there is another very handy tip, if your hunted, just run into a room where you have to only wield one door (to save ressources), if a room is fully wielded the hunt immediatly stop, that way you slow down the aggressive in the mission so hardly, i made it to threw the first part of mission 1 with full health, full ressources as they can carry, 3 level up to class, 1 had one bit missing ;) and the mission still on medium aggro, of course that was my second start of the game after find out initially some clues, the game is great, hope they make DLC with new campaigns
Dude this game rocks. Im a seasoned gamer at 36, played everything...has to be the first game i turned down to story cause a) damn this game is _actually_ hard and b) wanted to try and search for everything (datapads, story driven stuff, etc.) without the stress mechanic (my own personal, not the games). Really happy picking this up on sale but i would have paid full price had i known it was this good.
Cover comes into play once you are fighting against human enemies with ranged weapons! And of course it can be used for hiding from roaming aliens, as shown in the tutorial mission.
Me toooooo!It was ahead of it's time with so much potential. With new gen tech, it would be amazing, maybe even be able to control units similar to dungeon keeper
Things that I would have loved to internalize before starting (medium difficulty): 1. the tools you gather are probably the most important resource - don't use them for command points unless your are in desperate situation. Sometimes you get gifted more tools than you can carry and then at later missions you may get close to zero for a while and still be at situations where you direly would need rest/repair. 2. The game seems to be essentially running differently on normal vs. slow-mode. The spawning/activity rate of aliens seems to slow down close to zero on slow mode and on normal you'd get swarmed by patrols etc. during the same distance you'd move on slow mode. I'm not sure I like that decision as it feels one is exploiting the game while mostly on slow-mode. Maybe these have been changed as I played the buggy early version... 3. Always try to be on a mission and avoid the events that pass a day, unless you are very low on supplied that you might get. I think I burned a week+ on early "vacations" and felt I really upped the difficulty I faced as I didn't know the consequences. 4. Try to use sentry cannons every time you get more enemies coming as they seem to do more dmg/ammo than the team, which can burn trough ammo very easily. Also make sure to protect the cannons as you probably don't have too many extra tools to spend repairing them.
A quick tip, your auto turret and APC don't alert aliens when they kill an alien, so if you know one is coming and you have time, or you know their patrol route, pop a turret and hide nearby for it to pop them off and then continue. Turrets can get busted though and consume your ammo so you'll need tools and ammo to keep them going. It takes a good 5 or 6+ seconds to put one down. This is a little exploity so it's yp to you if you want to play with this style or thematically.
this is a legit strategy and works well. Sometimes. And it only works for as long as you have ammo and keep it repaired. Landmines are also fantastic for this as well.
If your ARC is available during an onslaught you can send it to a location that intersects with their path (which you can see because you've planted enough motion sensors) and do a drive by shooting 😊
This game is to Aliens what Isolation is to Alien. Also reminds me a bit of Alien Breed (the original on Amiga)... and how far games have come ever since. Love it. They made a great game.
@@DK_1983 This is getting very convoluted :P Isolation is a love letter to Alien (1st movie). Descent is a love letter to Aliens (2nd movie). That's what I'm saying :)
Tip you can glitch lock the door when you weld them shut, instant cancel when the 1st bar of the progress appears, Xenos can't open the doors but other humans can keep that in mind
That part where you mentioned you had a marine with an amputated arm who later returned with a prosthetic was especially cool because I'm currently working on the refinery mission and where I ran into the first "chosen" and this was where I had my first totally incapacitated Marine. I thought it might have been a model glitch or clipping, but I couldn't see my Marine's leg, but I did see that it was on injured status and that it wasn't something first aid would fix. The more I thought about it, the more I wondered "If I was able to secure her in the ARC and she had a debilitating injury to the leg, if it actually was severed, I wonder if she'll come back with a prosthetic." So thank you for verifying that, that's actually insanely cool.
There is utility to cover if you use the hide. If there is a hunt and are being surrounded, if you can find a room with some cover, usually a one way in room, hide behind the cover. The aliens usually don’t look through the entire room so it can save being detected
Quick little hint on the APC. You can summon the APC to a particular spot that is on the way to your next destination. If you stand in front of it it will stop and as long as you stay in front of it it will offer you coverage while moving to your next spot. Helps keep you healthy and save ammo
@@sublimazed True, but the hint becomes very effective if the squad gets ambushed between two points where the APC can get parked. If you can stop it by putting a street blockade of your marines there, you can order the APC to move the position and be ensured that it will not just do a drive-by
I think a good squad size would be 6 to 8. Also the ability to split squad mates up into 2, 4, or 6 man teams you can control separately. This would allow map control and more tactical options. It would also mimic the movie Aliens and be more lore friendly as the basic Marine Squad is between 8 to 12 squad mates.
