Many rtx related things were also visible and well appreciated in past games when ray tracing was not introduced. The mirror reflection is quite a gimmick as days old games had good mirror reflections
RT reflects everything, light, shadows and precise reflections. It is superior to standard reflection maps but the question is, is it worth the performance cost? Depends on how well it's coded and how much of a quality impact it has.
One of the few times I actually like the Non RT Shadows and Ambient Occlusion. Which is a good thing because the RT is really Hits the GPU Heavy in this game.
Yea, the RT AO doesn't seem to work properly. The corners of the bookshelves etc needs to be wayyyy darker and more in shadow. IT looks very flat. I suspect the AO is bugged and not working correctly for now, similar to how some materials glitch out and display white. The game isn't finished
I haven't had a chance to play yet, can you enable individual RT elements? So like RT reflections on but shadows and AO normal? Sometimes the shadows look great in RT other times not so much. AO looks worse in RT imo.
@@peterhugi-kennerly186 I disagree. I've never really focused on reflections until one night I went to grab dinner and there was a puddle on the ground. To my surprise I could see perfect mirrored reflection of the neon sign from the restaurant. I personally believe the Current Iteration of Ray Tracing is not Reflective enough. Most Reflections in these games look very Shimmery. The only one that doesn't to me is Hitman 3, Cyberpunk and Watchdogs Legion depending on what surface you are looking at. Hopefully RT continues to improve tho. I personally love the technology of it.
You made the video by analyzing the good and bad parts from various perspectives. There were many places where RT artificially manipulated the environment to show only the overwhelmingly good parts, but this gives good information. Thank you for the great video.
But only in a bad way. Most of the shadows with RTX on are actually incorrect compared to the off setting. In real world scenarios it would look like the off one
@@Seitenwerk RTX's light behaviour is more realistic though, like with the shadows without RTX the shadow is moving like the tree is moving but the tree isn't moving so RTX is more realistic
rt doesn't really change anything in this game, only reflections could make i bit of difference but performance is more important consider the difference
The only thing I really like about RT is the reflections, it just feels like a nice touch. Other than that I don't really see much of a difference and actually prefer the non-RT version on most comparisons scenes
the shadows really try to simulate the real life, that's why in some cases you'll see their a bit more 'blured' and sharpness. I particulary like them on RT
Ambience Occlusions looks out of focus and mushy to me, maybe they can put some controls in to allow the user to tweak the sharpness to their personal tastes.
I mean it really depends on the lighting position. If the sun is above it will barely have the darkening and will glow with lush green... But one thing I am actually curious about is the shadows. Especially environment shadows as switching off and on makes some drastic differences with the long shadows as with RT on they just not there. I wonder where the sun position is and why are such shadows gone. We will see with day 1 patch that will hit on 10th should bring some improvements. Though the biggest RT option that's missing is RTGI. It would singlehandedly make the biggest difference paired with RTAO.
@Exoticgamer hehe u stamped two scenes where RT shadows just KO non RT, i cant understand how for someone this sharp odd looking shadows may look good ;)
Or you know, polishing them? Like with marble? You know that gravestones are shiny and reflective but are made from stones? Ever been to a castle or other old building? Not everyone lives in US mate.
RTAO is not working properly on this game. Some guy on r/NVIDIA posted how to edit UE's RT implementation on H:Legacy, changed some values and AO looks really good. (Image Slider for comparison: imgsli/MTUzNTEz/1/2) [add the dot and com] To get the changes just paste the following inside your "Engine.ini" found in "C:\Users\USERNAME\AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor" [SystemSettings] r.RayTracing.Reflections.ScreenPercentage=100 r.RayTracing.Reflections.SamplesPerPixel=1 r.RayTracing.Reflections.MaxRoughness=0.7 r.RayTracing.AmbientOcclusion.Intensity=1
@@korinogaro no I mean by these comparisons the RTAO looks worse AND less realistic. Which is not the case for other RTAO implementations I saw, in which it usually looks much better than traditional techniques
Reflection I like a lot here, the RT Ambient occlusion and the RT Shadows I can live without as in many cases the other method has a more pleasing end result (such as the scene with the cat in or the shadows on the kid reading or the trees they all look more pleasing to me with RT off).
Each to their own I suppose. I like immersion so all the ray-traced scenes look better to me. Especially the tree shadows scene. In real life you will never ever find a tree canopy lay shadows so sharply onto the ground as the non ray-traced scene showed.
Same, I’m glad others see it too. It’s almost not worth the performance loss. Out of a few exceptions like the marble reflections, and the way light and shaded reflections bounce off water and armor decor, which were done pretty well. I’ve only got a 3060ti and I doubt I’d get even 60 with RT on.
exactly the opposite to your choices , RT reflections looks mediocre in this game to say the least , very low resolution better without them , but RT shadows makes a big diff. adds realistic and high def. shadows to almost every object in the game world , and creates way more depth. to the image quality from this.
Great comparison, thanks! There are moments when I think RT shadows are clearly better, like the boy laying on the rug studying with shadows softly moving everywhere. But in most other places, non-RT looked better I think, even if it wasn't as realistic maybe.
but the funny thing is that in this case, without the RT, the shadows look much more realistic. With such point light source as in this scene, there can be no such soft shadows as RT created.
Amazing, Ray Tracing is a real game changer!! Not really. Of course the tech nerds will attack me now and defend ray tracing by saying this game is yet another example of a poor ray tracing implementation. Yeah no, we've heard it for 3 years. Apparently every single game with ray tracing has a "poor implementation" in that case. Here's another explination: Its overrated.
Ray tracing is exactly for the people you mentioned. Nerds. Like that PC dude from Digital Foundry... boy that guy wets his pants at the sound of "Ray Tracing"... 😂😂 "look at that teapot that when you zoom 400% you can see it reflects the door knob!!" 😂😂
Interesting that the majority of the time I think it looks better with it off. Most of the interiors look a little bit nicer with it on, but for ye most part it I think I looks better when it’s off and you’re outdoors. It doesn’t seem to be worth the performance cost to me, I would have it on for the mirrors but again is that really worth the performance cost? I feel like it’s probably not.
