I had an ogryn (named Apollo creed great name nice guy) offered to throw us into havoc 40 and we got cooked but he was awesome carried us through most of it before it got too much for him to carry the 3 of us. I picked up my ogryn again and realized how fun it was. If he's reading this Apollo the ogryn you rock
Remember people, being a Tank isnt "Taunt and Block" its being a gosh darn giant meatball tornado that the enemy cant ignore that is putting out steady consistent damage on everything. Also shoutout to Bruiser one of the most deceptively powerful talent nodes in the game because all the other cooldown reduction on specialist/elite kill nodes require YOU to get the kill, while Bruiser gives you the juice if you or an ally in coherency get the kill, and since you're probably routing for Steady Grip in most builds you probably got that extra coherency radius. A psyker running Psykinetic's Aura in the group and oh baby you got yourself some very fun times.
The best Ogryn player I ever had the honour of playing with with some dude called "Badderz" (think that's how it was spelt). Absolute beast of a player in my humble opinion. Made me realise how much value a genuinely good Ogryn player can bring to a team.
@Reginald-sc9tk Indeed but as for my ogryn like brain i chose LP with the upgrade that reduces its cooldown with staggered enemies so basically a LP Spam since im being mostly in front line but i shall test more when i get back home but thanks for the informative video which helped me alot especially the FNP internal cooldown which makes it kinda less worse? I guess lol
I'm happy to see Ogryn bull charge is still viable in the highest difficulty. I love that ability, its so fun and satisfying to get a big perfectly lined up pack, put bleeds and knockdown on all the specials. Decent uptime with cooldown reduction too. If I were to "Fix" Ogryn for lategame (So he feels as good as the other classes power wise), I think he should have "Feel no pain", along with the side nodes just as default. Give him something else for that last node slot, give him a little more dodge distance, shuffle a few other nodes in his tree, and give him a few more weapons he can use. Most games balance big characters by giving them more base damage reduction as a trade-off perk for size, don't see why that wouldn't work here.
Love me Ogryn, but at the bare minimum they have to up his mobility, with how large he is he should not be as slow as he is, as his best sprint speeds and dodge distances are the bare minimum for the vast majority of weapons.
Have you considered a Taunt + Coward Culling Aura build for amplifying the damage of Psykers on the team? Staff Psykers can easily spread a ton of suppression, and the bonus damage sounds good on paper.
2:37 finally someone understands, lots of people think being a tank means you have to soak in all the damage for your team, but that's not always the case. Where tanks are really supposed to shine is area control, and Ogryn is pretty damn good at it.
Talking to my friend whose an Ogryn main, he says that Taunt is the best option for ult since it does the same role of staggering enemies, but has more usability and being able to make enemies take more damage helps a lot more. Only real con to it is causing you to take aggro obviously, but if you have good teammates then it relieves you of that issue a lot. Speaking from personal experience, Ogryn feels much worse to play I'm higher level Havoc games when you got worse teammates. Since not having people to make up the weaknesses of your kit hurts a lot.
So to your friend I'd just say: taunt is fine. But its not as good. Mobility is king. It also doesn't flatten dudes as hard on use, its a lighter stagger. Its totally usable though. To you id say: yes. Ogryn can kinda carry until he gets the whoopsie bad dodge trapper/dog or whatever. Then you need a not dead buddy.
@@Reginald-sc9tk Iirc, my friend just likes taunt more now cuz the stagger goes through walls and forces shooters go into melee. Also I know that damage amp would do wonders for buffing the output for killing elites in havoc. Bull Charge is still great though with the utility and mobility it got. Also I just say he falls off with bad teammates because (specifically for Havoc) they best suit a support role for the team, but if the ppl you're supporting are less than epic it feels kinda fucked up.
@@Baldrekr A big part of that was because of pushes into hordes. I take chip, chip drops FNP, I do a little push as is natural, I gain FNP. The loop keeps me topped up. Also the dreaded "I got shot while in melee" is somewhat made recoverable because of this.
As an ogryn main that hasn’t tried past heresy, I will try this out. With the new skill tree out I’ve been experimenting with cutting out keystones entirely and trying a rounded build
As an ogryn main that hasn’t tried past heresy, I will try this out. With the new skill tree out I’ve been experimenting with cutting out keystones entirely and trying a “rounded build”
"given the choice between an Ogryn and a zealot, I'd rather have the Ogryn" Super true ALL the time. Zealots are the Elf mains of Darktide and run off stupidly to die CONSTANTLY.
