You can imagine the evil grin on Todd's face as he tells the dev team, "let's make Vacuum Tape useless and listen to the screams of the Fallout 4 Crafters"
Considering how adhesive is still one of the most commonly required resource for crafting, it's even more devious that these misc items have no other purpose. Although, I do wish we had the ability to dismantle unwanted gear and junk items.
OMG, lol, that speechless reaction from Gopher when he realized that he didn't get credit for visiting the London Landmark on Earth because he forgot "to poke something". Priceless. 😂😂
@@dennis2376 I figured that was going to happen. I figured one day his role play and what the game wants you to do would conflict with each other. I imagine it does that more than we see. He's very good at hiding it.
@@alexwalters35 British education system? I'm an American and quite well aware that the US education system sucks, though if you'll notice I never said he could land on it. I merely corrected the term used. Because it was not, in fact, a gas giant.
Woohoo, I was just sitting down to eat breakfast and was sad there was no new episode. 1 minute later I hit refresh just for the heck of it, and here it is! Thanks!!!
Netune is an ice giant. Which is a gas giant just colder. Very poorly understood but landing is no option. Also Uranus is an ice giant too. Also also, you can really go for the joky answers more, they don't do any harm. The other constellation members are stuffy enough.
I believe he already recorded 40ish of these episodes in advance of the game even launching. Can't say I blame him, the backseat gaming and spoilers in the comments wind me up and I'm not even the one they're telling how to play. Of course now you'll continue to see people telling him about the button to hide the suit, even though we're 16 parts in and it's already been mentioned on every other video, those aren't as annoying though as they're generally just trying to be helpful.
@@JamieM20001996 that is nothing Starfield specific. It's also no a spoiler or even backseat gaming, because it changes nothing. It's almost always just flavour to the writing. There is literally no negative consequences to chose a more humorous approach in dialogues. He often chuckles at it but then chooses the bland one for fear to offend the NPC. And my point that the companions in Starfield are quite bland and stiff goody two shoes characters stands. So might as well be "you" that adds said flavour. There is even evidence that Bethesda is not punishing you for cheekiness. In Fallout 4, if on first contact with Trashcan Carla you chose the flirty answer, you get a game long discount from here. Of course i know what you mean, but i think you picked the wrong target here.
41:09 I don't think you could in FO4 either. I remember taking off mods and/or installing them for the same weapon and I could change them out on that weapon whenever the mood struck me but I don't remember being able to put them on another weapon. The only games that I can think of that do that are the Metro games, and even then only on certain weapons can the mods be switched out and installed...or like in Tomb Raider where if you install a mod on a weapon it's auto on every weapon of that type.
Ya, all I kept thinking about was like... just click on it, click click click.... XD He almost got there as well. Just needed one more click on the material itself to add it.
@@QuaricoHeh, I actually heard Quarico as well at the bit, and was rather startled. I started to wonder if it was a reference to you by a Gopher fan at BGS. It was only when she'd stopped her lines that I saw her name was Cora. She'll always be Quarico to me, though. You are, evidently, the daughter of Adam Jensen [dressed up as a space cowboy... ], too, which is quite a cool dad to have. ; -)
Yes you can craft down there, those Stations in the basement are linked to your Ship's inventory. Just click on it and you would notice. Seriously though, tutorial screens should tell you stuff like that... (well the resources anyway) OMG! 37:52 it says INPUT AMOUNT 000 and right next to it INVENTORY 001 ....take the Tomatoes of your eyes, god this is frustrating to watch someone struggle like this. And when it glows yellow and says materials available, you can plug stuff in, just click on it!!! Just do it! ...and no, you can't transfer Weapon attachments to other weapons, you can also not transfer Ship modules to other ships. I guess they want to keep you from getting access to higher level parts by repurposing loot or captured ships, they want you to spend the skillpoints and keep that XP wall active, which is really annoying. In Vanilla you also have to pay a hefty registration fee if you take an enemy Ship, so it is practically worthless to just steal ships to sell them. ...i mean there are mods for everything but Vanilla it is really annoyingly restrictive for no good reason. You don't pay 80% of the purchase price of your car when you go get license plates you know. And you should get your bartering skills up as soon as possible, sell for more, buy for less.
"Barrett has the knack for being in the right place at the wrong time" And having t-thhe r-right man in t-the wrong plassse can make...all..the difference in the whorld.
Neptune is a gas gigant - of course you can't land there! But if you hear radio message from Neptun; "liberate tutemet ex inferis" then you fly away from there as fast as you can! 😂
I oddly didn't fall for this for very long. While on Kreet with Vasco I was picking up tape till I came across something that had a description that it was for crafting and realized anything useful is labeled this way. That was the moment I dropped everything else without that description, including the tape lol.
@@xXscreamingkoalaXx Well to be fair, I think it actually makes sense the way it is. In Fallout's universe you would be using whatever resources you can get your hands on, even if it's not necessarily the best for the job. Scraping adhesive off tape... really isn't something you would need to do in Starfield's universe.
Gopher, I'm a multi year fan of your work. As soon as I saw you playing this game, I ran out and bought it. You may inform your overlords that your status as an influencer is secure, and that they need to be giving you more perks for your advertising.
It's only a cosmetic/visual option, you're technically still wearing the suit. Some NPCs will comment on your space suit or helmet, and you'll get the space suit penalty when stealthing.
Being a massive hoarder (as many fans of Bethesda games go), I actually like that weapon modifications don’t exist independently. Now my process of choosing what weapons to keep is far simpler. Compared to Fallout 4 where I tend to keep weapons just in case I need one of the mods on them, now I mostly just look at the calibrated/refined/advanced tiers (+ some interesting bonus effects if available), and sell everything that isn’t the best I have for the weapon type.
4:42 "Hide Spacesuit in Settlements [ T ]" but i guess u can do it manually too if u like xD 17:47 nope. unless they patched that but for me i always had to run to pickup the materials from that safe. so what i did was just max out the cargo on my ship and made a armory compartment on it so i can craft stuff at my ship hmm. i dunno why it took me so long to realise that the kid is based of Dora the explorer xD i never rly paid any attention but somehow i just now connected the dots. she looks the same, name is pretty much the same "Cora space explorer" :D
No wonder Sam Coe's voice actor sounds so familiar. It's Elias Toufexis. The same voice actor for Adam Jensen. Sorry to point that out, ladies and gentlemen. It was just a blast from the past since the last Deus Ex game was almost ten years ago.
