I had an ogryn (named Apollo creed great name nice guy) offered to throw us into havoc 40 and we got cooked but he was awesome carried us through most of it before it got too much for him to carry the 3 of us. I picked up my ogryn again and realized how fun it was. If he's reading this Apollo the ogryn you rock
Hey pal! It was a super cool feeling seeing my name called out on a random youtube video I clicked on. Sorry I couldn't get you your 40 but I hope you at least had fun!
The best Ogryn player I ever had the honour of playing with was some dude called "Badderz" (think that's how it was spelt). Absolute beast of a player in my humble opinion. Made me realise how much value a genuinely good Ogryn player can bring to a team.
Thanks for putting the tree up on the side the start of the vid and not waiting forever to show it. Just used this build, it's super solid. I did warm up in some auric though
Remember people, being a Tank isnt "Taunt and Block" its being a gosh darn giant meatball tornado that the enemy cant ignore that is putting out steady consistent damage on everything. Also shoutout to Bruiser one of the most deceptively powerful talent nodes in the game because all the other cooldown reduction on specialist/elite kill nodes require YOU to get the kill, while Bruiser gives you the juice if you or an ally in coherency get the kill, and since you're probably routing for Steady Grip in most builds you probably got that extra coherency radius. A psyker running Psykinetic's Aura in the group and oh baby you got yourself some very fun times.
I know psykinetics aura doesn’t actually proc for you when other allies in coherency kill elites. It only procs for you and allies in coherency when you yourself get an elite/special kill. Does bruiser actually work different where allied kills proc it?
@@J-Rush Yep, the exact description is "4% Combat Ability Cooldown Reduction when you or an Ally in Coherency kill an Elite Enemy." and for once it does actually do what it says on the tin.
@Reginald-sc9tk Indeed but as for my ogryn like brain i chose LP with the upgrade that reduces its cooldown with staggered enemies so basically a LP Spam since im being mostly in front line but i shall test more when i get back home but thanks for the informative video which helped me alot especially the FNP internal cooldown which makes it kinda less worse? I guess lol
I absolutely love this video and the *football plays* strategies are awesome it very much has helped me play into orgyn overall. Showed a friend this video *who is a new player* and they say it helped them get into orgyn as well. Really hope to see all the characters get a video just like this, Thanks reggie!
I'm happy to see Ogryn bull charge is still viable in the highest difficulty. I love that ability, its so fun and satisfying to get a big perfectly lined up pack, put bleeds and knockdown on all the specials. Decent uptime with cooldown reduction too. If I were to "Fix" Ogryn for lategame (So he feels as good as the other classes power wise), I think he should have "Feel no pain", along with the side nodes just as default. Give him something else for that last node slot, give him a little more dodge distance, shuffle a few other nodes in his tree, and give him a few more weapons he can use. Most games balance big characters by giving them more base damage reduction as a trade-off perk for size, don't see why that wouldn't work here.
Love me Ogryn, but at the bare minimum they have to up his mobility, with how large he is he should not be as slow as he is, as his best sprint speeds and dodge distances are the bare minimum for the vast majority of weapons.
Being an ogryn main, this video gave me a lot to think about and realize i may have been playing my fav class not to the best it could be! Thanks a ton for vids like these and hope to see even more!
2:37 finally someone understands, lots of people think being a tank means you have to soak in all the damage for your team, but that's not always the case. Where tanks are really supposed to shine is area control, and Ogryn is pretty damn good at it.
I remember having a similar build to this a while back but after one of the updates reset my tree I couldn’t for the life of me figure out why I was less tanky than before and why I was running the charge instead of taunt. This video reminded me of the bleed damage and the reduction it provided. It was like some sort of sleeper agent activation thing and I immediately went to fix my loadout
This video has been huge for me enjoying ogryn. I struggled a lot more than the other classes, but damnation feels pretty comfortable now. I really like the diving and space control, makes me feel like I'm playing og Winton from OW.
Have you considered a Taunt + Coward Culling Aura build for amplifying the damage of Psykers on the team? Staff Psykers can easily spread a ton of suppression, and the bonus damage sounds good on paper.
Hello Im playing on the ps5 and been playing orgryn and then moved to a vet was struggling to get the auric exemplar but with a few tweaks on my build after watching your video i went on a spree with randoms to get the title great informative video ❤
Steady Grip is great. It seems like a gunlugger talent at first glance but it’s a toughness regen on demand talent. And every Ogryn should be using his gun regularly.
Been alternating LP and Indom builds as I've been ping-poning 20-25 all week, it's hard to give up 12m stagger every 10-20 seconds, but the displacement and repositioning of Indom is hard to beat. On your suggestion I tried the H-Krourk again, I'ts infinite point-blank and great for peeking gunners if I'm the last one standing, but keep going back to the T-Gorg for the hipfire and support it provides. The thing I've been mulling over lately is horde clear when a swing is caught on a bulwark shield or carapace so now rolling with Perfect Strike and +5% crit chance.
Talking to my friend whose an Ogryn main, he says that Taunt is the best option for ult since it does the same role of staggering enemies, but has more usability and being able to make enemies take more damage helps a lot more. Only real con to it is causing you to take aggro obviously, but if you have good teammates then it relieves you of that issue a lot. Speaking from personal experience, Ogryn feels much worse to play I'm higher level Havoc games when you got worse teammates. Since not having people to make up the weaknesses of your kit hurts a lot.
So to your friend I'd just say: taunt is fine. But its not as good. Mobility is king. It also doesn't flatten dudes as hard on use, its a lighter stagger. Its totally usable though. To you id say: yes. Ogryn can kinda carry until he gets the whoopsie bad dodge trapper/dog or whatever. Then you need a not dead buddy.
@@Reginald-sc9tk Iirc, my friend just likes taunt more now cuz the stagger goes through walls and forces shooters go into melee. Also I know that damage amp would do wonders for buffing the output for killing elites in havoc. Bull Charge is still great though with the utility and mobility it got. Also I just say he falls off with bad teammates because (specifically for Havoc) they best suit a support role for the team, but if the ppl you're supporting are less than epic it feels kinda fucked up.
I just started with darktide (2 weeks ago) and got my ogryn up to lvl 29 im just waiting to play havoc and i will defenitely give your build a try. Currently im on Shield and kickback with the rock, loyal protector and havy hitter. its REAAALLY fun to play but i guess since im only playing diff 3 i think that will change later. Marry Christmas!
As an ogryn main that hasn’t tried past heresy, I will try this out. With the new skill tree out I’ve been experimenting with cutting out keystones entirely and trying a rounded build
As an ogryn main that hasn’t tried past heresy, I will try this out. With the new skill tree out I’ve been experimenting with cutting out keystones entirely and trying a “rounded build”
Ive only played Ogryn and Vet since the game came out. The other classes didnt interest me. People saying Ogryn is weak don't seem to understand that he doesn't have to back peddal nearly as hard as other classes. Youve seen those clutch clips of people dodging back over and over, meanwhile Orgyn just pushes through the horde instead. He is unmatched in his ability to make space for his team, and that is what makes him good.
Funny thing.... i have almost the same build and i didn't use a guide xD been chading around saving missions for players that are awful for a a long time (having to rebuild the perks after the update) but one thing i would suggest is the kickback for the ability to turn weak enemies to mist and knock down most things that is dosen't kill instantly so your allies can beat them to into the ground.
i'll admit, i'm guilty of jumping onto the FnP hate bandwagon myself, but i gave it a shot and it's surprisingly good. quick question: what are your thoughts on "pained outburst" (its under FnP, to the left)?
