Of course the flight simulator would be top in terms of scale as its an entire planet. Next video should be the complete opposite. Smallest open worlds in video games
@@fulgenzio89 Geometry Wars isn't open world. I think the smallest meaningful open world is probably Kamurocho from the Yakuza games. It's like... 3 blocks. It's dense as hellll, though.
I always thought True Crime: Streets of LA was very underrated. It was the closest thing you could get to a GTA game on the Gamecube and honestly, wasn't a bad alternative. I do prefer the GTA games but I loved TC:SoLA too. This might be nostalgia talking but I thought it was a great game. Haven't played the sequel.
The sequel was a step up in graphics an gameplay but lacked a little bit in the story in my opinion even though I preferred the second one (maybe because it was easier) I must admit the first one is much better in story an the boss fights we’re hard as fuck 😂
Fun fact: When Evan Goldberg, Seth Rogan's creative partner first came to LA Seth helped him find his way around using True Crime's map, as it was a pretty good scale model of where in LA they were at.
I was waiting for a mention of Daggerfall, and was not disappointed. Before Microsoft Flight Sim came about, Daggerfall was literally the original GOAT in terms of having the hugest map of any game bar none. It took a real-world flight sim to dethrone an old game's map in sheer size. Funnily enough, Daggerfall itself includes just about every single notable place in Elder Scrolls lore before the devs decided to cut them up into smaller chunks.
Uh, The Crew is VERY scaled down haha. The US is about 3000 miles across. The Crew's US is 75 miles across. It takes upwards of 40 hours to drive from coast to coast which is a far cry from 45 minutes! "Not by much" he says :D
Those of you bitching about Daggerfall: With the procedural generation examples given, ie Minecraft and No Mans Sky, its pretty clear that they meant meant game worlds that were infinitely sized thanks to this generation. Daggerfall has a defined map-size, with much of (not all of) the internal content being PGd.
You do know that Daggerfall is most likely procedurally generated, right? Sure it has defined quests, but that land wasn't drawn purely by human hands.
@@fandangobrandango7864 The world map probably was largely procedurally generated. I'm guessing particular points of interest such as towns were designed by hand, but the rest of it was probably procedurally generated. That said, that's probably also true of most of the games on this list to varying degrees. Note that "procedurally generated" does not necessarily mean it's different for every player. Either they used procedural generation tools to create the map and then put the resulting data into the game, or the game uses a fixed seed value so the same world is generated for every player.
I still vividly remember my friend coming over to play True Crime and going to his grandma's house. It looked like crap, but there it was. We were dumbstruck. It actually had about as much detail as my house does right now in Flight Simulator.
I love Guild Wars Nightfall and I'm happy to see someone talking about it in 2021 but to me who's played the game a lot there is no way that game's map is actually 15,000 square miles. I think it's just some internet legend that has been spread so much that everyone thinks it's true. In reality a lot of the map is unavailable and you're relegated to smaller instanced areas along the starting island and the mainland.
It uses a Subsaharan African fantasy setting using the region own's mythology, aesthetic, and cultures and inspiration and its super refreshing and underutilized.
Yeah, Im very familiar with GW and this doesn't make sense to me either. If you could run from one end of the map to the other, including the realm of torment, it would take less than an hour. If your characters could run at 20 miles per hour (olympic sprinting speed), it would take 750 hours to cover 15,000 miles.
It actually wasn't that big. They just used all the usual tricks (vehicles aren't as fast as they seem, there's mountains everywhere, and frequent enemy spawns to distract you) to make it SEEM big. Same way the island of Vvardenfell in Morrowind really wasn't very big. You could go from one end to the other pretty fast if not for stamina draining super quickly, the cliff racers, and navigating around Red Mountain.
tdu 2 is one of my all time fav games ever i have to say. although i agree with what the video said about bugs and bad voice acting,the game like its prequal were ahead of their time. tdu2 never claimed to be realistic (it was more arcade racer tbh) but it did things that even forza horizon 5 still doesn't do. walking around your houses,garages looking at your cars. you can visit the car dealers and walk around the vehicles. convertible roof cars you could raise,lower whilst driving. would also say that the maps are slightly bigger than 600 odd square miles too.
threre's a rally game called Dakar 18 with a total map size of 7000 square miles. Completing all 14 rally stages can take upwards of 20 hours with some stages taking 2 hours or more to finish. Also the sequel is currently in development phase and will probably release sometime this year or early 2022 covering all of Saudi Arabia. A very lesser known game that deserves a lot more.