@@21Malkavian LOL! Sorry you are wrong. I have no idea who Adam Jensen is! I just love this guy's voice! As well as the looks of the character. I think he was deliberately made to be very attractive to women! And the whole "I'm worried I'm not being a good enough father thing." shows us his softer side! Bethesda made a real winner with Sam Coe! Actually, I'm a sucker for a man's voice that sounds like that. I always have Hancock as my companion in F4 mainly because of the very seductive voice. And, incidentally, my husband's voice is very much like Sam's or Hancock's. 🙂
@@garmtpug Ah. Then I'm sorry for making assumptions. Some people do take Sam Coen as a companion just so that they can roleplay him as Adam Jensen. I've seen it happen. 😅
How long did it take him to realize that you can not transfer Weapons Mods ? For some reason they went with you find a mod on a weapon it permanent unless you build a new mod to replace it ?
The Nova Galactic 2x1 habitat will have a research station right across from a bunk as default. Attaching habitats on either the left or right will cause them to be replaced by doors. It also includes a navigation console.
I am also baffled about the mods, i took a medium scope from a normal rifle to put it in to my legendary one, and ended up with two rifles with no scope, good bye sniping, and about the duck tape.... Well i wasn't even thinking about animal farming but i discovered that the crab aliens from kreet drop adhesive so imma have to put some points on xenobiology or what ever lets me collect things from animals.
Yea it really sucks, like we're hundreds of years in the future with all this tech but we can't remove a scope from a gun without destroying it or tossing it in the bin. Yet a widowed lawyer who woke up from cryo in a nuclear wasteland can do it just fine...
Hm, not quite. More specifically it's to tie in to the upgrades/leveling challenges design, e.g. needing to craft X amount of mods per weapon crafting tier. Though obviously that plugs directly into the resource loop, so it's all connected. I think I knew mods weren't transferable before playing it, but I wasn't surprised or disappointed, once I'd looked at how the perks/leveling system worked. It's probably not the design choice I'd have gone for, but since Oblivion that's just the norm for me and BGS.
I gotta ask, have you found your room in the Lodge by now? I recommend doing backup saves often. I had a bug where Noel was levitating out of reach once.. Which would have made it impossible to progress the main quest if I hadn't had an earlier save just before entering the lodge
@@ykalonmight want to rewatch at around 17:30 to 18:50 He finds his room and sleeps in his bed. You can even see the message for well rested in the upper right corner.
@@DerOger Yay, finally! I hope they fix the bug where she sometimes doesn't give the tour. As I said I had another bug in the lodge that would have stopped me from finishing the game if I hadn't had an earlier save.
Finally! I found someone who has experienced a "levitation" bug. The first time I played the "Red Tape" quests on Mars Trevor was floating off to the roof of Cydonia every time I was directed to speak with him again. Constant reloading of prior saves was the only way I got through those quests.
Just for perspective, it's speculated that a long way down on Jupiter the conditions are such that there's an ocean of liquid carbon and, possibly, icebergs of pure diamond the size of mountains. Of course the temperature and pressure at that level would utterly destroy any man-made artifact in an instant so we may never know for sure. Oh, and by "...a long way down..." I mean over 30 thousand miles through atmosphere. Gas giants are nuts.
I don't really expect that degree of knowledge from most people, but I kinda did expect no one to want to 'explore' gas giants in Starfield. That twitter thread by the guy who went briefly viral was nuts... I kinda admire that he doubled down on wanting to walk on gas giant 'surfaces', but it was nuts. I would, however, love to have seen SF feature orbital stations at the upper atmosphere of such planets, somewhat similar to Mass Effect 2's Shadow Broker base. I'm more disappointed by no EVAs and asteroid mining, though. I don't see any engine limitation to that idea, and they already have zero-G physics for your character. I'm not that fussed by no system flight or ship flight above a planet surface. But I do think SF needed to use space far better. EVAs and asteroid mining (perhaps even from the ship) and an option for manual docking would've been a fine trade off.
@@SabiJD You can mine asteroids, just fire your ships guns at one, it explodes and can drop resources you can scoop up. Don't think the game _tells_ you that though. And yes, I absolutely concur, I too would love to see any game that has proper exploitation of space resources, gas-giant mining for hydrogen and helium, solar power stations in close orbit of a star, transmitting via microwave lasers, that sort of thing but hard sci-fi nuts like myself are not really the demographic here.
I don't really see the issue with it, frankly. The only time you ever need a map to look at a fixed, conventional location is in places like New Atlantis, especially at first. But those places are, unfortunately for the sake of realism - but fortunate for played navigation - very small. Given you have actual info boards and signage stating where services and sites are, and you have the district icons in your scanner AR HUD, you just don't need to look at 2D maps. And for those who don't want to use their eyes - or memory - to navigate via signs and AR icons, there's the AR pathfinder trail to lead you exactly where you need to go. I'm not saying it isn't an odd design decision (I've mostly been critical of almost all BGS design choices since Oblivion), but I think the system works fine when you actually use the tools it's giving the player. A signage issue in NA is the lifts. I don't think there's any way to learn how to get to the Well without just stumbling into it, or being led there by the scanner trail. For planetary surfaces, a 2D map would be completely pointless, and you spend a heck of a lot of time in that part of the game. Not having any map for caves was really cool, as it felt enjoyably immersive, almost getting lost before finding the way. I mean, until you become more familiar with the seemingly small selection of layouts, that is...
@@SabiJD *"I don't really see the issue with it, frankly. "* - It's just sort of useless and uninteresting. I don't ever use it to plan a journey or 'think out loud' about my plans. And it's also strange that it's so bad too. Three centuries into the future and map technology has declined? It's almost as if they just expect people to only use it when fast travelling, and in all other instances they'd just follow the HUD quest marker or something. I mean let's face it, for people who don't fast travel, they could literally have not bothered with the map at all. It's that useless :)
I won't be doing any major factions in this play through. This will be a main quest + side quests play through. Saving major factions for second, third, fouth etc. play throughs.
@@GophersVidsAh, cool. Good to know, given I can watch along without having to stop if you did a faction. My first character really doesn't feel the pull of any faction yet, so my first run could 'just' be MQ and side stuff.
