I adore how he had a really, really bad take a long while ago and it's still a meme god I love how patient the pikmunity is, able to revive corpses regularly lmao
I can definitely see ways this mod could have been improved for difficulty, but it doesn't seem too bad. Omitting the Titan Dweevil feels like a complete miss though.
It'd probably be really hard to work it into any of the pre-existing areas without some heavy modification due to pathing behaviour and such, which I imagine is the case for most of the cave bosses. With custom maps, It'd probably be more doable.
I think segmented crawbster would have been pretty good, though the falling rocks wouldn't make sense as a mechanic (unrealistic, plus falling rocks aren't introduced beforehand)
@@YEs69th420the titan dweevil is just a nightmare to work with in general, its functionality is tied to the final boss music which cannot play at all in the overworld afaik, hell trying to spawn the titan dweevil in most caves at all will typically cause crashes because of that maybe someone more knowledgeable about the game’s code like pikhacker could get the titan dweevil to work on the overworld, however you can spawn the titan dweevil in the overworld only on day 1 for some reason pikmin 2 is strange like that
@@lamegamertime the segmented crawbster sounds good on paper, until you realize that the crawbster alone takes up a THIRD of all available memory for an overworld area i’ve tried spawning it in and i had to remove all but one plant in the wistful wild and remove some enemies just to load the area and not crash the game if you’re curious the crawbster gives 30 pikmin for bringing it to the onion
i feel like some of the problems of omitting bosses could be fixed by making the game technically have caves, but it's just a single sublevel boss room and nothing else.
Couldn’t agree more. Sounds appealing at first, but then when you actually do it you’re just kind of left with a pile of cheese and sauce. Maybe the caves weren’t so bad after all… just needed some extra work.
Really goes to show how much the caves add to Pikmin 2. This felt like there was just less of the game, barely being longer than Pikmin 1. Also, I think an interesting twist would have been if the boss didn't accompany you after Louie leaves, but that you have to do the rest of the game solo. That might have added a bit more difficulty.
10:51 point so good he had to make it twice edit 10:44 he fixed it you can see a little splice there my comment was referencing that he kept in a take where he said the "you were probably thinking that the mod would make them useless" and messed up so he had to say it again. the original edit of the video is....... lost media?
I think a way to balance purple pikmin in the mod could be that their onion needs 10 "units" to spawn one pikmin. Their respective pellets would still spawn the same number of pikmins as the pellet number, but scale the weight to the units value ( "1" Purple Pellet - 10 weight). Also make them more uncommon than other pellets so you couldn't stack a lot of PP that easily, so when taking back corpses you'd have to choose between increasing 10 pikmins of any other type or just 1 PP (An invest-reward kinda mechanic) This would make the PP more Transport/Dandori oriented, leaving the attacking role to reds
A piece of me can't help but wonder how this could play out if the caves were landing areas stitched together, like how the Forest Navel is a "cave", you'd explore the Shower Room, Snagret Garden, and Glutton's Kitchen as single overworld areas. I don't think that adding new areas would even be possible though, might not even be fun considering how Caves are designed without open exploration in mind.
Pikmin 2 if it sucked and lost it’s genuinely fun gameplay that is NOT bullshit and not bad just because its random, in fact it being random makes it fun and unique for literally every single playthrough. Wait what was i talking about. Oh yeah, lost media. (This is all a joke, this mod seems cool and i mean no harm lol)
2:22 Love the Blade of Banishment in the background. Touhou music (and Touhou... as a whole) is absolutely a hidden gem. This mod seems pretty nice though. As with you, Pikmin 2 is my favorite game in the series. The caves are genuinely fun. (I'm a firm believer that Dream Den isn't that bad, and more of a "Test of Skill"
You can't go much further than the Valley of Repose in a caveless vanilla run. You need to enter a cave to get access to the other areas to get enough treasures to pay off the debt, since there's only one treasure you can initially obtain. Even if you had access to the rest of the area with only red pikmin there's only a total of 980 Pokos worth of treasures on the surface.
