we could have gotten more eternal darkness games, but the people who own the property are expert mismanagers and every crowdfunding effort has either been terribly planned or attached to literal criminals. A lesson to Nintendo on why working with third parties on flagship titles is a mistake. A game that made gamecubes fly off the shelves is owned by some burnouts in silicon valley who will never do anything with it.
I will say that the 'Andy has been left unsupervised to talk about old niche games' videos are some of my favourites to watch. WE SHOULD SUPERVISE ANDY LESS!
hell, even something that's not talked about as much when it's brought up on this channel - the spell creation system's fairly interesting. not only is there like at least a dozen spells, but even the rune used changes it's effect, like a 'restoration' spell that can restore hp, sanity, or magic points (the last basically useless) depending on the rune used. it's a fairly interesting system, even when it's fairly basic RPS stuff with rune damage buff enchantments on weapons.
One interview even said that they had enough material for multiple games and even teased at them (for example, the yellow electrical stuff. None of the Eldirch Ambominations have yellow and yellow is an opposite to purple-Mantarok's color. One interview implied it was an unseen abomination and that any sequels would go into further details). There was an attempt to crowdfund a spiritual successor, but it failed and a big part of if was the development losing goodwill.
I’m simple: I see RE Outbreak, I click. It’s such a beautiful game. I felt a little cheated they didn’t revamp that instead of making an entirely new coop game to sell with RE3 remake.
When they were initially talking about the online RE thing that eventually became what came with RE3R, I was really hoping that it was going to be a return to Outbreak, since it would've tied in perfectly with the REmakes. Obviously that didn't happen and was a huge missed opportunity. Outbreak was my favorite RE game because of the idea of playing RE with friends.
Outbreak was fantastic. It was one of the couple games that I remember where whatever characters you chose determined how the story played out. Like if you chose anyone other than Yoko, you'd find her zombified in the lab.
Idk why capcom hasn’t made a new one they keep giving us these bullshit multiplayer installments when all we want is outbreak. REsistance was cool though but too limited
My 4-year-old self would argue that the most unsettling horror game released on the GameCube was Luigi's Mansion, but I guess Eternal Darkness is also a good choice.
@Jim Cornette yeah, dude it was a joke and I'm pretty sure 6 year olds aren't that well trained in spelling yet, with them being in kindergarten/1st grade at the time.
I agree my childhood friend from down the street we both had Gamecubes but only he had a copy of Luigi's Mansion and let me borrow it a lot since he already beat it and knew I loved it and was slower at playing video games at the time, for back then not only was that game unique but it had some pretty damn good jumpscares for being a 'kids' game. It was well put together from what I remember along with Luigi's Mansion: Dark Moon for my Nintendo 3ds :)
@@delaneyuhrig5196 Luigi's Mansion is one of the first video games I ever played, so I definitely have a special, nostalgic place in my heart for it too! Still holds up in my opinion lol
The fact that you can still play Outbreak online is just a blessing, I remember playing it back when I was a child and I didn't have access to the internet and I wished that I could play it online with someone else. I finally did and played it all What sucks is that there's actually file #3 but it was incomplete :(
I think they should definitely make another Resident Evil: Outbreak game. It only makes sense, people love multiplayer games and people love Resident Evil. It's perfect.
Yes, because they're dying to remake a game that got poor ratings and underperformed... now having said that I'm not knocking Outbreak, but people have to understand how a company looks at this. Just because you and I may like this game, it doesnt mean we represent a majority.
To be honest Phantasy Star Online was there before. I played that around 30 hours on Dremcast and then around +100 hours solo and splitscreen coop with my friend on Gamecube. No need for Online either.
Had much fun playing it online on emulator 2 years ago. Too bad I switched internet providers and couldn't connect anymore to the servers. If you want to try the online it is alive and totally possible.
I remember going to a friend's ratty apartment and watching him play Eternal Darkness projected onto the wall with all the lights off. Had no idea what he was playing, but the game suddenly reciting Hamlet at me while slowly rotating his character's severed head is uh. That's in the old headbrain forever.
@NCR trooper Classic semen dribbling European. It was fantastic, and the game was not inoperable nor unplayable, and entirely the contrary. My criticisms for it were merely of a constructive nature as it would need to improve in those elements to be a game of excellent quality should it be remade today. Play any game of that era and they all needed improvement in those areas.
What Eternal Darkness really had was a sense of where to draw the line. There have been many fourth wall breaking experiences, but they tend to be either unengagingly dull or wacky camp. Those "save file erase" and jump scare events were intermixed with more subtle things, like a hallway suddenly being too long and narrowing as you proceeded, or a painting changing from slightly melancholy to downright disturbing. All combined, it made the elder gods and their insanity-inducing minions that much more imposing.
one thing Andy also left out is how it had certain aspects of the game that changed how the game would play out. This is not STORY branching but character gear progression branching O-o'
For the next installment I would suggest The Thing. It involves managing a small squad of different classes with different abilities. Plus the managemnt includes the character’s levels of fear and trust in the player. Didn’t quite deliver everything that it promised, but it was very ambitious and an enjoyable game overall
Very interesting thought, that like Among Us, one or more of your potential teammates could become infected but, unlike Among Us, it's not set at the start, and could happen at any time.
I remember The Thing game. I still am a little bothered that the blood test only served to prove you were human, since it never could expose Things in your squad after the tutorial for it.
I thought I was going crazy for a minute when I recognized everything that was being said during the Jurassic Park segment but then I realized I just remembered Jane saying it in an earlier video lol
Understatement. If you want a game thats perfectly capable of messing with you, personally, OUTSIDE of the game, it's my #1 recommendation. Not for the squeamish though. Or the gullible.. actually, retracted, it's the perfect game for the gullible. Hah.
"Impossible Creatures" - create your perfect animal army by splicing genes together. Played it right up until Microsoft took down the servers in the early 2000s.
I played the hell out of this game back in the day. Could never beat the final level because the AI 'cheated to win' though. And by that I mean the AI would literally cheat and build research facilities and create creatures it hadn't completed the research for, and harvested the electricity and ore (gold?) it needed to do so. Proof? How do I know? The stat screen. After a game over it would ALWAYS show that the AI 'spent' more resources than it generated. By thousands!! And it also made creatures it hadn't 'learned the research' for. Highest AI research attained: Level 3 But I'm defeated by Level 5 flying eagle whale hybrids it sent to destroy me?!? It made it _impossible_ to win...
Omikron: The Nomad Soul blended point-and-click adventure, FPS, and fighter gameplay into something pretty cool. It was dark and muddy, and a little too weird for a lot of people...plus David Bowie. Oh and of course the mechanic of possessing people to take over their bodies and character stats, of course. Oh, and it treated you (as in the person playing the video game) as the entity doing the possessions in a real alternate dimension, so it felt ethically weird I think if they’d done more to make the stats differentiate characters, had unique skills between them, and maybe sharpened the graphics a bit, they could come back strong with a sequel or reboot/remaster
Trespasser was the first FPS to attempt a diegetic interface (aka a UI that exists in-universe,) before Metroid Prime, Doom 3 (kinda), Halo and even System Shock.
I actually loved Eternal darkness when I played it on Gamecube. It was my favorite game, I was disapointed at the fact that they never remade, remastered or made a sequel for modern consoles.
Exactly the joke. Some people didn't like skyward due to wii weird motion sensor. Now we have better (eventhough still weird) switch motion sensor, its time for a reevaluation..
I mean, if the graphics and controls were two years old when published... I get it. That's a long time in electronic entertainment and probably would have looked like crap even at the time.
Note to scriptwriter: Skyward Sword wasn't on the WiiU, it was on the Wii... one of the highest-selling consoles of all time. (Whoops! Awesome video as always though!)
Outbreak was so fun and unique at the time. Being able to break down doors with your teammates, zombies being able to also break down doors to “chase” you, slowly having the virus meter/percentage rise as the game was in progress and then being able to play as a zombie for a short time if you reached 100%. So fun. I also loved unlocking the many costumes, playing as Cindy in her bunny outfit always made me crack up. I miss playing this game online and wish they’d redo it. I’d 100 percent purchase
Ah, Eternal Darkness. I was actually just playing this last night. One of my personal favorites! It’s too bad it wasn’t more popular. I would’ve loved to see a sequel, or a spin off of some sort.
