:
      CASSAVA: Connoy, Daz and I were lifting Orbital Probe Cannon components into orbit for assembly, and one somehow sank down beneath the current.
      DAZ: Conoy you should have seen it! We'd thought it impossible for any cannon components to sink even partially below the current, but ours sank straight to the core!
      DAZ: Cassava convinced me not to try to recreate the phenomenon myself using other cannon parts, but we're very curious to know what happened! How could something pass through the current?
      CONOY: My gratitude for your interesting question! This is exciting: Spire constructed a model of Giant's Deep here at Brittle Hollow's Southern Observatory, and it reveals how an object might sink below the current.
      CASSAVA: Conoy, I am unable to grasp the answer by looking through the projection pool. If I visit the observatory, would you kindly explain?
      CONOY: If you don't mind the trek beneath the surface to the South Pole, I'd be delighted to see you! (There are two trailheads, one at Brittle Hollow's gravity cannon and one at the Tower of Quantum Knowledge.)

  • @Vekuyo
    @Vekuyo 6 месяцев назад +1

    Man they messed you up good with the chase spoiler. The Stranger is unsettling enough without expecting things to jump out at you.

  • @samuelrosenberg1991
    @samuelrosenberg1991 Год назад +1

    19:38 That happened to me! I accidentally got into the ATP pretty early in my playthrough but it really didn't negatively impact my experience at all. Even though it spells out a lot of the story I didn't have enough context to really understand what a lot of it meant outside of the fact that it was powering the time loop. Also, since I got there accidentally I still didn't know the solution to the sand column puzzle so I couldn't figure out how to get back in once I left. This all only left me more intrigued about the story of ATP and why it was built.

    • @LukaelPlays
      @LukaelPlays  Год назад

      Oh wow, interesting! good to know it didn't actually ruin your experience too much

  • @Korakiee
    @Korakiee Год назад +1

    I have played OW long time ago, before DLC was announced. And when it came out I was so afraid it is going to flop, but oh man I was so wrong.. It blew my mind how natural it felt playing through it. And even though I did not record my initial OW experience as I had no idea how good it is going to be (I wish I did), I did not miss a chance to record DLC. I am happy to have it in my archives

  • @Yggdrasil42
    @Yggdrasil42 Год назад +1

    I won't make fun of you, but damn that was hard. 😉 You did good though.
    About why the wormhole in the ATP opens at the end of a loop: that's how the memories from the masks get sent back in time.
    Definitely recommend playing Subnautica.

  • @DarrinMichelson
    @DarrinMichelson Год назад +1

    Just saw this pop up on my feed, really been looking forward to it!

  • @LSG101097
    @LSG101097 Год назад

    Considering early Ash Twin, I kinda got all this things with towers pretty early. And the thing with the quantum moon rules were obvious as it is the same rules like SCP e.t.c. And the jelly fish things with the core. I just chose not to follow upon it until the game gave me answers that I already knew, because I wanted to expirience it as developers wanted me to.
    So it's all about your intent, if u don't want game to be spoiled just don't rush somewhere that wasn't guided to u yet.

  • @svnms8841
    @svnms8841 Год назад +1

    Loved the episode! Definitely liking this playthrough more and more! As for being spoiled about being chased or whatever, I wouldn't let it bother you too much. Think about how you'd feel if someone was told that the base game has things that chase you, while it technically does (Anglerfish) those parts are nowhere near the defining parts of the experience, and they aren't really jump scares, the game kinda eases you into it.

  • @Tutorial7a
    @Tutorial7a Год назад +1

    True, for the Ash Twin Project, there aren't really any hints that directly say "go do this," but it's still arguably hard to figure out for one simple reason: why would anyone pay attention to it without sufficient context?
    The designers specifically designed the visual language of the game to reward exploration, but only in areas that are visually dense. This means they were able to hide shortcuts and other secrets in "sparse" areas (like the shortcuts to the Sunless City and Hanging City) where otherwise you wouldn't even think to look.
    Getting into the Ash Twin Project is simple in terms of the actual puzzle, but the context that leads you to even notice the puzzle (unless by pure coincidence) is pretty crazy. You need to go to the White Hole Station to learn about towers. You need to figure out that Ash Twin drains in the first place (this can take a surprising amount of time for a lot of people, myself included). The High Energy Lab is what points out the designs of the towers representing the destinations (a very important point). Plenty of locations say that the entrance was physically sealed off, which makes getting in even odder. And the only direct(-ish) hint to the ATP is in the Black Hole Forge, which has a single line of text indicating that there's a warp point that never appears overhead (and the point about walking into the warp while active). And curiosity about the Ash Twin Project builds as you do many other parts of the game.
    So yeah. Seems (kind of) simple in hindsight, but there's a lot about the world you have to understand to be reasonably likely to figure out to even go there in the first place.