11:51 thank you for properly citing the right reference, so many people think this is actually a reference to Punchout for the wii because of the fighter John Gyroid often gets confused with the Gytroid in metroid feteration force
0:00 I didn’t know it was the second game and I didn’t there was new features from the first one hanks for all the great info keep the good work and these really good info!
Pikmin 2 is actually the FIRST game in the series. Pikmin 2 released before Pikmin 1. Fans of Pikmin RAIDED Nintendo's office and took over the inside just to remove caves from Pikmin 1. Pikmin 1 is CAVELESS because the anti-cave fans REMOVED them!!!! This is a cautionary tale, don't make pikmin fans angry else they'll storm an office and remove you from the sequel.
Hinestly my only comment is that he should have left in the Doomsday Apparatus and put it way on the other end of the map, but changed its weight to 1 so that a single white pikmin can just pick it up and zip back home with it. That would be funny i think
Honestly wonder if it would've been better to scale up the world maps to about Pikmin 2 size, Include an area that is just caves but the "subfloor" you go to depends on which hole you jump in so it kind of simulates exploring the overworld in a sense, and of course increasing the health of enemies. Part of what makes Pikmin 2's overworlds feel so...weak is the fact that the stages are really small compared to Pikmin 1 and thus you're never really under a "time crunch". Plus the larger, imposing enemies reinforced how dangerous the world felt when a bulborb was bigger than a 100 size pikmin army and Snagrets could only be reached wtih yellows when fully emerged (at least easily). Not sure, but I think that would make it "feel" more like Pikmin 1, and adding a "cave level" to resemble Forest Navel (AND give room for all the treasures as the larger level geometry would mean more space to put things). And then on top of that, you wouldn't need to "remove Purples" cause their ability to carry 10x the weight but slower would actually be more necessary for beating it quickly. Still it's a nice step in the right direction.
Heya, great video and all but I'm really wondering why you didn't do a video on Pikmin 1: Caveless Edition first? Just feels like a missed opportunity idk
Purple Pikmin are my favorite Pikmin, but even so, I can understand their overpoweredness and a mod wanting to remove them. I think they should've had a choice to nerf them a bit in the options though.
Imagine if they somehow made a special final boss area with the titan dweevil work for this mod. That would be awesome Probably impossible but it would be awesome
Thumbnail by: bsky.app/profile/litememeland.bsky.social
Follow him!
oh no bluesky sissies what is this
He's at Walmart rn, I think he noticed that I'm following him.
Pikmin 2 but Schaffrillas developed it.
Beat me to it. 👍
Rent free
Can't believe TamatoaGamingDa! would do something so evil...
@@grimey3480Obsessed bombrock
I adore how he had a really, really bad take a long while ago and it's still a meme
god I love how patient the pikmunity is, able to revive corpses regularly lmao
The one cycle on the pileated snagret elevates this video from "Pikmin 2 Caveless Edition" to "Pikmin 2"
> rolls up
> drops a fire mod
> refuses to elaborate
> leaves
Olimar: Hmm I wonder where the caves went
Louie with a suspiciously cave-shaped stomach:
Man his stomach is shaped like everything
Pikmin 2 but the actual fun part is lost media
said lost media again award
The _“sometimes fun sometimes Satan took control of the games development”_ part
I believe that's Colossal Caverns.
Pikmin 2 but Olimar is claustrophobic
Basically the whole point
I can definitely see ways this mod could have been improved for difficulty, but it doesn't seem too bad.
Omitting the Titan Dweevil feels like a complete miss though.
It'd probably be really hard to work it into any of the pre-existing areas without some heavy modification due to pathing behaviour and such, which I imagine is the case for most of the cave bosses. With custom maps, It'd probably be more doable.