Fuel might not have been perfect but something about that game always grabbed me. I once spent hours just driving to things I saw in the distance and hot swapping vehicles occasionally. Another time I spent a couple of hours exploring with a friend and it was even better. Chasing each other across an endless wasteland in some sweet fictional vehicles was a blast. Highly underrated game in my opinion
the problem with discussing the size of a game, is how you travel?? as many pointed out, space games have multiple worlds, BUT, you could literally fly around or past that entire world in a minute or two... so while it would be in terms of square miles a huge huge world / galaxy / universe, much bigger then even flight simulator it really wouldn't feel it. stellaris is an entire galaxy, but it's not the same feeling of exploration as walking across a huge map. as for actually playable game space, altho it is in zones, i would think everquest has to be way up on that list, it actually covers a huge planet with multiple continents, and it's moon, and alternate planes of existence, it would literally take days to try and walk across all of the lands, moon and different planes.
Elite Dangerous has the whole Milky way galaxy to play in. Billions of stars and planets (most of them explorable with a vehicle and on foot) and tons of space stations to land on too. And it is not procedurally generated.
There's a lot of potential in large open-world games in space, simply because, there's a lot of empty space. So the sensation of traveling large distances across different worlds and star systems can be done more easily.
Not sure if this game was mentioned, but Dyson Sphere Program has a stupid amount of worlds and stars you can visit with just the minimum star settings.
I KNEW you were going to mention Fallout 76! it is ridiculously huge! my friend went though the invisible wall so many times in 76 somewhere in Deathclaw island and i have NO IDEA how he did it and still don't know to this day how he did it and found outside the map of 76 that Bethesda hasn't even did anything yet and still hasn't done yet till this day that there is more land outside of the map itself and unmade roads leading somewhere but go to far and your character will die literally clip though the ground which the ground there is unstable but it was pretty cool tho :) sadly you can't put your survival tent and your C.A.M.P. there which really sucks :(
"A scaled down but not by much United States." Can't drive from one end of my city to the next in under an hour, let alone my state, let alone my country. Lol
Every channel makes a list about the largest open world games. You should mix it up. How about a video listing so-called “open world” games with the smallest maps?
Yes! It'd be nice to hear about some titles that I can get through in a week or so, as opposed to all the games that take tens to even 100s of hours to complete. Also, smaller denser worlds make for more fun in a lot of cases.
I was thinking the same thing, but i guess technically its not 100% cuz the land mass is always the same and a lot of the dungeons and cities are prebuilt.
Extremely surprised that Odyssey was not on there definitely. But I just googled it and it's actually only about a third of the size of True Crime! The Odyssey map always seemed huge to me, and I don't remember the True Crime one seeming that big at all
@@vargknight Lack of variety and driving fast. That would diminish the scale of any game. Lol. I can remember driving across the map and being impressed with the scale, back in 03.
When I was a kid GTA SA's world seemed huge to me. It was the biggest game that I played at that time anyway. Now on the Defective Edition you can see the entire map and it's actually really small. There were 2 things that made it seem so huge back then: the fog and the environment variety. A good way to make a map seem bigger than it actually is is to have various regions and environments and make them look and feel different. I played True Crimes once, many years after San Andreas and even though it's map is actually much bigger than San Andreas it didn't feel like that to me simply because you're just in one city.
Minecraft is far from the largest map. Elite Frontier from >20 years ago has the whole Milky Way Galaxy with stars, asteroids, space stations and planets that you can land on.