You can see at 8:16 the reflections shimmering - It's really off-putting in game, I don't like it at all. Feels like reflections are broken in HL a little.
some part of the RTX effects could be a little bit distracting and losses alot of the original texture such as the floors... not all floors are suppose to look super shiny such as 6:57
It's not an artist choice though. It could of been implemented better though. We are in the early days of RT so expect a lot of issues, especially since the ray counts we use are quite low due to the RT hardware available today
@@crestofhonor2349 None of the RT implementations in games are accurate so far. Only the mirror/glass reflections. everything else in literally every RT game have been way off than "realistic" if you render the same scenes with path tracing you will know. My method is render a few frames with path tracing and then try to match it as close as i can. I doubt game devs do this. I do this in UE5.
@@narutonagato95 Depends on the area and tech. RTGI is pretty solid in most cases. hell even most games. RTGI cant go wrong. cyberpunk's reflection change from non RT (SSR) vs RTR is just lazy. goes from 100% rough to mirrorlike gloss. its like they purposely did that so people feel it more. take literally any car game from last decade. every one of it has better SSR on cars than cyberpunk.
@@majstorringo That isn't always the case especially here with how it effects the light levels with shadows and occlusion, think of it like this you are taking away a curated artistic choice and replacing it with a dumb AI doing it instead, It's like getting a computer to do your movie's cinematography. The RT reflections are WAY better however
Raytracing is all about making things realistic and whatnot but i prefer sharp shadows so at least for me, the soft diffuse raytraced shadows don't really look that good
Algunos tienen "mejor estilo" y se nota que en los reflejos y las sombras han usado el raytracing a lo bruto sin hacer consideraciones, como en algunos suelos que parecen espejos. En sombras: el más reciente, Forspoken, hace un cambio feo entre mapa de sombras (shadowmaps) y sombras con RT, este a la lejanía la sombra se ve que se corta directamente... O bien decisión artística "porque el sol alumbra por arriba, y los lados" como si pones una canica en una linterna y "no proyecta sombra" (que en este caso no es así...) o, pequeña muestra de que han metido raytracing con calzador.
some shadow especially in 4:40 look better with rtx off. More natural. And ambient occlusion much better with rtx off. But reflection & light feel muchc better on rtx. Overall it between yes & no
Sad to see no fade to shadow maps on long RT shadows, unlike Forspoken, of all games, does it. And the reflections... this seems like the bare minimum to get the Nvidia RTX sticker... I'm going with RT reflections and shadows in interiors but will very likely toggle them off outside... shadow maps are actually dynamic *and* I bet performance matters in actual gameplay but not while walking around Hogwarts. And yes, as ridiculous as it sounds, if I can toggle RT on and off I'll just pause the game, toggle it off, and keep playing the game. A 10 second pause never hurt anyone.
Pretty basic ray tracing implementation with low amount of rays. This makes everything way noisier than it should be. Also, AO is almost invisible compared to the SS variant and does not seem to come with bounce lighting. This is likely due to console versions handling RT badly and the game already having a decent demand on the rig without it. We would need optional higher settings on PC if only for future proofing (or high-end rigs).
Oh(5:45), this ray tracing. My question is, since when, when RT is turned off, reflections become so frequent and this is in 2023? where do 25gb of ram and 10-15vram go?!?!
The problem with RT on the consoles right now is that it downgrades some of the game graphics to be able to handle it, and while it does have good looking reflections, the downgrade makes rt off seem like a no brainer..
Hardware Unboxed covered why this game is so brutal on cards. I underestimated how important vram was going to be, and now I have to consider when I should consider moving to a card that can deal with games like this. Crazy since going from a 1070 to a 3080 was already quite the step up and I expected a good few years before games would be able to stress the card significantly.
VRAM? there is way more to it then just VRAM, if it was a VRAM issue the 6800XT and 6900XT with 16GB VRAM would perform better then the 3080 which has only 12GBs of VRAM but they don't in either 1440p or 4K and according to Hardware Unboxed video the 3080 even beats the 7900XT when ray tracing was turned on, so no this is just false, the 4070ti even beats the 3090ti which has 24GBs of VRAM.
Honestly, except for the reflections that make the game look significantly better, it almost looks like with RT off, the game looks better or at least not at all worse. This is the first game I might consider running RT off to make the game look better :D How ironic..
Maybe the only time the diffuse shadows look better to me was on the plant pot the rest is a lot worse. prime example being the building shadow it's so boring looking without it. So I hope they allow you to tweak this or turn it off by type as 2/3rda of this is worse to me. The Reflections are almost always an improvement though (except when they glitch out)
Siento que la oclusion ambiental por RT no esta funcionando como deberia, espero y sea un error el cual puedan corregir, porque si ese es el resultado "correcto" del RTAO entonces esta mucho mejor sin ese efecto de RT.
Esta funcionando bien , el RTAO es ma preciso y ensucia menos zonas donde no debería haber sombreado de oclusión, parte que también elimina lo molestos halo en lo objectos delgado del SSAO.En resumen la oclusión es mas natural con RTAO.
They completely disregarded screen space reflections and just relied on Ray Tracing to solve those issues... sad. SSR can mimic a lot of the things that the ray traced reflections can do, while rt will still look better, they should have used ssr. 5:50 is just a disgusting mess with it off, they should not be relying on other features including upscaling to even get this game to run well also.
RT shadows seems to be the only RT setting that make sense enable. RTAO makes the game ''flat'', like the grass in the garden with the cat, while RT reflection are too low resolution to be usable (lot of noise in the image) and gave every surface a mirror or wet look that doesn't make any sense (how can a ruined and dark surface like the floor in the hall at 00:27 reflect like that? Is not realistic, with RT on it looks like it is wet).
You know games could have reflections without ray tracing. I feel they purposefully made non ray tracing look slightly worse and didn’t put hand made reflections to make ray tracing look better. Not saying ray tracing is inferior to faking reflections but it’s not like you can’t do it at all, feels lazy
The ambient occlusion seems to not work at all so the default method is better, I've never really cared about reflections in games either so I'll stick to the basic reflections, the shadows though, especially around those windows with the ornate designs or the bridge, it'd be a shame not to have it on.
