Finally a TRUE appreciation of just how much Miles Morales improved on the first game. Most reviews just said “yay webs good again” and never really gave the air tricks their proper praise. I played the first game for easily over 100 hours but it was always in short bursts cause the swinging was so baseline in the first. I was honestly afraid Insom would rest on their laurels and make minor improvements to swinging in MM but instead they made all of these massive improvements plus some more you didn’t talk about. Thank you for actually showing how massive and sweeping these changes really are. Hope someone at Insom sees your video man amazing editing and fantastic video 👍🏽
I got the plat for both games, and i agree. They're both masterpieces, but I LOVED the 2nd game's swinging. If I could, i'd go back and do it all again.
SM2 needs a swinging overhaul that brings back more mechanics from the original Spider-Man 2 movie game, like if you web a streetlamp you can loop around it with your web and launch off, or stay on and point launch off it, same with large poles. Also would like to bring back the "double web" to either quickly switch swing directions or slingshot off.
@@zenxpopo2116 speaking of WoS, when they overhaul the combat system to make each spider-man unique, I hope they keep it Venom based for Miles, but for spidey it'll be finisher and web based since he doesn't have all the flashy stuff as miles. Plus I want those WoS air juggles where you can surf the goons lol.
Okay, you not only identified every improvement from Miles Morales to the traversal, you not only took inspiration from previous Spider-Man games systems to add in this, not only used inspiration from Tony Hawk Pro Skater… you also suggested huge improvements to the venom traversal powers and then suggested traversal gadgets for Peter in a GLIDING SYSTEM, not to mention web-slinging through traffic and WALL RUNNING IMPROVEMENTS!? Dude, if I could give this video a hundred likes, I would, because you made this with a lot of passion and care and it shows in how great this video is. 🙂
Why are you still here and not working as a game designer at Insomniac Games? You have such great ideas, really! Not to mention your amazing video editing... so good. Also when you talked about THPS I was like "Dude what?! You just read my mind!" 😂. Really nice work, congrats
The moment the Tony Hawk connection crossed my mind was when I knew I wanted to do this video. I'm a big fan of that series, and it seems like a natural (and novel) place to take Spider-Man games in the future. Thanks for watching, and I'm really glad you enjoyed! :)
So the trailer for Spider-Man 2 came out, and I hope Insomniac watched this video because I’m hyped to swing as Peter’s Spider-Man. I’m sure they improved his swinging and gave him special animations specific to his character!
There is an Easter egg for why he doesnot use the under web thing but I would want it as well, just add some animation to 2099 suit ability and done While Peter can glide, miles can super charge with his electric it would differ their gameplay
One of the things I also noticed that has a big impact especially on a game like spider-man is the NPCs. The interaction of NPCs is very important as it brings the city alive and makes it truly beliavable. I wish they work on that as well!
Miles Morales really changed the game (literally) for both the combat and swinging mechanics in this franchise. Often, whenever I'm playing the game, I'll blast some music and try to chain swings and tricks together like an elaborate dance. ForMarvel's SM2, maybe they should put in a setting where you can switch it from animation-based swinging (what it's basically at now) to physics-based swinging (which lets the player sorta break the rules and push the game to its limits like in SM2). Combine it with a revamped Miles Morales's air trick system, some other new additions (slingshot from SM3 or web climbing from Web of Shadows), and I think it'll be close to a perfect swinging system.
*UPDATE:* Be warned that this video features some excessive motion that has caused headaches and nausea for some of the audience. I definitely went overboard with fast pace and the sheer density of clips featuring rapid camera movements; the effect is pretty overwhelming, and something I should have taken the time to recognize before finishing the video. I regret this and apologize to everyone justifiably put off by it. And I'll definitely slow things down in future videos! *ORIGINAL COMMENT:* It took me a little while to put this together, but after such a wonderful reception (and view count!) on my last Spider-Man video, I figured I had to make another. ;) So here's some thoughts on the new mechanics of Spider-Man: Miles Morales, as well as some ideas about where Insomniac can go next with the swinging! I can't promise when my next big video will be ready, but I definitely have some more games I want to talk about... and also, a script. ;)
This video is golden. The editing, your ideas and the information you provide in the video is spectacularly well done. You literally read my mind when talking about the minor limitations of webslinging. For example, the player automatically detaching off their web after holding RT for too long, the annoying parkour + super jump combo and the noticeable limitation of swinging too close to the ground. Also, you can actually keep the momentum when pressing dodge in the first game, although the player had to go a certain speed and the dodge didn't gain any significant distance. However, in Miles Morales, when you dodge and use hold the air tricks button, it carries the momentum to whatever direction you dodged towards. You could kinda do that in the first game but the distance you'd get was lackluster compared to MM. Anyways, the passion and dedication in this video is so amazing to see. I hope more people get to see this video and you've definitely earned a sub from me.
You deserve way more views on this video. You're amazingly well-spoken and the editing was fantastic. Not to mention the content and suggestions Insomniac could implement in their future games. Awesome work!
A fantastic video. I'm pretty sure you made some animators at Insomniac cry (both from appreciation of their work and fear that the hype is this high).
Anyone who gets headaches and such should already be aware and not watch things they know to contain lots of fast movements, like anything with Spider-Man. You did a kick ass job on this video. Don't dampen your spark because some are blinded. They can look away if you're shining too bright man. Don't take the peanuts out of your peanut butter. Let those with the allergy not eat it, or suffer the consequences.
@@abrahamlinkin2414 I haven't experienced physical strain from the video personally, but I completely agree with a lot of criticism that the overall effect is distracting and overwhelming. Watching it back, I find it hard to stay focused on the content of the voiceover when so much is happening onscreen without ever pausing a moment to let an idea sink in; the two are meant to correspond quite a bit, but sometimes I think you need time to process it before moving onto the next idea. I do think the energetic vibe of it is kind of neat, but it was really the result of trying too hard to get the video done in what I considered a timely manner; simply inserting two-second pauses in a variety of spots would mostly clear up those issues. The previous Spider-Man video is essentially in the same style, but has a little more breathing room, and I've never seen a single complaint like the ones this video regularly receives. I'm grateful that a lot of people really enjoy this video, but the pacing and friction between visuals and voiceover is something I'll pay more attention to in the future. Thanks for your support and enthusiasm. :)
I love both games but Miles morales just hits different and improved the web swinging so much in ways i never thought of. And this was just a spin-off game pretty much.
Man you really gotta send this directly to insomniac cuz we need all of this! Btw I really like the idea of Peter having the web pits to glide while miles has the venom boost. Makes things unique to each but also gives both an edge.
Seeing the improvements on Miles Morales makes more excited for the spider man 2. I gotta keep until 2023. And also excited for Wolverine. I'm curious to see what insomniac will do with Wolverine since he doesn't have the fast type of free roaming element like swinging.
Wolverine will probably have an Arkham asylum type game with just a hub type world since it doesn't really make sense for wolverine to have an open world type game like spiderman
I was so disappointed when I found out I could do this….. after I finished the game. The first Spider-Man game kind of ruined tricks for me because it wasn’t smooth enough like the rest of the swinging, so I ignored it. So I assumed it would be the same in this game. Not missing out on this in future play throughs and Spider-Man 2 And Jesus the editing in this video is disgustingly good. Good job dude
@@jymehendrix I used tricks, but in the same way I did in the first game. Sparingly and without experimentation. Bruh I was devastated when I discovered how diverse the tricks system was in the game. AFTER I FINISHED IT. Still salty.
