There may be a lot of insects canonicaly in the solar system, I read somewhere there are large caterpillars in Dark Bramble that the anglerfish feed on. Also, we know the Stranger's inhabitants were fishing, so probably the fish are still in the river.
there are some people that just fly into the stranger yes, lil indegestion comes to mind although I can’t remember the episode, but he just leaves the clocking field and loses the stranger, he’s gets so confused.
I saw that! I hadn't played the DLC yet and got so confused. That moment actually made me go play the DLC because I was worried about more stuff getting spoiled.
52:53 Lil Indigestion did a blind playthrough and that actually happened. He had no idea what was going on and as he was talking about it, the ship flew further away and left him. For the remainder of the run he called it "That which shall not be named"
I always assumed that other animals like fish are just implied to be there, but aren't shown just because in a big open game like this one, it's very easy to misunderstand and assume that you might need to use them for some puzzle or something. Thus they only show whatever is important for gameplay. Fantastic video as usual, this series is cementing itself as my favorite OW playthrough, I'm loving it, great editing!
I think the implication is that there were other animals but the ghost matter killed all of them, except for those that were aquatic because they were underwater, and ghost matter doesn't go through water. Which is why the only animals you do see (the jellyfish, the anglerfish) either are currently or probably evolved from sea creatures. It'd also fit with how the Nomai say they need to watch how much they've modified Ash Twin's ecosystem, even though there is no life to be seen there except for their own trees in the modern day.
dont worry about "rushing things". there is literally no way you will finish the game without having found everything the DLC has to offer. you can't brute force ur way through it so feel free to explore anything u find interesting at any time.
I know of two YT LPers who ran into the Stranger by accident and then immediately lost it by flying out of the cloaking field - *lil indigestion* and *About Oliver.* I also watched another LP (can't remember which one, though) where the player accidentally spotted the Stranger's silhouette against the sun, flew into it, boarded it, dropped from the raft into the river, realized it was the DLC and then left it alone until the main game was almost done.
It's unfortunate but the best thing to do is ignore all comments until you're done. Afterwards do a "what did I miss?" Livestream so we can tell you all the cool things you might have missed or not realised in the moment!
I wouldn't have known to try that way unless people had told me! they gave them a model so clearly they accounted for it being possible, which is really cool!
My process of finding the cliffside village was weirder than some others: I'm like a t-rex and my vision is based on movement, so when the dam broke for the 4th or 5th time on my I decided to watch the wave it caused. It passed by the broken bridge (which I was obsessively trying to jump to earlier) and then I saw something in my peripheral vision move and I saw I missed a whole ass village somehow. Top lol.
I think the reason there's no fauna might be due to how the entire planetary system was coded. There are a couple documentaries about how the game was made and, basically, your character is not moving in this system, it's the whole system that's moving around you instead. They had to do this because you can have multiple elements spread across the system (scouts, signals, etc...) and they need to be updated at all times, which also mean they have to simulate the laws of physics around them so their behavior remains consistent and synchronized with the loop. I think the devs basically said the worst thing you could do as a player is to have your ship somewhere, yourself on another planet, listening with your scope to an instrument on a third, while your probe is staying on a fourth. They prioritized stability/performance over immersion, which honestly was the right call considering how immersive the game already is. Adding fauna to the mix would sure be nice, but it would be a nightmare to optimize properly knowing how the whole system works (not to mention it wouldn't serve any purpose gameplay-wise, even the most basic flock AI can have a huge impact on performance if done poorly). Who knows, maybe it will happen in a much muuuuuch later update, for the 10th anniversary or something!
I wonder what other games have been doing for decades to avoid the same floating point issues.... ;) No hate on you or anything. I know that comment in the documentary blows non-game devs minds, but its common practice to position/move everything relative to the player. Like everything from mario 64 to gta5 to no mans world common. Specifically the 3d "entity" position to which they where referring. However if you wanna be pedanitc :D If you go one step lower than the 3d entity model/camera abstraction - _every_ single 3d game that uses modern hardware accel apis for rendering do all 3d relative to the same screen coordinate space. That is - when the player(camera) moves left - in reality what is happening is that everything on your screen moves right. Which ofcourse is what anyone watching would describe - that the things on the screen moved. It's all relative, and any game devs should be doing these sorts of 3d transformations all over the place. Ohh and single precision floating point == pains with large worlds.