Sarah's still my favourite follower, especially as I've started to learn more of her background. Andreja seems very interesting, too, but I've barely talked to her about her own background. Barret I found immediately annoying, but as he's opened up, he's at least become quite a decent character - by BGS standards. Really don't like Heller, though, and I've not yet joined up with Cowboy Cosplay Adam Jensen (I really want to mod that design away... or at least the hat).
you can do research your ships inventory is connected to you. Also make sure you have the skill unlocked :) Do not put crafting mats in your room storage it stays there. There are 6 boxes in crafting room with infinite storage, its better to leave crafting mats on ship. You need to remember this is not fallout or skyrim, you can not take mods off and put them on other weapons, you need to get research method, then go to research bench and click on what you want to learn.
Despite Starfield being in development for who knows how long, it's almost impressive how shit it is at communicating anything. A follower will manically, psychotically harass you about their personal quest (that needs to be fixed by modding), but you're never told you have an infinite storage container in the Lodge crafting basement. And of course you have zero way of knowing what's inside your ship hab modules *until you buy them*... It's almost wilfully perverse design. The actual process of tinkering with your ship is remarkably swift and easy, and the communication of hab utility, for example is non-existent. I'm loving SF, but in various ways it's as badly - or just plain annoyingly - designed as all BGS games.
I was curious about the mods. It is simpler they loss when removed but i LOVED Fallout 4 that you can remove mods, keep them, and apply them to same type weapon. There is 0.1% chance you can reuse mods with the corresponding skill, but i know I'm only hoping. What the hell?! Modders riiiiise!
I'm sure he'll find out, maybe if reading comments, heavy crafting builds will NEED to buy materials. I went full science and crafting and gathered but there are A LOT of materials, especially early, that you have to buy whenever you find it in stores.
@@GaratghDeloi Oh, trust me you do "need" to buy some stuff, one example is the adhesive. You can go through HUNDREDS of you regularly mod your weapons. You can find REALLY random drops or take Zoology and the Outpost skills, and find planet with animals that give adhesive and start a farm. That's only 1 material. Granted you can spend hundreds of hours grinding just for mats but buying is SO much simpler and every merchant sells crafting mats, though they have different specialties ie: ore, organic, manufactured ect..
BGS are incentivising use of the gunsmith perk and progression tiers, so I don't think it's much of an issue. I do think max tier should unlock the ability to hot swap, however, because by then the player has no need to making crafting progress. It'd be a good reward, too. But, y'know, it's BGS...
its because the game is using the code from fallout 76 as base, and they stripped that system from the game in order to inflate the grind. Its something bethesda will need to patch back in.
I just googled this because I'm amazed that something you could do in Fallout 4, a game in the same engine a decade older, you can't do here. But no, there is no way to move weapon mods from one weapon to another. If you remove a mod it is destroyed with nothing to show for it. And you have craft the mod anew on any other weapon, even if it's the same model. Same thing with ship parts apparently.
"big" capital city and the traders have 5000 credits. I would be ok if the cities were in separate loading zones, if that's needed to make them bigger. Ye olde Fallout 3 trick. They feel absolutely tiny for what they are supposed to be. And artififical with not suburbs or anything. Skyscraper, skyscraper, skyscraper, forest. Not sure either is bigger than Soliude. I like it on the whole but Starfield occasionally is a bit challenging on the old logic and immersion.
Anyone thinks there won't be a mod to recycle items including duct tape?! By the way the ship cargo space is unique : you use resources from it, don't have to carry around. There are also other containers on your ship, including captain's container, boxes, not active followers who can hold onto items temporarily, but those and only those aren't available for research / crafting.
The weapon modding system is a massive downgrade from Fallout 4. They put all of that work into a functional system and just threw it away for a worse one.
Wait until you try melee and see how useless that is :x I checked fallout 4 and melee there feels like a masterpiece in comparison which is saying alot.
unfortunately, im not sure getting the mods from removing weapon attachments is even something that could be fixed by modders, at least not without the use of a dll mod. It seams like its something bethesda will need to patch back into the game.
Why would they do that, when it's designed to tie into the upgrades and leveling system? To patch in mod swapping - which obviously makes complete sense, mostly, in reality - would be to undermine the gunsmith tiers with their craft-X-amount per tier challenges. Anyone going up that tree wouldn't really want to miss out on making progress. If any player can just swap mods, then there'd be little point bothering with the gunsmith perk and their tiers. I do think mod swapping could be a reward for tier 4, though. Once the player has maxed it, they've nothing to gain by having to craft mods anymore.
He did though, but it is a know bug that the tour doesn't happen if some other npc's talks during your interaction with her. Gopher did nothing wrong there. It was bugged.
Advice for smooth gameplay on Veryhard: leveling is VERY SLOW, points are at a premium, spend them wisely(200 hours and im only at level 30) Heavily invest in ship perks, such as piloting, shields and ship modules. Do not double dip in weapon perks, stick to one weapon and damage type, get the armor pentation perk. I'm all for roleplaying but the game becomes a real unfun slog if one does not maximize the few skill points they get.
BGS can't tune their diffs for shit, frankly. Neither can most devs, to be fair, especially max diffs. Cyberpunk 2.0 on v.hard has become far more of a bullet sponge slog (though the original v.hard was eventually very easy, so it needed tweaking). I'm on hard on both games now (or will be when I properly start a new V). Already looking forward to a combat overhaul mod. Something that has quicker kills and quick deaths.
All my FO4 playthroughs beyond the first one were done mainly for two reasons: 1. Play around with new weapons and mods for them. 2. Play around with new settlement buildings and mods for them. I thought crafting in SF was so limited, because at the beginning it is locked behind perk requirements. But of course, leave it to Bugthesda to gut one of the few interesting things from the vanilla FO4. Let's hope the modding community will save the day, as they have always done for the past however many years...
QOL TIP--->I'm not sure if you knew this, but, you don't need to unequip your helmet and pack, unequipping your spacesuit will auto unequip/equip your helmet and pack (booster Pack can still be used even when spacesuit is unequip)😃 And while I'm at it, holding your right mouse button as your mining will will concentrate the beam and you can mine twice as fast👍 (look at the reticule when holding right mouse)
reticle* "Reticule" _is_ an alternate spelling of reticle yet a reticule is also an old-timey pocketbook, giving the word two definitions. Since "reticle" has merely one definition, as the targeting stripes in a microscope or gun's scope, use reticle instead. And I apologize for the grammar notseeism
I feel like the title should either include an exclamation mark ("Duct tape is useless!?") or be something like "Duct tape is useless, and so is StarField." :)
Honestly, I'd love it if they'd made it so you can *try* to land on a gas giant then your hull fails and your health drops suddenly to zero. Missed opportunity for a legendary facepalm moment ;)
Either Gopher is really showing his age for not seeing what is obvious (about the research materials), or he's role-playing as being one...? Like, I understand for missing things in small font, when it's on the edge of the screen, or when he's streaming. But the [inventory] big font in the middle of the screen and he's missing it, it makes me want to believe he's just role-playing at that part, otherwise I'd be worried about his sight.