4 talent nodes got swapped around, especially towering presence swapping with Reloaded and Ready. The other swap was pacemaker swapping with increased explosion radius. It certainly wasn't a good change, but towering presence for free is a buff to Bruiser somewhat. Other than that, I think it's rumoured that his talent tree will get a rework in 2025
Funny thing.... i have almost the same build and i didn't use a guide xD been chading around saving missions for players that are awful for a a long time (having to rebuild the perks after the update) but one thing i would suggest is the kickback for the ability to turn weak enemies to mist and knock down most things that is dosen't kill instantly so your allies can beat them to into the ground.
For some reason I always get trapped / dogged playing ogryn with shield. Any tips to prevent this. Never struggle with the other classes but may be a mix of limited fov/ movement Fancy giving this ago for sure.
So is there a reason to use the ole kickback now, feel that the new weapon serves better to cover the ranged firepower weakness of the class because you will want to melee Vs CqC enemies. Is there a case to using the old one barrel shotgun? I know Ogryn is limited on what he can choose to perform it's best but I'm kinda curious.
I dislike the new stubbers and I think the kickback just flows better. Its also still the best option at reliably killing snipers at basically any range with little effort because they always die in two shots.
You hardly have to aim with the kickback, just point it in the general area of a gunner or sniper and, while they might not die, they're not shooting anyone for several seconds either. Not saying that's preferred, but you can certainly make an argument for it being useful when you're too busy to properly aim. It doesn't hurt that any trash enemies between you and the intended target die as well.
I'm sure its still a perfectly good gun its just inferior into shooters and gunners in a spread out room that have been already activated. Thats the reason you need krourk. Its not onsies twosies or some pod of gunners that aren't active yet you can rush down. Its the annoying firefight.
I think it's kind of crazy that people have construed basically free 50% DR against one of the most dangerous enemy types in the game as bad in any scenario.
I feel like missing out on Taunt which can disable so many priority targets (turning small shooters, shotgunners, flamers, snipers and more into melee units) is wildly more useful than charge, especially considering the initial stun
@Reginald-sc9tk I feel like that's an extremely ambitious take given the volume and sparsity of shooters that can appear in later havocs. A lot of long time ogryn players who have invested a lot more time in the class than yourself absolutely swear by taunt because of the use cases it can present. I personally don't feel like the difference in mobility overcomes the sheer Potency of taunt.
@@rowanmelville1310 I certainly respect the opinions of experienced ogryn players - however I've played with both abilities into a large number of havoc 40 games. Far more successful games than I can post, and I don't see it as as valuable for a typical game. For example - a bunch of shooters show up. You want to use taunt, but taunt is focused on YOUR position. They're far away. What do you do? Nothing. You can't get there if they're alerted without getting shot so now you're an ogryn in a cover shooter because slide spamming only gets you so far. If they aren't alerted and you run up to them they may spread out too far to grab them all with a single taunt before you can engage them all. Bullrush gives you shock trooper advantage. You're in, you're moving fast, you're pushing things over. It also gives you powerful control and mobility in downward spiraling team fights. Taunt has its place, its a close contender, but this is my argument for why Indomitable is better.
What else should I take for my use case? All ratings on blessing selections are relative to other selections that are available. With overwhelming fire actually not working as expected there's nothing else that benefits ranged fire. I could try surgical to advantage for crits, but ogryn has a low base crit rate and I'm not using Glugger here and krourk doesn't have a crit stat. OS is garbage if OF works. But OF doesn't.