I bought eternal darkness when it came out, and it was an awesome game for the time. Keep in mind, this came out at around the same time as the infamous 007 games, and this was way better than that. Another fun forgotten game from that time is Turok, it was fun to play with friends. Eternal darkness is a bit linear by today's standards, but it's still totally worth playing. Since a lot of its concepts were new for the time, and the internet was small, you were basically in the dark when it came to playing it, which made it much more challenging. It also was one of the few games of the time that had newgame+ type of replayability, as you have to complete the game 3 times with a different starting runes/gods that imbued different abilities and enemy types, before you could get the actual full ending. The sanity meter effects were also crazy for the time, because you didn't really expect it and didn't know if it was the sanity meter or not. Of course its ability to freak you out wore off sorta quick, but when you saw your saved game was deleted or your controller was unplugged, it really messed with you the first time you experienced it. It's sad that this never became a franchise, because it would have trounced a lot of popular franchises. It's one of those games you wish you could experience for the first time all over again. It might not have the same full effect today on new players that it did back then, but it's still worth playing.
The Mercenaries came out during the PS2 and PS3 transition. Something like that on the PS4 with the destructible environments and playing card bounty system would be tight
I enjoyed both Outbreak's off-line. I especially liked how the higher the difficulty the more open the environment became. Getting used to controlling 4 character's was weird, but after you get the hang of it, I found it addictive. I'm not so much for "grind", but "Outbreak" really compelled and rewarded the player for doing so.
RLH: Run Like Hell. Way ahead of its time. Still one of my favorite hidden gems for the PS2. An amazing voice cast, plot and pretty much the precursor for Dead Space.
And the Strike series, which had 2 games and was supposed to get a third one but then they decided to make it into a different game called Future Cop: LAPD, which is technically the first MOBA game ever released despite not being a MOBA. This is because of the game’s multiplayer had the same objective MOBA games have: get your troops to the enemy base to either capture it or blow it the fuck up. That, and the PC version had online multiplayer. Edit: I forgot to mention that the game also had a Co-Op mode where your health bar was intertwined. In other words: if one of you died, both of you died.
@@Gamer88334 The Strike series had more than 2 games. There was Desert Strike, Jungle Strike, Urban Strike, Soviet Strike and Nuclear Strike, and then yeah, Future Cop LAPD was supposed to be a strike game but wasn’t, as you said. Then EA planned to reboot the franchise, but it became Mercenaries: Playground of Destruction instead.
@@SpoonOfDoom I rented it over and over and over when I was in high school haha. Last year I found a copy of it and had to pick it up for my son's. Total nostalgic trip lol
@@TheTCD In that case, it was supposed to be the 6th installment. I did some research, but I clearly didn’t do enough. I wasn’t even aware of the Strike games that came out before Soviet and Nuclear Strike. Also, what was with EA and planning on making games then making them into different games back then? I don’t mind it, as it led to 2 gems during my childhood being created (both of which have been mentioned in this thread). I just find it kinda funny because it was like they had some trouble making up their minds.
they REALLY need to do a RE Outbreak remake man. With the REmake 2 and 3 this would be the perfect opportunity to drop it, since its set in the same time frame
Resident Evil fans: We want an Outbreak remake. Capcom: Here's a PvPvE third person shooter. Resident Evil fans: Okay, but what about an Outbreak remake? Capcom: How about an Outlast clone? Resident Evil fans: Can we please have an Outbreak remake? Capcom: Sounds good. Here's a 1/3 remake of Resident Evil 3 with a much shorter PvP mode.
What is it with lackluster Resident Evil followups? For every RE4, there's a 5 (or maybe a 6, since 5 wasn't even that bad), and now for every RE2 Remake, there's a RE3 "Remake". Hope RE Village isn't another letdown, since this appears to be a running gag/curse.
@@michaelandreipalon359 You have a point, though I had a lot of fun with 6 and hour for hour it's the game I've played the most. I just wish Capcom would figure out that Resident Evil isn't meant to be a supernatural horror game, but they're chasing that trend for all it's worth.
I've not played Eternal Darkness, but based on what I've seen I feel they'd have to alter certain things. Specifically the volume changing. I feel like they'd have to have some type of input when you start playing saying what type of tv you're using so the volume thing would be more convincing
I swear they’ve done this video before and the jaruassic park trespasser bit seems the exact same Edit: the video was games to ambitious for there own good
Not sure if most of them were “ahead of time” or victims of other circumstances. You could say RE Outbreak was too early but Eternal Darkness or Marathon don’t feel that way.
@@StalKalle What you're describing is only "being the first", not too early to be implemented; if a feature was totally viable at the time, then I wouldn't consider it too ahead. Another "too ahead of time" factor could be something that didn't catch fire for very long, like Sweet Home or King's Field.
Eternal Darkness definitely suffered from lack of technological capacity. The vision was there, and there were a lot of great ideas and awesome mechanics, but it definitely shows its age. It's a fun game that could legitimately be one of the greatest of all time if it were remade from the ground up today. And that's kinda exactly what "ahead of its time" means... technical limitations of the time imposed upon the vision that was clearly there.
@@Toschez What a silly question. The topic being discussed was the impact of technical limitations on the end product. The "core idea" behind nearly any game can be simplified to the extent that an Atari 2600 would be a powerful enough machine to accommodate it. If you're going to try a disingenuous argument, it should at least make sense on a superficial level.
I said "YES" loud to the inclusion of Blade Runner, I scared my cat. It also used plotlines and characters from Do Androids Dream of Electric Sheep that weren't in the movie.
Lol cosplay. After much practice and years of bonding I've learnt to keep quiet. It's got to the point that if I speak at all, my cat assumes I'm talking to her and answers with a meow, purr or paw-knead. I live alone with her so it makes sense. The best part is she loves talking to me and will meow happily at me if I speak to her.
@@scottneil1187 I wanted to play 4 but that’s Japan exclusive and my laptop can only really handle PS1 and PSP games, needing some extensive tweaking for PS2 and probably Wii, and I wanna play the remake of 2 but again, laptop But I have played 1 and 2 like crazy, specifically 2
@@scottneil1187 Yeah don't bother with Fatal Frame 5, they could have made it amazing on the wii u, but nah let's just fill it with cutscenes every four steps because that's why people play the game.
@@TheElenaFisher Hmm, they're all good in their own rights. But #2 will always be the best one to me. #1 was so creepy for its time, but it's definitely the worst one of the 5 they've released hahaha.... So if you still enjoy it to this day, the rest won't fail to amuse you. #4 is kind of awkward to get working, but there is an English patch you can download somewhere if you search. #5 is great, but you can tell team ninja had some involvement in it, big breasts and wet clothes... Still, the game itself is fun and the combat on Wii U is neat. 😁
@@weregretohio7728 I think Dragon Quest Swords was still worse after all in Skyward sword you still have a shield button, in Dragon Quest Swords you have to use your joycon to aim your shield and block attacks yourself! It was also really difficult to level up.
Nothing on the wii was aheah of its time. Skyward Swords was fairly decent and fun but nothing was special about it. It was already dated when it launched.
Body Harvest isn’t an objectively bad name. As you said, it’s a major consequence of your characters failure in the game, full of delicious 90’s edge, and it can be flipped and represent what you end up doing to the alien bugs! It’s almost like someone at the top is making you poor guys pump these vids out with such little research that you get console facts wrong, re-use old scripts, and make fun of the title of games you couldn’t be bothered to find anything else out about. I remember when they let you show your faces on a set for genuine reactions. Y’all deserve better than list videos.
@@EM-kj3ms I think when you killed it by placing a blood pack in a certain room,it's still possible for one of your companions to turn leechy if they die
@@AlmightyPolarBear lol I wouldn't mind playing it again,I remember one level where if you play as the Asian girl your password is already registered as she works there,if you pick another character though you encounter her in zombie form,couldn't one guy make weapons like combining a lighter and a blowtorch or something
Really good list. Body Harvest and Eternal Darkness are extremely under rated, I never see them on anyone's radar. I used to play APB when it was first released. I think the majority of the time was spent, like you said, making character customizations and trying to create jingles for your character theme.
Is it bad that I know that joke about Jurassic Park: Trespasser is reused from an older video except Jane delivered it and it hit just a little harder?