I've replayed Spider-Man so many times since 2018, platinum-ed the game, bought and played through the DLC. I'd like to think I have a good handle on everything that makes the first game so good. But when I finally got to play Miles Morales, it felt like something I couldn't quite see had changed. I couldn't put my finger on what it was at first but I just knew that whatever it was it made Miles Morales' gameplay feel even better than the first that I sunk so many hours into. After a long time of thinking about it, and also stumbling upon this video, I finally know why. The improved traversal system, the new animations, the new venom powers, the improved immersion seeing Miles being able to take off his mask mid-cutscene with the costume of your choice still equipped, the expanded stealth takedowns (going back to SM1 I immediately miss the wall and ceiling takedowns). Insomniac did such a good job with MM and I love just how much *style* the game has, and I'm super excited to see if they can take all these improvements and take it to the next level in SM2.
The game really feels halfway to a full sequel in a lot of subtle ways that add up and make it feel new, and they didn't have to go as far as they did with this smaller-scale game. Not to repeat the closing of this video, but it really raises my expectations for the true sequel! ;)
My exact sentiments. I was amazed at how much Insomniac was able to drastically improve the web swinging for Miles despite not being an absolute overhaul. Just imagining what they could do with the sequel if it’s built from the ground up on PS5 is exciting. Very good video!
I think being able to seamlessly transition into swinging while in combat is essential as well. Right now, if you try and swing, spidey floats gently into the air
Really would love another video that analyses the new Spider-Man 2 footage. The lack of a higher skill ceiling in web swinging and animation variety slightly concerns me
There's this channel called Acon that makes videos of swinging gameplay to music, and the way that guy does swinging there makes it seem like Miles is dancing to the music, and I think that can say a lot to just how expressive and creative Miles' swinging is.
2 things made this web swinging better: 1. Variety. There's so much variety here that you can never truly get bored. I never got bored in the first one BUT the variety in MM makes it natural 2. How wacky Miles moves are. I remember someone saying in a comment that they should make peter move more like in the comics. Well that's what MM does. The wacky movement translates well into momentum and again the animations helps a lot too Ik there's more behind the improvements. Their momentum mechanics improved, diving off a building feels very good whereas it felt stale in the first game etc. But the two major differences were comic book swinging and variety
I am so SO excited to see what Insomniac will deliver in the sequel. The fact that they were able to improve so much on the web swinging in just two years for a smaller game just gets me hyped to see how much more they can do. Not to mention Miles is a growing character and could probably use his venom powers like Cole McGrath in the Infamous games. Maybe give Peter some unique traversal abilities as well with working web wings?👀 I don’t think there’s anything disappointing about the first games web swinging. I think it works perfectly for what we had at the time. I simply see it as a wonderful foundation for the future of web swinging. Hope Insomniac implements this stuff in their next game😁
Spider-Man 2 will be their greatest masterpiece! I can just feel it to my bones. And btw, they must have started on the sequel of Spider-Man 2 in 2019... miles was done by a different team, so Spider-Man 2 and Miles morales must have been within the works coherently without interruptions between the two. And if Spider-Man 2 started in 2019? But finnishes it's development within the fall of 2023! That would make five years of development for Spider-Man 2... far greater amount than Miles Morales. Seriously! How they're keeping this game SEVERLY CLOSE to their chest excites me... insomniac and bryan intihar KNOW that they have something special within their hands. So obviously, they want to take their sweet precious time on making the game and truly preparing it to be revealed within the right time when the gameplay is ready to be showed off. I feel like were extremely close to entering that final stage of them FINALLY coming out of the sahdows (like Death when he came out of the shadows in puss in boots within that crystal area scene) and knock the wind out of fans and players from what they got to show off. They have such high potential. And i believe they'll deliver Expo-*DITIOUSLY*
I personally wants them to introduce Grinding into this game. Grind the top of a car or a bus/truck or the edge of a building roof or down the edge of a building. Grind a collapsing crane/bridge/debris. Grinding plus Web Slinging? Yes please.
One of the things I would add (to the already great recommendations in this video) is a much better sense of momentum between actions. When diving from tall skyscrapers, my swing should be super fast which should translate into a faster wall run which should translate into a bigger leap off of the wall. Momentum breaks make Spider-Man feel slow and rigid. Games like Titanfall 2 did the momentum very well. I’d love to see the web wings too so I could glide through the city like Prototype. I’d also add mechanics like climbing up webs, being able to web zip vertically up in the air, and a web slingshot.
if we could go back to the old youtube and give star ratings this video would be a 5/5 The amount of effort/editing/writing you put on this video is amazing This was so well done i didn't notice that this video was 20 minutes long until it finished You deserve so much more subscribers than 8k
I'd like to see ALL your ideas be implemented beautifully. It's exactly how I'd also see the game develop in the future along with some other things like being able to link and charge jumps while parkouring, off the walls, while running on the walls, etc. I always loved the scenes in the movies where spidey just zips and swings and jumps and dodges obstacles or flicks around them somehow, never losing his momentum
This makes me can’t wait for Spider-Man 2 on how they will improve the swinging even more and I can’t wait to see Peters new and improved web swinging so you can see both of how amazing there swinging will be
One small thing I hope they add to the swinging on top of the changes you mentioned is the sound of wind resistance that was notably absent post Spider-Man 2.
Absolutely agree! I would also add that the parkour-system needs to be updated too. Maybe you could have an agility mode where every face button is temporarily dedicated to tricks, just like in Tony Hawk. Unlike the square-button, triangle still does nothing in the air and on ground circle is just a combat dodge
@@gannielukks1811 I remember that. It was a cafe or something like that. Hopefully they expand upon that. More city interactivity, better side quests, outside districts like Queens, Bronx and Brooklyn
You kinda mentioned the exact thing I've been complaining about in both the Spider-Man games. The traversal is too easy and simple. I feel like the game is holding my hand too much and treating me like a little baby. I want to lose some serious health when I make a mistake while web-swinging, I don't care how many years Peter has been Spider-Man. And I want to play around with the most random ragdoll physics animations I can pull off as well as some serious swinging speed. I don't want to be limited by default animations, including the ones of Miles. I want to be able to do a full looping when holding on to a web just like in Spider-Man 2, stuff like that. If I can't fully explore and experiment with a system, be punished when I make mistakes and learn throughout that whole journey, then what's the point of me playing something that's basically a movie? I could clearly just watch a playthrough on RUclips and it would make little to no difference. I need the adrenaline kick of swinging through the city with my heart beating everytime I jump off a building flying towards the pavement at full speed.
I agree on risk... But damage? You can still achieve the same thing without damage. It would just seem unnecessary. If we are able to fall, fail, but still keep on getting up every single time... that brings a greater emphasis on truly improving ourselves and diving deep into a system. It's something that is accessible for everyone but gives hardcore players a deep challenge to do so much more... even for the little guy's. Spider-Man 2 will be insomniac's greatest masterpiece! i can feel it to my bones.
On top of everything you said I feel like they need to introduce web travel delay…yes delay…go look at the next 3 web lines that Peter shoots at 0:30 of “the amazing Spider-Man 2 opening scene” on RUclips. obviously the web shooters shoot fast but it shouldn’t be so fast to the point where the web magically attaches to a building instantly in order to float us back up when we’re 0.01 seconds from splatting on the road-the shorter the distance..cool attach instantly…the longer the distance then web travel time should be varying depending on different distances but no longer than 2 seconds I’d say …introducing this mechanic will allow for more thrill, skill, challenge, a sense of reward for timing out swings correct at different points of traversal because you don’t want to press R2 too late and smash into the road…this specific mechanic would have so much potential not only to make the game play exactly as the amazing Spider-Man 2 movie looked…which was some of the most fluid best swinging we’ve seen in spidey movies but it would add a sense of danger making pulling of swings and tricks more rewarding when traversing You get me ?
