How to make augmentation in Live2D

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  • Опубликовано: 5 фев 2025
  • A quick easy guide for creating and updating augmentation on your Live2D models to get the bouncy flowy movement!
    Model art by: / nycteasnow
    Vtuber: / sugoinat
    Rigging: / justbeeleaf

Комментарии • 43

  • @madameberry
    @madameberry 5 дней назад

    Just started learning Live2d like a month ago. This actually blew my mind. I can't go back to keying on the normal X/Y params now. 🤣

  • @spruce1101
    @spruce1101 2 года назад +25

    Cool! I'm pretty new to live2d so learning that there are so many different ways of doing things is super interesting.

  • @huneibee
    @huneibee 2 года назад +9

    Absolutely LOVED This video! Thank you so so much for it! I was tyring to figure out how to do AUG for my new model and this was absolutely perfect (and so much easier than doing it all manually like I was about to do)

    • @lolavanpaiach4868
      @lolavanpaiach4868  2 года назад

      aH! im glad you enjoyed it :) and very happy to have helped in finding an easier way!

  • @1Chitus
    @1Chitus Год назад +2

    I'm extremely grateful for this information!

  • @LexiChii
    @LexiChii 7 месяцев назад

    thank you for explaining this! i actually had no idea that this was actually how people did this. i'm definitely going to try this out with my next model. c:

  • @KureyaRize
    @KureyaRize 2 года назад +4

    this looks so cutee, thank you for teaching us

  • @niki2037
    @niki2037 2 года назад +1

    Oh my god this is so cool!!! I'm gonna go try this out immediately!

  • @aikoheartblossom
    @aikoheartblossom 8 месяцев назад

    this is awesome! thank you so much! my model is so much less stiff now!

  • @FenekoAmy
    @FenekoAmy Год назад

    Thank you so much for this info!

  • @ToppeePop
    @ToppeePop Год назад +1

    This is a great video! Was just wondering about what you would input for things like hair physics. If we wanted to make hair physics x, would u make the input the augmented x or still the normal angle x, or is it just preference at that point?

    • @lolavanpaiach4868
      @lolavanpaiach4868  11 месяцев назад +1

      Its preference, using the aug params can make it more sensitive but depending on the pendulum settings i personally always try both and see which reacts more to my liking :)

  • @CirqueDuSomni
    @CirqueDuSomni 2 года назад +1

    I’m not understanding, but I will try my best right now I am learning live 2d and don’t understand even physics yet

    • @lolavanpaiach4868
      @lolavanpaiach4868  2 года назад +3

      Hii while im still working on creating more tutorial videos for Live2D some good riggers with tutorials up right now are kira Omori and yoshinoArt ! i highly suggest looking through their videos

  • @AramTheArtificer
    @AramTheArtificer Год назад +1

    What is the benefit of making new deformers and parameters for x y and z rather than just editing the old ones? Sorry, I’m still trying to understand physics in Live2d

    • @lolavanpaiach4868
      @lolavanpaiach4868  Год назад

      The benefits is that the physics are more seemless and you also cannot attach physics to react and output from the same parameters. There has to be two sets anyways and since tracking softwares use the base xyz params if those are the physics output they’ll never be triggered and have the bounce effect that augment achieves. The goal of this method is to simplify the old method (rigging xyz twice) and only needing to rig the movements once and still create the effect. :)

  • @isekaigaming4000
    @isekaigaming4000 Год назад +1

    Why only use angle when using a augmented parameter? If angle’s all that’s needed then would there ever be a reason to include a position input?

    • @lolavanpaiach4868
      @lolavanpaiach4868  Год назад +1

      Hi! position basied phyics will return to thr center after the movement is finished even if that new posistion continues. Angle based phyisics will not return to center as long as the new position is kept, in this case that would insure the model stays looking to the right rather than returning to center. A position input isnt needed for this type of body movement but could be used to create a bigged bounce back

  • @mech-nzplays2847
    @mech-nzplays2847 Год назад

    What are the specific values for your angel X and Y parameters and the newly formed X and Y Augment parameters?