I think segmented crawbster would have been pretty good, though the falling rocks wouldn't make sense as a mechanic (unrealistic, plus falling rocks aren't introduced beforehand)
@@YEs69th420the titan dweevil is just a nightmare to work with in general, its functionality is tied to the final boss music which cannot play at all in the overworld afaik, hell trying to spawn the titan dweevil in most caves at all will typically cause crashes because of that
maybe someone more knowledgeable about the game’s code like pikhacker could get the titan dweevil to work on the overworld, however you can spawn the titan dweevil in the overworld only on day 1 for some reason
pikmin 2 is strange like that
@@lamegamertime the segmented crawbster sounds good on paper, until you realize that the crawbster alone takes up a THIRD of all available memory for an overworld area
i’ve tried spawning it in and i had to remove all but one plant in the wistful wild and remove some enemies just to load the area and not crash the game
if you’re curious the crawbster gives 30 pikmin for bringing it to the onion
i feel like some of the problems of omitting bosses could be fixed by making the game technically have caves, but it's just a single sublevel boss room and nothing else.
They removed the 2 from Pikmin 😭
pikmin 1.5
Pikmin 1 Expansion Pass
Also, *_RIVULET PFP SPOTTED_*
No ruffles it's Pikmin 2 -0.1
The first one was better anyway soooooooooooo
@brendantw piklopedia and main menu secrets went hard tho
Oh this mod, finally a mod perfect for a certain Shiny Coconut crab, well aside from no day limit.
rent free
I had no idea he even made a video on Pikmin 2 💀
@@epicredhot5675Obsessed bombrock
We're still waiting for Lands of Torture, ImOnlyHereForPikmin.
Don't make it *Lost Media* now.
*rubs my cave shaped belly* oh man, where did they go
No Gatling Groink in the Wistful Wild?
I thought this was Caveless Edition, not Baby Mode.
My wood always awakens when imonlyhereforpikmin uploads.
“why pikmin 2 caveless edition is a timeless masterpiece”
-removes caves
-removes purple pikmin
It's like taking a pizza and removing the crust.
Couldn’t agree more. Sounds appealing at first, but then when you actually do it you’re just kind of left with a pile of cheese and sauce.
Maybe the caves weren’t so bad after all… just needed some extra work.
Now time for the Pikmin 2 but with no above ground mod.
I think that already exists
Colossal caverns
i have great news for you
Oops all caves
How bout "pit of 100 sublevels" with bosses every 10 floors with new onions and power ups as rewards
Caves are dead, guys. Go home.
As a person who’s home is a cave: *_W H E R E_*
@@Camphreneas home
@@Mewtwo097EquisDe
Those caves _ARE_ my *_HOME._*
No more caves, they all died of alcohol poisoning
I was going to mention Schafrillas but it seems that actually this version of the game is the opposite of what Schafrillas would want.
Whatever compelled you to write "hawk deuteragonist" in your script must have been life changing
19:41 I'd like to think Olimar died here from exhaustion from collecting treasure and the Pikmin are carrying his corpse back to the ship.
Really goes to show how much the caves add to Pikmin 2. This felt like there was just less of the game, barely being longer than Pikmin 1.
Also, I think an interesting twist would have been if the boss didn't accompany you after Louie leaves, but that you have to do the rest of the game solo. That might have added a bit more difficulty.
8:57 that transition was smooth with it tho
Pikmin 2 but for the people who complained about having the caves in 2004
Funding for Schaffrillas has been provided by Squarespace
I guess the purples became...
LOST MEDIA.
I am... no longer... found mediaaaa~~~~~
"Pikmin 2 is the second game in the series"
Nahhh really???? 🤯🤯🤯🤯🤯🤯
10:51 point so good he had to make it twice
edit 10:44 he fixed it you can see a little splice there my comment was referencing that he kept in a take where he said the "you were probably thinking that the mod would make them useless" and messed up so he had to say it again. the original edit of the video is....... lost media?
yooo, ender!!
@tomat1658 We up pikmining
Just found your channel after getting back into pikmin and I’ve been binging your vids dude. So well made and super fun to watch, keep it up!!
