i still dont see why modern UI developers REFUSE to show the player their team's info in the hud like numeric UI does, this shit should've been base game since Vermintide 1 and this happens with every Co-Op game even in goddamn DRG
@marcuso7350 This is done for economic reasons. You can outsource labor to the free market. It promotes engagement with the community by getting the modders to generate material for users without having to assign development staff. As for gaining rights to the mod and officially implementing them -- that is another no. Still easier to let the mod community do the work/updates for free. You could list 100 other reasons why, but it's just easier to let the mod community handle QOL improvements and remain focused on the core content.
I see fewer stupid players than I did in VT2 because chasing green circles isn't a thing without a mod. It's a good improvement I wish would be implemented in other games. I don't need a scoreboard to tell me I did good, I can tell myself.
@@sirgaz8699 green circles actually made me feel bad about playing certain classes since i would get almost all green circles on some games, it felt like i didnt let my teammates play the game and enjoy themselves by killing everything on-sight. So imbglad they are gone in Darktide even though i still use the scoreboard mod to gauge how effective are new builds
Oh i know, that’s why I’m saying just literally steal these and make them base game. They havent updated the user experience since launch and its pretty bad.
@@MisterEtide They literally did steal mods in Vermintide 2 and implement them into the game. They implemented them terribly and at the same time killed the mods that were better. There is no hope for Fatshark to actually do anything as well as literally some random dude on the internet.
Not having creature spawner in the psykhanium is actually insane. Literally can't practice against bosses or defend against attacking enemies or anything. Bro it's literally training mode why is this not in the game?
I agree but at the same time a testing range isn't even as common as it used to be, so i'm quite glad we have that at least. like Helldivers doesn't have one at all and it makes testing new weapons always kind of a pain.
I guess they wanna force u to practice in levels cos it’s “more fun”, and they don’t wanna put too much focus on people trying hard ti find the meta, for some reason
nah, not only does it make certain mission types trivial it looks ugly and out of place in that style of game and not knowing how much hp things have left is also apart of the experience. It completely changes your decision-making flow when you can see healthbars and that changes the experience to something the game is not.
yeah I don't think a lot of you realize that these mods are making the game stupid easy for yall. console update should fix the bugs and crash issue, not add ugly UI elements so you can feel super optimized
Don't be that guy dude who the f cares. I'm a dedicated console player with 2500 hours and I'm just as good as a player with mods. Hilarious@@TOOB2187
True Story, playing with mods is a skill issue, some are nice to have but never nessecary. If you need mods to clear any game any Mode then the game is nothing for you. And this goes for any game.
What really annoys me is on xbox you can't use the zealot knives. The normal blitz button for controllers is down dpad, which is really awkward. Now what sucks is you can't set custom binds and the controller presets that exist all make no sense.
What really annoys me is alot of people use an auto target mod and it makes taking knives on console pointless and an excersize in futility. I can flick headshot 99.9% of the time and still don't see the value in them as much just because why run something that even has a chance of missing? I still take them but it's way less valuable unless you're literally nuts with them. Not gamebreaking but really discouraging
I swapped my blitz button to left bumper, it works wonders for me. You can swap you buttons on the Xbox controller settings. Not in game, in like Xbox device settings
"Where are my allies?" If you are asking this question while or after dealing with a pack of ragers/crushers/stuff, what you have are speedrunners, not allies.
Its just so weird how they go about deciding what to put in and what to leave behind. Vermintide 2 had the no duplication for the killfeed, scoreboard, true level (at least for yourself), and the ability to see your allies ult cooldown, all on consoles as well. Such simple QoL features that they emitted for either no reason or no good reason. Edit: we also had player outlines on console in VT2 as well lol
I am sure Fatshark wants me to buy more cosmetics. But I all ready have the cosmetics I like for each of my loadout slots. If I had more loadout slot maybe I will buy mor cosmetics.
@@TheMadwizz If i remember right you have x5 Character slots & then a tone of load out slots within each character at the top right which will save cosmetic, skill tree & weapon changes. I'm on PC but maybe its different on console?
Oh my god just had a discussion about mods yesterday with a friend, all those small mods add up and improve quality of life and overall experience so much, i see no reason why we console players shouldn’t be able to use the same mods as everyone else
I mean they needed like 5 years to include secondary key bindings for vermintide 2. Darktide still doesn't freaking have them. Secondary key binds. That stuff was a thing in the 90s for crying out loud. I always have ro run and autohotkey playing this game so my hands wont burn like fire
That's why I call the devs lazy; a whole load of features that they knew worked in the last game, tried and tested, and they simply couldn't be bothered to transfer them over - too busy re-colouring items for the in-game cosmetic store....
The thing that really tips the balance are literal cheat mods like Health Bars, Chest Markers and Danger Zone. I almost feel like the game, as bad as it was in Vermintide 2, needs a sanctioned mod system. Because when mods start to substantially change player behavior to the point that it dramatically alters the gameplay experience it's too much.
League used to run by this argument but it just became a pointless skill diff between new players and old so they added timers for everything. There used to be a whole chat etiquette essentially implementing the missing features.
Ovenproof has stopped working on the scoreboard mod. He has a new mod which is basically an after action report, and it looks a lot sleeker, and you can view match stats like 10 matches back.
The new mod is called PowerDi if anyone is curious. A lot more features than scoreboard, including full damage breakdowns of melee, ranged, blitz', your actual crit/weakspot rate of each of these, saving everyone in the game's loadout and talent setup, and more.
It still works with minimal changes. Take a look at the comments section. All scoreboards are stored forever if you have the scoreboard mod. I think the default key to see them is F10, but don't remember.
PowerDI is way overdesigned IMO. I don't need a multi-tab spreadsheet for a scoreboard in a coop horde game. The original scoreboard mod (with a couple helper mods) shows you what matters at a glance.
@@effigy4541 Going to have to disagree with you on that. If just want to see stats "at a glance" that just tells me you are using scoreboard for the wrong purposes (ie blaming everyone but yourself). Stats are SUPPOSED to be used in an analytical sense, which Powerdi achieves better than scoreboard even with some addons. Stats should not be used simply to say "my number bigger so you bad me good".
that isn't QoL thats cheating. Yes its an option that would be nice to have for people who don't have the time to search maps for stuff but thats not something we should ever expect the developer to provide.