As James Newman said in his comment, plenty of other games managed way more complex systems with the player-centric model. In this case, it's really more about game design than performance - they tried to hit to exact right balance between mood/immersion and relevance as to not detract players with too many confusingly "useless" elements. In other words: The lack of fish is literally to avoid having *red herrings*. In that documentary, they mention that there are pockets of empty spaces on planets exactly because they wanted the player to know that if *there* is something, it will be relevant - and as it is, everything connects to either a theme or a mechanic which serves to make one of the (if not *the*) most tightly knitted game experience.
here’s a list of stupid things from the base game that me or my friends/family have done. being dumb and missing something obvious is the best part of this game and everyone does it in a different way: (base game spoilers, obviously, but nothing that hasn’t already been shown in Lukael’s playthrough) - Both me and my brother never thought to pull out our signal scope to look for the escape pod in dark bramble and so found it manually. My brother took this to the next level by then getting to the vessel without ever knowing about anglerfish being blind! This took him around 7 hours. In the orange seed, he got out of his ship and coasted along the brambly perimeter of the map. Several anglerfish are right next to him, but they can’t eat him because their mouth gets caught on the curve of the perimeter, and eventually he finds a way to lose them. - I got super stuck at the atp. Sorry, IN the atp. I always got in by shooting my scout on the pad and then following it on when the warp appeared. But then the scout is sitting on the return warp, so the return warp never appears until you recall the scout. But I never did. So I was stuck here for probably like 5 hours, getting more and more confused about the duplicating yourself easter egg. - My girlfriend got super hype about going to the southern observatory, but then mistakes it for the tower of quantum knowledge. Spends a while trying to figure out how to get up, getting more and more frustrated. Finally one loop it falls in to the black hole but at this point she’s so frustrated she just thinks the game glitched her through the floor and she gives up. - My girlfriend in the lakedbed cave, at the quantum shard can’t figure out entanglement. Instead she somehow forces herself back up the one way column of sand to get out of the room, despite that this is supposed to be impossible to force you to figure out the hint.
The love how they designed the two entrances. First entrance is the dark side so extra spooky with the dramatic river entrance, second is lit up so you can see it better and enters right into the village. And they put the hidden shortcut on the second side since players are likely to check all the dark corners their first visit, but not check again on their second visit so its unlikely to get stumbled on. Its super clever design.
I'm sure you've eaten a two-eyed animal before... Edit: FLUFFY CAT Edit 2: 33:14 I love how, while talking about how you have to hurry across the bridge before it breaks, you easily cover its entire length without touching the ground.
Not quite true, if I understand correctly. Each control orb is tied to a specific motor pointed in a specific direction, unless I'm mistaken - So having two lights lit up on one side is definitely more power than just one, but with three, two of them will cancel out, and all four will cancel out completely. But yes, two engines definitely better than one.
don't worry about the areas being all dark, you'll have pleeeenty of time to learn their layout :) btw, the starlit cove and [somewhere else] got their layout modified a few times to make navigating them easier, and some reels/memories (the one from the underground vault being the one i remember) got modified to make them clearer. also the ship logs used to not contain the actual slide reels, we'd just have to memorize them or go back to where they were to review them if we needed to. ...so, lucky you, you get that, while me and many others got the 1.0 version, struggling more than we deserved :D
That's interesting that they kept changing stuff and trying to improve the game! Guess I'm lucky to be playing the game a bit later than most ahaha, having the reels be visible in the ship logs is definitely a great improvement
51:58 OMG, your editing skills are on point! 😂 To answer your question right after that awkward (but hilarious) moment: there's actually a playthrough from Lil Indigestion, who found the Stranger by mistake on episode 18 while the autopilot was on... One hell of a WTF moment!
granted that the only thing that the autopilot did was slow him down a little in the opposite direction that he was going, meaning the autopilot did not do anything here, he managed to go to it all on his own by somehow going at the right direction
It's funny how you have been completely paranoid about every corner and creek in this game, but the one thing you felt consoled about (the red panels) actually are dangerous. You were right about them being heating panels and they'll hurt you if you touch them. Shooting your probe on them will show they're a hazard. You may have already done that, but I haven't watched that far.
You're not alone in your jumpiness. I was scared every second of the DLC until a friend beat it and would watch me and warn me when something scary was about to happen. He didn't give any hints or tips, he was my canary in a coal mine lol
Love hearing your theories as you play! Was really cool seeing some of your predictions come true this episode. You’re doing great! Can’t wait for the next episode ::)
About the scout integrity thing, I actually found out by mistake. I was absolute stump and I was firing my scout all over the place until it landed on the dam and I was like "well duh! They told about it the integrity in Brittle Hollow!" I felt a bit stupid but in the same time a little smart when came across that lol Edit: also River's end is one of my favourite soundtrack in the game. It ashamed how little time you have to hear it in game. Just like how little time our little Hearthian astronaut have
7:15 something very interesting to note about this comment you made is that I watched someone (I don't remember who) but when they entered the hanger for the Stranger for the first time they actually did search every nook and cranny of the hanger looking for secrets trying to outsmart the game. What they did not realize is that the stranger has two hangars! The one on the sunward side (with the shortcut) is not the same one as the first one you enter coming from the deep space side. (The deep space side has the dramatic raft drop reveal moment whereas the sunward side just opens you out onto a small beach) So when they landed in the sunward hangar they thought it was the same one and did not search it as thoroughly and they missed the shortcut! edit: aaand in the very next minute you make that same realization! nice edit 2: your cat is very cute edit 3: 29:12 no it's not! You could make that! edit 4: I just checked in my own game. You can't make that. Never mind. edit 5: 52:00 nice lmao edit 6: that very long entry is new-ish, added in a patch. Solving this puzzle was by FAR the toughest part of the DLC and even the main game, so they made the entry more clear as to what you are seeing, and additionally made that vision longer with an extra scene to help guide people in the correct direction. When I originally played the DLC this was the only puzzle that truly stumped me and I needed to get my gf to look up a hint for me (I didnt want to look myself in case the hint was too obvious/I found spoilers!) I am glad to see they restructured the information to make it more clear--the original vision didn't really tell you enough to guide you. edit 7: 1:50:10 this door *definitely* wasn't here when I played. Interesting to see how patches have changed the game!