No roleplay. But it's not my sight either. My sight is actually quite good. And it's not my age either. I mean I didn't think I missed anything when I was younger. But then I didn't think I missed anything when I was older either. It took making videos for me to even know that I missed things. So I should assume I always did miss things, and just didn't know about it. So it's neither age nor eye sight. "Like, I understand for missing things in small font, when it's on the edge of the screen, *or when he's streaming.*" - Well if I told you that I never ever miss a thing when not streaming or recording, would you believe me? And how would you know either way? You can only see me miss something if I am streaming or recording :)
@@GophersVids oh no no, what I meant when mentioning the small font, edge of screen and streaming, is because when you're doing those things, naturally there are a lot more distractions and thus people can easily miss things. Of course when recording you may also miss things since sometimes you need to check whether you're still recording, or other things happening around you. But for Gopher, who I know very well immerses himself into the game that he's playing, it makes me believe you have far more concentration to what is happening on the screen compared to other people recording. So I was baffled when Gopher missed something that is in the middle of the screen and has a big font of "inventory" on it. But glad to know that your sight is still as good as ever~
this game feels like a badly made Fallout 4 mod ..worst game i have played in a while ..and people made such a fuss with Cyberpunk ..how it this possible ..6 Bugged quest cannot complete the game
Thanks Gopher - the storage!! But, too many things to do and am myself frustrated at not being able to create things, even though I keep picking up 'junk!' and that includes the duct tape 😮
Duct Tape. One of the best memes by Bethesda. There isn't a single player out there that didn't fall for it 🤣
You can imagine the evil grin on Todd's face as he tells the dev team, "let's make Vacuum Tape useless and listen to the screams of the Fallout 4 Crafters"
Considering how adhesive is still one of the most commonly required resource for crafting, it's even more devious that these misc items have no other purpose.
Although, I do wish we had the ability to dismantle unwanted gear and junk items.
Going to be the first mod I make when the creation kit releases.
I'm starting to think Todd just has bad ideas
@@xXscreamingkoalaXx He's personally hoarding the tape in order to keep the engine running.
OMG, lol, that speechless reaction from Gopher when he realized that he didn't get credit for visiting the London Landmark on Earth because he forgot "to poke something". Priceless. 😂😂
He forgot to pick up the snow globe. :)
@@dennis2376did picking it and then deciding to leave it actually cost him the achieve?
@@wolfhors3_660 That was the Apollo globe, I don't think he found the London one, got distracted by tring to climb.
@@wolfhors3_660 I believe so, but he is going back and will pick it up.
@@dennis2376 I figured that was going to happen. I figured one day his role play and what the game wants you to do would conflict with each other. I imagine it does that more than we see. He's very good at hiding it.
Land on a gas giant? Now that is an idea XD Good to see your vids, Gopher.
Actually it was categorized as an Ice Giant, not a Gas. But I get your point.
@@PheonixSunstar001 Latest Nasa research says that the Sun has water spewing out of it; basically, the cosmos is made up of Water...
@@PheonixSunstar001It's still mostly gas. Just different composition. Still doesn't have a solid surface.
@@alexwalters35 British education system? I'm an American and quite well aware that the US education system sucks, though if you'll notice I never said he could land on it. I merely corrected the term used. Because it was not, in fact, a gas giant.
The Mortal Kombat theme was actually inspired by an old European song of praise.
It was a Finnish hymn
Hang your head in shame, young man.
😉
Goddammit.
Woohoo, I was just sitting down to eat breakfast and was sad there was no new episode. 1 minute later I hit refresh just for the heck of it, and here it is! Thanks!!!
Me too! 😁
Netune is an ice giant. Which is a gas giant just colder. Very poorly understood but landing is no option.
Also Uranus is an ice giant too.
Also also, you can really go for the joky answers more, they don't do any harm. The other constellation members are stuffy enough.
I believe he already recorded 40ish of these episodes in advance of the game even launching.
Can't say I blame him, the backseat gaming and spoilers in the comments wind me up and I'm not even the one they're telling how to play.
Of course now you'll continue to see people telling him about the button to hide the suit, even though we're 16 parts in and it's already been mentioned on every other video, those aren't as annoying though as they're generally just trying to be helpful.
@@JamieM20001996 Neptune will remain an ice giant for the forseeable future :P
@@5Andysalive Indeed, about as long people who tell him what conversation options he should pick for example
He's about 50 episodes worth of footage in by now by playing on a reviewer copy a few weeks before public release.
@@JamieM20001996 that is nothing Starfield specific. It's also no a spoiler or even backseat gaming, because it changes nothing. It's almost always just flavour to the writing. There is literally no negative consequences to chose a more humorous approach in dialogues. He often chuckles at it but then chooses the bland one for fear to offend the NPC.
And my point that the companions in Starfield are quite bland and stiff goody two shoes characters stands. So might as well be "you" that adds said flavour.
There is even evidence that Bethesda is not punishing you for cheekiness. In Fallout 4, if on first contact with Trashcan Carla you chose the flirty answer, you get a game long discount from here.
Of course i know what you mean, but i think you picked the wrong target here.
I wonder how many episodes it will be for him to figure out how you research and that the stuff can be added from your ship directly.
Ah yes landing on Neptune, now that would be a feat for sure a short lived feat but a feat nonetheless lol.
41:09 I don't think you could in FO4 either. I remember taking off mods and/or installing them for the same weapon and I could change them out on that weapon whenever the mood struck me but I don't remember being able to put them on another weapon.
The only games that I can think of that do that are the Metro games, and even then only on certain weapons can the mods be switched out and installed...or like in Tomb Raider where if you install a mod on a weapon it's auto on every weapon of that type.
You did have the materiala for the research station Gopher, you just have to add the materials. I assume you figure this out later on
Ya, all I kept thinking about was like... just click on it, click click click.... XD He almost got there as well. Just needed one more click on the material itself to add it.