I want a scoreboard. I want to know how I did, and I want to be able to compare it to my teammates. If I got carried, I want to know that. If I sucked, I want to know that. If I was carrying, if my teammates sucked, I want to know that. I am a console player, and a scoreboard is kinda all I want.
@channingtaintum Meanwhile they proceed to add penances and perks that promote stuff like Speedrunner knife zealots who immediately die and ragequit..... amazing logic fatshark
I'm gonna be honest I don't wanna see my team's cooldowns. Whenever I have shout vets on my team I'm and struggling to undertsand why they rarely ult, I'd rather not know if it's because they're too stupid to get cooldown reduction, or too stupid to press 'f'.
As a shout vet myself I don't get it either, we have cdr a plenty in our skill trees and a passive that knocks off like 6(iirc) seconds of our CD on elite kill, I figure it's more of a player issue, like I wouldn't be surprised if vet is like the "default" beginner class in new player's eyes
also the buttons to use the vendors without having to physically move around the mourningstar, even without psych ward! the diagetic in-world ui is cool sure, but it wastes SO MUCH time in so many different ways.
No dodge jump should be in the base game for those who don’t want to rebind jump or can’t as they are on console. True level and score board would be great. As would seeing a count down on your ability timer. Now there is a whole bunch of stuff which is cheating to some extent. When you stack it together you get a huge advantage and fat shark should try and cut this down a bit. Spyder sense for continuously tracking all specials. ( just use cackling trapper to avoid silent trappers). The mod which says when crushers / trappers/ dogs attack with on screen notification. Health bars Explosion radius and hi- lighting all pox busters Scopes Hi-lighting all mini games. All the above adds a major advantage over the base game.
As a console player i really want a scoreboard. Like you said, it helps me to improve. Also the option to sprint without holding a button would be great, but I doubt that will happen
I made a post on Reddit advocating for console players to have the option to turn on/off the scoreboard like PC. What was shocking was just how many people were against it, even some people who openly admitted to using the scoreboard kid on PC were against the same feature being added to console due to “toxicity”, I even offered just to be able to see my own numbers. Pretty sure people being toxic is a personality problem and not a scoreboard problem, people are going to get called trash regardless
A man of the people! Thank you Mr. E!! Also, it’s humorous that in Vermintide 2 you could only access the scoreboard after the mission… now it’s up to modders and you’re allowed to access it mid-mission. Perhaps the best way to “lower toxicity” was to just include the damn scoreboard haha
This video is fantastic. This helps us new PC players SO MUCH to learn not only what mods are available, but HOW they work. I cannot thank you enough for this!!!
Welcome to gaming life, where consoles are locked down computers and therefore don't get to participate in third party shenanigans. Sometimes that is a good thing. Sometimes it isn't.
This is done for economic reasons. You can outsource labor to the free market. It promotes engagement with the community by getting the modders to generate material for users without having to assign development staff. As for gaining rights to the mod and officially implementing them -- that is another no. Still easier to let the mod community do the work/updates for free. You could list 100 other reasons why, but it's just easier to let the mod community handle QOL improvements and remain focused on the core content.
playing with mods lets you imporve at the game so much more, being able to start monstrous duos through mmt and being able to solo missions with the solo play mod. The game feels way too easy without mods
It's amazing how many of these QoL improvements are now just default features in Vermintide 2. It does feel like the two teams forked pretty early in Vermintide 2's life cycle and that means that the Darktide devs have to figure out all the same lessons themselves.
I really want the end of game stat screen back. I like being able to see what i did well and didnt do well to improve. Who cares about total kills combined?!?! I want to know how many headshots I got, team revives, specials killed, damage taken... stuff that actually matters to improve/ judge my own gameplay/performance.
I’ve said it many times to this brick wall, I will say it once more. Implement the gyroscopic motion sensor function on console. This allows players to easily aim ranged weapons/blitzes with target tracking/acquisition similar to a mouse. Please and thank you for the time, and have a happy new year.
Scoreboard is the tricky one, because it often leads to competetive mindset in co-op game. Goal of the mission becomes being the star instead of successful completion. I guess that's the reason why FS didn't implemented it straight away. On the other hand, it's not the fault of scoreboard existing but rather player's mentality.
Fatshark and Modding is a messed up history. Remember Sanction Mods for Vermintide 2? Fatshark forgot. I’m guessing that’s why we don’t have it for Darktide cause they’d be called out for.
I know with mods in games makes -most- games easier to play, but for the most part I always avoid modding my games(even though I'm on PC). This is a game I started playing and fell in LOVE with it. There were some things at about the 200 hour mark that made me think "huh... This should be a feature". At about the 200 hour mark in Darktide I started to watch content just to see everyone has it modded with the things I said which are covered in this video. Its good to see that people are actually saying it instead of holding it in like I normally do. TLDR: Thank you for your work sir! I agree with you on this. o7
I feel like controller and keyboard and mouse is already a big gap in skills by default But add to that mods that, don’t make you win, but removes the brain fog of war you have on console is indeed unfair
Still boggles my mind that they haven't at the bare minimum added numbers, percentages or some type of numerical indicators for the team UI in regards to HP, Toughness, Ammo etc. Having access to that kind of information allows people to make better informed decisions, especially when things get hectic and you need take actions on the fly. Even Deep Rock Galactic's base game hud does a better job than Darktide at showcasing the entire team's ammo supply with the 4 bars under everyone's HP
I do be sitting here: wondering why my dodge didn’t dodge. and the crusher did a 180 to smash my poor body into the floor. (I didn’t have enough “charges” to dodge)
Thank you for making this video as a ps5 player I feel like so much is lacking in this game from the ui I’ve seen videos of people playing on pc and wish I had all these different things just add them to the options so we can disable or enable them. Also you sir have a new sub I like your content.
One of the mods I've seen that bugged me, thinking it was damn near cheating, was the "Spidy Sense" mod, until I started playing at higher difficulties and learned that a bunch of the audio is bugged. So many times that i got hit by a Pox Burster that i never got an audio cue for because of it being overridden by another audio cue. Or a pack of Maulers sneaking up on me for the same reason.