I think pained outburst is too niche to be useful. It'll save you from one dog one in a while and that's it. Usually it'll be useless because FNP is up most of the game. Id like to see it replaced with something and I use the talents elsewhere. I took it off and never noticed. FnP is very good especially in Havoc where you need the survivability. Its suboptimal for auric I think.
Ryken XIV had/has an insane Steady Grip build he posted months ago when he sat in the Psykhanium facing down gunners and reapers without losing shield/health. This build is a bit different b/c he goes down the right path rather than the left, but you guys both end up in the middle path. The right path has some more things like Mobile Emplacement (that's as far as he goes down on the right path, tho) to help with survivability.
As a casual zealot main, I agree that chorus is overrated. It feels worse to use overall than the left side of the tree. That being said, I still use it and martyrdom more...just because I like them. Power-of-Christ-Compels-Thee-ing everything around you is just too good. And many wounds make my neurons fire. But once I start doing higher level stuff more often, I'll probably run better options.
I use book zealot a lot, gold toughness is very important in havoc, however, it does feel really unimpactful compared to when I'm playing vet. I'm not good enough with ogryn, maybe I'll try bubble psyker. That said, the best predictor of success in havoc is how good your team is. Meta builds can't over come poor play, or not understanding the pacing of havoc. So many players think they can push into hordes like they do in damnation or auric.
This build is almost exactly I have for another Ogryn build, but it doesn't take advantage of steady grip (though I may have to add it now even though I have a completely separate steady grip build based on Ryken's video I mentioned below (above?)
Sorry to keep spamming your comments section, but I feel like I can snipe pretty well with the kickback and still benefit from steady grip. If I can't one shot a thing, I can usually knock it down (like a sniper) to buy time and kill it on the second shot. Surgical on a kickback means that I will be making use of steady grip and a crit shot kills just about anything I'd be using to snipe at not to mention I have better mobility (sprint speed, dodge count of 4v3) than a stubber and, in a pinch, it clears trash better than a regular stubber. Thoughts? And thanks again.
@@Reginald-sc9tk Hmm, I have used it in havoc and cleared 40 with some friends a few days ago. Kickback does have a wider hit box while I spray and pray with a stubber. If I’m sniping with ads, I’m back to kickback sniping well via surgical so… guess I’ll stick to what works for me.
@@Vulcanerd sorry I should clarify my statement better. Kickback is a good weapon and its viable in H40. So is rumbler actually. BUT you are giving up key utilities. So if you take it you end up relying more on your team for certain situations. That can be ok. But it depends on your crew, right?
@@Reginald-sc9tk Thanks. I've been trying the stubber on my Ogryn and I'm starting to warm up to it. I still think it's as slow or maybe only slightly faster than the kickback for sniping with how surgical takes time to work to high/max crit values and the way the stubber takes 2-3 seconds for the reticle to shrink to super accurate levels when ads'ing to take out a sniper or whatever. I can't decide which I like better for bosses b/c full bore + surgical on kickback is decent and having opening salvo and pinning fire does nearly 0 to up your boss damage.
@@Vulcanerd As Ogryn you melee bosses. The Stubber's specific use case is: hipfiring trappers to death. Or staggering dogs and flamers. Ranged accurate fire into spread out shooters and gunners and reapers.
I think people have become terrified of shooters and don't understand how, when and why you can dive them. Ogryn doesn't require a psyker bubble to survive with this build. He doesn't even need yellow toughness. Taunt is a great and valuable ability. However indomitable is the only tool that truely makes space and slows down big melee blobs in a way that really provides time for DPS to stack up. It also has better team synergy. Indomitable applies skullcrusher if your shield is out. It also applies bleed stacks which gives the average meta chorus zealot more crit uptime besides giving yourself more damage reduction. Also you can taunt with blocks and push attacks for some targets with this build so you can decide how much pressure to take onto yourself.
"given the choice between an Ogryn and a zealot, I'd rather have the Ogryn" Super true ALL the time. Zealots are the Elf mains of Darktide and run off stupidly to die CONSTANTLY.
Btw, I know gunner resist had gotten crapped on a lot by a few DT youtubers, but I feel like and do you feel like it's actually worth it in Havoc b/c a small or even large pack of gunners turning me to Swiss cheese scares me the most of anything. I can slide dodge as much as I want, but I find myself getting caught regardless (that may be a slide dodging skill issue). As an ogryn especially? Since they've got a larger profile (and I've always assumed larger hit box). I finally managed 40 with a group of vc friends a couple of days ago, but I'm nowhere near doing it consistently with any sense of confidence. Thanks.
Its useful in havoc, people will say you die super fast anyway and that's true but that's not the point. It's about the time you have to react when you peak a corner or just discover a reaper.
Does brutal momentum give that much value with increased enemy health, no unarmored damage, and no heavy hitter? I have to think that opportunist would be the better pick with all the enemy armor + the bleed synergy
Not rigorously tested. However my experience has been bromentum still gets value except into mobians. Opportunist might be good but usually the advantage isn't high enough on ogryn weapons. Don't forget bromentum also increases damage to headshots so even if you dont kill it has some moderate value. Id need to do havoc breakpoint testing to know for sure.
@Reginald-sc9tk looking at the flak damage for the H1, the math for 15% weakspot damage works out to 3% additional damage. Honestly it seems worthwhile to have a mobian shield and a non mobian and swap between the two based on the mission you're running.
@ I appreciate your input and followup. I'll make sure to double check as well in an experiment and we can see how things shake out. I saw someone saying Thunderstrike was worth it too. Not sure if true. Could be a whole new world of H1 optimization. (lol)
@@Reginald-sc9tk More H1 gaming :D I did some limited testing of Thunderstrike, and it appears to enable knockdown staggers on Crushers. I couldn't otherwise manage a knockdown with shield even with the Slam talent. With moebians taking up so much space, this could be worthwhile.
Good build but, respectfully, not "the meta" build. Mostly splitting hairs at this level since "git gud" accounts for deficiencies but since we're saying "the best" I would argue a few points. Oh, also 300+ Ogryn here. Mostly pickaxe over sword/board and rock over frag. Sword/board simply doesn't have enough damage output to keep up havoc 40 without putting an unnecessary strain on your teammates and any situation you find yourself in requiring sword/board is one you put yourself in. Dodging, positioning, and teammates keeps you out of 100% of all gunner-death-spray-in-a-corner-situation. Secondly, rock is the better pick. Frag is your "oh shit" button that works well in Auric but does *not* scale to havoc. Meaning when you drop the frag to rescue, 9/10 times it's going to be because of gunner-death-spray-in-a-corner situations which you will simply die to when you start to pickup. Rocks provide very fast sniping to gunners that otherwise chip away at you (and basically kill you in havoc), 1-shot mutants, and put pressure on havoc special 'greenies' that won't die but will get knocked down until a teammate can knock them out. You can whip a rock out a lot faster then bracing and trying to snipe far away targets and doesn't drain your ammo (and rocks do way more single target damage to anything not wearing armor). Gun pick is fine (personally I'm partial to the ripper quick L1 providing suppression) but otherwise your build is fine. Also could summarize the video as "why feel no pain is good" ;). Great videos, cheers!
