This video deserves a like just for that manouver you pulled off. I like this type of showcases/test runs especially with an underused ship like the Sunder, but this works only if you can get a good exposed angle on other ships while you are piloting it. Instead of pitting this SO Sunder against 2 capitals you could test it's effectiveness on assisting another ship in a 2 v 1 scenario (all with AI pilots), which is much more likely to happen in a fleet setting. I am sure those heavy blasters will have the burst damage necessary to make AI lower their shields or straight overloading them, especially against other destroyers.
The Sunder has always been my favourite ship. It defeats most other destroyers in three to five seconds, though that means it is probably overpowered. Mind you it is designed for offensive use and if one is not careful, one could lose it to a few frigates. It has a decent speed, but it is not fast. EDIT: Though I do not recall if I have single-handedly killed a cruiser with one, or God forbid a capital ship, but I have tried. I do not use that weapon layout though.
it really is underrated but the main issue with it for me is just its hitpoints. its the perfect representation of a glass cannon and while I do have about 2-3 with me all the time when the ai controls them they just die
I agree, I usually use them as shield phalanxes since they have op flux and cap. The ai does much better with them as tank buffs, and the high energy focus helps mitigate less energy demanding weapons. Once those shields pop though they do die very quickly. A pretty decent ship though for vanilla.
@@moguldamongrel3054 I never thought to use them as a defensive ship, because it is designed as an offensive hit and run attacker. How do you use them defensively? But, yes, the A.I. has no idea how to use a Sunder and ends up destroying them. That is why I only use one in my fleets and I am always piloting it.
@@Soulsphere001 I go with ir lasers, and ion pulsers. with rocket pods, breach, swarms or some autoloader missiles. Rather low damage but very low flux cost. The high energy focus ramps up damage at no extra fluff cost to fire so it offsets the low damage. Because the fittings require low ordinance, you can dedicate more to hardener, and shield resistance. Max vent and cap. That one mod that grants em resistance and faster flux vent. Make armor/ a shield mod/expanded missile racks built in (if you go autoloader missiles make another shield mod built in, or reinforced hull). It'll give you enough for override safety's. Then it's a brawlersaurus. The ai should be able to handle it. Even without safety override she's a tough ship that ai can suck at and still do good. It might struggle to beat cruisers, but it'll overwhelm most shield emitters, and the pulser will disable above her weight class. Most ships will have a hard time cracking her shields. If you got mods you can put a quad ir laser for large slot(with missile tracking built in) And dual ir in the mid slots. Go vulcuns for pd. Min max it. A mixed pack of those can punch way above their class. The built in armor/reinforced hull, will really help offset how fragile she is if the ai sucks with shield management. The build chews up destroyers and frigate packs quite easily.
I ain't trust the Sunder to take on head-on brawling without adequate PD escort! Impressive, but I stick to my beam support with two gravition beam, and high intensity laser. Maybe the unstable injector and safety override is good idea, just need to dispatch all my enemies fast.
While you are a great pilot without doubt, I'm sure that you know that simulator Onslaught is designed for point defense right? This Sunder wouldn't last against one of my Fleet Anchor Onslaught XIV. Fleet battles cannot be simulated here properly anyway.
Correct. But this is not a battle vs. your fleet. The advantage of the simulator is, that anybody with this game can instantly repeat that situation to compare because the sim ships are a lasting constant in this game.
@@Kohlenstoffkarbid yeah that is also true, it is a pity the simulator is kind of limited. I want to try out many things but perhaps there is a mod for that. I'm playing for two months and still fully vanilla.
Using the same logic, anything related to Paragon isn't representative either, because default Paragon loadout is not capable of dealing with anything that has shields up and isn't in front of its hard points.
@LecherousLizard Yeah, definitely. We need a simulator with customizable ships. The best idea for Paragon is to try it on the historical mission with modified loadouts.
Jesus imagine being a crewman on that ship and your captain orders a Tokyo drift between two damn capital ships
I'd pay half a commercial colony's income to an officer who can reliably pull stunts like this off
The unstable injector of the ship is a pathway to many abilities some consider to be unnatural.
Safety Overrides.
Both!
how in the sweet grace of ludd did you get a sunder to not literally evaporate upon firing heavy blasters for more than a second
I maximized any energy and energy weapons related skill and upgrade. And Safety Overrides had to be installed too. And i had to be still very careful.