I agree, as someone who posts occasional videos i tend i find to restrict myself when i post videos purely to make it more relatable , the QoL is definitely noticeable
Then they might as well remove the game from Console sales . 99% Of players I encounter on auric are Pc , no Console players are playing above a certain difficulty makes it unplayable in that case
If only fatshark could implement these things officially or add plug-in support, the only thing we console players would need to worry about is pulling those insane movements pc players get to do along with laser focus for getting headshots, that and being able to use throwing knifes with zealot
I really do hope they implement some of these into the game... because when there's an update, don't you have to go to each Nexus page and see if each mod has been updated? Sounds like a nightmare if you have a long list of installed mods.
Tbh seeing your friends ammo an health in numerical numbers is base game in vermintide 2 (as a tickable box) I remember searching it in darktide and being confused as to why I couldn't find it. I guess there's just a trend about game devs making their games worse seemingly on purpose
@@J.B.1982 Utter nonsense, since most of it consists of literally parts from the weapons already in the game, plus the ability to put the sights on weapons that actually can benefit from them. Taking out the customisation options was done to push the "micro"transaction apparel store and because the dev team are LAZY.
@@Mr.Hun13r I’m basing this on some gun customization I’ve seen that looks cursed. Adding sights is not what I’m talking about. I’m also basing this on what I know about Games Workshop.
@J.B.1982 yeah the mod has some cursed combinations I will give you that. Honestly I just use it to put a reflex and a light on everything. As far as GW I have not seen anything implying they don't like weapon customization. The only one who seems opposed is fatshark. Which is hilarious considering they made a first person shooter.
Poor console players. Really missing out on constant re-verification of game-files and playing super-sleuth to detect which mod is causing the game to fail to launch today.
Most of this information (especially account and character information) isn't shown in order to stop the community from being toxic gatekeepers. The devs made a conscious choice to let levels cap and to not show mission stats. Now, thanks to modding, we have to deal with it it anyway.
And they have now added a hardcore game mode that requires all the players perform their absolute best, with visible rankings. So do they want players to be elitist or dont they.
@@MisterEtide Either way, I'm glad to see this game isn't going the way of Space marine, becoming easier and easier because egos get hurt if the game's hardest mode isn't their preferred difficulty. SM2 being too easy to be fun is why I'm picking DT back up.
@@MisterEtide which is dumb, because in lore the guard do modify their weapons. Really all they need to keep stock is the bolter, but even then artisans make bolters for specific users.
I personally use "Show Remaining Dodges" over NumericUIs dodge counter, its just nicer presented imo but does the same thing (might have seen it in some videos its a yellow "stamina" bar) but otherwhise i agree there is a lot of info missing from the game without these mods. Also another mod (that Obese Megalodon probably doesn't like) i highly recommend is "Real Prices", does what it says on the tin, just shows the real currency prices for the premium cosmetics (with localized conversion wich is handy)
If you haven't already you can try some or all of the following: Turn off all raytracing, including turning off portrait generation, unless you got a 4090 graphics card which can actually benefit from raytracing. Set Thread count to max for the i7 core and if you're playing with an i5 perhaps this is part of the problem but try setting threads to 6 or so. Restart computer, restart game, check performance. Adjust thread count up or down a little to see if it improves or performance drops off. If you run 16 GB RAM memory, try closíng down all background non-essential programs before you start the game (or get more RAM...) Is it still bad latency? Turn off V-sync Lower general graphics settings to medium but compensate by increasing sharpness to 70-80%. It won't look as good but it's still playable. Check your internet connection speed, you may need to pay extra for a higher bandwidth Hope that helps
@@thunder2434 damn bro, wrote a whole essay. Nah, man, my specs are more than enough, it's just the random disconnects i can't stand. Anyway, thanks for the effort!
Random disconnects are on your side, it's not something they can fix. Except maybe creatimg a whole new server in your region if localization is the issue... But that's some violent copium
Maybe let you compare yourself to the average of the other players. So you know how you are doing relatively without being able to target someone for being "bad"
If people want to be pearl-clutchers about "toxicity" in the game, then simply show the scoreboard *AFTER* the round. People can tell when you've been a handicap during a game anyway and are likely to treat you the same way regardless, so it's not a valid reason to deny players from seeing the stats by which they can see their performance and learn where they're doing well or not.
honestly the only thing i've modded into the game that i think should be a base game feature is just the dodge counter. maybe some ability to move UI elements around to see buffs easier but aside from that i really don't understand how other players can play their game so heavily modded, especially things like the audio warning mod. i personally don't think scoreboard should be base game even if i myself use it
I understand not wanting a scoreboard to encourage team mindset and people not running off alone to kill farm and abandon their team... But fuck that lemme see how good I did 🥺
It's insane how developers will sacrifice my ability to make decisions and simply know what the fuck is happening because "muh vision for da game" or whatever. This is not a cinematic game, Auric+ is video game crack, I am doing 800 things a minute I need instant, concise information about what state my team is in so I can move to aid them or make them aware of items and ammo, if somehow I were unable to mod DT anymore I wouldn't be playing it, frankly.
Been playing without mods since the havoc update cause I'm too lazy to update them. Obviously QOL mods are nice but aren't necessary on pc. From what I heard console definitely needs all the help they can get though
Heya, I love your UI and it would really help if you shared. I'm not regular daily player and never got to modding UI properly, but I know it could help me a lot
Healthbar is a bridge too far for me, personally. It lets you see which enemies are dead versus merely knocked down. You can see wounded enemies through walls and in the dark. And even setting stuff like that aside, just knowing how close each enemy is to being dead completely changes your priorities at virtually all times you're in combat. It's a large advantage over players not using the mod plain and simple, more often and to a degree far greater than anything else discussed in this video. Off the top of my head, only Spidey Sense and the mods that bypass the hacking minigames are more egregious. I don't begruge players using health bar mod, but I absolutely think it's something that should either be on for everyone or be unavailable because of how severely it impacts the gameplay.
Personally I don’t run any mods. I understand the use of some quality of life mods like the scoreboard and being able rearrange the UI but these mods that hold your hand like telling you when there is loot nearby and the auto complete minigame mods. Those are just sad imo. Git gud. I know I’m going to get hate for saying that but oh well.
Darktide players: I NEED mods because I heard that sometimes the audio for a trapper doesn't play and I swear that's the only reason I ever get hit. Being able to see medikits in unopened crates 100m away is just a necessary evil. *Gets hit by the Trapper anyways. Quits.*
Some areas of certain maps don't even have fixed audio yet lol look at oubliette. The catwalk right before medicae 2 (I believe it's mk2) has a dead zone for audio that's notoriously common, right when you enter the catwalk area
Yesterday, I died twice from completely silent trappers. Modders fix shit that fatshark breaks. Cackling trapper is a mod that just makes trappers laugh a lot more so they don't become stealth gods sometimes.