Okay, so I wasn't just going crazy when I got the weirdest deja vu from that entry, a lot of the script for that entry was basically the same as that older video
@@Rayne_bloodshed yeah, I've noticed that since quarantine they've fallen into rehashing scripts/jokes but also adding in new games. They're trying and writing good jokes is hard. But it also speaks to those of us in the fan base who know their videos well enough that we recognize a joke written three years ago. (I also rewatch their videos as emotional pick me ups so I know the episodes quite well by now.)
@@Banquet42 Not copyright, but the sanity meter system was patented, apparently. Which is probably why no other game ever used it. They'd have to pay for it, so they just didn't.
@@michaelandreipalon359 It was both too early for reliable, complex motion controls and too late for the period when most people were paying any attention to the Wii.
I'm just a girl, standing in front of a RUclips channel, asking them to include Alpha Protocol in one of these lists which it's absolutely perfect for.
@@iusethisnameformygoogleacc1013 Yeah you're probably right. I first suggested it on games that deserve a sequel. Cos there were good ideas there, It just needed its Assassins Creed II to refine and expand on those ideas.
@@mr.mammuthusafricanavus8299 Aquarius, and my name is Ray. Now I love a woman who loves her freedom... Wait, why are you looking at me like that? You said Float On...
I gotta say, I really appreciate Andy's fondness for Eternal Darkness. I played it when I was younger and loved it, and it makes me sad more people aren't familiar with it.
Little King’s Story for the Wii was way ahead of the curve with the huge rise of games with society management sims and whatnot + how darkly funny it was. It was clearly inspired by Pikmin, but went into its own turf really admirably!
Great great vid ideas/uploads my friend! *Cheers from CO.🍻🍻💪🏔️💀 *My opinion, Hands the Greatest game of alll Time my personal 'G.O.A.T' ... is & Always will be, FALLOUT NEW VEGAS. -Dig this, Adaptive difficulty Hundreds maybe thousands of enemy possibilities, humans, mutants, vampires, zombies, unspeakable abominations, animals, ghosts, undead cosmonauts, mythical beings, Roman legionnaires, military outfits, ranks, individual towns, story altering decisions, cannibals, robots, cyborgs, crossbred hybrids, Always changing weather, stories, bounties, missions, quests, towns, deserts, random madness, forests, caves, mines, stashes & weapons galore.... I could go on like how I've been playing for 3-4 hours daily/nightly, 3 months, Religiously, Barley hit, Barley scratched 20% completion, Plus 5 that's Right, 5 'DLC'S'..... Release: 2010_ Nuff said. I Love this Game, Try it in your lifetime.
I absolutely loved RE: Outbreak! Spent so many hours playing online with strangers and don't remember missing voice chat one bit, just lots of fond memories! Maybe because I didn't have some prepubescent brat swearing at me over a headset.. 😝
No quite sure if that title qualifies for the list, but I'm gonna "call back" to it all the same: "Planescape: Torment" as the first cRPG that truly made player choices matter. Up til that point you commonly followed a relatively straight line from start to finish. Planescape made almost every decision matter: from how much points you alocate into your attributes to conversation choices. It was a game that gave the player freedom in how to resolve a quest that didn't boil down to "be totally bad and kill" or "be the good guy and sacrifice yourself for greater good". It was claimed to be the inspiration of many, recent RPGies, but the idea of having various ways in handling a quest has since became a staple of western games, even those outside of role playing genre. P.S. and - of course - dependable on your actions, there were various ways the story could've ended.
I would love a modern role playing games like that. Play as a man or woman who has near total freedom in how to resolve quests provided s/he has the skills. It wouldn't have to have great graphics or have a convoluted main story. It'd just be nice to have more than two or maybe three ways to resolve a quest.
@@mikoto7693 Yeah, I miss those games. I'll still play as a "never hurts to help" Paragon/Open Palm/Light Side hero though. Gotta get those warm and fuzzy feelings.
Thief: The Dark Project. A first-person stealth game where you could decide the dificulty level, including but not limited to "enter, complete the challenge and leave without hurting anyone or even being seen". Like Dishonored, but done in the 1990's. And the fact that the audio actually worked in a "3D like" way, pointing out if someone was approaching from your left or right, back in the day, was quite impressive. It is an unmitigated shame that the most recent Thief game felt so... cold.
I don't remember much of the game but I managed to softlock myself on my first playthrough because I exited an area without having talked to a certain character or picked up a relevant item. Infuriating but interesting.
Even though the game itself is terrible I do have some fond memories of playing Trespasser. Having a raptor come at me, only to take care of the problem by shooting a rock out from underneath a boulder, and having said boulder roll down the hill and crush the raptor was pretty cool. Being chased by a T. rex, but getting away by running past some parasaurolphus, thereby distracting it, was also a highlight. A game with some great ideas and concepts (strong female protagonist, pretty good physics for the time, ambitions to have complex enemy AI) that they just weren't able to achieve with the technology of the day. I also appreciate what I consider a pretty solid voice performance from RIchard Attenborough.
I think Hellgate: London was ahead of it’s time. As a looter shooter it predates Borderlands, it had community hubs like Destiny and it had randomly generated levels which The Division series has added as side content to their game.
A RUclipsr named Research Indicates put up a Let's Play of Jurassic Park Trespasser back in 2008. It's still up on RUclips and still very much worth watching. It's thorough and very informative about the mechanics of the game.
But Skyward Sword wasn't originally released on the Wii U, it was released for the Nintendo Wii in 2011 and then was ported to the Wii U in 2016. You could have enjoyed it this whole time...
@@MetallicD3ath They actually weren't that bad for many people, it was just a matter of some people picking up the concept better than others, and being willing to meet the controls on their level rather than fight them at every turn.
@@tatltails3923 I'm not "conceptually bad" at motion controls, but I tell you, I could not meet the level of precision that the game asked of me with that controller. Lunges were the worst, so I actually quit the game when I got to the dungeon with the (semi)precisely timed lunges requirement. If you ask me, it says something when the people showing off the game cannot adequately perform the actions they wish to perform.
@@MetallicD3ath Ah I remember Skyward Sword. I thoroughly enjoyed the game and beat it in about 3/4 months. I was one of the lucky people who adapted well to the controls and played well with them. Yet even I have to admit it would have been somewhat easier and I'd have been both better skilled and quicker had I been playing using a normal controller system. It's like being left handed but being forced to write with your right hand. You can do it to a competent level if you ensure the time, effort and frustration of learning and practising but you'll never be as good at writing with your left hand.
Cyberpunk 2077 could make sense on here. if it released after the PS5 and Xbox Series X reception would have probably been much better since most of the bugs where caused by the game being to much for last gen consoles to handle. no excuse for what CDPR did though, they definitely needed to delay it further and optimise it more.
At least it joined the ranks of Psychonauts, Beyond Good & Evil, Planescape: Torment, and Spec Ops: The Line in the list of video gaming flops that got better on sales and reception as time passed. Can't wait for Psychonauts 2 all while hoping for its success.
@@michaelandreipalon359 I remember my Dad and brother playing Eternal Darkness together. I think it was the Wii? Maybe the Switch hooked up to the TV? Either way I remember a mansion and they were struggling with the sanity metre. The game was claiming something was wrong with the game cartridge but Dad was onto it's tricks and stood firm. Was there something about Romans too? Or was that a different game?
I was the only one of my friends who had it so I'm not exactly shocked but I AM sad that we were an accurate cross section of Gamecube owners with that
I’d love to see something like Outbreak done again today in the style of A Way Out/It Takes Two (I call “multiplayer single player games”… not the most poetic, accurate or non-oxymoronic name, I know). Just a very immersive two person horror experience. Imagine one player character trying to free themselves from a grisly and patently inescapable torture device while the other player character has to desperately tear down obstacles to try to save them - all in split screen so you know every nasty detail of what the other person and their character are going through while also trying to navigate your own character out of their predicament.
“A good idea in theory, but a bad idea in practice just like fancying a tall vampire lady.” Mr Farrant, why must you crush my and many other oxboxer dreams? Lol
City of Metronome by Tarsier studios. The game had unique puzzle and combat mechanics based around noise. The game was finished but Tarsier studios cancelled the game after trying and failing to find a publisher for years. City of Metronome became the basis of Little Nightmares. I hope they eventually revive the project, but at this point it seems unlikely.