Was tearing my hair out lmao
It even says that he has the resources for it
Was looking for this comment, that way i don't have to type it to let my frustration out hahaha
Biggest sigh ever when that happened
14:17 Only one episode later. That's got to be a new record.
Yes vacuum tape is as useful as a paperweight in zero gravity
The walk of shame returns XD
Vacuum tape only sticks to itself. It comes quite handy for certain hobbies, especially if you aren't good at knots, but it doesn't have any adhesive.
19:57 I wonder does Quaraco play Starfield?
I did. When I got to that bit I didn't have subtitles on and was very startled. 😂
@@QuaricoHeh, I actually heard Quarico as well at the bit, and was rather startled. I started to wonder if it was a reference to you by a Gopher fan at BGS. It was only when she'd stopped her lines that I saw her name was Cora.
She'll always be Quarico to me, though. You are, evidently, the daughter of Adam Jensen [dressed up as a space cowboy... ], too, which is quite a cool dad to have. ; -)
I like the fact that Malcomb looks just a bit like Peter Townsend.
Eheh. Cora Coe. Quarico.
if you boild that tape long enough it will turn into adhesive, YEP YEP
Since when isn't Duct Tape used in crafting?? This is SACRILEGE!
Yes you can craft down there, those Stations in the basement are linked to your Ship's inventory. Just click on it and you would notice.
Seriously though, tutorial screens should tell you stuff like that... (well the resources anyway)
OMG! 37:52 it says INPUT AMOUNT 000 and right next to it INVENTORY 001 ....take the Tomatoes of your eyes, god this is frustrating to watch someone struggle like this.
And when it glows yellow and says materials available, you can plug stuff in, just click on it!!! Just do it!
...and no, you can't transfer Weapon attachments to other weapons, you can also not transfer Ship modules to other ships.
I guess they want to keep you from getting access to higher level parts by repurposing loot or captured ships, they want you to spend the skillpoints and keep that XP wall active, which is really annoying. In Vanilla you also have to pay a hefty registration fee if you take an enemy Ship, so it is practically worthless to just steal ships to sell them. ...i mean there are mods for everything but Vanilla it is really annoyingly restrictive for no good reason.
You don't pay 80% of the purchase price of your car when you go get license plates you know.
And you should get your bartering skills up as soon as possible, sell for more, buy for less.
Relax, Gopher's 40+ episodes ahead.
"Barrett has the knack for being in the right place at the wrong time"
And having t-thhe r-right man in t-the wrong plassse can make...all..the difference in the whorld.
"Cora Coe" - Sorry, but having been in this community for so long, I'll never NOT hear that as "Quarico"
Was my thoughts when I saw Sam and Cora lol.
Even I did a double take.
I don’t even watch too many streams and it just made me start laughing
Neptune is a gas gigant - of course you can't land there! But if you hear radio message from Neptun; "liberate tutemet ex inferis" then you fly away from there as fast as you can! 😂
Do I hear correctly? Is Walter Stroud voice acted by nobody less than Armin Shimerman or what?
Yeah, that is Quark - and, to me, Buffy's old Sunnydale High principle.
@@SabiJD 👍🤝♥️
I enjoyed watching your video, Gopher 😁
I've been collecting it, thinking it would count as adhesives. So many things in previous Beth games are just not here in Starfield.
I oddly didn't fall for this for very long. While on Kreet with Vasco I was picking up tape till I came across something that had a description that it was for crafting and realized anything useful is labeled this way. That was the moment I dropped everything else without that description, including the tape lol.
Their design decisions are very questionable.
@@xXscreamingkoalaXx
Well to be fair, I think it actually makes sense the way it is. In Fallout's universe you would be using whatever resources you can get your hands on, even if it's not necessarily the best for the job. Scraping adhesive off tape... really isn't something you would need to do in Starfield's universe.
Gopher, I'm a multi year fan of your work. As soon as I saw you playing this game, I ran out and bought it.
You may inform your overlords that your status as an influencer is secure, and that they need to be giving you more perks for your advertising.
In the inventory In the spacesuit "folder" you have an option at the bottom to hide it in settlement, city include, but not the ship.
He figures this out in a future episode.
It's only a cosmetic/visual option, you're technically still wearing the suit. Some NPCs will comment on your space suit or helmet, and you'll get the space suit penalty when stealthing.
Being a massive hoarder (as many fans of Bethesda games go), I actually like that weapon modifications don’t exist independently. Now my process of choosing what weapons to keep is far simpler. Compared to Fallout 4 where I tend to keep weapons just in case I need one of the mods on them, now I mostly just look at the calibrated/refined/advanced tiers (+ some interesting bonus effects if available), and sell everything that isn’t the best I have for the weapon type.
"We can't even LAND on Neptune!"
Well of course you can't, it's a gas giant. It's not as giant as Jupiter, but it's a gas giant nonetheless.
4:42 "Hide Spacesuit in Settlements [ T ]" but i guess u can do it manually too if u like xD
17:47 nope. unless they patched that but for me i always had to run to pickup the materials from that safe. so what i did was just max out the cargo on my ship and made a armory compartment on it so i can craft stuff at my ship
hmm. i dunno why it took me so long to realise that the kid is based of Dora the explorer xD
i never rly paid any attention but somehow i just now connected the dots. she looks the same, name is pretty much the same "Cora space explorer" :D
Duct tape is never useless. He who dies with the most duct tape wins the cataclysm.
I think Vormithrax is waaay ahead of us in that, but some loot goblin competition is always healthy ;)
Ah, my people are here!@@Mantisette
"That's so annoying"
That's so Bethesda...
Wait, i still haven't played the game but...can you really not move mods between two weapons of the same type? Because that doesn't make any sense
The Vacuum tape troll was hilarious. I had like 25 of them taking up space in my inventory for the first ten hours or more.
Research Station.
If its yellow you have the materials.
Adds from ship as well.
You're confusing added with inventory.
No wonder Sam Coe's voice actor sounds so familiar. It's Elias Toufexis. The same voice actor for Adam Jensen.
Sorry to point that out, ladies and gentlemen. It was just a blast from the past since the last Deus Ex game was almost ten years ago.
I KNEW I recognized his voice. Thank you.
He has the most sexy voice out there! Love to hear him talk so that's why I've kept him as a companion. And he's a good shot!! 🙂
@@garmtpug My guess is you sometimes call him Adam by mistake. Or am I wrong?
