The Best Worst Daytona Game: Daytona USA Championship Circuit Edition | Saturnology

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  • Опубликовано: 30 июл 2022
  • As we celebrate 10 years of Saturnology, we go back to the series where it all began. In this episode of Saturnology, we close the book on Daytona's tenure on the Sega Saturn. A high for the system, yet a low for the series.
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    / the_davetona
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Комментарии • 59

  • @ArcadeStriker
    @ArcadeStriker Год назад +20

    As someone that played through Daytona USA Deluxe in its entirety at least once, and can add some details about ANOTHER version of the game released...albeit for Windows, which is probably out of scope for these videos, but are worth addressing:
    * This applies for the Saturn versions as well, but *there ARE two horses in the game*. The second one, Uma 2 (a white horse), should be unlockable by beating all tracks with the Horse on normal difficulty. On that note, the normal Max car AND Uma 2 have the special property of being able to *drive off-road without penalty* (which neither the normal Horse or the supercar Daytona have), and Uma 2 has all stats maxed out like the supercar.
    * It was based on the Japanese Circuit Edition in all releases, so the handling and time of day features (though the latter only with the D3D patch for some reason) are available and while unfortunately the original arcade soundtrack is NOT present, nowadays you can swap out the music with whatever you want (including it) if you have the game patched with _inmm to play the CD music off MP3s in your PC...which is probably the most convenient way to have music in the game with modern Windows
    * It included a brand new track, Silver Ocean Causeway, which was NOT brought back in Daytona USA 2001, so it is an exclusive rarity from this specific version of the game. It also used the Daytona USA Medley as its track music.
    * And as a nice feature, it actually supports for up to 8 players through LAN. Only been able to try this once...but it was a very cool option left in by SEGA!
    That's all I can say about it for now; even though it might not be as Daytona as the other games (even I remember years ago swapping some files on it to play with the regular Hornet using the supercar's model), but I still had a lot of fun with it and the original Windows version (which is pretty much identical to Saturn) back then.

  • @MrSkerpentine
    @MrSkerpentine Год назад +11

    The sheer idea of there once being a point in history where humanity *didn't* like the original Daytona USA soundtrack is horrifying and baffling to me

  • @MartiniGaming
    @MartiniGaming Год назад +17

    awesome. glad you addressed the Japanese CCE version. I didn't know if this was an urban legend.
    Panda brought me here

    • @JR-mr1tw
      @JR-mr1tw Год назад +1

      I checked the comments to see if this was here before I even watched the video

  • @Laserdreamz
    @Laserdreamz 4 месяца назад +2

    Completely agree, was so un-Daytona, but I still played it to death. Was good in its own right. Had no idea about the JPN version, will seek that out!

  • @TheWretchedWorld
    @TheWretchedWorld 3 месяца назад +1

    For context, the original daytona usa was running on $15,000 USD dedicated arcade hardware which was co developed with Sega, Fujitsu and GE aerospace. I think it was an unrealistic expectation at the time to get a port of the game that even resembled what we got in the arcades on a home system which retailed for under $300 USD. Compromises had to be made.

  • @kyle8952
    @kyle8952 Год назад +22

    The extra tracks do a good job hiding the saturn's awful draw distance.

  • @khajiit8221
    @khajiit8221 3 месяца назад +2

    I liked it. Once I got over the fact it still wasn't the "arcade perfect" Daytona we wanted, it was ultimately a better game than the original - more polished, better quality graphics, and so on.

  • @Larry
    @Larry Год назад +6

    One thing I never see come up with D:CCE is the Desert City track is a recycled layout of Highland from Virtua Racing Deluxe on the 32X.
    But I really didn't like the new feel of the cars, you can blatantly tell it's using the Sega Rally engine, as the cars feel far more like that, than they do Daytona. Also, I discovered recently Sega cancelled a port of Indy 500 to the Saturn in favor of CCE. They really would have been better off letting another developer have a stab at it, like Tantalus, who did the port of Manx TT.

  • @immitationstation3369
    @immitationstation3369 Год назад +9

    Fantastic job on the commentary and editing on this video man you clearly have a passion for racing and Sega games!
    Truly an underrated channel but that just makes your videos all the more special in my opinion.
    I would love to see future videos on racing games especially on the Saturn and the Dreamcast library (particularly Road Rash and the test drive series)
    Glad to see new content from you brother and keep up the good work my dude 👍

  • @ahkmal7153
    @ahkmal7153 Год назад +3

    Glad to see you back!!

