Why 30 FPS on Console feels smoother and better than 30 FPS on PC
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- Опубликовано: 11 сен 2024
- A 30 FPS cap on Console feels way more smoother than a 30 FPS cap on a PC ! Have you wondered why ?
WATCH this video to find out !
#ConsoleVSPC #Console30FPSvsPC30FPS
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"frametimes are constant on console" laughs in bloodborne
Laughs in Just Cause 3
Try playing dayz ps4 and experience the virtue of 12 fps
Laughs in witcher 3 (on the PS4 and Xbox one base consoles)
@@jvraghavaramasharma120 on Xbox I had no problem with fps, I played on one s
@@ranger5389 well I watched digital foundry's analysis on witcher 3, I don't know about one s console though, they might have fixed it.
It would be so awesome to play at 30fps smoothly on pc, because not all of us have a master race PC with a 2070 and an exelent processor. Just imagine that, having a 1050 and playing your favourite game at ultra at 30fps smoothly, thats a wet dream.
Well, you can make your 'wet dreams' come true. It's simple; just go to Nvidia control panel > 3D settings and change the following settings:
1. Maximum pre-rendered frames: 4.
2. Triple buffering: On.
Then go to game settings and enable 30FPS cap with V-Sync turned on. If there's no in-game framerate lock option then lock the frame rate from either RTSS or Nvidia Inspector. DO NOT use half v-sync as it'll cause a TON of input lag.
Well, that's about it. Try for yourself.
@@strayfu no they're not
@@GroteGlon They are, but you can enable them with Nvidia Inspector
New: Goto Nvidia control panel and choose maximum framerate rendered by GPU. But, still can't achieve that response without going to 40fps
@@Sam-K Yes. Is importante use controller and customize camera for more slow too, activate the motion blur. The RTSS is the better option for lock framerate on 30, because the frametime will stay the same the consoles (33.3ms all the time), and works without having to close the game. But yours points are greats. My english is rusty.
In regards to frame times, the reason it's consistent on most console games but not on pc is the method in which the frame rate is capped. Most console games are v-synced, and both Microsoft and Sony offer a hardware level v-sync that developers can tap into that offers perfect frame times (as long as the game is hitting it's performance target). Developers could of course opt to use their own v-sync method, but this is where you can potentially run into issues with frame times à la From Software games (Dark Souls, Bloodborne).
PC on the other hand requires users themselves to manually configure frame rate caps, and this is where issues crop up. Most games on PC have awful built-in fps cap options that deliver inconsistent frame times that becomes more and more noticable the lower you go, with The Witcher 3 actually being a perfect example of this issue. However, there are two solutions to this problem: either use the frame rate limiter or v-sync options in your GPU's driver settings (Nvidia Control Panel, Radeon Software) or use a program like RivaTuner Statistic Server (RTSS) to cap fps. These methods will ensure that your fps cap is delivering proper and consistent frame times for smooth playback.
As an addendum to this; the displays that we use for console and PC gaming are also factors that must be considered. Most console users game on televisions that are either 60hz or 120hz while many PC gamers play on monitors that are 75hz, 144hz 165hz, etc. In a scenario where you're trying to compare 30fps between a 60hz television and a 144hz monitor, the 30fps will look fine on the tv and poor on the monitor regardless of how the frame rate cap was achieved. The reason being is there's a mismatch between the frame rate and the display's refresh rate. You see 30fps evenly divides into a 60hz tv but does *not* evenly divide into a 144hz monitor, so for the monitor you get noticeable judder due to the mismatch. To get a proper and comparable experience with the monitor you'll need to either set the frame rate cap to 36fps or lower your monitor's refresh rate to 60hz. Another potential solution is VRR (variable refresh rate) with low frame rate compensation. Many modern monitors offer G-Sync or Freesync, which are both forms of VRR. With VRR your display's refresh rate will dynamically sync to the game's frame rate ensuring smooth playback regardless if the frame rate evenly divides or not. There are of course pitfalls to properly setting up VRR on PC too, but look up a guide and you should be alright.
I know this explanation was long winded, but I felt that the video's was a bit too simplified.
This explanation was awesome, thanks for sharing 👍
Awesome stuff, my Forza horizon had weird fps caps (36,72,144), I did thought it was coz of my refresh rate,but wasn't confirm
We aint reading all that lil bro
This is true. In my case, at first I didnt know my monitor was capable of VRR. So I relied on V-sync and had a bad experience of 30 fps. The issue had gone once I enabled VRR mode, which gave me a smooth 30 fps experience. But if you are in VRR mode you dont forget to set your refresh rate to the max to make it work properly.
"motion blur" you say? *laughs in laptop with built-in display motion blur aka garbage quality ghosting*
I have a shitty tv that does the same thing. Welcome to the club, Spartan 🎖️
My tv doesn't have an option to turn it off and it's making me want to smash it.
5:16 That spinning log though. 😂
JD Ros Beyblade
hahahahha lol
Most of console's 30 fps games use adaptive half refresh rate in their vsync. 30 fps with 30hz refresh rate will always have smoother experience compared playing on PC in 30 fps with 60hz refresh rate.
So if you want smooth 30 fps console experience in your PC, always use adaptive refresh rate sync in your gpu control panel or set your monitor refresh rate to 30. And set low latency mode (it's nvidia feature) to ultra to eleminate the input lag produced from adaptive half refresh rate.
Exactly this. Do you have any idea how to set low latency on AMD? It was possible on drivers before Adrenalin, but now we dont have it anymore. It makes huge difference when you have low frames. Specially on mouse input.
But PCs have Scanline Sync x/2 (MSI AB), half sync and other features. Scanline Sync x/2 is even better than console method, with virtually no input lag and perfect framepace very well timed with refresh rate.
Yeah but only in single player games.
This may give a major disadvantage in multiplayer games like warzone and apex legends
Does it rlly work tho
This is just gsync which feels much better than this too
@@rodrigomendes3327 On AMD it called Anti-lag.