If we can get every Doom game on Switch, we need every Marathon game including mods on Switch too, especially Marathon Eternal, Tempus Irae 1+2 and Redux. (The Pathways into Darkness port may be a little tricky)
I played Marathon. It was weird. This was way back in the 90s. Mostly because I had a Mac and not windows. So basically I was limited on games and played whatever was available. Like that Titanic game. That was another strange game. I remember it being the first game I played with multiple endings. I doubt it was the first. But that was fun.
"Done dirty by the linear nature of time," should be either the title of my unpublished memoir or my epitaph.
Are you... Me?
Why not both?
Isn't that basically anyone that "Died of natural causes"?
Title of my sexy tape!
I want that on my tombstone
It's a crime, A CRIME I SAY, that Eternal Darkness hasn't been remastered...
I'm still waiting for the sequel they taunted me with.
Agreed! eternal Darkness was a fucking excellent game!
we could have gotten more eternal darkness games, but the people who own the property are expert mismanagers and every crowdfunding effort has either been terribly planned or attached to literal criminals. A lesson to Nintendo on why working with third parties on flagship titles is a mistake. A game that made gamecubes fly off the shelves is owned by some burnouts in silicon valley who will never do anything with it.
I'm pretty sure licensing rights is a pain in the ass on its own
its a crime i have never played it. I know many games, played too many games but never this game.
I will say that the 'Andy has been left unsupervised to talk about old niche games' videos are some of my favourites to watch. WE SHOULD SUPERVISE ANDY LESS!
Andy? Are you creating alter-RUclips accounts again? We've definitely gotta supervise you more.
oh god no
I'm with Bleary. We should supervise Andy less around old obscure games.
But... if Andy’s busy talking about old games, who’s watching Jane and Mike?!
Nice try, Andy.
It's a crying shame about Eternal Darkness. Imagine the sort of franchise it could've become if it had been allowed to flourish.
hell, even something that's not talked about as much when it's brought up on this channel - the spell creation system's fairly interesting.
not only is there like at least a dozen spells, but even the rune used changes it's effect, like a 'restoration' spell that can restore hp, sanity, or magic points (the last basically useless) depending on the rune used.
it's a fairly interesting system, even when it's fairly basic RPS stuff with rune damage buff enchantments on weapons.
One interview even said that they had enough material for multiple games and even teased at them (for example, the yellow electrical stuff. None of the Eldirch Ambominations have yellow and yellow is an opposite to purple-Mantarok's color. One interview implied it was an unseen abomination and that any sequels would go into further details). There was an attempt to crowdfund a spiritual successor, but it failed and a big part of if was the development losing goodwill.
Wasn't one of the people who worked on it accused of something horrible and it caused the game to be canceled ?
I like to think Too Human is at fault somehow in all this.
@@CSXIVyeah, it was Shadow of the Eternals right?
I’m simple: I see RE Outbreak, I click. It’s such a beautiful game. I felt a little cheated they didn’t revamp that instead of making an entirely new coop game to sell with RE3 remake.
Dont forget deciding, when making an online only RE game, went with both Umbrella Corps and Operation Raccoon City instead of just rejigging Outbreak.
RE Outbreak was the first RE game I bought. Got stuck on every level lol, but it was a great game nonetheless.
When they were initially talking about the online RE thing that eventually became what came with RE3R, I was really hoping that it was going to be a return to Outbreak, since it would've tied in perfectly with the REmakes. Obviously that didn't happen and was a huge missed opportunity. Outbreak was my favorite RE game because of the idea of playing RE with friends.
Outbreak was fantastic. It was one of the couple games that I remember where whatever characters you chose determined how the story played out. Like if you chose anyone other than Yoko, you'd find her zombified in the lab.
@@yansuke I'm still holding out a small amount of hope. Probably wasted. But a man can dream., damn it.
RE: Outbreak's theme music is criminally unknown. It's beautiful.
Such a powerful opening.
I forgot about them
That moment when 'third times the charm' kicks of in the final fight was so amazing. one of the best resident eivil tracks ever made.
Only us Resident Evil aficionados know the greatness that is the Resident Evil Outbreak opening theme
Idk why capcom hasn’t made a new one they keep giving us these bullshit multiplayer installments when all we want is outbreak. REsistance was cool though but too limited
My 4-year-old self would argue that the most unsettling horror game released on the GameCube was Luigi's Mansion, but I guess Eternal Darkness is also a good choice.
@Jim Cornette sorry to bring you terrible news about the linear passage of time man but luigi's mansion was released 20 years ago haha
@Jim Cornette yeah, dude it was a joke and I'm pretty sure 6 year olds aren't that well trained in spelling yet, with them being in kindergarten/1st grade at the time.
I agree my childhood friend from down the street we both had Gamecubes but only he had a copy of Luigi's Mansion and let me borrow it a lot since he already beat it and knew I loved it and was slower at playing video games at the time, for back then not only was that game unique but it had some pretty damn good jumpscares for being a 'kids' game. It was well put together from what I remember along with Luigi's Mansion: Dark Moon for my Nintendo 3ds :)
@@delaneyuhrig5196 Luigi's Mansion is one of the first video games I ever played, so I definitely have a special, nostalgic place in my heart for it too! Still holds up in my opinion lol
First game I 100% complete, second best GameCube game imo.
The fact that you can still play Outbreak online is just a blessing, I remember playing it back when I was a child and I didn't have access to the internet and I wished that I could play it online with someone else. I finally did and played it all
What sucks is that there's actually file #3 but it was incomplete :(
What?! There is still a way to play it online? Can I ask how?
Yes, I wanted to play it online too. Same with Monster Hunter PS2 by the time I had regular access to PS2 online, the servers shut down for that too.
@@yahiryellow1 your mom
It is an absolute crime that Resident Evil: Outbreak keeps getting overlooked in Capcom’s recent multiplayer efforts.
And they doesn't have current rereleases. They're really necessary these days compared to almost every Fortnite-esque game I know of.
I think they should definitely make another Resident Evil: Outbreak game. It only makes sense, people love multiplayer games and people love Resident Evil. It's perfect.
@@yesmansam6686 And it might even include content not included in the first two Outbreak games... that's an improbable yet epic suggestion there, bud.
Yes, because they're dying to remake a game that got poor ratings and underperformed... now having said that I'm not knocking Outbreak, but people have to understand how a company looks at this. Just because you and I may like this game, it doesnt mean we represent a majority.
@@DeathsjesterKMNP I can see that. Still, a game with a lasting legacy is better than a game that's only a fad in its time.
Outbreak was definitely ahead of it's time. I spent so many hours playing it despite not playing online.
I did the same. I played the first and second game. Now if they ported it with working multiplayer (and maybe higher resolution models).
To be honest Phantasy Star Online was there before. I played that around 30 hours on Dremcast and then around +100 hours solo and splitscreen coop with my friend on Gamecube. No need for Online either.
Had much fun playing it online on emulator 2 years ago. Too bad I switched internet providers and couldn't connect anymore to the servers.
If you want to try the online it is alive and totally possible.
Same
A game that suffered from being a Playstation exclusive. It would have played much better on Xbox Live, and probably would have garnered more success.
I remember going to a friend's ratty apartment and watching him play Eternal Darkness projected onto the wall with all the lights off. Had no idea what he was playing, but the game suddenly reciting Hamlet at me while slowly rotating his character's severed head is uh. That's in the old headbrain forever.
Your friend sounds pretty dope.
@@KeybladeMasterAndy A correct observation.
There's a video where Andy Farrant says that also haunts him forever.
And that is why the person who invents brainbleach that both works and doesent kill the user will be an instant trillionaire...
@@catoninetales It has that effect.
RE: Outbreak is 100% my favorite in the series. Online was garbage, but this game needs a remake for the PS5!!!
The Online for Outbreak wasn't garbage.. It needed better lobbies and improvement for communication in lobbies.
@NCR trooper Rage more, it was a great game.
@NCR trooper Classic semen dribbling European. It was fantastic, and the game was not inoperable nor unplayable, and entirely the contrary. My criticisms for it were merely of a constructive nature as it would need to improve in those elements to be a game of excellent quality should it be remade today.
Play any game of that era and they all needed improvement in those areas.
