Manor Lords: Refined Perfect Start

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  • Опубликовано: 22 янв 2025

Комментарии • 68

  • @herebejamz
    @herebejamz 15 дней назад +34

    Morgen is German and Dutch for morning. The measurement started as "the area that can be ploughed with a single-furrow horse or ox plough in one morning (from dawn to noon), but as is the case with many measurements before standardization, it varied widely region to region.

    • @wild_lee_coyote
      @wild_lee_coyote 11 дней назад

      They needed a standardized ox named Morgan.

  • @Ressurrectinn
    @Ressurrectinn 16 дней назад +18

    Can you please do a video on pack stations and how best to utilize them?

  • @beermonster15
    @beermonster15 16 дней назад +9

    If you ever get the Ox bug just save the game and load the save and it fixes it, also find this works if you have bandit camps that won't leave camp to attack you, just make sure you aren't right on top of them when you reload

  • @garyacklin2186
    @garyacklin2186 15 дней назад +6

    finally a video i would send to someone to get them started in this game.
    very well done man you have come so far since the sauasge update.
    subed with grub and a can of bub.

    • @TacticatGaming
      @TacticatGaming  15 дней назад +3

      I want a sticker that says “you’ve come far since the sausage update”

  • @Admiral8Q
    @Admiral8Q 13 дней назад +1

    I like how you don't edit out when you change your mind. This game does have a heck of a lot of rethinking where to put stuff. Also that there never is a 'perfect' stating location. Many variables. So that's good to have in a startup tutorial. 😎

    • @TacticatGaming
      @TacticatGaming  12 дней назад +1

      Yeah sometimes you just see a better setup

  • @JohnnyHughes1
    @JohnnyHughes1 16 дней назад +4

    As far as better designs (flexo, brawndo) those are good for building follow on areas where time is not super critical and you can trade with you inital area to being in things you cant build yet. I actually like the Bender and it is my go to backyard farm/orchard build.

  • @JohnnyHughes1
    @JohnnyHughes1 16 дней назад +3

    Just a couple of comments (love the video and i can follow it completely.. this comment is for new players). 18:10 you pull out your family from the wild animal (hunter) shack . This would be a good rime to explain that the gathers stop hunting at 50% you are wasting a family leacing them there.

  • @CheapBurger
    @CheapBurger 15 дней назад +2

    Thanks for the guide my brother , now i know what should i do to in the game :D , please make part 2

  • @transienttrina7928
    @transienttrina7928 15 дней назад +1

    So obsessed with your strategy. I watched one of your long videos while i was sleeping and you narrated my dream. I got be in the city as it was being built. it was sooo cool :D Yes I'm a nerd.

    • @TacticatGaming
      @TacticatGaming  15 дней назад +1

      I gotta figure out how to tap into that dream listening market lmao

  • @thereal_onelargemammal
    @thereal_onelargemammal 15 дней назад +1

    Great vid mate. Awesome starting moves and strats.

  • @I-DIG-IT-CT
    @I-DIG-IT-CT 15 дней назад +1

    A couple things I do different.
    I like to go store house over food house first because the tools on the ground are very expensive to import. Bread is worthless to me. The store house worker will also transport the stone by 10, instead of one, so when you build the grain house right next to it, it's super fast. Right when the store house finishes, I drop 2 workers in there to pick up the crap on the ground. The pull them after. And start the grain house.
    Also,... one of your first houses could have been positioned for veggie farm

  • @JohnnyHughes1
    @JohnnyHughes1 16 дней назад +5

    I put a road between my plots on the bender so people can walk through there.

  • @LayneBenofsky
    @LayneBenofsky 15 дней назад +1

    Nice re-do of this intro video! Thank you. I tried following the first one and couldn't get my first new family until June -- Not building the houses fast enough got me! :D

    • @TacticatGaming
      @TacticatGaming  15 дней назад

      Yeah I good nights rest and some alpha testers on discord helped me rethink this

  • @paulhernandez112
    @paulhernandez112 15 дней назад +1

    Great video. Greetings from Mexico!

  • @JacekRoszak1986
    @JacekRoszak1986 15 дней назад +2

    @tacticat if you use forgery instead of farm house to scan where the berries are to secure them with field, it will be much easier :) when you use forgery all the bushes are shown as white.
    It’s easier to figure out how big of a field you need.