Not only is this video edited incredibly, but your ideas for the sequel have me genuinely so excited for the potential the game has! Fantastic job, you earned a subscription!!
The Tony hawk comparisons is sooo spot on!! Risk reward allowing players to mess up and make a mistake is crucial to actually feeling like your Spiderman traversing through the city
I've slept on this video in my recommended for so long and I now regret it more than I ever thought possible. I love your editing style and the in-depth analysis you take with the mechanics was wonderful. I hate to admit that I was unaware of the depths of this system until you showed us in the video. Next time I want to swing around aimlessly, I'm not sure I'll be able to select 2018's Spider-man to fulfill that desire
Insomniac is crazy when it comes to production value, both quality and quantity. They reskinned peter entirely, made a whole 2 games, one of which is repurposing the swinging system to make it work as well as designing a second game. Now they are in the process of a second Spiderman game ASWELL as an entire wolverine game. they definetly got this in the bag when it comes to revamping the traversal aspect of the game
Came back to this banger of a video after the reveal for Spider-Man 2 and while we only got very small look at the swinging for SM2 I gotta say I’m a little disappointed. The web wings are cool but I wanted to see the swinging perfected first before we moved away from that. The slingshot is actually awesome but the swing Miles does after looks incredibly slow for how fast he was moving before. All of Peters swinging was in a fight over water and it was very obvious that not only does he have the same exact animations but the game still has that barrier over the ground. Hoping the barrier was so high because it was a water level and a demo so they really don’t want a swing to get messed up but it really seems like they’ve doubled down on the animation based swing system. Miles even had the same animations as Peter in the demo. I’m hoping this is just a demo thing because this also happened w SM:MM as the swinging looked exactly the same until the game came out. The reveal also wasn’t traversal focused so I’m not doubting Insom just a little disappointed by that aspect of the reveal. I really wanted to see Miles whip off of his web after that slingshot but the game just doesn’t seem to have any physics still.
For the skidding or running along the ground move, you can add the reward of a big jump if you manage to hit at just the right altitude. Too high and you'll pendulum like normal, missing the opportunity to switch actions with the jump. Too low and you'll hit the ground, breaking your combo. To really make this worth it, the auto swing needs to be retuned so there's more incentive to not just hold down the button. We can still allow it for accessibility's sake, but there would be more opportunities for personal timing if it went off almost immediately after you left the previous line. This allows casual players to still only worry about timing their jumps, but advanced players can now strategize where in their arc to shoot a new line. Sometimes you might want to do it as soon as possible to build altitude, which isn't allowed under the current system
I have the same thought... Man, insomniac has so much potential on their hands for Spider-Man 2... it is killing me of us not seeing anything yet, but they want this "reveal" to be perfect as possible. And if they're keeping this game heavily close to their chest when it comes to the gameplay, for a damn YEAR... they know that they have something special within their hands. If they started in 2019 and ended in the fall of 2023... that makes five years of development, like ELDEN RING, and if that's so? Yet it took miles, i believe, one or 2 years to be a little bit better than Spider-Man ps4! On GOD, Spider-Man 2 will be something legendary to witness. I can feel it...
The is the best video I've watched in a while here on RUclips. I really hope someone at Insomniac watches this especially the proposal section because everything you've explained here makes for the perfect traversal mechanic in terms of Spider-Man games. Just when we thought the swinging system in the first game was great, Miles Morales comes along with its various more fluid animations and air tricks. I honestly can never play the first game ever again simply because of the swinging being so basic compared to MM. I want the sequel to be just like this. I want it so that I can never be able to play Miles Morales ever again after playing the sequel.
Everything about this video is insane and I was invested the entire time. I even turned on noise canceling in my airpods just to tune in more to this. I don't have a playstation but wanna play the games so bad, and with Spiderman 2 coming out in a few years or so, they should try to take your advice and build upon this. I don't even own a playstation or the games, but this made me so invested in the video and clips that it made me feel like I really WAS playing the game😃😃😃
Just finished the video and your dramatic reading for the final part sent chills down my back! Safe to say that I'm keeping a keen eye on your future analytical videos, both big, small, serious and daft! You have a great way of explaining and laying out a lot of the feelings and hitches *which I couldn't ever put into words) I had with both the MM and '18's systems while maintaining a great flow of visual and narrative content. Please, take your time and don't put too much pressure on your deadlines :) This is quality stuff!
Thank you so much! :) I definitely don't plan to worry *too* much about deadlines... I've been working on this video on-and-off since December, and I'm obviously a little late to the conversation about Miles Morales!
@@TheWhoniversalMan You're very welcome! It's good to hear that you don't stress too much about these videos, but I commend you all the same as I struggle as is with just recording audio in a music environment, let alone putting together a well written script and a video with interesting transitions and what for aha. I've only finished these two games about a month ago and didn't pick up 2018 until last year! As fast paced as some parts of gaming and other media is getting these days, it's always great to see titles being discussed as they are today. Anywho - sorry to ramble on, good luck with the next project and hope you are keeping well!
Coming back to this video after the new gameplay for Spider-Man 2, and sad to say it appears they didn't take any of your advice. The swinging looks exactly the same.
Yeah, mostly the same set of animations, floatiness when swinging over the water without any contextual animations to smooth it over... a couple new mechanics, but I'm not seeing an obvious change in the fundamentals. The web wing gliding could certainly be interesting, but I'm a little worried about how it's balanced with the regular swinging, as it looks like gliding is just vastly faster and more efficient. I'm sure I'm going to enjoy the game a lot, and I hope a lot of other people do, but right now it doesn't look like the fundamentals are going to be any more satisfying than the previous games.
This is probably one of the coolest, high-effort videos on RUclips I’ve ever seen. Really, this belongs on TV that’s how good the editing is. Keep it up! 💯
Definitely one of the best video game analysis I’ve seen. I can tell a lot of work went into this, especially with the cinematography. This video has made me even more hype for Spider-Man 2. Can wait to crazy with Peter and Miles.
I THINK I GOT IT! Miles uses air tricks for venom hits and traversal and his O.P. Timer move is camouflage. in the trailer we saw Peter use the metal arms, what if by doing tricks we get “focus” to use the spider arms and in traversal we do tricks to open up our web wings. And the very op timer move would be the symbiote “Focus is the bar under the health bar in both games that fill up by hits or tricks for miles, we can also heal by using one part”
Honestly my new favorite video essay on RUclips. INCREDIBLE Work, Bravo... Honestly, you have some insane talent and are better than 95% of Video Game Journalists already. Keep it up!
Something that I want to see implemented is the ability to enter a web swing while you are still on the wall or something. While hanging on a wall, upsidedown on a web, or something you'll be able to shoot out a web and you'll enter the web swing when you click the jump button.
Improvements on the swinging I'd like to see would be coming from Web of Shadows and Spiderman 3. 1. More air going off the launch based off the height of your dive. 2. A slingshot action from Spiderman 3 that allows you to launch yourself across the city. 3. More unique actions with the Wall Running 4. Allow for longer wind up on your swings,allowing for you to wrap around buildings like Web of Shadows .