Cackling trapper is great. Spyder sense is straight up cheating though. Continuously tracking all specials even through walls is more like executioners stance. Though as far shark don’t care it’s self policing.
@@andyozFace I considered installing spidey sense because trappers aren't the only silent enemies. I've had crushers spawn behind me and overhead me with ZERO SOUND. Dogs jumping and snipers shooting with no sound too.
Its even worst that we can't use those QoL UE mods when there is crossplay and what is pissing me as well is that I can't map controller, I can only use some stupid preset configs or I didn't find it and I'm stupid...
True Level and a good thorough scoreboard are important, also Creature Spawner. Beyond that it’s very questionable and understandable why they don’t have the other features implemented. As a big time modder myself, if you let modders have their way, a lot of the time you’ll get an erosion of artistic design for the sake of end game min/max meta gaming, which I personally don’t like. You’re not suppose to know exactly how much cooldown is left or how much health enemies have. That’s the point.
I don’t wanna watch this bc as an Xbox player it makes me sad realizing these are things I’ll never have. I’ve put a lot of time into the game (roughly 55 days played) cleared havoc 40 going for true survivor. Would be nice to have some of these things that would improve the experience for us simple console players.
PC players have been unintentionally encouraging bad developers for ages now. You keep doing the work for them, not raising enough hell when they get lazy. I got friends who want to me join the master race; just to rebuy games and go through the trouble of modding the hell out of them. Great video.
The console crowd has done much worse for gaming than anyone else at this point and if you think pc players don't get just as mad as other gamers when bad games drop or scandals happen you're just out of touch, just because we can fix those issues doesn't mean we just accept them as okay
ive been playing on console pretty religiously since it dropped bc i dont rly have a good computer that can run it. i wanna love it so bad man. so bad.
Disagree with the importance of true level; unless you are on Havoc 30+ and plan to drop anyone without 100 levels, its kind of elitist. The rest I totally agree with and hope FS adds them soon! Thanks for the content Mr. E :)
It helps you figure out who might need more support and who doesn't; Who can you trust to be going off on their own a little, etc. etc. It's just info on how experienced someone is and what you do with that info says a lot about you.
i still dont see why modern UI developers REFUSE to show the player their team's info in the hud like numeric UI does, this shit should've been base game since Vermintide 1 and this happens with every Co-Op game even in goddamn DRG
Oh yeah i forgot about drg and the fact you can’t tell people’s fucking ammo even though it’s a super scarce resource you have to share in that game
Devs play on malice.
One day they are gonna include it and expect a mighty pad on their backs for it.
Some info was omitted allegedly due to feedback of "tOo mUCh CluTtER!1"
@marcuso7350 This is done for economic reasons. You can outsource labor to the free market. It promotes engagement with the community by getting the modders to generate material for users without having to assign development staff. As for gaining rights to the mod and officially implementing them -- that is another no. Still easier to let the mod community do the work/updates for free.
You could list 100 other reasons why, but it's just easier to let the mod community handle QOL improvements and remain focused on the core content.
As a console player, I would just like the game to not be constantly crashing before worrying about getting QOL features
Holy shit 100% this. I get 2014 errors nearly every game, occasionally twice in one game
This, the game crashes or randomly has some audio or frame issues for no reason so often and it's killing the game for me
yea this is really true my console boys are constantly complaining about crashes, kinda like we used to constantly crash
Yeah the game has been almost unplayable since the last update but they did nothing and went on break lol
@Skitz470 PC doesn't crash as often anymore, but performance is absolutely ass. Especially when you run AMD hardware.
No scoreboard is criminal
I see fewer stupid players than I did in VT2 because chasing green circles isn't a thing without a mod. It's a good improvement I wish would be implemented in other games. I don't need a scoreboard to tell me I did good, I can tell myself.
@@sirgaz8699 These illustrious green circle chasers has to exist in legend or below, I've never played with one on cata.
I really don’t mind the lack of scoreboard
@@sirgaz8699 green circles actually made me feel bad about playing certain classes since i would get almost all green circles on some games, it felt like i didnt let my teammates play the game and enjoy themselves by killing everything on-sight.
So imbglad they are gone in Darktide even though i still use the scoreboard mod to gauge how effective are new builds
@@svartkaffe843 I played legendary drunk and they where everywhere.
Poor guy dosnt know how terrible FS is at implementing or sanctioning mod features. Just look at how they gave up on sanctioned mods in VT2
Oh i know, that’s why I’m saying just literally steal these and make them base game. They havent updated the user experience since launch and its pretty bad.
"Poor guy dosnt know how terrible FS is" could have just stopped there tbh.
Sweden developers please understand they have fish disability.
@@MisterEtide They literally did steal mods in Vermintide 2 and implement them into the game. They implemented them terribly and at the same time killed the mods that were better. There is no hope for Fatshark to actually do anything as well as literally some random dude on the internet.
Not having creature spawner in the psykhanium is actually insane. Literally can't practice against bosses or defend against attacking enemies or anything. Bro it's literally training mode why is this not in the game?
i also really wanna see all the hacking minigames in the psykhanium too. get some practice in on them.
I agree but at the same time a testing range isn't even as common as it used to be, so i'm quite glad we have that at least.
like Helldivers doesn't have one at all and it makes testing new weapons always kind of a pain.
I guess they wanna force u to practice in levels cos it’s “more fun”, and they don’t wanna put too much focus on people trying hard ti find the meta, for some reason
All i want is to be able to customize my button layout.
Even just having health bars over enemies makes them easier to spot in a crowd 😂, and they already have that system in the meat grinder
Healthbar in lightouts mission is streight up cheating. One shotgun shell in a direction and everything lights up haha
@@MrLyramion Yeah personally I dont use health bars. Takes me out of the experience.
Health bars look like trash and arguably make the game easier. As an option, maybe but I understand no health bars. They will never implement that.
nah, not only does it make certain mission types trivial it looks ugly and out of place in that style of game and not knowing how much hp things have left is also apart of the experience. It completely changes your decision-making flow when you can see healthbars and that changes the experience to something the game is not.
yeah I don't think a lot of you realize that these mods are making the game stupid easy for yall. console update should fix the bugs and crash issue, not add ugly UI elements so you can feel super optimized
Playing without mods just makes you stonger
"having less information just makes you smarter"
adapt and overcome baby!
