Morgen is German and Dutch for morning. The measurement started as "the area that can be ploughed with a single-furrow horse or ox plough in one morning (from dawn to noon), but as is the case with many measurements before standardization, it varied widely region to region.
If you ever get the Ox bug just save the game and load the save and it fixes it, also find this works if you have bandit camps that won't leave camp to attack you, just make sure you aren't right on top of them when you reload
finally a video i would send to someone to get them started in this game. very well done man you have come so far since the sauasge update. subed with grub and a can of bub.
I like how you don't edit out when you change your mind. This game does have a heck of a lot of rethinking where to put stuff. Also that there never is a 'perfect' stating location. Many variables. So that's good to have in a startup tutorial. 😎
As far as better designs (flexo, brawndo) those are good for building follow on areas where time is not super critical and you can trade with you inital area to being in things you cant build yet. I actually like the Bender and it is my go to backyard farm/orchard build.
Just a couple of comments (love the video and i can follow it completely.. this comment is for new players). 18:10 you pull out your family from the wild animal (hunter) shack . This would be a good rime to explain that the gathers stop hunting at 50% you are wasting a family leacing them there.
So obsessed with your strategy. I watched one of your long videos while i was sleeping and you narrated my dream. I got be in the city as it was being built. it was sooo cool :D Yes I'm a nerd.
A couple things I do different. I like to go store house over food house first because the tools on the ground are very expensive to import. Bread is worthless to me. The store house worker will also transport the stone by 10, instead of one, so when you build the grain house right next to it, it's super fast. Right when the store house finishes, I drop 2 workers in there to pick up the crap on the ground. The pull them after. And start the grain house. Also,... one of your first houses could have been positioned for veggie farm
Nice re-do of this intro video! Thank you. I tried following the first one and couldn't get my first new family until June -- Not building the houses fast enough got me! :D
@tacticat if you use forgery instead of farm house to scan where the berries are to secure them with field, it will be much easier :) when you use forgery all the bushes are shown as white. It’s easier to figure out how big of a field you need.
I just started a new game using old methods. Saw some of your other vids and found out all the changes. It's so important to build granaries and store houses right away. Bug I had was the ox. The guide walks a bit. Stops. Starts again. Takes forever to get logs anywhere. Adding another ox asap might have helped.
You can still set off the animals by placing a farm field over them, the same as you do with berries. You just have to not clip the circle at all or you'll make them move. The field must be completely outside the bounds of the circle.
Thanks for this! i've just started playing manor lords again after a 8 month break, really helpful! I have the steam mods applied and the new maps are amazing. Quick question, have you ever had a glitch where you have above 50% approval rating, spare housing and you don't get a new family moving in at the start of the new month? I have had this happen for 3 months in a row, rather frustrating as you can imagine. the approval rating never dipped below 60% during those months. cheers! :)
As for me 5x2 start house, berry/fish, 2 ox wood prod --> June/July church + 2x2 or 4 0.8 morg vegy farms aug/oct raid 2-4 bandit camps 75% town money els save for def... P.S try “flexo” 10 honey set workers near 50/50 vegy apples, and it is not enough for pop 350+ but it is worth all time to build it
Hey m8, was going to mention in a reply to one of your other videos that I have had that first family move in in April but, as you will know, the approval can kind of jump up and down a tad, so sometimes you dip back below 51 at just the wrong time. Oh, and sometimes I will send my militia out to deal with those first two bandit camps when they only have 16 or 18 in. I do like to take those first three to claim my second region, and I treat them like banks, so if two out of the three have been stealing from my town, I send loot from those two to the town since you get back twice what was stolen. The loot from other camp goes to personal treasury then.
If approval dips right when the month changes, it's because you allowed an approval to reach -5 the month before. You're guaranteed a sixth family in april on default settings as long as you build your fifth house and end homelessness disapproval before the modifier reaches -5 - usually around the 20th of the month. As long as you do that, when the month resets, you'll start out at 50% and get your family (assuming you have your sixth house built by then). The shortest "perfect start guide" is simply this, build lumber yard, build five houses, build sixth house, boom, six families in April. On default settings you literally don't have to worry about anything else.
I'm running into an issue where the Bender causes a crash *every* time I try to put a backyard plot onto one of the plots. Does anyone know how to remedy this?
this is how i like to play, how fast can i grow the town and defeat the lord with respect to the game calendar. would be cool for someone to take up speedrunning like real-time elapsed time who can defeat the lord quickest or large town quickest etc
What would yout reccomendation be for the hunting limit. Some sources say set it to half others say to limit it to 2/4. But none of the sources have 'proof'.