Great Video! glad you addressed the complexity of the web-swinging in this game being too simple and hand holding. here is my key point; I don't mind the running mechanic in older games when you miscalculate the length of your web. it would be nice if there was a climbing web mechanic that can save you from that and make spidey make the moves he did on that cutscene. other than that everything in the video is perfect and Insomniac should see this and take note. because adding more animations more risk and more realistic physics without hand holding makes for a more enjoyable and challenging experience. the thing they should understand is that most people like a challenge because once you succeed it feels amazing unlike if you were guided by an invisible hand treating you like a baby. And heck this could also just be something people could toggle for accessibility. People need to share this video as much as possible.
They should introduce a more hardcore mode with fall damage for webswinging. Without it I never truly felt like I was on the edge of my seat while swinging around. Would also make fighting a flying enemy who could cut your webs that much more exciting.
FINALLY. I feel like whenever i watch all those "here is what 2000 hours of spider-man swinging look like" it's utter bullshit. I finally feel that someone plays it the correct way, the "spider" way (acrobatics, lots of webs, etc). I never got to making a youtube account and posting my crazy webswinging, but boiiii i dont need to anymore. You did the webswinging justice. Cheers!
I disagree with you on the “the first one is disappointing to go back to” thing. Even if the web swinging isn’t as polished as MM, it’s still absolutely enjoyable. I always enjoy just changing up my style of swinging depending on my mood or the suit I’m wearing. But you make some really good points, and I really can’t wait to see what they do for the sequel
Yeah, definitely not outright disappointing -- I haven't stopped playing the original! -- I just miss some of the things you can do with Miles. Particularly the much more responsive air tricks. There's definitely merit to making Peter's style more straightforward and less "loose" than Miles's to keep them differentiated in the sequel, but anything to do with responsiveness and when you're allowed to do air tricks is stuff that's pretty hard for me to part with.
I'm just saying, Web of Shadows mastered Fluidity back in 2008. The way you could transition so seamlessly in between jumps, and flips and swings, and the way you had full control of your direction in a manner that made sense, was amazing. Also, you could travel in breakneck speeds and you could gain even higher momentum from jumping off the tallest building in it, compared to the PS4 games.
I think the stakes part also has to do with how Peter has been an experienced Spider-Man for years on his game, while Miles is a novice and just learning his way around
oh dude, the Tony Hawk thing is such a great idea. Of course not without the actual text on the screen but definitely with the multiplier and everything else you mentioned. A climb up and web glide and so many other things you mentioned were so on point.
I had to clap at the end of the video especially when you got into the proposals that you had I never even thought about some of those things like whenever you’re swinging low to the ground insomniac needs to watch this video good job man🔥👏🏾👏🏾
Biggest thing I want is for Peter to have the wingsuit. With it being popularized in the marvel movie suits and Miles already having the venom abilities. I’d be pretty nice to have more traversal options lol.
I think a good addition would be, being able to climb ur web on a swing and jump off ur when u want almost like the grapple hook in Batman archam night
Miles Morales brought hope....as marvel's Spider-Man ps4 was the foundation for they're system, now it's time to take it further within number. There is soo much potential now, and I'm on the edge of my seat to see a gameplay showcase and to especially see the web swinging.
I've got to imagine we'll be seeing something new by the end of the year, but it may well be a trailer containing three seconds of swinging gameplay, like the first game's original reveal trailer. I'd be delighted to be wrong, through! ;)
@Caleb Jablonicky Damn... were literally within the middle half of January, and insomniac are still keeping this game extremely close to their chest. To me... that tells me that they have something extremely special on their hands and that they want to make this gameplay reveal PERFECT. If they started Spider-Man 2 in 2019 and ending that development by releasing it within the fall of 2023! That makes five years of development, and that truly gives me hope that Traversal will be drastic when we see it. Seriously, Bryan Intihar and Insomniac listens to feedback, and i have complete faith that web swinging will put a big smile to hardcore players' faces. They have the potential... They just need to cease it within this sequel, and i believe they will do exactly that.
Finally a TRUE appreciation of just how much Miles Morales improved on the first game. Most reviews just said “yay webs good again” and never really gave the air tricks their proper praise. I played the first game for easily over 100 hours but it was always in short bursts cause the swinging was so baseline in the first. I was honestly afraid Insom would rest on their laurels and make minor improvements to swinging in MM but instead they made all of these massive improvements plus some more you didn’t talk about. Thank you for actually showing how massive and sweeping these changes really are. Hope someone at Insom sees your video man amazing editing and fantastic video 👍🏽
I got the plat for both games, and i agree. They're both masterpieces, but I LOVED the 2nd game's swinging. If I could, i'd go back and do it all again.
@@firoki2296 lol new game plus
@@infamous1403 ...
m8, he already did it if it means he platinum-ed it
@@infamous1403 the Spider-Man games are easy to plat, just takes time.
@@mnangel Oh I thought he meant do the story again
“Like introducing the web wings”
Insomniac: write that down! WRITE THAT DOWN!!!!
Here's an idea..
Web swinging in traffic, like how Miles did in the what's up danger scene in Miles
or when peter gets his advanced suit for the first time and he puts his hand on the road while swinging
edit: he does mention it 17:52 lol
@@M0YO Both of the ideas are great for both Miles and Peter respectively.
Or like in the final swing scene in 2002 movie
@@TheRealRip-Tide That can also definitely work for Peter. Also Miles can do the final swing from Into The Spider-Verse.
miles could also do a web yo-yo to keep his feet from touching the ground
SM2 needs a swinging overhaul that brings back more mechanics from the original Spider-Man 2 movie game, like if you web a streetlamp you can loop around it with your web and launch off, or stay on and point launch off it, same with large poles. Also would like to bring back the "double web" to either quickly switch swing directions or slingshot off.
Would love the double web
And bring back a lot of the things they took out from web of shadows
@@zenxpopo2116 speaking of WoS, when they overhaul the combat system to make each spider-man unique, I hope they keep it Venom based for Miles, but for spidey it'll be finisher and web based since he doesn't have all the flashy stuff as miles. Plus I want those WoS air juggles where you can surf the goons lol.
@insomniac
web of shadows also had a cool little easter egg when you hold on to a web for a bit and you start doing spider-man's signature upside down pose
I can usually tell when something has been done with love and care and this whole video oozes it. Well done!
coming back to this video waiting for bro to analyze the new game swing mechanics
He will but it’s gonna take long because he doesn’t upload a lot
Okay, you not only identified every improvement from Miles Morales to the traversal, you not only took inspiration from previous Spider-Man games systems to add in this, not only used inspiration from Tony Hawk Pro Skater… you also suggested huge improvements to the venom traversal powers and then suggested traversal gadgets for Peter in a GLIDING SYSTEM, not to mention web-slinging through traffic and WALL RUNNING IMPROVEMENTS!? Dude, if I could give this video a hundred likes, I would, because you made this with a lot of passion and care and it shows in how great this video is. 🙂
The devs are just not fucking around, i think they love the franchise as much as Andrew
Andrew??? You talking Garfield Andrew, or a different Andrew??? Cause Andrew Garfield loves Spider-Man.
@@koreycrawford4119 Yes i am talking about him
@@therock9562 oh ok lol.
@@koreycrawford4119 Fair enough.
what about Tom?
Why are you still here and not working as a game designer at Insomniac Games? You have such great ideas, really! Not to mention your amazing video editing... so good. Also when you talked about THPS I was like "Dude what?! You just read my mind!" 😂. Really nice work, congrats
The moment the Tony Hawk connection crossed my mind was when I knew I wanted to do this video. I'm a big fan of that series, and it seems like a natural (and novel) place to take Spider-Man games in the future.