Good build but, respectfully, not "the meta" build. Mostly splitting hairs at this level since "git gud" accounts for deficiencies but since we're saying "the best" I would argue a few points. Oh, also 300+ Ogryn here. Mostly pickaxe over sword/board and rock over frag. Sword/board simply doesn't have enough damage output to keep up havoc 40 without putting an unnecessary strain on your teammates and any situation you find yourself in requiring sword/board is one you put yourself in. Dodging, positioning, and teammates keeps you out of 100% of all gunner-death-spray-in-a-corner-situation. Secondly, rock is the better pick. Frag is your "oh shit" button that works well in Auric but does *not* scale to havoc. Meaning when you drop the frag to rescue, 9/10 times it's going to be because of gunner-death-spray-in-a-corner situations which you will simply die to when you start to pickup. Rocks provide very fast sniping to gunners that otherwise chip away at you (and basically kill you in havoc), 1-shot mutants, and put pressure on havoc special 'greenies' that won't die but will get knocked down until a teammate can knock them out. You can whip a rock out a lot faster then bracing and trying to snipe far away targets and doesn't drain your ammo (and rocks do way more single target damage to anything not wearing armor). Gun pick is fine (personally I'm partial to the ripper quick L1 providing suppression) but otherwise your build is fine. Also could summarize the video as "why feel no pain is good" ;). Great videos, cheers!
Hello! Glad to hear from you. Can't say I agree. I've cleared a bunch of H40s w/ pickaxe and heavy hitter or pickaxe and FnP, even power maul. Yes FnP and positioning help a ton for shooters but shield facilitates aggressive play, allowing you to block taunt mid range shooters after charging and pulling them in for a beating passively. Shield does save your bacon sometimes when shooters surprise you from vents or whatever. But mostly it's about allowing you to fight aggressively into groups of shooters and gunners at variable ranges with maximized safety and in a way pickaxe cannot allow. Frag is fine, it still clears most chaff and shooters and shotgunners. The rest are softened up, but the key reason to take Frag over Rocks is Soften Them Up. Slam is just inferior in H40. On the point of drawing and throwing rock it is faster but far targets are not ones I usually care about fast for, its close targets, and hipfire is fast enough on krourk for that job. Ultimately I'm not talking about what you CAN do in this video: I'm talking about what is the best. Best means what minimizes risk and maximizes upsides. Pickaxe has the "dps build" problem of being less safe but more killy. You can do it, we clearly both have, but its not as good.
Hello, level 800+ ogryn here. Guys do not listen to people, including this video. Saying THE caps, no hyperbole META build on ogryn is incorrect. There are multiple high skill builds on the ogryn that are viable. It is misinformation stating that this is THE only ogryn build. That is wrong. Please do not listen to low skill players with high level psyker and zealot mains, they have litterally no clue what they are talking about and play within a vaccum. Ogryn is hard yet rewarding, 95% of the community is low skill ogryn players. It's click bait, mis info, an echo chambers. Leave the discorse by smashing enemies for free and enjoy hundreds of hours playing the strongest character in the game. Your builds will come with time and experience...
I think your advice is worse than mine. Its just "figure it out". Why don't you propose an ideal build for a rookie and experienced player so they can get their feet under them?
@ I’m here to tell people to stop spreading false narratives about ogryns. Once players in the community give ogryn the respect they deserve and admit their poor experience on the class then we can talk about how to play him. The fact is nobody plays him then streamers and youtubers suck on the class and propagate their feelings rather than realizing they are inexperienced on a difficult class.
@@oxmor But I've done some of the hardest possible content challenges with Ogryn and won. I lack a certain depth of experience with the class but my position is not that ogryn sucks, its that ogryn is shafted by bad build diversity and limited effectiveness when playing off 'meta'. I don't care of people do or don't play meta but meta does exist. The problem with your approach is that it doesn't help new players get good at ogryn. It just yells at them for not being good at ogryn. Whereas I provide the strongest possible build from the perspective of someone who has played a lot of ogryn in Havoc 40 and beaten melee only challenge runs and normal H40 games with various builds. Thus equipping the player for an easier start into the ogryn class if they want to explore it.
@ There is several builds that are viable. Clubs, shields, power mauls, pick axes, shovels, kick back. Rumbler, ripper, grenade gauntlet are all viable. Only dead build is gungryn. When compared to viable builds on other classes ogryn has just as many for havoc 40. Who’s bringing executioner stance or invisibility right now? That’s three builds across two classes. Only class who’s not entirely pigeonholed is the overpowered psyker.
I just don't think we can agree on the status of Ogryn's weaponry. Most of it is extremely disappointing compared to other classes and especially compared to Zealot or even WS Vet.
Psyker getting pushed by mass is always one misplay away from being dead. The number of times I've saved some pub psyker who didn't hear a mauler or crusher overhead coming in behind them just by shoving them as ogryn is not small.