@@Haydawg06 I don’t care if it’s realistic or not, shadowy corners create depth in a scene which makes it feel more real, despite being less real. RTAO in this game is like the uncanny valley of lighting.
wow, the RT is all over the place, it looks like the RTAO is not working, then some places the GI doesnt work like in 6:22 (which 99% of the time it's broken), then looks like the only thing that works is the reflection and shadows. I think overall they focused on non-RT look and made the RT as an after thought. So from the look of it, it's better to only turn on the RT reflection and ignore all since a lot of places requires reflections
Год назад+1
Its not really worth spending 1000k on a 4070+ just to run the RT. I preffer to max out the graphis with RT off.
Hasta ahora mi experiencia con esta tecnología "Ray tracing" es muy regular, todos los juegos en los que la aplican no ganan mucho, sobre todo en reflejos...para que quiero reflejos si se ven borrosos? Ojalá todos los juegos trajeran la opcion de desactivarlo (PS5) para ganar mas resolución.
@@СловомСоостстсьм nearest future should be 4k 60fps, about RT even a 4090 that can do 4k native 60+fps cant do well RT in more demanding titles keeping the 60fps+(needs upscaling), so 🤷♂
RTX gives that extra bit of "grounded-ness" where everything interacts with everything else more. I never realized it until now, but simply having the environment change tint and hue in reaction to different light sources makes the graphics infinitely more realistic that polygons or textures. My brain expects reality to react a certain way to light and shadows and RTX simulates that.
No se, yo lo estoy jugando con una 3070 ti y lo he desactivado por que hay zonas en las que se ve mal, me metí a ver este video por que me daba la sensación de que estaba implementado de forma muy vaga en el juego, a parte con el activado había problemas de poping en luces texturas y sombras. Y lo de el poping le pasaba tambien a alexelcapo con una 4090, a si que no creo que sea cosa del dispositivo.
Very nice comparison. Must have taken alot of work. Altho it makes non-RT mode look worse than it is. non-RT reflections are screen-spaced and actually look very similar to RT when not looking at the floor like in comparisons. But it's true that that is where they differ the most so it's good for comparison. Would just be nice to also compare how reflections look when looking them normally
Will be very good once they fix the errors. Reflections very benefitial, the shadows profit a lot from having no atrocious aliasing anymore and the AO is the finishing touch just as a nice bonus if you have performance headroom. Will wait with purchase till fixed and till my next GPU and it will be an absolute visual joy!
Good to know that I'm not missing much by disabling RT. I'll say it here again, the only RT effect worth trading framerate for is Global Illumination. Everything else is either not noticeable enough or consumes too much or consumes too much framerate for how little it impacts the graphics. Sadly, only a couple of games utilize Global Illumination RT well, namely Cyberpunk 2077 and Metro Exodus.
That's VERY impressive. How good RTX OFF looks I mean of course. It's very close to RTX ON and in some situations even better. Like how at 3:04 the RTX OFF version has people, with reflections and all, while RTX ON doesn't even have any people walking around. You can tell they really made an effort, at something.
RTX on or off has nothing to do with whether people walk around or not. In that shot, it just happened that an NPC walked past while he was capturing the footage.
Such a good looking game, either way. I think I prefer RTX off for some of the scenes, but RTX on seems to make the picture a lot more vibrant, which I like. Great comparison video, gracias!
it is a great looking game till you step outside , I am on PS5 and outside the castle I am getting that foggy. Haze dull look washed out over everything, Inside the castle is stunning, I am on PS5 and play of Fidelity with RT on, I have tried all modes, changed setting's , and tried different settings on my TV and PS5 also, nothing helps, Seen videos on RUclips loads of people with this issue there is a mod on PC to get around it to clear it up, but can not find any help for the PS5
The people who say RT doesn’t make a difference or isn’t good… haven’t used it. I have a 4090 and the quality with RT on is SO much better when it comes to reflections, water, mirrors, windows, SHADOWS, everything is more pronounced and looks amazing. Turning RT off looks blurry and it’s hard to go back.
0:48 Alternatively I could just turn shadow resolution down for the same effect :) Though ray traced shadows might be worth it for this scene alone 2:00
RTX reflections on the floors just look so good. It's one reason why I'm debating keeping RT turned on. I really don't wanna lose stuff like this 5:49 and this 6:44. Shadows also look so much better with RT.
El mayor problema actual del RT son los reflejos, las consolas no tienen suficiente potencia de RT, por lo que hay reflejos, pero estos están a resoluciones muy bajas, parece que cada espejo es un reflejo de un juego de la PS1, el Ray Tracing no será necesario hasta la siguiente generación de consolas.
Considering Nvidia cards have ray tracing cores, there should be zero impact with RT enabled as the rasterization is processed tgrough the tensor cores and the RT is processed through the RT cores.
I think the only thing worth turning on is the reflections every other method is just so much more performant but if your gonna generate the BVH for the reflections might as well use it for the other effects or not at all.
tbh I like the RTX off far more then when its turned on. The RTX works for shadows but its way overdone for the rest. Like the reflective stonework in some of the halls. Its reflective of light wich is actually true and believeble but that high level of detail in the reflection the RTX provides is super unnecessary and unrealistic. Its a stone floor not a mirror.
No sé, yo pienso que muchas veces se pasan con el RT. Por ejemplo, en la madera de las paredes... Como no tengan una tonelada de barniz, no deberían funcionar como un espejo jeje. Y el suelo de piedra... Para que refleje tanto, deberían encerarlo muchísimo o pulirlo a conciencia. Generalmente, en la vida real, esos materiales no reflejan así.
the light behavior is better with rt but non rt variant also looks nice, the surface with rain looks better with rt on to me than non rt variant, but non rt variant is also nice i dont know about shadows, sometimes non rt variant looked better, but prob rt shadow variants were more realistic generally not so big dramatical differences, only depends if ur system can handle rt on variant and which one u prefer rt technology still needs to advance a lot, even though newer games try to apply rt technology but not all of them can do it well, so for now everyone can live without rt until it advances more to an impressive visual level and good performance optimization
There are Parts that I like RTX on and other parts not making that much difference, some parts AO, shadows, and reflections looks good and others not, so overall, I think the RTX in this game still needs alot of work! Good video though.