Hello! Glad to hear from you. Can't say I agree. I've cleared a bunch of H40s w/ pickaxe and heavy hitter or pickaxe and FnP, even power maul. Yes FnP and positioning help a ton for shooters but shield facilitates aggressive play, allowing you to block taunt mid range shooters after charging and pulling them in for a beating passively. Shield does save your bacon sometimes when shooters surprise you from vents or whatever. But mostly it's about allowing you to fight aggressively into groups of shooters and gunners at variable ranges with maximized safety and in a way pickaxe cannot allow. Frag is fine, it still clears most chaff and shooters and shotgunners. The rest are softened up, but the key reason to take Frag over Rocks is Soften Them Up. Slam is just inferior in H40. On the point of drawing and throwing rock it is faster but far targets are not ones I usually care about fast for, its close targets, and hipfire is fast enough on krourk for that job. Ultimately I'm not talking about what you CAN do in this video: I'm talking about what is the best. Best means what minimizes risk and maximizes upsides. Pickaxe has the "dps build" problem of being less safe but more killy. You can do it, we clearly both have, but its not as good.
For some reason I always get trapped / dogged playing ogryn with shield. Any tips to prevent this. Never struggle with the other classes but may be a mix of limited fov/ movement Fancy giving this ago for sure.
4 talent nodes got swapped around, especially towering presence swapping with Reloaded and Ready. The other swap was pacemaker swapping with increased explosion radius. It certainly wasn't a good change, but towering presence for free is a buff to Bruiser somewhat. Other than that, I think it's rumoured that his talent tree will get a rework in 2025
Does rending boost bledd if so wouldnt running the 25% rending on the shield be better for dmg if your not one shotting with heavy one? So skull crusher 4 n rending? What about thunderstrike? Are you hitting any topple break points on with thunderstrike on crusher hordes? I think two heavy 1s knock over a crusher? But maybe thunderstrike will allow for heavy twos into mixed hordes for more cc? Anybody know?
I dunno about stagger but its interesting. Skullcrusher buffs all sources of damage even ally damage. Bleed is boosted by rending but bromentum still buffs headshot damage and often second hit adds cleave. Its really only into mobians where this is a problem.
@Reginald-sc9tk just did some testing. With thunderstrike and slam (talent), i was able to 3 shot a crusher with heavy 1 spam. My dps went from 900 to 1400. Im also able to toss ragers around like theyre toys. Im on console so my psykaniums kind of shit. But it feels like, especially on crushers, thunderstrike n slam actually engages skullcrusher more due to the heavy stagger applied per each heavy 1. If you remove either one your dps goes down. It requires soften them up to get the 3 hit kill. So you have to go box of nades.
@@sallymae3631 Thanks for looking into it. I will say I do 3Hit kill crushers with the elite brittleness talent alone. But we have to look at havoc breakpoints to see what is better so maybe I can do that in my next big round of testing. I am interested in your results though.
@Reginald-sc9tk im bad at this. I have carapace on my shield, bm, n skullcrusher, that nets me a 3 hit kill on crushers with soften them up n rending, also using slam fir 25% impact. You get more hard staggers with the impact. A professional should look into it.
I think it's kind of crazy that people have construed basically free 50% DR against one of the most dangerous enemy types in the game as bad in any scenario.
So is there a reason to use the ole kickback now, feel that the new weapon serves better to cover the ranged firepower weakness of the class because you will want to melee Vs CqC enemies. Is there a case to using the old one barrel shotgun? I know Ogryn is limited on what he can choose to perform it's best but I'm kinda curious.
I dislike the new stubbers and I think the kickback just flows better. Its also still the best option at reliably killing snipers at basically any range with little effort because they always die in two shots.
You hardly have to aim with the kickback, just point it in the general area of a gunner or sniper and, while they might not die, they're not shooting anyone for several seconds either. Not saying that's preferred, but you can certainly make an argument for it being useful when you're too busy to properly aim. It doesn't hurt that any trash enemies between you and the intended target die as well.
I'm sure its still a perfectly good gun its just inferior into shooters and gunners in a spread out room that have been already activated. Thats the reason you need krourk. Its not onsies twosies or some pod of gunners that aren't active yet you can rush down. Its the annoying firefight.
Deploy time in the kickback is very fast, you can quickly whip it out to instakill specialist since Trappers and flamers are huge threats to the ogryn. Snipers can be 2 shot at infinite range. Surgical is great on it and Blaze Away to since the extra strength applies on the first shot even. KB is also incredibly ammo efficient so yeah there’s absolutely a reason to use it.
What else should I take for my use case? All ratings on blessing selections are relative to other selections that are available. With overwhelming fire actually not working as expected there's nothing else that benefits ranged fire. I could try surgical to advantage for crits, but ogryn has a low base crit rate and I'm not using Glugger here and krourk doesn't have a crit stat. OS is garbage if OF works. But OF doesn't.
Ogre charge bleed it’s really not good. If you are looking get agro just keep his taunt. The stagger it causes plus the 25% increase dmg plus the soften them up it’s to much of a huge dmg increase to pass up. Also grab grenade box it such a life saver at staggering enemy’s AND BOSSES. When picking up a downed player. Everything else seemed fine. But those two are really a must if you are looking to pull aggro
Taunt is fine, I don't argue against running it, but its not better than indomitable in my view. The bleed is to give you DR an and shorten the hits to max stacks. Bleed at 16 stacks is significant.
I feel like missing out on Taunt which can disable so many priority targets (turning small shooters, shotgunners, flamers, snipers and more into melee units) is wildly more useful than charge, especially considering the initial stun
@Reginald-sc9tk I feel like that's an extremely ambitious take given the volume and sparsity of shooters that can appear in later havocs. A lot of long time ogryn players who have invested a lot more time in the class than yourself absolutely swear by taunt because of the use cases it can present. I personally don't feel like the difference in mobility overcomes the sheer Potency of taunt.
@@rowanmelville1310 I certainly respect the opinions of experienced ogryn players - however I've played with both abilities into a large number of havoc 40 games. Far more successful games than I can post, and I don't see it as as valuable for a typical game. For example - a bunch of shooters show up. You want to use taunt, but taunt is focused on YOUR position. They're far away. What do you do? Nothing. You can't get there if they're alerted without getting shot so now you're an ogryn in a cover shooter because slide spamming only gets you so far. If they aren't alerted and you run up to them they may spread out too far to grab them all with a single taunt before you can engage them all. Bullrush gives you shock trooper advantage. You're in, you're moving fast, you're pushing things over. It also gives you powerful control and mobility in downward spiraling team fights. Taunt has its place, its a close contender, but this is my argument for why Indomitable is better.
Drop.the extra damage from bullrush and that one keystone on its own above feel.no pain and put it on the left path for 25% damage reduction 15 from charged attacks and 10 from normal kinda agree with everything else I run rocks but the screen clear option thinking about it now is definitely better actually on high havoc you could 500% toughness reduction and it still wouldn't make a bit of duffrence . Probably better dropping the ability time reduction for 20% extra damage on hit honestly I have over 45 days play as ogryn and it's a disaster I xan survive as long as everyone else does . And the disconnect issue has made me just stop playing it's the worse modifier the director is using
Psyker getting pushed by mass is always one misplay away from being dead. The number of times I've saved some pub psyker who didn't hear a mauler or crusher overhead coming in behind them just by shoving them as ogryn is not small.