I have been frothing at the mouth to do 40 runs, I want to get down and sweaty (at 28 rn but trying to get my own havoc matchmaker up. I have held my own on 36 tho) I just need a consistent group to play with. Anyone pls (Reginald perhaps will you que with me? teehee❤)
@@rzu1474 Getting hit is something that _does_ happen. To everyone. There isn't a player in this game who is immune to being surprised or shot from some unexpected angle. I discuss the positive advantage in the section on FnP. All of the games I have played the ogryns without FnP are constantly taking health chip, but all the games with FnP afford enough additional DR to keep the player gated inside the toughness economy. Heavy Hitter is a very strong keystone and is the obvious choice for Aurics. But Havoc 40 is its own balance meta. A player can win the game with HH instead of FnP because I've done it numerous times. But FnP is the superior choice if you are min-maxing for wins.
Ogryn downfall is his weapons I’ve have been saying this since day 1 his entire skill set and tree builds are great just none of his guns can utilize them fully. He needs gun buffs and new ones in general I’m tired of following this dumbass lore ogryns can’t have high Rpm cause of their low IQ give him som good shit fatshark
If we can't give him actions per minute we can at least give him better stamina and speed. And yeah, im an obsessive about weapons so I hope we can get his kit filled out and fixed out.
@@Garl_Vinland yea, its fun. The "meta" is a bunch of chorus spam or whatever but its not very fun to play so me and the lads usually play different builds.
Ogyrn on the team we are sure to fail, I don’t think it’s the character but the type of player it attracts, the never stay with the team and are the first to down
People say that about zealot all the time so it doesn't really matter to me. Bad players will be bad, I worry about who is behind the keyboard and what they're using more than anything as it has the largest impact.
I had an ogryn (named Apollo creed great name nice guy) offered to throw us into havoc 40 and we got cooked but he was awesome carried us through most of it before it got too much for him to carry the 3 of us. I picked up my ogryn again and realized how fun it was. If he's reading this Apollo the ogryn you rock
He helped me get my havoc 40 as well lol dudes a beast
Stinky gas no match for my emotional support machine gun
They let me take it into spaceports even
Remember people, being a Tank isnt "Taunt and Block" its being a gosh darn giant meatball tornado that the enemy cant ignore that is putting out steady consistent damage on everything. Also shoutout to Bruiser one of the most deceptively powerful talent nodes in the game because all the other cooldown reduction on specialist/elite kill nodes require YOU to get the kill, while Bruiser gives you the juice if you or an ally in coherency get the kill, and since you're probably routing for Steady Grip in most builds you probably got that extra coherency radius. A psyker running Psykinetic's Aura in the group and oh baby you got yourself some very fun times.
Too true
The best Ogryn player I ever had the honour of playing with with some dude called "Badderz" (think that's how it was spelt). Absolute beast of a player in my humble opinion. Made me realise how much value a genuinely good Ogryn player can bring to a team.
Best one I've seen personally is GIRTHQUAKE.
The legend that is GIRTHQUAKE
I ran with Loyal Protector shield and rumbler for the mission to protect my Teammates and we did pretty good, very nice informative video pal
Its an acceptable build of course but LP is worse than Indom considering you can just taunt anything you run over with a few shoves.
@Reginald-sc9tk Indeed but as for my ogryn like brain i chose LP with the upgrade that reduces its cooldown with staggered enemies so basically a LP Spam since im being mostly in front line but i shall test more when i get back home but thanks for the informative video which helped me alot especially the FNP internal cooldown which makes it kinda less worse? I guess lol
I'm happy to see Ogryn bull charge is still viable in the highest difficulty. I love that ability, its so fun and satisfying to get a big perfectly lined up pack, put bleeds and knockdown on all the specials. Decent uptime with cooldown reduction too.
If I were to "Fix" Ogryn for lategame (So he feels as good as the other classes power wise), I think he should have "Feel no pain", along with the side nodes just as default. Give him something else for that last node slot, give him a little more dodge distance, shuffle a few other nodes in his tree, and give him a few more weapons he can use. Most games balance big characters by giving them more base damage reduction as a trade-off perk for size, don't see why that wouldn't work here.
I agree
Honestly man like almost everything about Ogryn needs buffs to get him up to the other classes in power
You explained this so well. It makes my ogryn brain happy.