  • @ShinChuck
    @ShinChuck Год назад +5

    I ADORED Daytona USA, and it was one of the games I bought with my Saturn (when the clerk scoffed at me for trading in my N64 for one!). Then CCE was... disappointing. I was so bummed to lose the soundtrack, and it just felt different. I somehow missed the existence of Circuit Edition, which sounds like what I'd have wanted!

  • @DavideNastri
    @DavideNastri 3 месяца назад +1

    I live in a very spoiled moment of my life where I have DAYTONA for PS3 plus playseat challenge with wheel / pedals but...
    The saturn version, even with humble gamepad, is a total challenge and blast to play.
    Awesome.

    • @sebastiann.8088
      @sebastiann.8088 2 месяца назад

      Don't forget the Saturn version is compatible with the Saturn Steering Wheel!

  • @Trialwolf
    @Trialwolf Год назад +5

    Great video, glad to see you are back and well.

  • @MrTopboy80
    @MrTopboy80 4 месяца назад +1

    I owned and ABSOLUTELY loved this game I spent 8 hrs playing on my first encounter with it!!!!!

  • @GhibliNova
    @GhibliNova 4 месяца назад +2

    Saturn was the same price as the PS1, people are just easily tricked by marketing. Saturn was 400 and came with Virtua Fighter and built in memory. PS1 was 300 but if you wanted to play a game with your new console that was another 60, and if you wanted to save that game that was another 40. So they were both 400 bucks.

  • @viewtifuljoe99
    @viewtifuljoe99 Год назад +4

    Welcome back!

  • @CookProductions1
    @CookProductions1 Год назад +3

    National Park Speedway and Dinosaur Canyon are also based on real life racetracks! National Park is based on The Autodromo Nazionale di Monza, which the F1 grid goes to for the Italian Grand Prix every year, and Dinosaur Canyon is based on the Autódromo José Carlos Pace, which is where F1 goes for the Brazilian Grand Prix. And also Daytona, but that's a given
    I assume the other two are also based off real race tracks, but I havent figured out which ones just yet lolol

    • @vinching926
      @vinching926 Год назад +1

      That Dinosaur Canyon track is based on Interlagos?! I think the climb to CP1 with ridges on the left, the drop and left carousel after CP2 is totally a thing on its own, Spa Francorchamps? maybe but the roller coaster experience don't come close anyway

  • @themidcentrist
    @themidcentrist 3 месяца назад

    Other than the pop-in, which they did a great job of minimizing for the Championship Circuit Edition, I love the way the early chunky 3d graphics look. They are crude but still endearing to me, kind of like the way Super Mario Brothers and Mega Man 2 on the NES are crude but endearing. They aged badly when the Dreamcast and PS2 came out, but each subsequent console generation made them seem more 'retro' and less 'outdated'.

  • @gamesbloke
    @gamesbloke Год назад +2

    Daytona CCE would've been awesome if they hadn't screwed with the handling. Just not the same feel. I'm from PAL-Land so speed was also screwed with. Wish there was a way to 'mod' the handling of the original back in. That'd be awesome. The music is nostalgia for me. Don't mind it at all.
    Imagine this presentation, original/arrange music selection, unique cars. Job done basically.
    Was going to mention Netlink but your explanation sorted that out lol.
    Never played with the wheel. Does that help with the handling issues to any degree?
    Believe it or not I've always played with a digital Saturn pad. Just used to dabbing the directions and brake etc etc...
    Nice vid. All the best.

  • @sitrep123able
    @sitrep123able Год назад +1

    Thank you for keeping the dream alive

  • @philipLS2509
    @philipLS2509 Год назад +2

    thanks Dave for this spot-on video review! I absolutely agree! I own both the original Saturn version and the Japanese Circuit edition. I still love the handling of the original Saturn version (and the music) even though the frame rate is 20 FPS. The handling is tight and the drifting mechanic around the last corner of 3 seven speedway feels just right. But for the Japanese Circuit edition, I still haven't quite found the ideal car that replicates the tight handling of the original. Do you set the handling to quick or slow in the options menu? And which car in the Japanese version is best, in your opinion? I think it's the red Hornet, but I'm really not sure. I just can't seem to get that last corner of the beginner and medium tracks without bumping into the wall. thanks again

  • @bradwart
    @bradwart Год назад

    Finally, an answer for whether CCE Netlink Edition is the pinnacle of the stack. I have CCE regular for the sake of having it, but yeah, I play the original or CE pretty much exclusively.