Surface integrity checking is mentioned indirectly a few times in the base game, e.g. Riebek talks about using his scout to test the stability of surfaces around him.
[No Spoilers] Wow, the "dream world" from the second tower looks soooo different from when I played the DLC when it first launched. I'm guessing the devs changed a lot of things based on players struggles. That made me curious for other changes that they might have made elsewhere in the DLC. I'm loving your playthrough. Seeing someone play Outer Wilds is almost always fun, but yours is even more fun because you're actually curious about its history and actually pay attention to things!
Yes there were some people who flew into DLC, however youtuber lil indigestion recorded his encounter. No spoilers for dlc so you can check it out ruclips.net/video/x7hRfuNR4xM/видео.html
If you want, you can also experiment with the first two versions/prototypes of the artifact and draw your own conclusions. Also, it doesn't annoy me that you are scared. I just said it last time because I've watched many playthroughs and most of them don't notice that message of the reduced frights. But because you did that really messed you up, like you are always on edge expecting the jumpscare haha. And obviously all playthroughs are supposed to be different and have their own essence. So dw if you wanna take your time on some parts haha, I sure did.
there was a playthrough where i watched someone fly straight into the stranger by accident! they flew out of it and didnt know where it went so they just went on about their day. it was lil indegestion's playthrough of it. it was hilarious
@@LukaelPlays I always run up to dangerous things and poke them to see what they are and how they work. That music tells me there's something new to poke! Lol
the music is so spooky idk what ur talking about lol. I put on an outer wilds playlist to try and sleep one night and I had to turn it off I started getting scared
Continue to go at your own pace and keep exploring the DLC thoroughly Lukael, you will enjoy it all the more for it. It might mean more editing for you when you are finished recording a session but I believe it's worth not rushing. So don't be stressing out about taking it slow.
Amazing video once again! I just want to say that it is completely fine to be scared even if "you just respawn anyway". I'd much rather watch a scared person than someone without any emotion! You already showed a lot more courage so far than I did when I played this 😅
52:43 my girlfriend actually did that when I showed her the game. I was letting her play the base game and she was still learning how to fly the ship and was essentially hurtling through space and by some chance since I had the dlc installed, she went directly into the stranger. I told her that if she didn’t want to be scared out of her mind, I suggest she fly the other way because she hates horror games 😂 So it’s safe to say that even if you don’t know about it, you can still encounter the stranger
Congrats on 700 subs!! ::) You seem to be genuinely enjoying sharing your experience with these games and your editing is _on point_, thank you for bringing us along on these adventures! I think I look forward to your videos more than any other channel lately. I wish I wasn't broke so I could sub to your Patreon. Keep on keeping on!
Oh wow, comments like these make my day! thank you so much for watching the videos, I'm really happy you enjoy them! No worries about patreon, money is tight for everyone these days. Appreciate your support!
You need to stop apologizing for your setup man 😅 For such a small chanell your production value is amazing - you have a greenscreen, a good quality mic and cam and you edit your videos. But I'm sure you will be able to buy better stuff once your channel grows
actually i found elevetor before the door, i was too stupid to use flashlight and just flew around stranger until found sun side and after exlporing every corner i found an elevator. And this time my flashlight was on XD
Video setup looks great to me. Good sound and image. You're doing great in the game too. Take your time. You're not easily scared. You just have a highly developed survival instinct. 😉
It's really amazing that I'm learning new things even now watching my nth playthrough. Like the 4 images on the tower just denoting were you can doze off. Idk why that never clicked to me lol.
21:16 the big red pannel are in fact dangerous according to the scout when you launch it on it but i never damaged myself with them. I remember someone explaining that they are probably the raditor cooling down for whatever machine is powering the ship
@@LukaelPlays ahh sorry, I honestly didn't think this would count as a spoiler as almost no one from the community knows about this. I myself learnt it a year later from a video by "The Lore Explorer"
If you're giving any information whatsoever that the player has not seen or even giving an interpretation of something they have seen that they might not have realized, PLEASE mark it as a spoiler! You run the risk of harming someone else's experience even if you think it's something that doesn't matter!