I've played the tactical W40k games so I already know that the green dots are used for cover against ranged attacks, and I was right, it was not just Aliens, there are human enemies too. And this game is really meant to be played in Stealth as much as possible, this is the vital tip that you missed, you can't just go around guns blazing or you'll end up facing Onslaughts every minute. Not sure what the Onslaught feels like in lower difficulties but in Nightmare, it's a mess.
I wanted a casual run through in this game, and so I chose medium. My marines were overwhelmed in a heartbeat during an onslaught. I switched to easy after
Good tips. I messed my first game up by not know about the infestation level and skipped almost a week before starting the first mission. I had to restart on Mission 2 when I got gridlocked by runners and an onslaught with no supplies. I was on medium difficulty. Restarted on Easy and didn’t wait a week made a huge difference.
Just starting out, I was wondering about the Stress De-Buffs (trauma). Each time you rest, you reduce stress by 100, and each block of 100 drops one of the De-Buffs. So... after a mission, I see that Trauma is still there. How long will that stay? Do I need a phy doc or is it just time, or something else to get rid of those? Tip: If you are full health and low stress, but just did 20 minutes of walking around, dropping motion sensors, and getting boxes, you don't need to seal a door to save. Just use an elevator. That will save the game.
You can use the grenade launcher on the vent if you need to get past, it blows the alien up a bit and makes him pop out the vent. And the cover thing is handy when you have human cult members shooting at you, take cover and you can duck pop up shoot & duck behind cover again, if you do it quick enough the guys bob up and down shooting 😂 Walking is quieter than running and you can't shoot while running so walking is usually best (use your vehicle to get to places and if you have too many aliens the truck gives you cover if your near it)
I'm doing this at the beginning to get used to the game but I'm determined to not continue doing it. It's mostly just so I can get used to how it all works (stress, stealth, sight, detection etc)
Big tip that helped me out, play the game the way they want you to play. Im near the end on Hard and you honestly have to abuse the stealth mechanics in some missions. Pay attention to the bar on the top right corner, game is nice enough to tell you when its gonna start sending bullshit your way. Use the slow mo, if you see an alien doing a pounce attack or a charge, NO MATTER WHAT, give your Marines a run order to move out the path, then a move order so they start shooting again. You'd rather take any damage you're gonna receive than have one get knocked down and abducted. The abductions drive me CRAZY, they're ABSOLUTE bullshit 🤣🤣. Grenades with the slowdown are gonna get nerfed lol
@@Anty2004I’ve been wondering that too, none of the tooltips indicate that is the case. I also ran during the stealth portion of the tutorial without issue
@@Anty2004 From what I can tell, it doesn't attract them, but it makes the detection damn near instantaneous. You can put the game in slow mo while you're running around though 😉.
I recommend playing past the prologue and first two mission on easy mode just to u derstand the mechanics and settle your nerves. Then restart at normal. I had to do this to understand the game easier. It’s tough to learn under heavy alien stress
I've actually took that tip of only having 1 door to weld.."My Man" 😎 new to this genre that death clock did a bit deter me a bit but since update I can take my time
You and i have different definitions for the word "slowly", I see. Even on Easy, that yellow detection line fills faster than you can do anything that doesn't alert the area (hide or suppressed sniper) unless they're more than a screen away. The camera really needs to be able to zoom out a LOT farther. You can go from easy threat to medium in 2 encounters, too, if you teally get caught in it.
Alien and Aliens needed Isolation and Dark Descent. From the soundtrack to the aesthetics and general atmosphere, it also helps the gameplay is great. This one really hits the Aliens film, especially when the xenos get aggro'd and shit hits the fan.
Dunno if its a bug or not, but hitting a closed door with an incinerator can stealth kill xenos as they try to reach the door and get stuck burning to death right outside the door. Im not sure if it will stop them in an Onslaught or on certain elite/boss units (definitely not on an alert crusher) but i have seen it work during a normal hunting phase.
Tip: you dont need the sniper rifle. Just use the grenade launcher before getting detected like the sniper rifle. It has unlimited range and it doesnt trigger detection on kill.
how much % of stress is recommended for resting without wasting tools? how many days are we supposed to spend for example in mission 1? what are the most useful skills or perks to pick on level up?
Didn't expect this... I downloaded it and was blown by how epic 👏 it is I wish there was a better tutorial where marines run Sims to better learn how to manage a squad. Instead you are thrown into the fire and burn every step. Like a queens Sim, horde Sim, how to find viable cover or good defense. What skills do? Etc etc how to move under fire and pressure while being hunted. Like all these things you get eventually but you go through living hell to understand. And cerberus protocol should of left a willing to comply before blowing the otago out of the sky😢
They actually do teach you all of these through out the first 2 missions. I actually like it this why better than playing a separate tutorial boring missions.
This is a great game that I never knew it existed.. it just hit gamepass… and boy ole boy is it good… I’m playing on normal difficulty and it’ll get you where you stuck in a room and don’t want to leave… great game so far… 5 out of 5
I hate that you can't command individual marines. For example, you have one marine picking up the wounded and your 2 other marines just head to the objective and leave you behind. Lol. That's my only nitpick at the moment.
