COMMANDER REWORK UPDATE!, Heavy Commander Nerf. (Boring Update?) || Tower Defense Simulator
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- Опубликовано: 15 май 2024
- update is fun just not that much content, wait for brawler
you should join my roblox group and discord and check out the plushie:
www.roblox.com/groups/1240489...
/ discord - Игры
Why did they buff the damage? its a support tower
Yeah why did they kinda useless
To help kill enemies faster
@@Brazil0987 It shoots like 10 times??
Idk if yall noticed but commander now has hd, flight, and lead detection. Blind little shits.
@@greg-un7bk 25×10 = 250
So 250 damage is good for a support tower
Unlike dj that doesn't do any damage
the only bad thing about this update was victorian not having horses as apcs instead of trains
Mmm how the heck the horses shoot bombs? Think man
@@xd.-.1155 they could have armor with guns
@@xd.-.1155 one of the devs wanted victorian to have horses...
@@xd.-.1155 they regurgitate it
@@xd.-.1155if they add this then it would be kinda like this:
🔫🐎 💣🐎
New commander is like having tbz bugler (ability cooldown) and tb tank and nerf the crap out of them
Bugler is op though, it's just 5 times harder to use.
Watching people in the comments justify this rework/nerf with "oh but it was in the meta and was braindead and yall are just whining" feels so weird because Commander is one of the few support towers in the game and was vital to the core balance of TDS. Like of course the community is going to be shaky about it, anyone would be iffy about a major nerf to a 'meta' tower.
"made the meta stale"
like bro do people forget about farm??? Its basically required for any multiplayer game. And no, gold cowboy isnt reasonable because of how expensive it is and loses value from competition in multiplayer.
@nicknick493 so true. I would also add dj and accel.
This rework is bitter, now its probaly impossible solo hardcore and some badges like quickdraw or Polluted Wastelands
@@coelhogames7264Those are easier than ever thanks to consumables lmao
And solo hardcore is not supposed to be possible at all anyways
@@nicknick493 gcowboy is expensive yes but it makes way more cash than farms bro , what are you on about , maxed gold cowboys easily gets 50k a wave , meanwhile farms with that goofy 12k a wave , plus farms cant atk
Idk what is the purpose of increasing commander dps and add lead detection for
He a fucking support not dps tower and the damage only inflict when using the ability and it have a long ass cooldowns
This rework is doesn’t go well together in stat wise
The caravan is neat tho
Offensive support
@@dracoledraconoligistexcept it's not a good offensive support.
@@dracoledraconoligistit’s too bad to be an offensive support tower, it attacks for 10 seconds every 40 seconds
@@dansmith6300 That doesn't mean it's not an offensive support. You know, those APCs can help with crowds.
Also, electro shocker isn't the greatest offensive support either. That doesn't mean he just isn't one.
Let's take (pre-buff) militant for another example. He wasn't a good DPS tower. That didn't mean he just wasn't one because of it.
@@Alabi_Rayxomia APCs
Commander was supposed to be a support tower. They decided to nerf its support, but make commander more of an offensive tower than before. They should nerf its offensive capabilities and buff its supporting capabilities. *To do this:* increase the range, buff LVL 4 standard buff, decrease damage, decrease firerate, decrease the ATTACK RANGE (basically the range of the tower’s attacks, not the buff), nerf second ability but also making it cheaper, delete lead detection, and finally delete hidden detection.
It's now more like the tb commander
They nerfed it for a reason
It is literally the point of the change. It is the most dominant support tower by far being the meta defining tower for so long. Shifting its supporting capabilities to offense isn't a bad change. I'm still not quite satisfied with the still quite bad offensive capabilities but I think it is an overall good change
There is literally 0 offense before this change anyway and nerfing the already super mediocre offense rn is NOT the way to improve on it. Never become a balancer plz
@@cezerman8391 damage? he shoots for 10 seconds with 30 seconds cooldown, that is NOT offensive capabiltites
He is right with the balancing tweaks, its a SUPPORT tower, not a dps one, the second ability is going to get overlooked, because 3k for a cheap shitty defense is not worth it
If they were gonna buff its damage… they should’ve made it just constantly shoot like any other tower? So you can justify the damage buff, because realistically before I could’ve placed tons of them and spammed call to arms for more dps?
