I prefer a solitaire game that allows me to chew over decisions, analyze and re think about choices. X and writes work for me. Push your luck style games have their place, but I prefer games without a lot of losing conditions
I do, but I didn't get that from this game. Seemed like a lot of the choices were fairly obvious and the lack of meaningful interaction was a turn off for me. Nice game, but for me it was missing something to really put it up there with the great SDJ winners and nominees. For example Carcassonne is easy to pick up and play, and seems luck driven, random, and many then move on from it. But when you stick with it, you catch on to the shared incentives and rough edges the game gives you to play with and the game is elevated to a new level where it works at both the family and game night setting. Here, I didn't get any of that (which is a common trend in modern game design...no rough edges), and I'm not sure it would have much longevity at our game nights as a result. For push your luck games I still prefer Cant Stop or Incan gold. For alternative SDJ style games, Wandering Towers not getting a nomination at minimum is a real shame.
This game has been on my wishlist for awhile now and will definitely be purchasing it. Really interested in where you got your pirate playmat.
We hope you enjoy! The mat is from Game Toppers, we love them: www.gametoppersllc.com/
Do you like to push your luck? Or does it make your blood pressure rise too much!
I prefer a solitaire game that allows me to chew over decisions, analyze and re think about choices. X and writes work for me. Push your luck style games have their place, but I prefer games without a lot of losing conditions
I do, but I didn't get that from this game. Seemed like a lot of the choices were fairly obvious and the lack of meaningful interaction was a turn off for me. Nice game, but for me it was missing something to really put it up there with the great SDJ winners and nominees. For example Carcassonne is easy to pick up and play, and seems luck driven, random, and many then move on from it. But when you stick with it, you catch on to the shared incentives and rough edges the game gives you to play with and the game is elevated to a new level where it works at both the family and game night setting. Here, I didn't get any of that (which is a common trend in modern game design...no rough edges), and I'm not sure it would have much longevity at our game nights as a result.
For push your luck games I still prefer Cant Stop or Incan gold.
For alternative SDJ style games, Wandering Towers not getting a nomination at minimum is a real shame.