I think it works pretty well, but sometimes you want a specific marine do a certain job and another one takes it places. and when stealthing and trying to find the good angle to silent snipe, the sniper sometimes is the last one to go out of its hiding, so the aliens are already starting to see you before you get line of sight.
Another tip: Use the APC to save you during an onsluaght, that combined with supressive, flamthrower, and grenades could clear them out allowing for less materials being spent and keeping your marines alive. Or just get out before it commences.
Just make a run for the APC, if you can't, weld a door with two entrances. But cancel the weld for the door at the very beginning, that way any xeno that tries taking that way will be stuck in a loop. Allowing for an easy kill. Hope that made sense
I suggest any new players quickly learn the stealth mechanics and try to play a cat and mouse game as much as possible. Your squad are weak, fearful and terrible shots. You get exp for completeing missions, not killing numerous xenos(apart from massive onslaughts, but you dont wanna trigger many of those.)
If you use the movement sensor thing near the ARC make the sensor attract aliens, when they come your men and ARC mow them down and you can milk the DNA alien pickup thing lots of dna pick ups 😁
If some of my marines are recovering in the med bay and I deploy with a fresh squad, I can't be bothered to tinker with them and just move out with their default stats. I don't really pay attention to their personality traits. Not sure if it makes a massive amount of difference.
@@Born2Game lol, I'd better start learning then! Maybe you can do a video to help explain the benefits and how to go about it. I'm not sure about it all. Thanks!
@@bhamacuk put them in intense training until you get a perk to get rid of their negative trait. Or do small missions doing side objectives and get them home quick to earn exp.
You shouldn’t let them go, go back to you SAVE/LOAD and try again. I just finished my 4th mission with 0 death. Be tactical Don’t engage with enemies all the time, be stealth, use sniper take them out from distance. Only open fire when you have to.
Ive been a fan of the uscm since 87 and ive played every aliens game i can get my hands on and this one is the most refreshing and closest to the spirit of the film. The graphics are a bit of a let down in some aspects (i am playin on a ps4 so take that into account)
It's pretty easy once you understand how it works, I've completed it 4 times over, I'm very experienced in games like this as I've been playing xcom for years. This is a lot easier than xcom so kind of like a walk in the park for me, but still, can be daunting to the people who have little to no experience in these type of games. Solid game though. One tip I'd give, as simple as it sounds, take your time, walk around, dont always run around. Slow is smooth, smooth is fast, I think that's how the saying goes.
Enjoying the game, but some of the controls are a bit cumbersome and glitchy. Trying to issue orders while Under fire is hard enough without the menu not responding in a timely fashion. Also the additional controls could have been streamlined a bit. I got one of my guys upgraded to a tech and trying to switch between his drone and issue orders to the marines isn't easy. The aforementioned glitchy controls don't make that easier either.
I use the cover system for onslaughts. It forces the aliens to come around barrier to then flank and attack. However their life bars by the time they make it, have inversely decreased, if they are still standing, to the progress they have made. I will say also to drop motion trackers, to have a better sense of the alien count on your map. Flares are also great in tandem with suppressive fire.
Just wonder how it would be if I was controlling a member of the team not guiding them or the coach of the team that doesn't get to actually play on the field
Anyone reading this , I can’t get past the first part where you have to avoid the aliens line of sight to escape the server room in the prologue. Any tips ?
If the marine is high level I would say yeah, if they’re low level I wouldn’t worry about the person, just grab their dog tags and claim the bonus xp for your other marines 👍
4:09 wait, you've recently encountered a crusher? During the first deployment you encounter it in the main campaign. How are you even giving out tips if you barely started?
I love the Alien(1979) franchise. I love and still play Alien: Isolation & Aliens: Fireteam Elite. I took a chance on Aliens: Dark Decent. I’m still early in the game where I can’t change classes or weapons yet. I’m past the tutorial part. It reminds me of isometric survival horror games like Sanitarium. I’m just having issues with the combat. I have pause turned off so it’s got the slow motion instead. I really don’t get the combat yet. I’m not a strategy game player. I feel the slow motion messes with the combat and I just don’t know what I’m doing half the time and I cancel the slo mo most of the time but I haven’t given up on it yet. I gotta experience the full game for the story at least. I hope this video helps me!
If you're not into strategy and you bought it that makes you a moron. That's like seeing a farmer try to fly a commercial airliner with no experience not a pilot at all. Stick with what you like
Dark Decent for a more true to Canon, art style, and feel to the movies. Specifically Aliens. Fireteam if you want a more fast paced Left 4 Dead style game set in the Aliens world. While it is lore friendly such as the art style and taking elements from Promethus and its sequels it definitely leans more on the silly side with dialog and Aliens aren't a threat at all unless you go out of your way to make the game hard via difficulty modifiers. It's a Colonial Marine power fantasy game while Dark Decent reminds you Marines are just humans and therefore die easily as shown in the movies and most expanded material. Both are great games but cater to specfic audiences.