You bastard how dare you hog thw remake for only ps5..... Does need a remake and that game that came out with 3 way close but not close enough.
What Eternal Darkness really had was a sense of where to draw the line. There have been many fourth wall breaking experiences, but they tend to be either unengagingly dull or wacky camp.
Those "save file erase" and jump scare events were intermixed with more subtle things, like a hallway suddenly being too long and narrowing as you proceeded, or a painting changing from slightly melancholy to downright disturbing. All combined, it made the elder gods and their insanity-inducing minions that much more imposing.
one thing Andy also left out is how it had certain aspects of the game that changed how the game would play out. This is not STORY branching but character gear progression branching O-o'
Or the spiders on the screen. The multiverse storyline, plus the meta story of reuniting the realities, nothing has topped this game as my fave yet.
Statues just.. watching you as you walk past...
As in actually turning their heads and staring at you, unflinching, as if sentient.
Hell, the insanity effects even trolled me when I was fullscreening with a fucking EMULATOR! That bluescreen of death scared the shit out of me!
For the next installment I would suggest The Thing. It involves managing a small squad of different classes with different abilities. Plus the managemnt includes the character’s levels of fear and trust in the player. Didn’t quite deliver everything that it promised, but it was very ambitious and an enjoyable game overall
Very interesting thought, that like Among Us, one or more of your potential teammates could become infected but, unlike Among Us, it's not set at the start, and could happen at any time.
Yeah i finished that game recently, and i forgot to take the sniper so i use the granade launcher to blow up the planes
I remember The Thing game. I still am a little bothered that the blood test only served to prove you were human, since it never could expose Things in your squad after the tutorial for it.
I thought I was going crazy for a minute when I recognized everything that was being said during the Jurassic Park segment but then I realized I just remembered Jane saying it in an earlier video lol
Yeah, pretty sure they just lifted the script for that section wholesale
@@fabledraccoon Word for word, yep, I'm glad I'm not the only one that noticed
Yeah, that threw me a bit too for a moment.
Same here! I thought I was having an insane Deja Vu moment XD
I didn't notice til the final line, and then was like 'I've definitely heard Jane say that during my 6 lockdown rewatches of every single video'.
"Eternal Darkness is now all but forgotten." Which is why it's constantly showing up in videogame list videos.
If there's one thing the internet taught me is that Eternal Darkness: Sanity's Requiem is the most underrated survival horror game in history.
Understatement. If you want a game thats perfectly capable of messing with you, personally, OUTSIDE of the game, it's my #1 recommendation.
Not for the squeamish though. Or the gullible.. actually, retracted, it's the perfect game for the gullible. Hah.
It was insanely fun, pun intended :p
The cruel thing it's not so much it's underrated, it just never got an audience. The impressions from those that played it have always been glowing.
@@TubeEamo That's... what... underrated means... no?
"Impossible Creatures" - create your perfect animal army by splicing genes together. Played it right up until Microsoft took down the servers in the early 2000s.
Mix an anglerfish with a giraffe, you get the perfect amphibious artillery unit.
I played the hell out of this game back in the day. Could never beat the final level because the AI 'cheated to win' though.
And by that I mean the AI would literally cheat and build research facilities and create creatures it hadn't completed the research for, and harvested the electricity and ore (gold?) it needed to do so.
Proof? How do I know? The stat screen.
After a game over it would ALWAYS show that the AI 'spent' more resources than it generated. By thousands!!
And it also made creatures it hadn't 'learned the research' for.
Highest AI research attained: Level 3
But I'm defeated by Level 5 flying eagle whale hybrids it sent to destroy me?!?
It made it _impossible_ to win...
I don't think I've seen anyone talk about that game! It was really good. I used to spend hours just in the army builder.
Omikron: The Nomad Soul blended point-and-click adventure, FPS, and fighter gameplay into something pretty cool. It was dark and muddy, and a little too weird for a lot of people...plus David Bowie. Oh and of course the mechanic of possessing people to take over their bodies and character stats, of course. Oh, and it treated you (as in the person playing the video game) as the entity doing the possessions in a real alternate dimension, so it felt ethically weird
I think if they’d done more to make the stats differentiate characters, had unique skills between them, and maybe sharpened the graphics a bit, they could come back strong with a sequel or reboot/remaster
one thing about trespasser you didn't cover is that there was no ammo ui, the character would say out loud things like "I have half a clip left"
Trespasser was the first FPS to attempt a diegetic interface (aka a UI that exists in-universe,) before Metroid Prime, Doom 3 (kinda), Halo and even System Shock.
Strangely enough another movie licenced game has the same mechanic, with no hud at all. Peter Jackson’s King Kong: The Official Game of the Movie
@@rickimaru915 yeah, I played that game and tbh it was hard to grasp
Seems like Dead Space cracked that code eventually.
I actually loved Eternal darkness when I played it on Gamecube. It was my favorite game, I was disapointed at the fact that they never remade, remastered or made a sequel for modern consoles.
"Came out on the WiiU but with the Switch release coming soon, we'll finally know if Skyward Sword is any good"
But that came out on the Wii… 🤔🤔🤔
it was on the wiiu's virtual store too
Exactly the joke. Some people didn't like skyward due to wii weird motion sensor. Now we have better (eventhough still weird) switch motion sensor, its time for a reevaluation..
@@bearhugger3412 no, the joke is that they didnt buy a wii u
I can’t believe Body Harvest wasn’t a huge hit. It wasn’t ahead of its time. It was exactly what a lot of people wanted at that time.
I mean, if the graphics and controls were two years old when published... I get it. That's a long time in electronic entertainment and probably would have looked like crap even at the time.
Note to scriptwriter: Skyward Sword wasn't on the WiiU, it was on the Wii... one of the highest-selling consoles of all time. (Whoops! Awesome video as always though!)
And the game sold like 5 million copies, despite needing a $50 peripheral to play
@@Goochbot The Wii motion plus was $20 at launch.
@@apocrypha5363 Not in my local Gamestop it wasn't, lol
Skyward sword was also plagued by lazy people trying to play while sitting down, standing up and swinging is the only way to really do it
@@saiyanfang1047 I completed the game twice (and got my ass kicked by Ghirahim's Sword Spirit form another time) and I never once had to stand up.
Outbreak was so fun and unique at the time. Being able to break down doors with your teammates, zombies being able to also break down doors to “chase” you, slowly having the virus meter/percentage rise as the game was in progress and then being able to play as a zombie for a short time if you reached 100%. So fun. I also loved unlocking the many costumes, playing as Cindy in her bunny outfit always made me crack up. I miss playing this game online and wish they’d redo it. I’d 100 percent purchase
Here's another RE game that's lesser known: RE: Umbrella Chronicles for the Wii. Absolutely amazing, in my opinion
Is this the first person shooter for the Wii? I loved that game
I personally loved Darkside Chronicles more as I'm a huge RECV fan but both games are goodies
That’s the rail shooter correct???
Yep yep i TOTALLY agree
@@MaverickRiou Yup, that's the one
The Outbreak games were my favorite.
I'm suddenly wanting VR versions of Jurrasic Park: Trespasser and Eternal Darkness. Imagine how amazing that could be.
You got me hooked
You mean I'd get to look at nice knockers and things that wanna kill me in VR!!! I'm sold
I'm only half serious I Ain't trying to get a heart attack from watching my saved file almost not exist
I was thinking the exact same thing. All of Trespassers mistakes could be resolved by a modern VR game.
There is a Jurassic Park VR game on the Quest now!
Eternal darkness was absolutely fantastic, even if it ruined my sleep pattern for a good 6 months solid
CAN WE PLEASE GET A REMASTER OF RESIDENT EVIL OUTBREAK!
Ah, Eternal Darkness. I was actually just playing this last night. One of my personal favorites! It’s too bad it wasn’t more popular. I would’ve loved to see a sequel, or a spin off of some sort.
Happy to see Resident Evil Outbreak on here!
Via emulation it can now be played online on PC, which should be proof for Capcom that people absolutely want it back.
When I see it, I give that thing mentioning it support.
@@AlmightyPolarBear And that's how we remember Raccoon City, and keep that memory alive.
@@AJadedLizard Wait how?
@@Johnspartan296 It's a joke.