Yeah, but you may drop your FPS from 30 to 28,27 and this can make you uncomfortable.
Using RTSS can help you stable 30 FPS with constant frame time like 33.3ms. This can make you feel the exact playstle of Consoles 30fps. Turn on Motion Blur and Triple Buffering.
If enabled, make Vsync to half or 30. Turn off Vsync with Window(borderless) is more convenient.
Why enable triple buffering ?
@@drejzo it introduces input lag which is good for 30FPS. And, it increases 1-2 FPS and it is useful if u locked 30FPS and u have a Low end PC and It can’t drop like 28-29 FPS
Samuel- Max oh bro do u even know that triple buffering doesn't work with dx games ? Only opengl ?
Samuel- Max it's literally useless to use triple buffering for dx games :/
@@drejzo LOL. I know that. Games like RDR2 and Rise of Tomb Raider Use Vulkan and Their graphic is Demanding.
So, I use Triple Buffering in those games to save a couple of FPS and locked FPS.
Leave it to Indian tech support to try and tell you how something works on a computer.
@@leomesspidey2825 lmao u need to chill
@ Giovanni
And like most tech support desks; he hasnt got a clue what he is rambling about. He selectively leaves a lot of infomation and displays a new level of stupidity. For example his claim that frame rates feel different on both platforms is such bs, and for such an expert its pathetic he doesnt know imput lag is an bigger issue for console than pc. Hell Microsoft invested heavely in this for Series X working closely with some tv manufactures, further he didnt spoke about refresh rates and the list goes on and on.
@@minuterepeater2257 and that kids is called an asshole
I think my standards are so low 30fps feels like 180fps
You actually need the worst parts to have a pc to get 30fps
when play with insane graphics it looks 30 fps smoother than i actually have, 72 feels like 102, im probably unused running max graphics on 144 fps (except on rocket league its well optimized)
I have laptop lol
@@umbrellaguy6934 worst pc parts to run modern games on 30fps 720p cost more than 500$
It's all about frame times. Look-up Digital Foundry's console benchmark videos. All 30FPS consoles games have a flat 33.3ms frame time graph whereas on PCs frame times jump all over the place.
Luckily, you can achieve the same level of smoothness on PCs via *RTSS* and vsync. Other frame locking utilities like Nvidia Inspector and FRAPs etc. don't lock your frame times hence you'll always feel a slight judder.
The main reason for the smoothier 30 FPS on consoles is consistent frame time (frame pacing). Though not every console game has a perfect frame pacing. I also noticed that when a TV has motion flow function and a game has perfect frame pacing (e.g., God of War, Ghost of Tsushima) it looks nearly as 60 FPS. At least on my Sony Bravia.
It's true, that motion flow makes a game look ultra smooth. The downside is, that u will get bad input lag with motion flow. At least it seems like input lag, but it's actually the TV always running a few frames behind. In games that require quick responses or first person shooters and stuff, I wouldn't recommend it, but there are definitely games in which that lag doesn't matter, so there u can turn it on for a way smoother video. Not that it's impossible to play properly with motion flow, especially in single player where it's not so competitive, but if ur playing a shooter, it can be a pain in the butt.
@@racky2 It depends on a TV model. On Sony Bravia the input lag with motion flow is unnoticable to me but on some other TVs the lag can be significant.
@@barrator1 Oh yeah, that may be true. I have an LG with similar technology, but the Motion Flow input lag there can be really noticeable haha. I think my TV is good, but maybe not the best for gaming..
This is one of the reasons, but not the main reason. The "secret" on console is having not only a good framepace, but a well timed frame/refresh rate. It's hard to achieve with PC at 30FPS. You will need something to sync it. FPS cap does nothing beyound just limit the frames produced. Vsync is a solution if you can keep solid 60FPS. But 30FPS is a problem since Vsync produces too much input lag (the double compared to 60FPS, which is already HUGE) and frames are not perfect time with refresh rate. To fix it nVidia and some games have half sync to limit at 30FPS and frames supposedly are well timed with 60Hz panel (or 37,5FPS on 75Hz and so on). But sadly, for reasons that I cant explain, frames are not solid (vary too much from 25 to 30FPS) and often frames are not perfectly tiimed. So what's the solution? Scanline Sync x/2 on MSI AB/RTSS. Search how to make it work and you will see that 30FPS gaming can be even better on PC (since there's no input lag at all on Scanline Sync. On nVidia you can turn low latency mode (Anti lag have similar resulto - very different process - on AMD) and voi la, a even better 30FPS gaming than consoles.
@@rodrigomendes3327 Some GPUs have this G-Sync feature that I think is responsible what you said - well timed frame/refresh rate.
one thing to remember, the mouse always move across the screen faster and traverse more pixel than a controller, so in that case it needs to draw more frames faster, which needs more than 30fps to look smooth. When PC is using a controller too, it is still not as smooth as console with a controller. Motion blur is one of the way to make it smooth. PC game can do motion blur too, but definitely not smooth.
yes i noticed it too while playing sleeping dogs. i was thinking my sleeping dog is lagging because of mouse and keyboard are plugged
this video is a perfect answer for the title
Yes it is
No it is not. It is completely wrong. 30fps is the same on a console, on a pc, on a mobile, on a tv, in a movie theatre, everywhere.
@@jvraghavaramasharma120 uh idk man it feels MUCH smoother on console than PC to me. I've tried both, many times, my answer is always the same. 30 fps on pc feels like shit, while 30 on console feels playable
@@kowxley1793 that's bcos the cap the framerate and frametime and enable vsync. You can do the same using nvidia control panel or Radeon software or rtss or sometimes in-game fps cap.
@@kowxley1793 it is not "MUCH smoother". Cap your frametime, enable vsync and then play the game, there will be no difference between the console and the pc.
But, no pc gamer aims for 30fps bcos 30fps is BAD. it has tremendous amounts of input lag. Combined with the vsync it will have even more input lag. You physically play worse at 30fps. THAT is why pc players hate 30fps, not bcos 30fps is choppier on pc than on console, there's nothing like that.