I believe you can find new marines by playing through the game and I’m not sure what happens if all of them die, if that’s even an option. I had a marine that was abducted and I had another one just pop up in my list so maybe they’re awarded as you progress days so the game can’t end if you lose them all. Sorry I can’t give a direct answer
@@Born2Game On the first mission there is a former marine in a jail cell. Use the key on a the nearby sheriff’s body to release that guy and send him back to your ARC.
there is another very handy tip, if your hunted, just run into a room where you have to only wield one door (to save ressources), if a room is fully wielded the hunt immediatly stop, that way you slow down the aggressive in the mission so hardly, i made it to threw the first part of mission 1 with full health, full ressources as they can carry, 3 level up to class, 1 had one bit missing ;) and the mission still on medium aggro, of course that was my second start of the game after find out initially some clues, the game is great, hope they make DLC with new campaigns
Thank you for the tip, that will come in handy for a lot of players 👍
Is this game on xbox?
but if theyre near you when you weld sometimes, theyll just try to break the door down.. so make sure none are around
@@sublimazed: If an alien bangs on the door while welding, it get interrupted and you lose a tool.
@@richardprice4945yup
This is the game the Aliens franchise has needed for a long time.
I agree 👍
Yep after all these mistakes especially with colonial marines im so happy to see a really nice game from my favourite movies.
Not a perfect game but a damn good one, especially for the price
Aliens fireteam is good, could be better if they tweak the AI of the xenos. Also 2010 Aliens vs Predator was decent but the multiplayer is good.
Totally agree
Dude this game rocks. Im a seasoned gamer at 36, played everything...has to be the first game i turned down to story cause a) damn this game is _actually_ hard and b) wanted to try and search for everything (datapads, story driven stuff, etc.) without the stress mechanic (my own personal, not the games). Really happy picking this up on sale but i would have paid full price had i known it was this good.
Personally I think the Stress thing sucks ass.
Cover comes into play once you are fighting against human enemies with ranged weapons! And of course it can be used for hiding from roaming aliens, as shown in the tutorial mission.
I bought this game for my dad and I a few days ago, and now he's desperately wanting these guys to remake AvP Extinction.
Me toooooo!It was ahead of it's time with so much potential. With new gen tech, it would be amazing, maybe even be able to control units similar to dungeon keeper
I played an insane amount of hours of AVP Extinction as a kid. A remake or even something new in that same vein would be incredible.
Things that I would have loved to internalize before starting (medium difficulty):
1. the tools you gather are probably the most important resource - don't use them for command points unless your are in desperate situation. Sometimes you get gifted more tools than you can carry and then at later missions you may get close to zero for a while and still be at situations where you direly would need rest/repair.
2. The game seems to be essentially running differently on normal vs. slow-mode. The spawning/activity rate of aliens seems to slow down close to zero on slow mode and on normal you'd get swarmed by patrols etc. during the same distance you'd move on slow mode. I'm not sure I like that decision as it feels one is exploiting the game while mostly on slow-mode. Maybe these have been changed as I played the buggy early version...
3. Always try to be on a mission and avoid the events that pass a day, unless you are very low on supplied that you might get. I think I burned a week+ on early "vacations" and felt I really upped the difficulty I faced as I didn't know the consequences.
4. Try to use sentry cannons every time you get more enemies coming as they seem to do more dmg/ammo than the team, which can burn trough ammo very easily. Also make sure to protect the cannons as you probably don't have too many extra tools to spend repairing them.
A quick tip, your auto turret and APC don't alert aliens when they kill an alien, so if you know one is coming and you have time, or you know their patrol route, pop a turret and hide nearby for it to pop them off and then continue.
Turrets can get busted though and consume your ammo so you'll need tools and ammo to keep them going. It takes a good 5 or 6+ seconds to put one down.
This is a little exploity so it's yp to you if you want to play with this style or thematically.
this is a legit strategy and works well. Sometimes. And it only works for as long as you have ammo and keep it repaired. Landmines are also fantastic for this as well.
And mines under activated motion sensors, behind a welded door killed 5 of them that way
If your ARC is available during an onslaught you can send it to a location that intersects with their path (which you can see because you've planted enough motion sensors) and do a drive by shooting 😊
Good tip, thanks!
This game is to Aliens what Isolation is to Alien.
Also reminds me a bit of Alien Breed (the original on Amiga)... and how far games have come ever since.
Love it. They made a great game.
@@DK_1983 I think you might have misunderstood the very first sentence, marine!
@@DK_1983 This is getting very convoluted :P
Isolation is a love letter to Alien (1st movie). Descent is a love letter to Aliens (2nd movie). That's what I'm saying :)
@@DK_1983 Good thing we're not in the same squad then. We would be our own biggest enemy :P
Saiko is 'tarted
@@jizz_moat For sure he will get us killed. Let him take point.