Pikmin 2 but Olimar filled every hole with sand
Pikmin 2 but Schaffrillas-friendly
I think a way to balance purple pikmin in the mod could be that their onion needs 10 "units" to spawn one pikmin. Their respective pellets would still spawn the same number of pikmins as the pellet number, but scale the weight to the units value ( "1" Purple Pellet - 10 weight). Also make them more uncommon than other pellets so you couldn't stack a lot of PP that easily, so when taking back corpses you'd have to choose between increasing 10 pikmins of any other type or just 1 PP (An invest-reward kinda mechanic)
This would make the PP more Transport/Dandori oriented, leaving the attacking role to reds
A piece of me can't help but wonder how this could play out if the caves were landing areas stitched together, like how the Forest Navel is a "cave", you'd explore the Shower Room, Snagret Garden, and Glutton's Kitchen as single overworld areas. I don't think that adding new areas would even be possible though, might not even be fun considering how Caves are designed without open exploration in mind.
Pikmin 2 if it sucked and lost it’s genuinely fun gameplay that is NOT bullshit and not bad just because its random, in fact it being random makes it fun and unique for literally every single playthrough.
Wait what was i talking about.
Oh yeah, lost media.
(This is all a joke, this mod seems cool and i mean no harm lol)
2:22 Love the Blade of Banishment in the background. Touhou music (and Touhou... as a whole) is absolutely a hidden gem.
This mod seems pretty nice though. As with you, Pikmin 2 is my favorite game in the series. The caves are genuinely fun. (I'm a firm believer that Dream Den isn't that bad, and more of a "Test of Skill"
ive been enjoying it as a fun new pikmin thing. the original isn't going anywhere and this is something different to mess with
Oh I thought this was going to be a challenge run, I'm still here for it
You can't go much further than the Valley of Repose in a caveless vanilla run. You need to enter a cave to get access to the other areas to get enough treasures to pay off the debt, since there's only one treasure you can initially obtain. Even if you had access to the rest of the area with only red pikmin there's only a total of 980 Pokos worth of treasures on the surface.
Pikmin 2 but caves are lost media is an interesting look into a paralell universe where caves weren't planned in the first place.
9:08 wait, what uncensored part?
Does he know?
Its a good day when i get my high quality pikmin video for the week
The Lucky Charms Marshmallowless Edition Experience
17:21 I genuinely thought you’d say “these guys would be LOST MEDIA ”.
Ok now we need Pikmin 1 Cave Edition
Lets go new vid i was worried the weekly schedule was LOST MEDIA
The president in the thumbnail: "we outta caves!" Suspiciously cave shaped stomach.
This has to be one of the pettiest mods ever made, but I love that this mod seems specifically catered to the funny shiny crab man who hates fun.
11:51 thank you for properly citing the right reference, so many people think this is actually a reference to Punchout for the wii because of the fighter John Gyroid often gets confused with the Gytroid in metroid feteration force
…who from punchout?
Finally, they made Pikmin 2: Caput Cavern
0:00 I didn’t know it was the second game and I didn’t there was new features from the first one hanks for all the great info keep the good work and these really good info!
This is like a reverse Kaizo where things only get easier
I wished that there would have been one cave for the titan dweevil, just so that it won't be missing
pikmin 2 almost caveless edition
Pikmin 2 is actually the FIRST game in the series. Pikmin 2 released before Pikmin 1. Fans of Pikmin RAIDED Nintendo's office and took over the inside just to remove caves from Pikmin 1. Pikmin 1 is CAVELESS because the anti-cave fans REMOVED them!!!!
This is a cautionary tale, don't make pikmin fans angry else they'll storm an office and remove you from the sequel.
Hinestly my only comment is that he should have left in the Doomsday Apparatus and put it way on the other end of the map, but changed its weight to 1 so that a single white pikmin can just pick it up and zip back home with it. That would be funny i think
Why don’t Olimar and Louie just dig their own holes? Are they stupid?