Tankiu sah 😊
Love me Ogryn, but at the bare minimum they have to up his mobility, with how large he is he should not be as slow as he is, as his best sprint speeds and dodge distances are the bare minimum for the vast majority of weapons.
Have you considered a Taunt + Coward Culling Aura build for amplifying the damage of Psykers on the team?
Staff Psykers can easily spread a ton of suppression, and the bonus damage sounds good on paper.
too many tax nodes to use that aura.
Yeah, but shield. We yearn for the mines.
Hey thank you for the meta build, as a veteran ogryn player i've been getting pwned in 30+ havocs non-stop and needed this
Your vids are great, so datailed and thorough.
Thank you! I do my best to not leave out important stuff. Also MS paint diagrams are my favorite.
2:37 finally someone understands, lots of people think being a tank means you have to soak in all the damage for your team, but that's not always the case. Where tanks are really supposed to shine is area control, and Ogryn is pretty damn good at it.
tried this build today in my havoc runs (mid/high 20 havoc runs) and wow is it miles more fun than being just a taunt ogryn! defo using it more!
People are too used to playing zealot and psyker they play Ogryn and simply complain 😂
Talking to my friend whose an Ogryn main, he says that Taunt is the best option for ult since it does the same role of staggering enemies, but has more usability and being able to make enemies take more damage helps a lot more. Only real con to it is causing you to take aggro obviously, but if you have good teammates then it relieves you of that issue a lot. Speaking from personal experience, Ogryn feels much worse to play I'm higher level Havoc games when you got worse teammates. Since not having people to make up the weaknesses of your kit hurts a lot.
So to your friend I'd just say: taunt is fine. But its not as good. Mobility is king. It also doesn't flatten dudes as hard on use, its a lighter stagger. Its totally usable though.
To you id say: yes. Ogryn can kinda carry until he gets the whoopsie bad dodge trapper/dog or whatever. Then you need a not dead buddy.
@@Reginald-sc9tk Iirc, my friend just likes taunt more now cuz the stagger goes through walls and forces shooters go into melee. Also I know that damage amp would do wonders for buffing the output for killing elites in havoc. Bull Charge is still great though with the utility and mobility it got.
Also I just say he falls off with bad teammates because (specifically for Havoc) they best suit a support role for the team, but if the ppl you're supporting are less than epic it feels kinda fucked up.
I think the comment of feeling like a "big zealot" underlines what works and what doesn't in this game.
In my 1500 levels of ogryn I try to fit payback time in almost every build, seeing it left out like this with 1 point almost causes me physical pain
I wanted it.
@@Reginald-sc9tk You could probably take the point out of Push restores a stack of FNP, as you were at max stacks of FNP almost all the time.
@@Baldrekr A big part of that was because of pushes into hordes. I take chip, chip drops FNP, I do a little push as is natural, I gain FNP. The loop keeps me topped up. Also the dreaded "I got shot while in melee" is somewhat made recoverable because of this.
As an ogryn main that hasn’t tried past heresy, I will try this out. With the new skill tree out I’ve been experimenting with cutting out keystones entirely and trying a rounded build
As an ogryn main that hasn’t tried past heresy, I will try this out. With the new skill tree out I’ve been experimenting with cutting out keystones entirely and trying a “rounded build”
I think heavy hitter is incredibly strong right up until havoc 35ish. So try that too.
I'd love for this to be a series with other classes! :D
Honestly, I've been using that Ogryn build as my main build for a long time (for the most part; I don't think I took both the bull charge ad ons).
Its not unexpected you might end up a little close to my build, especially on Ogryn. Definitely take the ad ons to bullrush, they're strong.
@@Reginald-sc9tk That why mah Ogryn named "Thonk-Stronk", sah.
As a new player, I just so happened to EXACTLY replicate this build weeks before I saw this video...😮
Love this build and vid, thank you!
"given the choice between an Ogryn and a zealot, I'd rather have the Ogryn" Super true ALL the time. Zealots are the Elf mains of Darktide and run off stupidly to die CONSTANTLY.
That's not what he said though. He referred to Zealots with Chorus of Spiritual Fortitude, who coincidentally are NOT the ones that run ahead alone.
@@godmarilputente7460 They're just a little less likely to run ahead alone.
I was talking about comparing competent players who are coordinating. Someone running off and dying in H40 is a player issue not a skill issue.