Do you think that 3 double plots are superior to 6 single (with potential upgrade later)? Is it actually significantly faster? The benefit of building single plots first is that you can get the 2nd city level earlier and start placing traps for example
@Vardekkrom When you are setting down a plot, you should already know what you have planned for that plot. I.E. Large doubles for veggies/apples. Smaller singles for Artisans. In fact when I did the 'restoring the peace' on ;challenging; setting I started with 6 singles because I knew I would need one of them to be a cobblers and keeping approval above 50% might not be easy. Didn't want to level up a large plot only to have to lose the veggies to make shoes.
@@baf_mcnab3065 agree here, I also don't do doubles for Artisians, maybe with some exceptions. Generally, I think 6 early double plots + 8 flexo plots still leave room for some single plots. The rule for me is just not to expand the number of family spaces faster than I need to (which is very predictable), so I am in control where the next family is gonna settle. The only thing that screwed me in that situation was mourning, as it seemed to not only ban this family from adopting new members but also the entire plot from accepting new families.
@@Vardekkrom Daccord, I tend to control where I want my next families to move in to. And I have learned not to get the families in those first 6 double plots to plant veggies too soon, otherwise they take longer to build the stuff I need. Hadn't noticed with the mourning thing though I do know that if you lose one of your retinue, they mourn for the rest of the game. As for doubles for artisans, I am going to experiment more, to find out if they produce twice as much as a single plot (i.e. spears, shields etc) I am guessing they do, but have not run that test yet.
Yep, farm barley for ale or flax for clothes and use veggies and apples for food. I tend to put down 20 Burbage plots and then move to another area on the map. Then circle back later to get bigger.
Morgen is German and Dutch for morning. The measurement started as "the area that can be ploughed with a single-furrow horse or ox plough in one morning (from dawn to noon), but as is the case with many measurements before standardization, it varied widely region to region.
They needed a standardized ox named Morgan.
Can you please do a video on pack stations and how best to utilize them?
If you ever get the Ox bug just save the game and load the save and it fixes it, also find this works if you have bandit camps that won't leave camp to attack you, just make sure you aren't right on top of them when you reload
finally a video i would send to someone to get them started in this game.
very well done man you have come so far since the sauasge update.
subed with grub and a can of bub.
I want a sticker that says “you’ve come far since the sausage update”
I like how you don't edit out when you change your mind. This game does have a heck of a lot of rethinking where to put stuff. Also that there never is a 'perfect' stating location. Many variables. So that's good to have in a startup tutorial. 😎
Yeah sometimes you just see a better setup
As far as better designs (flexo, brawndo) those are good for building follow on areas where time is not super critical and you can trade with you inital area to being in things you cant build yet. I actually like the Bender and it is my go to backyard farm/orchard build.
Just a couple of comments (love the video and i can follow it completely.. this comment is for new players). 18:10 you pull out your family from the wild animal (hunter) shack . This would be a good rime to explain that the gathers stop hunting at 50% you are wasting a family leacing them there.
Thanks for the guide my brother , now i know what should i do to in the game :D , please make part 2
So obsessed with your strategy. I watched one of your long videos while i was sleeping and you narrated my dream. I got be in the city as it was being built. it was sooo cool :D Yes I'm a nerd.
I gotta figure out how to tap into that dream listening market lmao
Great vid mate. Awesome starting moves and strats.
A couple things I do different.
I like to go store house over food house first because the tools on the ground are very expensive to import. Bread is worthless to me. The store house worker will also transport the stone by 10, instead of one, so when you build the grain house right next to it, it's super fast. Right when the store house finishes, I drop 2 workers in there to pick up the crap on the ground. The pull them after. And start the grain house.
Also,... one of your first houses could have been positioned for veggie farm
I put a road between my plots on the bender so people can walk through there.
Nice re-do of this intro video! Thank you. I tried following the first one and couldn't get my first new family until June -- Not building the houses fast enough got me! :D
Yeah I good nights rest and some alpha testers on discord helped me rethink this
Great video. Greetings from Mexico!
@tacticat if you use forgery instead of farm house to scan where the berries are to secure them with field, it will be much easier :) when you use forgery all the bushes are shown as white.
It’s easier to figure out how big of a field you need.
Thank you so much for the guide
Happy to help
🥰
Another awesome guide
if you bring Archers or Crossbow units bandits in their camp will always attack you
I just started a new game using old methods. Saw some of your other vids and found out all the changes. It's so important to build granaries and store houses right away. Bug I had was the ox. The guide walks a bit. Stops. Starts again. Takes forever to get logs anywhere. Adding another ox asap might have helped.
You can still set off the animals by placing a farm field over them, the same as you do with berries. You just have to not clip the circle at all or you'll make them move. The field must be completely outside the bounds of the circle.
Gotcha
Thanks for this! i've just started playing manor lords again after a 8 month break, really helpful! I have the steam mods applied and the new maps are amazing. Quick question, have you ever had a glitch where you have above 50% approval rating, spare housing and you don't get a new family moving in at the start of the new month? I have had this happen for 3 months in a row, rather frustrating as you can imagine. the approval rating never dipped below 60% during those months. cheers! :)
@MrSheepiboi I have though not sure it happened for three months straight for me.