So basically, at max level, the firerate buff is decreased to 50% (fair), the range is decreased from 20 to 14 (that seems a bit too much, but alright), and now you have to wait 3 1/3 seconds before using another commander ability (why?).
In general, the firerate buff at max level is actually 37.5%, as the 50% buff will only be active 75% of the time with proper chaining.
In my opinion, they should revert the range nerf, and repurpose the caravan ability for a tower. Because making commander’s buffs go from 55% to 37.5% is already enough of a nerf, and I think we’re all perfectly happy to trade the caravan ability in for a range buff.
I agree since the range nerf was not needed since 14 for a support tower is really bad.
I agree, seems reasonable
They're heavily nerfing support towers to not make the game be literally "ALWAYS bring commander and dj, it takes soo much brains to do that!", DJ probably will be getting a huge nerf soon aswell
@@cta1403Late reply but, I don't think they will nerf dj that huge. The only thing I can think of his rework/nerf would be discount instead of 20>15%
MAKE RANGE LOWER
What's the point? Commander has never suffered from balancing issues.
I don't get why they decided to nerf it this much if there's no reason for it.
they wanted to ripoff tb more imo
@@Kar0nyno. They wanted a pseudo offensive support tower
it always has, for over 5 years this tower is the number one best tower, obviously they're gonna have to change that now that consumables exist
@@sus_noob428that’s like nerfing a meta towers to make pizza party harder
@@bossender3536We lost a purely support tower o7
The only thing that needs to be changed about this tower is to buff the lvl 4 ability by either making it cheaper or giving it more power
the latter is better, id say making it stronger is better then just making it cheaper because you can only have 3 at a time and commander is not really something i see people get early on so better apcs would be much better
just buff the base range, dat new commander bouta only buff the dj with dat range
bro, the only thing that needs to be changed is the range.
This update is like hey we are giving farm a new level that does dmg but we are going to nerf income from the farm to compisate for this massive buff
1:48 20/30 Shots. And yea it is intentional. I didnt mention this in my review video (which is going to be uploaded btw) but if thats the case. He will continue shooting even if the buff wears off so he has limited rounds before he stops firing which makes him a offensive and support tower. Like i said in the previous comments. He is useful against the flying and lead enemies
The fact that in the same month 2 of my old strategy’s towers get nerfed (shotgunner and commander)
R.I.P to literally every single hardcore, pw2, badlands and quickdraw strat in existence
the upgrades cost seems too large for all the nerfs commander received, making chaining harder is probably the largest disadvantage it got, like, not everyone even knows how to chain, it literally targets more experienced players, let us at least have 4 commanders lol
the ability also kinda sucks as for something that costs 3k and requires you to put 15k for the upgrade in order to use it
Chain is impossible now. The actual firerate duration is 8 seconds instead of the usual 10, and the cooldown is 40 instead of 30. Basically, they nerfed the chain in 2 ways requiring you to use 5 commander to chain.
Well a virtually permanent 40+% fire rate boost with a big radius for how inexpensive commander was (and still kinda is) is stupid strong
@vanillajellyfish so mercenary, dj, farm, and possibly g cowboy get nerfed? They are all op on paper and unfair, but aside from g cowboy and merc, the game will become near impossible for the majority of the modes.
@@laisksjjsjs566... if that's true then people shouldn't be getting badges right?
@@vanillajellyfishthere were better ideas…
it did previously bring the rangers 7 second 1125 damage attack down to like 2.5 seconds though
No it brought down the firerate to 4.6
@@leonardotrujillo8661 well now i look stupid
@@I_animated_it I think Level 3 rangers had 2.5 firerate
Imagine if they just decide to buff it after
Somehow the field medic from mercenary base can do his ability on commander APC somehow IDK why?