Ogryn downfall is his weapons I’ve have been saying this since day 1 his entire skill set and tree builds are great just none of his guns can utilize them fully. He needs gun buffs and new ones in general I’m tired of following this dumbass lore ogryns can’t have high Rpm cause of their low IQ give him som good shit fatshark
If we can't give him actions per minute we can at least give him better stamina and speed. And yeah, im an obsessive about weapons so I hope we can get his kit filled out and fixed out.
I have been frothing at the mouth to do 40 runs, I want to get down and sweaty (at 28 rn but trying to get my own havoc matchmaker up. I have held my own on 36 tho) I just need a consistent group to play with. Anyone pls (Reginald perhaps will you que with me? teehee❤)
@@Garl_Vinland yea, its fun. The "meta" is a bunch of chorus spam or whatever but its not very fun to play so me and the lads usually play different builds.
Hello, level 800+ ogryn here. Guys do not listen to people, including this video. Saying THE caps, no hyperbole META build on ogryn is incorrect. There are multiple high skill builds on the ogryn that are viable. It is misinformation stating that this is THE only ogryn build. That is wrong. Please do not listen to low skill players with high level psyker and zealot mains, they have litterally no clue what they are talking about and play within a vaccum. Ogryn is hard yet rewarding, 95% of the community is low skill ogryn players. It's click bait, mis info, an echo chambers. Leave the discorse by smashing enemies for free and enjoy hundreds of hours playing the strongest character in the game. Your builds will come with time and experience...
I think your advice is worse than mine. Its just "figure it out". Why don't you propose an ideal build for a rookie and experienced player so they can get their feet under them?
@ I’m here to tell people to stop spreading false narratives about ogryns. Once players in the community give ogryn the respect they deserve and admit their poor experience on the class then we can talk about how to play him. The fact is nobody plays him then streamers and youtubers suck on the class and propagate their feelings rather than realizing they are inexperienced on a difficult class.
@@oxmor But I've done some of the hardest possible content challenges with Ogryn and won. I lack a certain depth of experience with the class but my position is not that ogryn sucks, its that ogryn is shafted by bad build diversity and limited effectiveness when playing off 'meta'. I don't care of people do or don't play meta but meta does exist. The problem with your approach is that it doesn't help new players get good at ogryn. It just yells at them for not being good at ogryn. Whereas I provide the strongest possible build from the perspective of someone who has played a lot of ogryn in Havoc 40 and beaten melee only challenge runs and normal H40 games with various builds. Thus equipping the player for an easier start into the ogryn class if they want to explore it.
@ There is several builds that are viable. Clubs, shields, power mauls, pick axes, shovels, kick back. Rumbler, ripper, grenade gauntlet are all viable. Only dead build is gungryn. When compared to viable builds on other classes ogryn has just as many for havoc 40. Who’s bringing executioner stance or invisibility right now? That’s three builds across two classes. Only class who’s not entirely pigeonholed is the overpowered psyker.
I just don't think we can agree on the status of Ogryn's weaponry. Most of it is extremely disappointing compared to other classes and especially compared to Zealot or even WS Vet.
@@rzu1474 Getting hit is something that _does_ happen. To everyone. There isn't a player in this game who is immune to being surprised or shot from some unexpected angle. I discuss the positive advantage in the section on FnP. All of the games I have played the ogryns without FnP are constantly taking health chip, but all the games with FnP afford enough additional DR to keep the player gated inside the toughness economy. Heavy Hitter is a very strong keystone and is the obvious choice for Aurics. But Havoc 40 is its own balance meta. A player can win the game with HH instead of FnP because I've done it numerous times. But FnP is the superior choice if you are min-maxing for wins.
Ogyrn on the team we are sure to fail, I don’t think it’s the character but the type of player it attracts, the never stay with the team and are the first to down
People say that about zealot all the time so it doesn't really matter to me. Bad players will be bad, I worry about who is behind the keyboard and what they're using more than anything as it has the largest impact.
I had an ogryn (named Apollo creed great name nice guy) offered to throw us into havoc 40 and we got cooked but he was awesome carried us through most of it before it got too much for him to carry the 3 of us. I picked up my ogryn again and realized how fun it was. If he's reading this Apollo the ogryn you rock
He helped me get my havoc 40 as well lol dudes a beast
Apollogryn Creed pal get it right
@timmaxwell2783 you must be great at parties
Nah gotta respect that legend, I saw him post on Reddit hahah
Hey pal! It was a super cool feeling seeing my name called out on a random youtube video I clicked on. Sorry I couldn't get you your 40 but I hope you at least had fun!
Stinky gas no match for my emotional support machine gun
They let me take it into spaceports even
The best Ogryn player I ever had the honour of playing with was some dude called "Badderz" (think that's how it was spelt). Absolute beast of a player in my humble opinion. Made me realise how much value a genuinely good Ogryn player can bring to a team.
Best one I've seen personally is GIRTHQUAKE.
The legend that is GIRTHQUAKE
Yeah absolutely second that the way he cancels that club is insane I've never seen anyone come close
Thanks for putting the tree up on the side the start of the vid and not waiting forever to show it. Just used this build, it's super solid. I did warm up in some auric though
You are welcome. I always hate when I have to scroll around for the meat of someone else's video so I just don't do that.
Remember people, being a Tank isnt "Taunt and Block" its being a gosh darn giant meatball tornado that the enemy cant ignore that is putting out steady consistent damage on everything. Also shoutout to Bruiser one of the most deceptively powerful talent nodes in the game because all the other cooldown reduction on specialist/elite kill nodes require YOU to get the kill, while Bruiser gives you the juice if you or an ally in coherency get the kill, and since you're probably routing for Steady Grip in most builds you probably got that extra coherency radius. A psyker running Psykinetic's Aura in the group and oh baby you got yourself some very fun times.
Too true
I know psykinetics aura doesn’t actually proc for you when other allies in coherency kill elites. It only procs for you and allies in coherency when you yourself get an elite/special kill. Does bruiser actually work different where allied kills proc it?
@@J-Rush Yep, the exact description is "4% Combat Ability Cooldown Reduction when you or an Ally in Coherency kill an Elite Enemy." and for once it does actually do what it says on the tin.
@@Ragnarok633 impossible, next your gonna tell me they finally fixed penetration of the soul on psyker to make it do something
@@J-Rush bruiser works differently.
You explained this so well. It makes my ogryn brain happy.
Tankiu sah 😊
Hey thank you for the meta build, as a veteran ogryn player i've been getting pwned in 30+ havocs non-stop and needed this
I ran with Loyal Protector shield and rumbler for the mission to protect my Teammates and we did pretty good, very nice informative video pal
Its an acceptable build of course but LP is worse than Indom considering you can just taunt anything you run over with a few shoves.
@Reginald-sc9tk Indeed but as for my ogryn like brain i chose LP with the upgrade that reduces its cooldown with staggered enemies so basically a LP Spam since im being mostly in front line but i shall test more when i get back home but thanks for the informative video which helped me alot especially the FNP internal cooldown which makes it kinda less worse? I guess lol
I absolutely love this video and the *football plays* strategies are awesome it very much has helped me play into orgyn overall. Showed a friend this video *who is a new player* and they say it helped them get into orgyn as well. Really hope to see all the characters get a video just like this, Thanks reggie!
It's nice to hear that people are finding this video so helpful.
This is a phenomenal video. Seriously. Your professional and unbiased, looking at raw data and gameplay. Gg
Thanks very very much for your high praise.