Thanks for watching, and I'm really glad you enjoyed! :)
That's a fucking lie
@@azrael9578 cap
@@azrael9578 lol it's not insanely original. Any game with tricks reminds me of PS
@@azrael9578 your name fits because it's what you'll be forever.
The passion this guy has is so cool. He eloquently voiced all the thoughts/concerns of the fans into a great video. Really good video
I really hope Insomniac was taking notes
The editing here is insane
Uh how?
@@vemundbergli ARE WE NOT WATCHING THE SAME VIDEO!?!
@@towerbunga Bruh
nice to meet you will
Ikr? I’ve NEVER seen any editing on this scale EVER!
So the trailer for Spider-Man 2 came out, and I hope Insomniac watched this video because I’m hyped to swing as Peter’s Spider-Man. I’m sure they improved his swinging and gave him special animations specific to his character!
He needs a wingsuit (webwing or whatever)
@@gannielukks1811 yes!!!!
There is an Easter egg for why he doesnot use the under web thing but I would want it as well, just add some animation to 2099 suit ability and done
While Peter can glide, miles can super charge with his electric it would differ their gameplay
But specifically, better physics
One of the things I also noticed that has a big impact especially on a game like spider-man is the NPCs. The interaction of NPCs is very important as it brings the city alive and makes it truly beliavable. I wish they work on that as well!
Miles Morales really changed the game (literally) for both the combat and swinging mechanics in this franchise. Often, whenever I'm playing the game, I'll blast some music and try to chain swings and tricks together like an elaborate dance.
ForMarvel's SM2, maybe they should put in a setting where you can switch it from animation-based swinging (what it's basically at now) to physics-based swinging (which lets the player sorta break the rules and push the game to its limits like in SM2).
Combine it with a revamped Miles Morales's air trick system, some other new additions (slingshot from SM3 or web climbing from Web of Shadows), and I think it'll be close to a perfect swinging system.
*UPDATE:*
Be warned that this video features some excessive motion that has caused headaches and nausea for some of the audience. I definitely went overboard with fast pace and the sheer density of clips featuring rapid camera movements; the effect is pretty overwhelming, and something I should have taken the time to recognize before finishing the video. I regret this and apologize to everyone justifiably put off by it. And I'll definitely slow things down in future videos!
*ORIGINAL COMMENT:*
It took me a little while to put this together, but after such a wonderful reception (and view count!) on my last Spider-Man video, I figured I had to make another. ;) So here's some thoughts on the new mechanics of Spider-Man: Miles Morales, as well as some ideas about where Insomniac can go next with the swinging!
I can't promise when my next big video will be ready, but I definitely have some more games I want to talk about... and also, a script. ;)
This video is golden. The editing, your ideas and the information you provide in the video is spectacularly well done. You literally read my mind when talking about the minor limitations of webslinging. For example, the player automatically detaching off their web after holding RT for too long, the annoying parkour + super jump combo and the noticeable limitation of swinging too close to the ground. Also, you can actually keep the momentum when pressing dodge in the first game, although the player had to go a certain speed and the dodge didn't gain any significant distance. However, in Miles Morales, when you dodge and use hold the air tricks button, it carries the momentum to whatever direction you dodged towards. You could kinda do that in the first game but the distance you'd get was lackluster compared to MM. Anyways, the passion and dedication in this video is so amazing to see. I hope more people get to see this video and you've definitely earned a sub from me.
You deserve way more views on this video. You're amazingly well-spoken and the editing was fantastic. Not to mention the content and suggestions Insomniac could implement in their future games. Awesome work!
A fantastic video.
I'm pretty sure you made some animators at Insomniac cry (both from appreciation of their work and fear that the hype is this high).
Anyone who gets headaches and such should already be aware and not watch things they know to contain lots of fast movements, like anything with Spider-Man. You did a kick ass job on this video. Don't dampen your spark because some are blinded. They can look away if you're shining too bright man. Don't take the peanuts out of your peanut butter. Let those with the allergy not eat it, or suffer the consequences.
@@abrahamlinkin2414 I haven't experienced physical strain from the video personally, but I completely agree with a lot of criticism that the overall effect is distracting and overwhelming. Watching it back, I find it hard to stay focused on the content of the voiceover when so much is happening onscreen without ever pausing a moment to let an idea sink in; the two are meant to correspond quite a bit, but sometimes I think you need time to process it before moving onto the next idea.
I do think the energetic vibe of it is kind of neat, but it was really the result of trying too hard to get the video done in what I considered a timely manner; simply inserting two-second pauses in a variety of spots would mostly clear up those issues. The previous Spider-Man video is essentially in the same style, but has a little more breathing room, and I've never seen a single complaint like the ones this video regularly receives.
I'm grateful that a lot of people really enjoy this video, but the pacing and friction between visuals and voiceover is something I'll pay more attention to in the future. Thanks for your support and enthusiasm. :)
I love both games but Miles morales just hits different and improved the web swinging so much in ways i never thought of. And this was just a spin-off game pretty much.
Just imagine the sequel....joint finna be crazy baby.
@@youngspecial64 Oh it’s gonna go absolutely insane my brudda
Man you really gotta send this directly to insomniac cuz we need all of this! Btw I really like the idea of Peter having the web pits to glide while miles has the venom boost. Makes things unique to each but also gives both an edge.
Seeing the improvements on Miles Morales makes more excited for the spider man 2. I gotta keep until 2023. And also excited for Wolverine. I'm curious to see what insomniac will do with Wolverine since he doesn't have the fast type of free roaming element like swinging.
Wolverine will probably have an Arkham asylum type game with just a hub type world since it doesn't really make sense for wolverine to have an open world type game like spiderman
The motocycle, ir Maybe parkour
I was so disappointed when I found out I could do this….. after I finished the game.
The first Spider-Man game kind of ruined tricks for me because it wasn’t smooth enough like the rest of the swinging, so I ignored it. So I assumed it would be the same in this game. Not missing out on this in future play throughs and Spider-Man 2
And Jesus the editing in this video is disgustingly good. Good job dude
There’s no way you played the whole game without doing tricks
@@jymehendrix I used tricks, but in the same way I did in the first game. Sparingly and without experimentation.
Bruh I was devastated when I discovered how diverse the tricks system was in the game. AFTER I FINISHED IT. Still salty.
I've replayed Spider-Man so many times since 2018, platinum-ed the game, bought and played through the DLC. I'd like to think I have a good handle on everything that makes the first game so good. But when I finally got to play Miles Morales, it felt like something I couldn't quite see had changed. I couldn't put my finger on what it was at first but I just knew that whatever it was it made Miles Morales' gameplay feel even better than the first that I sunk so many hours into.
After a long time of thinking about it, and also stumbling upon this video, I finally know why. The improved traversal system, the new animations, the new venom powers, the improved immersion seeing Miles being able to take off his mask mid-cutscene with the costume of your choice still equipped, the expanded stealth takedowns (going back to SM1 I immediately miss the wall and ceiling takedowns). Insomniac did such a good job with MM and I love just how much *style* the game has, and I'm super excited to see if they can take all these improvements and take it to the next level in SM2.
The game really feels halfway to a full sequel in a lot of subtle ways that add up and make it feel new, and they didn't have to go as far as they did with this smaller-scale game. Not to repeat the closing of this video, but it really raises my expectations for the true sequel! ;)
My exact sentiments. I was amazed at how much Insomniac was able to drastically improve the web swinging for Miles despite not being an absolute overhaul. Just imagining what they could do with the sequel if it’s built from the ground up on PS5 is exciting. Very good video!