Happy seasons greetings Reginald!
To you and your family as well!
Was the ogryn skill tree already changed/nerfed? heard there were supposed to be some changes.
4 talent nodes got swapped around, especially towering presence swapping with Reloaded and Ready. The other swap was pacemaker swapping with increased explosion radius. It certainly wasn't a good change, but towering presence for free is a buff to Bruiser somewhat.
Other than that, I think it's rumoured that his talent tree will get a rework in 2025
It was nerfed.
@@OrAngelicBlitz8633 Where is this rumor? Where did you read this?
Lol you're using my "Immortal" build love it
Funny thing.... i have almost the same build and i didn't use a guide xD been chading around saving missions for players that are awful for a a long time (having to rebuild the perks after the update) but one thing i would suggest is the kickback for the ability to turn weak enemies to mist and knock down most things that is dosen't kill instantly so your allies can beat them to into the ground.
It's very hard to find a good ogrin on 40 Havoc, in all the time I met only one and yes he had this set-up
how did you enable to over levels appearance on the ready up screen?
Mod, true level
First recorded instance of someone playing more than 3 games of shield Ogryn without falling asleep
brain off, swing stick.
I analyzed the charts you made, Ogryn is green sickle cell, got it.
For some reason I always get trapped / dogged playing ogryn with shield. Any tips to prevent this. Never struggle with the other classes but may be a mix of limited fov/ movement
Fancy giving this ago for sure.
Its an ogryn problem. His dodges have no linger at start or finish so if you're not exactly perfect on dodge it just gets you anyway
So is there a reason to use the ole kickback now, feel that the new weapon serves better to cover the ranged firepower weakness of the class because you will want to melee Vs CqC enemies.
Is there a case to using the old one barrel shotgun? I know Ogryn is limited on what he can choose to perform it's best but I'm kinda curious.
I dislike the new stubbers and I think the kickback just flows better. Its also still the best option at reliably killing snipers at basically any range with little effort because they always die in two shots.
What you mean theres a reason to use the ole kickback now? Its been the absolute best ogryn weapon for almost every build for ages now.
You hardly have to aim with the kickback, just point it in the general area of a gunner or sniper and, while they might not die, they're not shooting anyone for several seconds either. Not saying that's preferred, but you can certainly make an argument for it being useful when you're too busy to properly aim. It doesn't hurt that any trash enemies between you and the intended target die as well.
I'm sure its still a perfectly good gun its just inferior into shooters and gunners in a spread out room that have been already activated. Thats the reason you need krourk. Its not onsies twosies or some pod of gunners that aren't active yet you can rush down. Its the annoying firefight.
I know this is borderline heretical, but.... is it time to rethink gunner resistance JUST for ogryns? I have had success doing so.
I think it's kind of crazy that people have construed basically free 50% DR against one of the most dangerous enemy types in the game as bad in any scenario.
The notion that gunner resistance is bad has always been silly.
Skill>meta.
How do you all walk with that dueling sword crutch?
Their knees don't even bend anymore
prayage steady grip dont get fixed, its current high toughness regen rate is cause its bugged and regening more than it should
Shhh no one tell FS
I feel like missing out on Taunt which can disable so many priority targets (turning small shooters, shotgunners, flamers, snipers and more into melee units) is wildly more useful than charge, especially considering the initial stun
Just rush them down and shove them. Taunt costs you mobility and mobility is always king.
@Reginald-sc9tk I feel like that's an extremely ambitious take given the volume and sparsity of shooters that can appear in later havocs. A lot of long time ogryn players who have invested a lot more time in the class than yourself absolutely swear by taunt because of the use cases it can present. I personally don't feel like the difference in mobility overcomes the sheer Potency of taunt.
@@rowanmelville1310 I certainly respect the opinions of experienced ogryn players - however I've played with both abilities into a large number of havoc 40 games. Far more successful games than I can post, and I don't see it as as valuable for a typical game. For example - a bunch of shooters show up. You want to use taunt, but taunt is focused on YOUR position. They're far away. What do you do? Nothing. You can't get there if they're alerted without getting shot so now you're an ogryn in a cover shooter because slide spamming only gets you so far. If they aren't alerted and you run up to them they may spread out too far to grab them all with a single taunt before you can engage them all. Bullrush gives you shock trooper advantage. You're in, you're moving fast, you're pushing things over. It also gives you powerful control and mobility in downward spiraling team fights. Taunt has its place, its a close contender, but this is my argument for why Indomitable is better.
wait, you JUST told us opening salvo is trash tier
am I missing something?