@@21Malkavian LOL! Sorry you are wrong. I have no idea who Adam Jensen is! I just love this guy's voice! As well as the looks of the character. I think he was deliberately made to be very attractive to women! And the whole "I'm worried I'm not being a good enough father thing." shows us his softer side! Bethesda made a real winner with Sam Coe!
Actually, I'm a sucker for a man's voice that sounds like that. I always have Hancock as my companion in F4 mainly because of the very seductive voice. And, incidentally, my husband's voice is very much like Sam's or Hancock's. 🙂
@@garmtpug Ah. Then I'm sorry for making assumptions. Some people do take Sam Coen as a companion just so that they can roleplay him as Adam Jensen. I've seen it happen. 😅
Sarah makes such a big deal out of giving you a leaf
Thank you and have a great week.
A comment for the algorithm AND for a future editor for Gopher!
Gopher in your starfield mod quick guide, im confused about you not mentioning the vortex not using the my documents path. Is this neccesary?
I recently used some duct tape on some actual ducting. It felt weird.
I hope somebody will mod moving item mods around into the game... I really liked that aspect of Fallout 4
How long did it take him to realize that you can not transfer Weapons Mods ? For some reason they went with you find a mod on a weapon it permanent unless you build a new mod to replace it ?
The Nova Galactic 2x1 habitat will have a research station right across from a bunk as default. Attaching habitats on either the left or right will cause them to be replaced by doors. It also includes a navigation console.
Found your bedroom. Yes!
Its will be storage full of Plushies lol
I am also baffled about the mods, i took a medium scope from a normal rifle to put it in to my legendary one, and ended up with two rifles with no scope, good bye sniping, and about the duck tape.... Well i wasn't even thinking about animal farming but i discovered that the crab aliens from kreet drop adhesive so imma have to put some points on xenobiology or what ever lets me collect things from animals.
Yea it really sucks, like we're hundreds of years in the future with all this tech but we can't remove a scope from a gun without destroying it or tossing it in the bin.
Yet a widowed lawyer who woke up from cryo in a nuclear wasteland can do it just fine...
I'm betting the lack of transferable weapon mods(and lack of a use for duct tape) was to push resource collection.
Hm, not quite. More specifically it's to tie in to the upgrades/leveling challenges design, e.g. needing to craft X amount of mods per weapon crafting tier.
Though obviously that plugs directly into the resource loop, so it's all connected.
I think I knew mods weren't transferable before playing it, but I wasn't surprised or disappointed, once I'd looked at how the perks/leveling system worked. It's probably not the design choice I'd have gone for, but since Oblivion that's just the norm for me and BGS.
I gotta ask, have you found your room in the Lodge by now? I recommend doing backup saves often. I had a bug where Noel was levitating out of reach once.. Which would have made it impossible to progress the main quest if I hadn't had an earlier save just before entering the lodge
Didn't I find it in this episode or the one before? I can't remember to be honest.
@@GophersVids You were checking the beds in the basement in this one lol
@@ykalonmight want to rewatch at around 17:30 to 18:50
He finds his room and sleeps in his bed. You can even see the message for well rested in the upper right corner.
@@DerOger Yay, finally! I hope they fix the bug where she sometimes doesn't give the tour. As I said I had another bug in the lodge that would have stopped me from finishing the game if I hadn't had an earlier save.
Finally! I found someone who has experienced a "levitation" bug. The first time I played the "Red Tape" quests on Mars Trevor was floating off to the roof of Cydonia every time I was directed to speak with him again. Constant reloading of prior saves was the only way I got through those quests.
Cora Coe sounds like Quarico
It took gopher this long to realize that duct tape is useless 😂
This long? This was around the third day of playing, and I had a LOT of other things to focus on in that time :)
You're not getting a tour unless you want to load a save from before talking to Noel.
Oh great, they've made crafting even more of a godawful timesink shitshow. First game ever that even Gopher can't make look appealing to play.
What would you call a room where you build and craft things...a workshop
80-100k is a pretty good number to create your own A-class. 300k for this B-class you like is a bit too much :) I spend around 400k on my A-class.
I am still legit annoyed that weapon/armor crafting is a straight downgrade from Fallout 4.
It's just weird that the duct tape in this game does not count as adhesive after playing Fallout 4 and Fallout 76 where it is adhesive
Just for perspective, it's speculated that a long way down on Jupiter the conditions are such that there's an ocean of liquid carbon and, possibly, icebergs of pure diamond the size of mountains. Of course the temperature and pressure at that level would utterly destroy any man-made artifact in an instant so we may never know for sure. Oh, and by "...a long way down..." I mean over 30 thousand miles through atmosphere. Gas giants are nuts.
I don't really expect that degree of knowledge from most people, but I kinda did expect no one to want to 'explore' gas giants in Starfield. That twitter thread by the guy who went briefly viral was nuts... I kinda admire that he doubled down on wanting to walk on gas giant 'surfaces', but it was nuts.
I would, however, love to have seen SF feature orbital stations at the upper atmosphere of such planets, somewhat similar to Mass Effect 2's Shadow Broker base.
I'm more disappointed by no EVAs and asteroid mining, though. I don't see any engine limitation to that idea, and they already have zero-G physics for your character. I'm not that fussed by no system flight or ship flight above a planet surface. But I do think SF needed to use space far better. EVAs and asteroid mining (perhaps even from the ship) and an option for manual docking would've been a fine trade off.
@@SabiJD You can mine asteroids, just fire your ships guns at one, it explodes and can drop resources you can scoop up. Don't think the game _tells_ you that though. And yes, I absolutely concur, I too would love to see any game that has proper exploitation of space resources, gas-giant mining for hydrogen and helium, solar power stations in close orbit of a star, transmitting via microwave lasers, that sort of thing but hard sci-fi nuts like myself are not really the demographic here.
Duct tape is pretty good for stuff but phase tape is even betterer.
I thought it was funny when he was wondering why he cant land on a gas planet like Neptune.
It will be nice when a modder creates a mod for a map that actually makes freakin sense.
I don't really see the issue with it, frankly. The only time you ever need a map to look at a fixed, conventional location is in places like New Atlantis, especially at first.
But those places are, unfortunately for the sake of realism - but fortunate for played navigation - very small. Given you have actual info boards and signage stating where services and sites are, and you have the district icons in your scanner AR HUD, you just don't need to look at 2D maps.