Don't be that guy dude who the f cares. I'm a dedicated console player with 2500 hours and I'm just as good as a player with mods. Hilarious@@TOOB2187
@@TOOB2187 The titanic strength of intuition vs the cowardly wrinklebrain "numbers"
True Story, playing with mods is a skill issue, some are nice to have but never nessecary. If you need mods to clear any game any Mode then the game is nothing for you. And this goes for any game.
What really annoys me is on xbox you can't use the zealot knives. The normal blitz button for controllers is down dpad, which is really awkward. Now what sucks is you can't set custom binds and the controller presets that exist all make no sense.
What really annoys me is alot of people use an auto target mod and it makes taking knives on console pointless and an excersize in futility. I can flick headshot 99.9% of the time and still don't see the value in them as much just because why run something that even has a chance of missing? I still take them but it's way less valuable unless you're literally nuts with them. Not gamebreaking but really discouraging
I swapped my blitz button to left bumper, it works wonders for me. You can swap you buttons on the Xbox controller settings. Not in game, in like Xbox device settings
Get a Pro controller with extra buttons/paddles. Problem solved🤙
Any controller with back buttons is truly a game changer. Keep your thumb on the joystick AND dodge at the same time. You will be better, no doubt.
This. The controller schemes aren't varied enough for the options we have, but we should just be able to swap button mapping around to our liking.
"Where are my allies?"
If you are asking this question while or after dealing with a pack of ragers/crushers/stuff, what you have are speedrunners, not allies.
Its just so weird how they go about deciding what to put in and what to leave behind. Vermintide 2 had the no duplication for the killfeed, scoreboard, true level (at least for yourself), and the ability to see your allies ult cooldown, all on consoles as well. Such simple QoL features that they emitted for either no reason or no good reason.
Edit: we also had player outlines on console in VT2 as well lol
If I have to press down on the D-pad for Zealot knives one more time I am going to lobotomize myself.
Gotta use paddles
@@jordancole9393Back buttons should’ve been default in controllers for years now. Controllers haven’t innovated in decades, it’s pathetic.
If you don’t have paddles, there is a preset in the settings on console that switches pinging to the d-pad and nades/knives to LB.
Having only 4 loadout slots at base is also just wild
I am sure Fatshark wants me to buy more cosmetics. But I all ready have the cosmetics I like for each of my loadout slots. If I had more loadout slot maybe I will buy mor cosmetics.
@@TheMadwizz If i remember right you have x5 Character slots & then a tone of load out slots within each character at the top right which will save cosmetic, skill tree & weapon changes. I'm on PC but maybe its different on console?
Oh my god just had a discussion about mods yesterday with a friend, all those small mods add up and improve quality of life and overall experience so much, i see no reason why we console players shouldn’t be able to use the same mods as everyone else
The reason isL you were dumb enough to buy a modern console.
Yes but console overlords want to sell you the solution to your problems.
I mean they needed like 5 years to include secondary key bindings for vermintide 2. Darktide still doesn't freaking have them.
Secondary key binds. That stuff was a thing in the 90s for crying out loud.
I always have ro run and autohotkey playing this game so my hands wont burn like fire
It amazes me how many features there are that were in vermintide 2 but absent in darktide
That's why I call the devs lazy; a whole load of features that they knew worked in the last game, tried and tested, and they simply couldn't be bothered to transfer them over - too busy re-colouring items for the in-game cosmetic store....
The thing that really tips the balance are literal cheat mods like Health Bars, Chest Markers and Danger Zone. I almost feel like the game, as bad as it was in Vermintide 2, needs a sanctioned mod system. Because when mods start to substantially change player behavior to the point that it dramatically alters the gameplay experience it's too much.
League used to run by this argument but it just became a pointless skill diff between new players and old so they added timers for everything.
There used to be a whole chat etiquette essentially implementing the missing features.
Ovenproof has stopped working on the scoreboard mod. He has a new mod which is basically an after action report, and it looks a lot sleeker, and you can view match stats like 10 matches back.
The new mod is called PowerDi if anyone is curious. A lot more features than scoreboard, including full damage breakdowns of melee, ranged, blitz', your actual crit/weakspot rate of each of these, saving everyone in the game's loadout and talent setup, and more.
It still works with minimal changes. Take a look at the comments section.
All scoreboards are stored forever if you have the scoreboard mod. I think the default key to see them is F10, but don't remember.
PowerDI is way overdesigned IMO. I don't need a multi-tab spreadsheet for a scoreboard in a coop horde game. The original scoreboard mod (with a couple helper mods) shows you what matters at a glance.
@@effigy4541 Going to have to disagree with you on that. If just want to see stats "at a glance" that just tells me you are using scoreboard for the wrong purposes (ie blaming everyone but yourself). Stats are SUPPOSED to be used in an analytical sense, which Powerdi achieves better than scoreboard even with some addons. Stats should not be used simply to say "my number bigger so you bad me good".
Also being able to know when collectibles are nearby is such a crazy advantage too
Advantage to who? It's team based, no?
that isn't QoL thats cheating. Yes its an option that would be nice to have for people who don't have the time to search maps for stuff but thats not something we should ever expect the developer to provide.
Just use your ears, very obvious with headphones.
I want a scoreboard. I want to know how I did, and I want to be able to compare it to my teammates. If I got carried, I want to know that. If I sucked, I want to know that. If I was carrying, if my teammates sucked, I want to know that. I am a console player, and a scoreboard is kinda all I want.
BUT NOOOOO , Scoreboards are so toxic and you snowflakes won't be able to handle seeing basic stats......is what Fatshark probably thinks about this
@@MONTR65that is precisely what they stated about scoreboards. Something about “encouraging toxic behavior,” if I recall correctly.
@channingtaintum Meanwhile they proceed to add penances and perks that promote stuff like Speedrunner knife zealots who immediately die and ragequit..... amazing logic fatshark
I'm gonna be honest I don't wanna see my team's cooldowns. Whenever I have shout vets on my team I'm and struggling to undertsand why they rarely ult, I'd rather not know if it's because they're too stupid to get cooldown reduction, or too stupid to press 'f'.