Does Elite Dangerous fall under the "no games with procedurally generated areas" rule? It does use procedural generation, but it is a definite finite area. Though, the area in question is also a roughly one-to-one scale repleca of our own Milky Way galaxy, coming in somewhere between 100,000-200,000 light years in diameter, and 2,000 light years thick (or something like 5,000 light years thick around the galactic center.) Less than 0.1% of the galaxy has been actually explored and mapped by players so far. Most of it is empty, being space and all - the main areas of activity are a triangle formed by the main 'bubble' that Humanity resides in, a smaller secondary bubble around a distant space station (Colonia) and Sagitarius A* (the supermassive black hole at the core of the galaxy) for space tourism. If Microsoft Flight Simulator and Daggerfall make the cut, I'd say Elite Dangerous is at least worth thinking about.
I'm much more impressed by a game where you can go in every building and actually explore the world but the overall map isn't that huge as opposed to a game that's hundreds of miles of either empty space or buildings that you can't go into.
I always thought just cause 2 and 3 had the same size map, however anyone who has played 2 would tell you that it is WAY more dense than 3's map while being the same square mileage in size.
ngl, i prefer huge expansive Open World games, the more time that i can spend in a world and still have shit to do just makes me love it more, i grew up on plenty of short games, to a degree you could say i've had my fill of them, now i want games to be worth the dough.
You do know that Minecraft isn't infinite right? There is an actual end to the game in terms of its size it absolutely should have been on this list Edit: Wait, so you excluded Minecraft for being it's random map generation but included Daggerfall which does the same thing?
Final Fantasy XV was big? Odd. I thought it was rather small. I've got over 150+ hours on it. Didn't seem that big, I've ran by foot, glitched it and rode a Chocobo all the way down south on waters to Altissia. There wasn't much to do in this game. It might had been vast but there wasn't much to look at. In my opinion they should had done like GTAV and built an immersive open-world city where you can go anywhere.
Guild Wars 1's map is not 937 times larger than Skyrim's. As far as I can tell, the misconceptions about the size of its world started with an image someone made many years ago comparing the sizes of video game worlds. Whoever made that image seemingly just glanced at the fully zoomed out map of Tyria you can see in-game, thought "wow that is big" and threw it in the comparison image. But the vast majority of what you see on the map is not explorable in-game. It's a great game - but it's not 15,000 square miles. Probably close to 50 square miles. As far as I can tell, the research for this video consisted of watching earlier videos whose research consisted of watching earlier videos whose research basically boiled down to that one erroneous jpg. Never heard of this channel before this video popped up in my recommended - perhaps that's the typical amount of care they put into their videos.
Thanks for using miles. I know hating America is safe and easy but it's nice when American verbiage is used without the under handed "stupid American words" being uttered.
FFXV is NOT 700Sq miles. That measurment comes from the claim from the model they showed but the in game map is much much much smaller. It's even smaller than Xenoblade X which was 154 Square miles. It's only takes a couple minutes to get from one side to the other in the car.
Of course the flight simulator would be top in terms of scale as its an entire planet. Next video should be the complete opposite. Smallest open worlds in video games
Games like EVE Online are bigger
Geometry wars is small
@@fulgenzio89 Geometry Wars isn't open world.
I think the smallest meaningful open world is probably Kamurocho from the Yakuza games. It's like... 3 blocks. It's dense as hellll, though.
Watch dogs 2. Pitifully small map, was so lame I sold it after playing for 4 hours.
Immersive sim games
I always thought True Crime: Streets of LA was very underrated. It was the closest thing you could get to a GTA game on the Gamecube and honestly, wasn't a bad alternative. I do prefer the GTA games but I loved TC:SoLA too. This might be nostalgia talking but I thought it was a great game. Haven't played the sequel.
The sequel was a step up in graphics an gameplay but lacked a little bit in the story in my opinion even though I preferred the second one (maybe because it was easier) I must admit the first one is much better in story an the boss fights we’re hard as fuck 😂
Fun fact: When Evan Goldberg, Seth Rogan's creative partner first came to LA Seth helped him find his way around using True Crime's map, as it was a pretty good scale model of where in LA they were at.