What else should I take for my use case? All ratings on blessing selections are relative to other selections that are available. With overwhelming fire actually not working as expected there's nothing else that benefits ranged fire. I could try surgical to advantage for crits, but ogryn has a low base crit rate and I'm not using Glugger here and krourk doesn't have a crit stat.
OS is garbage if OF works. But OF doesn't.
I feel vindicated, I've been using almost this exact build (two talents different) since well before Havoc. X)
Isn’t it 250ms to recognise an event and then another 250ms to start reacting?
I don't believe so. I tried it on Human Benchmark and it seemed to be the total time. I scored noticably better than average but most gamers would.
Good build but, respectfully, not "the meta" build. Mostly splitting hairs at this level since "git gud" accounts for deficiencies but since we're saying "the best" I would argue a few points. Oh, also 300+ Ogryn here.
Mostly pickaxe over sword/board and rock over frag. Sword/board simply doesn't have enough damage output to keep up havoc 40 without putting an unnecessary strain on your teammates and any situation you find yourself in requiring sword/board is one you put yourself in. Dodging, positioning, and teammates keeps you out of 100% of all gunner-death-spray-in-a-corner-situation. Secondly, rock is the better pick. Frag is your "oh shit" button that works well in Auric but does *not* scale to havoc. Meaning when you drop the frag to rescue, 9/10 times it's going to be because of gunner-death-spray-in-a-corner situations which you will simply die to when you start to pickup. Rocks provide very fast sniping to gunners that otherwise chip away at you (and basically kill you in havoc), 1-shot mutants, and put pressure on havoc special 'greenies' that won't die but will get knocked down until a teammate can knock them out. You can whip a rock out a lot faster then bracing and trying to snipe far away targets and doesn't drain your ammo (and rocks do way more single target damage to anything not wearing armor).
Gun pick is fine (personally I'm partial to the ripper quick L1 providing suppression) but otherwise your build is fine. Also could summarize the video as "why feel no pain is good" ;). Great videos, cheers!
Hello! Glad to hear from you. Can't say I agree. I've cleared a bunch of H40s w/ pickaxe and heavy hitter or pickaxe and FnP, even power maul. Yes FnP and positioning help a ton for shooters but shield facilitates aggressive play, allowing you to block taunt mid range shooters after charging and pulling them in for a beating passively. Shield does save your bacon sometimes when shooters surprise you from vents or whatever. But mostly it's about allowing you to fight aggressively into groups of shooters and gunners at variable ranges with maximized safety and in a way pickaxe cannot allow. Frag is fine, it still clears most chaff and shooters and shotgunners. The rest are softened up, but the key reason to take Frag over Rocks is Soften Them Up. Slam is just inferior in H40. On the point of drawing and throwing rock it is faster but far targets are not ones I usually care about fast for, its close targets, and hipfire is fast enough on krourk for that job.
Ultimately I'm not talking about what you CAN do in this video: I'm talking about what is the best. Best means what minimizes risk and maximizes upsides. Pickaxe has the "dps build" problem of being less safe but more killy. You can do it, we clearly both have, but its not as good.
Can you kill demonhost solo in that build?
Not in havoc 40, beating a daemonhost is not triggering it.
FNP, Heavy Stubber... the Cringe META.
whats meta is meta. I already beat the game with a power maul.
Hello, level 800+ ogryn here. Guys do not listen to people, including this video. Saying THE caps, no hyperbole META build on ogryn is incorrect. There are multiple high skill builds on the ogryn that are viable. It is misinformation stating that this is THE only ogryn build. That is wrong. Please do not listen to low skill players with high level psyker and zealot mains, they have litterally no clue what they are talking about and play within a vaccum. Ogryn is hard yet rewarding, 95% of the community is low skill ogryn players. It's click bait, mis info, an echo chambers. Leave the discorse by smashing enemies for free and enjoy hundreds of hours playing the strongest character in the game. Your builds will come with time and experience...
I think your advice is worse than mine. Its just "figure it out". Why don't you propose an ideal build for a rookie and experienced player so they can get their feet under them?