I'm happy to see Ogryn bull charge is still viable in the highest difficulty. I love that ability, its so fun and satisfying to get a big perfectly lined up pack, put bleeds and knockdown on all the specials. Decent uptime with cooldown reduction too.
If I were to "Fix" Ogryn for lategame (So he feels as good as the other classes power wise), I think he should have "Feel no pain", along with the side nodes just as default. Give him something else for that last node slot, give him a little more dodge distance, shuffle a few other nodes in his tree, and give him a few more weapons he can use. Most games balance big characters by giving them more base damage reduction as a trade-off perk for size, don't see why that wouldn't work here.
I agree
Honestly man like almost everything about Ogryn needs buffs to get him up to the other classes in power
Love me Ogryn, but at the bare minimum they have to up his mobility, with how large he is he should not be as slow as he is, as his best sprint speeds and dodge distances are the bare minimum for the vast majority of weapons.
Being an ogryn main, this video gave me a lot to think about and realize i may have been playing my fav class not to the best it could be! Thanks a ton for vids like these and hope to see even more!
as im using this build i have enjoyed playing 100% more its so fun and able to survive better! Thanks again!
Glad I could help!
Thank you very much. Awesome build and guide.
Your vids are great, so datailed and thorough.
Thank you! I do my best to not leave out important stuff. Also MS paint diagrams are my favorite.
2:37 finally someone understands, lots of people think being a tank means you have to soak in all the damage for your team, but that's not always the case. Where tanks are really supposed to shine is area control, and Ogryn is pretty damn good at it.
I remember having a similar build to this a while back but after one of the updates reset my tree I couldn’t for the life of me figure out why I was less tanky than before and why I was running the charge instead of taunt. This video reminded me of the bleed damage and the reduction it provided. It was like some sort of sleeper agent activation thing and I immediately went to fix my loadout
This video has been huge for me enjoying ogryn. I struggled a lot more than the other classes, but damnation feels pretty comfortable now. I really like the diving and space control, makes me feel like I'm playing og Winton from OW.
Honestly OG winston is a very good analogy
Love this build and vid, thank you!
tried this build today in my havoc runs (mid/high 20 havoc runs) and wow is it miles more fun than being just a taunt ogryn! defo using it more!
Have you considered a Taunt + Coward Culling Aura build for amplifying the damage of Psykers on the team?
Staff Psykers can easily spread a ton of suppression, and the bonus damage sounds good on paper.
too many tax nodes to use that aura.
Was able to do my first auric missions with this build. Thank ye sah.
I'd love for this to be a series with other classes! :D
I think the comment of feeling like a "big zealot" underlines what works and what doesn't in this game.
Hello Im playing on the ps5 and been playing orgryn and then moved to a vet was struggling to get the auric exemplar but with a few tweaks on my build after watching your video i went on a spree with randoms to get the title great informative video ❤
Glad you found it so helpful
Steady Grip is great. It seems like a gunlugger talent at first glance but it’s a toughness regen on demand talent. And every Ogryn should be using his gun regularly.
i hav rock and pick-axe sah, left me gun at home sah
As a new player, I just so happened to EXACTLY replicate this build weeks before I saw this video...😮
Ogryn is love, Ogryn is life.
Been alternating LP and Indom builds as I've been ping-poning 20-25 all week, it's hard to give up 12m stagger every 10-20 seconds, but the displacement and repositioning of Indom is hard to beat. On your suggestion I tried the H-Krourk again, I'ts infinite point-blank and great for peeking gunners if I'm the last one standing, but keep going back to the T-Gorg for the hipfire and support it provides. The thing I've been mulling over lately is horde clear when a swing is caught on a bulwark shield or carapace so now rolling with Perfect Strike and +5% crit chance.
Talking to my friend whose an Ogryn main, he says that Taunt is the best option for ult since it does the same role of staggering enemies, but has more usability and being able to make enemies take more damage helps a lot more. Only real con to it is causing you to take aggro obviously, but if you have good teammates then it relieves you of that issue a lot. Speaking from personal experience, Ogryn feels much worse to play I'm higher level Havoc games when you got worse teammates. Since not having people to make up the weaknesses of your kit hurts a lot.
So to your friend I'd just say: taunt is fine. But its not as good. Mobility is king. It also doesn't flatten dudes as hard on use, its a lighter stagger. Its totally usable though.
To you id say: yes. Ogryn can kinda carry until he gets the whoopsie bad dodge trapper/dog or whatever. Then you need a not dead buddy.
@@Reginald-sc9tk Iirc, my friend just likes taunt more now cuz the stagger goes through walls and forces shooters go into melee. Also I know that damage amp would do wonders for buffing the output for killing elites in havoc. Bull Charge is still great though with the utility and mobility it got.
Also I just say he falls off with bad teammates because (specifically for Havoc) they best suit a support role for the team, but if the ppl you're supporting are less than epic it feels kinda fucked up.
I just started with darktide (2 weeks ago) and got my ogryn up to lvl 29 im just waiting to play havoc and i will defenitely give your build a try. Currently im on Shield and kickback with the rock, loyal protector and havy hitter. its REAAALLY fun to play but i guess since im only playing diff 3 i think that will change later. Marry Christmas!
Once you Auric Maelstrom feels easy then try Havoc
Happy seasons greetings Reginald!
To you and your family as well!
As an ogryn main that hasn’t tried past heresy, I will try this out. With the new skill tree out I’ve been experimenting with cutting out keystones entirely and trying a rounded build
People are too used to playing zealot and psyker they play Ogryn and simply complain 😂
Lol you're using my "Immortal" build love it
As an ogryn main that hasn’t tried past heresy, I will try this out. With the new skill tree out I’ve been experimenting with cutting out keystones entirely and trying a “rounded build”
I think heavy hitter is incredibly strong right up until havoc 35ish. So try that too.
It's very hard to find a good ogrin on 40 Havoc, in all the time I met only one and yes he had this set-up
Ive only played Ogryn and Vet since the game came out. The other classes didnt interest me.
People saying Ogryn is weak don't seem to understand that he doesn't have to back peddal nearly as hard as other classes.
Youve seen those clutch clips of people dodging back over and over, meanwhile Orgyn just pushes through the horde instead.
He is unmatched in his ability to make space for his team, and that is what makes him good.
I agree! He is still too weak but he has some insane upsides people just don't think or talk about.
@Reginald-sc9tk in a horde I'd rather have an Ogryn with me than any other class. Especially if there's flak enemies.
Yeah, but shield. We yearn for the mines.
Funny thing.... i have almost the same build and i didn't use a guide xD been chading around saving missions for players that are awful for a a long time (having to rebuild the perks after the update) but one thing i would suggest is the kickback for the ability to turn weak enemies to mist and knock down most things that is dosen't kill instantly so your allies can beat them to into the ground.
I feel vindicated, I've been using almost this exact build (two talents different) since well before Havoc. X)
I analyzed the charts you made, Ogryn is green sickle cell, got it.
Honestly, I've been using that Ogryn build as my main build for a long time (for the most part; I don't think I took both the bull charge ad ons).
Its not unexpected you might end up a little close to my build, especially on Ogryn. Definitely take the ad ons to bullrush, they're strong.
@@Reginald-sc9tk That why mah Ogryn named "Thonk-Stronk", sah.
i'll admit, i'm guilty of jumping onto the FnP hate bandwagon myself, but i gave it a shot and it's surprisingly good.
quick question: what are your thoughts on "pained outburst" (its under FnP, to the left)?