However, you can do the same on a pc. 30fps is NOT different among devices. 30fps means 30frames will be displayed on the screen for every second. That's it.
30 fps on pc is just as smooth as it is on console. You just think it isn't because on pc your frame rate is unlocked so you get used to seeing higher than 30 fps so when you lock your fps to 30, it looks rough.
The way to undo that is to lock your fps to 15 and play like that for about an hour and then switch to 30 fps and then it will look just as smooth as it does on console.
I have always wondered why 30 FPS was so bad on my PC. This makes a lot of sense . I think in my case the frame time was the main culprit , lots of micro stutter despite getting average of 60fps, but the drops here and there due to hard drive ram or cpu cause it
How the hell did this video make any sense? The Input device has nothing o do with the framerate and frametime of your game. Use nvidia control panel or radeon software or rtss to cap your fps and frametime and enable vsync if you want, it will be much better on a pc.
@@jvraghavaramasharma120 depending on the monitor. if the monitor supports freesync or gsync then the fps cap will be good because the monitor refresh rate will follow the number of fps. But if the monitor doesn't support freesync or gsync then the fps cap is not good because if the monitor is running at 60hz and you cap the game at 30fps then the refresh rate will stay at 60hz which makes the game worse. The solution for non-freesync and gsync monitors is to create a custom refresh rate in 30hz if you want to play on 30fps. I used to have a 60hz monitor that didn't support freesync or gsync. so I made a custom refresh rate in 30hz and 50hz
@@karikaturdigital6123bang monitor yg support freesync sama gsync apa aja ya ?
@@naufalocta semua merk mendukung tergantung model nya .. googling aja bro
@@karikaturdigital6123 makasih bang
Now it makes sense to me - motion blur + 30fps really does help make less frames more seamless as an illusion
How to make 30fps like consoles with no screen tearing:
Have an Nvidia Card
Have a 60hz monitor;
Have a game that allows half refresh rate v sync option (30hz);
For Directx 11 games, on Nvidia Control Panel, set Low Latency Mode to "On";
For Directx 12/Vulkan games, see if they have Nvidia Reflex option and turn it On.
also turn Motion Blur ON and use a controller because low FPS is more noticeable if you use a mouse
If the game doesn't have half refresh rate, you can also change the monitor refresh rate to 30hz, that's how I do it, I'm using windows on a steam deck so there's an app that manages everything for me per game and when a game doesn't have half refresh natively I just set it in the app once and it applies whenever the game launches), it's called steam deck tools
Thx for the tips
I own both a high-end PC and a Console, and 30FPS on console is definitely much more enhanced, even if I plug it into my computer monitor it looks much-much better than trying to emulate it on PC. Even when Rivatuner/Afterburner shows 30.33ms there are 2-3microstutters per second when looking around in 360degrees which never happens in the same games I test on console. I have tried AfterBurner / Radeon Chill / Nvidia FPS limit and lastly the closest PC comes is Nvidia Adaptive (Half Refresh) which has a lot more input lag compared to console 30FPS.
Furthermore, I have played games on PC where their own limiter shows inconsistent frame-times with Afterburner, but the game is actually much smoother than using a 3rd party limiter like Afterburner which displays that it is running at 30.33ms consistently.
In addition, it is not about claiming 30FPS is better than 60FPS, but console 30FPS is better than PC 30FPS; also some of us prefer to be able to choose 30FPS in certain games where it gives a more movie-like cinematic effect, since visuals retain longer on screen, giving you more time to see reflections and lighting effects which happens to fast at 60FPS (very 3D looking in some games)
Get a VRR monitor (at least 120Hz+) and you get perfect smooth 30fps console like
so you're telling me if i cap my fps at 30, turn on motion blur, and play w/ a controller, i can play at the highest of settings while having an enjoyable experience?
Funnily enough I was able to make The Witcher 3 really smooth on 30 fps. I had to use the Vsync and FPS limiter from the Nvidia Control panel and a controller.
Double buffer Vsync is a must. Use half refresh double buffer Vsync on 60Hz display. This will hard cap the game-engine. And don’t go with the highest setting. Go with what ever setting that’s slightly above 33.3ms like have a swing between 22.2ms (45fps) to 24ms (40fps). This performance headroom ensure your game to run at a lock 30fps even if on engine-level - it can swing between 40Hz-45hz. The drawback, yes you trade smoothness with input lag which is acceptable in single player games/campaign
How many fps can i get in witcher 3 in ultra setting
Pc specs: gtx 1660 super , ryzen 5 , corsair ram 16gb , ssd 250 , hdd 1 tb.
@@ayushtt3649 way more than 60
@@477gokubut I watched some benchmark videos and they got 50-60 fps only
Ive noticed this too. console 30fps feeling smooth while pc 30 fps feels laggy...
It gets fixed at 60 fps but yea kinda respect consoles more now but kinda sad that series x and ps5 still play some games 30fps like watch dogs legions.. gta 5... red dead 2... some assassins games... feels wrong so much power being wasted not playing all games 60fps minimum on console..
They are on 30 because haven’t PS5 update
But Watch Dogs Legion can play on 60
@@Theotherside. thats what I dislike.. if there is no patch/update then the game continues 30fps...
Gta 5 can play 1080p 60fps on a gt 1030 gddr5. There is no excuse for next gen consoles with rtx 2070 gpus and ryzen 3700x cpus (the equivalent power I mean) to play some games at 30fps
@@Dobrufusnoretro that’s the devs problem, not the hardware’s. You’re gonna have to wait for rockstar to put out that enhanced version
@@tomohawkcloud it seems rockstar want to sell the patch as "dlc"
A mouse is more responsive than a controller therefore making it seem more jittery on a mouse
Edit: oh wow he said the same thing I said 😁
well yeah but thats not the only reason frametimes have a lot to do with it
It's not only that. Consoles use adaptive sync to sync every frame with every refresh on monitor and it makes the bigger difference. You can use controllers and compare PC x Console and will have the impression that PC is worst. And yes, it is if you don't use any adaptive sync available on AMD or nVidia drivers. Sadly most people don't know about it. But the best tool is the Scanline Sync x/2 on MSI AB/RTSS. You can have a 30FPS gaming even better on PCs, without input lag (consoles have it).