Field medic can heal and put the shield on any path units so that includes crooks and mill bases
@@spiritlion1142That excludes vehicle units wydm
@@discotech6178 true but commander's vehicle gets the shield somehow
"If you try to copy something and you do it badly, it's worse than if you never tried copying at all." - Frank O' Connor, 2015
R.I.P. Eggrypted skin default roblox smile...
Im gonna miss it so much...
Eggrypted: You won't be able to chain call to arms anymore. Me, a btd battle player ready to micro the hell out of commander.
You will really be able to do that în hardcore pw2 and maybe badlands because of money and you would already micro it at last wave because of stuns
this kinda sorta doesnt work too well because sell refund is way lower in tds than btdb
We doin the old humvee glitch with this one 🔥🔥🔥🔥🔥
Thanks for putting hope in this update
@@hirosworld4410 np
It got fixed
@@-Evelynn no i mean we stack commander then spam the ability
@@PlayerGaming311the placement is 3
Honestly if they nerf the firerate buff and increase the dang cooldown the range nerf is already highly unnecessary. This is a support tower and it needs to be effective at doing so. This would also increase its dps capabilities as well. The nerf is fine i just dont agree with the range and the caravan is obviously too expensive to spawn.
250 from a singular commander at max plus gunners which is about 220 more dps and the 125 from missle but its gonna hit 3 enemies at least most of tbe the time so 375 plus 220 and 250 so about 840 dps per commander if you have everything active at once which is crazy but is only for like 10 seconds but also the dps its giving to towers so its abt 1k-2k
1.5k*3 = 4.5k dps.
4.5k dps in exchange for chaining? nuts
I like that they follow tdx update from tdx x tb event tower except calling airstrike
that idea about reworking commander was earlier than tb x tdx collab
How much mental gymnastics did you do to come to this conclusion, or is your default to anything tds related "ofc while tdx is doing *insert thing here*" because apparently tds can't update if tdx updates!
This is just tower battles commander without the 5th lvl what would u've guessed
TDS still copies tb after all these years…..
1:50 be thankful it is because, if it isnt intentional then he wont continue providing support with his gun before his ammo runs out so be thankful at least u got a tower who will shoot after the buff is being used
The damage is still not worth the hefty price of 15k plus why does he only fire when using the ability? Why doesn't he fire infinitely like most other towers? Commander is a support tower not dps
be thankful*
oh eyanh Im so thankful for extra 25 dps when a scout is cheap and is given to new player that deal more dps how grateful am I for 25 dps
At least he is useful in detecting enemies. You will need him fully when dealing with Lead, Flying, and Hidden since he is the 2nd tower with all the detectors in this reworked update after Engineer
@@AML665the dps he does is nowhere nearly enough...
@@alexandrumoloiu716 it may be little. At least he is worth it. Even a maxed Commander can hurt a Enemy so add a little taste of supporting firepower from commander for a easy win
I think for every negative with the new commander there kinda comes a positive. It is a slight nerf mainly balanced out due to the ability at max.
The ability is mid, the range got changed from 20 to 14. That is absolutely insane, the design is pretty cool though
But they are practically turning the tower into a weaker mercenary.
@@laisksjjsjs566 Ngl considering commander is only 4k coins or something like that? and that mercernary base is a level 150 tower, it's pretty fair
@@rookie5026 the new commander ability is more like military base
@rookie5026 but that gets to my next point, why are there no replacement to farm, dj, and medic and why are they still some of the greatest towers in tds?
does this mean that commander can solo molten or easy now?