14:33 this aged perfectly
I think being able to seamlessly transition into swinging while in combat is essential as well. Right now, if you try and swing, spidey floats gently into the air
That's ehy tbey gotta fix the situation on walking on the ground, while holding on to our web.
Really would love another video that analyses the new Spider-Man 2 footage. The lack of a higher skill ceiling in web swinging and animation variety slightly concerns me
There's this channel called Acon that makes videos of swinging gameplay to music, and the way that guy does swinging there makes it seem like Miles is dancing to the music, and I think that can say a lot to just how expressive and creative Miles' swinging is.
Just came across your thumbnail and thought your imagined MSM2 cover art is far better than what is to come.
True
2 things made this web swinging better:
1. Variety. There's so much variety here that you can never truly get bored. I never got bored in the first one BUT the variety in MM makes it natural
2. How wacky Miles moves are. I remember someone saying in a comment that they should make peter move more like in the comics. Well that's what MM does. The wacky movement translates well into momentum and again the animations helps a lot too
Ik there's more behind the improvements. Their momentum mechanics improved, diving off a building feels very good whereas it felt stale in the first game etc. But the two major differences were comic book swinging and variety
And they would translate that trick system into the wb swinging? Infinite levels of doing something that we've never seen before.
This is the first time I've heard a "improved web swinging" recommendation with ACTUAL suggestions and improvements!
I am so SO excited to see what Insomniac will deliver in the sequel. The fact that they were able to improve so much on the web swinging in just two years for a smaller game just gets me hyped to see how much more they can do. Not to mention Miles is a growing character and could probably use his venom powers like Cole McGrath in the Infamous games. Maybe give Peter some unique traversal abilities as well with working web wings?👀 I don’t think there’s anything disappointing about the first games web swinging. I think it works perfectly for what we had at the time. I simply see it as a wonderful foundation for the future of web swinging. Hope Insomniac implements this stuff in their next game😁
Spider-Man 2 will be their greatest masterpiece! I can just feel it to my bones.
And btw, they must have started on the sequel of Spider-Man 2 in 2019... miles was done by a different team, so Spider-Man 2 and Miles morales must have been within the works coherently without interruptions between the two.
And if Spider-Man 2 started in 2019? But finnishes it's development within the fall of 2023! That would make five years of development for Spider-Man 2... far greater amount than Miles Morales.
Seriously! How they're keeping this game SEVERLY CLOSE to their chest excites me... insomniac and bryan intihar KNOW that they have something special within their hands. So obviously, they want to take their sweet precious time on making the game and truly preparing it to be revealed within the right time when the gameplay is ready to be showed off.
I feel like were extremely close to entering that final stage of them FINALLY coming out of the sahdows (like Death when he came out of the shadows in puss in boots within that crystal area scene) and knock the wind out of fans and players from what they got to show off.
They have such high potential.
And i believe they'll deliver Expo-*DITIOUSLY*
I personally wants them to introduce Grinding into this game. Grind the top of a car or a bus/truck or the edge of a building roof or down the edge of a building. Grind a collapsing crane/bridge/debris.
Grinding plus Web Slinging? Yes please.
17:45 I would love to see a running swing animation like in the "Leap of Faith" scene from Into the Spider Verse.
The way you use photo mode to frame some shots is truly fantastic.
This is making me want to boot up this game again that swinging footage was hypnotizing
This is beautiful 🥺
This dude is lucky to have YOU in his comment section
Fr
Wow!This was really great.I like that you took the time in photomode,and acutally featuring sfx from the game.Really proud of you man!
I had a lot of fun doing those photo mode bits. I didn't even get to use them all in this video, but I'm glad they made an impression! :)
One of the things I would add (to the already great recommendations in this video) is a much better sense of momentum between actions. When diving from tall skyscrapers, my swing should be super fast which should translate into a faster wall run which should translate into a bigger leap off of the wall. Momentum breaks make Spider-Man feel slow and rigid. Games like Titanfall 2 did the momentum very well. I’d love to see the web wings too so I could glide through the city like Prototype. I’d also add mechanics like climbing up webs, being able to web zip vertically up in the air, and a web slingshot.
if we could go back to the old youtube and give star ratings this video would be a 5/5
The amount of effort/editing/writing you put on this video is amazing
This was so well done i didn't notice that this video was 20 minutes long until it finished
You deserve so much more subscribers than 8k
Thinking back to this video after seeing the 12 minute Gameplay reveal of Marvels Spider-Man 2
Same
I'd like to see ALL your ideas be implemented beautifully. It's exactly how I'd also see the game develop in the future along with some other things like being able to link and charge jumps while parkouring, off the walls, while running on the walls, etc. I always loved the scenes in the movies where spidey just zips and swings and jumps and dodges obstacles or flicks around them somehow, never losing his momentum
This makes me can’t wait for Spider-Man 2 on how they will improve the swinging even more and I can’t wait to see Peters new and improved web swinging so you can see both of how amazing there swinging will be
One small thing I hope they add to the swinging on top of the changes you mentioned is the sound of wind resistance that was notably absent post Spider-Man 2.
Can’t wait to hear your takes on the new game’s swinging system/mechanics, it seems a lot of the improvements you hoped for were actually added
Absolutely agree! I would also add that the parkour-system needs to be updated too. Maybe you could have an agility mode where every face button is temporarily dedicated to tricks, just like in Tony Hawk. Unlike the square-button, triangle still does nothing in the air and on ground circle is just a combat dodge
Imagine parkour with enterable buildings like Ac Unity
@@ServantofAnubis007 In the first teaser of Spider-Man 2018, we can see Peter inside buildings, but now it's mission-only
@@gannielukks1811 I remember that. It was a cafe or something like that. Hopefully they expand upon that. More city interactivity, better side quests, outside districts like Queens, Bronx and Brooklyn
@@ServantofAnubis007 I believe Queens will be in the new game, because Peter live there now.
I have played and 100% completed the game five times and I didn’t know you could do front facing venom dashes until now. Wow!
You kinda mentioned the exact thing I've been complaining about in both the Spider-Man games. The traversal is too easy and simple.
I feel like the game is holding my hand too much and treating me like a little baby. I want to lose some serious health when I make a mistake while web-swinging, I don't care how many years Peter has been Spider-Man. And I want to play around with the most random ragdoll physics animations I can pull off as well as some serious swinging speed. I don't want to be limited by default animations, including the ones of Miles. I want to be able to do a full looping when holding on to a web just like in Spider-Man 2, stuff like that.
If I can't fully explore and experiment with a system, be punished when I make mistakes and learn throughout that whole journey, then what's the point of me playing something that's basically a movie? I could clearly just watch a playthrough on RUclips and it would make little to no difference. I need the adrenaline kick of swinging through the city with my heart beating everytime I jump off a building flying towards the pavement at full speed.
I agree on risk...
But damage? You can still achieve the same thing without damage. It would just seem unnecessary.
If we are able to fall, fail, but still keep on getting up every single time... that brings a greater emphasis on truly improving ourselves and diving deep into a system.
It's something that is accessible for everyone but gives hardcore players a deep challenge to do so much more... even for the little guy's.
Spider-Man 2 will be insomniac's greatest masterpiece! i can feel it to my bones.