@@rodrigomendes3327 What is the "Scaline Sync x/2" ? I have MSI AB/RTSS but dont know what that is.
@@BlindxSide Try to search about it. Scanline Sync is available on RTSS. There's a thread on Guru3D about it. People will help you for sure. Basically in can turn it on on RTSS menu, clicking on Scanline Sync and choose - 20 to - 80 as parameter. But I really recommend read the Guru3D topic to understand better what this parameter means.
No dude, 🤦 holy shit it hurts me to see how this guy is misleading these many people. THE INPUT DEVICE HAS NOTHING TO DO WITH THE FRAMERATE AND FRAMEPACING. If you cap your fps and frametime and enable vsync, you will have the same smoothness regardless of the input device.
-Get a controller and a 3.0 usb port.
-Nvidia card with adaptive vsync at 30hz and turn on low latency mode
-Turn on motion blur on game settings
-Get a 60hz TV with motion smothing settings turned on. (Sony Tv´s are cheap and have cinemotion Technology)
-Get a confortable chair and game like you where watching a movie from far away.
Note: There are some games that simply dont look well on 30fps, frame skipping ruins the smoothness and you get a crappy experience full of jittering no matter the amount of motion blur you add to it.
If you turn on mouse smoothing it'll feel exactly like the consoles because the consoles use controllers which have similar effects unlike raw mouse input
This gamerinvoid guy is a complete idiot. The input device has NOTHING to do with the smoothness of the game.
@@jvraghavaramasharma120 Can't you understand the fucking video? Input doesn't affect frametimes, but it allows you to notice it more. Controller has added delay with smooth acceleration and deceleration and slower overall speed, while mouse moves to one side to the other very fast, making the difference between each frame way more visible
I really noticed the controller on PC with low frame rate, and was wondering why it felt OK. Thanks for explaining this so well ! As always, love your videos!
Spiderman is really one of the best examples. Its crazy how smooth and responsive that game feels for a 30 fps game. Before they added a 60 fps RT mode I was totally fine using the 30 fps on ps5 and also never had an issue with the ps4 version either
Arkham Knight is also a perfect example of 30 fps done right.
If I use RTSS and lock it on 30fps there, it reduces stuttering. This is because the frame pacing is more consistent
Change your monitor refresh rate to your game FPS cap.
Witcher 3 at 30 FPS feels just as smooth as a console.
higher refresh rate will make the low fps now consistent
@Samantha Blake You should find the option in either the Nvidia or Ati Control Panel!
Controllers don't really have huge input lag. they are just acceleration based analog input so instead of instantly moving your screen it accelerates on a curve or linearly.
Yes, true.
I've tried 30fps on pc and it's really worse, even unplayble feels more like console 25fps. Maybe this is why pc players are joking about console 30fps
Sadly most people in this comment section did not understand the point of this video.
There is also the dynamic rendering techniques they use. Which adjusts the games resolution and settings on the fly, we have a few games that do that on PC. But not nearly as well as a console handles it.
that does not handle how smooth 30 FPS is, though. it's used to maintain a stable framerate.
I been playing with both my hole life and I can say that YES some games play smoother on console buttttt there is one missing information. Console games are low in graphics and the reason for that is performance. You might think the graphics looks good andamazing but it’s because you are sitting far from the TV. The close you get to the TV more you will realize that console graphics starts to get worst and worst and that is called, eye effect, when something looks good far but lose its picture quality when you get closer. Turning motion blur on pc will help smooth the game and cap your FPS 2 below your max refresh rate will give you a much smoother gaming experience.
Thank you, i was very upset to not achieving a good 30-40fps on Horizon in 4k on pc knowing it runs 30fps on console and looks awesome.
Now i'm running with your tips and looks AWESOME!
Thank you!
The reason is the mouse, the mouse camera movement makes it looks like that, since stick movement is more stable and smoother than a mouse, it gets worse if your hand uses to tremble more
Debatable but yes
The frame time is the biggest reason though. Consoles have consistent framtimes.
Easiest solution: get a 144hz monitor and lock the fps to 36 (a divisor of 144hz). You'll get the camera motion of 144hz which is incredibly smooth with no vsync input lag. Screen tearing is pretty much unnoticeable at 144hz anyways.
in rivatuner? and sanclyne
Now 144 Hz monitor is actually good for low-end gaming.
@@nathanlamaire lmao. Not a chance bud
Frametime is related to performance, so if a game runs better on PC, and you can cap the framerate knowing that you'll never go below X amount of fps, your frametime should be smooth, unless there are other problems with the game, and in that case, you should experience that in consoles too. If you have drops, which is normal on weaker hardware (consoles count too), then your frametime could be bad. The only thing you can experience on PC, and you can avoid on consoles, are shaders compilation stutters. Those are starting to be less common, after so much backlash from the community, but you can still find them in some new AAA titles, altho... you can experience any other type of stutters on consoles anyways. It would be normal to experience a lot more stutters on consoles, just because framedrops are normal, and the CPU isn't great. On PC, because Frame Generation is a thing, you have more ways to deal with bad frametime and stutters, even on a PC that has similar specs to console (performance wise, at least).
You don't have that on consoles, and it wasn't a thing on PC when you uploaded the video, but I explain this to those who are not familiar with this. People usually hear about it when they need it, like... a couple days ago, when the Frame Generation mod for Dragon's Dogma 2 was something everyone was talking about, because you can double your framerate with that, which is really helpful for a poorly optimized game. Keep in mind that it wasn't a bad PC port. It perfoms 10% than on Xbox Series X with a Ryzen 3600 and an RTX 3060, so it runs better than on consoles, even with similar specs, and you get access to Frame Gen on top of that, but the game is poorly optimized on any platform.