And for those who don't want to use their eyes - or memory - to navigate via signs and AR icons, there's the AR pathfinder trail to lead you exactly where you need to go.
I'm not saying it isn't an odd design decision (I've mostly been critical of almost all BGS design choices since Oblivion), but I think the system works fine when you actually use the tools it's giving the player.
A signage issue in NA is the lifts. I don't think there's any way to learn how to get to the Well without just stumbling into it, or being led there by the scanner trail.
For planetary surfaces, a 2D map would be completely pointless, and you spend a heck of a lot of time in that part of the game.
Not having any map for caves was really cool, as it felt enjoyably immersive, almost getting lost before finding the way. I mean, until you become more familiar with the seemingly small selection of layouts, that is...
@@SabiJD *"I don't really see the issue with it, frankly. "* - It's just sort of useless and uninteresting. I don't ever use it to plan a journey or 'think out loud' about my plans. And it's also strange that it's so bad too. Three centuries into the future and map technology has declined? It's almost as if they just expect people to only use it when fast travelling, and in all other instances they'd just follow the HUD quest marker or something. I mean let's face it, for people who don't fast travel, they could literally have not bothered with the map at all. It's that useless :)
Why would you think you can land on a water planet that's like expecting to land on a Gas Giant or the Sun lol
What surface of Neptune?
Nothing. :)
Anyone else suddenly got the urge to rewatch all his skyrim playthough again 😂😂😂
Am I the only one that hears the name Sam Coe but thinks SAMCRO (as in Sons of Anarchy)
Wait. There's infinite storage?! Shame on me for building a space colony filled with only resource containers then, silly me.
I really hope Gopher starts the Vanguard plotline soon, it’s a big part of the game
I straight up did it last, and boy did it change my perspective on some things, good lord!
I won't be doing any major factions in this play through. This will be a main quest + side quests play through. Saving major factions for second, third, fouth etc. play throughs.
@@GophersVids fair enough
@@GophersVidsAh, cool. Good to know, given I can watch along without having to stop if you did a faction. My first character really doesn't feel the pull of any faction yet, so my first run could 'just' be MQ and side stuff.
Did you seriously try to land on an ice giant? You're bloody lucky the game wouldn't let you.
Honestly I have to say I don't really care for Sarah and hope that others get to join him. Maybe Barret or Coe (almost wrote Cohh) or even Heller.
Sarah's still my favourite follower, especially as I've started to learn more of her background. Andreja seems very interesting, too, but I've barely talked to her about her own background.
Barret I found immediately annoying, but as he's opened up, he's at least become quite a decent character - by BGS standards.
Really don't like Heller, though, and I've not yet joined up with Cowboy Cosplay Adam Jensen (I really want to mod that design away... or at least the hat).
you can do research your ships inventory is connected to you. Also make sure you have the skill unlocked :) Do not put crafting mats in your room storage it stays there. There are 6 boxes in crafting room with infinite storage, its better to leave crafting mats on ship. You need to remember this is not fallout or skyrim, you can not take mods off and put them on other weapons, you need to get research method, then go to research bench and click on what you want to learn.
How many episodes will it take for Gopher to realize he can add a workshop hab to his ship? 🤔
Despite Starfield being in development for who knows how long, it's almost impressive how shit it is at communicating anything.
A follower will manically, psychotically harass you about their personal quest (that needs to be fixed by modding), but you're never told you have an infinite storage container in the Lodge crafting basement.
And of course you have zero way of knowing what's inside your ship hab modules *until you buy them*... It's almost wilfully perverse design. The actual process of tinkering with your ship is remarkably swift and easy, and the communication of hab utility, for example is non-existent.
I'm loving SF, but in various ways it's as badly - or just plain annoyingly - designed as all BGS games.
I was curious about the mods. It is simpler they loss when removed but i LOVED Fallout 4 that you can remove mods, keep them, and apply them to same type weapon.
There is 0.1% chance you can reuse mods with the corresponding skill, but i know I'm only hoping.
What the hell?!
Modders riiiiise!
I'm sure he'll find out, maybe if reading comments, heavy crafting builds will NEED to buy materials. I went full science and crafting and gathered but there are A LOT of materials, especially early, that you have to buy whenever you find it in stores.
Well you don't "need" to buy them since you can technically gather it all yourself. But buying some of it does make things considerably simpler.
@@GaratghDeloi Oh, trust me you do "need" to buy some stuff, one example is the adhesive. You can go through HUNDREDS of you regularly mod your weapons. You can find REALLY random drops or take Zoology and the Outpost skills, and find planet with animals that give adhesive and start a farm. That's only 1 material.
Granted you can spend hundreds of hours grinding just for mats but buying is SO much simpler and every merchant sells crafting mats, though they have different specialties ie: ore, organic, manufactured ect..
@@AcidRelic If you can get them without buying them then you by definition do not "need" to buy them.
@@GaratghDeloiHave you never heard of hyperbole?
The inability to remove mods from weapons was something I didn't like in Cyberpunk 2077. It is such a looter shooter mechanic.
BGS are incentivising use of the gunsmith perk and progression tiers, so I don't think it's much of an issue.
I do think max tier should unlock the ability to hot swap, however, because by then the player has no need to making crafting progress. It'd be a good reward, too. But, y'know, it's BGS...
Obsidian should have made this.
I think The Outer Worlds kinda sucked... So I'm glad they didn't make it.
Not wrong actually , haha@@SabiJD
My question is, if the tape is so useless why does absolutely everyone have it?!?
Because Bethesda is trolling its fans.
While I *am* enjoying the game I'm just baffled that they made the crafting system less capable than the Fallout 4 system.
its because the game is using the code from fallout 76 as base, and they stripped that system from the game in order to inflate the grind.
Its something bethesda will need to patch back in.
I just googled this because I'm amazed that something you could do in Fallout 4, a game in the same engine a decade older, you can't do here. But no, there is no way to move weapon mods from one weapon to another. If you remove a mod it is destroyed with nothing to show for it. And you have craft the mod anew on any other weapon, even if it's the same model. Same thing with ship parts apparently.
"big" capital city and the traders have 5000 credits. I would be ok if the cities were in separate loading zones, if that's needed to make them bigger. Ye olde Fallout 3 trick.