I bought eternal darkness when it came out, and it was an awesome game for the time. Keep in mind, this came out at around the same time as the infamous 007 games, and this was way better than that. Another fun forgotten game from that time is Turok, it was fun to play with friends. Eternal darkness is a bit linear by today's standards, but it's still totally worth playing. Since a lot of its concepts were new for the time, and the internet was small, you were basically in the dark when it came to playing it, which made it much more challenging. It also was one of the few games of the time that had newgame+ type of replayability, as you have to complete the game 3 times with a different starting runes/gods that imbued different abilities and enemy types, before you could get the actual full ending. The sanity meter effects were also crazy for the time, because you didn't really expect it and didn't know if it was the sanity meter or not. Of course its ability to freak you out wore off sorta quick, but when you saw your saved game was deleted or your controller was unplugged, it really messed with you the first time you experienced it. It's sad that this never became a franchise, because it would have trounced a lot of popular franchises. It's one of those games you wish you could experience for the first time all over again. It might not have the same full effect today on new players that it did back then, but it's still worth playing.
The Mercenaries came out during the PS2 and PS3 transition. Something like that on the PS4 with the destructible environments and playing card bounty system would be tight
agreed.
Mercenaries
I loved both of those games. Sometimes I still play the second one on my laptop.
Same with Warriors
Red Faction Guerilla Re-Marstered
I enjoyed both Outbreak's off-line. I especially liked how the higher the difficulty the more open the environment became. Getting used to controlling 4 character's was weird, but after you get the hang of it, I found it addictive. I'm not so much for "grind", but "Outbreak" really compelled and rewarded the player for doing so.
RLH: Run Like Hell. Way ahead of its time. Still one of my favorite hidden gems for the PS2. An amazing voice cast, plot and pretty much the precursor for Dead Space.
And the Strike series, which had 2 games and was supposed to get a third one but then they decided to make it into a different game called Future Cop: LAPD, which is technically the first MOBA game ever released despite not being a MOBA. This is because of the game’s multiplayer had the same objective MOBA games have: get your troops to the enemy base to either capture it or blow it the fuck up. That, and the PC version had online multiplayer.
Edit: I forgot to mention that the game also had a Co-Op mode where your health bar was intertwined. In other words: if one of you died, both of you died.
I remember renting that! I remember pretty much nothing about it except that it had running sequences. I liked it though!
@@Gamer88334 The Strike series had more than 2 games. There was Desert Strike, Jungle Strike, Urban Strike, Soviet Strike and Nuclear Strike, and then yeah, Future Cop LAPD was supposed to be a strike game but wasn’t, as you said. Then EA planned to reboot the franchise, but it became Mercenaries: Playground of Destruction instead.
@@SpoonOfDoom I rented it over and over and over when I was in high school haha. Last year I found a copy of it and had to pick it up for my son's. Total nostalgic trip lol
@@TheTCD In that case, it was supposed to be the 6th installment. I did some research, but I clearly didn’t do enough. I wasn’t even aware of the Strike games that came out before Soviet and Nuclear Strike. Also, what was with EA and planning on making games then making them into different games back then? I don’t mind it, as it led to 2 gems during my childhood being created (both of which have been mentioned in this thread). I just find it kinda funny because it was like they had some trouble making up their minds.
Eternal Darkness was amazing! Would love a HD remake, could add extra characters and locations. Oh and loads more jump scares and fourth wall breaks
they REALLY need to do a RE Outbreak remake man. With the REmake 2 and 3 this would be the perfect opportunity to drop it, since its set in the same time frame
Loved playing Outbreak co-op with a friend, the game that made me love co-op. I still play co-op games with that friend to this day. Mm, memories.
Resident Evil fans: We want an Outbreak remake.
Capcom: Here's a PvPvE third person shooter.
Resident Evil fans: Okay, but what about an Outbreak remake?
Capcom: How about an Outlast clone?
Resident Evil fans: Can we please have an Outbreak remake?
Capcom: Sounds good. Here's a 1/3 remake of Resident Evil 3 with a much shorter PvP mode.
What is it with lackluster Resident Evil followups? For every RE4, there's a 5 (or maybe a 6, since 5 wasn't even that bad), and now for every RE2 Remake, there's a RE3 "Remake".
Hope RE Village isn't another letdown, since this appears to be a running gag/curse.
@@michaelandreipalon359 You have a point, though I had a lot of fun with 6 and hour for hour it's the game I've played the most. I just wish Capcom would figure out that Resident Evil isn't meant to be a supernatural horror game, but they're chasing that trend for all it's worth.
Eternal Darkness has been begging for a remaster -- or even just a rerelease -- for years.
I've not played Eternal Darkness, but based on what I've seen I feel they'd have to alter certain things. Specifically the volume changing. I feel like they'd have to have some type of input when you start playing saying what type of tv you're using so the volume thing would be more convincing
Well, yeah, or just remove it/replace it entirely.
I swear they’ve done this video before and the jaruassic park trespasser bit seems the exact same
Edit: the video was games to ambitious for there own good
Yes ! Just commented that he same thing ! I swear they’ve used this script before and those exact same jokes
the script is the same but the earlier video had Jane reading it, which is actually really resourceful now that I think about it
a script so nice, they read it out twice!
Lol came hear to post this. I love this channel, but I’ve been here to long when the jokes start getting reused
I knew I wasn't crazy
Not sure if most of them were “ahead of time” or victims of other circumstances. You could say RE Outbreak was too early but Eternal Darkness or Marathon don’t feel that way.
They had features that they were unique then but have become common now.
@@StalKalle What you're describing is only "being the first", not too early to be implemented; if a feature was totally viable at the time, then I wouldn't consider it too ahead. Another "too ahead of time" factor could be something that didn't catch fire for very long, like Sweet Home or King's Field.
Eternal Darkness definitely suffered from lack of technological capacity. The vision was there, and there were a lot of great ideas and awesome mechanics, but it definitely shows its age. It's a fun game that could legitimately be one of the greatest of all time if it were remade from the ground up today. And that's kinda exactly what "ahead of its time" means... technical limitations of the time imposed upon the vision that was clearly there.
@@dontmisunderstand6041 In what way was its core idea not achieved?
@@Toschez What a silly question. The topic being discussed was the impact of technical limitations on the end product. The "core idea" behind nearly any game can be simplified to the extent that an Atari 2600 would be a powerful enough machine to accommodate it. If you're going to try a disingenuous argument, it should at least make sense on a superficial level.
I said "YES" loud to the inclusion of Blade Runner, I scared my cat.
It also used plotlines and characters from Do Androids Dream of Electric Sheep that weren't in the movie.
Well there were plenty of those.
Also usable on SCUMMVM (if you have the original disks to hand).
Ah, yes, one of Westwood Studios' best games outside of the Command and Conquer spectrum.
@@michaelandreipalon359 I might argue the best overall! (I've never really had a thing for RTS...)
Lol cosplay. After much practice and years of bonding I've learnt to keep quiet. It's got to the point that if I speak at all, my cat assumes I'm talking to her and answers with a meow, purr or paw-knead. I live alone with her so it makes sense. The best part is she loves talking to me and will meow happily at me if I speak to her.
Holy shit...seeing Body Harvest and that RE game just unlocked so many childhood memories.
“Maybe Fatal Frame if you’re a hipster”
I feel called out
Same, I love those games, haven't played the newer ones since Nintendo got the franchise and destroyed it.
@@scottneil1187 I wanted to play 4 but that’s Japan exclusive and my laptop can only really handle PS1 and PSP games, needing some extensive tweaking for PS2 and probably Wii, and I wanna play the remake of 2 but again, laptop
But I have played 1 and 2 like crazy, specifically 2
@@scottneil1187 Yeah don't bother with Fatal Frame 5, they could have made it amazing on the wii u, but nah let's just fill it with cutscenes every four steps because that's why people play the game.
Me too, but with the Batman V Superman callout. I actually love that film, and it's the reason I'm still alive after a suicide attempt.
@@TheElenaFisher Hmm, they're all good in their own rights. But #2 will always be the best one to me. #1 was so creepy for its time, but it's definitely the worst one of the 5 they've released hahaha.... So if you still enjoy it to this day, the rest won't fail to amuse you. #4 is kind of awkward to get working, but there is an English patch you can download somewhere if you search.
