Canje Previews DC Super Heroes United
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- Опубликовано: 8 сен 2024
- The greatest heroes in the DC universe unite to thwart the villains' plans in DC Super Heroes United, a fast-paced, family-friendly co-operative game.
Build your team of legendary Heroes to thwart the master plan of the most powerful Villains in the universe. Simple rules, deep strategy, easy setup, quick playtime, variable difficulty, eye-catching artwork, and amazing miniatures. All united to bring you the most fun DC play experience!
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at 1:52:30 you did his non under pressure BAM, wouldnt have been able to kill the henchman that turn
Great catch
For that first cheetah card I would have moved her to the heroes location. We were all tied with 0, so I would have picked one hero but they were all together anyways. Maybe that’s wrong though? What would happen if multiple heroes had 1?
Later in that game, wasn’t Batman knocked out so she should have ran away when aquaman entered her space?
To your first question, No, she would not move because the move condition was not met. When conditions are not met they will not take the action. Since there are no special effects in the storyline then there is no where for her to move.
@@tomlikeabomb6706 This is a tricky one, Heroes that are K.O.'d are considered out of play for card effects and damage but not sure if that meant she could move. Looking back on it now, I probably would have moved her since the RAW rule applies. This is a tricky one and can go either way but I can definitely see it as a miss on my part. Great catch.
When an overflow happens, do you not still attempt to place as many thugs/civillians as you can?
Edit: OK the mistake was just caught a turn later 😅
Also think you forgot to ignore one action for Batman when he cleared the 2 Cheetah threats.
You did 3 actions on his turn when you should have only been able to do two?
Yeah sorry about the miss.
@@MyMiniMovieMagic Great catch!!
One suggestion is, instead of placing the acceleration token on the Villains Dashboard or Deck, which doesn't help you remember anyways, place it either on the deck of the hero he's supposed to go before, or just place it on the spot on the playmat where their card is going to go - much better for helping remember because it stops you in your tracks.
As soon as I saw it placed on the Villain Dashboard and then Villain Deck, I just knew that was gonna happen 😅