I have always loved the fictional island nations the Just Cause series takes place in. I can spend hours just exploring.
I was waiting for a mention of Daggerfall, and was not disappointed. Before Microsoft Flight Sim came about, Daggerfall was literally the original GOAT in terms of having the hugest map of any game bar none. It took a real-world flight sim to dethrone an old game's map in sheer size. Funnily enough, Daggerfall itself includes just about every single notable place in Elder Scrolls lore before the devs decided to cut them up into smaller chunks.
Uh, The Crew is VERY scaled down haha. The US is about 3000 miles across. The Crew's US is 75 miles across. It takes upwards of 40 hours to drive from coast to coast which is a far cry from 45 minutes! "Not by much" he says :D
Those of you bitching about Daggerfall: With the procedural generation examples given, ie Minecraft and No Mans Sky, its pretty clear that they meant meant game worlds that were infinitely sized thanks to this generation. Daggerfall has a defined map-size, with much of (not all of) the internal content being PGd.
You do know that Daggerfall is most likely procedurally generated, right? Sure it has defined quests, but that land wasn't drawn purely by human hands.
those are the dungeons i believe
The world map wasn't, but dungeons probably were.
@@fandangobrandango7864 The world map probably was largely procedurally generated. I'm guessing particular points of interest such as towns were designed by hand, but the rest of it was probably procedurally generated.
That said, that's probably also true of most of the games on this list to varying degrees.
Note that "procedurally generated" does not necessarily mean it's different for every player. Either they used procedural generation tools to create the map and then put the resulting data into the game, or the game uses a fixed seed value so the same world is generated for every player.
So was Fuel.
@@fandangobrandango7864 The only thing in DF wasn't PG would mostly likely have been anything to do with the main quest and SOME side quests.
Tdu2 is one of my favorite racing games. Excited for solar crown 👍
The just cause pun was a touch of genius 😂
I liked it.
Reminds me of the video Yahtzee did about Just Cause 2.
So, Just Cause 3's map is, in fact, larger than the Isle of Wight by around 50 square miles.
It was good to here my home get a mention. Thanks, guys.
I still vividly remember my friend coming over to play True Crime and going to his grandma's house. It looked like crap, but there it was. We were dumbstruck. It actually had about as much detail as my house does right now in Flight Simulator.
I love Guild Wars Nightfall and I'm happy to see someone talking about it in 2021 but to me who's played the game a lot there is no way that game's map is actually 15,000 square miles. I think it's just some internet legend that has been spread so much that everyone thinks it's true. In reality a lot of the map is unavailable and you're relegated to smaller instanced areas along the starting island and the mainland.
It uses a Subsaharan African fantasy setting using the region own's mythology, aesthetic, and cultures and inspiration and its super refreshing and underutilized.
Yeah, Im very familiar with GW and this doesn't make sense to me either. If you could run from one end of the map to the other, including the realm of torment, it would take less than an hour. If your characters could run at 20 miles per hour (olympic sprinting speed), it would take 750 hours to cover 15,000 miles.
Yeah looks like someone didn’t play the game. It’s not open world.
I remember the desert in Jak 3 being massive, I once lost in there for 3 weeks
It actually wasn't that big. They just used all the usual tricks (vehicles aren't as fast as they seem, there's mountains everywhere, and frequent enemy spawns to distract you) to make it SEEM big. Same way the island of Vvardenfell in Morrowind really wasn't very big. You could go from one end to the other pretty fast if not for stamina draining super quickly, the cliff racers, and navigating around Red Mountain.
@@ombranox yeah and you can run around the world in 6 seconds if you go really fast
tdu 2 is one of my all time fav games ever i have to say. although i agree with what the video said about bugs and bad voice acting,the game like its prequal were ahead of their time. tdu2 never claimed to be realistic (it was more arcade racer tbh) but it did things that even forza horizon 5 still doesn't do. walking around your houses,garages looking at your cars. you can visit the car dealers and walk around the vehicles. convertible roof cars you could raise,lower whilst driving.
would also say that the maps are slightly bigger than 600 odd square miles too.