#5 is great, but you can tell team ninja had some involvement in it, big breasts and wet clothes... Still, the game itself is fun and the combat on Wii U is neat. 😁
Eternal Darkness was one of the best games I ever played in my life
Ah yes, 2003, back before the internet got "good"...
... still waiting on that, actually
lmao git gud internet
Same. But that's what happens when you live 20 min out of a small town in a low populated province in Canada.
Marathon was an amazing game at the time. I still have my copy! It even came with a second license code so a friend could join you.
Skyward sword.
A game on the Wii.
1 word: pelicans.
Worse than someone pooping into your Wii.
@@weregretohio7728
I think Dragon Quest Swords was still worse after all in Skyward sword you still have a shield button, in Dragon Quest Swords you have to use your joycon to aim your shield and block attacks yourself! It was also really difficult to level up.
Nothing on the wii was aheah of its time. Skyward Swords was fairly decent and fun but nothing was special about it. It was already dated when it launched.
Body Harvest isn’t an objectively bad name. As you said, it’s a major consequence of your characters failure in the game, full of delicious 90’s edge, and it can be flipped and represent what you end up doing to the alien bugs! It’s almost like someone at the top is making you poor guys pump these vids out with such little research that you get console facts wrong, re-use old scripts, and make fun of the title of games you couldn’t be bothered to find anything else out about. I remember when they let you show your faces on a set for genuine reactions. Y’all deserve better than list videos.
I loved Resi Evil Outbreak..apart from that dam leech monster on the hospital level
That thing is annoying and scary.
Such a fun thing to have it stalk you throughout the hospital. Loved that level
@@EM-kj3ms I think when you killed it by placing a blood pack in a certain room,it's still possible for one of your companions to turn leechy if they die
@@jamescrowley8598 That is true. Which gives more incentive to be quick. Then you still have to fight the giant leech in the waterway.
@@AlmightyPolarBear lol I wouldn't mind playing it again,I remember one level where if you play as the Asian girl your password is already registered as she works there,if you pick another character though you encounter her in zombie form,couldn't one guy make weapons like combining a lighter and a blowtorch or something
I need a sequel to Eternal Darkness. Or at the least a remaster.
They need to port Eternal Darkness to the Switch or have a HD remake
OH GOD, YES!!! I would throw so much money Nintendo's way if they did that.
I haven't preorderd a game in a few years but that gets announced you can bet I'm putting money down
Really good list. Body Harvest and Eternal Darkness are extremely under rated, I never see them on anyone's radar. I used to play APB when it was first released. I think the majority of the time was spent, like you said, making character customizations and trying to create jingles for your character theme.
Is it bad that I know that joke about Jurassic Park: Trespasser is reused from an older video except Jane delivered it and it hit just a little harder?
Okay, so I wasn't just going crazy when I got the weirdest deja vu from that entry, a lot of the script for that entry was basically the same as that older video
@@Rayne_bloodshed yeah, I've noticed that since quarantine they've fallen into rehashing scripts/jokes but also adding in new games. They're trying and writing good jokes is hard. But it also speaks to those of us in the fan base who know their videos well enough that we recognize a joke written three years ago. (I also rewatch their videos as emotional pick me ups so I know the episodes quite well by now.)
@@Crisjola well Andy writing scripts 3 years ago vs Andy writing scripts now is still Andy writing scripts lol.
APB is pretty cool. Aside from the whole freemium microtransaction thing, anyway.
Eternal Darkness was a brilliant game and it deserves a remastered version.
Wasn't there some kind of copyright put on the sanity meter? Would love to play another game like that :)
A rerelease is more better, since a remaster might destroy beloved elements.
Also, damned pointless copyright debates!
@@Banquet42 Not copyright, but the sanity meter system was patented, apparently. Which is probably why no other game ever used it. They'd have to pay for it, so they just didn't.
@@spiritmuse Thank you, I knew there was some form of complication!
Eternal Darkness was also the first game I ever played that had a New Game+ system. You had to complete it three times to get the real ending.
Skyward sword was released on the Wii, not the Wii U.
Still, was it way too early for its time?
Yeah, weird mistake to make. The whole gimmick was motion controls.
@@michaelandreipalon359 Probably. to shine more, it needed motion controls better than the Wii's, and a less annoying Fi.
@@michaelandreipalon359 It was both too early for reliable, complex motion controls and too late for the period when most people were paying any attention to the Wii.
If I remember correctly, it could also be played on the Wii-U though.
"With a release on the Switch, we'll get to know if skyward sword is any good"
BASED
RE: Outbreak and RE: Outbreak File #2 are awesome games.
I loved those games I wished they released a HD Remaster of these games
I love the small uprising of Outbreak in part due to all the R.E. remakes and that multiplayer game: Resistance.
Imagine if Manhunt came out today. Now imagine it for the Oculus. A head of its time indeed...
I'm just a girl, standing in front of a RUclips channel, asking them to include Alpha Protocol in one of these lists which it's absolutely perfect for.
Alpha Protocol wasn't really limited by the technology of the time, it was limited by Obsidian being Obsidian.
I have a suggestion, dragon ball z sagas I know it's considered shit but I grew up with it and like the combination system
@@iusethisnameformygoogleacc1013 Yeah you're probably right. I first suggested it on games that deserve a sequel. Cos there were good ideas there, It just needed its Assassins Creed II to refine and expand on those ideas.
Eternal Darkness was my first Cube game, loved it. Haven't had so much fun since. My first fake blue screen of death freaked me out. lol
The two RE: Outbreak games are gems.
They could remaster it now, it would be awesome if it happened.
"Maybe Fatal Frame, if you're a hipster."
Well pass me a tweed jacket and throw on some Modest Mouse because I am HIPSTER CENTRAL.
And we'll all float on Okay :P
@@mr.mammuthusafricanavus8299 Aquarius, and my name is Ray. Now I love a woman who loves her freedom...
Wait, why are you looking at me like that? You said Float On...
I didn't get their joke...that game was scary
Fatal frame 1-2 at least was some of the best horror games back when i played em. I just wish they would release the lot on PC so i can play em again.
I didn't think it was hipster to like that series. :') Clock Tower may fit it more.
I gotta say, I really appreciate Andy's fondness for Eternal Darkness. I played it when I was younger and loved it, and it makes me sad more people aren't familiar with it.
When even outsidexbox are making Tall Vampire Lady jokes you know their playthrough is gonna be amazing. 🤣
Did you miss the Let's Play where Jane was demanding Lady Dimitrescu step on her? :P
@@philiphunn194 Yeah, sadly I did, I meant when the full game comes out.
she makes me feel things.
"OH GOD, STEP ON ME!"
Being reviewed by AVGN is an achievement in and of itself, so kudos to Jurassic Park Tresspasser
The Saboteur was such a good game, I'm still holding out for a sequel!
How did we miss M.A.G.? 256 players in a single lobby with proper company/squad breakdowns. WAY ahead of it's time
What an amazing game
Eternal darkness keeps popping up on these lists lately. I feel blessed to have been one of the half a million who purchased this!
Little King’s Story for the Wii was way ahead of the curve with the huge rise of games with society management sims and whatnot + how darkly funny it was. It was clearly inspired by Pikmin, but went into its own turf really admirably!
Trespasser finally remembered. I'm crying.
I played the s**t out of it when it came out in the late 90s.
Still have the disc somewhere. Back then I was astonished by it. Even managed to beat it. Ah, the memories of those side-stepping Rexes...
@@thestigsdutchcousin and the headbanging raptors, and the Rich Attenborough voice-overs
You should watch the AVGN episode on Trespasser. He has a small interview with one of the creators as part of the review
@@joshgillam5130 okay thnx
Great great vid ideas/uploads my friend! *Cheers from CO.🍻🍻💪🏔️💀
*My opinion, Hands the Greatest game of alll Time my personal 'G.O.A.T' ... is & Always will be, FALLOUT NEW VEGAS. -Dig this, Adaptive difficulty Hundreds maybe thousands of enemy possibilities, humans, mutants, vampires, zombies, unspeakable abominations, animals, ghosts, undead cosmonauts, mythical beings, Roman legionnaires, military outfits, ranks, individual towns, story altering decisions, cannibals, robots, cyborgs, crossbred hybrids, Always changing weather, stories, bounties, missions, quests, towns, deserts, random madness, forests, caves, mines, stashes & weapons galore.... I could go on like how I've been playing for 3-4 hours daily/nightly, 3 months, Religiously, Barley hit, Barley scratched 20% completion, Plus 5 that's Right, 5 'DLC'S'..... Release: 2010_ Nuff said. I Love this Game, Try it in your lifetime.