It's never explained what they are or how they work, but if you look closely you'll see that these panels are where the water flows "uphill" to fill the dam reservoir.
Welp forget all the critique I had - you told us how to take a proper selfie! OMG... Next you'll find Easter eggs or something.... OH LORD the Scout is used here too!? YES! OH GOD A KITTEN! And again! #^_^# Two people stumbled into it (that I've seen so far). I wonder how many more will =D You know, so far... no one tried to recreate the experiment. It was only done for the achievement sake. Which is fair. FYI someone figured out how to... bring the ship into the Dream, and after reaching "Saturn" (you didn't call it that tho) found it to just be a sphere with no collision. Amazing episode. You've practically reached the point where you pick up on subtle clues (but have trouble sticking to a direction) and figure out the plot as you go. =)
@@LukaelPlays Well a grown cat by looks of it but yes - kitty XD I don't know how they found it (and if it is still possible) but apparently it takes careful positioning and timing => ruclips.net/video/IcEAXoUryhQ/видео.html
1:45:40 - I remember reading the comment you refer to here - where someone said "I think people call them whatever." Since you finished the game now, I think I can speak freely. I thought exactly what you thought - that it was a spoiler. Personally, I hate spoilers, but I think it is hard for someone who doesn't hate them to realize how some subtle thing could be a spoiler. For example, someone might say "I hear Joe Actor is coming back for a sequel to whatever movie, and that would tell you, if you haven't seen it, that his character survives at the end of the movie. I can't imagine reading the comments if I was doing a playthrough, unless I had someone else to screen them for me. (I get the feeling you are doing something like that for me Neoxie (sp?) as she plays the game?
Totally agree! yeah, some people don't realize how even the smallest details can be a spoiler in a way... I've had some minor stuff like this spoiled from reading the comments, which is a bit of shame, but it wasn't anything major, and what I got out of reading so many kind and supportive comments more than made up for it! it's the price to pay to be sharing content online! but I'm definitely screening Neoxie's comments so she won't have that be the case for her playthrough eheheh
@@LukaelPlays hahaha but it's too easy to spoil yourself. There will always be people who dislike how someone plays so play how you want to play. The fear emotion is part of the playthrough. I know the warning put alot of fear anxiety in me it was great
Luk proving that there is one jumpscare in the game every time the dam breaks.
😭
"There are no insects"
the fireflies and the crickets in the background:
:C
Damn, you're right about that lmao my bad!
There may be a lot of insects canonicaly in the solar system, I read somewhere there are large caterpillars in Dark Bramble that the anglerfish feed on.
Also, we know the Stranger's inhabitants were fishing, so probably the fish are still in the river.
Centipedes in Dark Bramble:
::::::(
@@sharky582 am late, but there are! You can see them floating around if you go spacewalk out of your ship (they're very hard to see otherwise)
The light in the lift that takes you to the ship on Timber Hearth is purple and I guess it's a bug zapper
there are some people that just fly into the stranger yes, lil indegestion comes to mind although I can’t remember the episode, but he just leaves the clocking field and loses the stranger, he’s gets so confused.
I saw that! I hadn't played the DLC yet and got so confused. That moment actually made me go play the DLC because I was worried about more stuff getting spoiled.
@@dereknolin5986 lol
Here it is: ruclips.net/video/x7hRfuNR4xM/видео.html
I was gonna call out lil indigestion too, was crazy when he found it accidentally
3 minutes into this episode ruclips.net/video/x7hRfuNR4xM/видео.html
52:53 Lil Indigestion did a blind playthrough and that actually happened. He had no idea what was going on and as he was talking about it, the ship flew further away and left him. For the remainder of the run he called it "That which shall not be named"
Other people brought that up too, so I ended up watching it! what a moment 😂
I always assumed that other animals like fish are just implied to be there, but aren't shown just because in a big open game like this one, it's very easy to misunderstand and assume that you might need to use them for some puzzle or something. Thus they only show whatever is important for gameplay.
Fantastic video as usual, this series is cementing itself as my favorite OW playthrough, I'm loving it, great editing!
Wow, thank you so much!
I think the implication is that there were other animals but the ghost matter killed all of them, except for those that were aquatic because they were underwater, and ghost matter doesn't go through water. Which is why the only animals you do see (the jellyfish, the anglerfish) either are currently or probably evolved from sea creatures.
It'd also fit with how the Nomai say they need to watch how much they've modified Ash Twin's ecosystem, even though there is no life to be seen there except for their own trees in the modern day.
dont worry about "rushing things". there is literally no way you will finish the game without having found everything the DLC has to offer. you can't brute force ur way through it so feel free to explore anything u find interesting at any time.