Tip you can glitch lock the door when you weld them shut, instant cancel when the 1st bar of the progress appears, Xenos can't open the doors but other humans can keep that in mind
That part where you mentioned you had a marine with an amputated arm who later returned with a prosthetic was especially cool because I'm currently working on the refinery mission and where I ran into the first "chosen" and this was where I had my first totally incapacitated Marine. I thought it might have been a model glitch or clipping, but I couldn't see my Marine's leg, but I did see that it was on injured status and that it wasn't something first aid would fix.
The more I thought about it, the more I wondered "If I was able to secure her in the ARC and she had a debilitating injury to the leg, if it actually was severed, I wonder if she'll come back with a prosthetic."
So thank you for verifying that, that's actually insanely cool.
You’re welcome 👍
There is utility to cover if you use the hide. If there is a hunt and are being surrounded, if you can find a room with some cover, usually a one way in room, hide behind the cover. The aliens usually don’t look through the entire room so it can save being detected
Playing in story since I don't have the time for endless retries and even STILL have had 2 wipes. Absolutely LOVE the game!
Quick little hint on the APC. You can summon the APC to a particular spot that is on the way to your next destination. If you stand in front of it it will stop and as long as you stay in front of it it will offer you coverage while moving to your next spot. Helps keep you healthy and save ammo
or you can just redeploy your squad and drive to the new spot with them in the apc lol
@@sublimazed True, but the hint becomes very effective if the squad gets ambushed between two points where the APC can get parked. If you can stop it by putting a street blockade of your marines there, you can order the APC to move the position and be ensured that it will not just do a drive-by
😎 got all the info I needed. lets get ready to roc-
I mostly play this at night. Mostly.
Here's a tip. Use the techs drone ability to lure roaming aliens into turrets you have set up to clear a path.
I hope they add dlc that we can add more marines we can deploy in battlefield or add horde mode
Aliens: The Dark Descent: Enemy Within
I think a good squad size would be 6 to 8. Also the ability to split squad mates up into 2, 4, or 6 man teams you can control separately. This would allow map control and more tactical options. It would also mimic the movie Aliens and be more lore friendly as the basic Marine Squad is between 8 to 12 squad mates.
@@Nekavandre i remember the movie scene they got wiped out in the hive ahaha
Thank you for all the tactical advise. "I'm out" too much for me the constant urge to not fail is most likely to do my head in
You’re welcome 👍
Hell yeah, literally just searched for a video like this since I definitely needed the help
Unfortunate that this launched along with ff16.
I brought them both and honestly I'm playing this more than ff16 I'm quite surprised
I've played the tactical W40k games so I already know that the green dots are used for cover against ranged attacks, and I was right, it was not just Aliens, there are human enemies too. And this game is really meant to be played in Stealth as much as possible, this is the vital tip that you missed, you can't just go around guns blazing or you'll end up facing Onslaughts every minute. Not sure what the Onslaught feels like in lower difficulties but in Nightmare, it's a mess.
I wanted a casual run through in this game, and so I chose medium. My marines were overwhelmed in a heartbeat during an onslaught.
I switched to easy after
You helped me navigate Wo Long. So here I am again following your lead. Thank you.
You’re welcome, I’m glad I can help 👍
This is the Aliens game I’ve wanted to play for quite some time.
I found that using mines on alien patrol routes great.
And later on there's a xenotech make mine lure alien closer
@@UrMomGreen. 😈
@@UrMomGreen. just got it and my God it's so good. Lay a mine around the corner of a sleeping xeno use the drone to lure it and boom baby.😁
@@lametrieousp nice. Any patrolling xeno automatically lure in when the mine is in their line of sight
Good tips. I messed my first game up by not know about the infestation level and skipped almost a week before starting the first mission.
I had to restart on Mission 2 when I got gridlocked by runners and an onslaught with no supplies. I was on medium difficulty.
Restarted on Easy and didn’t wait a week made a huge difference.
Thank you 👍
It's a good game , strongly recommended
Nice one buddy,
Don't think that I would have the patience to play it to the max.
Great work again.
Thank you mate 👍
Just starting out, I was wondering about the Stress De-Buffs (trauma).
Each time you rest, you reduce stress by 100, and each block of 100 drops one of the De-Buffs.
So... after a mission, I see that Trauma is still there.
How long will that stay? Do I need a phy doc or is it just time, or something else to get rid of those?
Tip: If you are full health and low stress, but just did 20 minutes of walking around, dropping motion sensors, and getting boxes, you don't need to seal a door to save.
Just use an elevator. That will save the game.
Cover is only relevant for hiding from sleeping aliens and the ranged enemies.
You can use the grenade launcher on the vent if you need to get past, it blows the alien up a bit and makes him pop out the vent.