    • @lolavanpaiach4868
      @lolavanpaiach4868  Год назад

      they are both the same, so the defualt xyz param live2d creates are -30 to 30, and the new Aug params are replicas so also -30 to 30

  • @Mylksix
    @Mylksix 2 года назад +6

    What is augmentation?

    • @lolavanpaiach4868
      @lolavanpaiach4868  2 года назад +6

      Augmentation in l2d rigging is a way to make your models movements less stiff and have a sort of bounce effect to them to create a more appealing and natural look

    • @MemClem
      @MemClem 2 года назад

      @@lolavanpaiach4868 In a way is it like (if comparing to FPS) putting in extra frames between the usual ones? I think I'll have to test it out to understand more!

    • @lolavanpaiach4868
      @lolavanpaiach4868  2 года назад +1

      @@MemClem sort of! i usually think of it as a bounce back instead of movements "hitting a wall" I do highly encourage u play around with it to fins a rig style u really enjoy :)

  • @Harlzeyyy
    @Harlzeyyy 2 года назад

    I don't understand what I've done wrong but mine don't bounce or anything :c

  • @CookieAura
    @CookieAura Год назад +1

    do you basically select all the objects under the original angle X parameter and move them to a different one? same goes for angle Y and Z? i’m thinking of adding this to my old model but aren’t near it to mess around with it myself at the moment!

  • @hana-desu
    @hana-desu 2 года назад +2

    Hello, your model is very cute :D
    I just wanted to ask, how many parameters have you used for this cat model?

    • @lolavanpaiach4868
      @lolavanpaiach4868  2 года назад +2

      around 10, its a more simple model

    • @hana-desu
      @hana-desu 2 года назад

      @@lolavanpaiach4868 oh wow! thank you for asking my question :D

  • @haruhal_
    @haruhal_ 2 года назад

    can we used this for mouth parameter too?

    • @lolavanpaiach4868
      @lolavanpaiach4868  2 года назад +1

      hm i havent tried it for mouths but i have had success on eyes and brow movements lmk if you end up trying it!

  • @Badoodlethenoodlewantsfood
    @Badoodlethenoodlewantsfood 2 года назад

    how to u make a group in live2d?

    • @lolavanpaiach4868
      @lolavanpaiach4868  2 года назад

      do you mean a physics group or deformer group? or a parts folder

    • @Badoodlethenoodlewantsfood
      @Badoodlethenoodlewantsfood 2 года назад

      @@lolavanpaiach4868 parts folder

    • @lolavanpaiach4868
      @lolavanpaiach4868  2 года назад

      @@Badoodlethenoodlewantsfood Under your parts menu theres 2 icons a trash can and a folder press the folder one and boom add your parts to it !

    • @Badoodlethenoodlewantsfood
      @Badoodlethenoodlewantsfood 2 года назад

      @@lolavanpaiach4868 ou oke I'll try that :D

  • @S3nCh4n
    @S3nCh4n 2 года назад

    I'm confused, is it just a replacement for the traditional way of doing xyz movement params or do we need to make all the params we want to augement twice? like make one set of head xyz movements for tracking input and then copy and paste it for augemented movements? and then do it for every part we want to augment?

    • @periwinkledoodles5167
      @periwinkledoodles5167 2 года назад +3

      I believe augmented movement replaces the normal x, y and z parameters, and we use physics to tell Live2D hey use these parameters when my character moves to parameter 30 on the x value. You'll only need to make one set of head movements, and if needed move them to a different parameter. Chupuko has a more detailed video about x, y and z movements, which helped me understand what was going on with augmented physics alongside this video! Hope this helps!

    • @lolavanpaiach4868
      @lolavanpaiach4868  2 года назад +2

      Yes as they said, all input will be placed on the augment param rather than the normal xyz params

  • @smarts7485
    @smarts7485 2 года назад +1

    starving

  • @Aeybiseediy
    @Aeybiseediy 2 года назад

    it doesnt work

    • @lolavanpaiach4868
      @lolavanpaiach4868  2 года назад +1

      lmk some more and i would love to help troubleshoot!! you can also dm me on twitter for help @lolavampaia