How to make augmentation in Live2D
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- Опубликовано: 5 фев 2025
- A quick easy guide for creating and updating augmentation on your Live2D models to get the bouncy flowy movement!
Model art by: / nycteasnow
Vtuber: / sugoinat
Rigging: / justbeeleaf
Just started learning Live2d like a month ago. This actually blew my mind. I can't go back to keying on the normal X/Y params now. 🤣
Cool! I'm pretty new to live2d so learning that there are so many different ways of doing things is super interesting.
Absolutely LOVED This video! Thank you so so much for it! I was tyring to figure out how to do AUG for my new model and this was absolutely perfect (and so much easier than doing it all manually like I was about to do)
aH! im glad you enjoyed it :) and very happy to have helped in finding an easier way!
I'm extremely grateful for this information!
thank you for explaining this! i actually had no idea that this was actually how people did this. i'm definitely going to try this out with my next model. c:
this looks so cutee, thank you for teaching us
Oh my god this is so cool!!! I'm gonna go try this out immediately!
this is awesome! thank you so much! my model is so much less stiff now!
Thank you so much for this info!
This is a great video! Was just wondering about what you would input for things like hair physics. If we wanted to make hair physics x, would u make the input the augmented x or still the normal angle x, or is it just preference at that point?
Its preference, using the aug params can make it more sensitive but depending on the pendulum settings i personally always try both and see which reacts more to my liking :)
I’m not understanding, but I will try my best right now I am learning live 2d and don’t understand even physics yet
Hii while im still working on creating more tutorial videos for Live2D some good riggers with tutorials up right now are kira Omori and yoshinoArt ! i highly suggest looking through their videos
What is the benefit of making new deformers and parameters for x y and z rather than just editing the old ones? Sorry, I’m still trying to understand physics in Live2d
The benefits is that the physics are more seemless and you also cannot attach physics to react and output from the same parameters. There has to be two sets anyways and since tracking softwares use the base xyz params if those are the physics output they’ll never be triggered and have the bounce effect that augment achieves. The goal of this method is to simplify the old method (rigging xyz twice) and only needing to rig the movements once and still create the effect. :)
Why only use angle when using a augmented parameter? If angle’s all that’s needed then would there ever be a reason to include a position input?
Hi! position basied phyics will return to thr center after the movement is finished even if that new posistion continues. Angle based phyisics will not return to center as long as the new position is kept, in this case that would insure the model stays looking to the right rather than returning to center. A position input isnt needed for this type of body movement but could be used to create a bigged bounce back
What are the specific values for your angel X and Y parameters and the newly formed X and Y Augment parameters?
they are both the same, so the defualt xyz param live2d creates are -30 to 30, and the new Aug params are replicas so also -30 to 30
What is augmentation?
Augmentation in l2d rigging is a way to make your models movements less stiff and have a sort of bounce effect to them to create a more appealing and natural look
@@lolavanpaiach4868 In a way is it like (if comparing to FPS) putting in extra frames between the usual ones? I think I'll have to test it out to understand more!
@@MemClem sort of! i usually think of it as a bounce back instead of movements "hitting a wall" I do highly encourage u play around with it to fins a rig style u really enjoy :)
I don't understand what I've done wrong but mine don't bounce or anything :c
do you basically select all the objects under the original angle X parameter and move them to a different one? same goes for angle Y and Z? i’m thinking of adding this to my old model but aren’t near it to mess around with it myself at the moment!
yep! the whole original X Y or Z params sould be empty
Hello, your model is very cute :D
I just wanted to ask, how many parameters have you used for this cat model?
around 10, its a more simple model
@@lolavanpaiach4868 oh wow! thank you for asking my question :D
can we used this for mouth parameter too?
hm i havent tried it for mouths but i have had success on eyes and brow movements lmk if you end up trying it!
how to u make a group in live2d?
do you mean a physics group or deformer group? or a parts folder
@@lolavanpaiach4868 parts folder
@@Badoodlethenoodlewantsfood Under your parts menu theres 2 icons a trash can and a folder press the folder one and boom add your parts to it !
@@lolavanpaiach4868 ou oke I'll try that :D
I'm confused, is it just a replacement for the traditional way of doing xyz movement params or do we need to make all the params we want to augement twice? like make one set of head xyz movements for tracking input and then copy and paste it for augemented movements? and then do it for every part we want to augment?
I believe augmented movement replaces the normal x, y and z parameters, and we use physics to tell Live2D hey use these parameters when my character moves to parameter 30 on the x value. You'll only need to make one set of head movements, and if needed move them to a different parameter. Chupuko has a more detailed video about x, y and z movements, which helped me understand what was going on with augmented physics alongside this video! Hope this helps!
Yes as they said, all input will be placed on the augment param rather than the normal xyz params
starving
it doesnt work
lmk some more and i would love to help troubleshoot!! you can also dm me on twitter for help @lolavampaia