Also: controllers are not the main cause of input latency. Look at Digital Foundry's video about Nvidia Reflex to see how different the input latency can be between consoles and PC, even when you use a controller. It is night and day. Your video is kinda weird at times, and not only because you can use a controller and have a smooth frametime on PC (and in more games too), but also, because motion blur is in both platforms. You say "motion blur is not turned on" for PC, when most games come with it turned on by default, and it is a setting, so anyone can turn it on in like 5 seconds, if they want. I didn't get what you meant with that comment, but, other than that, I liked video. It is misleading at times, but helpful to those who game on PC and can't get more than 35 fps. A framerate cap to 30 fps gives you a smoother frametime and motion blur helps with the lack of fluidity.
Pro tips: step 1: RTSS lock at 30fps | step 2: normal motion blur
@Yatham Seenu No more hz is beter even in low fps u just need free/gsync
@Yatham Seenu Yes and Gsync costs 100-200 euros more. But what I wanted to say is more for example 30fps feel smoother on 144Hz than on 60Hz.
@Yatham Seenu almost all console games use vsync
@Yatham Seenu they dont
@Yatham Seenu v sync is the same regardless of if you're on console or not as long as you're using the same amount of prerendered frames
you forgot to mention you can make a pc game smooth on pc jf you use riva turner and lock the fps at 30 fps. it produces a perfect frame time. So pc can do the same
Whoever invented and implemented scanlinecync option in riva tuner needs to get a Nobel Prize, seriously. Finally you don't have to use crappy in-game option and are able to limit your frame time perfectly to 16.6ms or 33.3ms.
But I'll still chose 60fps over 30fps anyday, anytime.
30fps is eye cancer, and it's beyond me why people still accept it. Vote with your wallets guy, don't buy 30fps games and publishers might start to change.
@@AnANas00-x3p exactly consoles really don't have a advantage with this. Also you can use nvidia half refresh rate vsync.
Not always
@@kseries1981 not always on console either. It's a myth consoles have magic powers allowing smooth 30fps in all games
@@AnANas00-x3p Which value do you usually apply on scanlineSync?
Came here right after seeing what cyberpunk 2077 did to high end PCs.
Ahaha me knowing damn well I'll need 30 fps to be stable
Same bro same😂😂
Came here after i realized my pc can't even play Cyberpunk with 60FPS on 1440p with my 3070 XD,i know that i couldnt expect much from a mid-end GPU but i think 1440p with 2nd generation of RTX should be running 60FPS in recent games,i mean the games that released in 2020-2021
for me 60fps is a experience i dont always want i play games in 60fps just for a different experience 60fps is not my 1st choice i always play 1st in 30fps . 30fps everything looks more natural not animated or robotic
I thought I was the only one who thought that, the same thing happened to me when playing DS2 at 60 fps, the movements looked more ... robotic
This video made me lose brain cells
Lol me 2
Why?
This actually explained a lot. Thanks man
just like how popcorn in my microwave tastes better than popcorn in your microwave
i don't get the downvotes.. is it because of the accent? shame on you guys! the reasons seem legit to me. putting your laptop on your tv, grab a controller lock the frames to 40 or what you can sustain constantly and put on motion blur
Lock 30 fps in RivaTuner, turn on motion blur and play with controller. It will be the same as on the console
Imma try this today lets see. Lemme download rivatuner
Great video from a pc nerds perspective, legit informative and captivating, keep going bro!
You are not a pc nerd.
I honestly clicked on this video expecting to disagree with it, but now I totally agree with you, great video!
Thanks :)
you cannot argue with indian mafia
Well then you are a fricking idiot just like him.
@@SisuBjörk bcos we cannot argue with stupid people
Hi there:
1. Consoles uses special interpolation and tremendous amount of legacy motionblur , plus the fact that you play far away from the tv. ( try to close a little bit your eyes playing on PC at 30 fps and you will see the game smoother, you trick the brain )
2. The problem here is the devices you connect also to your pc. Mouses for instance, are more responsives than gamepads for consoles, with less input lag, thats why when you dont move, everything looks fine, but when you start to look around, everything its a mess, because the input lag is so low, that 24..30 fps can´t match.
3. Also keep in mind that consoles are all the same hardware,PS4 it will be always PS4, XBOX it will be always XBOX for all people, but PC there is tons of combinations possible ( and bottle necks that can impact in the performance, like latency).
4. Games for consoles are VERY VERY OPTIMIZED for 30 FPS + medium latency gamepads.
The nearest experience to this on pc is: locking to 30FPS, add motion blur, and connect a gamepad with specific latency ( Xbox controller it is the best for this)
Thats why many people gets headache playing with motion blur at 60fps.120fps... but for 30 with medium input latency.. it feels right.
Thank you Sir 😊
instead of using 30fps limiter , you better set games to 30hz and on top of that use fps limiter for reduced input lag , if a game doesn't have 30hz option , set your desktop resolution to 30hz and games to borderless window or borderless full screen , that way games will use desktop refresh rate , sometimes resolution .
Yes, this is how I do it on steam deck and windows, 30hz, windowed, and in some cases I use Lossless Scaling to make it take up the entire screen if windowed doesn't do it
@@AndrewDaniele87how 30fps 30hz experience on steamdeck? Is it way better than 30fps 60hz?
@karyaaesthetics I find it much more enjoyable, it's still 30fps so not ideal, but if you have to put a game down to 30fps i have noticed a much smoother experience having the refresh rate at 30hz as well
@@AndrewDaniele87 hi. I tested it. Much better in 30hz. And better battery life. Thanks a lot sir
This was very informative and answered every question I had thank you very much
Thanks for this knowledge 🙏🏻
Dude he just completely lied to us. He is playing witcher 3 at 60fps on xbox one x and comparing it to the uncapped fps on pc.
Also his reasons are COMPLETELY WRONG......