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      You're right, it's probably mostly a case of me reflecting about these things in hindsight, and so many things about the game seem so obvious in retrospect, but when playing without knowing anything, they're actually quite hard to figure out! I'm still curious about whether some rare players out there ever stumbled blindly upon some really important piece of the puzzle, I wonder ahaha

  • @diamonds_13
    @diamonds_13 Год назад +2

    *Gets the pop corn out* 🍿

  • @snokkusmaximus973
    @snokkusmaximus973 Год назад

    I was so happy to see this upload when I got on my computer today :D been looking forward to the dlc

  • @jascur2
    @jascur2 Год назад

    I loved your playthrough of the base game and I am looking forward to this and Neoxie's playthrough! Loved hearing your thought process. I hadn't seen anyone make a lovecraftian connection to the game before. Every time I watch a playthrough I see something new. Also, you had excellent editing.
    Don't be ashamed of turning on reduced frights, it really doesn't change that much. That dialog warning you about the scares is probably the scariest thing in the DLC.
    I would also highly recommend watching the Noclip documentary on the game.

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      Thank you for watching, very glad you enjoyed! also thank you for complimenting the editing, it's actually the most time consuming part of the process so I'm happy someone is noticing it ahaha

  • @kvm6
    @kvm6 Год назад

    So, here's what really would happen if you stumbled into ATP early.
    You'll have only one of your questions answered (source of time loop).
    Other questions like why Nomai here, or why they died, or why they fire probe, why now, why sun exploding if Sun Station failed.
    The game is designed to be non-linear, you get one big puzzle piece by going to ATP, but that still leaves other pieces to be found.

  • @martycullen1981
    @martycullen1981 Год назад +1

    DLC hype! Great episode, can’t wait for more

  • @pmangano
    @pmangano Год назад +1

    The ash twin project does contain so many answers to the game, but if you stumble into it at the start of your playthrough you don't have the questions yet so you are probably not going to understand shit.

  • @MrDredme
    @MrDredme Год назад +1

    I wont tell you not to turn on reduced frights, but as a fellow scaredy cat who also considered turning on reduced frights, I made through the game and after a (discovery?) I felt very gratified after going through the DLC. I'm not saying it will be the same for you but it's a possibility. IMO the DLC Isn't that scary. Heck if you said you made it through Soma, I think you can handle this.

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      I actually watched a playthrough of Soma cause it was too scary 😂 but I don't intend on turning off frights for now!

  • @OzoneTheLynx
    @OzoneTheLynx Год назад +1

    19:40 It is actually pretty hard to stumble into the ashtwin Project.
    You need to know the towers are there, how the teleporters work, which tower leads to ash twin, that it needs to align with the center of both twins (= the sand column) and that you need to hide from the column before jumping onto the teleporter. It's actually quite a lot to guess. If one knows how to use the teleporters and for some reason starts exploring ash twin half way through a loop and then explore all of the towers over the loops, then maybe, but at that point you have at least explore white hole station and probably quite a bit more to learn of the ash twin project.
    And it takes quite some time for the towers to show up and every other planet has interesting things to do from the start and almost all of the story telling you to explore the other planets, while ash twin takes some dedication (and people tend not to switch planets during a loop unless they think they have too), so it's unlikely people want to explore ash twin really early.