I think pained outburst is too niche to be useful. It'll save you from one dog one in a while and that's it. Usually it'll be useless because FNP is up most of the game. Id like to see it replaced with something and I use the talents elsewhere. I took it off and never noticed.
FnP is very good especially in Havoc where you need the survivability. Its suboptimal for auric I think.
Ryken XIV had/has an insane Steady Grip build he posted months ago when he sat in the Psykhanium facing down gunners and reapers without losing shield/health. This build is a bit different b/c he goes down the right path rather than the left, but you guys both end up in the middle path. The right path has some more things like Mobile Emplacement (that's as far as he goes down on the right path, tho) to help with survivability.
As a casual zealot main, I agree that chorus is overrated. It feels worse to use overall than the left side of the tree. That being said, I still use it and martyrdom more...just because I like them. Power-of-Christ-Compels-Thee-ing everything around you is just too good. And many wounds make my neurons fire. But once I start doing higher level stuff more often, I'll probably run better options.
I use book zealot a lot, gold toughness is very important in havoc, however, it does feel really unimpactful compared to when I'm playing vet. I'm not good enough with ogryn, maybe I'll try bubble psyker. That said, the best predictor of success in havoc is how good your team is. Meta builds can't over come poor play, or not understanding the pacing of havoc. So many players think they can push into hordes like they do in damnation or auric.
yeah, I can clear the hardest maelstrom pretty easily with randoms, but this feels much harder
Ofc it feels like ass compared to VoC. It takes you out of the fight and you can't spam it every 8 seconds
This build is almost exactly I have for another Ogryn build, but it doesn't take advantage of steady grip (though I may have to add it now even though I have a completely separate steady grip build based on Ryken's video I mentioned below (above?)
Sorry to keep spamming your comments section, but I feel like I can snipe pretty well with the kickback and still benefit from steady grip. If I can't one shot a thing, I can usually knock it down (like a sniper) to buy time and kill it on the second shot. Surgical on a kickback means that I will be making use of steady grip and a crit shot kills just about anything I'd be using to snipe at not to mention I have better mobility (sprint speed, dodge count of 4v3) than a stubber and, in a pinch, it clears trash better than a regular stubber. Thoughts? And thanks again.
None of that helps you with spread out shooters. This build is for havoc 40. Kickback is fine in anything auric and under.
@@Reginald-sc9tk Hmm, I have used it in havoc and cleared 40 with some friends a few days ago. Kickback does have a wider hit box while I spray and pray with a stubber. If I’m sniping with ads, I’m back to kickback sniping well via surgical so… guess I’ll stick to what works for me.
@@Vulcanerd sorry I should clarify my statement better. Kickback is a good weapon and its viable in H40. So is rumbler actually. BUT you are giving up key utilities. So if you take it you end up relying more on your team for certain situations. That can be ok. But it depends on your crew, right?
@@Reginald-sc9tk Thanks. I've been trying the stubber on my Ogryn and I'm starting to warm up to it. I still think it's as slow or maybe only slightly faster than the kickback for sniping with how surgical takes time to work to high/max crit values and the way the stubber takes 2-3 seconds for the reticle to shrink to super accurate levels when ads'ing to take out a sniper or whatever. I can't decide which I like better for bosses b/c full bore + surgical on kickback is decent and having opening salvo and pinning fire does nearly 0 to up your boss damage.
@@Vulcanerd As Ogryn you melee bosses. The Stubber's specific use case is: hipfiring trappers to death. Or staggering dogs and flamers. Ranged accurate fire into spread out shooters and gunners and reapers.
First recorded instance of someone playing more than 3 games of shield Ogryn without falling asleep
brain off, swing stick.
I've seen some people who say that taunt is much better for Havoc 40 because you don't have to charge out of bubble. Thoughts?
I think people have become terrified of shooters and don't understand how, when and why you can dive them. Ogryn doesn't require a psyker bubble to survive with this build. He doesn't even need yellow toughness. Taunt is a great and valuable ability. However indomitable is the only tool that truely makes space and slows down big melee blobs in a way that really provides time for DPS to stack up. It also has better team synergy. Indomitable applies skullcrusher if your shield is out. It also applies bleed stacks which gives the average meta chorus zealot more crit uptime besides giving yourself more damage reduction.
Also you can taunt with blocks and push attacks for some targets with this build so you can decide how much pressure to take onto yourself.
"given the choice between an Ogryn and a zealot, I'd rather have the Ogryn" Super true ALL the time. Zealots are the Elf mains of Darktide and run off stupidly to die CONSTANTLY.
That's not what he said though. He referred to Zealots with Chorus of Spiritual Fortitude, who coincidentally are NOT the ones that run ahead alone.
@@godmarilputente7460 They're just a little less likely to run ahead alone.
I was talking about comparing competent players who are coordinating. Someone running off and dying in H40 is a player issue not a skill issue.
Btw, I know gunner resist had gotten crapped on a lot by a few DT youtubers, but I feel like and do you feel like it's actually worth it in Havoc b/c a small or even large pack of gunners turning me to Swiss cheese scares me the most of anything. I can slide dodge as much as I want, but I find myself getting caught regardless (that may be a slide dodging skill issue). As an ogryn especially? Since they've got a larger profile (and I've always assumed larger hit box). I finally managed 40 with a group of vc friends a couple of days ago, but I'm nowhere near doing it consistently with any sense of confidence. Thanks.
Its useful in havoc, people will say you die super fast anyway and that's true but that's not the point. It's about the time you have to react when you peak a corner or just discover a reaper.
Does brutal momentum give that much value with increased enemy health, no unarmored damage, and no heavy hitter? I have to think that opportunist would be the better pick with all the enemy armor + the bleed synergy
Not rigorously tested. However my experience has been bromentum still gets value except into mobians. Opportunist might be good but usually the advantage isn't high enough on ogryn weapons. Don't forget bromentum also increases damage to headshots so even if you dont kill it has some moderate value.
Id need to do havoc breakpoint testing to know for sure.
@Reginald-sc9tk looking at the flak damage for the H1, the math for 15% weakspot damage works out to 3% additional damage. Honestly it seems worthwhile to have a mobian shield and a non mobian and swap between the two based on the mission you're running.
@ I appreciate your input and followup. I'll make sure to double check as well in an experiment and we can see how things shake out. I saw someone saying Thunderstrike was worth it too. Not sure if true. Could be a whole new world of H1 optimization. (lol)
@@Reginald-sc9tk More H1 gaming :D I did some limited testing of Thunderstrike, and it appears to enable knockdown staggers on Crushers. I couldn't otherwise manage a knockdown with shield even with the Slam talent. With moebians taking up so much space, this could be worthwhile.
prayage steady grip dont get fixed, its current high toughness regen rate is cause its bugged and regening more than it should
Shhh no one tell FS
Good build but, respectfully, not "the meta" build. Mostly splitting hairs at this level since "git gud" accounts for deficiencies but since we're saying "the best" I would argue a few points. Oh, also 300+ Ogryn here.