Honestly it’s the controller that makes the difference. A joystick moving the camera at 30 FPS feels much smoother than a mouse
this is one of the worst "technical" explanation at all. guy heard three things and tried to make them the reason. so why was the video still felt smoother to me, a guy who has no control over the video (so your stupid controller input delay explanation has nothing to do), i am watching on my pc monitor (so again, that you are sitting far behind the tv idea is also gone out of window) and all frames are preset already by youtube video (again has nothing to do with frametime).
you can play games with wired controllers on pc/console, or you can play games with keyboard/mouse on console. wtf it has to do with input lag?
you can play console connected to your monitors infact i have never played a console except my childhood nes connected to monitor?
on pc, you have various sync types, especially the triple buffering. what about that?
please, just because you can, does not means you should be the "expert" that you are not, on a subject you have no idea about. just dont.
PARTH Gamer fuck off he’s right
@@inverter8247 lool, true
@@jgal7979 thats a bit extreme
@@jgal7979 true
@@inverter8247 dude, 30fps is the same on a pc, on a console, on a mobile, on a tablet, in a theatre, it's the same on fricking everything.
30fps means 30frames per second, meaning that for every second the hardware will render and display 30frames on the screen. It doesn't change from device to device.
The ACTUAL reason why consoles 30fps is smoother is bcos they cap the frames and frametime and enable vsync, WHICH YOU CAN DO ON A FRICKING PC USING NVIDIA CONTROL PANEL OR RADEON SOFTWARE OR RTSS. In fact it will be better on the pc bcos you can even enable scanline sync using RTSS.
But 30fps is bad no matter the smoothness. It has tremendous amounts of input lag and you actually play worse in 30fps. That is why pc players always crave higher fps. 30fps is below average.
And also, the input device HAS NOTHING TO DO WITH THE FRAMETIME AND FRAMERATE OF A GAME. this guy is a moron.
3:00 this is absolutely not a valid explanation lol, I play console and PC on the same monitor in the same chair, being close to the screen on console does not make it jittery like PC
I play on PC and I personally like motion blur, I always have it on. Maybe I'm the lucky few that doesn't get dizzy
Darren S me too
Well I never cap the games at 30 and I never turn on motion blur
r/unpopularopinion
Motion blur just doesn't feel right when using a keyboard and mouse
The problem with motion blur isn't the dizziness. It's the fact that it only exists to make the game give an illusion of smoothness. You don't need motion blur if you get 60fps
in the 90s there was IDsoftware quake series. it ran with software rendering for majority of the users. The graphic cards were really expensive. The software rendering was only 10 or 15 fps and was a fps game. Why people complain about 30fps today with same type fps games. Today's graphic cards to run 60fps on AAA games are still really expensive! There are more to games than framerate. The PS5 developers will still use 30fps because when you use all the compute power for fps, there is no improvement left on visual quality. So the extra power is to use for visual improvement at high resolutions.
Imagine getting 30fps on PC xd
30 fps in console looks like 60 fps and 30 fps in pc looks like 20 fps
Use rtss and cap the frames at 30 and turn one vsync and motion blur....you can get the same "smooth" experience at 30fps.....don't know why would someone limit their fps to 30 on a pc but, you can do that...
And no, 30fps on a console looks like 30fps and 30fps on a pc looks like 30fps. It doesn't change. And btw the gameplay he is showing, the witcher 3, is running at 60fps. So basically he is comparing 60fps with 30fps and saying that 30fps on consoles is better than 30fps on a pc. He is a fricking moron
Re 2) it has nothing to do with the input lag, it's just the nature of smooth stick control vs jittery quick mouse movement
At least one person said it. Phew.
Controller sticks can be programmed to be as sensitive as the mouse, it's just that it would be very hard to control.
Your arguments, video edit and English are great. This was very informative. I don't normally comment on videos but you have a smaller and growing channel so I wanted to recommend somethings. First one is sound quality was not good, I suggest you to upgrade and second one is it would be better if you also add subtitles. I am not native speaker myself, and it is hard to understand different accents sometimes.
Thank You so much for the kind words and suggestions. Already ordered a new microphone and would definitely work on subtitles on these kind of videos. Thanks man :)
Now I am really ready to buy my console
1:28 look at the texture quality on pc its soo sharp compared to xbox.
yep, thats a huge factor.
stutters will be more obvious coz of that.
thats why consoles doesnt have crispy details.
consoles makes most of game textures smooth and blurry to hide that low fps somehow.
Dude he is playing it at 1080p 60fps on xbox one and comparing it to 4k 30fps on pc. Yeah, no shit it will look smoother. This gamerinvoid guy is a fraud.
I'm sorry but this doesn't answer the question. I have played tried pc games with motion blur on with a control capped at 30fps. It doesn't feel as smooth as a console. Also the frame time on consoles is faaaaar from consistent. There are so many games that dip well below 30 fps in action parts or high density area. This just isn't the answer to the question. There has to be more to it.
Great video mate
i do not agree with 3rd explanation. it is not about the diversity of pc hardware it is about the architecture, no matter of what u have pentium 4 or core I9 the architecture remains same. And game developers create game according to it so only then comes the problem whether does the game run on ur pc or not.
This was a great and short video with explaining in detail. Only thing I would say is that you missed out a point that certain games like Uncharted 4 use frame interpolation, and hence the 30 fps feels even more silky smooth. Good job though. You earned a sub
damn, thats condecending
Because those 30fps on console are split exactly evenly across the whole second.
Not so with the PC that might deliver 25 frames all between 0.8 and 0.9 seconds for example.
Actually, it's about frametime and sync of frames generation and reception between GPU and display.
Frametime is lockable by using softwares like Rivatuner. Sync can normally be set by the GPU own settings.
If that's all set up nicely, You don't really even need that motion blur or depth of field to get a more fluid consistant experience in PC gaming at 30fps.
Although, if your PC can handle it, higher frame rates are obviously better for gaming, it can make a total difference in competitive games.