  • @RetroVHSGamingVideos
    @RetroVHSGamingVideos 4 месяца назад

    6:30 - goodbye ears 😁

  • @ViciousAlienKlown
    @ViciousAlienKlown 4 месяца назад

    I liked this edition despite the change in game play. The graphics were definitely better and it had more tracks.

  • @PywackettBarchetta
    @PywackettBarchetta Год назад +2

    I was so ready to be like "hey, the music's good, though!" and then you immediately noted "it's similar to an EA Sports NASCAR game, which is probably the audience they were trying to cater to," and seeing how the one other thing I played a lot of on the Saturn was NASCAR 98, I feel very accurately called out there. Well-scouted, and a nicely detailed video overall!

  • @aortaplatinum
    @aortaplatinum 5 месяцев назад +1

    I was super confused for the first 3/4ths of this video, about to call you a delusional idiot- then you brought up how different and improved the Japanese version is... which is the version I've been playing 😅
    Releasing a nicer looking but worse playing version of a beloved game in the most struggling markets, while releasing a better looking and better playing version of that same game in Japan where the Saturn was already tearing up the market... SEGA really was on some goofy shit in the 90s lol

  • @ActuallySanFrancisco
    @ActuallySanFrancisco 6 месяцев назад +2

    the saturn was such a crazy console. something a lot of people still don't understand (though digital foundry and some others have covered in depth) is that the saturn really was functionally just a 2d console brute forcing 3d as sort of a tacked-on feature. the console did not render actual 3d polygons at all, ever. everything 3d on the saturn was made from stitched together skewed, scaled, and rotated 2d sprite quad planes - think of it as basically thousands of small SNES-esque "mode 7" calculations going on in tandem - to build its models and environments. given that, it makes the 3d games that did end up doing a decent job on the saturn (especially stuff like panzer dragoon) really technically impressive for what they were. and it sort of lends understanding to why, even with the fact that the first daytona port certainly was rushed, games like daytona took so long to really get a fully decent home port of on the console, whereas the playstation, which actually was a dedicated 3d rendering console despite any other flaws it had, could much more simply just take an arcade game like RR and simply downgrade it without changing a whole lot or having to rebuild everything from scratch in a totally different way, which is what had to be done on the saturn. if there's one thing you can say about sega, for better or worse, they've never been afraid to just try something that's just totally different from what everyone else is doing. sometimes, in the case of things like the model 3 arcade board, this had sega lightyears ahead of the competition in some areas, whereas other times, like with the saturn, it basically left sega arbitrarily kneecapping themselves for no good reason. though i'm sure the shit-show of miscommunication between japan and the US during saturn's development didn't help with any of that. in retrospect it's kind of amazing the saturn was able to be competitive at all, and it makes sense that a lot of people seem to appreciate the console a lot more these days than they did during its actual lifespan.

  • @jeanbethencourt1506
    @jeanbethencourt1506 3 месяца назад

    I love the original game on Saturn. Great sense of speed and great music. I didn't like this edition, but the Dreamcast remake of the the OG Daytona was pretty good.

  • @JR-mr1tw
    @JR-mr1tw Год назад +2

    I actually think the 3d pad on the Japanese version is one of the best controlling versions

  • @vinching926
    @vinching926 Год назад

    I thought I was having the worst edition back in the days when people talking about the nostalgia now because I know nothing about the arcade copies. I was far from eligible or having the money to play arcade version, I had the Saturn version of those game for me back then and I don't even realise that I had the definitive version with me, I don't have the feelings that Arcade mix BGM gone, it's good to hear the story for the CCE, CE and CE Netlink version even I don't have the console and games anymore, just the music by Jun Senoue and S.S.T still long lives in my mind.

  • @ultimatesupersisiipad9927
    @ultimatesupersisiipad9927 4 месяца назад

    I loved Daytona usa and CCE and i still play sometimes wen i go visit my dad dam the intro music awesome

  • @darktetsuya
    @darktetsuya 4 месяца назад

    I picked up a Japanese saturn some time ago, and it came with vanilla daytona. while I still love it to death, I'd definitely be curious to look up the upgraded champion circuit edition, though!

    • @sebastiann.8088
      @sebastiann.8088 2 месяца назад +1

      The japanese version is just called "Daytona Circuit Edition" it drops the champion part altogether

    • @darktetsuya
      @darktetsuya 2 месяца назад

      @@sebastiann.8088 oh right. noted! definitely one I hope to add to the collection eventually.