The “Peter gets hit by a car" gag is hilarious 😂😂
threre's a rally game called Dakar 18 with a total map size of 7000 square miles. Completing all 14 rally stages can take upwards of 20 hours with some stages taking 2 hours or more to finish. Also the sequel is currently in development phase and will probably release sometime this year or early 2022 covering all of Saudi Arabia. A very lesser known game that deserves a lot more.
Minecraft is unlimited
Peter and cars just go together perfectly
Fuel might not have been perfect but something about that game always grabbed me. I once spent hours just driving to things I saw in the distance and hot swapping vehicles occasionally. Another time I spent a couple of hours exploring with a friend and it was even better. Chasing each other across an endless wasteland in some sweet fictional vehicles was a blast. Highly underrated game in my opinion
the problem with discussing the size of a game, is how you travel?? as many pointed out, space games have multiple worlds, BUT, you could literally fly around or past that entire world in a minute or two... so while it would be in terms of square miles a huge huge world / galaxy / universe, much bigger then even flight simulator it really wouldn't feel it. stellaris is an entire galaxy, but it's not the same feeling of exploration as walking across a huge map.
as for actually playable game space, altho it is in zones, i would think everquest has to be way up on that list, it actually covers a huge planet with multiple continents, and it's moon, and alternate planes of existence, it would literally take days to try and walk across all of the lands, moon and different planes.
Looks like the editors are eager for the premier for Always Sunny Season 15 xD
Elite Dangerous has the whole Milky way galaxy to play in.
Billions of stars and planets (most of them explorable with a vehicle and on foot) and tons of space stations to land on too.
And it is not procedurally generated.
Was going to say that about frontier
There's a lot of potential in large open-world games in space, simply because, there's a lot of empty space. So the sensation of traveling large distances across different worlds and star systems can be done more easily.
Not sure if this game was mentioned, but Dyson Sphere Program has a stupid amount of worlds and stars you can visit with just the minimum star settings.
I KNEW you were going to mention Fallout 76! it is ridiculously huge! my friend went though the invisible wall so many times in 76 somewhere in Deathclaw island and i have NO IDEA how he did it and still don't know to this day how he did it and found outside the map of 76 that Bethesda hasn't even did anything yet and still hasn't done yet till this day that there is more land outside of the map itself and unmade roads leading somewhere but go to far and your character will die literally clip though the ground which the ground there is unstable but it was pretty cool tho :) sadly you can't put your survival tent and your C.A.M.P. there which really sucks :(
"A scaled down but not by much United States." Can't drive from one end of my city to the next in under an hour, let alone my state, let alone my country. Lol
What would the list be like if you excluded racing games and flight sims? Also, *love* the map comparison between Daggerfall and Skyrim :D
Every channel makes a list about the largest open world games. You should mix it up. How about a video listing so-called “open world” games with the smallest maps?
Yes! It'd be nice to hear about some titles that I can get through in a week or so, as opposed to all the games that take tens to even 100s of hours to complete. Also, smaller denser worlds make for more fun in a lot of cases.
Intro: No procedural generation
Number 2: All of Daggerfall's procedural generation
I was thinking the same thing, but i guess technically its not 100% cuz the land mass is always the same and a lot of the dungeons and cities are prebuilt.
@@widowmakerx7 same could be said for No Man's Sky, but it's their list, their rules
@@SamButler22 Yeah i never played that so i wasnt sure
I was sure Assassin's Creed: Black Flag, AC: Origins, or AC: Odyssey would have made the list.
Extremely surprised that Odyssey was not on there definitely. But I just googled it and it's actually only about a third of the size of True Crime! The Odyssey map always seemed huge to me, and I don't remember the True Crime one seeming that big at all
@@vargknight Lack of variety and driving fast. That would diminish the scale of any game. Lol. I can remember driving across the map and being impressed with the scale, back in 03.
How big is BOTW? I haven’t played any of these games on this list.
Pretty sure that except the actual layout of the map, most of everything in daggerfall is randomly generated and goes against your criteria.
