Blur in basic 3D compositions in Fusion? | DaVinci Resolve 18.6 Node structure

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  • Опубликовано: 9 ноя 2023
  • Watch part one here if you haven't:
    • How to make 3D motion ...
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    In this video I'll answer a comment I got on my previous one on adding movement using basic 3D composition. The question is actually pretty good so I made a video on how to add blur in such composition and vignettes, both can be applied both ways, the importance is to understand which can be used in which situation and what outcome you will get.
    I'm planning on expanding on the topic of 3D nodes/composition/animation in fusion cuz it's something I'm really into right now, so if you are new to DaVinci Resolve, Fusion or video editing in general subscribe an let's learn together.
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Комментарии • 6

  • @adnanshmri
    @adnanshmri 23 дня назад

    Thanks

  • @RickGamer123
    @RickGamer123 8 месяцев назад

    Hello.! Could use this on my videos.

  • @AliEdits345
    @AliEdits345 8 месяцев назад

    It's not working in my case. I have couple of texts with image plane 3D and Merge 3D nodes, I tried to add blur node on a image plane 3D and then Merge 3D, and place it after texts - didn't work, placed it before texts - didn't work. I tried many ways but all in vein.

    • @marioivanovm2
      @marioivanovm2  8 месяцев назад

      I’m not sure what the intend is, but if you want to blur the text, it should be: text-> blur (!yellow input!) -> image.plane3D and so on.

    • @AliG-ig2ml
      @AliG-ig2ml 8 месяцев назад

      @@marioivanovm2
      If I have multiple texts, how to blur them with a single blur node?
      as I have a lot of texts to it will be lengthy to add blur to all nodes.

    • @marioivanovm2
      @marioivanovm2  8 месяцев назад

      @@AliG-ig2ml okay I think I got what you’re asking now! Hah sorry. Well if you have many texts, you are using Text3D node and combining all the texts into one merge3D which than needs to connect to a render3D which then goes to a BlurNode, for the camera you need to connect the Camera3D to a merge3D to a renderer3D which than goes to a regular merge, and then you connect the blur node to that same merge and then the merge to the mediaOut. Also connect the camera node to the merge3D of the text nodes. Give that a try.