  • @raptros
    @raptros Год назад

    Well considering that i am a metal head at heart i loved the Saturn music, much like with Sonic adventure i have the music in every gadget i have that plays music, but i do love the Japanese arcade soundtrack too, but i just love the Saturn soundtrack a tad more for obvious reasons.

  • @guitarzilla555
    @guitarzilla555 Год назад

    If broadband had been available, Circuit Edition could have been a downloadable update. The name is also confusing, with Championship Circuit Edition sounding like the more advanced game. Car handling was dealbreaker but I agree about the music. It's not Daytona USA without "DAY-TONAAAAAAAAAH!"

  • @jakescartoons6045
    @jakescartoons6045 Год назад

    I've played both the American and Japanese versions, and while I like the ladder a lot more, I didn't really notice much of a difference with the car handling. However, I will say that the game is much easier to appreciate with the arcade racing wheel.

  • @AGwolf2097
    @AGwolf2097 Год назад

    North American CCE is still my favorite iteration of Daytona. I learned to love the OG arcade version, and even the initially abrasive original soundtrack... but CCE was honestly my first exposure to the Daytona formula at all, and i can slip and slide around every track without skipping a beat.
    also props for the Neo South Island bgm; SPA is criminally underrated.
    also also, you aren't using the 3D analog correctly for racing games (tilt the 'stick' fully forward, and rock it gradually left/right for more subtle turning control. it's horrendous if you're trying to just gently tilt it left/right from its neutral position)
    In a weird juxtaposition, i abhor the Japanese "circuit edition;" it feels stiff and clunky, and I can't navigate the tracks anywhere near as well as CCE or the original game. I consider it a step backwards, as bad as Daytona 2001 on Dreamcast, and am so glad i never shelled out money for the Netlink edition.

  • @ghost085
    @ghost085 Год назад

    I got this game for my PC from a friend of my dad and played the hell out of it, not giving a thought if it was better/worse than the arcade original.

  • @MovieEggman
    @MovieEggman 4 месяца назад

    This game would’ve sold a lot better on the Dreamcast.

  • @beanmchocolate3900
    @beanmchocolate3900 Год назад

    I wish I knew how to drift. Might even help in Virtua Racing.

  • @ViciousAlienKlown
    @ViciousAlienKlown 4 месяца назад

    If you own a Saturn, get this game.

  • @LJ_Brooks27
    @LJ_Brooks27 3 месяца назад +1

    u should do peak performance for the ps1

    • @LJ_Brooks27
      @LJ_Brooks27 3 месяца назад

      and monster truck madness 64

  • @kimjago9881
    @kimjago9881 4 месяца назад

    the hornet its a super car to unlock it you must finish all the tracks 1 st place or use the code
    it s cool game 😁😁😁

  • @nerdodragonnerdpl4167
    @nerdodragonnerdpl4167 3 месяца назад

    Like anyone there even willing to actually buy itXD
    Nothing for those 3 or mayby couple more enthusiasts:)

  • @beyondreasonabledoubt2358
    @beyondreasonabledoubt2358 4 месяца назад

    Oh come on "Sons of Angels" (that intro song) is the one of the reasons the Championship Circuit Edition rips so fucking hard. I may not know proper Daytona music, but energetic hair metal does fit.

  • @laurenalexander4438
    @laurenalexander4438 4 месяца назад

    Uh, no. The original port of Daytona was fuckin amazing. Especially compared to the 16 bit stuff I was playing, and the untextured 3D I'd seen on Jaguar. Not to mention, it ran smoother than Need For Speed on 3DO. It was fast, fluid, and fun. And sure, the arcade version looked better, but so what?
    CCE had a garbage soundtrack. While the graphics were technically better, the aesthetics suck. The use of color was better in the original

  • @princegroove
    @princegroove 3 месяца назад

    This game’s hideousness is overwhelming, but it’s so much fun.

  • @fenderman21guitar
    @fenderman21guitar 11 месяцев назад

    So....i may have been a young 8/10 year old....but I thought daytona (original) looked great 😂🤷‍♂️

  • @Cyberbrickmaster1986
    @Cyberbrickmaster1986 4 месяца назад

    Japan always got the better Saturn games. No wonder the system flopped in the West!

  • @RsiX_soundsUK
    @RsiX_soundsUK Год назад

    Man i HATED this version ! Looked rubbish and handled just as bad , i continued to play the original that i got with my saturn and just wished sega didnt release this junk . Absolute garbage