As a shout vet myself I don't get it either, we have cdr a plenty in our skill trees and a passive that knocks off like 6(iirc) seconds of our CD on elite kill, I figure it's more of a player issue, like I wouldn't be surprised if vet is like the "default" beginner class in new player's eyes
No one wants to be a shout slur as a vet
Psych Ward! Stop making people load into the mourningstar to do anything!
also the buttons to use the vendors without having to physically move around the mourningstar, even without psych ward!
the diagetic in-world ui is cool sure, but it wastes SO MUCH time in so many different ways.
Superfluous hub areas might be one of my most hated trends in modern games.
It bugs out the party finder for havoc runs if you join in from Psych Ward, so if you want to run havoc then you must load into the mourningstar.
Psych Ward probably saved my SSD an extra year of life
No dodge jump should be in the base game for those who don’t want to rebind jump or can’t as they are on console.
True level and score board would be great. As would seeing a count down on your ability timer.
Now there is a whole bunch of stuff which is cheating to some extent. When you stack it together you get a huge advantage and fat shark should try and cut this down a bit.
Spyder sense for continuously tracking all specials. ( just use cackling trapper to avoid silent trappers).
The mod which says when crushers / trappers/ dogs attack with on screen notification.
Health bars
Explosion radius and hi- lighting all pox busters
Scopes
Hi-lighting all mini games.
All the above adds a major advantage over the base game.
The Rimworld soundtrack alone in the back gets a like.
As a console player i really want a scoreboard. Like you said, it helps me to improve.
Also the option to sprint without holding a button would be great, but I doubt that will happen
I made a post on Reddit advocating for console players to have the option to turn on/off the scoreboard like PC. What was shocking was just how many people were against it, even some people who openly admitted to using the scoreboard kid on PC were against the same feature being added to console due to “toxicity”, I even offered just to be able to see my own numbers. Pretty sure people being toxic is a personality problem and not a scoreboard problem, people are going to get called trash regardless
A man of the people! Thank you Mr. E!!
Also, it’s humorous that in Vermintide 2 you could only access the scoreboard after the mission… now it’s up to modders and you’re allowed to access it mid-mission. Perhaps the best way to “lower toxicity” was to just include the damn scoreboard haha
*laughs on PC Master Race *
Fr if you buy a console that's on you lmao I'm tired of the console complaints at this point, if you want the benefits of a pc then buy a pc
console is hard mode with lagging, no dodge counter, no health bars
You can swap dodge button to LB.
Its not hard mode, its much easier since you dont have mmt and solo play
This video is fantastic. This helps us new PC players SO MUCH to learn not only what mods are available, but HOW they work. I cannot thank you enough for this!!!
UI setup video? Yes please!
Welcome to gaming life, where consoles are locked down computers and therefore don't get to participate in third party shenanigans. Sometimes that is a good thing. Sometimes it isn't.
This is done for economic reasons. You can outsource labor to the free market. It promotes engagement with the community by getting the modders to generate material for users without having to assign development staff. As for gaining rights to the mod and officially implementing them -- that is another no. Still easier to let the mod community do the work/updates for free.
You could list 100 other reasons why, but it's just easier to let the mod community handle QOL improvements and remain focused on the core content.
playing with mods lets you imporve at the game so much more, being able to start monstrous duos through mmt and being able to solo missions with the solo play mod. The game feels way too easy without mods
It's amazing how many of these QoL improvements are now just default features in Vermintide 2. It does feel like the two teams forked pretty early in Vermintide 2's life cycle and that means that the Darktide devs have to figure out all the same lessons themselves.
I really want the end of game stat screen back. I like being able to see what i did well and didnt do well to improve. Who cares about total kills combined?!?! I want to know how many headshots I got, team revives, specials killed, damage taken... stuff that actually matters to improve/ judge my own gameplay/performance.
bodypositive fish: nah, too complicated. wanna ogryn nerfs?
I’ve said it many times to this brick wall, I will say it once more. Implement the gyroscopic motion sensor function on console. This allows players to easily aim ranged weapons/blitzes with target tracking/acquisition similar to a mouse. Please and thank you for the time, and have a happy new year.
I want nothing more than to have a scorebord at the end of the match so that my friends and i can compare and have a laugh.
Scoreboard is the tricky one, because it often leads to competetive mindset in co-op game. Goal of the mission becomes being the star instead of successful completion. I guess that's the reason why FS didn't implemented it straight away. On the other hand, it's not the fault of scoreboard existing but rather player's mentality.
That’s why all co-op games need a proper scoreboard that tracks team dynamics as well. This will promote better teamwork.
Option to turn scoreboard off or on... my god
11:30 you will never get there..... not until 3k true level
Only thing you have 3k levels in is vrchat gooning
I would love to see your final HUD setup in a video.
Likewise!
Whoever designed the helbore's "iron sights" should be made into a servitor
Fatshark and Modding is a messed up history. Remember Sanction Mods for Vermintide 2? Fatshark forgot. I’m guessing that’s why we don’t have it for Darktide cause they’d be called out for.
Official mod implementation and hall of fame for modders in the morningstar.
Numeric UI already comes with a no tag skull option, it's just buried underneath everything else, scroll down.
Its really sad that it takes third party modders to make the game better instead of the actual game developers that gets fucking paid for it.
I know with mods in games makes -most- games easier to play, but for the most part I always avoid modding my games(even though I'm on PC).
This is a game I started playing and fell in LOVE with it. There were some things at about the 200 hour mark that made me think "huh... This should be a feature". At about the 200 hour mark in Darktide I started to watch content just to see everyone has it modded with the things I said which are covered in this video. Its good to see that people are actually saying it instead of holding it in like I normally do.
TLDR: Thank you for your work sir! I agree with you on this. o7
I feel like controller and keyboard and mouse is already a big gap in skills by default
But add to that mods that, don’t make you win, but removes the brain fog of war you have on console is indeed unfair
Missed the most important one. Shirtless as an actual cosmetic. Fatshark missed something special with that one and I still hope they'd bring it back.
It's funny that most of what was mentioned was in VT2.
Still boggles my mind that they haven't at the bare minimum added numbers, percentages or some type of numerical indicators for the team UI in regards to HP, Toughness, Ammo etc.
Having access to that kind of information allows people to make better informed decisions, especially when things get hectic and you need take actions on the fly.