@@baf_mcnab3065 Cheers! yeah seemed really strange to be honest, waiting for that notification for the +1 family and it never came :( lol
I know you have better designs made, but I still use this one for my veggie/apple plots, it is just easier and faster to make.
As for me 5x2 start house, berry/fish, 2 ox wood prod --> June/July church + 2x2 or 4 0.8 morg vegy farms aug/oct raid 2-4 bandit camps 75% town money els save for def... P.S try “flexo” 10 honey set workers near 50/50 vegy apples, and it is not enough for pop 350+ but it is worth all time to build it
I would recomend building storehouse before granary (if u lose tools, its gonna slow you more then losing bread)
Good point
Hey m8, was going to mention in a reply to one of your other videos that I have had that first family move in in April but, as you will know, the approval can kind of jump up and down a tad, so sometimes you dip back below 51 at just the wrong time. Oh, and sometimes I will send my militia out to deal with those first two bandit camps when they only have 16 or 18 in. I do like to take those first three to claim my second region, and I treat them like banks, so if two out of the three have been stealing from my town, I send loot from those two to the town since you get back twice what was stolen. The loot from other camp goes to personal treasury then.
If approval dips right when the month changes, it's because you allowed an approval to reach -5 the month before. You're guaranteed a sixth family in april on default settings as long as you build your fifth house and end homelessness disapproval before the modifier reaches -5 - usually around the 20th of the month. As long as you do that, when the month resets, you'll start out at 50% and get your family (assuming you have your sixth house built by then). The shortest "perfect start guide" is simply this, build lumber yard, build five houses, build sixth house, boom, six families in April. On default settings you literally don't have to worry about anything else.
@@walrusiam6233 Thanks for taking the time to explain it,
00:48 and my mind is already blown
I'm running into an issue where the Bender causes a crash *every* time I try to put a backyard plot onto one of the plots.
Does anyone know how to remedy this?
Weird
Thank you!
You're welcome!
this is how i like to play, how fast can i grow the town and defeat the lord with respect to the game calendar. would be cool for someone to take up speedrunning like real-time elapsed time who can defeat the lord quickest or large town quickest etc
What would yout reccomendation be for the hunting limit. Some sources say set it to half others say to limit it to 2/4. But none of the sources have 'proof'.
Half seems to do well
Do you think that 3 double plots are superior to 6 single (with potential upgrade later)? Is it actually significantly faster? The benefit of building single plots first is that you can get the 2nd city level earlier and start placing traps for example
I wouldn’t do singles but you can
@Vardekkrom When you are setting down a plot, you should already know what you have planned for that plot. I.E. Large doubles for veggies/apples. Smaller singles for Artisans. In fact when I did the 'restoring the peace' on ;challenging; setting I started with 6 singles because I knew I would need one of them to be a cobblers and keeping approval above 50% might not be easy. Didn't want to level up a large plot only to have to lose the veggies to make shoes.
@@baf_mcnab3065 agree here, I also don't do doubles for Artisians, maybe with some exceptions. Generally, I think 6 early double plots + 8 flexo plots still leave room for some single plots. The rule for me is just not to expand the number of family spaces faster than I need to (which is very predictable), so I am in control where the next family is gonna settle.
The only thing that screwed me in that situation was mourning, as it seemed to not only ban this family from adopting new members but also the entire plot from accepting new families.
Yeah to be fair this early trait barely does anything on this scale, so does not matter :)
@@Vardekkrom Daccord, I tend to control where I want my next families to move in to. And I have learned not to get the families in those first 6 double plots to plant veggies too soon, otherwise they take longer to build the stuff I need. Hadn't noticed with the mourning thing though I do know that if you lose one of your retinue, they mourn for the rest of the game.
As for doubles for artisans, I am going to experiment more, to find out if they produce twice as much as a single plot (i.e. spears, shields etc) I am guessing they do, but have not run that test yet.
your flexo is so much food i dont even farm
Yep, farm barley for ale or flax for clothes and use veggies and apples for food. I tend to put down 20 Burbage plots and then move to another area on the map. Then circle back later to get bigger.
My friend, now give me a guide on how to start in winter, without resources, without weapons, without coins and under the most stringent conditions)
I just can’t get an increase in families before August, in August it’s consistently...
Does fertility matter for the carrots on burgage plots? loving the videos!
nope
The refinements continue. =^[.]^=
Seems like the made it so you can no longer use corpse pits to measure, once set they cant be deleted anymore
They can be deleted
@@TacticatGaming (edit) realized what i did wrong started to build before putting down the settlers camp
Will this work on Challenging difficulty too?
No
When do you start building a brawndo?
Early
@@TacticatGaming Thanks! When do you start settling a new province? Do you wait till you reach the large village settlement status or asap.
ight ill come back to the game when i dont need to cheese everything just to get it to work