I know of two YT LPers who ran into the Stranger by accident and then immediately lost it by flying out of the cloaking field - *lil indigestion* and *About Oliver.* I also watched another LP (can't remember which one, though) where the player accidentally spotted the Stranger's silhouette against the sun, flew into it, boarded it, dropped from the raft into the river, realized it was the DLC and then left it alone until the main game was almost done.
It's unfortunate but the best thing to do is ignore all comments until you're done.
Afterwards do a "what did I miss?" Livestream so we can tell you all the cool things you might have missed or not realised in the moment!
Might do something like that!
Wait, what?!? I did not know you could actually see the Hatchling in-game! 🤯 Put 41 hours into the game overall and never even thought to try 😂
I wouldn't have known to try that way unless people had told me! they gave them a model so clearly they accounted for it being possible, which is really cool!
@@LukaelPlays i have seen well over 100 lets plays of this game from start to finish, you are the first to show it on screen
Getting killed by the elevator doors? Really XD I didn't even know that's possible XD
My process of finding the cliffside village was weirder than some others: I'm like a t-rex and my vision is based on movement, so when the dam broke for the 4th or 5th time on my I decided to watch the wave it caused. It passed by the broken bridge (which I was obsessively trying to jump to earlier) and then I saw something in my peripheral vision move and I saw I missed a whole ass village somehow. Top lol.
I think the reason there's no fauna might be due to how the entire planetary system was coded. There are a couple documentaries about how the game was made and, basically, your character is not moving in this system, it's the whole system that's moving around you instead. They had to do this because you can have multiple elements spread across the system (scouts, signals, etc...) and they need to be updated at all times, which also mean they have to simulate the laws of physics around them so their behavior remains consistent and synchronized with the loop. I think the devs basically said the worst thing you could do as a player is to have your ship somewhere, yourself on another planet, listening with your scope to an instrument on a third, while your probe is staying on a fourth. They prioritized stability/performance over immersion, which honestly was the right call considering how immersive the game already is. Adding fauna to the mix would sure be nice, but it would be a nightmare to optimize properly knowing how the whole system works (not to mention it wouldn't serve any purpose gameplay-wise, even the most basic flock AI can have a huge impact on performance if done poorly). Who knows, maybe it will happen in a much muuuuuch later update, for the 10th anniversary or something!
I wonder what other games have been doing for decades to avoid the same floating point issues.... ;) No hate on you or anything.
I know that comment in the documentary blows non-game devs minds, but its common practice to position/move everything relative to the player. Like everything from mario 64 to gta5 to no mans world common. Specifically the 3d "entity" position to which they where referring.
However if you wanna be pedanitc :D
If you go one step lower than the 3d entity model/camera abstraction - _every_ single 3d game that uses modern hardware accel apis for rendering do all 3d relative to the same screen coordinate space. That is - when the player(camera) moves left - in reality what is happening is that everything on your screen moves right. Which ofcourse is what anyone watching would describe - that the things on the screen moved.
It's all relative, and any game devs should be doing these sorts of 3d transformations all over the place. Ohh and single precision floating point == pains with large worlds.
As James Newman said in his comment, plenty of other games managed way more complex systems with the player-centric model. In this case, it's really more about game design than performance - they tried to hit to exact right balance between mood/immersion and relevance as to not detract players with too many confusingly "useless" elements. In other words:
The lack of fish is literally to avoid having *red herrings*.
In that documentary, they mention that there are pockets of empty spaces on planets exactly because they wanted the player to know that if *there* is something, it will be relevant - and as it is, everything connects to either a theme or a mechanic which serves to make one of the (if not *the*) most tightly knitted game experience.
here’s a list of stupid things from the base game that me or my friends/family have done. being dumb and missing something obvious is the best part of this game and everyone does it in a different way: (base game spoilers, obviously, but nothing that hasn’t already been shown in Lukael’s playthrough)
- Both me and my brother never thought to pull out our signal scope to look for the escape pod in dark bramble and so found it manually. My brother took this to the next level by then getting to the vessel without ever knowing about anglerfish being blind! This took him around 7 hours. In the orange seed, he got out of his ship and coasted along the brambly perimeter of the map. Several anglerfish are right next to him, but they can’t eat him because their mouth gets caught on the curve of the perimeter, and eventually he finds a way to lose them.
- I got super stuck at the atp. Sorry, IN the atp. I always got in by shooting my scout on the pad and then following it on when the warp appeared. But then the scout is sitting on the return warp, so the return warp never appears until you recall the scout. But I never did. So I was stuck here for probably like 5 hours, getting more and more confused about the duplicating yourself easter egg.