  • @JaruMania
    @JaruMania 15 дней назад +3

    Thank you so much for the guide

  • @mylilcritic
    @mylilcritic 15 дней назад +1

    Another awesome guide

  • @MrPain-zr3mr
    @MrPain-zr3mr 15 дней назад +5

    if you bring Archers or Crossbow units bandits in their camp will always attack you

  • @larryhinkle9390
    @larryhinkle9390 12 дней назад +1

    I just started a new game using old methods. Saw some of your other vids and found out all the changes. It's so important to build granaries and store houses right away. Bug I had was the ox. The guide walks a bit. Stops. Starts again. Takes forever to get logs anywhere. Adding another ox asap might have helped.

  • @walrusiam6233
    @walrusiam6233 15 дней назад +1

    You can still set off the animals by placing a farm field over them, the same as you do with berries. You just have to not clip the circle at all or you'll make them move. The field must be completely outside the bounds of the circle.

  • @MrSheepiboi
    @MrSheepiboi 16 дней назад +3

    Thanks for this! i've just started playing manor lords again after a 8 month break, really helpful! I have the steam mods applied and the new maps are amazing. Quick question, have you ever had a glitch where you have above 50% approval rating, spare housing and you don't get a new family moving in at the start of the new month? I have had this happen for 3 months in a row, rather frustrating as you can imagine. the approval rating never dipped below 60% during those months. cheers! :)

    • @baf_mcnab3065
      @baf_mcnab3065 16 дней назад +2

      @MrSheepiboi I have though not sure it happened for three months straight for me.

    • @MrSheepiboi
      @MrSheepiboi 15 дней назад

      @@baf_mcnab3065 Cheers! yeah seemed really strange to be honest, waiting for that notification for the +1 family and it never came :( lol

  • @ericswan1342
    @ericswan1342 16 дней назад +2

    I know you have better designs made, but I still use this one for my veggie/apple plots, it is just easier and faster to make.

  • @komard1990
    @komard1990 15 дней назад +1

    As for me 5x2 start house, berry/fish, 2 ox wood prod --> June/July church + 2x2 or 4 0.8 morg vegy farms aug/oct raid 2-4 bandit camps 75% town money els save for def... P.S try “flexo” 10 honey set workers near 50/50 vegy apples, and it is not enough for pop 350+ but it is worth all time to build it

  • @morthiumcz1204
    @morthiumcz1204 14 дней назад +1

    I would recomend building storehouse before granary (if u lose tools, its gonna slow you more then losing bread)

  • @baf_mcnab3065
    @baf_mcnab3065 15 дней назад +2

    Hey m8, was going to mention in a reply to one of your other videos that I have had that first family move in in April but, as you will know, the approval can kind of jump up and down a tad, so sometimes you dip back below 51 at just the wrong time. Oh, and sometimes I will send my militia out to deal with those first two bandit camps when they only have 16 or 18 in. I do like to take those first three to claim my second region, and I treat them like banks, so if two out of the three have been stealing from my town, I send loot from those two to the town since you get back twice what was stolen. The loot from other camp goes to personal treasury then.

    • @walrusiam6233
      @walrusiam6233 15 дней назад +2

      If approval dips right when the month changes, it's because you allowed an approval to reach -5 the month before. You're guaranteed a sixth family in april on default settings as long as you build your fifth house and end homelessness disapproval before the modifier reaches -5 - usually around the 20th of the month. As long as you do that, when the month resets, you'll start out at 50% and get your family (assuming you have your sixth house built by then). The shortest "perfect start guide" is simply this, build lumber yard, build five houses, build sixth house, boom, six families in April. On default settings you literally don't have to worry about anything else.

    • @baf_mcnab3065
      @baf_mcnab3065 15 дней назад

      @@walrusiam6233 Thanks for taking the time to explain it,

  • @Denek_23
    @Denek_23 16 дней назад +2

    00:48 and my mind is already blown

  • @GMSwagganaut
    @GMSwagganaut 15 дней назад +1

    I'm running into an issue where the Bender causes a crash *every* time I try to put a backyard plot onto one of the plots.
    Does anyone know how to remedy this?

  • @Sparticulous
    @Sparticulous 15 дней назад +2

    Thank you!