And the cover thing is handy when you have human cult members shooting at you, take cover and you can duck pop up shoot & duck behind cover again, if you do it quick enough the guys bob up and down shooting 😂
Walking is quieter than running and you can't shoot while running so walking is usually best (use your vehicle to get to places and if you have too many aliens the truck gives you cover if your near it)
I've lost marines but I just close the game and restart from last checkpoint.
I'm doing this at the beginning to get used to the game but I'm determined to not continue doing it. It's mostly just so I can get used to how it all works (stress, stealth, sight, detection etc)
Same I'm still learning how to play it
Big tip that helped me out, play the game the way they want you to play. Im near the end on Hard and you honestly have to abuse the stealth mechanics in some missions. Pay attention to the bar on the top right corner, game is nice enough to tell you when its gonna start sending bullshit your way. Use the slow mo, if you see an alien doing a pounce attack or a charge, NO MATTER WHAT, give your Marines a run order to move out the path, then a move order so they start shooting again. You'd rather take any damage you're gonna receive than have one get knocked down and abducted. The abductions drive me CRAZY, they're ABSOLUTE bullshit 🤣🤣. Grenades with the slowdown are gonna get nerfed lol
Any idea whether running attracts more aliens too? Every time I tell them to run somewhere I seem to get a ping on my radar.
@@Anty2004I’ve been wondering that too, none of the tooltips indicate that is the case. I also ran during the stealth portion of the tutorial without issue
@@Anty2004 From what I can tell, it doesn't attract them, but it makes the detection damn near instantaneous. You can put the game in slow mo while you're running around though 😉.
@@ElijahNMitchell Yea, I think you can run and be fine, just pay attention.
@@franciscocabrera2902 unlike running into the room with four eggs?
I recommend playing past the prologue and first two mission on easy mode just to u derstand the mechanics and settle your nerves.
Then restart at normal. I had to do this to understand the game easier. It’s tough to learn under heavy alien stress
RTS like AvP Extinction. Reminds me so much of that game. Wish they made another RTS AVP game.
the ps2 one that has 3 species, marines, aliens and predators?
@@red-gt1ms yeah, it was on ps2 and xbox, each species had seven missions to play.
@@halaldunya918 i like to play predator campaign a lot bcs of their tech. also marines' class are more diverse than this game
I've actually took that tip of only having 1 door to weld.."My Man" 😎 new to this genre that death clock did a bit deter me a bit but since update I can take my time
I just recently noticed this game on my Xbox Series X menu. I’m thinking about getting it. Thanks for the heads up. Good show!
You’re welcome 👍
Very good presentation. Straight to business.
Thank you 👍
I think the game needs more hype. The power loader needs authentic
Sounds
The devs should also add the YAJA to the game.
If the devs add predators to the game it will definitely spice it up
this looks alot of fun can't wait to get paid to buy this
I like your accent. It reminds me of the guys in Shaun of the Dead. Also Ive been playing this game for about 12 hours and absolutely love it so far
I’m glad you’re enjoying the game 👍
You and i have different definitions for the word "slowly", I see. Even on Easy, that yellow detection line fills faster than you can do anything that doesn't alert the area (hide or suppressed sniper) unless they're more than a screen away. The camera really needs to be able to zoom out a LOT farther. You can go from easy threat to medium in 2 encounters, too, if you teally get caught in it.
Mb if u put it in slowmo it gives u more time to stay away.
Alien and Aliens needed Isolation and Dark Descent. From the soundtrack to the aesthetics and general atmosphere, it also helps the gameplay is great. This one really hits the Aliens film, especially when the xenos get aggro'd and shit hits the fan.
Game does look very cool. The atmosphere does remind me of the movies.
You will learn and love to use cover from the second chapter my friend 😊
Dunno if its a bug or not, but hitting a closed door with an incinerator can stealth kill xenos as they try to reach the door and get stuck burning to death right outside the door. Im not sure if it will stop them in an Onslaught or on certain elite/boss units (definitely not on an alert crusher) but i have seen it work during a normal hunting phase.
Great video just started playing this helped me greatly
Thank you, I’m glad it helped 👍
my advice is already in the game that is
"it's better to live to fight another day"
Tip: you dont need the sniper rifle. Just use the grenade launcher before getting detected like the sniper rifle. It has unlimited range and it doesnt trigger detection on kill.
Damn I wish I knew that before I made the sniper rifle
@@zagg8687 it only works on drones in the beginning of the games.... so sorry
Well shit
But that trigger more aliens to investigate noise area . And sniper rifle can go silently
how much % of stress is recommended for resting without wasting tools? how many days are we supposed to spend for example in mission 1? what are the most useful skills or perks to pick on level up?
Around 80% I usually rest, sometimes a tiny bit earlier and the answer to your other questions rely completely on how you want to play
Didn't expect this... I downloaded it and was blown by how epic 👏 it is I wish there was a better tutorial where marines run Sims to better learn how to manage a squad. Instead you are thrown into the fire and burn every step. Like a queens Sim, horde Sim, how to find viable cover or good defense. What skills do? Etc etc how to move under fire and pressure while being hunted. Like all these things you get eventually but you go through living hell to understand.