- My girlfriend got super hype about going to the southern observatory, but then mistakes it for the tower of quantum knowledge. Spends a while trying to figure out how to get up, getting more and more frustrated. Finally one loop it falls in to the black hole but at this point she’s so frustrated she just thinks the game glitched her through the floor and she gives up.
- My girlfriend in the lakedbed cave, at the quantum shard can’t figure out entanglement. Instead she somehow forces herself back up the one way column of sand to get out of the room, despite that this is supposed to be impossible to force you to figure out the hint.
Very cool tidbits:)
The love how they designed the two entrances. First entrance is the dark side so extra spooky with the dramatic river entrance, second is lit up so you can see it better and enters right into the village. And they put the hidden shortcut on the second side since players are likely to check all the dark corners their first visit, but not check again on their second visit so its unlikely to get stumbled on. Its super clever design.
Suuuper clever! they really know their stuff
Don't say you got nothing done, like a big part of this dlc is just getting a mental map of the place c:
31:00 accidently BEACHED
31:15 expertly WEDGED
57:45 1:17:02 Nice dam shot
I'm sure you've eaten a two-eyed animal before...
Edit: FLUFFY CAT
Edit 2: 33:14 I love how, while talking about how you have to hurry across the bridge before it breaks, you easily cover its entire length without touching the ground.
A tip about raft control:
The more lights you have lit up, the faster you will go, in whatever direction you are facing.
Not quite true, if I understand correctly. Each control orb is tied to a specific motor pointed in a specific direction, unless I'm mistaken - So having two lights lit up on one side is definitely more power than just one, but with three, two of them will cancel out, and all four will cancel out completely.
But yes, two engines definitely better than one.
don't worry about the areas being all dark, you'll have pleeeenty of time to learn their layout :)
btw, the starlit cove and [somewhere else] got their layout modified a few times to make navigating them easier, and some reels/memories (the one from the underground vault being the one i remember) got modified to make them clearer. also the ship logs used to not contain the actual slide reels, we'd just have to memorize them or go back to where they were to review them if we needed to.
...so, lucky you, you get that, while me and many others got the 1.0 version, struggling more than we deserved :D
That's interesting that they kept changing stuff and trying to improve the game! Guess I'm lucky to be playing the game a bit later than most ahaha, having the reels be visible in the ship logs is definitely a great improvement
51:58 OMG, your editing skills are on point! 😂
To answer your question right after that awkward (but hilarious) moment: there's actually a playthrough from Lil Indigestion, who found the Stranger by mistake on episode 18 while the autopilot was on... One hell of a WTF moment!
I'll have to check that out!
granted that the only thing that the autopilot did was slow him down a little in the opposite direction that he was going, meaning the autopilot did not do anything here, he managed to go to it all on his own by somehow going at the right direction
It's funny how you have been completely paranoid about every corner and creek in this game, but the one thing you felt consoled about (the red panels) actually are dangerous. You were right about them being heating panels and they'll hurt you if you touch them. Shooting your probe on them will show they're a hazard. You may have already done that, but I haven't watched that far.
Ahahah yeah the one thing that can really hurt you in there, I think I did touch them at some point later and realized I was right about them!
You're not alone in your jumpiness. I was scared every second of the DLC until a friend beat it and would watch me and warn me when something scary was about to happen. He didn't give any hints or tips, he was my canary in a coal mine lol
Bahaha that does sound very handy, if only I'd had that 😂
Love hearing your theories as you play! Was really cool seeing some of your predictions come true this episode. You’re doing great! Can’t wait for the next episode ::)
I had absolutely no idea there was a method to get a true selfie of the hatchling, that is so cool!
About the scout integrity thing, I actually found out by mistake. I was absolute stump and I was firing my scout all over the place until it landed on the dam and I was like "well duh! They told about it the integrity in Brittle Hollow!"
I felt a bit stupid but in the same time a little smart when came across that lol
Edit: also River's end is one of my favourite soundtrack in the game. It ashamed how little time you have to hear it in game. Just like how little time our little Hearthian astronaut have
7:15 something very interesting to note about this comment you made is that I watched someone (I don't remember who) but when they entered the hanger for the Stranger for the first time they actually did search every nook and cranny of the hanger looking for secrets trying to outsmart the game. What they did not realize is that the stranger has two hangars! The one on the sunward side (with the shortcut) is not the same one as the first one you enter coming from the deep space side. (The deep space side has the dramatic raft drop reveal moment whereas the sunward side just opens you out onto a small beach) So when they landed in the sunward hangar they thought it was the same one and did not search it as thoroughly and they missed the shortcut!
edit: aaand in the very next minute you make that same realization! nice
edit 2: your cat is very cute
edit 3: 29:12 no it's not! You could make that!
edit 4: I just checked in my own game. You can't make that. Never mind.
edit 5: 52:00 nice lmao
edit 6: that very long entry is new-ish, added in a patch. Solving this puzzle was by FAR the toughest part of the DLC and even the main game, so they made the entry more clear as to what you are seeing, and additionally made that vision longer with an extra scene to help guide people in the correct direction. When I originally played the DLC this was the only puzzle that truly stumped me and I needed to get my gf to look up a hint for me (I didnt want to look myself in case the hint was too obvious/I found spoilers!) I am glad to see they restructured the information to make it more clear--the original vision didn't really tell you enough to guide you.
edit 7: 1:50:10 this door *definitely* wasn't here when I played. Interesting to see how patches have changed the game!