    • @LukaelPlays
      @LukaelPlays  Год назад

      You're not wrong! I found it pretty hard to get inside myself, I just meant that the information isn't really based on exploring other places that much (other than White Hole station I guess)
      Funny you should say that, because I think a friend of mine actually went to the Twins first! (they were exploring from closest to furthest from the sun ahahah)

    • @OzoneTheLynx
      @OzoneTheLynx Год назад

      @@LukaelPlays I actually explored inside to outside first too and later restartet from scratch and followed strictly the rumor mode. The second time really helped with the pacing and making sense of everything XD

  • @2good4name
    @2good4name 5 месяцев назад

    Oh snap, the title card thing actually was new to me. I've 100%'ed the achievements on multiple consoles and have messed with the game a ton, never noticed that!

  • @genevievemetivier5029
    @genevievemetivier5029 Год назад

    Really impressed, Bro!

  • @ikelos8190
    @ikelos8190 Год назад

    Yea being able to see the reels on the ship log is sooo nice, i didnt have that when i played so im pretty sure it was a fairly recent change

  • @jimmortalman7709
    @jimmortalman7709 Год назад

    I used to watch cosmo all the time, that’s awesome!

  • @ciriknockoff5738
    @ciriknockoff5738 Год назад

    Ohhh I was waiting for this! Great start to the weekend.
    Glad you got to hear the kazoo theme lmao

    • @ciriknockoff5738
      @ciriknockoff5738 Год назад

      Also: I don't think the reduced frights option is going to help with the fear of the unknown 😂

  • @AninoNiKugi
    @AninoNiKugi Год назад

    Interesting. I have the same thoughts about the ATP. There's not much "late" game locations in this game except the ATP, the Quantum Moon and the Eye. And it's so much easier to accidentally get into the ATP than the other which require multiple knowledge. There are actually a few playthroughs who got into the ATP early.
    Also, +1 for SOMA. It tackles a topic that is a big part of Outer Wilds but barely touched.

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      Oh good to know someone else agrees with me ahaha I too consider it kind of an "endgame" location considering it contains so much information, but it's the only one that you can kinda get in early with not that much info, would have been nice if it was also linked to the Vessel, or the QM, or something like that.
      Already played SOMA so can't do it on the channel, but it's absolutely fantastic! really loved the themes it explored

    • @AninoNiKugi
      @AninoNiKugi Год назад

      @@LukaelPlays If you use the same concept in Outer Wilds, imagine how the Hatchling feels. They actually die every loop and loses the toss coin.

    • @LukaelPlays
      @LukaelPlays  Год назад

      Oh god, you're right! I never really thought about it in that way, that's really horrible actually................... damn

  • @ViniciusTeixeira1
    @ViniciusTeixeira1 Год назад

    Yesssss! I'll save this for later when I'm less busy aaaaaaaaaaa I can't wait

  • @birkbuscher6571
    @birkbuscher6571 Год назад +1

    Ori and the will of the wisps is a great game that i can personally recommend. It has a touching story, stunning graphics and very interesting gameplay. Would love to see you play it

    • @LukaelPlays
      @LukaelPlays  Год назад

      I've played the first Ori, but I haven't played the sequel yet!

    • @birkbuscher6571
      @birkbuscher6571 Год назад

      @@LukaelPlays oh nice it seems i havent searched your channel enough then but yeah its definatley a great game

    • @LukaelPlays
      @LukaelPlays  Год назад

      oh apologies, it's not a playthrough on the channel! I played it years ago before creating the channel unfortunately ahaha

    • @birkbuscher6571
      @birkbuscher6571 Год назад

      @@LukaelPlays ah ok i see was wandering where it was now that u mentioned it

  • @SnackCakes
    @SnackCakes Год назад

    My response to the DLC being announced was both concern that it would ruin the base game and excitement for more outer wilds. In the end, I trusted Mobius to do a good job and not besmirch their legacy. Luckily, they came through

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      Agreed, I think it makes for a great addition to the game!