And cerberus protocol should of left a willing to comply before blowing the otago out of the sky😢
They actually do teach you all of these through out the first 2 missions. I actually like it this why better than playing a separate tutorial boring missions.
This is a great game that I never knew it existed.. it just hit gamepass… and boy ole boy is it good… I’m playing on normal difficulty and it’ll get you where you stuck in a room and don’t want to leave… great game so far… 5 out of 5
I hate that you can't command individual marines. For example, you have one marine picking up the wounded and your 2 other marines just head to the objective and leave you behind. Lol. That's my only nitpick at the moment.
I think it works pretty well, but sometimes you want a specific marine do a certain job and another one takes it places. and when stealthing and trying to find the good angle to silent snipe, the sniper sometimes is the last one to go out of its hiding, so the aliens are already starting to see you before you get line of sight.
i really want to play this but it seems really hard and idk if im smart enough to handle it. But it looks so coool!
Game is fun and hard the codex comes in handy a lot for tips
I just unlocked the treatment room and training camp and I feel like my dozen marines are constantly out of commission
This game is awesome. Thanks for the tips
You’re welcome 👍
Another tip: Use the APC to save you during an onsluaght, that combined with supressive, flamthrower, and grenades could clear them out allowing for less materials being spent and keeping your marines alive. Or just get out before it commences.
How
Just make a run for the APC, if you can't, weld a door with two entrances. But cancel the weld for the door at the very beginning, that way any xeno that tries taking that way will be stuck in a loop. Allowing for an easy kill. Hope that made sense
I suggest any new players quickly learn the stealth mechanics and try to play a cat and mouse game as much as possible. Your squad are weak, fearful and terrible shots. You get exp for completeing missions, not killing numerous xenos(apart from massive onslaughts, but you dont wanna trigger many of those.)
Terrific tips, thank you for sharing your ideas of what works!
Thank you and you’re welcome 👍
Very well done, very informative sir. Thank you.
Thank you and you’re welcome 👍
If you use the movement sensor thing near the ARC make the sensor attract aliens, when they come your men and ARC mow them down and you can milk the DNA alien pickup thing lots of dna pick ups 😁
If some of my marines are recovering in the med bay and I deploy with a fresh squad, I can't be bothered to tinker with them and just move out with their default stats.
I don't really pay attention to their personality traits. Not sure if it makes a massive amount of difference.
It can make a huge difference
@@Born2Game lol, I'd better start learning then! Maybe you can do a video to help explain the benefits and how to go about it. I'm not sure about it all. Thanks!
@@bhamacuk put them in intense training until you get a perk to get rid of their negative trait. Or do small missions doing side objectives and get them home quick to earn exp.
Kind of reminds me of AVP Extinction for Ps2 and Xbox
It's a great game! I recomend it also.
"will not hold your hand"... Damn right. Lost 2 marines in my first mission
You shouldn’t let them go, go back to you SAVE/LOAD and try again. I just finished my 4th mission with 0 death.
Be tactical Don’t engage with enemies all the time, be stealth, use sniper take them out from distance. Only open fire when you have to.
Maybe it's because I'm brand new to this , or maybe I just suck at this game, but this game is hard! I'm stuck on the first level.
Ive been a fan of the uscm since 87 and ive played every aliens game i can get my hands on and this one is the most refreshing and closest to the spirit of the film. The graphics are a bit of a let down in some aspects (i am playin on a ps4 so take that into account)
It's pretty easy once you understand how it works, I've completed it 4 times over, I'm very experienced in games like this as I've been playing xcom for years. This is a lot easier than xcom so kind of like a walk in the park for me, but still, can be daunting to the people who have little to no experience in these type of games. Solid game though.
One tip I'd give, as simple as it sounds, take your time, walk around, dont always run around. Slow is smooth, smooth is fast, I think that's how the saying goes.
Enjoying the game, but some of the controls are a bit cumbersome and glitchy. Trying to issue orders while Under fire is hard enough without the menu not responding in a timely fashion.
Also the additional controls could have been streamlined a bit. I got one of my guys upgraded to a tech and trying to switch between his drone and issue orders to the marines isn't easy. The aforementioned glitchy controls don't make that easier either.
Good video!
Thank you 👍
I use the cover system for onslaughts. It forces the aliens to come around barrier to then flank and attack. However their life bars by the time they make it, have inversely decreased, if they are still standing, to the progress they have made.
I will say also to drop motion trackers, to have a better sense of the alien count on your map.
Flares are also great in tandem with suppressive fire.
When you complete mission 5 you get a in game death clock I’m playing on nightmare and I got 20 days to complete the game or it’s game over literally
I’m glad I didn’t go with nightmare difficulty, that’s a strong mechanic to put in the game
Just wonder how it would be if I was controlling a member of the team not guiding them or the coach of the team that doesn't get to actually play on the field
Really good game.