Surface integrity checking is mentioned indirectly a few times in the base game, e.g. Riebek talks about using his scout to test the stability of surfaces around him.
Oh it definitely is but my ass forgot 😂😂
I love the theories that you are formulating while you play, nice playthrough!! ::)
[No Spoilers]
Wow, the "dream world" from the second tower looks soooo different from when I played the DLC when it first launched. I'm guessing the devs changed a lot of things based on players struggles. That made me curious for other changes that they might have made elsewhere in the DLC.
I'm loving your playthrough. Seeing someone play Outer Wilds is almost always fun, but yours is even more fun because you're actually curious about its history and actually pay attention to things!
Ooooh interesting, I didn't think anything would look different but it's good to know they've kept fine tuning it! Hopefully it's an improvement
I really am sp bummed nobody did a death counter for you. You've had some very fun and unique deaths.
Yes there were some people who flew into DLC, however youtuber lil indigestion recorded his encounter. No spoilers for dlc so you can check it out ruclips.net/video/x7hRfuNR4xM/видео.html
If you want, you can also experiment with the first two versions/prototypes of the artifact and draw your own conclusions.
Also, it doesn't annoy me that you are scared. I just said it last time because I've watched many playthroughs and most of them don't notice that message of the reduced frights. But because you did that really messed you up, like you are always on edge expecting the jumpscare haha. And obviously all playthroughs are supposed to be different and have their own essence.
So dw if you wanna take your time on some parts haha, I sure did.
there was a playthrough where i watched someone fly straight into the stranger by accident! they flew out of it and didnt know where it went so they just went on about their day. it was lil indegestion's playthrough of it. it was hilarious
Seen that! wild stuff
Lil Indigestion
lol i never thought the music was spooky in the dlc. I thought it was peaceful. 😄
Most of it is peaceful, but then there's a few short tracks that are definitely spooky to me!
@@LukaelPlays I always run up to dangerous things and poke them to see what they are and how they work. That music tells me there's something new to poke! Lol
the music is so spooky idk what ur talking about lol. I put on an outer wilds playlist to try and sleep one night and I had to turn it off I started getting scared
2:47 "there's no insects" he says as crickets chirp in the background:D sorry that made me smile
😆
Continue to go at your own pace and keep exploring the DLC thoroughly Lukael, you will enjoy it all the more for it. It might mean more editing for you when you are finished recording a session but I believe it's worth not rushing. So don't be stressing out about taking it slow.
Amazing video once again! I just want to say that it is completely fine to be scared even if "you just respawn anyway". I'd much rather watch a scared person than someone without any emotion!
You already showed a lot more courage so far than I did when I played this 😅
40:04 The Last Wish, a great film, 11/10 👍
Couldn't agree more!
52:43 my girlfriend actually did that when I showed her the game. I was letting her play the base game and she was still learning how to fly the ship and was essentially hurtling through space and by some chance since I had the dlc installed, she went directly into the stranger. I told her that if she didn’t want to be scared out of her mind, I suggest she fly the other way because she hates horror games 😂
So it’s safe to say that even if you don’t know about it, you can still encounter the stranger
Damn pretty wild that this happened to her!
I was so scared in the DLC I couldn’t finish it 😭 I ended up just watching play throughs, then finishing it myself when I got my courage back lol
Understandable!
Congrats on 700 subs!! ::)
You seem to be genuinely enjoying sharing your experience with these games and your editing is _on point_, thank you for bringing us along on these adventures! I think I look forward to your videos more than any other channel lately. I wish I wasn't broke so I could sub to your Patreon. Keep on keeping on!
Oh wow, comments like these make my day! thank you so much for watching the videos, I'm really happy you enjoy them! No worries about patreon, money is tight for everyone these days. Appreciate your support!
You need to stop apologizing for your setup man 😅 For such a small chanell your production value is amazing - you have a greenscreen, a good quality mic and cam and you edit your videos. But I'm sure you will be able to buy better stuff once your channel grows
Ahah thank you, I'm just a huge perfectionist so I want things to be as good as possible! but I'm glad you're enjoying the quality of videos so far :3
@@LukaelPlays Starting videos by saying sorry a lot - only Canadian things lol
Ah shit, here I am reinforcing stereotypes 😂
@@LukaelPlays Yeah, I hope you're sorry about that! :D
actually i found elevetor before the door, i was too stupid to use flashlight and just flew around stranger until found sun side and after exlporing every corner i found an elevator. And this time my flashlight was on XD
I'm so exited to watch this when I get home :D thank you for the consistently amazing content
Thank you for watching! hope you enjoy this one!