  • @groovemoustache
    @groovemoustache Год назад

    One thing that I was really unsure about the DLC when it was first announced, is how tightly knitted the whole game was in its conceptualization, creation and execution, so I was worried if the devs would be able to recreate that effect.
    What I mean by that is that when you think about it, all the elements of the base game feed into one another: the music isn't just there as background music, it serves as a Game Mechanic in a Visual way [find the travellers/items with the Signalscope] and a Time/Spatial one [announce the end of the loop, or when you enter specific places containing new information] but also as a Narrative element [the game's theme of community and playing music with friends around a campfire in harmony, creating anxiety of the loop ending ("fear of things ending" being a core theme), or how during the end sequence the theme song modulates with new instruments to represent a new universe], same with the Visual aspect of the Quantum stuff, it's both a Game Mechanic [with the Quantum Shards/Moon appearing/disappearing] and a Narrative element [uncertainty, all possibilities existing until you actually make a choice, the dread of having to make that choice and accepting what will pass and what is to come], or the Visual aspect of the Scout mechanics [Camera helping with Quantum stuff, manifesting Ghost matter that is otherwise invisible], even the Narrative is used as a Game Mechanic [finding the Nomai texts is the main mechanical interaction] but also as Visual elements [the spiralling (like a loop) of the Nomai text sprawling from one-another (like flowery patterns of life, like a community)].
    These are all the core components of video games as an artform: Visual, Audio, Mechanic and Narrative. All feeding into one another. The Narrative is Musical and Visual and Mechanical, the Mechanics are Visual and Musical and Narrative, the Visuals are Musical and Mechanical and... etc. This is why I personally place Outer Wilds as my favourite piece of Art, of all type of art included, for using all of its elements in such a masterful way, like a painter not only mastering the theory of colours, of spatial awareness but also the handling of his brush, or a filmmaker using sounds to tell stories in a visual way. Being a video game, Outer Wilds has to juggle all of these elements and many more, and it does so in perfect balance.
    Now the question is, does the DLC holds up to that standard? Was Outer Wilds simply a stroke of luck - of all the stars aligning themselves in some sort of Harmonic Convergence - or was it all deliberate and a manifestation of true ingenuity?
    I'll let you answer those questions on your own ;)

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      Totally agree with you about Outer Wilds masterfully weaving together its visual, audio, narrative, gameplay mechanics! that's what makes it a masterpiece and something that could only have been told as an interactive game. I look forward to seeing how the DLC will play into it all!

  • @samvargas1651
    @samvargas1651 Год назад

    Those kazoo credits kills me every time

  • @Twilightts
    @Twilightts Год назад +2

    To clear up a couple of your questions from the base game, the Probe Tracking Module at the core of Giant's Deep landed there during construction in the Nomai's time. I assume it would have been fished out, but that the project was halted entirely when the Sun Station Project failed and the Nomai instead started planning the Interloper expedition. And the most explicit clue to entering the Ash Twin Project was in the black hole forge where Nomai text said that both Ash Twin towers activated when they lined up with the point in space between the Twins. And that you had a generous window of time to step on the pad.

    • @LukaelPlays
      @LukaelPlays  Год назад +2

      About the Module falling in Giant's Deep, check out the comment thread by @CitizenEJ257 where we discussed this! they also believed it happened during the Nomai's time but that doesn't appear to be the case

  • @YetiUprising
    @YetiUprising Год назад

    6:20 Giant's Deep gravity is just so strong it can simply pull it in no matter which angle it's firing at. A thing you can chuck up to gameplay is that it definitely wouldn't land the same way once it gets to the core.

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      But by that same logic, if the gravity was so strong, why wouldn't the other pieces of the cannon also fall inside Giant's Deep?

    • @YetiUprising
      @YetiUprising Год назад

      @@LukaelPlays oh yeah lol

    • @YetiUprising
      @YetiUprising Год назад

      ​@@LukaelPlaysi just realized the animation in that probe module showed probe launches going in every direction when it couldn't have with the planet being in the way, unless probes can be shot directly through the planet?

    • @LukaelPlays
      @LukaelPlays  Год назад

      Yeah technically that's true as well! I guess if you wanna explain it you could argue that the probe instructions accounted for this by having the cannon wait until it's slightly further in its orbit before firing

    • @deseven
      @deseven Год назад +1

      ​@@LukaelPlays the module is already in the Giant's Deep core at the start of each loop, i.e. you can't actually see it falling down. Considering how carefully the devs approached everything else I was thinking maybe they imply that the module fell down earlier than the firing event, for example the cannon was previously damaged by a flying island or something. But the animation in the Control Module ruins this theory since it clearly shows the module falling right after firing. So I guess this was overlooked or deemed unimportant in the name of the gameplay.