Now the name your channel has makes sense
Pikmin 2 but the waterwraith can’t get a w
It is now the aterraith
Pikmin 2: Pikmin 1 Edition
16:42 mango those who know 💀
"Pikmin 2 is the second game in the series-"
wow this is new information
Honestly wonder if it would've been better to scale up the world maps to about Pikmin 2 size, Include an area that is just caves but the "subfloor" you go to depends on which hole you jump in so it kind of simulates exploring the overworld in a sense, and of course increasing the health of enemies. Part of what makes Pikmin 2's overworlds feel so...weak is the fact that the stages are really small compared to Pikmin 1 and thus you're never really under a "time crunch". Plus the larger, imposing enemies reinforced how dangerous the world felt when a bulborb was bigger than a 100 size pikmin army and Snagrets could only be reached wtih yellows when fully emerged (at least easily). Not sure, but I think that would make it "feel" more like Pikmin 1, and adding a "cave level" to resemble Forest Navel (AND give room for all the treasures as the larger level geometry would mean more space to put things). And then on top of that, you wouldn't need to "remove Purples" cause their ability to carry 10x the weight but slower would actually be more necessary for beating it quickly. Still it's a nice step in the right direction.
pikmin 2 if it had melee time crunch
dandori issue: the mod
7:09 *GET OU-*
i like the idea and am going to play it, possibly let a friend check it out since this might make pikmin 2 less stressful for casuals.
👍
2:48 how do I erase that picture from my memory 😳
Pikmin 2 but...
I miss my family.
Love to see what this modder would do to Cave Story
19:53 Untelated to the video, but I’ve been wondering, what’s this song?
"Let's Practice!" from Rhythm Heaven
@ Thx ^^
Heya, great video and all but I'm really wondering why you didn't do a video on Pikmin 1: Caveless Edition first?
Just feels like a missed opportunity idk
pikmin 1 without day limits and an autistic olimar
Purple Pikmin are my favorite Pikmin, but even so, I can understand their overpoweredness and a mod wanting to remove them.
I think they should've had a choice to nerf them a bit in the options though.
16:15 rip the one pikmin that died
tbh I think pikmin lost hope did a better job at the a caveless pikmin 2 than this mod but it's still pretty cool!
Can't wait for Pikmin 3 but with CAVES!
17:20 i guess those blues would have become uh um vanished agency
“Pink in 2 is the second game in the series”
Amazing theory but I’m not so sure
2:49 brooo 💀☠
Pikmin 2, before the Cave and Cliff's update (2003, Colorized)
now you gotta do pikmin 2 regrown
I was thinking about how a mod like this would be like in Pikmin 4, but I guess that’s just Shipwreck Tales.
Removing half the hard enemies is a strange choice. What is this, baby's first pikmin 2 playthrough?
At least now louie wont eat cave enemies
I imagine the lack of the roaming Bulbear is probably just because it's difficult to implement.
What do you mean the color progression of the damage wheel is different between 1 and 2
watching this video was absolutely -subtomato- subpersimmon
This mod is really cool but man it just feels off not having the caves be there
10:55 bro tf did that red do to you lmaoooo 😢
Instead of Pikmin 2 its now just Pikmin, too.
Your livestream is unachieved, can you maybe bring back the vod, or is it dare i say....
Lost Media?
ps it's the pikmin 1 one.
6:30 is that Spyro 3 music? I swear I heard that from Spyro
That's BloonsTD 5 or 6 music
Pikmin 2 Caveless reminds me of pineapple on pizza, its disgusting but acceptable
9:06 Do I want to know what he's talking about here?
I do.
No Bulbmin? 0/10 Literally unplayable
someone should make a let’s play series on this mod
Imagine if they somehow made a special final boss area with the titan dweevil work for this mod. That would be awesome Probably impossible but it would be awesome
I want a caveful mod now
Colossal Caverns
Pikmin 2 weenie hut jr. edition
(Scratching his baIIs and sniffing his finger three times)
Pikmin 2 but no holes edition