@ I’m here to tell people to stop spreading false narratives about ogryns. Once players in the community give ogryn the respect they deserve and admit their poor experience on the class then we can talk about how to play him. The fact is nobody plays him then streamers and youtubers suck on the class and propagate their feelings rather than realizing they are inexperienced on a difficult class.
@@oxmor But I've done some of the hardest possible content challenges with Ogryn and won. I lack a certain depth of experience with the class but my position is not that ogryn sucks, its that ogryn is shafted by bad build diversity and limited effectiveness when playing off 'meta'. I don't care of people do or don't play meta but meta does exist. The problem with your approach is that it doesn't help new players get good at ogryn. It just yells at them for not being good at ogryn. Whereas I provide the strongest possible build from the perspective of someone who has played a lot of ogryn in Havoc 40 and beaten melee only challenge runs and normal H40 games with various builds. Thus equipping the player for an easier start into the ogryn class if they want to explore it.
@ There is several builds that are viable. Clubs, shields, power mauls, pick axes, shovels, kick back. Rumbler, ripper, grenade gauntlet are all viable. Only dead build is gungryn. When compared to viable builds on other classes ogryn has just as many for havoc 40. Who’s bringing executioner stance or invisibility right now? That’s three builds across two classes. Only class who’s not entirely pigeonholed is the overpowered psyker.
I just don't think we can agree on the status of Ogryn's weaponry. Most of it is extremely disappointing compared to other classes and especially compared to Zealot or even WS Vet.
Outo
Outo is meta
the average pleb build psyker is not "squishy".
Psyker getting pushed by mass is always one misplay away from being dead. The number of times I've saved some pub psyker who didn't hear a mauler or crusher overhead coming in behind them just by shoving them as ogryn is not small.
I have been frothing at the mouth to do 40 runs, I want to get down and sweaty (at 28 rn but trying to get my own havoc matchmaker up. I have held my own on 36 tho) I just need a consistent group to play with. Anyone pls (Reginald perhaps will you que with me? teehee❤)
discord.gg/MbuCrdfv
It says the link is invalid/expired 😢
@@BertsBalls Try this. discord.gg/gakJDX3Q
🎉🎉🎉🎉
Feel no pain?
Seriously?
Thats beyond useless
hahahahahaha
@Reginald-sc9tk
What? It is?
Getting hit is already not something that should happen.
And the bonus it provides is subpar.
@@rzu1474 Getting hit is something that _does_ happen. To everyone. There isn't a player in this game who is immune to being surprised or shot from some unexpected angle. I discuss the positive advantage in the section on FnP. All of the games I have played the ogryns without FnP are constantly taking health chip, but all the games with FnP afford enough additional DR to keep the player gated inside the toughness economy.
Heavy Hitter is a very strong keystone and is the obvious choice for Aurics. But Havoc 40 is its own balance meta. A player can win the game with HH instead of FnP because I've done it numerous times. But FnP is the superior choice if you are min-maxing for wins.
Ogryn downfall is his weapons I’ve have been saying this since day 1 his entire skill set and tree builds are great just none of his guns can utilize them fully. He needs gun buffs and new ones in general I’m tired of following this dumbass lore ogryns can’t have high Rpm cause of their low IQ give him som good shit fatshark
If we can't give him actions per minute we can at least give him better stamina and speed. And yeah, im an obsessive about weapons so I hope we can get his kit filled out and fixed out.
This game really sucks when it always comes down to a very repetetive funnelled playstyle
Meta and Possible aren't the same. I play unmeta all the time.
@@Reginald-sc9tk at Havoc 40?
@@Garl_Vinland yea, its fun. The "meta" is a bunch of chorus spam or whatever but its not very fun to play so me and the lads usually play different builds.
Ogyrn on the team we are sure to fail, I don’t think it’s the character but the type of player it attracts, the never stay with the team and are the first to down
People say that about zealot all the time so it doesn't really matter to me. Bad players will be bad, I worry about who is behind the keyboard and what they're using more than anything as it has the largest impact.
Funny, in my experience it's mostly Zealots who provide the Vermintide 2 Kerillian experience, aka rushing forward, dying, ragequitting.
I have to stay next to my teammates cuz if I dont they get downed by all the crushers and thats where my pickaxe comes into play.
Im an ogryn main, and that is sometimes true with other ogyns i play with.