When I was a kid GTA SA's world seemed huge to me. It was the biggest game that I played at that time anyway. Now on the Defective Edition you can see the entire map and it's actually really small. There were 2 things that made it seem so huge back then: the fog and the environment variety. A good way to make a map seem bigger than it actually is is to have various regions and environments and make them look and feel different. I played True Crimes once, many years after San Andreas and even though it's map is actually much bigger than San Andreas it didn't feel like that to me simply because you're just in one city.
Such a large jump from game #2 to game #1 - it's just bonkers!
I know it's not fashionable to like this franchise, but Dynasty Warriors 9 has China as its game map. ALL of mainland China. That's pretty big.
Problem is 9 sucks.
@@coreylineberry8557 yeah. Either 4 or 5 were the best ones in the main series.
This makes me want to play The Crew
Minecraft is far from the largest map. Elite Frontier from >20 years ago has the whole Milky Way Galaxy with stars, asteroids, space stations and planets that you can land on.
Does Elite Dangerous fall under the "no games with procedurally generated areas" rule? It does use procedural generation, but it is a definite finite area. Though, the area in question is also a roughly one-to-one scale repleca of our own Milky Way galaxy, coming in somewhere between 100,000-200,000 light years in diameter, and 2,000 light years thick (or something like 5,000 light years thick around the galactic center.)
Less than 0.1% of the galaxy has been actually explored and mapped by players so far. Most of it is empty, being space and all - the main areas of activity are a triangle formed by the main 'bubble' that Humanity resides in, a smaller secondary bubble around a distant space station (Colonia) and Sagitarius A* (the supermassive black hole at the core of the galaxy) for space tourism.
If Microsoft Flight Simulator and Daggerfall make the cut, I'd say Elite Dangerous is at least worth thinking about.
True Crimes also had a lot of game breaking bugs.....
I'm much more impressed by a game where you can go in every building and actually explore the world but the overall map isn't that huge as opposed to a game that's hundreds of miles of either empty space or buildings that you can't go into.
Test Drive for SNES was one of my favorite games
Just Cause 4 has a slightly smaller map at 395 square miles, but like JC3, JC4's map is ridiculously big.
I just played AC Odyssey. I don't know about the square mile size of it but it seems like the biggest possible open world.
Well I'll be getting any of these I don't already own lol.... :)
Get back to McDonalds and give us your take on the McRib, ReviewBrah!
agreed, huge worlds are the best.
no. 10 - 6: "Oh, these aren't obscenely large"
no. 5: "..."
man i miss gw1 so much
The servers are still running
No man's sky is like if someone said hey what if Minecraft but realistic and in space and more infinite than usual for some reason
Just wait till Google Earth: The Game gets released.
Thanks for the videos team SingleTap
💖😗🤗💚
Be safe and STAY blessed everybody
🙏
YOURE PLAYING THAT GAME RIGHT NOW
Kind of figured Flight Simulator would be number 1.
Not really a game though is it, even the developers said it isn't a game.
@@fandangobrandango7864 If it's on Xbox (soon), then it's a game.
I always thought just cause 2 and 3 had the same size map, however anyone who has played 2 would tell you that it is WAY more dense than 3's map while being the same square mileage in size.
MidWinter 1 and 2, Carrier Command, are three more games worth mentioning.
TDU2 is one of my favourite games of all time. Hugely underrated game.
Xenoblade Chronicles X also has a fair sized map.
that is one game i really wish would get a switch port
Too bad the Wii U will explode or die before you can explore half of it
And a perfect example of quantity over quality. Because boy is the content of that game low in quality.
@@yourgameisstupid Wrong
Elite Dangerous better be #1🤔
TDU2 is a great game! Without it there would be no Horizon series either
Pour one out for Asheron’s Call, one of the OGs in MMOland
Here we go!
How is EverQuest not on here?
ngl, i prefer huge expansive Open World games, the more time that i can spend in a world and still have shit to do just makes me love it more, i grew up on plenty of short games, to a degree you could say i've had my fill of them, now i want games to be worth the dough.