In addition, input latency can also be improved to perform even better than it does on consoles, by setting pre-rendered frames to 1 or 0 and turn off frame buffering.
Very well said. Yes if PC is upto the task, ofcourse 60 FPS is 1000 times better than 30 FPS. No questions asked.The video is for those where PC is NOT upto the task. . Many people is simply failing to get that point.
Very well said.
You said it better than the guy who posted this shitty vid. lol
peace and lovd
on pc just lock your fps -3 to your monitor hertz. For example if your monitor is 75 hz lock your fps to 72 and disable v sync. You should now experience a smooth fps.
Is 60% Of this comment section bots?
Two facts you mentioned is not right in my case actually. I am playing with a large screen from a considerable distance and i am using controller while playing as well. Also even the case my pc can reach something between 50 60 fps in games i tried 30fps just to see the effect but still it's not the same. not even close to the experience i get from console. So i guess you miss the technical point about the screen time ms ratios which gpus can deliver rather than consoles. I was expecting some kind of explanation about the real facts and techinal explanation behind it but nope unfortunately.
Bruh he maxed out the settings on pc while console is only 1080p
Do you know the difference between graphics and resolution?
@@maugod6972 I would say he dont know XD
@@markomiletic9992 lmao agree
@@maugod6972 What? Are you saying that 1920x1080 or 3840x2160 it's the same "weight"?
@@fspar he said "maxed out the settings on pc while console is only 1080p" he is literally saying that the resolution has to do with graphics when it does not lol, learn to read buddy
What if i play on PC with a controller?
How to play 30fps on pc and be comfortable with it:
Never touch 60fps or higher
No, just use rtss or nvidia control panel or AMD Radeon software or in-game fps cap to cap your framerate and frame time and enable vsync. It will be just like a console if not better. Also if your pc is decent then you can cap it 60fps and get MUCH more smoother and responsive gameplay with less input lag.
On Linux you can also use Gamescope to cap framerate with an almost guarantee 30 FPS.
There's always an indian guy giving the answers. Thanks homie!
Good video, no unnecessary garbage.
One suggestion you can reduce the length of your intro sequence. No more than 2 to 3 seconds.
In riva tuner you must enter your exact tv/monitor frame times if you want exact smooth lock.
because consoles use, lets say, adaptive vsync or VRR.
easy as that, on PC the other hand you HAVE to set it yourself if you don't have a Mid-to-HighEnd system and here is where the "problem" starts.
When you purchase a console, you also pay for the service they have to put in so you don't have to figure out yourself.
Most people even think consoles are superior to PC, but that's just because they don't know nothing about how ALL of that works.
So saying consoles are better are their only argument.
If you have a mid-range PC then you most likely are able to play EVERY game at the same FPS a console would, but with a better image quality.
And when you cap the FPS you will have the same experience. People are just don't know enough
I can finally play at full hd medium-high with 30 fps (from 720p low-medium)THANKS DUDE.
What did you do?
720p is not full hd, 1080p is full hd.
@@jvraghavaramasharma120 I said that now I can play from 720p to 1080p(fullhd) . I didn't say that I am still running 720p
@@10MinutesofGameplay I limited my games to 30fps(before I always wanted 60 but failing) , enabled motion blur and set it to maximum strenght in games that allow it and overclocked my gpu a bit. And also changed some settings in Nvidia Control Panel but I cant remember. The part with the nvidia control panel increased the performance by a lot.
@@thelordkiller_ytxxshadowmi8813 ohhhhh.....oops😅
Switch on Half vsync in nvidia inspector + 30 fps cap in Rtts(msi afterburner) + performance mode in nvidia control panel + ds4 windows (for PS4 controller) or use xbox controller directly + high performance under power options in control panel of windows 10 . Trust me you will get same feel with same input lag as of console with smooth fps and franetimes . Try above to believe it.
Kya tumne yeh try krke khela hai?
@@shanjianxi3459 yes , I play this way only .
I play most of my AAA games on 30fps with Controller on my PC that has gtx 1650 and it's actually true.
If you play 30fps with a mouse and keyboard it sucks but with a controller bruh, yall can enjoy the game perfectly fine
Really bro ?
I just upgraded my console from ps4 pro to ps5 and the difference in fps and smoothness is really ni
Noticeable. Same goes for my laptop. I upgraded from my old gtx 1050ti laptop to rtx 3070 laptop. Huge difference immediately.
Personally I am not a huge fan of RTX. I prefer high fps and smoothness nowadays as both my tv and laptop support 120 fps.
good video. i actually now agree i didnt think there was any reason but you made a good point!
Turn your fps up to 40 and it would feel like console without motionblur/ input lag and maybe even feel smoother
Nah,you'll need like 70+ ..maybe more
@@Adriyamii
Still not the same
Im a pc player i got a ps4 to play some games like spiderman i was so annoyed im gonna have to play 30fps bec im used to a 144hz monitor , man 30fps feels so smooth on ps4 i cant get it to be the same on pc
@@imaginarychip4916 just look at the video again and see which one is sharper, pc version is sharper bcos it doesn't have any motion blur(cos he turned it off)and the xbox one x is running in dynamic resolution, which makes it look even blurry, and therefore makes it look even smoother, if you turn on motion blur on the pc, it would look and run better...on ACTUAL 4k, without dynamic resolution..and the same goes for spiderman on ps4...and moreover its an exclusive which means they had to port the game and optimise it solely to that console's hardware...
@@jvraghavaramasharma120
Nope
@@imaginarychip4916 well then you're being ignorant
Good video. However, the example console footage of The Witcher III didn't have enough camera movement to be a fair comparison. Your points are good ones, though.
30 fps seems fine to me on pc cuz im used to it
(For 60hz display refresh rate) Proved solution for Witcher 3: For smoothest console-like (or better) 30 fps stability (almost no difference to 60fps) on pc: turn off limiter and v-sync in-game (or in display graphic settings), then download and install rivatuner statistic server, then add witcher 3 in game profiles, then in that profile set scanline sync to x/2 and number value to -30, no limiter, and poetry will start!!!