  • @slim22rb
    @slim22rb Год назад

    Haha, this was so great Lukael, ya big squishy marshmallow. j/k😄

  • @augusthare
    @augusthare Год назад

    The amount of WTF in the intro preview is just pure Outer Wilds experience XD

  • @svnms8841
    @svnms8841 Год назад +1

    5:45
    I personally wouldn't really call the fact that the Sun turns on the ash twin project a coincidence, it was always going to be activated when powered since the Nomai left it on while trying to get the Sun Station to work (Because if it was off during their attempts they would just die).
    And the statue activating at that time is also not much of a coincidence. Because the Statue would always pair with at least one person from the village. And whoever that is would be the protagonist of the story. It's less that the protagonist was lucky to see the statue, and more so that he is the protagonist BECAUSE he was the one who got paired with the statue. Like if it was Hal or someone else, they'd just start their own adventure (although they would need to convince someone to fly them around every loop haha, since they don't have pilot training)

  • @ghekkoginto6347
    @ghekkoginto6347 4 месяца назад

    fun dact your computer in the ship remenber everything in logg because the computer is made oe a stone that can remenber information, the same made to construct the statue
    tspoil: he hearthian didn't die of ghost matter when in early primitive life because ghost matter don't interact in water :)

  • @ChimeratAlpha
    @ChimeratAlpha 6 месяцев назад

    8:48 Absolutely zero reason for apologies. Not the least bit because you're more fluent in your second language than I am in one of my maternal ones. >_<
    Meanwhile... While I have reached part 9, I will likely resume tomorrow. Actually feeling sleepy at a semi-reasonable time for a change!

  • @Zapdos7471
    @Zapdos7471 Год назад +2

    You could have said “cool” one hundred more times. It’s a *very* cool game.

  • @ElegantWaster
    @ElegantWaster Год назад +1

    This video is pretty cool.
    I do appreciate your use of thumbnails, and I think the future shot of the planets is vague enough that people that have not completed the game would just assume it was artwork from the game, or fan art or something, so it is not much of a spoiler. Showing the eye itself would be though, I think.
    Shame you got spoiled about the "chasing", but you can do it.

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      This was my reasoning as well!

  • @elPetete
    @elPetete Год назад

    It's unfortunate that you got spoiled but please don't think about it too much. You don't really know the extent of it so you might be needlessly worried in lots of safe places. This game likes playing with people's fear of the unknown but that's often scarier than any potential scares, as we've seen in other planets

  • @CrystalClear5617
    @CrystalClear5617 Год назад +1

    Nah you're fine, you just think it'll be terrifying Because there is a reduced frights option, it's psychological, if you didn't know about the option you wouldn't be scared 🙃

    • @LukaelPlays
      @LukaelPlays  Год назад +2

      Well I would still be scared but certainly not as much! lol

    • @CrystalClear5617
      @CrystalClear5617 Год назад

      @@LukaelPlays that's the spirit, think happy thoughts. It can't be worse then angler fish.

  • @RpTheHotrod
    @RpTheHotrod Год назад +1

    Btw check my comment on your final episode of the basegame I clarified the question you had about Solanum. Also to answer your question about the atp black hole, you can see the masks sending information (the weird funky characters) going directly into the black hole which sends the information into the past. It's also the same weird text you get when you see your memories. It's because the masks send data into the past through the black hole, then once it reaches the past, the masks transmit their memories to you.

    • @quantumblur_3145
      @quantumblur_3145 Год назад

      Which is also why you receive the flashbacks in reverse!

  • @WouterH.
    @WouterH. Год назад

    Yess! Finally the DLC! :D

  • @DarrinMichelson
    @DarrinMichelson Год назад +1

    Regarding the scale of everything, I've taken to calling it a "Fisher Price Solar System." If you aren't aware of them, Fisher Price is an American company that produces toys for infants. A solar system that's a couple dozen kilometers wide would qualify, relative to the actual thing at least.

  • @maxt8811
    @maxt8811 11 дней назад

    It's always better to say "cool" than "hate", man..

  • @mmkay
    @mmkay Год назад

    Love it!