  • @billcaptain7500
    @billcaptain7500 14 дней назад +1

    this is how i like to play, how fast can i grow the town and defeat the lord with respect to the game calendar. would be cool for someone to take up speedrunning like real-time elapsed time who can defeat the lord quickest or large town quickest etc

  • @tomvanderroest9353
    @tomvanderroest9353 13 дней назад +1

    What would yout reccomendation be for the hunting limit. Some sources say set it to half others say to limit it to 2/4. But none of the sources have 'proof'.

  • @Vardekkrom
    @Vardekkrom 16 дней назад +2

    Do you think that 3 double plots are superior to 6 single (with potential upgrade later)? Is it actually significantly faster? The benefit of building single plots first is that you can get the 2nd city level earlier and start placing traps for example

    • @TacticatGaming
      @TacticatGaming  16 дней назад +1

      I wouldn’t do singles but you can

    • @baf_mcnab3065
      @baf_mcnab3065 15 дней назад +2

      @Vardekkrom When you are setting down a plot, you should already know what you have planned for that plot. I.E. Large doubles for veggies/apples. Smaller singles for Artisans. In fact when I did the 'restoring the peace' on ;challenging; setting I started with 6 singles because I knew I would need one of them to be a cobblers and keeping approval above 50% might not be easy. Didn't want to level up a large plot only to have to lose the veggies to make shoes.

    • @Vardekkrom
      @Vardekkrom 15 дней назад +2

      @@baf_mcnab3065 agree here, I also don't do doubles for Artisians, maybe with some exceptions. Generally, I think 6 early double plots + 8 flexo plots still leave room for some single plots. The rule for me is just not to expand the number of family spaces faster than I need to (which is very predictable), so I am in control where the next family is gonna settle.
      The only thing that screwed me in that situation was mourning, as it seemed to not only ban this family from adopting new members but also the entire plot from accepting new families.

    • @Vardekkrom
      @Vardekkrom 15 дней назад +1

      Yeah to be fair this early trait barely does anything on this scale, so does not matter :)

    • @baf_mcnab3065
      @baf_mcnab3065 15 дней назад +2

      @@Vardekkrom Daccord, I tend to control where I want my next families to move in to. And I have learned not to get the families in those first 6 double plots to plant veggies too soon, otherwise they take longer to build the stuff I need. Hadn't noticed with the mourning thing though I do know that if you lose one of your retinue, they mourn for the rest of the game.
      As for doubles for artisans, I am going to experiment more, to find out if they produce twice as much as a single plot (i.e. spears, shields etc) I am guessing they do, but have not run that test yet.

  • @slainetroyard9004
    @slainetroyard9004 16 дней назад +3

    your flexo is so much food i dont even farm

    • @JohnnyHughes1
      @JohnnyHughes1 16 дней назад

      Yep, farm barley for ale or flax for clothes and use veggies and apples for food. I tend to put down 20 Burbage plots and then move to another area on the map. Then circle back later to get bigger.

  • @NickyRV
    @NickyRV 14 дней назад +1

    My friend, now give me a guide on how to start in winter, without resources, without weapons, without coins and under the most stringent conditions)

    • @NickyRV
      @NickyRV 13 дней назад

      I just can’t get an increase in families before August, in August it’s consistently...

  • @turtle_head6961
    @turtle_head6961 10 дней назад +1

    Does fertility matter for the carrots on burgage plots? loving the videos!

  • @Raycheetah
    @Raycheetah 16 дней назад +2

    The refinements continue. =^[.]^=

  • @drikai
    @drikai 14 дней назад +1

    Seems like the made it so you can no longer use corpse pits to measure, once set they cant be deleted anymore

    • @TacticatGaming
      @TacticatGaming  14 дней назад

      They can be deleted

    • @drikai
      @drikai 14 дней назад

      ​@@TacticatGaming (edit) realized what i did wrong started to build before putting down the settlers camp

  • @Drenai1315
    @Drenai1315 14 дней назад +1

    Will this work on Challenging difficulty too?

  • @mattz4483
    @mattz4483 13 дней назад +1

    When do you start building a brawndo?

    • @TacticatGaming
      @TacticatGaming  13 дней назад

      Early

    • @mattz4483
      @mattz4483 11 дней назад

      @@TacticatGaming Thanks! When do you start settling a new province? Do you wait till you reach the large village settlement status or asap.

  • @jacobhealy8376
    @jacobhealy8376 15 дней назад +1

    ight ill come back to the game when i dont need to cheese everything just to get it to work