TFTC: The New Tutorials - B0M2-R: TIE Interceptor Training

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  • Опубликовано: 29 сен 2024
  • The Rebalance project for TFTC Reimagined, represents a fundamental redesign of the games balance and is now publicly available on our Discord server. Progress is steady and in order to have players understand these changes, all the campaign training missions have been completely redesigned. Today we will look at the TIE Interceptor.
    #starwars #tiefighter #gaming #tftcgaming
    TFTC Rebalance Miro Board: miro.com/app/b...
    Discord: / discord
    TFTC Website: www.tiefightert...
    TFTC Installation Tutorial: • TFTC: Installation Tut...
    TFTC Joystick Resources: github.com/ede...
    Twitter: / tftcproject

Комментарии • 23

  • @ange1uk
    @ange1uk  4 дня назад +7

    UPDATE: Forgive the yellowish tint on this video. I was trying a desktop app which changes the tint of monitors for easier reading. Little did I know this not a surface level tint change. The colour palette in this mission is the same as the previous mission otherwise.
    These new tutorials are intended to both give a far more comprehensive tutorial on how to play XWA and TFTC for those who are unfamiliar with the games, as well as teaching the existing XWAU/TFTC veterans the new mechanics and gameplay that I've introduced into TFTC Reimagined. Bear in mind this is only for TFTC Reimagined. TFTC Classic will remain unaffected by these changes. Also bear in mind that things are still in development and things are subject to change still. Comments and feedback welcome and remember you can come test these yourselves if you join our Discord, the Rebalance alpha is open for public testing still.

    • @michaelandreipalon359
      @michaelandreipalon359 3 дня назад +1

      Understandable.
      But I gotta admit, these tutorials benefit TFTC more all while newbies+veterans may even skip XWA's noticeably unfinished and somewhat dry plot campaign just to play Classic+Reimagined and the multiplayer. Kinda like how people bought certain DVDs of Van Helsing simply because they got embedded extras in the form of the original Dracula, Frankenstein, and The Wolf Man movies... "Just Here for Godzilla" in short.

  • @KiltedCritic
    @KiltedCritic 4 дня назад +4

    Again, another very good revision. I like the idea of the speed based damage, severely dampens any benefits from finding spots to stand still and cheese something. Also feeds into how swarms of TIEs can give even large capital ships a headache when there's enough of them. Probably already spotted it, the player FG's name is different from the audio, which will need adjusted.

  • @QuetRanger
    @QuetRanger 4 дня назад +8

    I had doubts about this rebalance at first, "Oh here comes Angel, pulling a George Lucas Special Edition and ruining the legacy of the game". But I do like how the T/I behaves now. So I apologize for my doubts, I will look forward to the full release when its ready. :)

    • @antonisauren8998
      @antonisauren8998 4 дня назад +2

      Yea, it feels like gamey heresy. Speed dependant laser damage? Who heard of such abomination!? But it behaves good in the video.

    • @ange1uk
      @ange1uk  4 дня назад

      @@antonisauren8998 I'm interested in a fun experience while differentiating the fighters more for their own unique flavours! Whether I succeed at that or not depends on people playing it and giving me feedback. I know I'm taking a gamble here, but I think its one worth taking.
      Worst case, I can just throw the entire Rebalance away and revert to 1.3.4 balance. Would mean another round of reworking balance, but that's fine.
      I encourage you to try it yourself and give me some feedback, the alpha is available in our Discord 🙁

    • @shep9231
      @shep9231 2 дня назад +2

      I'm in the same boat as you mate. I too, had my own doubts. they have been laid to rest.

  • @Billy060486
    @Billy060486 3 дня назад +2

    Amazing video content, I love the revised training missions. I just wish they went into this much detail when the game first came out, I would have survived a whole lot more than I originally did lol. Great job Angel yet again! James Earl Jones would be proud of this version of Tie Fighter.

  • @shep9231
    @shep9231 2 дня назад +1

    Wow. fine work!. YOU gave these old games a whole new lease on life. fine work!

  • @xSilentVeterenx
    @xSilentVeterenx 4 дня назад +2

    Looks like Fallout New Vegas Pip Boy orange/yellow tint has carried over to Angels TFTC: Reimagined XD

    • @ange1uk
      @ange1uk  4 дня назад +2

      @@xSilentVeterenx yup, only realised after LPhoenix pointed it out to me 😅

  • @SteelbeastsCavalry
    @SteelbeastsCavalry 4 дня назад +3

    I have got to try this.

  • @michaelandreipalon359
    @michaelandreipalon359 3 дня назад +1

    0:00: Such a familiar "walking on metal" sound. Gotta thank Half-Life 1 and maybe even Thief plus System Shock 2 for that.
    Hmm, difficulty is at Medium. Wonder how much changes on Hard, particularly on the allied A.I. side?
    1:26: That first use of "tutorial" should be removed, since it's not spoken.
    The T/I laser systems is awesome, but it can be problematic if you want to be stationary if not hurrying up before your allies do killsteals.
    The instructor is right, those A-Wings succumbed quick to the Quad-Fire.
    8:37: Huh?
    Instructor didn't seem to mention that B-Wings tend to leave harmful debris, a big problem to unshielded chasing craft.

    • @ange1uk
      @ange1uk  3 дня назад +1

      Currently Easy and Hard haven't been properly assessed yet for balance. As for 8:37, I think I very briefly hit some engine wash.

  • @madcat247
    @madcat247 4 дня назад

    Is there an option/ability to disable the speed based damage?

    • @ange1uk
      @ange1uk  4 дня назад +1

      @@madcat247 No, speed based damage is part of the vanilla game, but it was always just a straight bonus applied equally to all ships. Now I can modify it for certain behaviours on a per ship basis.

    • @antonisauren8998
      @antonisauren8998 4 дня назад +1

      Wait, what? It was 25 years and it's the first time I hear about such behavior in XWA.
      Greater laser range on bombers should help with their survivability. How rebel crafts will be balanced around those new fancy weapons?

    • @ange1uk
      @ange1uk  4 дня назад +2

      @@antonisauren8998 Yup, its absolutely a thing. By default the calculation is:
      ship speed * 2.25 = bonus power (damage) applied
      For the TF at 100m/s * 2.25, it applies an extra 225 power which translates to 2.25hp of extra damage per shot in game terms.
      If you take a look at the Miro board I've used, you can see how everything is generally stacked up against each other and I've been very detailed about it (though its a little out of date on a few numbers now). I've given the Rebels and other 3rd party faction ships their own roles and flavours.

    • @ange1uk
      @ange1uk  4 дня назад +1

      Miro board also includes a lot of documentation on many of the variables and their calculations that are being used, which are part of the vanilla engines code.

    • @LPhoenix
      @LPhoenix 4 дня назад +1

      @@antonisauren8998 Speed based damage was actually already a thing in TIE Fighter (not sure if it was in X-wing already), and I think it was already the exact same formula as in XWA