Isn't Daggerfall procedurally generated? Kinda goes against the reason Minecraft isn't on here.
Um, I think Daggerfall was procedurally generated.
Did he just call what most consider to be one of the best open world racing games "a not very good game"?
I'll take a small interesting open world over a big empty repetitive open world any day
You do know that Minecraft isn't infinite right? There is an actual end to the game in terms of its size it absolutely should have been on this list
Edit:
Wait, so you excluded Minecraft for being it's random map generation but included Daggerfall which does the same thing?
Was going to say exactly this
Daggerfalls map wasn't procedural, it was the dungeons and towns that were procedural. Minecraft is entirely procedural...
You didn't include Minecraft and No Man's Sky because of procedural generation. But you included Daggerfall, which has procedural generation...
Final Fantasy XV was big? Odd. I thought it was rather small. I've got over 150+ hours on it. Didn't seem that big, I've ran by foot, glitched it and rode a Chocobo all the way down south on waters to Altissia. There wasn't much to do in this game. It might had been vast but there wasn't much to look at. In my opinion they should had done like GTAV and built an immersive open-world city where you can go anywhere.
I loved tdu2 completed all races travelled every road bought all the cars and travelled to casino island. We need tdu3👍👌
Guild Wars 1's map is not 937 times larger than Skyrim's.
As far as I can tell, the misconceptions about the size of its world started with an image someone made many years ago comparing the sizes of video game worlds. Whoever made that image seemingly just glanced at the fully zoomed out map of Tyria you can see in-game, thought "wow that is big" and threw it in the comparison image. But the vast majority of what you see on the map is not explorable in-game. It's a great game - but it's not 15,000 square miles. Probably close to 50 square miles.
As far as I can tell, the research for this video consisted of watching earlier videos whose research consisted of watching earlier videos whose research basically boiled down to that one erroneous jpg. Never heard of this channel before this video popped up in my recommended - perhaps that's the typical amount of care they put into their videos.
Daggerfall? Yes it's the better game but Arena's map literally makes Daggerfall's map look TINY XD
Says on foot, shows on bicycle.
Checks out.
aint daggerfall also part a generated map?
Did you call Abaddon an evil "dudche"?
PS: It took 25 years and a Unity remake, but I finally beat Daggerfall last year.
They talk like GW nightfall was it's own game, it was a expansion of GW.
Daggerfall is procedurally generated no?
Guild Wars is life!!!
Let the record show that I very much enjoyed Test Drive Unlimited 2 (TDU2)
3:25 - 1,035 km2 is NOT 'approximately' the same as 2,025 km2 🤔
Pretty sure a minecraft world is bigger then the earth
Thanks for using miles. I know hating America is safe and easy but it's nice when American verbiage is used without the under handed "stupid American words" being uttered.
TU2 is great love it
why no world of warcraft since you added mmorpgs?
Oh yeah Bing exist! I forgot that it did.
Should disqualify MSFS2020, and only count games whose maps are included in/on the disc/CD/DVD/Digital Downloads
World War II Online (135,136 sq mi)?
Peter wake up, please.
Fallout Tactis could gave easily being here : 304,585 sq mi
Farted on a flounder
most of these are open worlds with like abunch of nothing
FFXV is NOT 700Sq miles. That measurment comes from the claim from the model they showed but the in game map is much much much smaller. It's even smaller than Xenoblade X which was 154 Square miles. It's only takes a couple minutes to get from one side to the other in the car.
Always Sunny season 15 is here.
Thank you so much for doing imperial units!
What if you flew over area 51 8n MFS?
did you say "swaythe"?
Since when was tdu2 bad?
Bing maps... I'm dying lol
Denmark WUUUUHUUUUUU!
Asobo studios is so underrated right now. Fuel, a plagues tale, flight simulator. They are on a roll.
Lack of Xenoblade Chronicles X utterly disappointing.
And thats why i dont play MMOs. There not Art if they can be shut down.
America is like 4,000 Miles2
No AC Odyssey?
The Witcher