Somehow the first example on shadows, with the outdoor tree, looked better without, but the second one with the student went 1000 times better with rtx on as it should
The difference between Ps4 Pro with SSD and Ps5 are just Raytracing. Which then if you look at the reflection in the reality of your window, it's like the prims image. I will switch to Ps6 the Last of Us part 3 will definitely be remastered
Rt reflection is ok, rt AO sometimes difficult to notice, rt shadows look nice, however rt shadows don't move like tree on wind, besides no Shadow from Hogvards
the non RT reflections are poorly implemented,as if you cant have nice reflections without ray tracing too,it seems to me a bit of a way to force people to use RTX and therefore buy more cards
Even half life 2 had better cuBe maps for reflections! I hate it with game devs take Nvidia money and don't even include cube map reflections which were a norm and look really good like in old hitman games. The same goes for mirrors. Even MGS2 in 2001 and Max Payne 2 in 2003 had fully functional high quality mirrors.
I am so disappointed this game only has a 1080p resolution for its performance mode, that is pathetic. There are countless games that are far more demanding than this one that are able to at least achieve 1440p. You can tell these developers cared more about visual fidelity than optimization.
In my opinion, most frames when RT is turned off look better, clearer. Soft shadows in dark rooms are of course nice, but just for the sake of losing so much productivity... Moreover, if you don't look closely, especially in the gameplay with the action thee will be no difference. And the reflection of windows from the surface of the floor generally looks unreal.
I feel like this game has a weak GI setting to take advantage of RTX, you really need focal-spot lights for the rtx to shine, a good example is Cyberpunk 2077. Still looks amazing either way.
The more lighting the better with RT. RT does worse in low light settings such as in dark rooms or indoors. High shadow and high light images prove much better on RT
The thing about mirror reflex it's a kind absurd when you remember old games without rtx have reflex in the mirrors
There is plenty or VERY old games hat did it such as Duke Nukem 3D so that they are fuzzy or missing with RT off is kinda weird.
Rtx becomes impressive when you have bounce lighting ,other wise reflection maps will work just as good
Many rtx related things were also visible and well appreciated in past games when ray tracing was not introduced. The mirror reflection is quite a gimmick as days old games had good mirror reflections
Max Payne 2 had great mirror reflections.
RT reflects everything, light, shadows and precise reflections. It is superior to standard reflection maps but the question is, is it worth the performance cost? Depends on how well it's coded and how much of a quality impact it has.
One of the few times I actually like the Non RT Shadows and Ambient Occlusion. Which is a good thing because the RT is really Hits the GPU Heavy in this game.
Yea, the RT AO doesn't seem to work properly. The corners of the bookshelves etc needs to be wayyyy darker and more in shadow. IT looks very flat. I suspect the AO is bugged and not working correctly for now, similar to how some materials glitch out and display white. The game isn't finished
I haven't had a chance to play yet, can you enable individual RT elements? So like RT reflections on but shadows and AO normal? Sometimes the shadows look great in RT other times not so much. AO looks worse in RT imo.
@@pokealong Yeah you can toggle them individually.
Yeah I find it's just too shiny. Like real life is not nearly this reflective
@@peterhugi-kennerly186 I disagree. I've never really focused on reflections until one night I went to grab dinner and there was a puddle on the ground. To my surprise I could see perfect mirrored reflection of the neon sign from the restaurant. I personally believe the Current Iteration of Ray Tracing is not Reflective enough. Most Reflections in these games look very Shimmery. The only one that doesn't to me is Hitman 3, Cyberpunk and Watchdogs Legion depending on what surface you are looking at.
Hopefully RT continues to improve tho. I personally love the technology of it.
You made the video by analyzing the good and bad parts from various perspectives. There were many places where RT artificially manipulated the environment to show only the overwhelmingly good parts, but this gives good information. Thank you for the great video.
think people should just guess the graphical settings based on whats changed onscreen, true that 'base' settings still important
3:44 Damn, look at that. RTX on with Mafia 3 mirror quality.
Now character can see how he looks like in a muddy reflection.
Duke Nukem 3D had better reflections
Reflections are the only thing that honestly goes up a level with RTX
But only in a bad way. Most of the shadows with RTX on are actually incorrect compared to the off setting. In real world scenarios it would look like the off one
@@Seitenwerk RTX's light behaviour is more realistic though, like with the shadows without RTX the shadow is moving like the tree is moving but the tree isn't moving so RTX is more realistic
The reflections are controlled by an option called effects turn that to high or ultra and you will get nice reflections
rt doesn't really change anything in this game, only reflections could make i bit of difference but performance is more important consider the difference
What is this performance, I only know quality
@@KingVulpes are you stoopid by any chance?
You're right, the performance mode will always be a priority, if they could do something like in spiderman the RT performance mode would be perfect
You notice it more in motion. Screen space ambient occlusion sucks
@@DavJoestar is this some sort of Console joke that I'm too PC Master Race to understand?
The only thing I really like about RT is the reflections, it just feels like a nice touch. Other than that I don't really see much of a difference and actually prefer the non-RT version on most comparisons scenes
the shadows really try to simulate the real life, that's why in some cases you'll see their a bit more 'blured' and sharpness. I particulary like them on RT
RT may be physically more correct but I honestly think RTX off looks better. Especially the scene with the grass ambient occlusion looked really dull?
Ambience Occlusions looks out of focus and mushy to me, maybe they can put some controls in to allow the user to tweak the sharpness to their personal tastes.
I mean it really depends on the lighting position. If the sun is above it will barely have the darkening and will glow with lush green... But one thing I am actually curious about is the shadows. Especially environment shadows as switching off and on makes some drastic differences with the long shadows as with RT on they just not there. I wonder where the sun position is and why are such shadows gone.
We will see with day 1 patch that will hit on 10th should bring some improvements.
Though the biggest RT option that's missing is RTGI. It would singlehandedly make the biggest difference paired with RTAO.
? Every scene looks much better with RT, theres nothing to discuss. Only this scene with grass may look better to someone who like overexposed AO.
@Exoticgamer hehe u stamped two scenes where RT shadows just KO non RT, i cant understand how for someone this sharp odd looking shadows may look good ;)
only magic really can make a stone floor shine so bright. I think it looks weird when they force reflections on any kind of surface
exactly... it looses alot of the floor texture of roughness
RT is great for mercury river.