  • @Aratonati
    @Aratonati Год назад

    27:52
    Subnautica??
    😰

  • @Absurdated
    @Absurdated Год назад +1

    40:25 - "If it exists in all possible states, then it would always be there whenever you look."
    This is... an echo of real-life physics theory. The basic idea ("wave function collapse interpretation") is that for four locations - A, B, C, D - the state of an un-observed object is written like "½|A> + ½|B> + ½|C> + ½|D>", read as "probability ¼ to be in each location". But once you "observe" the object - say, you check location B - its state "collapses" either into "1|B>" a.k.a. "here" with probability 25% or into something like "1/√3|A> + 1/√3|C> + 1/√3|D>" a.k.a. "not here" with probability 75%.

    • @LukaelPlays
      @LukaelPlays  Год назад

      I uh I think my nose is bleeding I need a moment

  • @chekote
    @chekote Год назад

    Wooooo! Here we goooo

  • @crimsonharvest
    @crimsonharvest Год назад

    brother I hope you've seen or played Kerbal Space program, the same jovial disregard for 'best practices' permeates this game

    • @LukaelPlays
      @LukaelPlays  Год назад

      Not familiar with it! is it any good?

  • @RpTheHotrod
    @RpTheHotrod Год назад +1

    It said you destroyed the fabric of spacetime because you ended up never jumping into the black hole in the atp, but if you didn't jump into the black hole, then you couldn't have possibly have had the other guy pop out of the white hole. Essentially, if there is a Clone, it's because you have jumped into a black hole. However, if you don't jump in a black hole, then the Clone couldn't exist. You created a paradox and get a gag ending. You can also do the same thing in the high energy lab by shooting a scout at the black hole, see the scout exit the white hole, but then take out a core which removes the black hole. That means the scout can't enter the black hole, but the scout already exits the white hole, so you have a Clone of the scout that csnt possibly exist. That will also break space time. The same concept happened in the atp with your Clone. If you die otherwise with the atp off, you just get a YOU ARE DEAD ending then credits roll.

    • @LukaelPlays
      @LukaelPlays  Год назад +3

      I appreciate you taking the time to explain these things, however I'd rather you didn't in such details, for example I didn't know about the scout in the energy lab thing, and now there's no reason for me to try it because you've already told me what happens

    • @RpTheHotrod
      @RpTheHotrod Год назад +1

      @@LukaelPlays apologies, but you had finished the basegame and are moving onto the dlc. It's just an Easter egg, so figured I'd mention it since you never ended up experiencing it. Otherwise, you wouldn't have known it was a thing. I made sure to not mention it during your initial playthrough until you completed the game.

    • @LukaelPlays
      @LukaelPlays  Год назад +4

      Understandable! for easter eggs like those, try giving more general hints! like "there might still be something to see in high energy lab" or something like that

    • @hydrogen-8
      @hydrogen-8 Год назад +1

      @@LukaelPlays * There's more to explore here.

  • @chekote
    @chekote Год назад +1

    I’d love to watch you play Subnautica, but I can never watch streams live due to my schedule. Will it be possible to watch the streams later?

    • @LukaelPlays
      @LukaelPlays  Год назад +1

      If I end up streaming it, the streams will be up on the channel to be watched later as regular videos yes! They just won't be edited like my regular videos

  • @MrSchmatze
    @MrSchmatze Год назад

    what are your top 10 of all time games?

    • @LukaelPlays
      @LukaelPlays  Год назад

      Damn that's a hard one to answer! I'd have to really think about it, but off the top of my head in no particular order, probably
      -Outer Wilds
      -Dishonored 2
      -Zelda Majora's Mask
      -Shadow of the Colossus
      -Gravity Rush
      -Mass Effect
      -Final Fantasy X
      -Horizon
      -Megaman X
      -Hollow Knight
      but there's a bunch more!

  • @Bentley070
    @Bentley070 Год назад +2

    A lot of people say the DLC is best without reduced frights, but if it's impacting your enjoyment of the game you shouldn't feel bad about turning it on. It's your playthrough, not theirs. Don't let that ruin this amazing game for you! I certainly wouldn't have finished the DLC without reduced frights.