I saw that your skin and the phantom cannot be placed or seen, I hope they fix it soon I would like to see your skin
I feel like the APC ability kinda falls under the same issue the mercenary base’s damage buff has. The only reason it’s there is because no one would use the spawns without it. It just kinda feels unnecessary in a way. Then again, APC spam go crazy.
tf? merc base does really good damage (except for riflemen)
@@PosterityIslesNews I don’t mean to say the Mercenary base is bad, I just mean that it feels like the buff was added to encourage using it over something like commander in harder modes. My problem is that the combination feels out of place on the Mercenary base. Also be honest no one would use a APC tower over the current military base. (I revised this like 10 times lol)
3:08 for a good reason! I dont want my game to crash if i send in the entire calvary like dude!
I dont really mind the nerf on commander to be honest, but i genuinely hope they rebalance stuff around this nerfed commander, i dont see hardcore been very possible with no special tower now because of this sadly
This is only part one of the update, the other part gets uploaded tomorrow.
I like how they nerfed the tower and then made it cost more, that’s what we like too call *inflation*
Increase commander dps is useless, commander got nerf is not a bad thing since it is one of the best tower in the game. But i hate the placement limit and range nerf, it not needed, or atleast make commander have 6 placement limit and im.happy with that.
Everything is fine but that cd nerf is driving me crazy. I usually chain even after waves so my habit is kinda annoying.
So.. with the new ability, is now possible solo easy or molten mode with only commander??
No because it has a placement limit of 3
I feel the like the car spawn thingy makes up for the nerf they aren’t that good but they aren’t that bad
theyre too expensive, should be like 1.75k and then its balanced
this is like the electroshocker rebalance. It made it worse as a support but better for dps.... WHEN NO ONE USES IT AS DPS!!!
I find it pointless to increase the commander’s max damage because it’ll only attack when the call to arms ability is activated.
And the placement limit… I’m not even gonna say anything about it.
Oh cool new update
Welp time to enjoy it i guess
The range and unable to chain is annoy as hell
Everything else about the command nerf is fine except for the fact the range was nerfed as fuck and you can no longer chain which makes commander way more useless
So lemme get this strait. They nerfed the most vital part of the meta for some extra damage that is useless past wave 30 (and yes I’m talking about the tanks, don’t get me started with the lead detection and tower dmg)
yes, having the same meta for 5 years is a bad thing. welcome to earth
@@PosterityIslesNewsthey should have just nerfed the damage buff by like 10% or smthn. Nobody wanted these useless tanks that do nothing in most game modes. It’s basically useless
@@user-mp8qg5tb5e it would still be op because of the range. commander can cover half of a small map with dj, its absurd. i agree though, the caravans are kinda useless. either buff them or make them cheaper
@@PosterityIslesNews or get rid of them and decrease the cool down to 30 seconds
@@PosterityIslesNews who care if it is op. It is basically needed for strats like lucille
Recommend! Just use it coa at 27 second mark
next update TDS will actually bring back the ability to chain the COA ability thus still nerfing commander but not that much
i just realized that commander has a placement of only 3 now..
Make commander attack outside of the ability and it would actually be good
mili base is broken and you cant upgrade it or see the spawn times. I only saw it in hardcore so I dont know if its just hardcore
had the same issue on fallen
01:23 Lead detecton 💀
random ass buff for a support
the discord getting locked down with this one 🗣🗣🗣🗣🗣🗣🔥🔥🔥🔥
I mean, they give very op flag to buff tower, so they need to nerf commander for that
how about remove the consumables bc they suck
@@LordSinister_that’s some serious crack you’re high on. Airdrop anyone?
Should've nerfed the flags instead of commander bruh, this just pushes more people to gamble
@@infxnite4431They are becoming more and more like the Grindy Td games on Roblox
egg this update is just a small part of the update next day
this is like the old rebalances. its just a fancy word for "f*ck you hardcore players"
this is more like, "fuck you entire community."