I thought the same, I was like 'wait a second, unless that floor is a fecking mirror...............' lol
Someone is going to slip and fall on those floors.
Or you know, polishing them? Like with marble?
You know that gravestones are shiny and reflective but are made from stones?
Ever been to a castle or other old building?
Not everyone lives in US mate.
Is it me or the AO really looks good on RTX off?
RTAO appears to be completely broken. It's not working correctly at all. That's why SSAO looks better.
RTAO has been on the market for only 2 years, and SSAO exists since Crysis in 2007.
That's why SSAO looks better, too much time being perfected.
@@erosgg99 Cyberpunk 2077 has great RTAO implementation.
RTAO have the aspect of looking more realistic, as the SSAO looks more fanciful.
RTAO is not working properly on this game. Some guy on r/NVIDIA posted how to edit UE's RT implementation on H:Legacy, changed some values and AO looks really good.
(Image Slider for comparison: imgsli/MTUzNTEz/1/2) [add the dot and com]
To get the changes just paste the following inside your "Engine.ini" found in "C:\Users\USERNAME\AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor"
[SystemSettings]
r.RayTracing.Reflections.ScreenPercentage=100
r.RayTracing.Reflections.SamplesPerPixel=1
r.RayTracing.Reflections.MaxRoughness=0.7
r.RayTracing.AmbientOcclusion.Intensity=1
I like RT reflections and shadows, but RT Ambient Occlusion doesn't seem to be working right in this game. The non raytraced AO looks better honestly
yeah it seems like rt was tacked on at the end
Because you are so used to how it looks. RT not always looks better than "game look" because it is more realistic.
@@korinogaro nah the AO is def not working right, just look at any other game with RTAO
The reflections and shadows aren't even working correctly. This is one of the worst RT implementations I've ever seen.
@@korinogaro no I mean by these comparisons the RTAO looks worse AND less realistic. Which is not the case for other RTAO implementations I saw, in which it usually looks much better than traditional techniques
Reflection I like a lot here, the RT Ambient occlusion and the RT Shadows I can live without as in many cases the other method has a more pleasing end result (such as the scene with the cat in or the shadows on the kid reading or the trees they all look more pleasing to me with RT off).
Each to their own I suppose. I like immersion so all the ray-traced scenes look better to me. Especially the tree shadows scene. In real life you will never ever find a tree canopy lay shadows so sharply onto the ground as the non ray-traced scene showed.
More pleasing perhaps. Less realistic for sure.
Same, I’m glad others see it too. It’s almost not worth the performance loss. Out of a few exceptions like the marble reflections, and the way light and shaded reflections bounce off water and armor decor, which were done pretty well. I’ve only got a 3060ti and I doubt I’d get even 60 with RT on.
Same here.
exactly the opposite to your choices , RT reflections looks mediocre in this game to say the least ,
very low resolution better without them , but RT shadows makes a big diff. adds realistic and high def. shadows to almost every object in the game world ,
and creates way more depth. to the image quality from this.
las sombras de los arboles son completamente estáticas con rt a diferencia de las sombras del juego 0:44
Los arboles apenas y se mueven, por lo que no tiene sentido que las proyecciones de sus sombras se muevan tanto
@@MegaDante4 me pareció curioso, me recuerda a lo que pasaba con las sombras en miles morales
he got them mixed up the left side is with ray tracing on not the right side
@@Astro1554 no, he's right, the shadows implementation is completely broken
es por que son sombras reales y no animadas
Great comparison, thanks! There are moments when I think RT shadows are clearly better, like the boy laying on the rug studying with shadows softly moving everywhere. But in most other places, non-RT looked better I think, even if it wasn't as realistic maybe.
but the funny thing is that in this case, without the RT, the shadows look much more realistic. With such point light source as in this scene, there can be no such soft shadows as RT created.
But if you sat on a carpet and did that with a flashlight it would have hard edges on the shadow not soft 🤷♂️ tbh non raytracing seems more realistic
Amazing, Ray Tracing is a real game changer!!
Not really. Of course the tech nerds will attack me now and defend ray tracing by saying this game is yet another example of a poor ray tracing implementation. Yeah no, we've heard it for 3 years. Apparently every single game with ray tracing has a "poor implementation" in that case. Here's another explination: Its overrated.
Finally someone speaks the truth.
Ray tracing is exactly for the people you mentioned. Nerds. Like that PC dude from Digital Foundry... boy that guy wets his pants at the sound of "Ray Tracing"... 😂😂 "look at that teapot that when you zoom 400% you can see it reflects the door knob!!" 😂😂
yeah and even on this game, enabling rtx ambient oclussion seems to turn it off?, it doesn't look good at all
I always play with 400% zoom.
Stop giving Nvidia free marketing. Write "RT" instead of "RTX". "RT ON" and "RT OFF". AMD and Intel GPUs can also do ray tracing.
Interesting that the majority of the time I think it looks better with it off. Most of the interiors look a little bit nicer with it on, but for ye most part it I think I looks better when it’s off and you’re outdoors. It doesn’t seem to be worth the performance cost to me, I would have it on for the mirrors but again is that really worth the performance cost? I feel like it’s probably not.
You can see at 8:16 the reflections shimmering - It's really off-putting in game, I don't like it at all. Feels like reflections are broken in HL a little.
some part of the RTX effects could be a little bit distracting and losses alot of the original texture such as the floors...
not all floors are suppose to look super shiny such as 6:57
It's the legendary need for speed wet pavement effect all over again lol
With great RTX power, comes great responsibility of knowing when to (not) use it
@@MrStoffzor lolz
RT always looks like more of an artistic choice than actually making things look "better"
It's not an artist choice though. It could of been implemented better though. We are in the early days of RT so expect a lot of issues, especially since the ray counts we use are quite low due to the RT hardware available today
@@crestofhonor2349 None of the RT implementations in games are accurate so far. Only the mirror/glass reflections. everything else in literally every RT game have been way off than "realistic" if you render the same scenes with path tracing you will know. My method is render a few frames with path tracing and then try to match it as close as i can. I doubt game devs do this. I do this in UE5.
@@Pixel_FX That's due to the lack of sufficient bounces
@@Pixel_FX i play cyberpunk it has best RT implement so far.