Weird feeling when 1989 is used as a Sci-fi setting...
I absolutely loved RE: Outbreak! Spent so many hours playing online with strangers and don't remember missing voice chat one bit, just lots of fond memories! Maybe because I didn't have some prepubescent brat swearing at me over a headset.. 😝
Andy has been rummaging through Jane's old scripts, I see you Andy
Um...did he just say that Skyward Sword came out on the WiiU? I'd like to beg to differ on that one right away...
No quite sure if that title qualifies for the list, but I'm gonna "call back" to it all the same:
"Planescape: Torment" as the first cRPG that truly made player choices matter. Up til that point you commonly followed a relatively straight line from start to finish. Planescape made almost every decision matter: from how much points you alocate into your attributes to conversation choices. It was a game that gave the player freedom in how to resolve a quest that didn't boil down to "be totally bad and kill" or "be the good guy and sacrifice yourself for greater good".
It was claimed to be the inspiration of many, recent RPGies, but the idea of having various ways in handling a quest has since became a staple of western games, even those outside of role playing genre.
P.S. and - of course - dependable on your actions, there were various ways the story could've ended.
Now that is a gaming masterpiece.
I would love a modern role playing games like that. Play as a man or woman who has near total freedom in how to resolve quests provided s/he has the skills. It wouldn't have to have great graphics or have a convoluted main story. It'd just be nice to have more than two or maybe three ways to resolve a quest.
@@mikoto7693 Yeah, I miss those games.
I'll still play as a "never hurts to help" Paragon/Open Palm/Light Side hero though. Gotta get those warm and fuzzy feelings.
Eternal darkness is not forgotten, just so expensive and no remakes.
Still have my copy i bought on day one. Sjould replay it sometime in the future. Its very dated game now but im sure its still fairly fun.
Theres always emulation...
@@MLBlue30 i have a job. I dont need to emulate. I recommend the same.
me watching this list: yeahhhh,
me watching when Blade Runner comes on: YES.
Thief: The Dark Project.
A first-person stealth game where you could decide the dificulty level, including but not limited to "enter, complete the challenge and leave without hurting anyone or even being seen". Like Dishonored, but done in the 1990's.
And the fact that the audio actually worked in a "3D like" way, pointing out if someone was approaching from your left or right, back in the day, was quite impressive.
It is an unmitigated shame that the most recent Thief game felt so... cold.
Legend of zelda skyward sword was on the wii not the wii u
Yeah, it being on the Wii with motion-controls was a pretty big deal. That was a really weird mistake to make.
@@freaknr1 any excuse to keep dunking on the WiiU, apparently.
And I really liked skyward sword. It really worked with the well with the Wii Controller. Felt very smooth
The only thing I personally didn't care for on skyward was the new Navi and having to reset the controllers
So there was an ai version of "among us" before "among us" actually came out?
10 year old me got ahold of that Blade Runner game in 2001 and thought it was the greatest thing I'd ever seen.
I don't remember much of the game but I managed to softlock myself on my first playthrough because I exited an area without having talked to a certain character or picked up a relevant item. Infuriating but interesting.
It still looks striking and unique, even today.
Even though the game itself is terrible I do have some fond memories of playing Trespasser. Having a raptor come at me, only to take care of the problem by shooting a rock out from underneath a boulder, and having said boulder roll down the hill and crush the raptor was pretty cool. Being chased by a T. rex, but getting away by running past some parasaurolphus, thereby distracting it, was also a highlight.
A game with some great ideas and concepts (strong female protagonist, pretty good physics for the time, ambitions to have complex enemy AI) that they just weren't able to achieve with the technology of the day. I also appreciate what I consider a pretty solid voice performance from RIchard Attenborough.
I think Hellgate: London was ahead of it’s time. As a looter shooter it predates Borderlands, it had community hubs like Destiny and it had randomly generated levels which The Division series has added as side content to their game.
Yes! I loved this game.
A RUclipsr named Research Indicates put up a Let's Play of Jurassic Park Trespasser back in 2008. It's still up on RUclips and still very much worth watching. It's thorough and very informative about the mechanics of the game.
But Skyward Sword wasn't originally released on the Wii U, it was released for the Nintendo Wii in 2011 and then was ported to the Wii U in 2016. You could have enjoyed it this whole time...
"Enjoyed" is a strong word for Skyward Sword for the Wii. Wiimote controls were just awful for that title in particular.
@@MetallicD3ath They actually weren't that bad for many people, it was just a matter of some people picking up the concept better than others, and being willing to meet the controls on their level rather than fight them at every turn.
@@tatltails3923 I'm not "conceptually bad" at motion controls, but I tell you, I could not meet the level of precision that the game asked of me with that controller. Lunges were the worst, so I actually quit the game when I got to the dungeon with the (semi)precisely timed lunges requirement.
If you ask me, it says something when the people showing off the game cannot adequately perform the actions they wish to perform.
@@MetallicD3ath Ah I remember Skyward Sword. I thoroughly enjoyed the game and beat it in about 3/4 months. I was one of the lucky people who adapted well to the controls and played well with them.
Yet even I have to admit it would have been somewhat easier and I'd have been both better skilled and quicker had I been playing using a normal controller system.
It's like being left handed but being forced to write with your right hand. You can do it to a competent level if you ensure the time, effort and frustration of learning and practising but you'll never be as good at writing with your left hand.
Cyberpunk 2077 could make sense on here. if it released after the PS5 and Xbox Series X reception would have probably been much better since most of the bugs where caused by the game being to much for last gen consoles to handle. no excuse for what CDPR did though, they definitely needed to delay it further and optimise it more.
Oh, wow, I never realized Eternal Darkness sold so few copies. That was a great game. The insanity effects were a lot of fun.
At least it joined the ranks of Psychonauts, Beyond Good & Evil, Planescape: Torment, and Spec Ops: The Line in the list of video gaming flops that got better on sales and reception as time passed.
Can't wait for Psychonauts 2 all while hoping for its success.
@@michaelandreipalon359 I remember my Dad and brother playing Eternal Darkness together. I think it was the Wii? Maybe the Switch hooked up to the TV? Either way I remember a mansion and they were struggling with the sanity metre. The game was claiming something was wrong with the game cartridge but Dad was onto it's tricks and stood firm.
Was there something about Romans too? Or was that a different game?
@@mikoto7693 Yes, there were Romans.
I was the only one of my friends who had it so I'm not exactly shocked but I AM sad that we were an accurate cross section of Gamecube owners with that
Great game - terrible platform. Being an exlusive mature aimed game on a kiddie aimed console sealed its fate.
I’d love to see something like Outbreak done again today in the style of A Way Out/It Takes Two (I call “multiplayer single player games”… not the most poetic, accurate or non-oxymoronic name, I know).
Just a very immersive two person horror experience. Imagine one player character trying to free themselves from a grisly and patently inescapable torture device while the other player character has to desperately tear down obstacles to try to save them - all in split screen so you know every nasty detail of what the other person and their character are going through while also trying to navigate your own character out of their predicament.
“A good idea in theory, but a bad idea in practice just like fancying a tall vampire lady.”
Mr Farrant, why must you crush my and many other oxboxer dreams? Lol
City of Metronome by Tarsier studios.
The game had unique puzzle and combat mechanics based around noise. The game was finished but Tarsier studios cancelled the game after trying and failing to find a publisher for years. City of Metronome became the basis of Little Nightmares. I hope they eventually revive the project, but at this point it seems unlikely.
Nice to see Resident Evil Outbreak get a mention, that game would really go down well today as a remake.
If we can get every Doom game on Switch, we need every Marathon game including mods on Switch too, especially Marathon Eternal, Tempus Irae 1+2 and Redux. (The Pathways into Darkness port may be a little tricky)
Capcom resident evil 25 anniversary: remaster outbreak
Remake
I played Marathon. It was weird.
This was way back in the 90s.
Mostly because I had a Mac and not windows. So basically I was limited on games and played whatever was available.
Like that Titanic game. That was another strange game. I remember it being the first game I played with multiple endings. I doubt it was the first. But that was fun.