very good update it is balance change still op tho because 3 lv 4 is 50% more dps but the same time they nerf lv2 which is resonable the range nerf is really werid i don t think they should nerf it that heavily for the range other hand they should nerf lv4 because it still very op on support term
Is it still possible to chain comms with the commander nerf , plus butchering commmander with a nerf like this ruins a lot of speedrun strats etc ,seeing as its more expensive and the buff is nerfed to the ground
yes that's the point
Btw elf camp is broken to gunner elfs are not spawning
can still easily duo polluted with my friend, you just gotta micro commander and thats the only change lol
They just made commander like commander in tower battles
Just going to say that commander now can actually see hiddens
he can also see flying enemies
And detect lead
IST A SUPPORT TOWER NOT AN OFFENSIVE
@@elliotepegs7369doesn't change a damn thing dude. Commander sees hidden, leads and flying enemies now
They gave a fucking support lead detection💀
there is new brawler towers ?!?!?!
Armored hot wheels for plushy commander.
Welp time to go back to Tower battles
or go to the future and go to TDX
yes quit this game and boycott it these scum bag devs are stealing from tdx and tb
Danm bro
is it just me or eggryped voice is just the same as cryingman lmao
We got invisible commander before gta VI
It’s a boring update because it wasn’t supposed to be an update. The rework was coming out tomorrow with everything else
No the rework was planned to come out today
I genuinely have no idea why people are unironically defending commander
Commander didn't carry the entire game, it is just an key tower like farm. For example, in TB phaser and rail are key for consistent void kills, in BTD6 farms are key for money generation.
The offensive support is godawful, considering he only attacks during his ability and the ability itself has horrid uptime. The caravan is an absolute cash-drain (and a ripoff of TB yet again.) And commander wasn't even designed for this. He was originally designed as a full-on support tower, and not as an offensive/support hybrid.
As for support, literally everything in terms of support got nerfed, including range, chaining being non-existent with the placement limit being 3, CTA having a longer cooldown, Level 2 and 3's CTA being weaker.
revert the stat and ability changes and keep the new design
I genuinely dont know why people are attacking new comm but its just that we view something different
Is it just me or is this tower range nerf actually huge
Consider this since you need a max dj to make its range decent since the original range is 14 (very bad)
This tower feels like B+ now
the FUCK? B is so low, you're exaggerating. also the range was super op before, its about time it should get nerfed
@@PosterityIslesNews It feels like one because now iwth the range nerf and the high price buff, there isnt a reason for me to use it aside from modes like hardcore polluted wastelands and badlands ii (modes i dont even play anyways)
@@mortar9954 mf it literally boosts your towers firerate, there is absolutely reason to use it. nothing significant changed except range and cooldown
@@PosterityIslesNews That doesnt help the fact that ti can use other support towers better like mercenary base and dj (yes dj boost range but it helps a lot more)
they just made him more strategical bc before the rework you basicly had 50% more firerate permanently for like the price of 6k
Yeah. Which was u know actually essential for certain modes like polluted. Cause u know I have beaten polluted without DJ but whenever someone forgets commander we always lose. There was no need for this update other than the fact that the devs didn’t have the control to rip of consumables from tdx
@@user-mp8qg5tb5e ur just bad, get gud
When a support tower gets unsupported
Nooo they removed the old commander sound 😥
WE'RE DITCHING COMMANDER WITH THIS ONE🗣️🔥🔥🔥🔥🔥🔥🔥
The update no one needed
im noticing that pattern with a lot of modern tds updates
No one needed, but the game needs it. With consumables, you can stack absurd buffs onto towers making them much stronger than before. The game is NOT balanced around what the community wants, so shut your fucking mouth up.
Ngl, the rework is kinda good, the only thing is "bad" is the range, but overall its ok, it makes the tower less mandatory and now it need more brain cells to use it as well (and im pretty much ok with some skins dont getting a rework, they'll probably get it in future like what happened with crook boss anyways)
yeah honeatly, hes just feels as cool as the other towers, i see a lot of people complaining about buffing his damage and honestly, you want him to be weaker because hes support, like cmon its still a buff given he has even more up time on the gun and his dps inst bad, and placement limit thing is a non issue in of itself, and tbh the range is fine you can still fit so much stuff in the range
@@togeluga_the_catAnd why does he need dps? He's a support tower not a dps tower
@@togeluga_the_catbuffing it's dps is the most useless thing they could've done
like anyone uses commander for dps that’s like saying hey guys im gonna bring Cryomancer and Dj for our dps source!