@@narutonagato95 Depends on the area and tech. RTGI is pretty solid in most cases. hell even most games. RTGI cant go wrong. cyberpunk's reflection change from non RT (SSR) vs RTR is just lazy. goes from 100% rough to mirrorlike gloss. its like they purposely did that so people feel it more. take literally any car game from last decade. every one of it has better SSR on cars than cyberpunk.
This is one of the worst RT implementations I've ever seen.
Do I think the game looks better without raytracing in most cases?
No, you're wrong Bro, of course it looks better with the RT effect
@@majstorringo That isn't always the case especially here with how it effects the light levels with shadows and occlusion, think of it like this you are taking away a curated artistic choice and replacing it with a dumb AI doing it instead, It's like getting a computer to do your movie's cinematography.
The RT reflections are WAY better however
agree
Me too.
Raytracing is all about making things realistic and whatnot but i prefer sharp shadows so at least for me, the soft diffuse raytraced shadows don't really look that good
No sé por qué pero hay muchas escenas que me parecen más bonitas sin ray tracing 😅 Debe ser la costumbre o algo
X2
No es que sea costumbre, es que es cierto. Sólo mira como ejemplo la primera comparación, no es azulejo lo que está en el suelo.
Es que estan mejor los rtx horneados por el developer que la aplicacion de ray tracing que en este caso genera mucho ruido en las escenas.
Algunos tienen "mejor estilo" y se nota que en los reflejos y las sombras han usado el raytracing a lo bruto sin hacer consideraciones, como en algunos suelos que parecen espejos.
En sombras: el más reciente, Forspoken, hace un cambio feo entre mapa de sombras (shadowmaps) y sombras con RT, este a la lejanía la sombra se ve que se corta directamente...
O bien decisión artística "porque el sol alumbra por arriba, y los lados" como si pones una canica en una linterna y "no proyecta sombra" (que en este caso no es así...) o, pequeña muestra de que han metido raytracing con calzador.
No eres el único, es que es así XD
some shadow especially in 4:40 look better with rtx off. More natural. And ambient occlusion much better with rtx off. But reflection & light feel muchc better on rtx. Overall it between yes & no
exactly between yes or no
I like the eefect of RT shadows and reflections but the Ambient Occlusion seems more pleasing without RT. Can you change RT aspects separately?
yes
Yes
You could modify the ini to improve the quality of them
To anyone currently having issues on pc with it chugging turn raytracing shadows and ao off but u can keep reflections
He bajado los gráficos a bajo y aún sigue aún que otro crasheo
Sad to see no fade to shadow maps on long RT shadows, unlike Forspoken, of all games, does it. And the reflections... this seems like the bare minimum to get the Nvidia RTX sticker...
I'm going with RT reflections and shadows in interiors but will very likely toggle them off outside...
shadow maps are actually dynamic *and* I bet performance matters in actual gameplay but not while walking around Hogwarts.
And yes, as ridiculous as it sounds, if I can toggle RT on and off I'll just pause the game, toggle it off, and keep playing the game. A 10 second pause never hurt anyone.
Have fun restarting the game every time you step outside
With RTX better reflection in mirrors, but why are there no reflections without RTX, even in Bloodrayne 2 they were.
потому что разрабы коксакерсы
0:04 With this marble surface texture, it is more realistic with RTX turned off.
Pretty basic ray tracing implementation with low amount of rays. This makes everything way noisier than it should be. Also, AO is almost invisible compared to the SS variant and does not seem to come with bounce lighting. This is likely due to console versions handling RT badly and the game already having a decent demand on the rig without it. We would need optional higher settings on PC if only for future proofing (or high-end rigs).
Oh(5:45), this ray tracing. My question is, since when, when RT is turned off, reflections become so frequent and this is in 2023? where do 25gb of ram and 10-15vram go?!?!
The problem with RT on the consoles right now is that it downgrades some of the game graphics to be able to handle it, and while it does have good looking reflections, the downgrade makes rt off seem like a no brainer..
Playing on 30fps breaks the deal
Even running on RTX 4090, RT is not good at in this game.
Didn’t work for me last time I played should be working now after update 0:34
0:46
Hardware Unboxed covered why this game is so brutal on cards. I underestimated how important vram was going to be, and now I have to consider when I should consider moving to a card that can deal with games like this. Crazy since going from a 1070 to a 3080 was already quite the step up and I expected a good few years before games would be able to stress the card significantly.
thats how i felt when i bought my 3060ti going from 1050ti
That’s an Nvidia problem. You can get a cheaper amd card with way more vram if you’re genuinely interested
VRAM? there is way more to it then just VRAM, if it was a VRAM issue the 6800XT and 6900XT with 16GB VRAM would perform better then the 3080 which has only 12GBs of VRAM but they don't in either 1440p or 4K and according to Hardware Unboxed video the 3080 even beats the 7900XT when ray tracing was turned on, so no this is just false, the 4070ti even beats the 3090ti which has 24GBs of VRAM.
5:56 floor reflections is the reason why I want to keep RTX on, but the Ray Tracing is not optimized for this game at all right now.
Honestly, except for the reflections that make the game look significantly better, it almost looks like with RT off, the game looks better or at least not at all worse. This is the first game I might consider running RT off to make the game look better :D How ironic..
0:44 They turned off tree animation or for RTX or is it accident ? Similar thing 3:03 it looks like there are no living people.
Maybe the only time the diffuse shadows look better to me was on the plant pot the rest is a lot worse.
prime example being the building shadow it's so boring looking without it.
So I hope they allow you to tweak this or turn it off by type as 2/3rda of this is worse to me.
The Reflections are almost always an improvement though (except when they glitch out)
Thanks mate... I'll be going 4k, DLSS Quality, RT reflection on only. Hoping for 50fps 100% locked on 3080ti & 12900k @ 5.2.
Siento que la oclusion ambiental por RT no esta funcionando como deberia, espero y sea un error el cual puedan corregir, porque si ese es el resultado "correcto" del RTAO entonces esta mucho mejor sin ese efecto de RT.
Esta funcionando bien , el RTAO es ma preciso y ensucia menos zonas donde no debería haber sombreado de oclusión, parte que también elimina lo molestos halo en lo objectos delgado del SSAO.En resumen la oclusión es mas natural con RTAO.