Video setup looks great to me. Good sound and image. You're doing great in the game too. Take your time.
You're not easily scared. You just have a highly developed survival instinct. 😉
It's really amazing that I'm learning new things even now watching my nth playthrough. Like the 4 images on the tower just denoting were you can doze off. Idk why that never clicked to me lol.
I'm constantly noticing new things too whenever I watch someone play!
59:57 "Something escapes from there and then... the connection is lost?" What? 😂
I thought I saw some kind of ghost coming out of there 🤣 and that the red message thing was about lost connections
The death at 1:24:05 had me rolling man 🤣 Loving the playthrough!
🤣🤣
21:16 the big red pannel are in fact dangerous according to the scout when you launch it on it but i never damaged myself with them. I remember someone explaining that they are probably the raditor cooling down for whatever machine is powering the ship
Could make sense yeah! Reusing the discarded heat and energy to reheat the water maybe?
There is a brightness setting, I think it's called "gamma"
The big glowing panels ARE heating panels!!! You are correct! If you touch them you get singed!
No such confirmation until it's happened to me in a video please! this is something I didn't know :(
@@LukaelPlays ahh sorry, I honestly didn't think this would count as a spoiler as almost no one from the community knows about this. I myself learnt it a year later from a video by "The Lore Explorer"
If you're giving any information whatsoever that the player has not seen or even giving an interpretation of something they have seen that they might not have realized, PLEASE mark it as a spoiler! You run the risk of harming someone else's experience even if you think it's something that doesn't matter!
1:45:40
It's never explained what they are or how they work, but if you look closely you'll see that these panels are where the water flows "uphill" to fill the dam reservoir.
Yeap, Puss in the boots 2 is amaising
1:13:04 funny how you almost blocked the door
Plz plz! L1+right stick to roll your ship!
27:50 nice try luke, but there's no fall damage IRL
Welp forget all the critique I had - you told us how to take a proper selfie!
OMG...
Next you'll find Easter eggs or something....
OH LORD the Scout is used here too!? YES!
OH GOD A KITTEN! And again! #^_^#
Two people stumbled into it (that I've seen so far). I wonder how many more will =D
You know, so far... no one tried to recreate the experiment. It was only done for the achievement sake.
Which is fair.
FYI someone figured out how to... bring the ship into the Dream, and after reaching "Saturn" (you didn't call it that tho) found it to just be a sphere with no collision.
Amazing episode. You've practically reached the point where you pick up on subtle clues (but have trouble sticking to a direction) and figure out the plot as you go. =)
A kitten? huh?
Wait, bring the ship IN the dream? through a glitch, or a hack or something? I don't know how that would be possible :O
@@LukaelPlays
Well a grown cat by looks of it but yes - kitty XD
I don't know how they found it (and if it is still possible) but apparently it takes careful positioning and timing => ruclips.net/video/IcEAXoUryhQ/видео.html
More please.
Soon!
1:17:07 how many tries this take to land it from this vantage point?
Around 4 or 5 lol
Good job on facing your fears! Bon courage going forward.
Thank you! Ifeel like it's about to get much worse in the next episode tho D:
1:45:40 - I remember reading the comment you refer to here - where someone said "I think people call them whatever."
Since you finished the game now, I think I can speak freely. I thought exactly what you thought - that it was a spoiler. Personally, I hate spoilers, but I think it is hard for someone who doesn't hate them to realize how some subtle thing could be a spoiler. For example, someone might say "I hear Joe Actor is coming back for a sequel to whatever movie, and that would tell you, if you haven't seen it, that his character survives at the end of the movie.
I can't imagine reading the comments if I was doing a playthrough, unless I had someone else to screen them for me. (I get the feeling you are doing something like that for me Neoxie (sp?) as she plays the game?
Totally agree! yeah, some people don't realize how even the smallest details can be a spoiler in a way... I've had some minor stuff like this spoiled from reading the comments, which is a bit of shame, but it wasn't anything major, and what I got out of reading so many kind and supportive comments more than made up for it! it's the price to pay to be sharing content online! but I'm definitely screening Neoxie's comments so she won't have that be the case for her playthrough eheheh
Don't read the comments. Take your own pace
But then I couldn't see your comment saying not to read comments!
@@LukaelPlays hahaha but it's too easy to spoil yourself. There will always be people who dislike how someone plays so play how you want to play. The fear emotion is part of the playthrough. I know the warning put alot of fear anxiety in me it was great
Thank you for video and don't listen to these cringers who says "don't be afraid" :)