Mostly pickaxe over sword/board and rock over frag. Sword/board simply doesn't have enough damage output to keep up havoc 40 without putting an unnecessary strain on your teammates and any situation you find yourself in requiring sword/board is one you put yourself in. Dodging, positioning, and teammates keeps you out of 100% of all gunner-death-spray-in-a-corner-situation. Secondly, rock is the better pick. Frag is your "oh shit" button that works well in Auric but does *not* scale to havoc. Meaning when you drop the frag to rescue, 9/10 times it's going to be because of gunner-death-spray-in-a-corner situations which you will simply die to when you start to pickup. Rocks provide very fast sniping to gunners that otherwise chip away at you (and basically kill you in havoc), 1-shot mutants, and put pressure on havoc special 'greenies' that won't die but will get knocked down until a teammate can knock them out. You can whip a rock out a lot faster then bracing and trying to snipe far away targets and doesn't drain your ammo (and rocks do way more single target damage to anything not wearing armor).
Gun pick is fine (personally I'm partial to the ripper quick L1 providing suppression) but otherwise your build is fine. Also could summarize the video as "why feel no pain is good" ;). Great videos, cheers!
Hello! Glad to hear from you. Can't say I agree. I've cleared a bunch of H40s w/ pickaxe and heavy hitter or pickaxe and FnP, even power maul. Yes FnP and positioning help a ton for shooters but shield facilitates aggressive play, allowing you to block taunt mid range shooters after charging and pulling them in for a beating passively. Shield does save your bacon sometimes when shooters surprise you from vents or whatever. But mostly it's about allowing you to fight aggressively into groups of shooters and gunners at variable ranges with maximized safety and in a way pickaxe cannot allow. Frag is fine, it still clears most chaff and shooters and shotgunners. The rest are softened up, but the key reason to take Frag over Rocks is Soften Them Up. Slam is just inferior in H40. On the point of drawing and throwing rock it is faster but far targets are not ones I usually care about fast for, its close targets, and hipfire is fast enough on krourk for that job.
Ultimately I'm not talking about what you CAN do in this video: I'm talking about what is the best. Best means what minimizes risk and maximizes upsides. Pickaxe has the "dps build" problem of being less safe but more killy. You can do it, we clearly both have, but its not as good.
SourDiesel is the best ogryn i have seen , one match it was 800k damage
For some reason I always get trapped / dogged playing ogryn with shield. Any tips to prevent this. Never struggle with the other classes but may be a mix of limited fov/ movement
Fancy giving this ago for sure.
Its an ogryn problem. His dodges have no linger at start or finish so if you're not exactly perfect on dodge it just gets you anyway
Skill>meta.
How do you all walk with that dueling sword crutch?
Their knees don't even bend anymore
Was the ogryn skill tree already changed/nerfed? heard there were supposed to be some changes.
4 talent nodes got swapped around, especially towering presence swapping with Reloaded and Ready. The other swap was pacemaker swapping with increased explosion radius. It certainly wasn't a good change, but towering presence for free is a buff to Bruiser somewhat.
Other than that, I think it's rumoured that his talent tree will get a rework in 2025
It was nerfed.
@@OrAngelicBlitz8633 Where is this rumor? Where did you read this?
Does rending boost bledd if so wouldnt running the 25% rending on the shield be better for dmg if your not one shotting with heavy one?
So skull crusher 4 n rending?
What about thunderstrike? Are you hitting any topple break points on with thunderstrike on crusher hordes?
I think two heavy 1s knock over a crusher? But maybe thunderstrike will allow for heavy twos into mixed hordes for more cc?
Anybody know?
I dunno about stagger but its interesting. Skullcrusher buffs all sources of damage even ally damage. Bleed is boosted by rending but bromentum still buffs headshot damage and often second hit adds cleave. Its really only into mobians where this is a problem.
@Reginald-sc9tk just did some testing. With thunderstrike and slam (talent), i was able to 3 shot a crusher with heavy 1 spam. My dps went from 900 to 1400.
Im also able to toss ragers around like theyre toys. Im on console so my psykaniums kind of shit. But it feels like, especially on crushers, thunderstrike n slam actually engages skullcrusher more due to the heavy stagger applied per each heavy 1. If you remove either one your dps goes down.
It requires soften them up to get the 3 hit kill. So you have to go box of nades.
@@sallymae3631 Thanks for looking into it.
I will say I do 3Hit kill crushers with the elite brittleness talent alone. But we have to look at havoc breakpoints to see what is better so maybe I can do that in my next big round of testing.
I am interested in your results though.
@Reginald-sc9tk im bad at this. I have carapace on my shield, bm, n skullcrusher, that nets me a 3 hit kill on crushers with soften them up n rending, also using slam fir 25% impact.
You get more hard staggers with the impact. A professional should look into it.
I know this is borderline heretical, but.... is it time to rethink gunner resistance JUST for ogryns? I have had success doing so.
I think it's kind of crazy that people have construed basically free 50% DR against one of the most dangerous enemy types in the game as bad in any scenario.
The notion that gunner resistance is bad has always been silly.
how did you enable to over levels appearance on the ready up screen?
Mod, true level
How do you get 80% on every stat?
You can't.
So is there a reason to use the ole kickback now, feel that the new weapon serves better to cover the ranged firepower weakness of the class because you will want to melee Vs CqC enemies.
Is there a case to using the old one barrel shotgun? I know Ogryn is limited on what he can choose to perform it's best but I'm kinda curious.
I dislike the new stubbers and I think the kickback just flows better. Its also still the best option at reliably killing snipers at basically any range with little effort because they always die in two shots.
You hardly have to aim with the kickback, just point it in the general area of a gunner or sniper and, while they might not die, they're not shooting anyone for several seconds either. Not saying that's preferred, but you can certainly make an argument for it being useful when you're too busy to properly aim. It doesn't hurt that any trash enemies between you and the intended target die as well.
I'm sure its still a perfectly good gun its just inferior into shooters and gunners in a spread out room that have been already activated. Thats the reason you need krourk. Its not onsies twosies or some pod of gunners that aren't active yet you can rush down. Its the annoying firefight.
Deploy time in the kickback is very fast, you can quickly whip it out to instakill specialist since Trappers and flamers are huge threats to the ogryn. Snipers can be 2 shot at infinite range. Surgical is great on it and Blaze Away to since the extra strength applies on the first shot even. KB is also incredibly ammo efficient so yeah there’s absolutely a reason to use it.
wait, you JUST told us opening salvo is trash tier
am I missing something?
What else should I take for my use case? All ratings on blessing selections are relative to other selections that are available. With overwhelming fire actually not working as expected there's nothing else that benefits ranged fire. I could try surgical to advantage for crits, but ogryn has a low base crit rate and I'm not using Glugger here and krourk doesn't have a crit stat.
OS is garbage if OF works. But OF doesn't.
Ogre charge bleed it’s really not good. If you are looking get agro just keep his taunt. The stagger it causes plus the 25% increase dmg plus the soften them up it’s to much of a huge dmg increase to pass up. Also grab grenade box it such a life saver at staggering enemy’s AND BOSSES. When picking up a downed player. Everything else seemed fine. But those two are really a must if you are looking to pull aggro
Taunt is fine, I don't argue against running it, but its not better than indomitable in my view. The bleed is to give you DR an and shorten the hits to max stacks. Bleed at 16 stacks is significant.
I feel like missing out on Taunt which can disable so many priority targets (turning small shooters, shotgunners, flamers, snipers and more into melee units) is wildly more useful than charge, especially considering the initial stun
Just rush them down and shove them. Taunt costs you mobility and mobility is always king.
@Reginald-sc9tk I feel like that's an extremely ambitious take given the volume and sparsity of shooters that can appear in later havocs. A lot of long time ogryn players who have invested a lot more time in the class than yourself absolutely swear by taunt because of the use cases it can present. I personally don't feel like the difference in mobility overcomes the sheer Potency of taunt.