Even Deep Rock Galactic's base game hud does a better job than Darktide at showcasing the entire team's ammo supply with the 4 bars under everyone's HP
For the Emperor! was and still is the only Mandatory mod. (FTVC is the forbidden fruit)
Well now we have Xbox PlayStation and PC players existing together. Hopefully after the Christmas break they'll introduce the quality of life mods
i can't believe darktide still doesn't have chat block in vanilla it literally was a feature in vermintide 2 lol
One phrase:
Modless Havoc 40.
I do be sitting here: wondering why my dodge didn’t dodge. and the crusher did a 180 to smash my poor body into the floor. (I didn’t have enough “charges” to dodge)
When Bethesda brought console mods to Fallout 4
I thought things were gonna change…
Things didn’t change ( -_-)
Thank you for making this video as a ps5 player I feel like so much is lacking in this game from the ui I’ve seen videos of people playing on pc and wish I had all these different things just add them to the options so we can disable or enable them.
Also you sir have a new sub I like your content.
One of the mods I've seen that bugged me, thinking it was damn near cheating, was the "Spidy Sense" mod, until I started playing at higher difficulties and learned that a bunch of the audio is bugged. So many times that i got hit by a Pox Burster that i never got an audio cue for because of it being overridden by another audio cue. Or a pack of Maulers sneaking up on me for the same reason.
I agree, as someone who posts occasional videos i tend i find to restrict myself when i post videos purely to make it more relatable , the QoL is definitely noticeable
the solution is to let pc players turn off crossplay
Then they might as well remove the game from Console sales . 99% Of players I encounter on auric are Pc , no Console players are playing above a certain difficulty makes it unplayable in that case
Laughs in vanilla steam deck 30 fps 720p mini heater
If only fatshark could implement these things officially or add plug-in support, the only thing we console players would need to worry about is pulling those insane movements pc players get to do along with laser focus for getting headshots, that and being able to use throwing knifes with zealot
I really do hope they implement some of these into the game... because when there's an update, don't you have to go to each Nexus page and see if each mod has been updated? Sounds like a nightmare if you have a long list of installed mods.
Well if you use Vortex (Nexus Mod Manager) you can check all mods for updates with one button.
Tbh seeing your friends ammo an health in numerical numbers is base game in vermintide 2 (as a tickable box)
I remember searching it in darktide and being confused as to why I couldn't find it.
I guess there's just a trend about game devs making their games worse seemingly on purpose
Needs official realm to put players on the same field. Custom realm for modded experiences which provides potential advantages.
Still mad that we dont have weapons customization. But its ok theres a mod for that.
It’s for lore purposes. Games Workshop keeps it tight and I 100% agree.
@@J.B.1982 Utter nonsense, since most of it consists of literally parts from the weapons already in the game, plus the ability to put the sights on weapons that actually can benefit from them. Taking out the customisation options was done to push the "micro"transaction apparel store and because the dev team are LAZY.
@@J.B.1982 how does this have anything to do with lore? do lasguns not have scopes?
@@Mr.Hun13r
I’m basing this on some gun customization I’ve seen that looks cursed. Adding sights is not what I’m talking about.
I’m also basing this on what I know about Games Workshop.
@J.B.1982 yeah the mod has some cursed combinations I will give you that. Honestly I just use it to put a reflex and a light on everything. As far as GW I have not seen anything implying they don't like weapon customization. The only one who seems opposed is fatshark. Which is hilarious considering they made a first person shooter.
Poor console players. Really missing out on constant re-verification of game-files and playing super-sleuth to detect which mod is causing the game to fail to launch today.
3:40 actually the guy with 2 wounds left should get the medicae because he can afford to go down again without dying while the other guy cannot
Most of this information (especially account and character information) isn't shown in order to stop the community from being toxic gatekeepers. The devs made a conscious choice to let levels cap and to not show mission stats. Now, thanks to modding, we have to deal with it it anyway.
And they have now added a hardcore game mode that requires all the players perform their absolute best, with visible rankings. So do they want players to be elitist or dont they.
@@MisterEtide Either way, I'm glad to see this game isn't going the way of Space marine, becoming easier and easier because egos get hurt if the game's hardest mode isn't their preferred difficulty. SM2 being too easy to be fun is why I'm picking DT back up.
Numeric UI has the no skull option already, just scroll to the bottom.
they really should give us the og weapon customization they promised us on release.
Blocked by games workshop owning the warhammer license apparently. No modifications because lore
@@MisterEtide which is dumb, because in lore the guard do modify their weapons. Really all they need to keep stock is the bolter, but even then artisans make bolters for specific users.
I personally use "Show Remaining Dodges" over NumericUIs dodge counter, its just nicer presented imo but does the same thing (might have seen it in some videos its a yellow "stamina" bar) but otherwhise i agree there is a lot of info missing from the game without these mods.
Also another mod (that Obese Megalodon probably doesn't like) i highly recommend is "Real Prices", does what it says on the tin, just shows the real currency prices for the premium cosmetics (with localized conversion wich is handy)
Wish there was something to fix the goddamn latency
If you haven't already you can try some or all of the following:
Turn off all raytracing, including turning off portrait generation, unless you got a 4090 graphics card which can actually benefit from raytracing.
Set Thread count to max for the i7 core and if you're playing with an i5 perhaps this is part of the problem but try setting threads to 6 or so. Restart computer, restart game, check performance. Adjust thread count up or down a little to see if it improves or performance drops off.
If you run 16 GB RAM memory, try closíng down all background non-essential programs before you start the game (or get more RAM...)
Is it still bad latency?
Turn off V-sync
Lower general graphics settings to medium but compensate by increasing sharpness to 70-80%. It won't look as good but it's still playable.
Check your internet connection speed, you may need to pay extra for a higher bandwidth
Hope that helps
@@thunder2434 damn bro, wrote a whole essay. Nah, man, my specs are more than enough, it's just the random disconnects i can't stand. Anyway, thanks for the effort!
Random disconnects are on your side, it's not something they can fix. Except maybe creatimg a whole new server in your region if localization is the issue... But that's some violent copium
@@ipatchymakouli415 bruh, yeah blame me for living. Everyone has the same issue
There is a mod that lets you know the highlighted symbols in the cipher ident minigames. So yeah mods are unfair.
Oh look, this just showed up in my notifications!
*Says 1 Day ago*
...huh. Didn't know that existed. 😅
i can imagine when fatshark adds a scoreboard, they just let you see your own stats. tbh i would prefer that over a lobby wide scoreboard
I’d be fine with either of them, I just don’t like being left wondering if I performed well or poorly at the end of each mission.