@@togeluga_the_cat Yeah they made him like good in both support and offensive, also he can detect anything now
the fact that this rework comes out right after consumables implies this nerf to commanders boost is a response to the power of consumables. pls
Too bad consumables cost too much and also they dont work în hardcore
Man fuck consumables. You shouldn't have to rely on it, these devs man
@@alexandrumoloiu716that one guy with 300k coins and nothing to do with them:
@@alexandrumoloiu716 ok thats not what im talking about though?
Lol military base is broken again.
You cant upgrade or sell it.
if they only made him stack he would be way better but they fr destroyed him
they added the eyepatch back from tb commander 💀
idk how with everyupdate they manage to break the game and dissapoint the community, btw the ability is garbage for 2500 bc at the point you got it you should have better dps options
Idk why but i feel like tds “reworked” commander after seeing that tdx would have commander with the car and airstrike ability when he is added into the game
and they stole the entire commander idea from TB. down to its literal design, color palette, and core usage.
@@Kar0nythey literally just brought tb commander to tdx
@@Kris-ce1potb commander has been in tds for 5 years
"dominating the meta"
meanwhile farm, accel, gscout, gladiator, dj
glad fell, gscout is boring, accel is boring, dj is meh, farm is very boring,
@@bobyen422fr all the meta towers are boring. the most fun to use towers are elf camp, mil base, necromancer, mercenary base and a couple more.
Still doesn't change the fact that it dominated the meta
Gcow is better than farm. Put it meta too
none of those are meta except dj
Tom warned ya peeps a while ago.
... Guess people still don't understand what a rework is, do they?
Luckily below didn’t add air strikes so it won’t be an exact copy of tower battles commander
COUGH COUGH MILITARY BASE COUGH COUGH
Me looking at the nerfed fire rate buff : AH SHIT
Egg you are wrong actually you can still chain them because coa lasts longer and the coa stacks on top op the passive making it so the coa at max gives 50% boost which is only 5% less than before so you are wrong egg. Sorry
ok explain how 8 is bigger than 10 and how 40s cooldown is shorter than 30s
Btw apparently commander has flight detection and hidden detection💀💀
Wtf l
I understand hidden detection what wtf but, he doing with flying.
nah bro if we're making him a *hybrid tower* of both support and dps, then let him SHOOT *without* the *call to arms* ability as well
basically the same thing as a "cowboy with ally buff"
Why does commander have flight detection?
why did they buff the damage????? its a support tower bruh its not supposed to have high damage bruhhhhhhhhhh
Welp now every hard mode is impossible now solo
Could have made the commander shoot with its pistol with out using the abiity
The person that complains why you can't chain anymore, here's how to CHAIN WHIT _TWO_ COMMANDERS
Frist, get 2 lvl 4 commander (you can have a max comm and one llvl 2 comm too)
when his timer will almost end (like around 1 second left at best) USE APC, it will use coa once for the apc summon but ALSO A SECOND TIME because you didn't finished your first coa.
And now do the same for the second commander
GG, now you can chain (harder, yes but more effecient)
Man if the fucking game relies on consumables it might as well be dead
Lvl 2 comm has worse buff and a lot less range
@@lolbitmanss_ still cahinable
This nerf is weird.
I think they should just revert the range nerf and let commander himself shoot enemies all the time and not just during Call Of Arms and I think it will be fine.
Well, i feel like i predicted the fact that they would nerf good towers to make us buy consumables. Let's hope it's not going to continue happening.
It will, trust me, it will.
we're startin ww3 with this one 🗣🗣🗣🗣🗣🔥🔥🔥🔥🔥🔥🔥
Rip hc strats😢
i really think this nerf is good for the game because commander was juste too much good and he still good (and the new ability is funny)