They feel absolutely tiny for what they are supposed to be. And artififical with not suburbs or anything. Skyscraper, skyscraper, skyscraper, forest. Not sure either is bigger than Soliude.
I like it on the whole but Starfield occasionally is a bit challenging on the old logic and immersion.
Anyone thinks there won't be a mod to recycle items including duct tape?!
By the way the ship cargo space is unique : you use resources from it, don't have to carry around. There are also other containers on your ship, including captain's container, boxes, not active followers who can hold onto items temporarily, but those and only those aren't available for research / crafting.
The weapon modding system is a massive downgrade from Fallout 4. They put all of that work into a functional system and just threw it away for a worse one.
Wait until you try melee and see how useless that is :x I checked fallout 4 and melee there feels like a masterpiece in comparison which is saying alot.
unfortunately, im not sure getting the mods from removing weapon attachments is even something that could be fixed by modders, at least not without the use of a dll mod.
It seams like its something bethesda will need to patch back into the game.
Why would they do that, when it's designed to tie into the upgrades and leveling system?
To patch in mod swapping - which obviously makes complete sense, mostly, in reality - would be to undermine the gunsmith tiers with their craft-X-amount per tier challenges. Anyone going up that tree wouldn't really want to miss out on making progress.
If any player can just swap mods, then there'd be little point bothering with the gunsmith perk and their tiers.
I do think mod swapping could be a reward for tier 4, though. Once the player has maxed it, they've nothing to gain by having to craft mods anymore.
A man who hits every convo topic doesnt talk to Noel to the point where she GIVES HIM THE TOUR!!
He did though, but it is a know bug that the tour doesn't happen if some other npc's talks during your interaction with her. Gopher did nothing wrong there. It was bugged.
Advice for smooth gameplay on Veryhard: leveling is VERY SLOW, points are at a premium, spend them wisely(200 hours and im only at level 30)
Heavily invest in ship perks, such as piloting, shields and ship modules.
Do not double dip in weapon perks, stick to one weapon and damage type, get the armor pentation perk.
I'm all for roleplaying but the game becomes a real unfun slog if one does not maximize the few skill points they get.
BGS can't tune their diffs for shit, frankly. Neither can most devs, to be fair, especially max diffs. Cyberpunk 2.0 on v.hard has become far more of a bullet sponge slog (though the original v.hard was eventually very easy, so it needed tweaking).
I'm on hard on both games now (or will be when I properly start a new V). Already looking forward to a combat overhaul mod. Something that has quicker kills and quick deaths.
Yup, weapon and armor crafting seem like a major downgrade for FO4. 🤔
All hopes and expectations from previous games get destroyed in this episode. Sad times.
Jon how about you hide suit and helmet in O2 area (see inv. bottom click to hide) DOH
All my FO4 playthroughs beyond the first one were done mainly for two reasons:
1. Play around with new weapons and mods for them.
2. Play around with new settlement buildings and mods for them.
I thought crafting in SF was so limited, because at the beginning it is locked behind perk requirements. But of course, leave it to Bugthesda to gut one of the few interesting things from the vanilla FO4.
Let's hope the modding community will save the day, as they have always done for the past however many years...
QOL TIP--->I'm not sure if you knew this, but, you don't need to unequip your helmet and pack, unequipping your spacesuit will auto unequip/equip your helmet and pack (booster Pack can still be used even when spacesuit is unequip)😃
And while I'm at it, holding your right mouse button as your mining will will concentrate the beam and you can mine twice as fast👍 (look at the reticule when holding right mouse)
reticle*
"Reticule" _is_ an alternate spelling of reticle yet a reticule is also an old-timey pocketbook, giving the word two definitions. Since "reticle" has merely one definition, as the targeting stripes in a microscope or gun's scope, use reticle instead.
And I apologize for the grammar notseeism
that's...really annoying. The whole vibe i'm getting from this game. So much stuff needs to be fixed it seems.
I feel like the title should either include an exclamation mark ("Duct tape is useless!?") or be something like "Duct tape is useless, and so is StarField." :)
What kind of game is this? Can't even land on Neptune! I was looking forward to touring the famous volcanos and caves of Neptune... Unplayable.
You ARE joking right xD ? Can never tell anymore
We laughing at it but the Spanish media had a tantrum about not being able to land in gas planets. No, I am not joking.
Honestly, I'd love it if they'd made it so you can *try* to land on a gas giant then your hull fails and your health drops suddenly to zero. Missed opportunity for a legendary facepalm moment ;)
You're disappointed. Think of all the flat Earthers out there.
Either Gopher is really showing his age for not seeing what is obvious (about the research materials), or he's role-playing as being one...?
Like, I understand for missing things in small font, when it's on the edge of the screen, or when he's streaming. But the [inventory] big font in the middle of the screen and he's missing it, it makes me want to believe he's just role-playing at that part, otherwise I'd be worried about his sight.
No roleplay. But it's not my sight either. My sight is actually quite good. And it's not my age either. I mean I didn't think I missed anything when I was younger. But then I didn't think I missed anything when I was older either. It took making videos for me to even know that I missed things. So I should assume I always did miss things, and just didn't know about it. So it's neither age nor eye sight.
"Like, I understand for missing things in small font, when it's on the edge of the screen, *or when he's streaming.*" - Well if I told you that I never ever miss a thing when not streaming or recording, would you believe me? And how would you know either way? You can only see me miss something if I am streaming or recording :)
@@GophersVids oh no no, what I meant when mentioning the small font, edge of screen and streaming, is because when you're doing those things, naturally there are a lot more distractions and thus people can easily miss things. Of course when recording you may also miss things since sometimes you need to check whether you're still recording, or other things happening around you.
But for Gopher, who I know very well immerses himself into the game that he's playing, it makes me believe you have far more concentration to what is happening on the screen compared to other people recording. So I was baffled when Gopher missed something that is in the middle of the screen and has a big font of "inventory" on it.
But glad to know that your sight is still as good as ever~
It is stupid that you can't transfer mods. Just one of many inexplicable downgradea from Fallout 4.
this game feels like a badly made Fallout 4 mod ..worst game i have played in a while ..and people made such a fuss with Cyberpunk ..how it this possible ..6 Bugged quest cannot complete the
game
Worst bar ever, no drinks except for two bottles of wine you cant open
Thanks Gopher - the storage!! But, too many things to do and am myself frustrated at not being able to create things, even though I keep picking up 'junk!' and that includes the duct tape 😮