They completely disregarded screen space reflections and just relied on Ray Tracing to solve those issues... sad. SSR can mimic a lot of the things that the ray traced reflections can do, while rt will still look better, they should have used ssr. 5:50 is just a disgusting mess with it off, they should not be relying on other features including upscaling to even get this game to run well also.
Oh my Good...
9:26 tower shadow in right corner. So big shadow jump, horrible.
SO basically RT Reflections ON, Shadows and AO OFF.
RT shadows seems to be the only RT setting that make sense enable. RTAO makes the game ''flat'', like the grass in the garden with the cat, while RT reflection are too low resolution to be usable (lot of noise in the image) and gave every surface a mirror or wet look that doesn't make any sense (how can a ruined and dark surface like the floor in the hall at 00:27 reflect like that? Is not realistic, with RT on it looks like it is wet).
You know games could have reflections without ray tracing. I feel they purposefully made non ray tracing look slightly worse and didn’t put hand made reflections to make ray tracing look better. Not saying ray tracing is inferior to faking reflections but it’s not like you can’t do it at all, feels lazy
Por primera vez, el rtx, no hizo su trabajo, y no entiendo como se ve mejor sin el rtx XD
Edit: en algunas cosas si, pero en otras no
The ambient occlusion seems to not work at all so the default method is better, I've never really cared about reflections in games either so I'll stick to the basic reflections, the shadows though, especially around those windows with the ornate designs or the bridge, it'd be a shame not to have it on.
@@Haydawg06 I don’t care if it’s realistic or not, shadowy corners create depth in a scene which makes it feel more real, despite being less real. RTAO in this game is like the uncanny valley of lighting.
wow, the RT is all over the place, it looks like the RTAO is not working, then some places the GI doesnt work like in 6:22 (which 99% of the time it's broken), then looks like the only thing that works is the reflection and shadows. I think overall they focused on non-RT look and made the RT as an after thought. So from the look of it, it's better to only turn on the RT reflection and ignore all since a lot of places requires reflections
Its not really worth spending 1000k on a 4070+ just to run the RT. I preffer to max out the graphis with RT off.
Hasta ahora mi experiencia con esta tecnología "Ray tracing" es muy regular, todos los juegos en los que la aplican no ganan mucho, sobre todo en reflejos...para que quiero reflejos si se ven borrosos? Ojalá todos los juegos trajeran la opcion de desactivarlo (PS5) para ganar mas resolución.
RTX this is the future as it was with 4K for consoles
@@СловомСоостстсьм nearest future should be 4k 60fps, about RT even a 4090 that can do 4k native 60+fps cant do well RT in more demanding titles keeping the 60fps+(needs upscaling), so 🤷♂
@@СловомСоостстсьм настолько будущее, что неспособно в нативном 4к вывести 60 кадров без dlss.
Why everything looks better with RT off, except reflections?
RTX gives that extra bit of "grounded-ness" where everything interacts with everything else more. I never realized it until now, but simply having the environment change tint and hue in reaction to different light sources makes the graphics infinitely more realistic that polygons or textures.
My brain expects reality to react a certain way to light and shadows and RTX simulates that.
Pregunta desde mi ignorancia. no será que en la consola o pc en que se probó este juego no está preparado para explotar el RT ?
No se, yo lo estoy jugando con una 3070 ti y lo he desactivado por que hay zonas en las que se ve mal, me metí a ver este video por que me daba la sensación de que estaba implementado de forma muy vaga en el juego, a parte con el activado había problemas de poping en luces texturas y sombras. Y lo de el poping le pasaba tambien a alexelcapo con una 4090, a si que no creo que sea cosa del dispositivo.
Weird. Sometimes shadows look sharper and the other time the opposite.
That's the idea. Shadows in real-life become more diffuse the further away the object is and sharper the closer the object is.
The farther an object is the more diffused its shadow will be.
Very nice comparison. Must have taken alot of work.
Altho it makes non-RT mode look worse than it is. non-RT reflections are screen-spaced and actually look very similar to RT when not looking at the floor like in comparisons. But it's true that that is where they differ the most so it's good for comparison. Would just be nice to also compare how reflections look when looking them normally
Is there still the bug where high reflections look far better than ultra? If anyone is comparing them on your own rig, give high a try.
Will be very good once they fix the errors. Reflections very benefitial, the shadows profit a lot from having no atrocious aliasing anymore and the AO is the finishing touch just as a nice bonus if you have performance headroom. Will wait with purchase till fixed and till my next GPU and it will be an absolute visual joy!
3:20 the RTX reflections are beautiful
I think certain flooring looks way too shiny and unrealistic with RTX turned on.
Good to know that I'm not missing much by disabling RT. I'll say it here again, the only RT effect worth trading framerate for is Global Illumination. Everything else is either not noticeable enough or consumes too much or consumes too much framerate for how little it impacts the graphics. Sadly, only a couple of games utilize Global Illumination RT well, namely Cyberpunk 2077 and Metro Exodus.
That noise in the RT shadows is so bad when it was on the characters face. Seems like its a very low quality of RT shadows at 3:20
That's VERY impressive. How good RTX OFF looks I mean of course. It's very close to RTX ON and in some situations even better. Like how at 3:04 the RTX OFF version has people, with reflections and all, while RTX ON doesn't even have any people walking around. You can tell they really made an effort, at something.
RTX on or off has nothing to do with whether people walk around or not. In that shot, it just happened that an NPC walked past while he was capturing the footage.
@@tcg2717 Obviously, yes. So why didn't they wait for NPC's to walk past so they could actually demonstrate the difference in reflections with RTX on?
Such a good looking game, either way. I think I prefer RTX off for some of the scenes, but RTX on seems to make the picture a lot more vibrant, which I like. Great comparison video, gracias!
it is a great looking game till you step outside , I am on PS5 and outside the castle I am getting that foggy. Haze dull look washed out over everything, Inside the castle is stunning, I am on PS5 and play of Fidelity with RT on, I have tried all modes, changed setting's , and tried different settings on my TV and PS5 also, nothing helps, Seen videos on RUclips loads of people with this issue there is a mod on PC to get around it to clear it up, but can not find any help for the PS5
The people who say RT doesn’t make a difference or isn’t good… haven’t used it. I have a 4090 and the quality with RT on is SO much better when it comes to reflections, water, mirrors, windows, SHADOWS, everything is more pronounced and looks amazing. Turning RT off looks blurry and it’s hard to go back.
