Thank you for making this really thorough analysis, it's much appreciated. Such granular level of analysis and comparison is rare on RUclips and your video was extremely useful. Subbed.
Thank you so much for this video! I currently have a ryzen 5 5600x and RX 6650 XT. I'm using an older 1080P TN panel and I'm looking to upgrade. My 6650 XT is primarily a 1080p card, but can handle some games at 1440. I kept going back and forth between buying a better quality 1080p monitor or upgrading to a 1440. My biggest concern was upscaling to 1440 in the games that my GPU can't handle, and if upscaled 1440 would look better than native 1080. You are the only RUclipsr who answered the question and provided valid evidence as to how everything would look. After watching your video, I feel comfortable upgrading to a 1440p monitor and upscaling. Good luck with your channel, and keep up the good work.
@@tenkaa92 Sorry for the delay, I did not notice I had a notification. So far, I have only tested Cyberpunk 2077. Using native 1440 I got the following: High 41.73 Ave (Range 35-52) Medium 74.6 (Range 65-85) Low 85.4 (Range 75-100). Using FSR3 upscaled 1440 I got the following: High 75.50 (Range 65-89) Medium 94.49 (Range 82-109) I had my wife randomly select native 1440 medium and FSR3 upscaled 1440 on high, and I could not tell a difference. I keep it on FSR3 high and am very happy. My wife is currently playing Hogwarts Legacy. When she first started I tinkered with the graphics, but cannot remember what the numbers were. I know we have FSR on (I believe it is only FSR2 not 3), and it still looks amazing. My son plays Fortnite, and I'll check the settings and get back to you (Same with Hogwarts Legacy).
FSR w/ the "ULTRA-QUALITY" setting in Dying Light 2 was a greatly implemented was able to play the game in med-high 1060 3GB at the time. then never was i seen anotehr game does, untill i encounter Lossless Scaling.
If your screens resolution is set to 1080p and you have fsr 2 activated is it automatically changed to 1440p or do you need to change the resolution to 1440p but it uses less resources then it would if fsr was turned off.
Hello , quite insightful video as usual. Too bad fsr needs a resolution input superior to 1080p to have pretty decent image reconstruction. Thus it would force someone to get an rx 7800xt which natively target 1440p ultra . There i would be comfortable using fsr at ultra quality . This is why i tend to prefer rtx gpus . Dlss just thrive when the internal resolution is 1080p it's almost disrespectful. But then again, it's just my opinion, if someone is fine with fsr (internal 1080p) force to them. Personally, i would stay far from the rx 6600 if possible [[ despite it being the best bang for the buck raster native 1080p ]] just because it's meant for 1080p and that fsr below 1200 p internal isn't good looking. Why is dlss so competent at lower resolution ? Is it because dlss utilises more frames to reconstruct? 🤔
Thank you for making this really thorough analysis, it's much appreciated. Such granular level of analysis and comparison is rare on RUclips and your video was extremely useful. Subbed.
Thank you so much
Thank you so much for this video! I currently have a ryzen 5 5600x and RX 6650 XT. I'm using an older 1080P TN panel and I'm looking to upgrade. My 6650 XT is primarily a 1080p card, but can handle some games at 1440. I kept going back and forth between buying a better quality 1080p monitor or upgrading to a 1440. My biggest concern was upscaling to 1440 in the games that my GPU can't handle, and if upscaled 1440 would look better than native 1080. You are the only RUclipsr who answered the question and provided valid evidence as to how everything would look.
After watching your video, I feel comfortable upgrading to a 1440p monitor and upscaling.
Good luck with your channel, and keep up the good work.
Thank you so much for your kind words
Hi man, i have same GPU, how is the performance with 1440p upscaling in recent AAA titles? Do you mind telling me the fps u're getting in some games?
Also can you share your thoughts with the fsr image quality?
@@tenkaa92 Sorry for the delay, I did not notice I had a notification. So far, I have only tested Cyberpunk 2077. Using native 1440 I got the following: High 41.73 Ave (Range 35-52) Medium 74.6 (Range 65-85) Low 85.4 (Range 75-100). Using FSR3 upscaled 1440 I got the following: High 75.50 (Range 65-89) Medium 94.49 (Range 82-109)
I had my wife randomly select native 1440 medium and FSR3 upscaled 1440 on high, and I could not tell a difference. I keep it on FSR3 high and am very happy.
My wife is currently playing Hogwarts Legacy. When she first started I tinkered with the graphics, but cannot remember what the numbers were. I know we have FSR on (I believe it is only FSR2 not 3), and it still looks amazing.
My son plays Fortnite, and I'll check the settings and get back to you (Same with Hogwarts Legacy).
@@extremegraphicstech Also, I love the FF background music
Thanks for the comparison.
Thanks for watching!
FSR w/ the "ULTRA-QUALITY" setting in Dying Light 2 was a greatly implemented was able to play the game in med-high 1060 3GB at the time. then never was i seen anotehr game does, untill i encounter Lossless Scaling.
If your screens resolution is set to 1080p and you have fsr 2 activated is it automatically changed to 1440p or do you need to change the resolution to 1440p but it uses less resources then it would if fsr was turned off.
Hello , quite insightful video as usual.
Too bad fsr needs a resolution input superior to 1080p to have pretty decent image reconstruction.
Thus it would force someone to get an rx 7800xt which natively target 1440p ultra .
There i would be comfortable using fsr at ultra quality .
This is why i tend to prefer rtx gpus .
Dlss just thrive when the internal resolution is 1080p it's almost disrespectful.
But then again, it's just my opinion, if someone is fine with fsr (internal 1080p) force to them.
Personally, i would stay far from the rx 6600 if possible
[[ despite it being the best bang for the buck raster native 1080p ]]
just because it's meant for 1080p and that fsr below 1200 p internal isn't good looking.
Why is dlss so competent at lower resolution ?
Is it because dlss utilises more frames to reconstruct? 🤔
%75 resolution scale at 1440P native monitor or FSR Qualiity at 1440P native monitor ?
fsr generally fails during movement in image stability.
yes but that sacrifice always anyone with a gtx card to be able to save themselves from buying an expensive rtx