I think ill have to drop the difficulty only played the prologue but hearing there is permadeath i know its too hard for me already 😂
Anyone reading this , I can’t get past the first part where you have to avoid the aliens line of sight to escape the server room in the prologue. Any tips ?
What’s stopping you getting past?
Yea it took me 5 trys to get past it lol I hate that section I just went across the opposite side of the room and used the cover on that side
dont go other way from the alien route, instead follow it far from behind its route. keep covering urself when doing so
Great advice. I haven't started it yet but i definitely think i'll lay on Easy first to get to grips with it all. Looks like theres a lot to take in?
Thank you and yeah there’s quite a lot to take in and it happens pretty quick too 👍
@@Born2Game Scary 😩😬
@@Born2Game Scary 😩😬
Cover does become quite valuable, I won’t ruin the reason why. Your still very early in the game. 😊
Best game in the franchise, if you ask me.
Is it worth reloading a save if you lose a man
If the marine is high level I would say yeah, if they’re low level I wouldn’t worry about the person, just grab their dog tags and claim the bonus xp for your other marines 👍
Nice
I am on mission 3 and day 10 is that to much or ok to keep going
I would always keep going and you’ll find out sooner or later if that was too much or not 👍
4:09 wait, you've recently encountered a crusher? During the first deployment you encounter it in the main campaign. How are you even giving out tips if you barely started?
Leave them alone at least they're trying to help others out. What good have you done other than belittling someone?! Go touch grass coward
I really got into the Aliens franchise after Romulus. Im Really thinking about getting this and I loved Xcom. Is this worth it?
Good video
Thank you 👍
Can the auto turret only be used in certain areas cause when i try to set it out it only aims in one direction I'm playing on XSX
Good question and I’m not sure about the sentry turret because I don’t take them into the mission with me
Gotcha thanks anyways
Instead of pressing the A button to drop the turret, hold it down. That will let you rotate the turret
How do I move my charter on Xbox? Please
This game reminds me of aliens vs predator vs colonial Marines
I'm finding this game really bloody difficult. I'm on the second map and nearly all my marines have died. Should I just start again from scratch?
If you have no good marines left at all then yeah it’s probably best to start again and you can use your experience to have a better go at it 👍
I’m on day 35 and it’s starting to get too intense. My marines are great but I can’t fend off hoards forever
I love the Alien(1979) franchise. I love and still play Alien: Isolation & Aliens: Fireteam Elite. I took a chance on Aliens: Dark Decent. I’m still early in the game where I can’t change classes or weapons yet. I’m past the tutorial part. It reminds me of isometric survival horror games like Sanitarium. I’m just having issues with the combat. I have pause turned off so it’s got the slow motion instead. I really don’t get the combat yet. I’m not a strategy game player. I feel the slow motion messes with the combat and I just don’t know what I’m doing half the time and I cancel the slo mo most of the time but I haven’t given up on it yet. I gotta experience the full game for the story at least. I hope this video helps me!
If you're not into strategy and you bought it that makes you a moron. That's like seeing a farmer try to fly a commercial airliner with no experience not a pilot at all. Stick with what you like
Show how to use the turret? i can’t get it to rotate, it just faces one direction lol
I don’t think you can rotate it, I haven’t seen a way to do it
i tried to play with both keyboard and controller. found that controller is harder and clunky especially deploying the turret facing.
Would u recommend this or fireteam elite ultimate edition. Haven’t played either and both same price rn
Personally I prefer this but they’re both good games 👍
Dark Decent for a more true to Canon, art style, and feel to the movies. Specifically Aliens.
Fireteam if you want a more fast paced Left 4 Dead style game set in the Aliens world. While it is lore friendly such as the art style and taking elements from Promethus and its sequels it definitely leans more on the silly side with dialog and Aliens aren't a threat at all unless you go out of your way to make the game hard via difficulty modifiers. It's a Colonial Marine power fantasy game while Dark Decent reminds you Marines are just humans and therefore die easily as shown in the movies and most expanded material.
Both are great games but cater to specfic audiences.
How do you get the game out of Pause on PS5? It’s stopping my game playing
Hello.
From my understanding you as a player doesn't have the option to recruit new marines?
You have 10 marines and if all of them dies is game over?
I believe you can find new marines by playing through the game and I’m not sure what happens if all of them die, if that’s even an option. I had a marine that was abducted and I had another one just pop up in my list so maybe they’re awarded as you progress days so the game can’t end if you lose them all. Sorry I can’t give a direct answer
@@Born2Game On the first mission there is a former marine in a jail cell. Use the key on a the nearby sheriff’s body to release that guy and send him back to your ARC.
Game is fun and challenging, however the bugs can be quite jarring.. and there are a lot of bugs
If you find the APC you can be a 5man squad
anyone know if supression stacks?
This game is haaaard
Yes it is.
It feels like xcom without the turned based system