0:48 Alternatively I could just turn shadow resolution down for the same effect :)
Though ray traced shadows might be worth it for this scene alone 2:00
Only rt reflection worth in this game, but strongly needed to edit reflections resolutions via config
Is this Ray Tracing from the PC-Version or from PS5/XBSX? Is there a difference between the Ray Tracing on PC and the Ray Tracing option on console?
It's on ps5
@@SilverWolf2038 Thanks. Good to know, since that is the version I bought.
@@Asgar555 it's not on ps5, this is on pc, you can see they keyboard prompts in the UI
Even w/o rtx it looks good
I am pretty sad that RT Indirect Lighting is not implemented
If it takes - 10fps OK... but it takes 30-50% of the power of nvidia so i allways take RT OFF in my 3070ti
RTX reflections on the floors just look so good. It's one reason why I'm debating keeping RT turned on. I really don't wanna lose stuff like this 5:49 and this 6:44. Shadows also look so much better with RT.
Maaan they look awful with RT enabled, especially first scene - it is so low res.
RTX is the card not the RT or the card's tecnology bro
El mayor problema actual del RT son los reflejos, las consolas no tienen suficiente potencia de RT, por lo que hay reflejos, pero estos están a resoluciones muy bajas, parece que cada espejo es un reflejo de un juego de la PS1, el Ray Tracing no será necesario hasta la siguiente generación de consolas.
One question... whiler you were trying reflection, were the shadows and ambient oclutions turned on or off and vice versa?
To play this with RTX on you only need a 5090 Titan Ti Super Platinum Plus.
A really well optimized game by the way.
Plays more than fine on my 4070ti but ok
Considering Nvidia cards have ray tracing cores, there should be zero impact with RT enabled as the rasterization is processed tgrough the tensor cores and the RT is processed through the RT cores.
I think the only thing worth turning on is the reflections every other method is just so much more performant but if your gonna generate the BVH for the reflections might as well use it for the other effects or not at all.
tbh I like the RTX off far more then when its turned on. The RTX works for shadows but its way overdone for the rest. Like the reflective stonework in some of the halls. Its reflective of light wich is actually true and believeble but that high level of detail in the reflection the RTX provides is super unnecessary and unrealistic. Its a stone floor not a mirror.
No sé, yo pienso que muchas veces se pasan con el RT. Por ejemplo, en la madera de las paredes... Como no tengan una tonelada de barniz, no deberían funcionar como un espejo jeje. Y el suelo de piedra... Para que refleje tanto, deberían encerarlo muchísimo o pulirlo a conciencia. Generalmente, en la vida real, esos materiales no reflejan así.
the light behavior is better with rt but non rt variant also looks nice, the surface with rain looks better with rt on to me than non rt variant, but non rt variant is also nice
i dont know about shadows, sometimes non rt variant looked better, but prob rt shadow variants were more realistic
generally not so big dramatical differences, only depends if ur system can handle rt on variant and which one u prefer
rt technology still needs to advance a lot, even though newer games try to apply rt technology but not all of them can do it well, so for now everyone can live without rt until it advances more to an impressive visual level and good performance optimization
Shadows are the most transformative for this game followed by reflections, but Ambient occlusion is not doing so much
When you see the character removed from the mirror when RTX is off...that mean developers became more and more lazy...
1:53 es la única comparación que me sorprendió por la iluminación y lo bonita que se ve, de ahí en fuera, se ve... Sin sentido
There are Parts that I like RTX on and other parts not making that much difference, some parts AO, shadows, and reflections looks good and others not, so overall, I think the RTX in this game still needs alot of work! Good video though.
Somehow the first example on shadows, with the outdoor tree, looked better without, but the second one with the student went 1000 times better with rtx on as it should
The difference between Ps4 Pro with SSD and Ps5 are just Raytracing. Which then if you look at the reflection in the reality of your window, it's like the prims image. I will switch to Ps6 the Last of Us part 3 will definitely be remastered
@Transistor Jump 🤣
Rt reflection is ok, rt AO sometimes difficult to notice, rt shadows look nice, however rt shadows don't move like tree on wind, besides no Shadow from Hogvards
Well made video, thanks.
Minus the music. And the blue graphical elements don't look so good.
floors look so good it is crazy,.. basically makes everything look like cgi,.. this is the first game I actually went for lower resolution,..
i do not understand why this new games are so heavy...there is not graphical justification for it...
becouse you are obliged to buy new hardware. The graphics quality is worse than in 2012
Thank you for doing this. I guarantee you just helped so many people and save them so much time.
anyone knows that music?
the non RT reflections are poorly implemented,as if you cant have nice reflections without ray tracing too,it seems to me a bit of a way to force people to use RTX and therefore buy more cards
Even half life 2 had better cuBe maps for reflections! I hate it with game devs take Nvidia money and don't even include cube map reflections which were a norm and look really good like in old hitman games. The same goes for mirrors.
Even MGS2 in 2001 and Max Payne 2 in 2003 had fully functional high quality mirrors.
I think reflections are cool and actually transformative while shadows not as much if at all
I am so disappointed this game only has a 1080p resolution for its performance mode, that is pathetic. There are countless games that are far more demanding than this one that are able to at least achieve 1440p. You can tell these developers cared more about visual fidelity than optimization.
the water reflections are still screen space, if you look up and down they disappear.
In my opinion, most frames when RT is turned off look better, clearer. Soft shadows in dark rooms are of course nice, but just for the sake of losing so much productivity... Moreover, if you don't look closely, especially in the gameplay with the action thee will be no difference. And the reflection of windows from the surface of the floor generally looks unreal.
RT is so slow. Many objects (like 8:15) looks like in havy rain (on walls)
5:38 is that a glitch or something?
I feel like this game has a weak GI setting to take advantage of RTX, you really need focal-spot lights for the rtx to shine, a good example is Cyberpunk 2077. Still looks amazing either way.
The more lighting the better with RT. RT does worse in low light settings such as in dark rooms or indoors. High shadow and high light images prove much better on RT