Maybe let you compare yourself to the average of the other players. So you know how you are doing relatively without being able to target someone for being "bad"
If people want to be pearl-clutchers about "toxicity" in the game, then simply show the scoreboard *AFTER* the round. People can tell when you've been a handicap during a game anyway and are likely to treat you the same way regardless, so it's not a valid reason to deny players from seeing the stats by which they can see their performance and learn where they're doing well or not.
honestly the only thing i've modded into the game that i think should be a base game feature is just the dodge counter. maybe some ability to move UI elements around to see buffs easier but aside from that i really don't understand how other players can play their game so heavily modded, especially things like the audio warning mod. i personally don't think scoreboard should be base game even if i myself use it
I understand not wanting a scoreboard to encourage team mindset and people not running off alone to kill farm and abandon their team... But fuck that lemme see how good I did 🥺
It's insane how developers will sacrifice my ability to make decisions and simply know what the fuck is happening because "muh vision for da game" or whatever. This is not a cinematic game, Auric+ is video game crack, I am doing 800 things a minute I need instant, concise information about what state my team is in so I can move to aid them or make them aware of items and ammo, if somehow I were unable to mod DT anymore I wouldn't be playing it, frankly.
Nobody is talking about the portrait being Jetstream sam
Yes, I like that
When you realize that fatshark has 300 developers on their team, it really makes you wonder wtf they're even doing over there.
Apparently it takes hundreds of people to recolour the items in the apparel shop...
Been playing without mods since the havoc update cause I'm too lazy to update them. Obviously QOL mods are nice but aren't necessary on pc. From what I heard console definitely needs all the help they can get though
I love weapon customization mod. Makes so many unplayable guns useful
Heya, I love your UI and it would really help if you shared. I'm not regular daily player and never got to modding UI properly, but I know it could help me a lot
Healthbar is a bridge too far for me, personally. It lets you see which enemies are dead versus merely knocked down. You can see wounded enemies through walls and in the dark. And even setting stuff like that aside, just knowing how close each enemy is to being dead completely changes your priorities at virtually all times you're in combat. It's a large advantage over players not using the mod plain and simple, more often and to a degree far greater than anything else discussed in this video. Off the top of my head, only Spidey Sense and the mods that bypass the hacking minigames are more egregious.
I don't begruge players using health bar mod, but I absolutely think it's something that should either be on for everyone or be unavailable because of how severely it impacts the gameplay.
I don't intend to be a pc elitist but at this point IT IS JUST BETTER, half the time it's cheaper too
Over the long term it is pretty much *always* cheaper. Console vs PC is like cartridge razor vs DE safety razor - if you know, you know.
Personally I don’t run any mods. I understand the use of some quality of life mods like the scoreboard and being able rearrange the UI but these mods that hold your hand like telling you when there is loot nearby and the auto complete minigame mods. Those are just sad imo. Git gud. I know I’m going to get hate for saying that but oh well.
Not having mods makes the game way too easy since you cant do solo play or mmt
Your mom is too easy without mods. It’s a good thing she has no scoreboard because I would hate to see her body count son.
@ good thing yours has, so i can see that im #1. Along another couple hundred guys
Darktide players: I NEED mods because I heard that sometimes the audio for a trapper doesn't play and I swear that's the only reason I ever get hit. Being able to see medikits in unopened crates 100m away is just a necessary evil. *Gets hit by the Trapper anyways. Quits.*
Some areas of certain maps don't even have fixed audio yet lol look at oubliette. The catwalk right before medicae 2 (I believe it's mk2) has a dead zone for audio that's notoriously common, right when you enter the catwalk area
Yesterday, I died twice from completely silent trappers. Modders fix shit that fatshark breaks. Cackling trapper is a mod that just makes trappers laugh a lot more so they don't become stealth gods sometimes.
Cackling trapper is great. Spyder sense is straight up cheating though. Continuously tracking all specials even through walls is more like executioners stance. Though as far shark don’t care it’s self policing.
@@andyozFace I considered installing spidey sense because trappers aren't the only silent enemies. I've had crushers spawn behind me and overhead me with ZERO SOUND. Dogs jumping and snipers shooting with no sound too.
Tbh on ps5 i can see the enemy health bar in the meat grinder, give me this when in a mission aswell please
Thanks to you I got to mod my game.
Its even worst that we can't use those QoL UE mods when there is crossplay and what is pissing me as well is that I can't map controller, I can only use some stupid preset configs or I didn't find it and I'm stupid...
True Level and a good thorough scoreboard are important, also Creature Spawner. Beyond that it’s very questionable and understandable why they don’t have the other features implemented.
As a big time modder myself, if you let modders have their way, a lot of the time you’ll get an erosion of artistic design for the sake of end game min/max meta gaming, which I personally don’t like. You’re not suppose to know exactly how much cooldown is left or how much health enemies have. That’s the point.
I don’t wanna watch this bc as an Xbox player it makes me sad realizing these are things I’ll never have. I’ve put a lot of time into the game (roughly 55 days played) cleared havoc 40 going for true survivor. Would be nice to have some of these things that would improve the experience for us simple console players.
I think no skull is not big deal as when tagging sniper far is useful, what i hate is the scoreboard covering my weekly mission
PC players have been unintentionally encouraging bad developers for ages now. You keep doing the work for them, not raising enough hell when they get lazy. I got friends who want to me join the master race; just to rebuy games and go through the trouble of modding the hell out of them.
Great video.
The console crowd has done much worse for gaming than anyone else at this point and if you think pc players don't get just as mad as other gamers when bad games drop or scandals happen you're just out of touch, just because we can fix those issues doesn't mean we just accept them as okay
I started playing a couple of days ago and I don't understand why they left so many qol features and the great UI they had in Vermintide 2 behind.
ive been playing on console pretty religiously since it dropped bc i dont rly have a good computer that can run it. i wanna love it so bad man. so bad.
Disagree with the importance of true level; unless you are on Havoc 30+ and plan to drop anyone without 100 levels, its kind of elitist. The rest I totally agree with and hope FS adds them soon! Thanks for the content Mr. E :)
It helps you figure out who might need more support and who doesn't; Who can you trust to be going off on their own a little, etc. etc. It's just info on how experienced someone is and what you do with that info says a lot about you.