On top of everything you said I feel like they need to introduce web travel delay…yes delay…go look at the next 3 web lines that Peter shoots at 0:30 of “the amazing Spider-Man 2 opening scene” on RUclips. obviously the web shooters shoot fast but it shouldn’t be so fast to the point where the web magically attaches to a building instantly in order to float us back up when we’re 0.01 seconds from splatting on the road-the shorter the distance..cool attach instantly…the longer the distance then web travel time should be varying depending on different distances but no longer than 2 seconds I’d say …introducing this mechanic will allow for more thrill, skill, challenge, a sense of reward for timing out swings correct at different points of traversal because you don’t want to press R2 too late and smash into the road…this specific mechanic would have so much potential not only to make the game play exactly as the amazing Spider-Man 2 movie looked…which was some of the most fluid best swinging we’ve seen in spidey movies but it would add a sense of danger making pulling of swings and tricks more rewarding when traversing
You get me ?
Not only is this video edited incredibly, but your ideas for the sequel have me genuinely so excited for the potential the game has! Fantastic job, you earned a subscription!!
The Tony hawk comparisons is sooo spot on!! Risk reward allowing players to mess up and make a mistake is crucial to actually feeling like your Spiderman traversing through the city
I just saw your comment on the previous video and was going to let you know about this one. ;)
@@TheWhoniversalMan lol yea I was going to say.
I've slept on this video in my recommended for so long and I now regret it more than I ever thought possible. I love your editing style and the in-depth analysis you take with the mechanics was wonderful. I hate to admit that I was unaware of the depths of this system until you showed us in the video. Next time I want to swing around aimlessly, I'm not sure I'll be able to select 2018's Spider-man to fulfill that desire
Insomniac is crazy when it comes to production value, both quality and quantity. They reskinned peter entirely, made a whole 2 games, one of which is repurposing the swinging system to make it work as well as designing a second game. Now they are in the process of a second Spiderman game ASWELL as an entire wolverine game. they definetly got this in the bag when it comes to revamping the traversal aspect of the game
I loved how in Spiderman 2 you could "charge up" a jump during wall climb, making it quicker to get over tall buildings. Satisfying af!
Came back to this banger of a video after the reveal for Spider-Man 2 and while we only got very small look at the swinging for SM2 I gotta say I’m a little disappointed. The web wings are cool but I wanted to see the swinging perfected first before we moved away from that. The slingshot is actually awesome but the swing Miles does after looks incredibly slow for how fast he was moving before. All of Peters swinging was in a fight over water and it was very obvious that not only does he have the same exact animations but the game still has that barrier over the ground. Hoping the barrier was so high because it was a water level and a demo so they really don’t want a swing to get messed up but it really seems like they’ve doubled down on the animation based swing system. Miles even had the same animations as Peter in the demo. I’m hoping this is just a demo thing because this also happened w SM:MM as the swinging looked exactly the same until the game came out. The reveal also wasn’t traversal focused so I’m not doubting Insom just a little disappointed by that aspect of the reveal. I really wanted to see Miles whip off of his web after that slingshot but the game just doesn’t seem to have any physics still.
For the skidding or running along the ground move, you can add the reward of a big jump if you manage to hit at just the right altitude. Too high and you'll pendulum like normal, missing the opportunity to switch actions with the jump. Too low and you'll hit the ground, breaking your combo. To really make this worth it, the auto swing needs to be retuned so there's more incentive to not just hold down the button. We can still allow it for accessibility's sake, but there would be more opportunities for personal timing if it went off almost immediately after you left the previous line. This allows casual players to still only worry about timing their jumps, but advanced players can now strategize where in their arc to shoot a new line. Sometimes you might want to do it as soon as possible to build altitude, which isn't allowed under the current system
I have the same thought...
Man, insomniac has so much potential on their hands for Spider-Man 2... it is killing me of us not seeing anything yet, but they want this "reveal" to be perfect as possible.
And if they're keeping this game heavily close to their chest when it comes to the gameplay, for a damn YEAR... they know that they have something special within their hands.
If they started in 2019 and ended in the fall of 2023... that makes five years of development, like ELDEN RING, and if that's so? Yet it took miles, i believe, one or 2 years to be a little bit better than Spider-Man ps4! On GOD, Spider-Man 2 will be something legendary to witness.
I can feel it...
this video is 10/10 bro. patiently waiting for it to blow up.
This video is a literal masterpiece and it actually made me tear up wtf
The is the best video I've watched in a while here on RUclips. I really hope someone at Insomniac watches this especially the proposal section because everything you've explained here makes for the perfect traversal mechanic in terms of Spider-Man games. Just when we thought the swinging system in the first game was great, Miles Morales comes along with its various more fluid animations and air tricks. I honestly can never play the first game ever again simply because of the swinging being so basic compared to MM. I want the sequel to be just like this. I want it so that I can never be able to play Miles Morales ever again after playing the sequel.
If it's taking the sequel five years to make for them... sucka, miles morales will be the next game to be called clunky and BASIC💀
Everything about this video is insane and I was invested the entire time. I even turned on noise canceling in my airpods just to tune in more to this. I don't have a playstation but wanna play the games so bad, and with Spiderman 2 coming out in a few years or so, they should try to take your advice and build upon this. I don't even own a playstation or the games, but this made me so invested in the video and clips that it made me feel like I really WAS playing the game😃😃😃
You convinced me to get Miles Morales. Thanks Caleb!
P.S. Still haven't accepted Peter's new face, but I might be able to get over it
Just mod him out of the game lol
@@AZITHEMLGPRO what do you mean by mod?
@@leik7728 we put some dirt in his eye.
@@visibletonone.superiortoal2033 why? Unless he didn’t fix that goddam door that isn’t acceptable
I like the new one better ;/
This video was two years ago it’s so expected for them to revamp it Idk how ppl don’t expect that and complain to those who do
Just finished the video and your dramatic reading for the final part sent chills down my back!
Safe to say that I'm keeping a keen eye on your future analytical videos, both big, small, serious and daft! You have a great way of explaining and laying out a lot of the feelings and hitches *which I couldn't ever put into words) I had with both the MM and '18's systems while maintaining a great flow of visual and narrative content.
Please, take your time and don't put too much pressure on your deadlines :)
This is quality stuff!
Thank you so much! :) I definitely don't plan to worry *too* much about deadlines... I've been working on this video on-and-off since December, and I'm obviously a little late to the conversation about Miles Morales!
@@TheWhoniversalMan You're very welcome! It's good to hear that you don't stress too much about these videos, but I commend you all the same as I struggle as is with just recording audio in a music environment, let alone putting together a well written script and a video with interesting transitions and what for aha.
I've only finished these two games about a month ago and didn't pick up 2018 until last year! As fast paced as some parts of gaming and other media is getting these days, it's always great to see titles being discussed as they are today.
Anywho - sorry to ramble on, good luck with the next project and hope you are keeping well!
For me, the swinging in this game is underrated But you showed its real value and enjoyment
What a great video 👍🔥🔥🔥👍
I’m so amazed at how fucking talented Insomniac is. Their games output in quality and quantity is astonishing
Brilliant video, I'll be back in 3 months
Had to watch this right after the reveal for spider man 2, im hyped as fuck.
Coming back to this video after the new gameplay for Spider-Man 2, and sad to say it appears they didn't take any of your advice. The swinging looks exactly the same.
Yeah, mostly the same set of animations, floatiness when swinging over the water without any contextual animations to smooth it over... a couple new mechanics, but I'm not seeing an obvious change in the fundamentals. The web wing gliding could certainly be interesting, but I'm a little worried about how it's balanced with the regular swinging, as it looks like gliding is just vastly faster and more efficient.