@@rowanmelville1310 I certainly respect the opinions of experienced ogryn players - however I've played with both abilities into a large number of havoc 40 games. Far more successful games than I can post, and I don't see it as as valuable for a typical game. For example - a bunch of shooters show up. You want to use taunt, but taunt is focused on YOUR position. They're far away. What do you do? Nothing. You can't get there if they're alerted without getting shot so now you're an ogryn in a cover shooter because slide spamming only gets you so far. If they aren't alerted and you run up to them they may spread out too far to grab them all with a single taunt before you can engage them all. Bullrush gives you shock trooper advantage. You're in, you're moving fast, you're pushing things over. It also gives you powerful control and mobility in downward spiraling team fights. Taunt has its place, its a close contender, but this is my argument for why Indomitable is better.
🎉🎉🎉🎉
This is like Michael Jordan or LeBron James telling us "skill issue" 😂
What Hud mod are you using?
Numeric UI
@@Reginald-sc9tk Thank you :D
Isn’t it 250ms to recognise an event and then another 250ms to start reacting?
I don't believe so. I tried it on Human Benchmark and it seemed to be the total time. I scored noticably better than average but most gamers would.
how are you spawning enemies into non-psykanium levels?
Mods
Do fatshark buff ogrins?
We will see
Why is your shield full 80/80
I used some background footage from other games where I was developing the build
Outo
Outo is meta
FNP, Heavy Stubber... the Cringe META.
whats meta is meta. I already beat the game with a power maul.
Can you kill demonhost solo in that build?
Not in havoc 40, beating a daemonhost is not triggering it.
Drop.the extra damage from bullrush and that one keystone on its own above feel.no pain and put it on the left path for 25% damage reduction 15 from charged attacks and 10 from normal kinda agree with everything else I run rocks but the screen clear option thinking about it now is definitely better actually on high havoc you could 500% toughness reduction and it still wouldn't make a bit of duffrence .
Probably better dropping the ability time reduction for 20% extra damage on hit honestly I have over 45 days play as ogryn and it's a disaster I xan survive as long as everyone else does .
And the disconnect issue has made me just stop playing it's the worse modifier the director is using
I appreciate the comment but I don't agree with this assessment, especially around your assessment of TDR and bleed on indom.
Luv me large lad, love krumpin 'eretics. Simple as
the average pleb build psyker is not "squishy".
Psyker getting pushed by mass is always one misplay away from being dead. The number of times I've saved some pub psyker who didn't hear a mauler or crusher overhead coming in behind them just by shoving them as ogryn is not small.
Ogryn downfall is his weapons I’ve have been saying this since day 1 his entire skill set and tree builds are great just none of his guns can utilize them fully. He needs gun buffs and new ones in general I’m tired of following this dumbass lore ogryns can’t have high Rpm cause of their low IQ give him som good shit fatshark
If we can't give him actions per minute we can at least give him better stamina and speed. And yeah, im an obsessive about weapons so I hope we can get his kit filled out and fixed out.
I have been frothing at the mouth to do 40 runs, I want to get down and sweaty (at 28 rn but trying to get my own havoc matchmaker up. I have held my own on 36 tho) I just need a consistent group to play with. Anyone pls (Reginald perhaps will you que with me? teehee❤)
discord.gg/MbuCrdfv
It says the link is invalid/expired 😢
@@BertsBalls Try this. discord.gg/gakJDX3Q
@@Reginald-sc9tkthis one worked! Thank you!
This game really sucks when it always comes down to a very repetetive funnelled playstyle
Meta and Possible aren't the same. I play unmeta all the time.
@@Reginald-sc9tk at Havoc 40?
@@Garl_Vinland yea, its fun. The "meta" is a bunch of chorus spam or whatever but its not very fun to play so me and the lads usually play different builds.
Hello, level 800+ ogryn here. Guys do not listen to people, including this video. Saying THE caps, no hyperbole META build on ogryn is incorrect. There are multiple high skill builds on the ogryn that are viable. It is misinformation stating that this is THE only ogryn build. That is wrong. Please do not listen to low skill players with high level psyker and zealot mains, they have litterally no clue what they are talking about and play within a vaccum. Ogryn is hard yet rewarding, 95% of the community is low skill ogryn players. It's click bait, mis info, an echo chambers. Leave the discorse by smashing enemies for free and enjoy hundreds of hours playing the strongest character in the game. Your builds will come with time and experience...
I think your advice is worse than mine. Its just "figure it out". Why don't you propose an ideal build for a rookie and experienced player so they can get their feet under them?
@ I’m here to tell people to stop spreading false narratives about ogryns. Once players in the community give ogryn the respect they deserve and admit their poor experience on the class then we can talk about how to play him. The fact is nobody plays him then streamers and youtubers suck on the class and propagate their feelings rather than realizing they are inexperienced on a difficult class.
@@oxmor But I've done some of the hardest possible content challenges with Ogryn and won. I lack a certain depth of experience with the class but my position is not that ogryn sucks, its that ogryn is shafted by bad build diversity and limited effectiveness when playing off 'meta'. I don't care of people do or don't play meta but meta does exist. The problem with your approach is that it doesn't help new players get good at ogryn. It just yells at them for not being good at ogryn. Whereas I provide the strongest possible build from the perspective of someone who has played a lot of ogryn in Havoc 40 and beaten melee only challenge runs and normal H40 games with various builds. Thus equipping the player for an easier start into the ogryn class if they want to explore it.
@ There is several builds that are viable. Clubs, shields, power mauls, pick axes, shovels, kick back. Rumbler, ripper, grenade gauntlet are all viable. Only dead build is gungryn. When compared to viable builds on other classes ogryn has just as many for havoc 40. Who’s bringing executioner stance or invisibility right now? That’s three builds across two classes. Only class who’s not entirely pigeonholed is the overpowered psyker.
I just don't think we can agree on the status of Ogryn's weaponry. Most of it is extremely disappointing compared to other classes and especially compared to Zealot or even WS Vet.
Feel no pain?
Seriously?
Thats beyond useless
hahahahahaha
@Reginald-sc9tk
What? It is?
Getting hit is already not something that should happen.
And the bonus it provides is subpar.
@@rzu1474 Getting hit is something that _does_ happen. To everyone. There isn't a player in this game who is immune to being surprised or shot from some unexpected angle. I discuss the positive advantage in the section on FnP. All of the games I have played the ogryns without FnP are constantly taking health chip, but all the games with FnP afford enough additional DR to keep the player gated inside the toughness economy.
Heavy Hitter is a very strong keystone and is the obvious choice for Aurics. But Havoc 40 is its own balance meta. A player can win the game with HH instead of FnP because I've done it numerous times. But FnP is the superior choice if you are min-maxing for wins.
Ogyrn on the team we are sure to fail, I don’t think it’s the character but the type of player it attracts, the never stay with the team and are the first to down
People say that about zealot all the time so it doesn't really matter to me. Bad players will be bad, I worry about who is behind the keyboard and what they're using more than anything as it has the largest impact.
Funny, in my experience it's mostly Zealots who provide the Vermintide 2 Kerillian experience, aka rushing forward, dying, ragequitting.
I have to stay next to my teammates cuz if I dont they get downed by all the crushers and thats where my pickaxe comes into play.
Im an ogryn main, and that is sometimes true with other ogyns i play with.
Or how about you follow up when we charge in and make space yeah?