This video deserves a like just for that manouver you pulled off. I like this type of showcases/test runs especially with an underused ship like the Sunder, but this works only if you can get a good exposed angle on other ships while you are piloting it. Instead of pitting this SO Sunder against 2 capitals you could test it's effectiveness on assisting another ship in a 2 v 1 scenario (all with AI pilots), which is much more likely to happen in a fleet setting. I am sure those heavy blasters will have the burst damage necessary to make AI lower their shields or straight overloading them, especially against other destroyers.
The Sunder has always been my favourite ship. It defeats most other destroyers in three to five seconds, though that means it is probably overpowered. Mind you it is designed for offensive use and if one is not careful, one could lose it to a few frigates. It has a decent speed, but it is not fast.
EDIT: Though I do not recall if I have single-handedly killed a cruiser with one, or God forbid a capital ship, but I have tried. I do not use that weapon layout though.
He has to be the best pirate i've ever seen
Sinking of the Bismarck part 2 heavy blaster boogaloo
it really is underrated but the main issue with it for me is just its hitpoints. its the perfect representation of a glass cannon and while I do have about 2-3 with me all the time when the ai controls them they just die
I agree, I usually use them as shield phalanxes since they have op flux and cap. The ai does much better with them as tank buffs, and the high energy focus helps mitigate less energy demanding weapons. Once those shields pop though they do die very quickly. A pretty decent ship though for vanilla.
for AI, I use high intensity laser and pair them with hammers. They melt phase ships and frigates.
Is it underrated? I have always seen it as one of the most powerful ships in the game, though it does have its downsides.
@@moguldamongrel3054
I never thought to use them as a defensive ship, because it is designed as an offensive hit and run attacker. How do you use them defensively? But, yes, the A.I. has no idea how to use a Sunder and ends up destroying them. That is why I only use one in my fleets and I am always piloting it.
@@Soulsphere001 I go with ir lasers, and ion pulsers. with rocket pods, breach, swarms or some autoloader missiles. Rather low damage but very low flux cost. The high energy focus ramps up damage at no extra fluff cost to fire so it offsets the low damage. Because the fittings require low ordinance, you can dedicate more to hardener, and shield resistance. Max vent and cap. That one mod that grants em resistance and faster flux vent. Make armor/ a shield mod/expanded missile racks built in (if you go autoloader missiles make another shield mod built in, or reinforced hull). It'll give you enough for override safety's. Then it's a brawlersaurus. The ai should be able to handle it. Even without safety override she's a tough ship that ai can suck at and still do good. It might struggle to beat cruisers, but it'll overwhelm most shield emitters, and the pulser will disable above her weight class. Most ships will have a hard time cracking her shields.
If you got mods you can put a quad ir laser for large slot(with missile tracking built in)
And dual ir in the mid slots.
Go vulcuns for pd. Min max it.
A mixed pack of those can punch way above their class. The built in armor/reinforced hull, will really help offset how fragile she is if the ai sucks with shield management.
The build chews up destroyers and frigate packs quite easily.
Sunders and Hammerheads are my early game bread and butter
I ain't trust the Sunder to take on head-on brawling without adequate PD escort! Impressive, but I stick to my beam support with two gravition beam, and high intensity laser. Maybe the unstable injector and safety override is good idea, just need to dispatch all my enemies fast.
Damn that was impressive
now do it against a paragon
While you are a great pilot without doubt, I'm sure that you know that simulator Onslaught is designed for point defense right? This Sunder wouldn't last against one of my Fleet Anchor Onslaught XIV. Fleet battles cannot be simulated here properly anyway.
Correct. But this is not a battle vs. your fleet. The advantage of the simulator is, that anybody with this game can instantly repeat that situation to compare because the sim ships are a lasting constant in this game.
@@Kohlenstoffkarbid yeah that is also true, it is a pity the simulator is kind of limited. I want to try out many things but perhaps there is a mod for that. I'm playing for two months and still fully vanilla.
Using the same logic, anything related to Paragon isn't representative either, because default Paragon loadout is not capable of dealing with anything that has shields up and isn't in front of its hard points.
@LecherousLizard Yeah, definitely. We need a simulator with customizable ships. The best idea for Paragon is to try it on the historical mission with modified loadouts.
nice
thats cool but now do it with autopilot
You mean the autopilot, which just lost two onslaughts vs. one piloted sunder? ;-)