I'm sure I'm going to enjoy the game a lot, and I hope a lot of other people do, but right now it doesn't look like the fundamentals are going to be any more satisfying than the previous games.
@@TheWhoniversalMan With the wind currents mechanic, you don't even need to swing at all, you can just fly indefinitely.
This video is so well done. Like this feels like a hbo documentary.
Literally took my brain thoughts and feelings and put them in a video. THANK YOU !!!
This is probably one of the coolest, high-effort videos on RUclips I’ve ever seen. Really, this belongs on TV that’s how good the editing is. Keep it up! 💯
Bro the way the beat dropped into the montage was BEAUTIFUL OMG THAT WAS PERFECT!!!
Definitely one of the best video game analysis I’ve seen. I can tell a lot of work went into this, especially with the cinematography. This video has made me even more hype for Spider-Man 2. Can wait to crazy with Peter and Miles.
I THINK I GOT IT! Miles uses air tricks for venom hits and traversal and his O.P. Timer move is camouflage. in the trailer we saw Peter use the metal arms, what if by doing tricks we get “focus” to use the spider arms and in traversal we do tricks to open up our web wings. And the very op timer move would be the symbiote
“Focus is the bar under the health bar in both games that fill up by hits or tricks for miles, we can also heal by using one part”
Honestly my new favorite video essay on RUclips. INCREDIBLE Work, Bravo... Honestly, you have some insane talent and are better than 95% of Video Game Journalists already. Keep it up!
You can tell that this is a passion project, from what I've seen I think it's safe to say that insomniac has only just begun
Using Photo Mode for B-Roll was absolute genius, taking mad inspiration from you on the editing side. Keep up the fantastic work!
Good to know someone else understands and shares my obsession with swinging in Spider-Man games so completely!
insomniac really need to watch your video for their next spidey game! Your ideas for the web swinging are awesome!!!!
Something that I want to see implemented is the ability to enter a web swing while you are still on the wall or something. While hanging on a wall, upsidedown on a web, or something you'll be able to shoot out a web and you'll enter the web swing when you click the jump button.
Dude . . . instant sub, holy cow. We need to get this video to the insomniac staff! And the editing fam, chef's kiss!
Improvements on the swinging I'd like to see would be coming from Web of Shadows and Spiderman 3.
1. More air going off the launch based off the height of your dive.
2. A slingshot action from Spiderman 3 that allows you to launch yourself across the city.
3. More unique actions with the Wall Running
4. Allow for longer wind up on your swings,allowing for you to wrap around buildings like Web of Shadows .
this vid was so impressive i didn't skip once.
insomniac needs to watch this.
You put all my thoughts into a video, amazing!
Great Video! glad you addressed the complexity of the web-swinging in this game being too simple and hand holding. here is my key point; I don't mind the running mechanic in older games when you miscalculate the length of your web. it would be nice if there was a climbing web mechanic that can save you from that and make spidey make the moves he did on that cutscene.
other than that everything in the video is perfect and Insomniac should see this and take note. because adding more animations more risk and more realistic physics without hand holding makes for a more enjoyable and challenging experience. the thing they should understand is that most people like a challenge because once you succeed it feels amazing unlike if you were guided by an invisible hand treating you like a baby. And heck this could also just be something people could toggle for accessibility. People need to share this video as much as possible.
you could even add narrative depth to new moves. Peter could say 'All right havent done this in a while' and Miles saying 'Oh this is gonna be fun'
Underrated
Come back man we need to see ur take on the new game
the amount of effort put into this video... thought i was watching a movie
They should introduce a more hardcore mode with fall damage for webswinging. Without it I never truly felt like I was on the edge of my seat while swinging around. Would also make fighting a flying enemy who could cut your webs that much more exciting.
Super anxious to hear your thoughts on uh...*that* game
FINALLY. I feel like whenever i watch all those "here is what 2000 hours of spider-man swinging look like" it's utter bullshit. I finally feel that someone plays it the correct way, the "spider" way (acrobatics, lots of webs, etc).
I never got to making a youtube account and posting my crazy webswinging, but boiiii i dont need to anymore. You did the webswinging justice.
Cheers!
I kind of wanna see Insomniac tackle the wall crawling mechanics from Web of Shadows. Loved that you could fight people on walls
I disagree with you on the “the first one is disappointing to go back to” thing. Even if the web swinging isn’t as polished as MM, it’s still absolutely enjoyable. I always enjoy just changing up my style of swinging depending on my mood or the suit I’m wearing. But you make some really good points, and I really can’t wait to see what they do for the sequel
Yeah, definitely not outright disappointing -- I haven't stopped playing the original! -- I just miss some of the things you can do with Miles. Particularly the much more responsive air tricks. There's definitely merit to making Peter's style more straightforward and less "loose" than Miles's to keep them differentiated in the sequel, but anything to do with responsiveness and when you're allowed to do air tricks is stuff that's pretty hard for me to part with.
@@TheWhoniversalMan fair enough, 100 percent agree there.
I'm just saying, Web of Shadows mastered Fluidity back in 2008. The way you could transition so seamlessly in between jumps, and flips and swings, and the way you had full control of your direction in a manner that made sense, was amazing. Also, you could travel in breakneck speeds and you could gain even higher momentum from jumping off the tallest building in it, compared to the PS4 games.
Alot of your ideas are present in Spider-Man 2
Seriously how do I get insomniac to watch this vid? Nailed it. Web gliding would be such a dream.
I think the stakes part also has to do with how Peter has been an experienced Spider-Man for years on his game, while Miles is a novice and just learning his way around
oh dude, the Tony Hawk thing is such a great idea. Of course not without the actual text on the screen but definitely with the multiplier and everything else you mentioned. A climb up and web glide and so many other things you mentioned were so on point.
I had to clap at the end of the video especially when you got into the proposals that you had I never even thought about some of those things like whenever you’re swinging low to the ground insomniac needs to watch this video good job man🔥👏🏾👏🏾
Biggest thing I want is for Peter to have the wingsuit. With it being popularized in the marvel movie suits and Miles already having the venom abilities. I’d be pretty nice to have more traversal options lol.
If they're making the Iron Spider legs part of his main suit in the next game, it doesn't seem that big a stretch! ;)
I think a good addition would be, being able to climb ur web on a swing and jump off ur when u want almost like the grapple hook in Batman archam night
Its Joever, gameplay showcased some new traversal options but web swing looks to be fundamentally the same with the only tweak being it's faster.
Waiting for your Spider-Man 2 video!
Miles Morales brought hope....as marvel's Spider-Man ps4 was the foundation for they're system, now it's time to take it further within number. There is soo much potential now, and I'm on the edge of my seat to see a gameplay showcase and to especially see the web swinging.
I've got to imagine we'll be seeing something new by the end of the year, but it may well be a trailer containing three seconds of swinging gameplay, like the first game's original reveal trailer. I'd be delighted to be wrong, through! ;)
@Caleb Jablonicky
Damn... were literally within the middle half of January, and insomniac are still keeping this game extremely close to their chest.
To me... that tells me that they have something extremely special on their hands and that they want to make this gameplay reveal PERFECT.
If they started Spider-Man 2 in 2019 and ending that development by releasing it within the fall of 2023! That makes five years of development, and that truly gives me hope that Traversal will be drastic when we see it. Seriously, Bryan Intihar and Insomniac listens to feedback, and i have complete faith that web swinging will put a big smile to hardcore players' faces.
They have the potential...
They just need to cease it within this sequel, and i believe they will do exactly that.