I've tried this and it is good but I still see the fear line. Is the -30 value universal or will it vary according to display? Also I thought if you have a frame rate cap the scansync doesn't work?
@@minecraftmike5193 You can move up or down tearline by changing value, eg. -30, -40, -50, -60, till the line disappear. They said on tutorials that it's not good to use positive values (30, 40,...) because the input lag like with vsync will reappear. I didn't research in-depth about options, but I don't think scanline sync won't work with frame cap.
@@minecraftmike5193 Scanline sync cap the framerate on refresh rate value, 60fps for 60hz, 120fps for 120hz, and x/2 option cap on half, so if you set limiter above any value you choose, it should not cancel the scanline sync.
Imagine if it wasn't smooth on console. You'd practically be begging for 60 fps.
Bruh cap your frames on pc using nvidia control panel or Radeon software or rtss and enable vsync. Some games have built in frame caps. It will be butter smooth.
Imagine how much smoother it would be If it is this smooth on 30fps. That is what pc players are after.
@@jvraghavaramasharma120 Understood, it is also what I do.
@@jvraghavaramasharma120 I mean, 30 fps could only be so smooth. But are we really defending 30 fps in 2020 and going into 2021???
@@potatotablet727 absolutely not, it's usually the console players and idiots like gamerinvoid who are defending that. Most gamers prefer higher fps.
I always wondered this..
There were only 2 games where 30fps was actually rly smooth for me, and it was Witcher 3 and Persona 5 Royal
Having the Steam Deck OLED, the display alone just makes errything look so much smoother. 45fps looks like 60. 60 looks extrenely silky, I've never seen 60fps so smoother b4. And 90 just looks like a slightly smoother, less choppy 60fps. 30fps is pretty damb gr8
My only issue now is that sometimes, some games have REALLY bad input lag at 30fps. IDK how to fix it
First motive: You are using a mouse to compare with a gamepad gameplay. Obviously mouse make things cluncky.
3:24
No it doesn't, the input device has nothing to do with the framerate and framepacing. This guy is an imbecile
I was waiting for this question
2:57 I use my PC monitor for my PS4 and I don't feel dizzines
Exactly bro .. I do the same
It automatically changes refresh rate to 30 or match to 60 by rendering frames twice
LMAO THE CONTROLLER HAS NOT MORE INPUT LAG. That’s just lying. The controller has continous movement thanks to joisticks
Sometimes I play lower than 60fops on my PC. I have FreeSync so can help sustain screen from tearing, and I am using gamepad from ps4 or xbox360, so controller is better for lower fps than mouse. I don't like motion blur. RDR2 on PC I play with controller. On PC the best option is lock the frame. I have IIyama 75hz with freesync 1080p. I play ps4 slim and PC on IIyama LCD.
@Liquid Sunshine I have gtx 1660ti + ryzen 3600, actually 45fps locked cause of I put more detail. With lower settings I can stable 60fps. I can show settings or something other if you want more info.
@Liquid Sunshine hm 4k so it makes different. I have only 1080p, and I don't use DSR in this game, so I can put better settings and lock to 45fps, GPU usages isn't full.
create a custom refresh rate in nvidia control panel and add 30hz , so if in the game have a refresh rate setting then 30hz will appear. if not then that appears only 60hz and 50hz. so we have to create it first. I use this trick to play watch dog legion games, Horizon zero dawn, RDR2, etc. unfortunately not all games have a refresh rate setting in the game settings. so we have to manually activate it before playing the game. And this result is smoother than we recap fps or anything. In nvidia control panel force on vsync and in game vsync off. TRY it
Lancar bang ?
@@naufalocta mksdnya ?
@@karikaturdigital6123 di nvidia saya gk bisa custom resolution bang soalnya laptop
@@naufalocta bukanmasalah laptopnya , yg penting vga nya , nvidia bisa setting lewat nvidia control panel. atau kl ga bisa setting nya , coba setting vsync bta di half refresh rate. jadi pas main game di 60hz otomatis jadi 30hz
@@karikaturdigital6123 iya barusan saya coba bisa, makasih bang hehe 😁🙏🏼
144 fps is smoother to me. 30 fps looks nauseating. My 27 inch acer is 144 hz at 1080p. Wonder how it will look at 200hz at 1080p or 144hz at 4k.
Oh and by the way, the xb1x isn't running at Native 4k, its running at 2k with checkerboard upscaling to make it look like 4k. Plus consoles use a outdated tablet cpu and a apu/gpu (both use Radeon gpu's as in a RX480 or RX580) on a SOC that is bottlenecked by that Jaguar cpu, you literally put up all the settings near ultra at 4k and expecting the game to run smoothly?
If the console was forced to put on those same settings it would literally freeze or cry itself into shut-down mode.
Do you realise you comment has nothing to do with the video? And yes, no shit, 144 FPS looks better than 30(doubt you can really achieve that on most AAA games anyway)
you can use adaptive sync half refresh rate on 60 Hz monitor with an Nvidia graphics card in the Nvidia control panel and you will get smooth 30 FPS console like experience
Trigerred PC gamers disliking the video.
Nice video bro. Try to add subtitles so that more people can understand you.
Sai krishna there’s no reason to be triggered. I mean, while console is capped at 60fps, pc can run 4x faster fps with high graphics. It’s simply not a comparison
Nibba Boolin you need lots of money to run 4X MOE FPS With better graphics
@@ghostbutnotintheshell9919 It depends on the pc, man, a 350$ console (Xbox one X) is waaay better than a 350$ PC
@ Sai Krishna
Im a console player and I even I know this video is full of shit by selectively leaving a lot of information out.
@@Idk-dm9zg yep.
because gaming is just 1 of the things you can do on a PC.
now try to edit a video on your console. lol
This was educational thank you!
lost of rubbish. do actual resarch because this vid is just bad :D